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Xiaoguang Han

Publications and source records attributed to Xiaoguang Han.

At least 127 records · Page 7Linked to original sources

SharpContour: A Contour-based Boundary Refinement Approach for Efficient and Accurate Instance Segmentation

Excellent performance has been achieved on instance segmentation but the quality on the boundary area remains unsatisfactory, which leads to a rising attention on boundary refinement. For practical use, an ideal post-processing refinement scheme are required to be accurate, generic and efficient. However, most of existing approaches propose pixel-wise refinement, which either introduce a massive computation cost or design specifically for different backbone models. Contour-based models are efficient and generic to be incorporated with any existing segmentation methods, but they often generate over-smoothed contour and tend to fail on corner areas. In this paper, we propose an efficient contour-based boundary refinement approach, named SharpContour, to tackle the segmentation of boundary area. We design a novel contour evolution process together with an Instance-aware Point Classifier. Our method deforms the contour iteratively by updating offsets in a discrete manner. Differing from existing contour evolution methods, SharpContour estimates each offset more independently so that it predicts much sharper and accurate contours. Notably, our method is generic to seamlessly work with diverse existing models with a small computational cost. Experiments show that SharpContour achieves competitive gains whilst preserving high efficiency

cs.CV↗

Exploring Motion Ambiguity and Alignment for High-Quality Video Frame Interpolation

For video frame interpolation (VFI), existing deep-learning-based approaches strongly rely on the ground-truth (GT) intermediate frames, which sometimes ignore the non-unique nature of motion judging from the given adjacent frames. As a result, these methods tend to produce averaged solutions that are not clear enough. To alleviate this issue, we propose to relax the requirement of reconstructing an intermediate frame as close to the GT as possible. Towards this end, we develop a texture consistency loss (TCL) upon the assumption that the interpolated content should maintain similar structures with their counterparts in the given frames. Predictions satisfying this constraint are encouraged, though they may differ from the pre-defined GT. Without the bells and whistles, our plug-and-play TCL is capable of improving the performance of existing VFI frameworks. On the other hand, previous methods usually adopt the cost volume or correlation map to achieve more accurate image/feature warping. However, the O(N^2) ({N refers to the pixel count}) computational complexity makes it infeasible for high-resolution cases. In this work, we design a simple, efficient (O(N)) yet powerful cross-scale pyramid alignment (CSPA) module, where multi-scale information is highly exploited. Extensive experiments justify the efficiency and effectiveness of the proposed strategy.

cs.CV↗

PVSeRF: Joint Pixel-, Voxel- and Surface-Aligned Radiance Field for Single-Image Novel View Synthesis

We present PVSeRF, a learning framework that reconstructs neural radiance fields from single-view RGB images, for novel view synthesis. Previous solutions, such as pixelNeRF, rely only on pixel-aligned features and suffer from feature ambiguity issues. As a result, they struggle with the disentanglement of geometry and appearance, leading to implausible geometries and blurry results. To address this challenge, we propose to incorporate explicit geometry reasoning and combine it with pixel-aligned features for radiance field prediction. Specifically, in addition to pixel-aligned features, we further constrain the radiance field learning to be conditioned on i) voxel-aligned features learned from a coarse volumetric grid and ii) fine surface-aligned features extracted from a regressed point cloud. We show that the introduction of such geometry-aware features helps to achieve a better disentanglement between appearance and geometry, i.e. recovering more accurate geometries and synthesizing higher quality images of novel views. Extensive experiments against state-of-the-art methods on ShapeNet benchmarks demonstrate the superiority of our approach for single-image novel view synthesis.

cs.CV↗

Transformer with Peak Suppression and Knowledge Guidance for Fine-grained Image Recognition

Fine-grained image recognition is challenging because discriminative clues are usually fragmented, whether from a single image or multiple images. Despite their significant improvements, most existing methods still focus on the most discriminative parts from a single image, ignoring informative details in other regions and lacking consideration of clues from other associated images. In this paper, we analyze the difficulties of fine-grained image recognition from a new perspective and propose a transformer architecture with the peak suppression module and knowledge guidance module, which respects the diversification of discriminative features in a single image and the aggregation of discriminative clues among multiple images. Specifically, the peak suppression module first utilizes a linear projection to convert the input image into sequential tokens. It then blocks the token based on the attention response generated by the transformer encoder. This module penalizes the attention to the most discriminative parts in the feature learning process, therefore, enhancing the information exploitation of the neglected regions. The knowledge guidance module compares the image-based representation generated from the peak suppression module with the learnable knowledge embedding set to obtain the knowledge response coefficients. Afterwards, it formalizes the knowledge learning as a classification problem using response coefficients as the classification scores. Knowledge embeddings and image-based representations are updated during training so that the knowledge embedding includes discriminative clues for different images. Finally, we incorporate the acquired knowledge embeddings into the image-based representations as comprehensive representations, leading to significantly higher performance. Extensive evaluations on the six popular datasets demonstrate the advantage of the proposed method.

cs.MM↗

Revisiting Temporal Alignment for Video Restoration

Long-range temporal alignment is critical yet challenging for video restoration tasks. Recently, some works attempt to divide the long-range alignment into several sub-alignments and handle them progressively. Although this operation is helpful in modeling distant correspondences, error accumulation is inevitable due to the propagation mechanism. In this work, we present a novel, generic iterative alignment module which employs a gradual refinement scheme for sub-alignments, yielding more accurate motion compensation. To further enhance the alignment accuracy and temporal consistency, we develop a non-parametric re-weighting method, where the importance of each neighboring frame is adaptively evaluated in a spatial-wise way for aggregation. By virtue of the proposed strategies, our model achieves state-of-the-art performance on multiple benchmarks across a range of video restoration tasks including video super-resolution, denoising and deblurring. Our project is available in \url{https://github.com/redrock303/Revisiting-Temporal-Alignment-for-Video-Restoration.git}.

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ME-PCN: Point Completion Conditioned on Mask Emptiness

Point completion refers to completing the missing geometries of an object from incomplete observations. Main-stream methods predict the missing shapes by decoding a global feature learned from the input point cloud, which often leads to deficient results in preserving topology consistency and surface details. In this work, we present ME-PCN, a point completion network that leverages `emptiness' in 3D shape space. Given a single depth scan, previous methods often encode the occupied partial shapes while ignoring the empty regions (e.g. holes) in depth maps. In contrast, we argue that these `emptiness' clues indicate shape boundaries that can be used to improve topology representation and detail granularity on surfaces. Specifically, our ME-PCN encodes both the occupied point cloud and the neighboring `empty points'. It estimates coarse-grained but complete and reasonable surface points in the first stage, followed by a refinement stage to produce fine-grained surface details. Comprehensive experiments verify that our ME-PCN presents better qualitative and quantitative performance against the state-of-the-art. Besides, we further prove that our `emptiness' design is lightweight and easy to embed in existing methods, which shows consistent effectiveness in improving the CD and EMD scores.

cs.CV↗

SketchHairSalon: Deep Sketch-based Hair Image Synthesis

Recent deep generative models allow real-time generation of hair images from sketch inputs. Existing solutions often require a user-provided binary mask to specify a target hair shape. This not only costs users extra labor but also fails to capture complicated hair boundaries. Those solutions usually encode hair structures via orientation maps, which, however, are not very effective to encode complex structures. We observe that colored hair sketches already implicitly define target hair shapes as well as hair appearance and are more flexible to depict hair structures than orientation maps. Based on these observations, we present SketchHairSalon, a two-stage framework for generating realistic hair images directly from freehand sketches depicting desired hair structure and appearance. At the first stage, we train a network to predict a hair matte from an input hair sketch, with an optional set of non-hair strokes. At the second stage, another network is trained to synthesize the structure and appearance of hair images from the input sketch and the generated matte. To make the networks in the two stages aware of long-term dependency of strokes, we apply self-attention modules to them. To train these networks, we present a new dataset containing thousands of annotated hair sketch-image pairs and corresponding hair mattes. Two efficient methods for sketch completion are proposed to automatically complete repetitive braided parts and hair strokes, respectively, thus reducing the workload of users. Based on the trained networks and the two sketch completion strategies, we build an intuitive interface to allow even novice users to design visually pleasing hair images exhibiting various hair structures and appearance via freehand sketches. The qualitative and quantitative evaluations show the advantages of the proposed system over the existing or alternative solutions.

cs.CV↗

Hepatocellular Carcinoma Segmentation from Digital Subtraction Angiography Videos using Learnable Temporal Difference

Automatic segmentation of hepatocellular carcinoma (HCC) in Digital Subtraction Angiography (DSA) videos can assist radiologists in efficient diagnosis of HCC and accurate evaluation of tumors in clinical practice. Few studies have investigated HCC segmentation from DSA videos. It shows great challenging due to motion artifacts in filming, ambiguous boundaries of tumor regions and high similarity in imaging to other anatomical tissues. In this paper, we raise the problem of HCC segmentation in DSA videos, and build our own DSA dataset. We also propose a novel segmentation network called DSA-LTDNet, including a segmentation sub-network, a temporal difference learning (TDL) module and a liver region segmentation (LRS) sub-network for providing additional guidance. DSA-LTDNet is preferable for learning the latent motion information from DSA videos proactively and boosting segmentation performance. All of experiments are conducted on our self-collected dataset. Experimental results show that DSA-LTDNet increases the DICE score by nearly 4% compared to the U-Net baseline.

eess.IV↗

Strong current-state and initial-state opacity of discrete-event systems

Opacity, as an important property in information-flow security, characterizes the ability of a system to keep some secret information from an intruder. In discrete-event systems, based on a standard setting in which an intruder has the complete knowledge of the system's structure, the standard versions of current-state opacity and initial-state opacity cannot perfectly characterize high-level privacy requirements. To overcome such a limitation, in this paper we propose two stronger versions of opacity in partially-observed discrete-event systems, called \emph{strong current-state opacity} and \emph{strong initial-state opacity}. Strong current-state opacity describes that an intruder never makes for sure whether a system is in a secret state at the current time, that is, if a system satisfies this property, then for each run of the system ended by a secret state, there exists a non-secret run whose observation is the same as that of the previous run. Strong initial-state opacity captures that the visit of a secret state at the initial time cannot be inferred by an intruder at any instant. Specifically, a system is said to be strongly initial-state opaque if for each run starting from a secret state, there exists a non-secret run of the system that has the same observation as the previous run has. To verify these two properties, we propose two information structures using a novel concurrent-composition technique, which has exponential-time complexity $O(|X|^4|Σ_o||Σ_{uo}||Σ|2^{|X|})$, where $|X|$ (resp., $|Σ|$, $|Σ_o|$, $|Σ_{uo}|$) is the number of states (resp., events, observable events, unobservable events) of a system.

cs.CR↗

SimpModeling: Sketching Implicit Field to Guide Mesh Modeling for 3D Animalmorphic Head Design

Head shapes play an important role in 3D character design. In this work, we propose SimpModeling, a novel sketch-based system for helping users, especially amateur users, easily model 3D animalmorphic heads - a prevalent kind of heads in character design. Although sketching provides an easy way to depict desired shapes, it is challenging to infer dense geometric information from sparse line drawings. Recently, deepnet-based approaches have been taken to address this challenge and try to produce rich geometric details from very few strokes. However, while such methods reduce users' workload, they would cause less controllability of target shapes. This is mainly due to the uncertainty of the neural prediction. Our system tackles this issue and provides good controllability from three aspects: 1) we separate coarse shape design and geometric detail specification into two stages and respectively provide different sketching means; 2) in coarse shape designing, sketches are used for both shape inference and geometric constraints to determine global geometry, and in geometric detail crafting, sketches are used for carving surface details; 3) in both stages, we use the advanced implicit-based shape inference methods, which have strong ability to handle the domain gap between freehand sketches and synthetic ones used for training. Experimental results confirm the effectiveness of our method and the usability of our interactive system. We also contribute to a dataset of high-quality 3D animal heads, which are manually created by artists.

cs.CV↗

From Single to Multiple: Leveraging Multi-level Prediction Spaces for Video Forecasting

Despite video forecasting has been a widely explored topic in recent years, the mainstream of the existing work still limits their models with a single prediction space but completely neglects the way to leverage their model with multi-prediction spaces. This work fills this gap. For the first time, we deeply study numerous strategies to perform video forecasting in multi-prediction spaces and fuse their results together to boost performance. The prediction in the pixel space usually lacks the ability to preserve the semantic and structure content of the video however the prediction in the high-level feature space is prone to generate errors in the reduction and recovering process. Therefore, we build a recurrent connection between different feature spaces and incorporate their generations in the upsampling process. Rather surprisingly, this simple idea yields a much more significant performance boost than PhyDNet (performance improved by 32.1% MAE on MNIST-2 dataset, and 21.4% MAE on KTH dataset). Both qualitative and quantitative evaluations on four datasets demonstrate the generalization ability and effectiveness of our approach. We show that our model significantly reduces the troublesome distortions and blurry artifacts and brings remarkable improvements to the accuracy in long term video prediction. The code will be released soon.

cs.CV↗

SkeletonNet: A Topology-Preserving Solution for Learning Mesh Reconstruction of Object Surfaces from RGB Images

This paper focuses on the challenging task of learning 3D object surface reconstructions from RGB images. Existingmethods achieve varying degrees of success by using different surface representations. However, they all have their own drawbacks,and cannot properly reconstruct the surface shapes of complex topologies, arguably due to a lack of constraints on the topologicalstructures in their learning frameworks. To this end, we propose to learn and use the topology-preserved, skeletal shape representationto assist the downstream task of object surface reconstruction from RGB images. Technically, we propose the novelSkeletonNetdesign that learns a volumetric representation of a skeleton via a bridged learning of a skeletal point set, where we use paralleldecoders each responsible for the learning of points on 1D skeletal curves and 2D skeletal sheets, as well as an efficient module ofglobally guided subvolume synthesis for a refined, high-resolution skeletal volume; we present a differentiablePoint2Voxellayer tomake SkeletonNet end-to-end and trainable. With the learned skeletal volumes, we propose two models, the Skeleton-Based GraphConvolutional Neural Network (SkeGCNN) and the Skeleton-Regularized Deep Implicit Surface Network (SkeDISN), which respectivelybuild upon and improve over the existing frameworks of explicit mesh deformation and implicit field learning for the downstream surfacereconstruction task. We conduct thorough experiments that verify the efficacy of our proposed SkeletonNet. SkeGCNN and SkeDISNoutperform existing methods as well, and they have their own merits when measured by different metrics. Additional results ingeneralized task settings further demonstrate the usefulness of our proposed methods. We have made both our implementation codeand the ShapeNet-Skeleton dataset publicly available at ble at https://github.com/tangjiapeng/SkeletonNet.

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Refer-it-in-RGBD: A Bottom-up Approach for 3D Visual Grounding in RGBD Images

Grounding referring expressions in RGBD image has been an emerging field. We present a novel task of 3D visual grounding in single-view RGBD image where the referred objects are often only partially scanned due to occlusion. In contrast to previous works that directly generate object proposals for grounding in the 3D scenes, we propose a bottom-up approach to gradually aggregate context-aware information, effectively addressing the challenge posed by the partial geometry. Our approach first fuses the language and the visual features at the bottom level to generate a heatmap that coarsely localizes the relevant regions in the RGBD image. Then our approach conducts an adaptive feature learning based on the heatmap and performs the object-level matching with another visio-linguistic fusion to finally ground the referred object. We evaluate the proposed method by comparing to the state-of-the-art methods on both the RGBD images extracted from the ScanRefer dataset and our newly collected SUNRefer dataset. Experiments show that our method outperforms the previous methods by a large margin (by 11.2% and 15.6% Acc@0.5) on both datasets.

cs.CV↗

3DCaricShop: A Dataset and A Baseline Method for Single-view 3D Caricature Face Reconstruction

Caricature is an artistic representation that deliberately exaggerates the distinctive features of a human face to convey humor or sarcasm. However, reconstructing a 3D caricature from a 2D caricature image remains a challenging task, mostly due to the lack of data. We propose to fill this gap by introducing 3DCaricShop, the first large-scale 3D caricature dataset that contains 2000 high-quality diversified 3D caricatures manually crafted by professional artists. 3DCaricShop also provides rich annotations including a paired 2D caricature image, camera parameters and 3D facial landmarks. To demonstrate the advantage of 3DCaricShop, we present a novel baseline approach for single-view 3D caricature reconstruction. To ensure a faithful reconstruction with plausible face deformations, we propose to connect the good ends of the detailrich implicit functions and the parametric mesh representations. In particular, we first register a template mesh to the output of the implicit generator and iteratively project the registration result onto a pre-trained PCA space to resolve artifacts and self-intersections. To deal with the large deformation during non-rigid registration, we propose a novel view-collaborative graph convolution network (VCGCN) to extract key points from the implicit mesh for accurate alignment. Our method is able to generate highfidelity 3D caricature in a pre-defined mesh topology that is animation-ready. Extensive experiments have been conducted on 3DCaricShop to verify the significance of the database and the effectiveness of the proposed method.

cs.CV↗

HEMlets PoSh: Learning Part-Centric Heatmap Triplets for 3D Human Pose and Shape Estimation

Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state-Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlets from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade methods (e.g. $20\%$ on Human3.6M). The proposed method naturally supports training with "in-the-wild" images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images. Leveraging the strength of the HEMlets pose estimation, we further design and append a shallow yet effective network module to regress the SMPL parameters of the body pose and shape. We term the entire HEMlets-based human pose and shape recovery pipeline HEMlets PoSh. Extensive quantitative and qualitative experiments on the existing human body recovery benchmarks justify the state-of-the-art results obtained with our HEMlets PoSh approach.

cs.CV↗

RfD-Net: Point Scene Understanding by Semantic Instance Reconstruction

Semantic scene understanding from point clouds is particularly challenging as the points reflect only a sparse set of the underlying 3D geometry. Previous works often convert point cloud into regular grids (e.g. voxels or bird-eye view images), and resort to grid-based convolutions for scene understanding. In this work, we introduce RfD-Net that jointly detects and reconstructs dense object surfaces directly from raw point clouds. Instead of representing scenes with regular grids, our method leverages the sparsity of point cloud data and focuses on predicting shapes that are recognized with high objectness. With this design, we decouple the instance reconstruction into global object localization and local shape prediction. It not only eases the difficulty of learning 2-D manifold surfaces from sparse 3D space, the point clouds in each object proposal convey shape details that support implicit function learning to reconstruct any high-resolution surfaces. Our experiments indicate that instance detection and reconstruction present complementary effects, where the shape prediction head shows consistent effects on improving object detection with modern 3D proposal network backbones. The qualitative and quantitative evaluations further demonstrate that our approach consistently outperforms the state-of-the-arts and improves over 11 of mesh IoU in object reconstruction.

cs.CV↗

JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition

Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to fully characterize human motion. This limitation makes several existing methods incapable of correctly classifying action categories which exhibit only subtle motion differences. In this paper, we propose a novel framework for employing human pose skeleton and joint-centered light-weight information jointly in a two-stream graph convolutional network, namely, JOLO-GCN. Specifically, we use Joint-aligned optical Flow Patches (JFP) to capture the local subtle motion around each joint as the pivotal joint-centered visual information. Compared to the pure skeleton-based baseline, this hybrid scheme effectively boosts performance, while keeping the computational and memory overheads low. Experiments on the NTU RGB+D, NTU RGB+D 120, and the Kinetics-Skeleton dataset demonstrate clear accuracy improvements attained by the proposed method over the state-of-the-art skeleton-based methods.

cs.CV↗

Skeleton-bridged Point Completion: From Global Inference to Local Adjustment

Point completion refers to complete the missing geometries of objects from partial point clouds. Existing works usually estimate the missing shape by decoding a latent feature encoded from the input points. However, real-world objects are usually with diverse topologies and surface details, which a latent feature may fail to represent to recover a clean and complete surface. To this end, we propose a skeleton-bridged point completion network (SK-PCN) for shape completion. Given a partial scan, our method first predicts its 3D skeleton to obtain the global structure, and completes the surface by learning displacements from skeletal points. We decouple the shape completion into structure estimation and surface reconstruction, which eases the learning difficulty and benefits our method to obtain on-surface details. Besides, considering the missing features during encoding input points, SK-PCN adopts a local adjustment strategy that merges the input point cloud to our predictions for surface refinement. Comparing with previous methods, our skeleton-bridged manner better supports point normal estimation to obtain the full surface mesh beyond point clouds. The qualitative and quantitative experiments on both point cloud and mesh completion show that our approach outperforms the existing methods on various object categories.

cs.CV↗