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Xiaoguang Han

Publications and source records attributed to Xiaoguang Han.

At least 145 records · Page 8Linked to original sources

A deep learning based interactive sketching system for fashion images design

In this work, we propose an interactive system to design diverse high-quality garment images from fashion sketches and the texture information. The major challenge behind this system is to generate high-quality and detailed texture according to the user-provided texture information. Prior works mainly use the texture patch representation and try to map a small texture patch to a whole garment image, hence unable to generate high-quality details. In contrast, inspired by intrinsic image decomposition, we decompose this task into texture synthesis and shading enhancement. In particular, we propose a novel bi-colored edge texture representation to synthesize textured garment images and a shading enhancer to render shading based on the grayscale edges. The bi-colored edge representation provides simple but effective texture cues and color constraints, so that the details can be better reconstructed. Moreover, with the rendered shading, the synthesized garment image becomes more vivid.

cs.CV↗

Reinforcement Learning for Weakly Supervised Temporal Grounding of Natural Language in Untrimmed Videos

Temporal grounding of natural language in untrimmed videos is a fundamental yet challenging multimedia task facilitating cross-media visual content retrieval. We focus on the weakly supervised setting of this task that merely accesses to coarse video-level language description annotation without temporal boundary, which is more consistent with reality as such weak labels are more readily available in practice. In this paper, we propose a \emph{Boundary Adaptive Refinement} (BAR) framework that resorts to reinforcement learning (RL) to guide the process of progressively refining the temporal boundary. To the best of our knowledge, we offer the first attempt to extend RL to temporal localization task with weak supervision. As it is non-trivial to obtain a straightforward reward function in the absence of pairwise granular boundary-query annotations, a cross-modal alignment evaluator is crafted to measure the alignment degree of segment-query pair to provide tailor-designed rewards. This refinement scheme completely abandons traditional sliding window based solution pattern and contributes to acquiring more efficient, boundary-flexible and content-aware grounding results. Extensive experiments on two public benchmarks Charades-STA and ActivityNet demonstrate that BAR outperforms the state-of-the-art weakly-supervised method and even beats some competitive fully-supervised ones.

cs.CV↗

Ultrasound Liver Fibrosis Diagnosis using Multi-indicator guided Deep Neural Networks

Accurate analysis of the fibrosis stage plays very important roles in follow-up of patients with chronic hepatitis B infection. In this paper, a deep learning framework is presented for automatically liver fibrosis prediction. On contrary of previous works, our approach can take use of the information provided by multiple ultrasound images. An indicator-guided learning mechanism is further proposed to ease the training of the proposed model. This follows the workflow of clinical diagnosis and make the prediction procedure interpretable. To support the training, a dataset is well-collected which contains the ultrasound videos/images, indicators and labels of 229 patients. As demonstrated in the experimental results, our proposed model shows its effectiveness by achieving the state-of-the-art performance, specifically, the accuracy is 65.6%(20% higher than previous best).

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Adv-watermark: A Novel Watermark Perturbation for Adversarial Examples

Recent research has demonstrated that adding some imperceptible perturbations to original images can fool deep learning models. However, the current adversarial perturbations are usually shown in the form of noises, and thus have no practical meaning. Image watermark is a technique widely used for copyright protection. We can regard image watermark as a king of meaningful noises and adding it to the original image will not affect people's understanding of the image content, and will not arouse people's suspicion. Therefore, it will be interesting to generate adversarial examples using watermarks. In this paper, we propose a novel watermark perturbation for adversarial examples (Adv-watermark) which combines image watermarking techniques and adversarial example algorithms. Adding a meaningful watermark to the clean images can attack the DNN models. Specifically, we propose a novel optimization algorithm, which is called Basin Hopping Evolution (BHE), to generate adversarial watermarks in the black-box attack mode. Thanks to the BHE, Adv-watermark only requires a few queries from the threat models to finish the attacks. A series of experiments conducted on ImageNet and CASIA-WebFace datasets show that the proposed method can efficiently generate adversarial examples, and outperforms the state-of-the-art attack methods. Moreover, Adv-watermark is more robust against image transformation defense methods.

cs.CR↗

Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images

High-fidelity clothing reconstruction is the key to achieving photorealism in a wide range of applications including human digitization, virtual try-on, etc. Recent advances in learning-based approaches have accomplished unprecedented accuracy in recovering unclothed human shape and pose from single images, thanks to the availability of powerful statistical models, e.g. SMPL, learned from a large number of body scans. In contrast, modeling and recovering clothed human and 3D garments remains notoriously difficult, mostly due to the lack of large-scale clothing models available for the research community. We propose to fill this gap by introducing Deep Fashion3D, the largest collection to date of 3D garment models, with the goal of establishing a novel benchmark and dataset for the evaluation of image-based garment reconstruction systems. Deep Fashion3D contains 2078 models reconstructed from real garments, which covers 10 different categories and 563 garment instances. It provides rich annotations including 3D feature lines, 3D body pose and the corresponded multi-view real images. In addition, each garment is randomly posed to enhance the variety of real clothing deformations. To demonstrate the advantage of Deep Fashion3D, we propose a novel baseline approach for single-view garment reconstruction, which leverages the merits of both mesh and implicit representations. A novel adaptable template is proposed to enable the learning of all types of clothing in a single network. Extensive experiments have been conducted on the proposed dataset to verify its significance and usefulness. We will make Deep Fashion3D publicly available upon publication.

cs.CV↗

Peeking into occluded joints: A novel framework for crowd pose estimation

Although occlusion widely exists in nature and remains a fundamental challenge for pose estimation, existing heatmap-based approaches suffer serious degradation on occlusions. Their intrinsic problem is that they directly localize the joints based on visual information; however, the invisible joints are lack of that. In contrast to localization, our framework estimates the invisible joints from an inference perspective by proposing an Image-Guided Progressive GCN module which provides a comprehensive understanding of both image context and pose structure. Moreover, existing benchmarks contain limited occlusions for evaluation. Therefore, we thoroughly pursue this problem and propose a novel OPEC-Net framework together with a new Occluded Pose (OCPose) dataset with 9k annotated images. Extensive quantitative and qualitative evaluations on benchmarks demonstrate that OPEC-Net achieves significant improvements over recent leading works. Notably, our OCPose is the most complex occlusion dataset with respect to average IoU between adjacent instances. Source code and OCPose will be publicly available.

cs.CV↗

Learning Inverse Rendering of Faces from Real-world Videos

In this paper we examine the problem of inverse rendering of real face images. Existing methods decompose a face image into three components (albedo, normal, and illumination) by supervised training on synthetic face data. However, due to the domain gap between real and synthetic face images, a model trained on synthetic data often does not generalize well to real data. Meanwhile, since no ground truth for any component is available for real images, it is not feasible to conduct supervised learning on real face images. To alleviate this problem, we propose a weakly supervised training approach to train our model on real face videos, based on the assumption of consistency of albedo and normal across different frames, thus bridging the gap between real and synthetic face images. In addition, we introduce a learning framework, called IlluRes-SfSNet, to further extract the residual map to capture the global illumination effects that give the fine details that are largely ignored in existing methods. Our network is trained on both real and synthetic data, benefiting from both. We comprehensively evaluate our methods on various benchmarks, obtaining better inverse rendering results than the state-of-the-art.

cs.CV↗

FPConv: Learning Local Flattening for Point Convolution

We introduce FPConv, a novel surface-style convolution operator designed for 3D point cloud analysis. Unlike previous methods, FPConv doesn't require transforming to intermediate representation like 3D grid or graph and directly works on surface geometry of point cloud. To be more specific, for each point, FPConv performs a local flattening by automatically learning a weight map to softly project surrounding points onto a 2D grid. Regular 2D convolution can thus be applied for efficient feature learning. FPConv can be easily integrated into various network architectures for tasks like 3D object classification and 3D scene segmentation, and achieve comparable performance with existing volumetric-type convolutions. More importantly, our experiments also show that FPConv can be a complementary of volumetric convolutions and jointly training them can further boost overall performance into state-of-the-art results.

cs.CV↗

Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

cs.CV↗

Shallow2Deep: Indoor Scene Modeling by Single Image Understanding

Dense indoor scene modeling from 2D images has been bottlenecked due to the absence of depth information and cluttered occlusions. We present an automatic indoor scene modeling approach using deep features from neural networks. Given a single RGB image, our method simultaneously recovers semantic contents, 3D geometry and object relationship by reasoning indoor environment context. Particularly, we design a shallow-to-deep architecture on the basis of convolutional networks for semantic scene understanding and modeling. It involves multi-level convolutional networks to parse indoor semantics/geometry into non-relational and relational knowledge. Non-relational knowledge extracted from shallow-end networks (e.g. room layout, object geometry) is fed forward into deeper levels to parse relational semantics (e.g. support relationship). A Relation Network is proposed to infer the support relationship between objects. All the structured semantics and geometry above are assembled to guide a global optimization for 3D scene modeling. Qualitative and quantitative analysis demonstrates the feasibility of our method in understanding and modeling semantics-enriched indoor scenes by evaluating the performance of reconstruction accuracy, computation performance and scene complexity.

cs.CV↗

Self-Enhanced Convolutional Network for Facial Video Hallucination

As a domain-specific super-resolution problem, facial image hallucination has enjoyed a series of breakthroughs thanks to the advances of deep convolutional neural networks. However, the direct migration of existing methods to video is still difficult to achieve good performance due to its lack of alignment and consistency modelling in temporal domain. Taking advantage of high inter-frame dependency in videos, we propose a self-enhanced convolutional network for facial video hallucination. It is implemented by making full usage of preceding super-resolved frames and a temporal window of adjacent low-resolution frames. Specifically, the algorithm first obtains the initial high-resolution inference of each frame by taking into consideration a sequence of consecutive low-resolution inputs through temporal consistency modelling. It further recurrently exploits the reconstructed results and intermediate features of a sequence of preceding frames to improve the initial super-resolution of the current frame by modelling the coherence of structural facial features across frames. Quantitative and qualitative evaluations demonstrate the superiority of the proposed algorithm against state-of-the-art methods. Moreover, our algorithm also achieves excellent performance in the task of general video super-resolution in a single-shot setting.

cs.CV↗

HEMlets Pose: Learning Part-Centric Heatmap Triplets for Accurate 3D Human Pose Estimation

Estimating 3D human pose from a single image is a challenging task. This work attempts to address the uncertainty of lifting the detected 2D joints to the 3D space by introducing an intermediate state - Part-Centric Heatmap Triplets (HEMlets), which shortens the gap between the 2D observation and the 3D interpretation. The HEMlets utilize three joint-heatmaps to represent the relative depth information of the end-joints for each skeletal body part. In our approach, a Convolutional Network (ConvNet) is first trained to predict HEMlests from the input image, followed by a volumetric joint-heatmap regression. We leverage on the integral operation to extract the joint locations from the volumetric heatmaps, guaranteeing end-to-end learning. Despite the simplicity of the network design, the quantitative comparisons show a significant performance improvement over the best-of-grade method (by 20% on Human3.6M). The proposed method naturally supports training with "in-the-wild" images, where only weakly-annotated relative depth information of skeletal joints is available. This further improves the generalization ability of our model, as validated by qualitative comparisons on outdoor images.

cs.CV↗

Deep Mesh Reconstruction from Single RGB Images via Topology Modification Networks

Reconstructing the 3D mesh of a general object from a single image is now possible thanks to the latest advances of deep learning technologies. However, due to the nontrivial difficulty of generating a feasible mesh structure, the state-of-the-art approaches often simplify the problem by learning the displacements of a template mesh that deforms it to the target surface. Though reconstructing a 3D shape with complex topology can be achieved by deforming multiple mesh patches, it remains difficult to stitch the results to ensure a high meshing quality. In this paper, we present an end-to-end single-view mesh reconstruction framework that is able to generate high-quality meshes with complex topologies from a single genus-0 template mesh. The key to our approach is a novel progressive shaping framework that alternates between mesh deformation and topology modification. While a deformation network predicts the per-vertex translations that reduce the gap between the reconstructed mesh and the ground truth, a novel topology modification network is employed to prune the error-prone faces, enabling the evolution of topology. By iterating over the two procedures, one can progressively modify the mesh topology while achieving higher reconstruction accuracy. Moreover, a boundary refinement network is designed to refine the boundary conditions to further improve the visual quality of the reconstructed mesh. Extensive experiments demonstrate that our approach outperforms the current state-of-the-art methods both qualitatively and quantitatively, especially for the shapes with complex topologies.

cs.CV↗

A Skeleton-bridged Deep Learning Approach for Generating Meshes of Complex Topologies from Single RGB Images

This paper focuses on the challenging task of learning 3D object surface reconstructions from single RGB images. Existing methods achieve varying degrees of success by using different geometric representations. However, they all have their own drawbacks, and cannot well reconstruct those surfaces of complex topologies. To this end, we propose in this paper a skeleton-bridged, stage-wise learning approach to address the challenge. Our use of skeleton is due to its nice property of topology preservation, while being of lower complexity to learn. To learn skeleton from an input image, we design a deep architecture whose decoder is based on a novel design of parallel streams respectively for synthesis of curve- and surface-like skeleton points. We use different shape representations of point cloud, volume, and mesh in our stage-wise learning, in order to take their respective advantages. We also propose multi-stage use of the input image to correct prediction errors that are possibly accumulated in each stage. We conduct intensive experiments to investigate the efficacy of our proposed approach. Qualitative and quantitative results on representative object categories of both simple and complex topologies demonstrate the superiority of our approach over existing ones. We will make our ShapeNet-Skeleton dataset publicly available.

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Deep RBFNet: Point Cloud Feature Learning using Radial Basis Functions

Three-dimensional object recognition has recently achieved great progress thanks to the development of effective point cloud-based learning frameworks, such as PointNet and its extensions. However, existing methods rely heavily on fully connected layers, which introduce a significant amount of parameters, making the network harder to train and prone to overfitting problems. In this paper, we propose a simple yet effective framework for point set feature learning by leveraging a nonlinear activation layer encoded by Radial Basis Function (RBF) kernels. Unlike PointNet variants, that fail to recognize local point patterns, our approach explicitly models the spatial distribution of point clouds by aggregating features from sparsely distributed RBF kernels. A typical RBF kernel, e.g. Gaussian function, naturally penalizes long-distance response and is only activated by neighboring points. Such localized response generates highly discriminative features given different point distributions. In addition, our framework allows the joint optimization of kernel distribution and its receptive field, automatically evolving kernel configurations in an end-to-end manner. We demonstrate that the proposed network with a single RBF layer can outperform the state-of-the-art Pointnet++ in terms of classification accuracy for 3D object recognition tasks. Moreover, the introduction of nonlinear mappings significantly reduces the number of network parameters and computational cost, enabling significantly faster training and a deployable point cloud recognition solution on portable devices with limited resources.

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Deep Reinforcement Learning of Volume-guided Progressive View Inpainting for 3D Point Scene Completion from a Single Depth Image

We present a deep reinforcement learning method of progressive view inpainting for 3D point scene completion under volume guidance, achieving high-quality scene reconstruction from only a single depth image with severe occlusion. Our approach is end-to-end, consisting of three modules: 3D scene volume reconstruction, 2D depth map inpainting, and multi-view selection for completion. Given a single depth image, our method first goes through the 3D volume branch to obtain a volumetric scene reconstruction as a guide to the next view inpainting step, which attempts to make up the missing information; the third step involves projecting the volume under the same view of the input, concatenating them to complete the current view depth, and integrating all depth into the point cloud. Since the occluded areas are unavailable, we resort to a deep Q-Network to glance around and pick the next best view for large hole completion progressively until a scene is adequately reconstructed while guaranteeing validity. All steps are learned jointly to achieve robust and consistent results. We perform qualitative and quantitative evaluations with extensive experiments on the SUNCG data, obtaining better results than the state of the art.

cs.CV↗

Two-phase Hair Image Synthesis by Self-Enhancing Generative Model

Generating plausible hair image given limited guidance, such as sparse sketches or low-resolution image, has been made possible with the rise of Generative Adversarial Networks (GANs). Traditional image-to-image translation networks can generate recognizable results, but finer textures are usually lost and blur artifacts commonly exist. In this paper, we propose a two-phase generative model for high-quality hair image synthesis. The two-phase pipeline first generates a coarse image by an existing image translation model, then applies a re-generating network with self-enhancing capability to the coarse image. The self-enhancing capability is achieved by a proposed structure extraction layer, which extracts the texture and orientation map from a hair image. Extensive experiments on two tasks, Sketch2Hair and Hair Super-Resolution, demonstrate that our approach is able to synthesize plausible hair image with finer details, and outperforms the state-of-the-art.

cs.CV↗

Learning Mutually Local-global U-nets For High-resolution Retinal Lesion Segmentation in Fundus Images

Diabetic retinopathy is the most important complication of diabetes. Early diagnosis of retinal lesions helps to avoid visual loss or blindness. Due to high-resolution and small-size lesion regions, applying existing methods, such as U-Nets, to perform segmentation on fundus photography is very challenging. Although downsampling the input images could simplify the problem, it loses detailed information. Conducting patch-level analysis helps reaching fine-scale segmentation yet usually leads to misunderstanding as the lack of context information. In this paper, we propose an efficient network that combines them together, not only being aware of local details but also taking fully use of the context perceptions. This is implemented by integrating the decoder parts of a global-level U-net and a patch-level one. The two streams are jointly optimized, ensuring that they are enhanced mutually. Experimental results demonstrate our new framework significantly outperforms existing patch-based and global-based methods, especially when the lesion regions are scattered and small-scaled.

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