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Xiaohan Wang

Publications and source records attributed to Xiaohan Wang.

At least 127 records · Page 7Linked to original sources

DGL: Dynamic Global-Local Prompt Tuning for Text-Video Retrieval

Text-video retrieval is a critical multi-modal task to find the most relevant video for a text query. Although pretrained models like CLIP have demonstrated impressive potential in this area, the rising cost of fully finetuning these models due to increasing model size continues to pose a problem. To address this challenge, prompt tuning has emerged as an alternative. However, existing works still face two problems when adapting pretrained image-text models to downstream video-text tasks: (1) The visual encoder could only encode frame-level features and failed to extract global-level general video information. (2) Equipping the visual and text encoder with separated prompts failed to mitigate the visual-text modality gap. To this end, we propose DGL, a cross-modal Dynamic prompt tuning method with Global-Local video attention. In contrast to previous prompt tuning methods, we employ the shared latent space to generate local-level text and frame prompts that encourage inter-modal interaction. Furthermore, we propose modeling video in a global-local attention mechanism to capture global video information from the perspective of prompt tuning. Extensive experiments reveal that when only 0.67% parameters are tuned, our cross-modal prompt tuning strategy DGL outperforms or is comparable to fully finetuning methods on MSR-VTT, VATEX, LSMDC, and ActivityNet datasets. Code will be available at https://github.com/knightyxp/DGL

cs.CV↗

Exploring Large Language Models for Human Mobility Prediction under Public Events

Public events, such as concerts and sports games, can be major attractors for large crowds, leading to irregular surges in travel demand. Accurate human mobility prediction for public events is thus crucial for event planning as well as traffic or crowd management. While rich textual descriptions about public events are commonly available from online sources, it is challenging to encode such information in statistical or machine learning models. Existing methods are generally limited in incorporating textual information, handling data sparsity, or providing rationales for their predictions. To address these challenges, we introduce a framework for human mobility prediction under public events (LLM-MPE) based on Large Language Models (LLMs), leveraging their unprecedented ability to process textual data, learn from minimal examples, and generate human-readable explanations. Specifically, LLM-MPE first transforms raw, unstructured event descriptions from online sources into a standardized format, and then segments historical mobility data into regular and event-related components. A prompting strategy is designed to direct LLMs in making and rationalizing demand predictions considering historical mobility and event features. A case study is conducted for Barclays Center in New York City, based on publicly available event information and taxi trip data. Results show that LLM-MPE surpasses traditional models, particularly on event days, with textual data significantly enhancing its accuracy. Furthermore, LLM-MPE offers interpretable insights into its predictions. Despite the great potential of LLMs, we also identify key challenges including misinformation and high costs that remain barriers to their broader adoption in large-scale human mobility analysis.

cs.AI↗

ReLER@ZJU Submission to the Ego4D Moment Queries Challenge 2022

In this report, we present the ReLER@ZJU1 submission to the Ego4D Moment Queries Challenge in ECCV 2022. In this task, the goal is to retrieve and localize all instances of possible activities in egocentric videos. Ego4D dataset is challenging for the temporal action localization task as the temporal duration of the videos is quite long and each video contains multiple action instances with fine-grained action classes. To address these problems, we utilize a multi-scale transformer to classify different action categories and predict the boundary of each instance. Moreover, in order to better capture the long-term temporal dependencies in the long videos, we propose a segment-level recurrence mechanism. Compared with directly feeding all video features to the transformer encoder, the proposed segment-level recurrence mechanism alleviates the optimization difficulties and achieves better performance. The final submission achieved Recall@1,tIoU=0.5 score of 37.24, average mAP score of 17.67 and took 3-rd place on the leaderboard.

cs.CV↗

Action Sensitivity Learning for the Ego4D Episodic Memory Challenge 2023

This report presents ReLER submission to two tracks in the Ego4D Episodic Memory Benchmark in CVPR 2023, including Natural Language Queries and Moment Queries. This solution inherits from our proposed Action Sensitivity Learning framework (ASL) to better capture discrepant information of frames. Further, we incorporate a series of stronger video features and fusion strategies. Our method achieves an average mAP of 29.34, ranking 1st in Moment Queries Challenge, and garners 19.79 mean R1, ranking 2nd in Natural Language Queries Challenge. Our code will be released.

cs.CV↗

LambdaKG: A Library for Pre-trained Language Model-Based Knowledge Graph Embeddings

Knowledge Graphs (KGs) often have two characteristics: heterogeneous graph structure and text-rich entity/relation information. Text-based KG embeddings can represent entities by encoding descriptions with pre-trained language models, but no open-sourced library is specifically designed for KGs with PLMs at present. In this paper, we present LambdaKG, a library for KGE that equips with many pre-trained language models (e.g., BERT, BART, T5, GPT-3), and supports various tasks (e.g., knowledge graph completion, question answering, recommendation, and knowledge probing). LambdaKG is publicly open-sourced at https://github.com/zjunlp/PromptKG/tree/main/lambdaKG, with a demo video at http://deepke.zjukg.cn/lambdakg.mp4 and long-term maintenance.

cs.CL↗

Action Sensitivity Learning for Temporal Action Localization

Temporal action localization (TAL), which involves recognizing and locating action instances, is a challenging task in video understanding. Most existing approaches directly predict action classes and regress offsets to boundaries, while overlooking the discrepant importance of each frame. In this paper, we propose an Action Sensitivity Learning framework (ASL) to tackle this task, which aims to assess the value of each frame and then leverage the generated action sensitivity to recalibrate the training procedure. We first introduce a lightweight Action Sensitivity Evaluator to learn the action sensitivity at the class level and instance level, respectively. The outputs of the two branches are combined to reweight the gradient of the two sub-tasks. Moreover, based on the action sensitivity of each frame, we design an Action Sensitive Contrastive Loss to enhance features, where the action-aware frames are sampled as positive pairs to push away the action-irrelevant frames. The extensive studies on various action localization benchmarks (i.e., MultiThumos, Charades, Ego4D-Moment Queries v1.0, Epic-Kitchens 100, Thumos14 and ActivityNet1.3) show that ASL surpasses the state-of-the-art in terms of average-mAP under multiple types of scenarios, e.g., single-labeled, densely-labeled and egocentric.

cs.CV↗

DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusion

We present DiverseMotion, a new approach for synthesizing high-quality human motions conditioned on textual descriptions while preserving motion diversity.Despite the recent significant process in text-based human motion generation,existing methods often prioritize fitting training motions at the expense of action diversity. Consequently, striking a balance between motion quality and diversity remains an unresolved challenge. This problem is compounded by two key factors: 1) the lack of diversity in motion-caption pairs in existing benchmarks and 2) the unilateral and biased semantic understanding of the text prompt, focusing primarily on the verb component while neglecting the nuanced distinctions indicated by other words.In response to the first issue, we construct a large-scale Wild Motion-Caption dataset (WMC) to extend the restricted action boundary of existing well-annotated datasets, enabling the learning of diverse motions through a more extensive range of actions. To this end, a motion BLIP is trained upon a pretrained vision-language model, then we automatically generate diverse motion captions for the collected motion sequences. As a result, we finally build a dataset comprising 8,888 motions coupled with 141k text.To comprehensively understand the text command, we propose a Hierarchical Semantic Aggregation (HSA) module to capture the fine-grained semantics.Finally,we involve the above two designs into an effective Motion Discrete Diffusion (MDD) framework to strike a balance between motion quality and diversity. Extensive experiments on HumanML3D and KIT-ML show that our DiverseMotion achieves the state-of-the-art motion quality and competitive motion diversity. Dataset, code, and pretrained models will be released to reproduce all of our results.

cs.CV↗

JOTR: 3D Joint Contrastive Learning with Transformers for Occluded Human Mesh Recovery

In this study, we focus on the problem of 3D human mesh recovery from a single image under obscured conditions. Most state-of-the-art methods aim to improve 2D alignment technologies, such as spatial averaging and 2D joint sampling. However, they tend to neglect the crucial aspect of 3D alignment by improving 3D representations. Furthermore, recent methods struggle to separate the target human from occlusion or background in crowded scenes as they optimize the 3D space of target human with 3D joint coordinates as local supervision. To address these issues, a desirable method would involve a framework for fusing 2D and 3D features and a strategy for optimizing the 3D space globally. Therefore, this paper presents 3D JOint contrastive learning with TRansformers (JOTR) framework for handling occluded 3D human mesh recovery. Our method includes an encoder-decoder transformer architecture to fuse 2D and 3D representations for achieving 2D$\&$3D aligned results in a coarse-to-fine manner and a novel 3D joint contrastive learning approach for adding explicitly global supervision for the 3D feature space. The contrastive learning approach includes two contrastive losses: joint-to-joint contrast for enhancing the similarity of semantically similar voxels (i.e., human joints), and joint-to-non-joint contrast for ensuring discrimination from others (e.g., occlusions and background). Qualitative and quantitative analyses demonstrate that our method outperforms state-of-the-art competitors on both occlusion-specific and standard benchmarks, significantly improving the reconstruction of occluded humans.

cs.CV↗

Bird's-Eye-View Scene Graph for Vision-Language Navigation

Vision-language navigation (VLN), which entails an agent to navigate 3D environments following human instructions, has shown great advances. However, current agents are built upon panoramic observations, which hinders their ability to perceive 3D scene geometry and easily leads to ambiguous selection of panoramic view. To address these limitations, we present a BEV Scene Graph (BSG), which leverages multi-step BEV representations to encode scene layouts and geometric cues of indoor environment under the supervision of 3D detection. During navigation, BSG builds a local BEV representation at each step and maintains a BEV-based global scene map, which stores and organizes all the online collected local BEV representations according to their topological relations. Based on BSG, the agent predicts a local BEV grid-level decision score and a global graph-level decision score, combined with a sub-view selection score on panoramic views, for more accurate action prediction. Our approach significantly outperforms state-of-the-art methods on REVERIE, R2R, and R4R, showing the potential of BEV perception in VLN.

cs.CV↗

Methods for Acquiring and Incorporating Knowledge into Stock Price Prediction: A Survey

Predicting stock prices presents a challenging research problem due to the inherent volatility and non-linear nature of the stock market. In recent years, knowledge-enhanced stock price prediction methods have shown groundbreaking results by utilizing external knowledge to understand the stock market. Despite the importance of these methods, there is a scarcity of scholarly works that systematically synthesize previous studies from the perspective of external knowledge types. Specifically, the external knowledge can be modeled in different data structures, which we group into non-graph-based formats and graph-based formats: 1) non-graph-based knowledge captures contextual information and multimedia descriptions specifically associated with an individual stock; 2) graph-based knowledge captures interconnected and interdependent information in the stock market. This survey paper aims to provide a systematic and comprehensive description of methods for acquiring external knowledge from various unstructured data sources and then incorporating it into stock price prediction models. We also explore fusion methods for combining external knowledge with historical price features. Moreover, this paper includes a compilation of relevant datasets and delves into potential future research directions in this domain.

q-fin.ST↗

Reasoning Through Memorization: Nearest Neighbor Knowledge Graph Embeddings

Previous knowledge graph embedding approaches usually map entities to representations and utilize score functions to predict the target entities, yet they typically struggle to reason rare or emerging unseen entities. In this paper, we propose kNN-KGE, a new knowledge graph embedding approach with pre-trained language models, by linearly interpolating its entity distribution with k-nearest neighbors. We compute the nearest neighbors based on the distance in the entity embedding space from the knowledge store. Our approach can allow rare or emerging entities to be memorized explicitly rather than implicitly in model parameters. Experimental results demonstrate that our approach can improve inductive and transductive link prediction results and yield better performance for low-resource settings with only a few triples, which might be easier to reason via explicit memory. Code is available at https://github.com/zjunlp/KNN-KG.

cs.CL↗

Clustering based Point Cloud Representation Learning for 3D Analysis

Point cloud analysis (such as 3D segmentation and detection) is a challenging task, because of not only the irregular geometries of many millions of unordered points, but also the great variations caused by depth, viewpoint, occlusion, etc. Current studies put much focus on the adaption of neural networks to the complex geometries of point clouds, but are blind to a fundamental question: how to learn an appropriate point embedding space that is aware of both discriminative semantics and challenging variations? As a response, we propose a clustering based supervised learning scheme for point cloud analysis. Unlike current de-facto, scene-wise training paradigm, our algorithm conducts within-class clustering on the point embedding space for automatically discovering subclass patterns which are latent yet representative across scenes. The mined patterns are, in turn, used to repaint the embedding space, so as to respect the underlying distribution of the entire training dataset and improve the robustness to the variations. Our algorithm is principled and readily pluggable to modern point cloud segmentation networks during training, without extra overhead during testing. With various 3D network architectures (i.e., voxel-based, point-based, Transformer-based, automatically searched), our algorithm shows notable improvements on famous point cloud segmentation datasets (i.e.,2.0-2.6% on single-scan and 2.0-2.2% multi-scan of SemanticKITTI, 1.8-1.9% on S3DIS, in terms of mIoU). Our algorithm also demonstrates utility in 3D detection, showing 2.0-3.4% mAP gains on KITTI.

cs.CV↗

EASpace: Enhanced Action Space for Policy Transfer

Formulating expert policies as macro actions promises to alleviate the long-horizon issue via structured exploration and efficient credit assignment. However, traditional option-based multi-policy transfer methods suffer from inefficient exploration of macro action's length and insufficient exploitation of useful long-duration macro actions. In this paper, a novel algorithm named EASpace (Enhanced Action Space) is proposed, which formulates macro actions in an alternative form to accelerate the learning process using multiple available sub-optimal expert policies. Specifically, EASpace formulates each expert policy into multiple macro actions with different execution {times}. All the macro actions are then integrated into the primitive action space directly. An intrinsic reward, which is proportional to the execution time of macro actions, is introduced to encourage the exploitation of useful macro actions. The corresponding learning rule that is similar to Intra-option Q-learning is employed to improve the data efficiency. Theoretical analysis is presented to show the convergence of the proposed learning rule. The efficiency of EASpace is illustrated by a grid-based game and a multi-agent pursuit problem. The proposed algorithm is also implemented in physical systems to validate its effectiveness.

eess.SY↗

Kefa: A Knowledge Enhanced and Fine-grained Aligned Speaker for Navigation Instruction Generation

We introduce a novel speaker model \textsc{Kefa} for navigation instruction generation. The existing speaker models in Vision-and-Language Navigation suffer from the large domain gap of vision features between different environments and insufficient temporal grounding capability. To address the challenges, we propose a Knowledge Refinement Module to enhance the feature representation with external knowledge facts, and an Adaptive Temporal Alignment method to enforce fine-grained alignment between the generated instructions and the observation sequences. Moreover, we propose a new metric SPICE-D for navigation instruction evaluation, which is aware of the correctness of direction phrases. The experimental results on R2R and UrbanWalk datasets show that the proposed KEFA speaker achieves state-of-the-art instruction generation performance for both indoor and outdoor scenes.

cs.CV↗

How to Unleash the Power of Large Language Models for Few-shot Relation Extraction?

Scaling language models have revolutionized widespread NLP tasks, yet little comprehensively explored few-shot relation extraction with large language models. In this paper, we investigate principal methodologies, in-context learning and data generation, for few-shot relation extraction via GPT-3.5 through exhaustive experiments. To enhance few-shot performance, we further propose task-related instructions and schema-constrained data generation. We observe that in-context learning can achieve performance on par with previous prompt learning approaches, and data generation with the large language model can boost previous solutions to obtain new state-of-the-art few-shot results on four widely-studied relation extraction datasets. We hope our work can inspire future research for the capabilities of large language models in few-shot relation extraction. Code is available in https://github.com/zjunlp/DeepKE/tree/main/example/llm.

cs.CL↗

Whitening-based Contrastive Learning of Sentence Embeddings

This paper presents a whitening-based contrastive learning method for sentence embedding learning (WhitenedCSE), which combines contrastive learning with a novel shuffled group whitening. Generally, contrastive learning pulls distortions of a single sample (i.e., positive samples) close and push negative samples far away, correspondingly facilitating the alignment and uniformity in the feature space. A popular alternative to the "pushing'' operation is whitening the feature space, which scatters all the samples for uniformity. Since the whitening and the contrastive learning have large redundancy w.r.t. the uniformity, they are usually used separately and do not easily work together. For the first time, this paper integrates whitening into the contrastive learning scheme and facilitates two benefits. 1) Better uniformity. We find that these two approaches are not totally redundant but actually have some complementarity due to different uniformity mechanism. 2) Better alignment. We randomly divide the feature into multiple groups along the channel axis and perform whitening independently within each group. By shuffling the group division, we derive multiple distortions of a single sample and thus increase the positive sample diversity. Consequently, using multiple positive samples with enhanced diversity further improves contrastive learning due to better alignment. Extensive experiments on seven semantic textual similarity tasks show our method achieves consistent improvement over the contrastive learning baseline and sets new states of the art, e.g., 78.78\% (+2.53\% based on BERT\ba) Spearman correlation on STS tasks.

cs.CL↗

Gloss-Free End-to-End Sign Language Translation

In this paper, we tackle the problem of sign language translation (SLT) without gloss annotations. Although intermediate representation like gloss has been proven effective, gloss annotations are hard to acquire, especially in large quantities. This limits the domain coverage of translation datasets, thus handicapping real-world applications. To mitigate this problem, we design the Gloss-Free End-to-end sign language translation framework (GloFE). Our method improves the performance of SLT in the gloss-free setting by exploiting the shared underlying semantics of signs and the corresponding spoken translation. Common concepts are extracted from the text and used as a weak form of intermediate representation. The global embedding of these concepts is used as a query for cross-attention to find the corresponding information within the learned visual features. In a contrastive manner, we encourage the similarity of query results between samples containing such concepts and decrease those that do not. We obtained state-of-the-art results on large-scale datasets, including OpenASL and How2Sign. The code and model will be available at https://github.com/HenryLittle/GloFE.

cs.CV↗

Global-to-Local Modeling for Video-based 3D Human Pose and Shape Estimation

Video-based 3D human pose and shape estimations are evaluated by intra-frame accuracy and inter-frame smoothness. Although these two metrics are responsible for different ranges of temporal consistency, existing state-of-the-art methods treat them as a unified problem and use monotonous modeling structures (e.g., RNN or attention-based block) to design their networks. However, using a single kind of modeling structure is difficult to balance the learning of short-term and long-term temporal correlations, and may bias the network to one of them, leading to undesirable predictions like global location shift, temporal inconsistency, and insufficient local details. To solve these problems, we propose to structurally decouple the modeling of long-term and short-term correlations in an end-to-end framework, Global-to-Local Transformer (GLoT). First, a global transformer is introduced with a Masked Pose and Shape Estimation strategy for long-term modeling. The strategy stimulates the global transformer to learn more inter-frame correlations by randomly masking the features of several frames. Second, a local transformer is responsible for exploiting local details on the human mesh and interacting with the global transformer by leveraging cross-attention. Moreover, a Hierarchical Spatial Correlation Regressor is further introduced to refine intra-frame estimations by decoupled global-local representation and implicit kinematic constraints. Our GLoT surpasses previous state-of-the-art methods with the lowest model parameters on popular benchmarks, i.e., 3DPW, MPI-INF-3DHP, and Human3.6M. Codes are available at https://github.com/sxl142/GLoT.

cs.CV↗