Searcharxiv⌕ Search

arXiv subjects

Xiaohong Liu

Publications and source records attributed to Xiaohong Liu.

At least 55 records · Page 3Linked to original sources

Advances and Innovations in the Multi-Agent Robotic System (MARS) Challenge

Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.

cs.RO↗

VIKI-R: Coordinating Embodied Multi-Agent Cooperation via Reinforcement Learning

Coordinating multiple embodied agents in dynamic environments remains a core challenge in artificial intelligence, requiring both perception-driven reasoning and scalable cooperation strategies. While recent works have leveraged large language models (LLMs) for multi-agent planning, a few have begun to explore vision-language models (VLMs) for visual reasoning. However, these VLM-based approaches remain limited in their support for diverse embodiment types. In this work, we introduce VIKI-Bench, the first hierarchical benchmark tailored for embodied multi-agent cooperation, featuring three structured levels: agent activation, task planning, and trajectory perception. VIKI-Bench includes diverse robot embodiments, multi-view visual observations, and structured supervision signals to evaluate reasoning grounded in visual inputs. To demonstrate the utility of VIKI-Bench, we propose VIKI-R, a two-stage framework that fine-tunes a pretrained vision-language model (VLM) using Chain-of-Thought annotated demonstrations, followed by reinforcement learning under multi-level reward signals. Our extensive experiments show that VIKI-R significantly outperforms baselines method across all task levels. Furthermore, we show that reinforcement learning enables the emergence of compositional cooperation patterns among heterogeneous agents. Together, VIKI-Bench and VIKI-R offer a unified testbed and method for advancing multi-agent, visual-driven cooperation in embodied AI systems.

cs.AI↗

REF-VLM: Triplet-Based Referring Paradigm for Unified Visual Decoding

Multimodal Large Language Models (MLLMs) demonstrate robust zero-shot capabilities across diverse vision-language tasks after training on mega-scale datasets. However, dense prediction tasks, such as semantic segmentation and keypoint detection, pose significant challenges for MLLMs when represented solely as text outputs. Simultaneously, current MLLMs utilizing latent embeddings for visual task decoding generally demonstrate limited adaptability to both multi-task learning and multi-granularity scenarios. In this work, we present \textbf{REF-VLM}, an end-to-end framework for unified training of various visual decoding tasks. To address complex visual decoding scenarios, we introduce the \textbf{Triplet-Based Referring Paradigm (TRP)}, which explicitly decouples three critical dimensions in visual decoding tasks through a triplet structure: concepts, decoding types, and targets. TRP employs symbolic delimiters to enforce structured representation learning, enhancing the parsability and interpretability of model outputs. Additionally, we construct \textbf{Visual-Task Instruction Following Dataset (VT-Instruct)}, a large-scale multi-task dataset containing over 100 million multimodal dialogue samples across 25 task types. Beyond text inputs and outputs, VT-Instruct incorporates various visual prompts such as point, box, scribble, and mask, and generates outputs composed of text and visual units like box, keypoint, depth and mask. The combination of different visual prompts and visual units generates a wide variety of task types, expanding the applicability of REF-VLM significantly. Both qualitative and quantitative experiments demonstrate that our REF-VLM outperforms other MLLMs across a variety of standard benchmarks. The code, dataset, and demo will be publicly available.

cs.CV↗

MoGen: A Unified Collaborative Framework for Controllable Multi-Object Image Generation

Existing multi-object image generation methods face difficulties in achieving precise alignment between localized image generation regions and their corresponding semantics based on language descriptions, frequently resulting in inconsistent object quantities and attribute aliasing. To mitigate this limitation, mainstream approaches typically rely on external control signals to explicitly constrain the spatial layout, local semantic and visual attributes of images. However, this strong dependency makes the input format rigid, rendering it incompatible with the heterogeneous resource conditions of users and diverse constraint requirements. To address these challenges, we propose MoGen, a user-friendly multi-object image generation method. First, we design a Regional Semantic Anchor (RSA) module that precisely anchors phrase units in language descriptions to their corresponding image regions during the generation process, enabling text-to-image generation that follows quantity specifications for multiple objects. Building upon this foundation, we further introduce an Adaptive Multi-modal Guidance (AMG) module, which adaptively parses and integrates various combinations of multi-source control signals to formulate corresponding structured intent. This intent subsequently guides selective constraints on scene layouts and object attributes, achieving dynamic fine-grained control. Experimental results demonstrate that MoGen significantly outperforms existing methods in generation quality, quantity consistency, and fine-grained control, while exhibiting superior accessibility and control flexibility. Code is available at: https://github.com/Tear-kitty/MoGen/tree/master.

cs.CV↗

Using GUI Agent for Electronic Design Automation

Graphical User Interface (GUI) agents adopt an end-to-end paradigm that maps a screenshot to an action sequence, thereby automating repetitive tasks in virtual environments. However, existing GUI agents are evaluated almost exclusively on commodity software such as Microsoft Word and Excel. Professional Computer-Aided Design (CAD) suites promise an order-of-magnitude higher economic return, yet remain the weakest performance domain for existing agents and are still far from replacing expert Electronic-Design-Automation (EDA) engineers. We therefore present the first systematic study that deploys GUI agents for EDA workflows. Our contributions are: (1) a large-scale dataset named GUI-EDA, including 5 CAD tools and 5 physical domains, comprising 2,000+ high-quality screenshot-answer-action pairs recorded by EDA scientists and engineers during real-world component design; (2) a comprehensive benchmark that evaluates 30+ mainstream GUI agents, demonstrating that EDA tasks constitute a major, unsolved challenge; and (3) an EDA-specialized metric named EDAgent, equipped with a reflection mechanism that achieves reliable performance on industrial CAD software and, for the first time, outperforms Ph.D. students majored in Electrical Engineering. This work extends GUI agents from generic office automation to specialized, high-value engineering domains and offers a new avenue for advancing EDA productivity. The dataset will be released at: https://github.com/aiben-ch/GUI-EDA.

cs.CV↗

Embodied Image Compression

Image Compression for Machines (ICM) has emerged as a pivotal research direction in the field of visual data compression. However, with the rapid evolution of machine intelligence, the target of compression has shifted from task-specific virtual models to Embodied agents operating in real-world environments. To address the communication constraints of Embodied AI in multi-agent systems and ensure real-time task execution, this paper introduces, for the first time, the scientific problem of Embodied Image Compression. We establish a standardized benchmark, EmbodiedComp, to facilitate systematic evaluation under ultra-low bitrate conditions in a closed-loop setting. Through extensive empirical studies in both simulated and real-world settings, we demonstrate that existing Vision-Language-Action models (VLAs) fail to reliably perform even simple manipulation tasks when compressed below the Embodied bitrate threshold. We anticipate that EmbodiedComp will catalyze the development of domain-specific compression tailored for Embodied agents , thereby accelerating the Embodied AI deployment in the Real-world.

cs.CV↗

Parameter-Efficient Fine-Tuning for Pre-Trained Vision Models: A Survey and Benchmark

Pre-trained vision models (PVMs) have demonstrated remarkable adaptability across a wide range of downstream vision tasks, showcasing exceptional performance. However, as these models scale to billions or even trillions of parameters, conventional full fine-tuning has become increasingly impractical due to its high computational and storage demands. To address these challenges, parameter-efficient fine-tuning (PEFT) has emerged as a promising alternative, aiming to achieve performance comparable to full fine-tuning while making minimal adjustments to the model parameters. This paper presents a comprehensive survey of the latest advancements in the visual PEFT field, systematically reviewing current methodologies and categorizing them into four primary categories: addition-based, partial-based, unified-based, and multi-task tuning. In addition, this paper offers an in-depth analysis of widely used visual datasets and real-world applications where PEFT methods have been successfully applied. Furthermore, this paper introduces the V-PEFT Bench, a unified benchmark designed to standardize the evaluation of PEFT methods across a diverse set of vision tasks, ensuring consistency and fairness in comparison. Finally, the paper outlines potential directions for future research to propel advances in the PEFT field. A comprehensive collection of resources is available at https://github.com/synbol/Awesome-Parameter-Efficient-Transfer-Learning.

cs.CV↗

Enhancing Test Time Adaptation with Few-shot Guidance

Deep neural networks often encounter significant performance drops while facing with domain shifts between training (source) and test (target) data. To address this issue, Test Time Adaptation (TTA) methods have been proposed to adapt pre-trained source model to handle out-of-distribution streaming target data. Although these methods offer some relief, they lack a reliable mechanism for domain shift correction, which can often be erratic in real-world applications. In response, we develop Few-Shot Test Time Adaptation (FS-TTA), a novel and practical setting that utilizes a few-shot support set on top of TTA. Adhering to the principle of few inputs, big gains, FS-TTA reduces blind exploration in unseen target domains. Furthermore, we propose a two-stage framework to tackle FS-TTA, including (i) fine-tuning the pre-trained source model with few-shot support set, along with using feature diversity augmentation module to avoid overfitting, (ii) implementing test time adaptation based on prototype memory bank guidance to produce high quality pseudo-label for model adaptation. Through extensive experiments on three cross-domain classification benchmarks, we demonstrate the superior performance and reliability of our FS-TTA and framework.

cs.CV↗

SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting

3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SeeLe, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices. Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves 2.6$\times$ speedup and 32.3\% model reduction while achieving superior rendering quality compared to existing methods.

cs.GR↗

EvalTalker: Learning to Evaluate Real-Portrait-Driven Multi-Subject Talking Humans

Speech-driven Talking Human (TH) generation, commonly known as "Talker," currently faces limitations in multi-subject driving capabilities. Extending this paradigm to "Multi-Talker," capable of animating multiple subjects simultaneously, introduces richer interactivity and stronger immersion in audiovisual communication. However, current Multi-Talkers still exhibit noticeable quality degradation caused by technical limitations, resulting in suboptimal user experiences. To address this challenge, we construct THQA-MT, the first large-scale Multi-Talker-generated Talking Human Quality Assessment dataset, consisting of 5,492 Multi-Talker-generated THs (MTHs) from 15 representative Multi-Talkers using 400 real portraits collected online. Through subjective experiments, we analyze perceptual discrepancies among different Multi-Talkers and identify 12 common types of distortion. Furthermore, we introduce EvalTalker, a novel TH quality assessment framework. This framework possesses the ability to perceive global quality, human characteristics, and identity consistency, while integrating Qwen-Sync to perceive multimodal synchrony. Experimental results demonstrate that EvalTalker achieves superior correlation with subjective scores, providing a robust foundation for future research on high-quality Multi-Talker generation and evaluation.

cs.CV↗

Consolidating Diffusion-Generated Video Detection with Unified Multimodal Forgery Learning

The proliferation of videos generated by diffusion models has raised increasing concerns about information security, highlighting the urgent need for reliable detection of synthetic media. Existing methods primarily focus on image-level forgery detection, leaving generic video-level forgery detection largely underexplored. To advance video forensics, we propose a consolidated multimodal detection algorithm, named MM-Det++, specifically designed for detecting diffusion-generated videos. Our approach consists of two innovative branches and a Unified Multimodal Learning (UML) module. Specifically, the Spatio-Temporal (ST) branch employs a novel Frame-Centric Vision Transformer (FC-ViT) to aggregate spatio-temporal information for detecting diffusion-generated videos, where the FC-tokens enable the capture of holistic forgery traces from each video frame. In parallel, the Multimodal (MM) branch adopts a learnable reasoning paradigm to acquire Multimodal Forgery Representation (MFR) by harnessing the powerful comprehension and reasoning capabilities of Multimodal Large Language Models (MLLMs), which discerns the forgery traces from a flexible semantic perspective. To integrate multimodal representations into a coherent space, a UML module is introduced to consolidate the generalization ability of MM-Det++. In addition, we also establish a large-scale and comprehensive Diffusion Video Forensics (DVF) dataset to advance research in video forgery detection. Extensive experiments demonstrate the superiority of MM-Det++ and highlight the effectiveness of unified multimodal forgery learning in detecting diffusion-generated videos.

cs.CV↗

ATLAS: A High-Difficulty, Multidisciplinary Benchmark for Frontier Scientific Reasoning

The rapid advancement of Large Language Models (LLMs) has led to performance saturation on many established benchmarks, questioning their ability to distinguish frontier models. Concurrently, existing high-difficulty benchmarks often suffer from narrow disciplinary focus, oversimplified answer formats, and vulnerability to data contamination, creating a fidelity gap with real-world scientific inquiry. To address these challenges, we introduce ATLAS (AGI-Oriented Testbed for Logical Application in Science), a large-scale, high-difficulty, and cross-disciplinary evaluation suite composed of approximately 800 original problems. Developed by domain experts (PhD-level and above), ATLAS spans seven core scientific fields: mathematics, physics, chemistry, biology, computer science, earth science, and materials science. Its key features include: (1) High Originality and Contamination Resistance, with all questions newly created or substantially adapted to prevent test data leakage; (2) Cross-Disciplinary Focus, designed to assess models' ability to integrate knowledge and reason across scientific domains; (3) High-Fidelity Answers, prioritizing complex, open-ended answers involving multi-step reasoning and LaTeX-formatted expressions over simple multiple-choice questions; and (4) Rigorous Quality Control, employing a multi-stage process of expert peer review and adversarial testing to ensure question difficulty, scientific value, and correctness. We also propose a robust evaluation paradigm using a panel of LLM judges for automated, nuanced assessment of complex answers. Preliminary results on leading models demonstrate ATLAS's effectiveness in differentiating their advanced scientific reasoning capabilities. We plan to develop ATLAS into a long-term, open, community-driven platform to provide a reliable "ruler" for progress toward Artificial General Intelligence.

cs.CL↗

GeoX-Bench: Benchmarking Cross-View Geo-Localization and Pose Estimation Capabilities of Large Multimodal Models

Large multimodal models (LMMs) have demonstrated remarkable capabilities across a wide range of tasks, however their knowledge and abilities in the cross-view geo-localization and pose estimation domains remain unexplored, despite potential benefits for navigation, autonomous driving, outdoor robotics, \textit{etc}. To bridge this gap, we introduce \textbf{GeoX-Bench}, a comprehensive \underline{Bench}mark designed to explore and evaluate the capabilities of LMMs in \underline{cross}-view \underline{Geo}-localization and pose estimation. Specifically, GeoX-Bench contains 10,859 panoramic-satellite image pairs spanning 128 cities in 49 countries, along with corresponding 755,976 question-answering (QA) pairs. Among these, 42,900 QA pairs are designated for benchmarking, while the remaining are intended to enhance the capabilities of LMMs. Based on GeoX-Bench, we evaluate the capabilities of 25 state-of-the-art LMMs on cross-view geo-localization and pose estimation tasks, and further explore the empowered capabilities of instruction-tuning. Our benchmark demonstrate that while current LMMs achieve impressive performance in geo-localization tasks, their effectiveness declines significantly on the more complex pose estimation tasks, highlighting a critical area for future improvement, and instruction-tuning LMMs on the training data of GeoX-Bench can significantly improve the cross-view geo-sense abilities. The GeoX-Bench is available at \textcolor{magenta}{https://github.com/IntMeGroup/GeoX-Bench}.

cs.CV↗

Improving Video Generation with Human Feedback

Video generation has achieved significant advances through rectified flow techniques, but issues like unsmooth motion and misalignment between videos and prompts persist. In this work, we develop a systematic pipeline that harnesses human feedback to mitigate these problems and refine the video generation model. Specifically, we begin by constructing a large-scale human preference dataset focused on modern video generation models, incorporating pairwise annotations across multi-dimensions. We then introduce VideoReward, a multi-dimensional video reward model, and examine how annotations and various design choices impact its rewarding efficacy. From a unified reinforcement learning perspective aimed at maximizing reward with KL regularization, we introduce three alignment algorithms for flow-based models. These include two training-time strategies: direct preference optimization for flow (Flow-DPO) and reward weighted regression for flow (Flow-RWR), and an inference-time technique, Flow-NRG, which applies reward guidance directly to noisy videos. Experimental results indicate that VideoReward significantly outperforms existing reward models, and Flow-DPO demonstrates superior performance compared to both Flow-RWR and supervised fine-tuning methods. Additionally, Flow-NRG lets users assign custom weights to multiple objectives during inference, meeting personalized video quality needs.

cs.CV↗

A Survey of Scientific Large Language Models: From Data Foundations to Agent Frontiers

Scientific Large Language Models (Sci-LLMs) are transforming how knowledge is represented, integrated, and applied in scientific research, yet their progress is shaped by the complex nature of scientific data. This survey presents a comprehensive, data-centric synthesis that reframes the development of Sci-LLMs as a co-evolution between models and their underlying data substrate. We formulate a unified taxonomy of scientific data and a hierarchical model of scientific knowledge, emphasizing the multimodal, cross-scale, and domain-specific challenges that differentiate scientific corpora from general natural language processing datasets. We systematically review recent Sci-LLMs, from general-purpose foundations to specialized models across diverse scientific disciplines, alongside an extensive analysis of over 270 pre-/post-training datasets, showing why Sci-LLMs pose distinct demands -- heterogeneous, multi-scale, uncertainty-laden corpora that require representations preserving domain invariance and enabling cross-modal reasoning. On evaluation, we examine over 190 benchmark datasets and trace a shift from static exams toward process- and discovery-oriented assessments with advanced evaluation protocols. These data-centric analyses highlight persistent issues in scientific data development and discuss emerging solutions involving semi-automated annotation pipelines and expert validation. Finally, we outline a paradigm shift toward closed-loop systems where autonomous agents based on Sci-LLMs actively experiment, validate, and contribute to a living, evolving knowledge base. Collectively, this work provides a roadmap for building trustworthy, continually evolving artificial intelligence (AI) systems that function as a true partner in accelerating scientific discovery.

cs.CL↗

Image Quality Assessment for Embodied AI

Embodied AI has developed rapidly in recent years, but it is still mainly deployed in laboratories, with various distortions in the Real-world limiting its application. Traditionally, Image Quality Assessment (IQA) methods are applied to predict human preferences for distorted images; however, there is no IQA method to assess the usability of an image in embodied tasks, namely, the perceptual quality for robots. To provide accurate and reliable quality indicators for future embodied scenarios, we first propose the topic: IQA for Embodied AI. Specifically, we (1) based on the Mertonian system and meta-cognitive theory, constructed a perception-cognition-decision-execution pipeline and defined a comprehensive subjective score collection process; (2) established the Embodied-IQA database, containing over 36k reference/distorted image pairs, with more than 5m fine-grained annotations provided by Vision Language Models/Vision Language Action-models/Real-world robots; (3) trained and validated the performance of mainstream IQA methods on Embodied-IQA, demonstrating the need to develop more accurate quality indicators for Embodied AI. We sincerely hope that through evaluation, we can promote the application of Embodied AI under complex distortions in the Real-world. Project page: https://github.com/lcysyzxdxc/EmbodiedIQA

cs.CV↗

Lumina-DiMOO: An Omni Diffusion Large Language Model for Multi-Modal Generation and Understanding

We introduce Lumina-DiMOO, an open-source foundational model for seamless multi-modal generation and understanding. Lumina-DiMOO sets itself apart from prior unified models by utilizing a fully discrete diffusion modeling to handle inputs and outputs across various modalities. This innovative approach allows Lumina-DiMOO to achieve higher sampling efficiency compared to previous autoregressive (AR) or hybrid AR-Diffusion paradigms and adeptly support a broad spectrum of multi-modal tasks, including text-to-image generation, image-to-image generation (e.g., image editing, subject-driven generation, and image inpainting, etc.), as well as image understanding. Lumina-DiMOO achieves state-of-the-art performance on multiple benchmarks, surpassing existing open-source unified multi-modal models. To foster further advancements in multi-modal and discrete diffusion model research, we release our code and checkpoints to the community. Project Page: https://synbol.github.io/Lumina-DiMOO.

cs.CV↗

Blind-Spot Guided Diffusion for Self-supervised Real-World Denoising

In this work, we present Blind-Spot Guided Diffusion, a novel self-supervised framework for real-world image denoising. Our approach addresses two major challenges: the limitations of blind-spot networks (BSNs), which often sacrifice local detail and introduce pixel discontinuities due to spatial independence assumptions, and the difficulty of adapting diffusion models to self-supervised denoising. We propose a dual-branch diffusion framework that combines a BSN-based diffusion branch, generating semi-clean images, with a conventional diffusion branch that captures underlying noise distributions. To enable effective training without paired data, we use the BSN-based branch to guide the sampling process, capturing noise structure while preserving local details. Extensive experiments on the SIDD and DND datasets demonstrate state-of-the-art performance, establishing our method as a highly effective self-supervised solution for real-world denoising. Code and pre-trained models are released at: https://github.com/Sumching/BSGD.

cs.CV↗