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Xiaojie Zhang

Publications and source records attributed to Xiaojie Zhang.

At least 19 recordsLinked to original sources

FORCE: Efficient VLA Reinforcement Fine-Tuning via Value-Calibrated Warm-up and Self-Distillation

Vision-Language-Action (VLA) models are often constrained by the imitation ceiling imposed by sub-optimal data. While Reinforcement Learning (RL) fine-tuning can surpass this limit, it is notoriously sample inefficient. This challenge arises from two core issues: (1) catastrophic initial unlearning due to an unstable Q-function and (2) inefficient policy updates caused by low-quality exploration data, often forcing a reliance on costly human interventions. We introduce FORCE, a 3-stage framework that stabilizes fine-tuning by tackling both issues. FORCE first incorporates a Value-Calibrated Warm-Up phase, utilizing on-policy rollouts to mitigate the distributional shift of the Q-function. Subsequently, during the online stage, this calibrated Q-function acts as a filter for both the policy's own action proposals and expert data, ensuring only high-value actions are used for the policy update. We evaluate FORCE on various simulation and real-world tasks, and the result shows that FORCE achieves a 79% absolute improvement in success rates and outperform prior RL methods by 10%, while accelerating training by 32.5%. Critically, it mitigates the common success rate drop and achieves this robust performance without human intervention, marking a significant step towards deploying capable and autonomous robotic agents.

cs.RO

WAM4D: Fast 4D World Action Model via Spatial Register Tokens

World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video or latent spaces, where visually plausible rollouts miss the 3D spatial constraints and occluded contact geometry required for precise manipulation. While geometric foundation models offer strong priors for recovering dense 3D structure and motion from visual observations, forcing WAMs to predict the dense 4D representation introduces costly geometric decoding and slows down causal action generation. To address the trade-off, we present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts to transfer pretrained geometric priors into a causal video-action transformer, then removes the register branch for lightweight action inference. To prevent non-causal shortcuts, we further design causal mixture attention for the Mixture-of-Transformers (MoT) WAM backbone, defining modality-specific visibility among video, action, and geometry tokens. Comprehensive experiments on RoboTwin 2.0 and challenging real-world manipulation tasks show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.

cs.CV

Mask World Model: Predicting What Matters for Robust Robot Policy Learning

World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result in overfitting to irrelevant factors, such as dynamic backgrounds and illumination changes. These distractions reduce the model's ability to generalize, ultimately leading to unreliable and fragile control policies. To address this, we introduce the Mask World Model (MWM), which leverages video diffusion architectures to predict the evolution of semantic masks instead of pixels. This shift imposes a geometric information bottleneck, forcing the model to capture essential physical dynamics and contact relations while filtering out visual noise. We seamlessly integrate this mask dynamics backbone with a diffusion-based policy head to enable robust end-to-end control. Extensive evaluations demonstrate the superiority of MWM on the LIBERO and RLBench simulation benchmarks, significantly outperforming the state-of-the-art RGB-based world models. Furthermore, real-world experiments and robustness evaluation (via random token pruning) reveal that MWM exhibits superior generalization capabilities and robust resilience to texture information loss.

cs.RO

RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated Manipulation

Despite the critical role of bimanual manipulation in endowing robots with human-like dexterity, large-scale and diverse datasets remain scarce due to the significant hardware heterogeneity across bimanual robotic platforms. To bridge this gap, we introduce RoboCOIN, a large-scale multi-embodiment bimanual manipulation dataset comprising over 180,000 demonstrations collected from 15 distinct robotic platforms. Spanning 16 diverse environments-including residential, commercial, and industrial settings-the dataset features 421 bimanual tasks systematically categorized by 39 bimanual collaboration actions and 432 objects. A key innovation of our work is the hierarchical capability pyramid, which provides granular annotations ranging from trajectory-level concepts to segment-level subtasks and frame-level kinematics. Furthermore, we present CoRobot, an efficient data processing pipeline powered by the Robot Trajectory Markup Language (RTML), designed to facilitate quality assessment, automated annotation, and unified multi-embodiment and data management. Extensive experiments demonstrate the effectiveness of RoboCOIN in enhancing the performance of various bimanual manipulation models across a wide spectrum of robotic embodiments. The entire dataset and codebase are fully open-sourced, providing a valuable resource for advancing research in bimanual and multi-embodiment manipulation.

cs.RO

The Principles of Human-like Conscious Machine

Determining whether another system, biological or artificial, possesses phenomenal consciousness has long been a central challenge in consciousness studies. This attribution problem has become especially pressing with the rise of large language models and other advanced AI systems, where debates about "AI consciousness" implicitly rely on some criterion for deciding whether a given system is conscious. In this paper, we propose a substrate-independent, logically rigorous, and counterfeit-resistant sufficiency criterion for phenomenal consciousness. We argue that any machine satisfying this criterion should be regarded as conscious with at least the same level of confidence with which we attribute consciousness to other humans. Building on this criterion, we develop a formal framework and specify a set of operational principles that guide the design of systems capable of meeting the sufficiency condition. We further argue that machines engineered according to this framework can, in principle, realize phenomenal consciousness. As an initial validation, we show that humans themselves can be viewed as machines that satisfy this framework and its principles. If correct, this proposal carries significant implications for philosophy, cognitive science, and artificial intelligence. It offers an explanation for why certain qualia, such as the experience of red, are in principle irreducible to physical description, while simultaneously providing a general reinterpretation of human information processing. Moreover, it suggests a path toward a new paradigm of AI beyond current statistics-based approaches, potentially guiding the construction of genuinely human-like AI.

cs.AI

Unified Category-Level Object Detection and Pose Estimation from RGB Images using 3D Prototypes

Recognizing objects in images is a fundamental problem in computer vision. Although detecting objects in 2D images is common, many applications require determining their pose in 3D space. Traditional category-level methods rely on RGB-D inputs, which may not always be available, or employ two-stage approaches that use separate models and representations for detection and pose estimation. For the first time, we introduce a unified model that integrates detection and pose estimation into a single framework for RGB images by leveraging neural mesh models with learned features and multi-model RANSAC. Our approach achieves state-of-the-art results for RGB category-level pose estimation on REAL275, improving on the current state-of-the-art by 22.9% averaged across all scale-agnostic metrics. Finally, we demonstrate that our unified method exhibits greater robustness compared to single-stage baselines. Our code and models are available at https://github.com/Fischer-Tom/unified-detection-and-pose-estimation.

cs.CV

Adaptive Articulated Object Manipulation On The Fly with Foundation Model Reasoning and Part Grounding

Articulated objects pose diverse manipulation challenges for robots. Since their internal structures are not directly observable, robots must adaptively explore and refine actions to generate successful manipulation trajectories. While existing works have attempted cross-category generalization in adaptive articulated object manipulation, two major challenges persist: (1) the geometric diversity of real-world articulated objects complicates visual perception and understanding, and (2) variations in object functions and mechanisms hinder the development of a unified adaptive manipulation strategy. To address these challenges, we propose AdaRPG, a novel framework that leverages foundation models to extract object parts, which exhibit greater local geometric similarity than entire objects, thereby enhancing visual affordance generalization for functional primitive skills. To support this, we construct a part-level affordance annotation dataset to train the affordance model. Additionally, AdaRPG utilizes the common knowledge embedded in foundation models to reason about complex mechanisms and generate high-level control codes that invoke primitive skill functions based on part affordance inference. Simulation and real-world experiments demonstrate AdaRPG's strong generalization ability across novel articulated object categories.

cs.RO

RoboBrain 2.0 Technical Report

We introduce RoboBrain 2.0, our latest generation of embodied vision-language foundation models, designed to unify perception, reasoning, and planning for complex embodied tasks in physical environments. It comes in two variants: a lightweight 7B model and a full-scale 32B model, featuring a heterogeneous architecture with a vision encoder and a language model. Despite its compact size, RoboBrain 2.0 achieves strong performance across a wide spectrum of embodied reasoning tasks. On both spatial and temporal benchmarks, the 32B variant achieves leading results, surpassing prior open-source and proprietary models. In particular, it supports key real-world embodied AI capabilities, including spatial understanding (e.g., affordance prediction, spatial referring, trajectory forecasting) and temporal decision-making (e.g., closed-loop interaction, multi-agent long-horizon planning, and scene graph updating). This report details the model architecture, data construction, multi-stage training strategies, infrastructure and practical applications. We hope RoboBrain 2.0 advances embodied AI research and serves as a practical step toward building generalist embodied agents. The code, checkpoint and benchmark are available at https://superrobobrain.github.io.

cs.RO

A Concise Primer on Solid-State Quantum Emitters

Quantum emitters serve as essential on-demand photonic resources, generating quantum states of light such as single photons and entangled photon pairs while serving as interfaces between light and matter. Buried in the solid state, quantum emitters enable a straightforward adoption of advanced nanofabrication techniques, facilitating precise engineering of their photonic environment for scalable quantum technologies. In this review, we introduce the fundamentals of quantum emitters and the key metrics characterising their performance. We highlight three material platforms: quantum dots, defect centres in diamond, and defect centres in silicon carbide. We summarise the recent developments of these platforms and discuss their advancements in quantum applications, including quantum communication, computation, and sensing. Finally, we provide a comparison across the three platforms, along with an outlook on future directions and potential challenges.

quant-ph

Reasoning Meets Personalization: Unleashing the Potential of Large Reasoning Model for Personalized Generation

Personalization is a critical task in modern intelligent systems, with applications spanning diverse domains, including interactions with large language models (LLMs). Recent advances in reasoning capabilities have significantly enhanced LLMs, enabling unprecedented performance in tasks such as mathematics and coding. However, their potential for personalization tasks remains underexplored. In this paper, we present the first systematic evaluation of large reasoning models (LRMs) for personalization tasks. Surprisingly, despite generating more tokens, LRMs do not consistently outperform general-purpose LLMs, especially in retrieval-intensive scenarios where their advantages diminish. Our analysis identifies three key limitations: divergent thinking, misalignment of response formats, and ineffective use of retrieved information. To address these challenges, we propose Reinforced Reasoning for Personalization (\model), a novel framework that incorporates a hierarchical reasoning thought template to guide LRMs in generating structured outputs. Additionally, we introduce a reasoning process intervention method to enforce adherence to designed reasoning patterns, enhancing alignment. We also propose a cross-referencing mechanism to ensure consistency. Extensive experiments demonstrate that our approach significantly outperforms existing techniques.

cs.CL

RALLRec+: Retrieval Augmented Large Language Model Recommendation with Reasoning

Large Language Models (LLMs) have been integrated into recommender systems to enhance user behavior comprehension. The Retrieval Augmented Generation (RAG) technique is further incorporated into these systems to retrieve more relevant items and improve system performance. However, existing RAG methods have two shortcomings. \textit{(i)} In the \textit{retrieval} stage, they rely primarily on textual semantics and often fail to incorporate the most relevant items, thus constraining system effectiveness. \textit{(ii)} In the \textit{generation} stage, they lack explicit chain-of-thought reasoning, further limiting their potential. In this paper, we propose Representation learning and \textbf{R}easoning empowered retrieval-\textbf{A}ugmented \textbf{L}arge \textbf{L}anguage model \textbf{Rec}ommendation (RALLRec+). Specifically, for the retrieval stage, we prompt LLMs to generate detailed item descriptions and perform joint representation learning, combining textual and collaborative signals extracted from the LLM and recommendation models, respectively. To account for the time-varying nature of user interests, we propose a simple yet effective reranking method to capture preference dynamics. For the generation phase, we first evaluate reasoning LLMs on recommendation tasks, uncovering valuable insights. Then we introduce knowledge-injected prompting and consistency-based merging approach to integrate reasoning LLMs with general-purpose LLMs, enhancing overall performance. Extensive experiments on three real world datasets validate our method's effectiveness.

cs.IR

AdaManip: Adaptive Articulated Object Manipulation Environments and Policy Learning

Articulated object manipulation is a critical capability for robots to perform various tasks in real-world scenarios. Composed of multiple parts connected by joints, articulated objects are endowed with diverse functional mechanisms through complex relative motions. For example, a safe consists of a door, a handle, and a lock, where the door can only be opened when the latch is unlocked. The internal structure, such as the state of a lock or joint angle constraints, cannot be directly observed from visual observation. Consequently, successful manipulation of these objects requires adaptive adjustment based on trial and error rather than a one-time visual inference. However, previous datasets and simulation environments for articulated objects have primarily focused on simple manipulation mechanisms where the complete manipulation process can be inferred from the object's appearance. To enhance the diversity and complexity of adaptive manipulation mechanisms, we build a novel articulated object manipulation environment and equip it with 9 categories of objects. Based on the environment and objects, we further propose an adaptive demonstration collection and 3D visual diffusion-based imitation learning pipeline that learns the adaptive manipulation policy. The effectiveness of our designs and proposed method is validated through both simulation and real-world experiments. Our project page is available at: https://adamanip.github.io

cs.RO

Infer-EDGE: Dynamic DNN Inference Optimization in 'Just-in-time' Edge-AI Implementations

Balancing mutually diverging performance metrics, such as end-to-end latency, accuracy, and device energy consumption, is a challenging undertaking for deep neural network (DNN) inference in Just-in-Time edge environments that are inherently resource-constrained and loosely coupled. In this paper, we design and develop the Infer-EDGE framework that seeks to strike such a balance for latency-sensitive video processing applications. First, using comprehensive benchmarking experiments, we develop intuitions about the trade-off characteristics, which are then used by the framework to develop an Advantage Actor-Critic (A2C) Reinforcement Learning (RL) approach that can choose optimal run-time DNN inference parameters aligning the performance metrics based on the application requirements. Using real-world DNNs and a hardware testbed, we evaluate the benefits of the Infer-EDGE framework in terms of device energy savings, inference accuracy improvement, and end-to-end inference latency reduction.

cs.DC

Volumetric lattice Boltzmann method for thermal particulate flows with conjugate heat transfer

A volumetric lattice Boltzmann (LB) method is developed for the particle-resolved direct numerical simulation of thermal particulate flows with conjugate heat transfer. This method is devised as a single-domain approach by applying the volumetric interpretation of the LB equation and introducing a solid fraction field to represent the particle. The volumetric LB scheme is employed to enforce the nonslip velocity condition in the solid domain, and a specialized momentum exchange scheme is proposed to calculate the hydrodynamic force and torque acting on the particle. To uniformly solve the temperature field over the entire domain with high numerical fidelity, an energy conservation equation is first derived by reformulating the convection term into a source term. A corresponding LB equation is then devised to automatically achieve the conjugate heat transfer condition and correctly handle the differences in thermophysical properties. Theoretical analysis of this LB equation is also performed to derive the constraints to preserve the numerical fidelity even near the solid-fluid interface. Numerical tests are first performed to validate the present volumetric LB method in various aspects. Then, the sedimentation of a cold particle with conjugate heat transfer in a long channel is investigated. It is found that the sedimentation process can be divided into the accelerating, decelerating, and equilibrium stages. As a further application to dense particulate flows, the sedimentation of 2048 cold particles with conjugate heat transfer in a square cavity is simulated. The particulate Rayleigh-B\'{e}nard convection is successfully captured in this particle-resolved simulation.

physics.comp-ph

EdgeRL: Reinforcement Learning-driven Deep Learning Model Inference Optimization at Edge

Balancing mutually diverging performance metrics, such as, processing latency, outcome accuracy, and end device energy consumption is a challenging undertaking for deep learning model inference in ad-hoc edge environments. In this paper, we propose EdgeRL framework that seeks to strike such balance by using an Advantage Actor-Critic (A2C) Reinforcement Learning (RL) approach that can choose optimal run-time DNN inference parameters and aligns the performance metrics based on the application requirements. Using real world deep learning model and a hardware testbed, we evaluate the benefits of EdgeRL framework in terms of end device energy savings, inference accuracy improvement, and end-to-end inference latency reduction.

cs.DC

UniDoorManip: Learning Universal Door Manipulation Policy Over Large-scale and Diverse Door Manipulation Environments

Learning a universal manipulation policy encompassing doors with diverse categories, geometries and mechanisms, is crucial for future embodied agents to effectively work in complex and broad real-world scenarios. Due to the limited datasets and unrealistic simulation environments, previous works fail to achieve good performance across various doors. In this work, we build a novel door manipulation environment reflecting different realistic door manipulation mechanisms, and further equip this environment with a large-scale door dataset covering 6 door categories with hundreds of door bodies and handles, making up thousands of different door instances. Additionally, to better emulate real-world scenarios, we introduce a mobile robot as the agent and use the partial and occluded point cloud as the observation, which are not considered in previous works while possessing significance for real-world implementations. To learn a universal policy over diverse doors, we propose a novel framework disentangling the whole manipulation process into three stages, and integrating them by training in the reversed order of inference. Extensive experiments validate the effectiveness of our designs and demonstrate our framework's strong performance. Code, data and videos are avaible on https://unidoormanip.github.io/.

cs.RO

End-to-End Latency Optimization of Multi-view 3D Reconstruction for Disaster Response

In order to plan rapid response during disasters, first responder agencies often adopt `bring your own device' (BYOD) model with inexpensive mobile edge devices (e.g., drones, robots, tablets) for complex video analytics applications, e.g., 3D reconstruction of a disaster scene. Unlike simpler video applications, widely used Multi-view Stereo (MVS) based 3D reconstruction applications (e.g., openMVG/openMVS) are exceedingly time consuming, especially when run on such computationally constrained mobile edge devices. Additionally, reducing the reconstruction latency of such inherently sequential algorithms is challenging as unintelligent, application-agnostic strategies can drastically degrade the reconstruction (i.e., application outcome) quality making them useless. In this paper, we aim to design a latency optimized MVS algorithm pipeline, with the objective to best balance the end-to-end latency and reconstruction quality by running the pipeline on a collaborative mobile edge environment. The overall optimization approach is two-pronged where: (a) application optimizations introduce data-level parallelism by splitting the pipeline into high frequency and low frequency reconstruction components and (b) system optimizations incorporate task-level parallelism to the pipelines by running them opportunistically on available resources with online quality control in order to balance both latency and quality. Our evaluation on a hardware testbed using publicly available datasets shows upto ~54% reduction in latency with negligible loss (~4-7%) in reconstruction quality.

cs.CV

Broadband Polarization-Independent Achromatic Metalenses with Unintuitively-Designed Random-Shaped Meta-Atoms

Metasurface lenses, namely metalenses, are ultrathin planar nanostructures that are capable of manipulating the properties of incoming light and imparting lens-like wavefront to the output. Although they have shown promising potentials for the future miniaturization of optics, the chromatic aberration inherited from their diffractive nature plagues them towards many practical applications. Current solutions for creating achromatic metalenses usually require searching through a large number of meta-atoms to find designs that fulfill not only phase but phase dispersion requirements, which leads to intensive design efforts. Besides, most designs are based on regular-shaped antennas driven by the designers' intuition and experience, hence only cover a limited design space. Here, we present an inverse design approach that efficiently produces meta-atoms with unintuitive geometries required for broadband achromatic metalenses. We restricted the generated shapes to hold four-fold reflectional symmetry so that the resulting metalenses are polarization insensitive. In addition, meta-atoms generated by our method inheritably have round edges and corners, which make them nanofabrication-friendly. Our experimental characterization shows that our metalenses exhibit superior performance over a broad bandwidth of 465 nm in the near-infrared regime. Our method offers a fast and efficient way of designing high-performance achromatic metalenses and sheds new insights for unintuitive design of other metaphotonic devices.

physics.optics