Searcharxiv⌕ Search

arXiv subjects

Xiaokang Yang

Publications and source records attributed to Xiaokang Yang.

At least 217 records · Page 12Linked to original sources

Blind Image Quality Assessment via Vision-Language Correspondence: A Multitask Learning Perspective

We aim at advancing blind image quality assessment (BIQA), which predicts the human perception of image quality without any reference information. We develop a general and automated multitask learning scheme for BIQA to exploit auxiliary knowledge from other tasks, in a way that the model parameter sharing and the loss weighting are determined automatically. Specifically, we first describe all candidate label combinations (from multiple tasks) using a textual template, and compute the joint probability from the cosine similarities of the visual-textual embeddings. Predictions of each task can be inferred from the joint distribution, and optimized by carefully designed loss functions. Through comprehensive experiments on learning three tasks - BIQA, scene classification, and distortion type identification, we verify that the proposed BIQA method 1) benefits from the scene classification and distortion type identification tasks and outperforms the state-of-the-art on multiple IQA datasets, 2) is more robust in the group maximum differentiation competition, and 3) realigns the quality annotations from different IQA datasets more effectively. The source code is available at https://github.com/zwx8981/LIQE.

cs.CV↗

Active Finetuning: Exploiting Annotation Budget in the Pretraining-Finetuning Paradigm

Given the large-scale data and the high annotation cost, pretraining-finetuning becomes a popular paradigm in multiple computer vision tasks. Previous research has covered both the unsupervised pretraining and supervised finetuning in this paradigm, while little attention is paid to exploiting the annotation budget for finetuning. To fill in this gap, we formally define this new active finetuning task focusing on the selection of samples for annotation in the pretraining-finetuning paradigm. We propose a novel method called ActiveFT for active finetuning task to select a subset of data distributing similarly with the entire unlabeled pool and maintaining enough diversity by optimizing a parametric model in the continuous space. We prove that the Earth Mover's distance between the distributions of the selected subset and the entire data pool is also reduced in this process. Extensive experiments show the leading performance and high efficiency of ActiveFT superior to baselines on both image classification and semantic segmentation. Our code is released at https://github.com/yichen928/ActiveFT.

cs.CV↗

A Survey on Label-efficient Deep Image Segmentation: Bridging the Gap between Weak Supervision and Dense Prediction

The rapid development of deep learning has made a great progress in image segmentation, one of the fundamental tasks of computer vision. However, the current segmentation algorithms mostly rely on the availability of pixel-level annotations, which are often expensive, tedious, and laborious. To alleviate this burden, the past years have witnessed an increasing attention in building label-efficient, deep-learning-based image segmentation algorithms. This paper offers a comprehensive review on label-efficient image segmentation methods. To this end, we first develop a taxonomy to organize these methods according to the supervision provided by different types of weak labels (including no supervision, inexact supervision, incomplete supervision and inaccurate supervision) and supplemented by the types of segmentation problems (including semantic segmentation, instance segmentation and panoptic segmentation). Next, we summarize the existing label-efficient image segmentation methods from a unified perspective that discusses an important question: how to bridge the gap between weak supervision and dense prediction -- the current methods are mostly based on heuristic priors, such as cross-pixel similarity, cross-label constraint, cross-view consistency, and cross-image relation. Finally, we share our opinions about the future research directions for label-efficient deep image segmentation.

cs.CV↗

Graph Signal Sampling for Inductive One-Bit Matrix Completion: a Closed-form Solution

Inductive one-bit matrix completion is motivated by modern applications such as recommender systems, where new users would appear at test stage with the ratings consisting of only ones and no zeros. We propose a unified graph signal sampling framework which enjoys the benefits of graph signal analysis and processing. The key idea is to transform each user's ratings on the items to a function (signal) on the vertices of an item-item graph, then learn structural graph properties to recover the function from its values on certain vertices -- the problem of graph signal sampling. We propose a class of regularization functionals that takes into account discrete random label noise in the graph vertex domain, then develop the GS-IMC approach which biases the reconstruction towards functions that vary little between adjacent vertices for noise reduction. Theoretical result shows that accurate reconstructions can be achieved under mild conditions. For the online setting, we develop a Bayesian extension, i.e., BGS-IMC which considers continuous random Gaussian noise in the graph Fourier domain and builds upon a prediction-correction update algorithm to obtain the unbiased and minimum-variance reconstruction. Both GS-IMC and BGS-IMC have closed-form solutions and thus are highly scalable in large data. Experiments show that our methods achieve state-of-the-art performance on public benchmarks.

cs.LG↗

Iso-Dream: Isolating and Leveraging Noncontrollable Visual Dynamics in World Models

World models learn the consequences of actions in vision-based interactive systems. However, in practical scenarios such as autonomous driving, there commonly exists noncontrollable dynamics independent of the action signals, making it difficult to learn effective world models. To tackle this problem, we present a novel reinforcement learning approach named Iso-Dream, which improves the Dream-to-Control framework in two aspects. First, by optimizing the inverse dynamics, we encourage the world model to learn controllable and noncontrollable sources of spatiotemporal changes on isolated state transition branches. Second, we optimize the behavior of the agent on the decoupled latent imaginations of the world model. Specifically, to estimate state values, we roll-out the noncontrollable states into the future and associate them with the current controllable state. In this way, the isolation of dynamics sources can greatly benefit long-horizon decision-making of the agent, such as a self-driving car that can avoid potential risks by anticipating the movement of other vehicles. Experiments show that Iso-Dream is effective in decoupling the mixed dynamics and remarkably outperforms existing approaches in a wide range of visual control and prediction domains.

cs.LG↗

A K-variate Time Series Is Worth K Words: Evolution of the Vanilla Transformer Architecture for Long-term Multivariate Time Series Forecasting

Multivariate time series forecasting (MTSF) is a fundamental problem in numerous real-world applications. Recently, Transformer has become the de facto solution for MTSF, especially for the long-term cases. However, except for the one forward operation, the basic configurations in existing MTSF Transformer architectures were barely carefully verified. In this study, we point out that the current tokenization strategy in MTSF Transformer architectures ignores the token uniformity inductive bias of Transformers. Therefore, the vanilla MTSF transformer struggles to capture details in time series and presents inferior performance. Based on this observation, we make a series of evolution on the basic architecture of the vanilla MTSF transformer. We vary the flawed tokenization strategy, along with the decoder structure and embeddings. Surprisingly, the evolved simple transformer architecture is highly effective, which successfully avoids the over-smoothing phenomena in the vanilla MTSF transformer, achieves a more detailed and accurate prediction, and even substantially outperforms the state-of-the-art Transformers that are well-designed for MTSF.

cs.LG↗

ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation

We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Our approach consists of a powerful Action-conditioned motion TransFormer (ActFormer) under a GAN training scheme, equipped with a Gaussian Process latent prior. Such a design combines the strong spatio-temporal representation capacity of Transformer, superiority in generative modeling of GAN, and inherent temporal correlations from the latent prior. Furthermore, ActFormer can be naturally extended to multi-person motions by alternately modeling temporal correlations and human interactions with Transformer encoders. To further facilitate research on multi-person motion generation, we introduce a new synthetic dataset of complex multi-person combat behaviors. Extensive experiments on NTU-13, NTU RGB+D 120, BABEL and the proposed combat dataset show that our method can adapt to various human motion representations and achieve superior performance over the state-of-the-art methods on both single-person and multi-person motion generation tasks, demonstrating a promising step towards a general human motion generator.

cs.CV↗

Adv-Attribute: Inconspicuous and Transferable Adversarial Attack on Face Recognition

Deep learning models have shown their vulnerability when dealing with adversarial attacks. Existing attacks almost perform on low-level instances, such as pixels and super-pixels, and rarely exploit semantic clues. For face recognition attacks, existing methods typically generate the l_p-norm perturbations on pixels, however, resulting in low attack transferability and high vulnerability to denoising defense models. In this work, instead of performing perturbations on the low-level pixels, we propose to generate attacks through perturbing on the high-level semantics to improve attack transferability. Specifically, a unified flexible framework, Adversarial Attributes (Adv-Attribute), is designed to generate inconspicuous and transferable attacks on face recognition, which crafts the adversarial noise and adds it into different attributes based on the guidance of the difference in face recognition features from the target. Moreover, the importance-aware attribute selection and the multi-objective optimization strategy are introduced to further ensure the balance of stealthiness and attacking strength. Extensive experiments on the FFHQ and CelebA-HQ datasets show that the proposed Adv-Attribute method achieves the state-of-the-art attacking success rates while maintaining better visual effects against recent attack methods.

cs.CV↗

Confusing Image Quality Assessment: Towards Better Augmented Reality Experience

With the development of multimedia technology, Augmented Reality (AR) has become a promising next-generation mobile platform. The primary value of AR is to promote the fusion of digital contents and real-world environments, however, studies on how this fusion will influence the Quality of Experience (QoE) of these two components are lacking. To achieve better QoE of AR, whose two layers are influenced by each other, it is important to evaluate its perceptual quality first. In this paper, we consider AR technology as the superimposition of virtual scenes and real scenes, and introduce visual confusion as its basic theory. A more general problem is first proposed, which is evaluating the perceptual quality of superimposed images, i.e., confusing image quality assessment. A ConFusing Image Quality Assessment (CFIQA) database is established, which includes 600 reference images and 300 distorted images generated by mixing reference images in pairs. Then a subjective quality perception study and an objective model evaluation experiment are conducted towards attaining a better understanding of how humans perceive the confusing images. An objective metric termed CFIQA is also proposed to better evaluate the confusing image quality. Moreover, an extended ARIQA study is further conducted based on the CFIQA study. We establish an ARIQA database to better simulate the real AR application scenarios, which contains 20 AR reference images, 20 background (BG) reference images, and 560 distorted images generated from AR and BG references, as well as the correspondingly collected subjective quality ratings. We also design three types of full-reference (FR) IQA metrics to study whether we should consider the visual confusion when designing corresponding IQA algorithms. An ARIQA metric is finally proposed for better evaluating the perceptual quality of AR images.

cs.CV↗

Perceptual Attacks of No-Reference Image Quality Models with Human-in-the-Loop

No-reference image quality assessment (NR-IQA) aims to quantify how humans perceive visual distortions of digital images without access to their undistorted references. NR-IQA models are extensively studied in computational vision, and are widely used for performance evaluation and perceptual optimization of man-made vision systems. Here we make one of the first attempts to examine the perceptual robustness of NR-IQA models. Under a Lagrangian formulation, we identify insightful connections of the proposed perceptual attack to previous beautiful ideas in computer vision and machine learning. We test one knowledge-driven and three data-driven NR-IQA methods under four full-reference IQA models (as approximations to human perception of just-noticeable differences). Through carefully designed psychophysical experiments, we find that all four NR-IQA models are vulnerable to the proposed perceptual attack. More interestingly, we observe that the generated counterexamples are not transferable, manifesting themselves as distinct design flows of respective NR-IQA methods.

cs.CV↗

Analysis Method of Strapdown Inertial Navigation Error Distribution Based on Covariance Matrix Decomposition

Error distribution analysis is an important assistant technology for the research of SINS(Strapdown Inertial Navigation System). Error distribution result can provide the contribution of different errors to final navigation error, which is helpful for modifying and optimizing SINS. To realize decomposing the navigation error into parts that caused by each error source, the SINS error state space model is established and covariance matrix is decomposed according to error sources. The proposed error distribution analysis method based on 34-dimension SINS error model can quantitatively analyze the contribution to the end navigation error of initial errors, IMU(Inertial Measurement Unit) bias, IMU scale factor errors, mounting errors of gyroscopes and accelerometers, and IMU stochastic errors. The simulations in static condition and single axis rotation condition indict that the distribution result of proposed analysis method accords with the law of error propagation. After trajectory determined, the corresponding error distribution result will be calculated with the proposed method. Compared with the Monte-Carlo method and other method based on covariance matrix, the proposed method uses more complete error model, considers the interaction effect of error sources and can be easily realized with less computation.

eess.SY↗

Perceptual Quality Assessment of Omnidirectional Images

Omnidirectional images and videos can provide immersive experience of real-world scenes in Virtual Reality (VR) environment. We present a perceptual omnidirectional image quality assessment (IQA) study in this paper since it is extremely important to provide a good quality of experience under the VR environment. We first establish an omnidirectional IQA (OIQA) database, which includes 16 source images and 320 distorted images degraded by 4 commonly encountered distortion types, namely JPEG compression, JPEG2000 compression, Gaussian blur and Gaussian noise. Then a subjective quality evaluation study is conducted on the OIQA database in the VR environment. Considering that humans can only see a part of the scene at one movement in the VR environment, visual attention becomes extremely important. Thus we also track head and eye movement data during the quality rating experiments. The original and distorted omnidirectional images, subjective quality ratings, and the head and eye movement data together constitute the OIQA database. State-of-the-art full-reference (FR) IQA measures are tested on the OIQA database, and some new observations different from traditional IQA are made.

cs.CV↗

NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fields

Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids. Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities.

cs.LG↗

A General Framework for Evaluating Robustness of Combinatorial Optimization Solvers on Graphs

Solving combinatorial optimization (CO) on graphs is among the fundamental tasks for upper-stream applications in data mining, machine learning and operations research. Despite the inherent NP-hard challenge for CO, heuristics, branch-and-bound, learning-based solvers are developed to tackle CO problems as accurately as possible given limited time budgets. However, a practical metric for the sensitivity of CO solvers remains largely unexplored. Existing theoretical metrics require the optimal solution which is infeasible, and the gradient-based adversarial attack metric from deep learning is not compatible with non-learning solvers that are usually non-differentiable. In this paper, we develop the first practically feasible robustness metric for general combinatorial optimization solvers. We develop a no worse optimal cost guarantee thus do not require optimal solutions, and we tackle the non-differentiable challenge by resorting to black-box adversarial attack methods. Extensive experiments are conducted on 14 unique combinations of solvers and CO problems, and we demonstrate that the performance of state-of-the-art solvers like Gurobi can degenerate by over 20% under the given time limit bound on the hard instances discovered by our robustness metric, raising concerns about the robustness of combinatorial optimization solvers.

math.OC↗

Continual Learning for Blind Image Quality Assessment

The explosive growth of image data facilitates the fast development of image processing and computer vision methods for emerging visual applications, meanwhile introducing novel distortions to the processed images. This poses a grand challenge to existing blind image quality assessment (BIQA) models, failing to continually adapt to such subpopulation shift. Recent work suggests training BIQA methods on the combination of all available human-rated IQA datasets. However, this type of approach is not scalable to a large number of datasets, and is cumbersome to incorporate a newly created dataset as well. In this paper, we formulate continual learning for BIQA, where a model learns continually from a stream of IQA datasets, building on what was learned from previously seen data. We first identify five desiderata in the new setting with a measure to quantify the plasticity-stability trade-off. We then propose a simple yet effective method for learning BIQA models continually. Specifically, based on a shared backbone network, we add a prediction head for a new dataset, and enforce a regularizer to allow all prediction heads to evolve with new data while being resistant to catastrophic forgetting of old data. We compute the quality score by an adaptive weighted summation of estimates from all prediction heads. Extensive experiments demonstrate the promise of the proposed continual learning method in comparison to standard training techniques for BIQA. We made the code publicly available at https://github.com/zwx8981/BIQA_CL.

cs.CV↗

SCRDet++: Detecting Small, Cluttered and Rotated Objects via Instance-Level Feature Denoising and Rotation Loss Smoothing

Small and cluttered objects are common in real-world which are challenging for detection. The difficulty is further pronounced when the objects are rotated, as traditional detectors often routinely locate the objects in horizontal bounding box such that the region of interest is contaminated with background or nearby interleaved objects. In this paper, we first innovatively introduce the idea of denoising to object detection. Instance-level denoising on the feature map is performed to enhance the detection to small and cluttered objects. To handle the rotation variation, we also add a novel IoU constant factor to the smooth L1 loss to address the long standing boundary problem, which to our analysis, is mainly caused by the periodicity of angular (PoA) and exchangeability of edges (EoE). By combing these two features, our proposed detector is termed as SCRDet++. Extensive experiments are performed on large aerial images public datasets DOTA, DIOR, UCAS-AOD as well as natural image dataset COCO, scene text dataset ICDAR2015, small traffic light dataset BSTLD and our released S$^2$TLD by this paper. The results show the effectiveness of our approach. The released dataset S2TLD is made public available, which contains 5,786 images with 14,130 traffic light instances across five categories.

cs.CV↗

DOTIN: Dropping Task-Irrelevant Nodes for GNNs

Scalability is an important consideration for deep graph neural networks. Inspired by the conventional pooling layers in CNNs, many recent graph learning approaches have introduced the pooling strategy to reduce the size of graphs for learning, such that the scalability and efficiency can be improved. However, these pooling-based methods are mainly tailored to a single graph-level task and pay more attention to local information, limiting their performance in multi-task settings which often require task-specific global information. In this paper, departure from these pooling-based efforts, we design a new approach called DOTIN (\underline{D}r\underline{o}pping \underline{T}ask-\underline{I}rrelevant \underline{N}odes) to reduce the size of graphs. Specifically, by introducing $K$ learnable virtual nodes to represent the graph embeddings targeted to $K$ different graph-level tasks, respectively, up to 90\% raw nodes with low attentiveness with an attention model -- a transformer in this paper, can be adaptively dropped without notable performance decreasing. Achieving almost the same accuracy, our method speeds up GAT by about 50\% on graph-level tasks including graph classification and graph edit distance (GED) with about 60\% less memory, on D\&D dataset. Code will be made publicly available in https://github.com/Sherrylone/DOTIN.

cs.LG↗

Continual Predictive Learning from Videos

Predictive learning ideally builds the world model of physical processes in one or more given environments. Typical setups assume that we can collect data from all environments at all times. In practice, however, different prediction tasks may arrive sequentially so that the environments may change persistently throughout the training procedure. Can we develop predictive learning algorithms that can deal with more realistic, non-stationary physical environments? In this paper, we study a new continual learning problem in the context of video prediction, and observe that most existing methods suffer from severe catastrophic forgetting in this setup. To tackle this problem, we propose the continual predictive learning (CPL) approach, which learns a mixture world model via predictive experience replay and performs test-time adaptation with non-parametric task inference. We construct two new benchmarks based on RoboNet and KTH, in which different tasks correspond to different physical robotic environments or human actions. Our approach is shown to effectively mitigate forgetting and remarkably outperform the naïve combinations of previous art in video prediction and continual learning.

cs.CV↗