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Xiaokang Yang

Publications and source records attributed to Xiaokang Yang.

At least 91 records · Page 5Linked to original sources

Latent Knowledge-Guided Video Diffusion for Scientific Phenomena Generation from a Single Initial Frame

Video diffusion models have achieved impressive results in natural scene generation, yet they struggle to generalize to scientific phenomena such as fluid simulations and meteorological processes, where underlying dynamics are governed by scientific laws. These tasks pose unique challenges, including severe domain gaps, limited training data, and the lack of descriptive language annotations. To handle this dilemma, we extracted the latent scientific phenomena knowledge and further proposed a fresh framework that teaches video diffusion models to generate scientific phenomena from a single initial frame. Particularly, static knowledge is extracted via pre-trained masked autoencoders, while dynamic knowledge is derived from pre-trained optical flow prediction. Subsequently, based on the aligned spatial relations between the CLIP vision and language encoders, the visual embeddings of scientific phenomena, guided by latent scientific phenomena knowledge, are projected to generate the pseudo-language prompt embeddings in both spatial and frequency domains. By incorporating these prompts and fine-tuning the video diffusion model, we enable the generation of videos that better adhere to scientific laws. Extensive experiments on both computational fluid dynamics simulations and real-world typhoon observations demonstrate the effectiveness of our approach, achieving superior fidelity and consistency across diverse scientific scenarios.

cs.CV↗

Keep on Going: Learning Robust Humanoid Motion Skills via Selective Adversarial Training

Humanoid robots are expected to operate reliably over long horizons while executing versatile whole-body skills. Yet Reinforcement Learning (RL) motion policies typically lose stability under prolonged operation, sensor/actuator noise, and real world disturbances. In this work, we propose a Selective Adversarial Attack for Robust Training (SA2RT) to enhance the robustness of motion skills. The adversary is learned to identify and sparsely perturb the most vulnerable states and actions under an attack-budget constraint, thereby exposing true weakness without inducing conservative overfitting. The resulting non-zero sum, alternating optimization continually strengthens the motion policy against the strongest discovered attacks. We validate our approach on the Unitree G1 humanoid robot across perceptive locomotion and whole-body control tasks. Experimental results show that adversarially trained policies improve the terrain traversal success rate by 40%, reduce the trajectory tracking error by 32%, and maintain long horizon mobility and tracking performance. Together, these results demonstrate that selective adversarial attacks are an effective driver for learning robust, long horizon humanoid motion skills.

cs.RO↗

MoRE: 3D Visual Geometry Reconstruction Meets Mixture-of-Experts

Recent advances in language and vision have demonstrated that scaling up model capacity consistently improves performance across diverse tasks. In 3D visual geometry reconstruction, large-scale training has likewise proven effective for learning versatile representations. However, further scaling of 3D models is challenging due to the complexity of geometric supervision and the diversity of 3D data. To overcome these limitations, we propose MoRE, a dense 3D visual foundation model based on a Mixture-of-Experts (MoE) architecture that dynamically routes features to task-specific experts, allowing them to specialize in complementary data aspects and enhance both scalability and adaptability. Aiming to improve robustness under real-world conditions, MoRE incorporates a confidence-based depth refinement module that stabilizes and refines geometric estimation. In addition, it integrates dense semantic features with globally aligned 3D backbone representations for high-fidelity surface normal prediction. MoRE is further optimized with tailored loss functions to ensure robust learning across diverse inputs and multiple geometric tasks. Extensive experiments demonstrate that MoRE achieves state-of-the-art performance across multiple benchmarks and supports effective downstream applications without extra computation.

cs.CV↗

FieldGen: From Teleoperated Pre-Manipulation Trajectories to Field-Guided Data Generation

Large-scale and diverse datasets are vital for training robust robotic manipulation policies, yet existing data collection methods struggle to balance scale, diversity, and quality. Simulation offers scalability but suffers from sim-to-real gaps, while teleoperation yields high-quality demonstrations with limited diversity and high labor cost. We introduce FieldGen, a field-guided data generation framework that enables scalable, diverse, and high-quality real-world data collection with minimal human supervision. FieldGen decomposes manipulation into two stages: a pre-manipulation phase, allowing trajectory diversity, and a fine manipulation phase requiring expert precision. Human demonstrations capture key contact and pose information, after which an attraction field automatically generates diverse trajectories converging to successful configurations. This decoupled design combines scalable trajectory diversity with precise supervision. Moreover, FieldGen-Reward augments generated data with reward annotations to further enhance policy learning. Experiments demonstrate that policies trained with FieldGen achieve higher success rates and improved stability compared to teleoperation-based baselines, while significantly reducing human effort in long-term real-world data collection. Webpage is available at https://fieldgen.github.io/.

cs.RO↗

GeoLayer: Towards Low-Latency and Cost-Efficient Geo-Distributed Graph Stores with Layered Graph

The inherent connectivity and dependency of graph-structured data, combined with its unique topology-driven access patterns, pose fundamental challenges to conventional data replication and request routing strategies in geo-distributed cloud storage systems. In this paper, we propose GeoLayer, a geo-distributed graph storage framework that jointly optimizes graph replica placement and pattern request routing. We first construct a latency-aware layered graph architecture that decomposes the graph topology into multiple layers, aiming to reduce the decision space and computational complexity of the optimization problem, while mitigating the impact of network heterogeneity in geo-distributed environments. Building on the layered graph, we introduce an overlap-centric replica placement scheme to accommodate the diversity of graph pattern accesses, along with a directed heat diffusion model that captures heat conduction and superposition effects to guide data allocation. For request routing, we develop a stepwise layered routing strategy that performs progressive expansion over the layered graph to efficiently retrieve the required data. Experimental results show that, compared to state-of-the-art replica placement and routing schemes, GeoLayer achieves a 1.34x - 3.67x improvement in response times for online graph pattern requests and a 1.28x - 3.56x speedup in offline graph analysis performance.

cs.DB↗

Expertise need not monopolize: Action-Specialized Mixture of Experts for Vision-Language-Action Learning

Vision-Language-Action (VLA) models are experiencing rapid development and demonstrating promising capabilities in robotic manipulation tasks. However, scaling up VLA models presents several critical challenges: (1) Training new VLA models from scratch demands substantial computational resources and extensive datasets. Given the current scarcity of robot data, it becomes particularly valuable to fully leverage well-pretrained VLA model weights during the scaling process. (2) Real-time control requires carefully balancing model capacity with computational efficiency. To address these challenges, We propose AdaMoE, a Mixture-of-Experts (MoE) architecture that inherits pretrained weights from dense VLA models, and scales up the action expert by substituting the feedforward layers into sparsely activated MoE layers. AdaMoE employs a decoupling technique that decouples expert selection from expert weighting through an independent scale adapter working alongside the traditional router. This enables experts to be selected based on task relevance while contributing with independently controlled weights, allowing collaborative expert utilization rather than winner-takes-all dynamics. Our approach demonstrates that expertise need not monopolize. Instead, through collaborative expert utilization, we can achieve superior performance while maintaining computational efficiency. AdaMoE consistently outperforms the baseline model across key benchmarks, delivering performance gains of 1.8% on LIBERO and 9.3% on RoboTwin. Most importantly, a substantial 21.5% improvement in real-world experiments validates its practical effectiveness for robotic manipulation tasks.

cs.RO↗

DAWP: A framework for global observation forecasting via Data Assimilation and Weather Prediction in satellite observation space

Weather prediction is a critical task for human society, where impressive progress has been made by training artificial intelligence weather prediction (AIWP) methods with reanalysis data. However, reliance on reanalysis data limits the AIWPs with shortcomings, including data assimilation biases and temporal discrepancies. To liberate AIWPs from the reanalysis data, observation forecasting emerges as a transformative paradigm for weather prediction. One of the key challenges in observation forecasting is learning spatiotemporal dynamics across disparate measurement systems with irregular high-resolution observation data, which constrains the design and prediction of AIWPs. To this end, we propose our DAWP as an innovative framework to enable AIWPs to operate in a complete observation space by initialization with an artificial intelligence data assimilation (AIDA) module. Specifically, our AIDA module applies a mask multi-modality autoencoder(MMAE)for assimilating irregular satellite observation tokens encoded by mask ViT-VAEs. For AIWP, we introduce a spatiotemporal decoupling transformer with cross-regional boundary conditioning (CBC), learning the dynamics in observation space, to enable sub-image-based global observation forecasting. Comprehensive experiments demonstrate that AIDA initialization significantly improves the roll out and efficiency of AIWP. Additionally, we show that DAWP holds promising potential to be applied in global precipitation forecasting.

cs.LG↗

Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction

Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In this paper, we propose a novel single-stage 3D diffusion model, DiffusionGS, for object generation and scene reconstruction from a single view. DiffusionGS directly outputs 3D Gaussian point clouds at each timestep to enforce view consistency and allow the model to generate robustly given prompt views of any directions, beyond object-centric inputs. Plus, to improve the capability and generality of DiffusionGS, we scale up 3D training data by developing a scene-object mixed training strategy. Experiments show that DiffusionGS yields improvements of 2.20 dB/23.25 and 1.34 dB/19.16 in PSNR/FID for objects and scenes than the state-of-the-art methods, without depth estimator. Plus, our method enjoys over 5$\times$ faster speed ($\sim$6s on an A100 GPU). Our Project page at https://caiyuanhao1998.github.io/project/DiffusionGS/ shows the video and interactive results. The code and models are publicly available at https://github.com/caiyuanhao1998/Open-DiffusionGS

cs.CV↗

Asymmetric VAE for One-Step Video Super-Resolution Acceleration

Diffusion models have significant advantages in the field of real-world video super-resolution and have demonstrated strong performance in past research. In recent diffusion-based video super-resolution (VSR) models, the number of sampling steps has been reduced to just one, yet there remains significant room for further optimization in inference efficiency. In this paper, we propose FastVSR, which achieves substantial reductions in computational cost by implementing a high compression VAE (spatial compression ratio of 16, denoted as f16). We design the structure of the f16 VAE and introduce a stable training framework. We employ pixel shuffle and channel replication to achieve additional upsampling. Furthermore, we propose a lower-bound-guided training strategy, which introduces a simpler training objective as a lower bound for the VAE's performance. It makes the training process more stable and easier to converge. Experimental results show that FastVSR achieves speedups of 111.9 times compared to multi-step models and 3.92 times compared to existing one-step models. We will release code and models at https://github.com/JianzeLi-114/FastVSR.

cs.CV↗

NeoWorld: Neural Simulation of Explorable Virtual Worlds via Progressive 3D Unfolding

We introduce NeoWorld, a deep learning framework for generating interactive 3D virtual worlds from a single input image. Inspired by the on-demand worldbuilding concept in the science fiction novel Simulacron-3 (1964), our system constructs expansive environments where only the regions actively explored by the user are rendered with high visual realism through object-centric 3D representations. Unlike previous approaches that rely on global world generation or 2D hallucination, NeoWorld models key foreground objects in full 3D, while synthesizing backgrounds and non-interacted regions in 2D to ensure efficiency. This hybrid scene structure, implemented with cutting-edge representation learning and object-to-3D techniques, enables flexible viewpoint manipulation and physically plausible scene animation, allowing users to control object appearance and dynamics using natural language commands. As users interact with the environment, the virtual world progressively unfolds with increasing 3D detail, delivering a dynamic, immersive, and visually coherent exploration experience. NeoWorld significantly outperforms existing 2D and depth-layered 2.5D methods on the WorldScore benchmark.

cs.CV↗

ReCalKV: Low-Rank KV Cache Compression via Head Reordering and Offline Calibration

Large language models (LLMs) have demonstrated remarkable performance, but their long-context reasoning remains constrained by the excessive memory required for the Key-Value (KV) cache. This makes KV cache compression a critical step toward efficient long-context inference. Recent methods have explored low-rank techniques to reduce the hidden size of the KV cache. However, they neglect the distinct roles and varying importance of Keys and Values, leading to significant performance drops under high compression. To address this, we propose ReCalKV, a post-training low-rank KV cache compression approach with tailored strategies for Keys and Values. For Keys, we propose Head-wise Similarity aware Reordering (HSR), which clusters structurally similar heads into groups, enabling more accurate low-rank approximation via grouped SVD. For Values, we propose Offline Value Calibration (OVC), which efficiently calibrates the value projection matrix using calibration data without training, ensuring an accurate representation of contextual information. Extensive experiments show that ReCalKV consistently outperforms existing low-rank compression methods, achieving high compression ratios with minimal performance loss. The code and models will be available at:https://github.com/XIANGLONGYAN/ReCalKV.

cs.LG↗

Text-Augmented Multimodal LLMs for Chemical Reaction Condition Recommendation

Identifying reaction conditions that are broadly applicable across diverse substrates is a longstanding challenge in chemical and pharmaceutical research. While many methods are available to generate conditions with acceptable performance, a universal approach for reliably discovering effective conditions during reaction exploration is rare. Consequently, current reaction optimization processes are often labor-intensive, time-consuming, and costly, relying heavily on trial-and-error experimentation. Nowadays, large language models (LLMs) are capable of tackling chemistry-related problems, such as molecule design and chemical reasoning tasks. Here, we report the design, implementation and application of Chemma-RC, a text-augmented multimodal LLM to identify effective conditions through task-specific dialogue and condition generation. Chemma-RC learns a unified representation of chemical reactions by aligning multiple modalities-including text corpus, reaction SMILES, and reaction graphs-within a shared embedding module. Performance benchmarking on datasets showed high precision in identifying optimal conditions, with up to 17% improvement over the current state-of-the-art methods. A palladium-catalysed imidazole C-H arylation reaction was investigated experimentally to evaluate the functionalities of the Chemma-RC in practice. Our findings suggest that Chemma-RC holds significant potential to accelerate high-throughput condition screening in chemical synthesis.

cs.AI↗

DimINO: Dimension-Informed Neural Operator Learning

In computational physics, a longstanding challenge lies in finding numerical solutions to partial differential equations (PDEs). Recently, research attention has increasingly focused on Neural Operator methods, which are notable for their ability to approximate operators-mappings between functions. Although neural operators benefit from a universal approximation theorem, achieving reliable error bounds often necessitates large model architectures, such as deep stacks of Fourier layers. This raises a natural question: Can we design lightweight models without sacrificing generalization? To address this, we introduce DimINO (Dimension-Informed Neural Operators), a framework inspired by dimensional analysis. DimINO incorporates two key components, DimNorm and a redimensionalization operation, which can be seamlessly integrated into existing neural operator architectures. These components enhance the model's ability to generalize across datasets with varying physical parameters. Theoretically, we establish a universal approximation theorem for DimINO and prove that it satisfies a critical property we term Similar Transformation Invariance (STI). Empirically, DimINO achieves up to 76.3% performance gain on PDE datasets while exhibiting clear evidence of the STI property.

cs.LG↗

AdaSVD: Adaptive Singular Value Decomposition for Large Language Models

Large language models (LLMs) have achieved remarkable success in natural language processing (NLP) tasks, yet their substantial memory requirements present significant challenges for deployment on resource-constrained devices. Singular Value Decomposition (SVD) has emerged as a promising compression technique for LLMs, offering considerable reductions in memory overhead. However, existing SVD-based methods often struggle to effectively mitigate the errors introduced by SVD truncation, leading to a noticeable performance gap when compared to the original models. Furthermore, applying a uniform compression ratio across all transformer layers fails to account for the varying importance of different layers. To address these challenges, we propose AdaSVD, an adaptive SVD-based LLM compression approach. Specifically, AdaSVD introduces adaComp, which adaptively compensates for SVD truncation errors by alternately updating the singular matrices $\mathcal{U}$ and $\mathcal{V}^\top$. Additionally, AdaSVD introduces adaCR, which adaptively assigns layer-specific compression ratios based on the relative importance of each layer. Extensive experiments across multiple LLM/VLM families and evaluation metrics demonstrate that AdaSVD consistently outperforms state-of-the-art (SOTA) SVD-based methods, achieving superior performance with significantly reduced memory requirements. Code and models of AdaSVD will be available at https://github.com/ZHITENGLI/AdaSVD.

cs.CV↗

Disentangled Clothed Avatar Generation with Layered Representation

Clothed avatar generation has wide applications in virtual and augmented reality, filmmaking, and more. Previous methods have achieved success in generating diverse digital avatars, however, generating avatars with disentangled components (\eg, body, hair, and clothes) has long been a challenge. In this paper, we propose LayerAvatar, the first feed-forward diffusion-based method for generating component-disentangled clothed avatars. To achieve this, we first propose a layered UV feature plane representation, where components are distributed in different layers of the Gaussian-based UV feature plane with corresponding semantic labels. This representation supports high-resolution and real-time rendering, as well as expressive animation including controllable gestures and facial expressions. Based on the well-designed representation, we train a single-stage diffusion model and introduce constrain terms to address the severe occlusion problem of the innermost human body layer. Extensive experiments demonstrate the impressive performances of our method in generating disentangled clothed avatars, and we further explore its applications in component transfer. The project page is available at: https://olivia23333.github.io/LayerAvatar/

cs.CV↗

RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation

Simulation-based data synthesis has emerged as a powerful paradigm for advancing real-world robotic manipulation. Yet existing datasets remain insufficient for robust bimanual manipulation due to (1) the lack of scalable task generation methods and (2) oversimplified simulation environments. We present RoboTwin 2.0, a scalable framework for automated, large-scale generation of diverse and realistic data, together with unified evaluation protocols for dual-arm manipulation. At its core is RoboTwin-OD, an object library of 731 instances across 147 categories with semantic and manipulation-relevant annotations. Building on this, we design an expert data synthesis pipeline that leverages multimodal language models (MLLMs) and simulation-in-the-loop refinement to automatically generate task-level execution code. To improve sim-to-real transfer, RoboTwin 2.0 applies structured domain randomization along five axes: clutter, lighting, background, tabletop height, and language, enhancing data diversity and policy robustness. The framework is instantiated across 50 dual-arm tasks and five robot embodiments. Empirically, it yields a 10.9% gain in code generation success rate. For downstream policy learning, a VLA model trained with synthetic data plus only 10 real demonstrations achieves a 367% relative improvement over the 10-demo baseline, while zero-shot models trained solely on synthetic data obtain a 228% gain. These results highlight the effectiveness of RoboTwin 2.0 in strengthening sim-to-real transfer and robustness to environmental variations. We release the data generator, benchmark, dataset, and code to support scalable research in robust bimanual manipulation. Project Page: https://robotwin-platform.github.io/, Code: https://github.com/robotwin-Platform/robotwin/.

cs.RO↗

OccScene: Semantic Occupancy-based Cross-task Mutual Learning for 3D Scene Generation

Recent diffusion models have demonstrated remarkable performance in both 3D scene generation and perception tasks. Nevertheless, existing methods typically separate these two processes, acting as a data augmenter to generate synthetic data for downstream perception tasks. In this work, we propose OccScene, a novel mutual learning paradigm that integrates fine-grained 3D perception and high-quality generation in a unified framework, achieving a cross-task win-win effect. OccScene generates new and consistent 3D realistic scenes only depending on text prompts, guided with semantic occupancy in a joint-training diffusion framework. To align the occupancy with the diffusion latent, a Mamba-based Dual Alignment module is introduced to incorporate fine-grained semantics and geometry as perception priors. Within OccScene, the perception module can be effectively improved with customized and diverse generated scenes, while the perception priors in return enhance the generation performance for mutual benefits. Extensive experiments show that OccScene achieves realistic 3D scene generation in broad indoor and outdoor scenarios, while concurrently boosting the perception models to achieve substantial performance improvements in the 3D perception task of semantic occupancy prediction.

cs.CV↗

MEDTalk: Multimodal Controlled 3D Facial Animation with Dynamic Emotions by Disentangled Embedding

Audio-driven emotional 3D facial animation aims to generate synchronized lip movements and vivid facial expressions. However, most existing approaches focus on static and predefined emotion labels, limiting their diversity and naturalness. To address these challenges, we propose MEDTalk, a novel framework for fine-grained and dynamic emotional talking head generation. Our approach first disentangles content and emotion embedding spaces from motion sequences using a carefully designed cross-reconstruction process, enabling independent control over lip movements and facial expressions. Beyond conventional audio-driven lip synchronization, we integrate audio and speech text, predicting frame-wise intensity variations and dynamically adjusting static emotion features to generate realistic emotional expressions. Furthermore, to enhance control and personalization, we incorporate multimodal inputs-including text descriptions and reference expression images-to guide the generation of user-specified facial expressions. With MetaHuman as the priority, our generated results can be conveniently integrated into the industrial production pipeline. The code is available at: https://github.com/SJTU-Lucy/MEDTalk.

cs.CV↗