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Xiaoli Zhang

Publications and source records attributed to Xiaoli Zhang.

At least 37 records · Page 2Linked to original sources

OTA-Key: Over the Air Key Management for Flexible and Reliable IoT Device Provision

As the Internet of Things (IoT) industry advances, the imperative to secure IoT devices has become increasingly critical. Current practices in both industry and academia advocate for the enhancement of device security through key installation. However, it has been observed that, in practice, IoT vendors frequently assign shared keys to batches of devices. This practice can expose devices to risks, such as data theft by attackers or large-scale Distributed Denial of Service (DDoS) attacks. To address this issue, our intuition is to assign a unique key to each device. Unfortunately, this strategy proves to be highly complex within the IoT context, as existing keys are typically hardcoded into the firmware, necessitating the creation of bespoke firmware for each device. Furthermore, correct pairing of device keys with their respective devices is crucial. Errors in this pairing process would incur substantial human and temporal resources to rectify and require extensive communication between IoT vendors, device manufacturers, and cloud platforms, leading to significant communication overhead. To overcome these challenges, we propose the OTA-Key scheme. This approach fundamentally decouples device keys from the firmware features stored in flash memory, utilizing an intermediary server to allocate unique device keys in two distinct stages and update keys. We conducted a formal security verification of our scheme using ProVerif and assessed its performance through a series of evaluations. The results demonstrate that our scheme is secure and effectively manages the large-scale distribution and updating of unique device keys. Additionally, it achieves significantly lower update times and data transfer volumes compared to other schemes.

cs.CR↗

Real-time Dexterous Telemanipulation with an End-Effect-Oriented Learning-based Approach

Dexterous telemanipulation is crucial in advancing human-robot systems, especially in tasks requiring precise and safe manipulation. However, it faces significant challenges due to the physical differences between human and robotic hands, the dynamic interaction with objects, and the indirect control and perception of the remote environment. Current approaches predominantly focus on mapping the human hand onto robotic counterparts to replicate motions, which exhibits a critical oversight: it often neglects the physical interaction with objects and relegates the interaction burden to the human to adapt and make laborious adjustments in response to the indirect and counter-intuitive observation of the remote environment. This work develops an End-Effects-Oriented Learning-based Dexterous Telemanipulation (EFOLD) framework to address telemanipulation tasks. EFOLD models telemanipulation as a Markov Game, introducing multiple end-effect features to interpret the human operator's commands during interaction with objects. These features are used by a Deep Reinforcement Learning policy to control the robot and reproduce such end effects. EFOLD was evaluated with real human subjects and two end-effect extraction methods for controlling a virtual Shadow Robot Hand in telemanipulation tasks. EFOLD achieved real-time control capability with low command following latency (delay<0.11s) and highly accurate tracking (MSE<0.084 rad).

cs.RO↗

Arondight: Red Teaming Large Vision Language Models with Auto-generated Multi-modal Jailbreak Prompts

Large Vision Language Models (VLMs) extend and enhance the perceptual abilities of Large Language Models (LLMs). Despite offering new possibilities for LLM applications, these advancements raise significant security and ethical concerns, particularly regarding the generation of harmful content. While LLMs have undergone extensive security evaluations with the aid of red teaming frameworks, VLMs currently lack a well-developed one. To fill this gap, we introduce Arondight, a standardized red team framework tailored specifically for VLMs. Arondight is dedicated to resolving issues related to the absence of visual modality and inadequate diversity encountered when transitioning existing red teaming methodologies from LLMs to VLMs. Our framework features an automated multi-modal jailbreak attack, wherein visual jailbreak prompts are produced by a red team VLM, and textual prompts are generated by a red team LLM guided by a reinforcement learning agent. To enhance the comprehensiveness of VLM security evaluation, we integrate entropy bonuses and novelty reward metrics. These elements incentivize the RL agent to guide the red team LLM in creating a wider array of diverse and previously unseen test cases. Our evaluation of ten cutting-edge VLMs exposes significant security vulnerabilities, particularly in generating toxic images and aligning multi-modal prompts. In particular, our Arondight achieves an average attack success rate of 84.5\% on GPT-4 in all fourteen prohibited scenarios defined by OpenAI in terms of generating toxic text. For a clearer comparison, we also categorize existing VLMs based on their safety levels and provide corresponding reinforcement recommendations. Our multimodal prompt dataset and red team code will be released after ethics committee approval. CONTENT WARNING: THIS PAPER CONTAINS HARMFUL MODEL RESPONSES.

cs.LG↗

Unsupervised Learning of Part Similarity for Goal-Guided Accelerated Experiment Design in Metal Additive Manufacturing

Metal additive manufacturing is gaining broad interest and increased use in the industrial and academic fields. However, the quantification and commercialization of standard parts usually require extensive experiments and expensive post-characterization, which impedes the rapid development and adaptation of metal AM technologies. In this work, a similarity-based acceleration (S-acceleration) method for design of experiments is developed to reduce the time and costs associated with unveiling process-property (porosity defects) relationships during manufacturing. With S-acceleration, part semantic features from machine-setting parameters and physics-effects informed characteristics are explored for measuring mutual part similarities. A user-defined simplification rate of experiments is proposed to purposely remove redundant parts before conducting experiments printing without sacrificing information gain as original full factorial experiment design. This S-acceleration design of experiments is demonstrated on a Concept Laser M2 machine for the experimental plan of modeling relationships between process parameters and part porosity defects. The printed part has 2 mm diameter by 4 mm tall pin geometry considering variations in build location and orientation, laser settings and powder feedstock are held constant. In total, 242 parts are measured to create a ground truth data set of porosity levels by using X-ray tomography microscopy. The S-acceleration method is assessed for performance considering 40%, 50%, and 60% of user-defined experiment simplification rates. The repeated experiments are removed without ignoring the minority experiments outlier, assuring a similar process-property relation in the original experiment plan. The experiment number is significantly reduced based on part similarity with minimal compromise of model accuracy and obtained knowledge.

physics.data-an↗

FinRobot: An Open-Source AI Agent Platform for Financial Applications using Large Language Models

As financial institutions and professionals increasingly incorporate Large Language Models (LLMs) into their workflows, substantial barriers, including proprietary data and specialized knowledge, persist between the finance sector and the AI community. These challenges impede the AI community's ability to enhance financial tasks effectively. Acknowledging financial analysis's critical role, we aim to devise financial-specialized LLM-based toolchains and democratize access to them through open-source initiatives, promoting wider AI adoption in financial decision-making. In this paper, we introduce FinRobot, a novel open-source AI agent platform supporting multiple financially specialized AI agents, each powered by LLM. Specifically, the platform consists of four major layers: 1) the Financial AI Agents layer that formulates Financial Chain-of-Thought (CoT) by breaking sophisticated financial problems down into logical sequences; 2) the Financial LLM Algorithms layer dynamically configures appropriate model application strategies for specific tasks; 3) the LLMOps and DataOps layer produces accurate models by applying training/fine-tuning techniques and using task-relevant data; 4) the Multi-source LLM Foundation Models layer that integrates various LLMs and enables the above layers to access them directly. Finally, FinRobot provides hands-on for both professional-grade analysts and laypersons to utilize powerful AI techniques for advanced financial analysis. We open-source FinRobot at \url{https://github.com/AI4Finance-Foundation/FinRobot}.

q-fin.ST↗

From Hardware Fingerprint to Access Token: Enhancing the Authentication on IoT Devices

The proliferation of consumer IoT products in our daily lives has raised the need for secure device authentication and access control. Unfortunately, these resource-constrained devices typically use token-based authentication, which is vulnerable to token compromise attacks that allow attackers to impersonate the devices and perform malicious operations by stealing the access token. Using hardware fingerprints to secure their authentication is a promising way to mitigate these threats. However, once attackers have stolen some hardware fingerprints (e.g., via MitM attacks), they can bypass the hardware authentication by training a machine learning model to mimic fingerprints or reusing these fingerprints to craft forge requests. In this paper, we present MCU-Token, a secure hardware fingerprinting framework for MCU-based IoT devices even if the cryptographic mechanisms (e.g., private keys) are compromised. MCU-Token can be easily integrated with various IoT devices by simply adding a short hardware fingerprint-based token to the existing payload. To prevent the reuse of this token, we propose a message mapping approach that binds the token to a specific request via generating the hardware fingerprints based on the request payload. To defeat the machine learning attacks, we mix the valid fingerprints with poisoning data so that attackers cannot train a usable model with the leaked tokens. MCU-Token can defend against armored adversary who may replay, craft, and offload the requests via MitM or use both hardware (e.g., use identical devices) and software (e.g., machine learning attacks) strategies to mimic the fingerprints. The system evaluation shows that MCU-Token can achieve high accuracy (over 97%) with a low overhead across various IoT devices and application scenarios.

cs.CR↗

Stable In-hand Manipulation with Finger Specific Multi-agent Shadow Reward

Deep Reinforcement Learning has shown its capability to solve the high degrees of freedom in control and the complex interaction with the object in the multi-finger dexterous in-hand manipulation tasks. Current DRL approaches prefer sparse rewards to dense rewards for the ease of training but lack behavior constraints during the manipulation process, leading to aggressive and unstable policies that are insufficient for safety-critical in-hand manipulation tasks. Dense rewards can regulate the policy to learn stable manipulation behaviors with continuous reward constraints but are hard to empirically define and slow to converge optimally. This work proposes the Finger-specific Multi-agent Shadow Reward (FMSR) method to determine the stable manipulation constraints in the form of dense reward based on the state-action occupancy measure, a general utility of DRL that is approximated during the learning process. Information Sharing (IS) across neighboring agents enables consensus training to accelerate the convergence. The methods are evaluated in two in-hand manipulation tasks on the Shadow Hand. The results show FMSR+IS converges faster in training, achieving a higher task success rate and better manipulation stability than conventional dense reward. The comparison indicates FMSR+IS achieves a comparable success rate even with the behavior constraint but much better manipulation stability than the policy trained with a sparse reward.

cs.RO↗

Curriculum-based Sensing Reduction in Simulation to Real-World Transfer for In-hand Manipulation

Simulation to Real-World Transfer allows affordable and fast training of learning-based robots for manipulation tasks using Deep Reinforcement Learning methods. Currently, Sim2Real uses Asymmetric Actor-Critic approaches to reduce the rich idealized features in simulation to the accessible ones in the real world. However, the feature reduction from the simulation to the real world is conducted through an empirically defined one-step curtail. Small feature reduction does not sufficiently remove the actor's features, which may still cause difficulty setting up the physical system, while large feature reduction may cause difficulty and inefficiency in training. To address this issue, we proposed Curriculum-based Sensing Reduction to enable the actor to start with the same rich feature space as the critic and then get rid of the hard-to-extract features step-by-step for higher training performance and better adaptation for real-world feature space. The reduced features are replaced with random signals from a Deep Random Generator to remove the dependency between the output and the removed features and avoid creating new dependencies. The methods are evaluated on the Allegro robot hand in a real-world in-hand manipulation task. The results show that our methods have faster training and higher task performance than baselines and can solve real-world tasks when selected tactile features are reduced.

cs.RO↗

Physics-Guided Hierarchical Reward Mechanism for Learning-Based Robotic Grasping

Learning-based grasping can afford real-time grasp motion planning of multi-fingered robotics hands thanks to its high computational efficiency. However, learning-based methods are required to explore large search spaces during the learning process. The search space causes low learning efficiency, which has been the main barrier to its practical adoption. In addition, the trained policy lacks a generalizable outcome unless objects are identical to the trained objects. In this work, we develop a novel Physics-Guided Deep Reinforcement Learning with a Hierarchical Reward Mechanism to improve learning efficiency and generalizability for learning-based autonomous grasping. Unlike conventional observation-based grasp learning, physics-informed metrics are utilized to convey correlations between features associated with hand structures and objects to improve learning efficiency and outcomes. Further, the hierarchical reward mechanism enables the robot to learn prioritized components of the grasping tasks. Our method is validated in robotic grasping tasks with a 3-finger MICO robot arm. The results show that our method outperformed the standard Deep Reinforcement Learning methods in various robotic grasping tasks.

cs.RO↗

STILN: A Novel Spatial-Temporal Information Learning Network for EEG-based Emotion Recognition

The spatial correlations and the temporal contexts are indispensable in Electroencephalogram (EEG)-based emotion recognition. However, the learning of complex spatial correlations among several channels is a challenging problem. Besides, the temporal contexts learning is beneficial to emphasize the critical EEG frames because the subjects only reach the prospective emotion during part of stimuli. Hence, we propose a novel Spatial-Temporal Information Learning Network (STILN) to extract the discriminative features by capturing the spatial correlations and temporal contexts. Specifically, the generated 2D power topographic maps capture the dependencies among electrodes, and they are fed to the CNN-based spatial feature extraction network. Furthermore, Convolutional Block Attention Module (CBAM) recalibrates the weights of power topographic maps to emphasize the crucial brain regions and frequency bands. Meanwhile, Batch Normalizations (BNs) and Instance Normalizations (INs) are appropriately combined to relieve the individual differences. In the temporal contexts learning, we adopt the Bidirectional Long Short-Term Memory Network (Bi-LSTM) network to capture the dependencies among the EEG frames. To validate the effectiveness of the proposed method, subject-independent experiments are conducted on the public DEAP dataset. The proposed method has achieved the outstanding performance, and the accuracies of arousal and valence classification have reached 0.6831 and 0.6752 respectively.

eess.SP↗

Transferability-based Chain Motion Mapping from Humans to Humanoids for Teleoperation

Although data-driven motion mapping methods are promising to allow intuitive robot control and teleoperation that generate human-like robot movement, they normally require tedious pair-wise training for each specific human and robot pair. This paper proposes a transferability-based mapping scheme to allow new robot and human input systems to leverage the mapping of existing trained pairs to form a mapping transfer chain, which will reduce the number of new pair-specific mappings that need to be generated. The first part of the mapping schematic is the development of a Synergy Mapping via Dual-Autoencoder (SyDa) method. This method uses the latent features from two autoencoders to extract the common synergy of the two agents. Secondly, a transferability metric is created that approximates how well the mapping between a pair of agents will perform compared to another pair before creating the motion mapping models. Thus, it can guide the formation of an optimal mapping chain for the new human-robot pair. Experiments with human subjects and a Pepper robot demonstrated 1) The SyDa method improves the accuracy and generalizability of the pair mappings, 2) the SyDa method allows for bidirectional mapping that does not prioritize the direction of mapping motion, and 3) the transferability metric measures how compatible two agents are for accurate teleoperation. The combination of the SyDa method and transferability metric creates generalizable and accurate mapping need to create the transfer mapping chain.

cs.RO↗

A Multi-Agent Approach for Adaptive Finger Cooperation in Learning-based In-Hand Manipulation

In-hand manipulation is challenging for a multi-finger robotic hand due to its high degrees of freedom and the complex interaction with the object. To enable in-hand manipulation, existing deep reinforcement learning based approaches mainly focus on training a single robot-structure-specific policy through the centralized learning mechanism, lacking adaptability to changes like robot malfunction. To solve this limitation, this work treats each finger as an individual agent and trains multiple agents to control their assigned fingers to complete the in-hand manipulation task cooperatively. We propose the Multi-Agent Global-Observation Critic and Local-Observation Actor (MAGCLA) method, where the critic can observe all agents' actions globally, and the actor only locally observes its neighbors' actions. Besides, conventional individual experience replay may cause unstable cooperation due to the asynchronous performance increment of each agent, which is critical for in-hand manipulation tasks. To solve this issue, we propose the Synchronized Hindsight Experience Replay (SHER) method to synchronize and efficiently reuse the replayed experience across all agents. The methods are evaluated in two in-hand manipulation tasks on the Shadow dexterous hand. The results show that SHER helps MAGCLA achieve comparable learning efficiency to a single policy, and the MAGCLA approach is more generalizable in different tasks. The trained policies have higher adaptability in the robot malfunction test compared to the baseline multi-agent and single-agent approaches.

cs.RO↗

Multi-Phase Multi-Objective Dexterous Manipulation with Adaptive Hierarchical Curriculum

Dexterous manipulation tasks usually have multiple objectives, and the priorities of these objectives may vary at different phases of a manipulation task. Varying priority makes a robot hardly or even failed to learn an optimal policy with a deep reinforcement learning (DRL) method. To solve this problem, we develop a novel Adaptive Hierarchical Reward Mechanism (AHRM) to guide the DRL agent to learn manipulation tasks with multiple prioritized objectives. The AHRM can determine the objective priorities during the learning process and update the reward hierarchy to adapt to the changing objective priorities at different phases. The proposed method is validated in a multi-objective manipulation task with a JACO robot arm in which the robot needs to manipulate a target with obstacles surrounded. The simulation and physical experiment results show that the proposed method improved robot learning in task performance and learning efficiency.

cs.RO↗

Bounding-box deep calibration for high performance face detection

Modern convolutional neural networks (CNNs)-based face detectors have achieved tremendous strides due to large annotated datasets. However, misaligned results with high detection confidence but low localization accuracy restrict the further improvement of detection performance. In this paper, the authors first predict high confidence detection results on the training set itself. Surprisingly, a considerable part of them exist in the same misalignment problem. Then, the authors carefully examine these cases and point out that annotation misalignment is the main reason. Later, a comprehensive discussion is given for the replacement rationality between predicted and annotated bounding-boxes. Finally, the authors propose a novel Bounding-Box Deep Calibration (BDC) method to reasonably replace misaligned annotations with model predicted bounding-boxes and offer calibrated annotations for the training set. Extensive experiments on multiple detectors and two popular benchmark datasets show the effectiveness of BDC on improving models' precision and recall rate, without adding extra inference time and memory consumption. Our simple and effective method provides a general strategy for improving face detection, especially for light-weight detectors in real-time situations.

cs.CV↗

Forming Real-World Human-Robot Cooperation for Tasks With General Goal

In human-robot cooperation, the robot cooperates with humans to accomplish the task together. Existing approaches assume the human has a specific goal during the cooperation, and the robot infers and acts toward it. However, in real-world environments, a human usually only has a general goal (e.g., general direction or area in motion planning) at the beginning of the cooperation, which needs to be clarified to a specific goal (i.e., an exact position) during cooperation. The specification process is interactive and dynamic, which depends on the environment and the partner's behavior. The robot that does not consider the goal specification process may cause frustration to the human partner, elongate the time to come to an agreement, and compromise team performance. This work presents the Evolutionary Value Learning approach to model the dynamics of the goal specification process with State-based Multivariate Bayesian Inference and goal specificity-related features. This model enables the robot to enhance the process of the human's goal specification actively and find a cooperative policy in a Deep Reinforcement Learning manner. Our method outperforms existing methods with faster goal specification processes and better team performance in a dynamic ball balancing task with real human subjects.

cs.RO↗

Learn Task First or Learn Human Partner First: A Hierarchical Task Decomposition Method for Human-Robot Cooperation

Applying Deep Reinforcement Learning (DRL) to Human-Robot Cooperation (HRC) in dynamic control problems is promising yet challenging as the robot needs to learn the dynamics of the controlled system and dynamics of the human partner. In existing research, the robot powered by DRL adopts coupled observation of the environment and the human partner to learn both dynamics simultaneously. However, such a learning strategy is limited in terms of learning efficiency and team performance. This work proposes a novel task decomposition method with a hierarchical reward mechanism that enables the robot to learn the hierarchical dynamic control task separately from learning the human partner's behavior. The method is validated with a hierarchical control task in a simulated environment with human subject experiments. Our method also provides insight into the design of the learning strategy for HRC. The results show that the robot should learn the task first to achieve higher team performance and learn the human first to achieve higher learning efficiency.

cs.RO↗

Comprehensive Quality Investigations of Wire-feed Additive Manufacturing by Learning of Experimental Data

Wire-feed laser additive manufacturing is an emerging fabrication technique capable of highly automated large-scale volume production that can reduce both material waste and overall cost while improving product lead times. Quality assurance is necessary for implementation into critical structural applications. However, the large number of process variables along with the cost associated with traditional trial and error methods makes this difficult. This study investigates a comprehensive quality framework based on learning from experimental data that will enable improved quality control along with consistent microstructural features of the part. Specifically, a comprehensive experimental data across multiple process variables and output characteristics in terms of overall bead quality, geometric shape (i.g. bead height, width, fusion zone depth, etc.), and microstructural features are collected. The predicted process-geometry-microstructure relations are then captured by virtue of data-driven machine learning models. The properties of printed beads are visualized based on an extensive range of processing space within a 3-dimensional contour map. The insights and impacts of process variables on bead morphology, geometric and microstructural features are comprehensively investigated for quality improvement during manufacturing processes.

cond-mat.mtrl-sci↗

An Intent-based Task-aware Shared Control Framework for Intuitive Hands Free Telemanipulation

Shared control in teleoperation for providing robot assistance to accomplish object manipulation, called telemanipulation, is a new promising yet challenging problem. This has unique challenges--on top of teleoperation challenges in general--due to difficulties of physical discrepancy between human hands and robot hands as well as the fine motion constraints to constitute task success. We present an intuitive shared-control strategy where the focus is on generating robotic grasp poses which are better suited for human perception of successful teleoperated object manipulation and feeling of being in control of the robot, rather than developing objective stable grasp configurations for task success or following the human motion. The former is achieved by understanding human intent and autonomously taking over control on that inference. The latter is achieved by considering human inputs as hard motion constraints which the robot must abide. An arbitration of these two enables a trade-off for the subsequent robot motion to balance accomplishing the inferred task and motion constraints imposed by the operator. The arbitration framework adapts to the level of physical discrepancy between the human and different robot structures, enabling the assistance to indicate and appear to intuitively follow the user. To understand how users perceive good arbitration in object telemanipulation, we have conducted a user study with a hands-free telemanipulation setup to analyze the effect of factors including task predictability, perceived following, and user preference. The hands-free telemanipulation scene is chosen as the validation platform due to its more urgent need of intuitive robotics assistance for task success.

cs.RO↗