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Xiaolin Hu

Publications and source records attributed to Xiaolin Hu.

At least 73 records · Page 4Linked to original sources

Towards Auto-Regressive Next-Token Prediction: In-Context Learning Emerges from Generalization

Large language models (LLMs) have demonstrated remarkable in-context learning (ICL) abilities. However, existing theoretical analysis of ICL primarily exhibits two limitations: (a) Limited i.i.d. Setting. Most studies focus on supervised function learning tasks where prompts are constructed with i.i.d. input-label pairs. This i.i.d. assumption diverges significantly from real language learning scenarios where prompt tokens are interdependent. (b) Lack of Emergence Explanation. Most literature answers what ICL does from an implicit optimization perspective but falls short in elucidating how ICL emerges and the impact of pre-training phase on ICL. In our paper, to extend (a), we adopt a more practical paradigm, auto-regressive next-token prediction (AR-NTP), which closely aligns with the actual training of language models. Specifically, within AR-NTP, we emphasize prompt token-dependency, which involves predicting each subsequent token based on the preceding sequence. To address (b), we formalize a systematic pre-training and ICL framework, highlighting the layer-wise structure of sequences and topics, alongside a two-level expectation. In conclusion, we present data-dependent, topic-dependent and optimization-dependent PAC-Bayesian generalization bounds for pre-trained LLMs, investigating that ICL emerges from the generalization of sequences and topics. Our theory is supported by experiments on numerical linear dynamic systems, synthetic GINC and real-world language datasets.

cs.CL↗

On the Importance of Backbone to the Adversarial Robustness of Object Detectors

Object detection is a critical component of various security-sensitive applications, such as autonomous driving and video surveillance. However, existing object detectors are vulnerable to adversarial attacks, which poses a significant challenge to their reliability and security. Through experiments, first, we found that existing works on improving the adversarial robustness of object detectors give a false sense of security. Second, we found that adversarially pre-trained backbone networks were essential for enhancing the adversarial robustness of object detectors. We then proposed a simple yet effective recipe for fast adversarial fine-tuning on object detectors with adversarially pre-trained backbones. Without any modifications to the structure of object detectors, our recipe achieved significantly better adversarial robustness than previous works. Finally, we explored the potential of different modern object detector designs for improving adversarial robustness with our recipe and demonstrated interesting findings, which inspired us to design state-of-the-art (SOTA) robust detectors. Our empirical results set a new milestone for adversarially robust object detection. Code and trained checkpoints are available at https://github.com/thu-ml/oddefense.

cs.CV↗

DoTA: Weight-Decomposed Tensor Adaptation for Large Language Models

Low-rank adaptation (LoRA) reduces the computational and memory demands of fine-tuning large language models (LLMs) by approximating updates with low-rank matrices. However, low-rank approximation in two-dimensional space fails to capture high-dimensional structures within the target matrix. Recently, tensor decomposition methods have been explored for fine-tuning LLMs, leveraging their ability to extract structured information. Yet, these approaches primarily rely on random initialization, and the impact of initialization on tensor adaptation remains underexplored. In this paper, we reveal that random initialization significantly diverges from the validation loss achieved by full fine-tuning. To address this, we propose Weight-Decomposed Tensor Adaptation (DoTA), which leverages the Matrix Product Operator (MPO) decomposition of pre-trained weights for effective initialization in fine-tuning LLMs. Additionally, we introduce QDoTA, a quantized version of DoTA designed for 4-bit quantization. Experiments on commonsense and arithmetic reasoning tasks show that DoTA outperforms random initialization methods with fewer parameters. QDoTA further reduces memory consumption and achieves comparable performance to DoTA on commonsense reasoning tasks. We will release our code to support future research.

cs.CL↗

Physically Realizable Natural-Looking Clothing Textures Evade Person Detectors via 3D Modeling

Recent works have proposed to craft adversarial clothes for evading person detectors, while they are either only effective at limited viewing angles or very conspicuous to humans. We aim to craft adversarial texture for clothes based on 3D modeling, an idea that has been used to craft rigid adversarial objects such as a 3D-printed turtle. Unlike rigid objects, humans and clothes are non-rigid, leading to difficulties in physical realization. In order to craft natural-looking adversarial clothes that can evade person detectors at multiple viewing angles, we propose adversarial camouflage textures (AdvCaT) that resemble one kind of the typical textures of daily clothes, camouflage textures. We leverage the Voronoi diagram and Gumbel-softmax trick to parameterize the camouflage textures and optimize the parameters via 3D modeling. Moreover, we propose an efficient augmentation pipeline on 3D meshes combining topologically plausible projection (TopoProj) and Thin Plate Spline (TPS) to narrow the gap between digital and real-world objects. We printed the developed 3D texture pieces on fabric materials and tailored them into T-shirts and trousers. Experiments show high attack success rates of these clothes against multiple detectors.

cs.CV↗

CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics

Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce Cooperative Human-Object Interaction (CooHOI), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.

cs.RO↗

Bridging the Sim-to-Real Gap from the Information Bottleneck Perspective

Reinforcement Learning (RL) has recently achieved remarkable success in robotic control. However, most works in RL operate in simulated environments where privileged knowledge (e.g., dynamics, surroundings, terrains) is readily available. Conversely, in real-world scenarios, robot agents usually rely solely on local states (e.g., proprioceptive feedback of robot joints) to select actions, leading to a significant sim-to-real gap. Existing methods address this gap by either gradually reducing the reliance on privileged knowledge or performing a two-stage policy imitation. However, we argue that these methods are limited in their ability to fully leverage the available privileged knowledge, resulting in suboptimal performance. In this paper, we formulate the sim-to-real gap as an information bottleneck problem and therefore propose a novel privileged knowledge distillation method called the Historical Information Bottleneck (HIB). In particular, HIB learns a privileged knowledge representation from historical trajectories by capturing the underlying changeable dynamic information. Theoretical analysis shows that the learned privileged knowledge representation helps reduce the value discrepancy between the oracle and learned policies. Empirical experiments on both simulated and real-world tasks demonstrate that HIB yields improved generalizability compared to previous methods. Videos of real-world experiments are available at https://sites.google.com/view/history-ib .

cs.LG↗

Enhancing In-Context Learning Performance with just SVD-Based Weight Pruning: A Theoretical Perspective

Pre-trained large language models (LLMs) based on Transformer have demonstrated striking in-context learning (ICL) abilities. With a few demonstration input-label pairs, they can predict the label for an unseen input without any parameter updates. In this paper, we show an exciting phenomenon that SVD-based weight pruning can enhance ICL performance, and more surprising, pruning weights in deep layers often results in more stable performance improvements than in shallow layers. However, the underlying mechanism of those findings still remains an open question. To reveal those findings, we conduct an in-depth theoretical analysis by presenting the implicit gradient descent (GD) trajectories of ICL and giving the mutual information based generalization bounds of ICL via full implicit GD trajectories. This helps us reasonably explain the surprising experimental findings. Besides, based on all our experimental and theoretical insights, we intuitively propose a simple, model-compression and derivative-free algorithm for downstream tasks in enhancing ICL inference. Experiments on benchmark datasets and open source LLMs display the method effectiveness\footnote{The code is available at \url{https://github.com/chen123CtrlS/EnhancingICL_SVDPruning}.}.

cs.LG↗

Natural Language Induced Adversarial Images

Research of adversarial attacks is important for AI security because it shows the vulnerability of deep learning models and helps to build more robust models. Adversarial attacks on images are most widely studied, which include noise-based attacks, image editing-based attacks, and latent space-based attacks. However, the adversarial examples crafted by these methods often lack sufficient semantic information, making it challenging for humans to understand the failure modes of deep learning models under natural conditions. To address this limitation, we propose a natural language induced adversarial image attack method. The core idea is to leverage a text-to-image model to generate adversarial images given input prompts, which are maliciously constructed to lead to misclassification for a target model. To adopt commercial text-to-image models for synthesizing more natural adversarial images, we propose an adaptive genetic algorithm (GA) for optimizing discrete adversarial prompts without requiring gradients and an adaptive word space reduction method for improving query efficiency. We further used CLIP to maintain the semantic consistency of the generated images. In our experiments, we found that some high-frequency semantic information such as "foggy", "humid", "stretching", etc. can easily cause classifier errors. This adversarial semantic information exists not only in generated images but also in photos captured in the real world. We also found that some adversarial semantic information can be transferred to unknown classification tasks. Furthermore, our attack method can transfer to different text-to-image models (e.g., Midjourney, DALL-E 3, etc.) and image classifiers. Our code is available at: https://github.com/zxp555/Natural-Language-Induced-Adversarial-Images.

cs.CR↗

PMSS: Pretrained Matrices Skeleton Selection for LLM Fine-tuning

Low-rank adaptation (LoRA) and its variants have recently gained much interest due to their ability to avoid excessive inference costs. However, LoRA still encounters the following challenges: (1) Limitation of low-rank assumption; and (2) Its initialization method may be suboptimal. To this end, we propose PMSS(Pre-trained Matrices Skeleton Selection), which enables high-rank updates with low costs while leveraging semantic and linguistic information inherent in pre-trained weight. It achieves this by selecting skeletons from the pre-trained weight matrix and only learning a small matrix instead. Experiments demonstrate that PMSS outperforms LoRA and other fine-tuning methods across tasks with much less trainable parameters. We demonstrate its effectiveness, especially in handling complex tasks such as DROP benchmark(+3.4%/+5.9% on LLaMA2-7B/13B) and math reasoning(+12.89%/+5.61%/+3.11% on LLaMA2-7B, Mistral-7B and Gemma-7B of GSM8K). The code and model will be released soon.

cs.CL↗

SAFDNet: A Simple and Effective Network for Fully Sparse 3D Object Detection

LiDAR-based 3D object detection plays an essential role in autonomous driving. Existing high-performing 3D object detectors usually build dense feature maps in the backbone network and prediction head. However, the computational costs introduced by the dense feature maps grow quadratically as the perception range increases, making these models hard to scale up to long-range detection. Some recent works have attempted to construct fully sparse detectors to solve this issue; nevertheless, the resulting models either rely on a complex multi-stage pipeline or exhibit inferior performance. In this work, we propose SAFDNet, a straightforward yet highly effective architecture, tailored for fully sparse 3D object detection. In SAFDNet, an adaptive feature diffusion strategy is designed to address the center feature missing problem. We conducted extensive experiments on Waymo Open, nuScenes, and Argoverse2 datasets. SAFDNet performed slightly better than the previous SOTA on the first two datasets but much better on the last dataset, which features long-range detection, verifying the efficacy of SAFDNet in scenarios where long-range detection is required. Notably, on Argoverse2, SAFDNet surpassed the previous best hybrid detector HEDNet by 2.6% mAP while being 2.1x faster, and yielded 2.1% mAP gains over the previous best sparse detector FSDv2 while being 1.3x faster. The code will be available at https://github.com/zhanggang001/HEDNet.

cs.CV↗

Perfect Gradient Inversion in Federated Learning: A New Paradigm from the Hidden Subset Sum Problem

Federated Learning (FL) has emerged as a popular paradigm for collaborative learning among multiple parties. It is considered privacy-friendly because local data remains on personal devices, and only intermediate parameters -- such as gradients or model updates -- are shared. Although gradient inversion is widely viewed as a common attack method in FL, analytical research on reconstructing input training samples from shared gradients remains limited and is typically confined to constrained settings like small batch sizes. In this paper, we aim to overcome these limitations by addressing the problem from a cryptographic perspective. We mathematically formulate the input reconstruction problem using the gradient information shared in FL as the Hidden Subset Sum Problem (HSSP), an extension of the well-known NP-complete Subset Sum Problem (SSP). Leveraging this formulation allows us to achieve perfect input reconstruction, thereby mitigating issues such as dependence on label diversity and underperformance with large batch sizes that hinder existing empirical gradient inversion attacks. Moreover, our analysis provides insights into why empirical input reconstruction attacks degrade with larger batch sizes. By modeling the problem as HSSP, we demonstrate that the batch size \( B \) significantly affects attack complexity, with time complexity reaching \( \mathcal{O}(B^9) \). We further show that applying secure data aggregation techniques -- such as homomorphic encryption and secure multiparty computation -- provides a strong defense by increasing the time complexity to \( \mathcal{O}(N^9 B^9) \), where \( N \) is the number of local clients in FL. To the best of our knowledge, this is the first work to rigorously analyze privacy issues in FL by modeling them as HSSP, providing a concrete analytical foundation for further exploration and development of defense strategies.

cs.CR↗

SPMamba: State-space model is all you need in speech separation

Existing CNN-based speech separation models face local receptive field limitations and cannot effectively capture long time dependencies. Although LSTM and Transformer-based speech separation models can avoid this problem, their high complexity makes them face the challenge of computational resources and inference efficiency when dealing with long audio. To address this challenge, we introduce an innovative speech separation method called SPMamba. This model builds upon the robust TF-GridNet architecture, replacing its traditional BLSTM modules with bidirectional Mamba modules. These modules effectively model the spatiotemporal relationships between the time and frequency dimensions, allowing SPMamba to capture long-range dependencies with linear computational complexity. Specifically, the bidirectional processing within the Mamba modules enables the model to utilize both past and future contextual information, thereby enhancing separation performance. Extensive experiments conducted on public datasets, including WSJ0-2Mix, WHAM!, and Libri2Mix, as well as the newly constructed Echo2Mix dataset, demonstrated that SPMamba significantly outperformed existing state-of-the-art models, achieving superior results while also reducing computational complexity. These findings highlighted the effectiveness of SPMamba in tackling the intricate challenges of speech separation in complex environments.

cs.SD↗

Neural Retrievers are Biased Towards LLM-Generated Content

Recently, the emergence of large language models (LLMs) has revolutionized the paradigm of information retrieval (IR) applications, especially in web search, by generating vast amounts of human-like texts on the Internet. As a result, IR systems in the LLM era are facing a new challenge: the indexed documents are now not only written by human beings but also automatically generated by the LLMs. How these LLM-generated documents influence the IR systems is a pressing and still unexplored question. In this work, we conduct a quantitative evaluation of IR models in scenarios where both human-written and LLM-generated texts are involved. Surprisingly, our findings indicate that neural retrieval models tend to rank LLM-generated documents higher. We refer to this category of biases in neural retrievers towards the LLM-generated content as the \textbf{source bias}. Moreover, we discover that this bias is not confined to the first-stage neural retrievers, but extends to the second-stage neural re-rankers. Then, in-depth analyses from the perspective of text compression indicate that LLM-generated texts exhibit more focused semantics with less noise, making it easier for neural retrieval models to semantic match. To mitigate the source bias, we also propose a plug-and-play debiased constraint for the optimization objective, and experimental results show its effectiveness. Finally, we discuss the potential severe concerns stemming from the observed source bias and hope our findings can serve as a critical wake-up call to the IR community and beyond. To facilitate future explorations of IR in the LLM era, the constructed two new benchmarks are available at https://github.com/KID-22/Source-Bias.

cs.IR↗

Controllable Navigation Instruction Generation with Chain of Thought Prompting

Instruction generation is a vital and multidisciplinary research area with broad applications. Existing instruction generation models are limited to generating instructions in a single style from a particular dataset, and the style and content of generated instructions cannot be controlled. Moreover, most existing instruction generation methods also disregard the spatial modeling of the navigation environment. Leveraging the capabilities of Large Language Models (LLMs), we propose C-Instructor, which utilizes the chain-of-thought-style prompt for style-controllable and content-controllable instruction generation. Firstly, we propose a Chain of Thought with Landmarks (CoTL) mechanism, which guides the LLM to identify key landmarks and then generate complete instructions. CoTL renders generated instructions more accessible to follow and offers greater controllability over the manipulation of landmark objects. Furthermore, we present a Spatial Topology Modeling Task to facilitate the understanding of the spatial structure of the environment. Finally, we introduce a Style-Mixed Training policy, harnessing the prior knowledge of LLMs to enable style control for instruction generation based on different prompts within a single model instance. Extensive experiments demonstrate that instructions generated by C-Instructor outperform those generated by previous methods in text metrics, navigation guidance evaluation, and user studies.

cs.CV↗

PartImageNet++ Dataset: Scaling up Part-based Models for Robust Recognition

Deep learning-based object recognition systems can be easily fooled by various adversarial perturbations. One reason for the weak robustness may be that they do not have part-based inductive bias like the human recognition process. Motivated by this, several part-based recognition models have been proposed to improve the adversarial robustness of recognition. However, due to the lack of part annotations, the effectiveness of these methods is only validated on small-scale nonstandard datasets. In this work, we propose PIN++, short for PartImageNet++, a dataset providing high-quality part segmentation annotations for all categories of ImageNet-1K (IN-1K). With these annotations, we build part-based methods directly on the standard IN-1K dataset for robust recognition. Different from previous two-stage part-based models, we propose a Multi-scale Part-supervised Model (MPM), to learn a robust representation with part annotations. Experiments show that MPM yielded better adversarial robustness on the large-scale IN-1K over strong baselines across various attack settings. Furthermore, MPM achieved improved robustness on common corruptions and several out-of-distribution datasets. The dataset, together with these results, enables and encourages researchers to explore the potential of part-based models in more real applications.

cs.CV↗

Full-ECE: A Metric For Token-level Calibration on Large Language Models

Deep Neural Networks (DNNs) excel in various domains but face challenges in providing accurate uncertainty estimates, which are crucial for high-stakes applications. Large Language Models (LLMs) have recently emerged as powerful tools, demonstrating exceptional performance in language tasks. However, traditional calibration metrics such as Expected Calibration Error (ECE) and classwise-ECE (cw-ECE) are inadequate for LLMs due to their vast vocabularies, data complexity, and distributional focus. To address this, we propose a novel calibration concept called full calibration and introduce its corresponding metric, Full-ECE. Full-ECE evaluates the entire predicted probability distribution, offering a more accurate and robust measure of calibration for LLMs.

cs.CL↗

Accurate and Reliable Predictions with Mutual-Transport Ensemble

Deep Neural Networks (DNNs) have achieved remarkable success in a variety of tasks, especially when it comes to prediction accuracy. However, in complex real-world scenarios, particularly in safety-critical applications, high accuracy alone is not enough. Reliable uncertainty estimates are crucial. Modern DNNs, often trained with cross-entropy loss, tend to be overconfident, especially with ambiguous samples. To improve uncertainty calibration, many techniques have been developed, but they often compromise prediction accuracy. To tackle this challenge, we propose the ``mutual-transport ensemble'' (MTE). This approach introduces a co-trained auxiliary model and adaptively regularizes the cross-entropy loss using Kullback-Leibler (KL) divergence between the prediction distributions of the primary and auxiliary models. We conducted extensive studies on various benchmarks to validate the effectiveness of our method. The results show that MTE can simultaneously enhance both accuracy and uncertainty calibration. For example, on the CIFAR-100 dataset, our MTE method on ResNet34/50 achieved significant improvements compared to previous state-of-the-art method, with absolute accuracy increases of 2.4%/3.7%, relative reductions in ECE of $42.3%/29.4%, and relative reductions in classwise-ECE of 11.6%/15.3%.

cs.AI↗

Infrared Adversarial Car Stickers

Infrared physical adversarial examples are of great significance for studying the security of infrared AI systems that are widely used in our lives such as autonomous driving. Previous infrared physical attacks mainly focused on 2D infrared pedestrian detection which may not fully manifest its destructiveness to AI systems. In this work, we propose a physical attack method against infrared detectors based on 3D modeling, which is applied to a real car. The goal is to design a set of infrared adversarial stickers to make cars invisible to infrared detectors at various viewing angles, distances, and scenes. We build a 3D infrared car model with real infrared characteristics and propose an infrared adversarial pattern generation method based on 3D mesh shadow. We propose a 3D control points-based mesh smoothing algorithm and use a set of smoothness loss functions to enhance the smoothness of adversarial meshes and facilitate the sticker implementation. Besides, We designed the aluminum stickers and conducted physical experiments on two real Mercedes-Benz A200L cars. Our adversarial stickers hid the cars from Faster RCNN, an object detector, at various viewing angles, distances, and scenes. The attack success rate (ASR) was 91.49% for real cars. In comparison, the ASRs of random stickers and no sticker were only 6.21% and 0.66%, respectively. In addition, the ASRs of the designed stickers against six unseen object detectors such as YOLOv3 and Deformable DETR were between 73.35%-95.80%, showing good transferability of the attack performance across detectors.

cs.CV↗