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Xiaoshuai Hao

Publications and source records attributed to Xiaoshuai Hao.

At least 19 recordsLinked to original sources

Constructing Pareto Frontiers of Optimal Reasoning Termination Methods for Overthinking in Reasoning Models

Reasoning models can benefit from test-time scaling, but continued reasoning may become ineffective or harmful, a phenomenon termed overthinking. Evaluations against full thinking compare accuracy and token usage but lack references for overthinking severity and strategies' theoretical mitigation potential. To characterize overthinking at the model-task level, we first introduce Step-wise Truncation Probing (STP), repeatedly generating answers from multiple retained prefixes along each fixed sampled reasoning trajectory. Using each trajectory's earliest measured position attaining maximum empirical accuracy as a reference, we define Overthinking Ratio and Accuracy Degradation as the fraction of thinking tokens generated afterward and the accuracy decrease from this reference to full thinking, respectively. Secondly, we then formulate dynamic routing, fixed budgets, and dynamic early exit within a unified framework to quantify the theoretical mitigation potential of different termination strategies. Based on this unified framework, we use the complete STP measurements to construct a token-accuracy Pareto frontier for each strategy under a common normalized thinking-token budget. We further develop OTBench, a reusable benchmark built from the STP process, which produced 70.5B reasoning tokens and the corresponding probing measurements across six models and four benchmark groups.

cs.AI↗

PFAdapter: Hierarchical LoRA Decomposition for Personalized Federated MLLMs

Agentic AI systems are reshaping communications and networking by deploying autonomous intelligent agents capable of collaborative learning while maintaining data privacy at network edges. Within distributed network environments, Multimodal Large Language Models (MLLMs) serve as cognitive engines for edge devices, yet federated fine-tuning faces substantial challenges in balancing global knowledge aggregation with local adaptation under heterogeneous network conditions. Conventional federated protocols typically rely on uniform parameter aggregation, which conflates domain-invariant features with client-specific nuances, thereby resulting in suboptimal personalization and excessive communication overhead. To address these challenges, we propose PFAdapter, a communication-efficient framework introducing hierarchical LoRA decomposition to explicitly separate adapter parameters into global-shared and local-private components. Query and key projections are assigned to global synchronization for capturing universal multimodal semantics across the network, while value and output projections remain localized for edge-specific adaptation. Additionally, orthogonality regularization based on the Frobenius norm enforces strict separation between these components, preventing redundant feature learning. Selective aggregation protocols synchronize only global-shared components across the federated network, preserving local expertise and reducing communication costs by nearly 50%. Extensive experiments on VQA-RAD, SLAKE, Hateful Memes, and CrisisMMD datasets demonstrate that PFAdapter consistently outperforms state-of-the-art baselines, achieving accuracy improvements ranging from 2.4% to 4.8% across diverse edge intelligence tasks. Consequently, our framework establishes an efficient solution for agentic AI deployment in resource-constrained communication networks.

cs.LG↗

What Matters for Latent Actions in Robot Learning

Latent Action Models (LAMs) have emerged as a promising paradigm for enabling robot learning to leverage large-scale unlabeled videos through latent actions that serve as compact surrogates for physical actions. Despite rapid progress, research on LAM remains highly fragmented, with existing methods evaluating different design choices in isolation under inconsistent experimental settings, making it difficult to identify the factors that truly determine downstream robotic manipulation performance. In this work, we present the first comprehensive empirical study of latent action learning for robotic manipulation. We unify representative LAM methods within a common autoencoding framework and systematically investigate 41 LAM design choices across three dimensions, including latent action modeling paradigms, learning objectives and regularization methods, and latent action integration strategies. We further examine four proxy metrics for evaluating latent action quality and assess their ability to reliably predict downstream robotic manipulation performance. Extensive experiments on three widely used benchmarks provide strong empirical evidence that fine-tuning vision-language model (VLM) backbones with latent actions provides a stronger initialization for downstream policy learning, with further validation on real-world robot manipulation tasks.

cs.RO↗

GameReplica: A Benchmark for Black-Box Visual Game Replication by Vision-Language Agents

Coding-agent benchmarks usually evaluate implementation after the target behavior has been specified in text, code, or demonstrations. Existing research has extensively evaluated the ability of coding agents to generate programs from textual specifications. However, under black-box conditions where neither source code nor documentation is available, it remains underexplored whether an agent can induce the rules solely through visual observation and active interaction and reproduce the target system as a verifiable executable system. To this end, we present GameReplica, a closed-loop evaluation framework for end-to-end black-box game replication that covers the full perception, exploration, induction, reproduction, and verification pipeline. GameReplica comprises 125 tasks spanning 25 games across 5 core mechanism families, with each game instantiated at five difficulty levels. The tasks require an agent to access the target game only through screenshots and an action interface, induce the key visual elements and gameplay rules from pixel feedback and interaction outcomes, and generate a self-contained, runnable game replica that can be automatically verified by an external program. Experiments show that current coding agents still face substantial challenges in end-to-end black-box replication: the best-performing model (Claude Opus 4.8) achieves an overall score of 71.6\%, while the remaining models score only 4.0\%--42.9\%. Further analysis reveals a consistent pattern across all models: visual-fidelity scores are substantially higher than implementation- and rule-consistency scores, indicating that agents replicate visual appearance more readily than game mechanics. The difficulty levels further amplify the performance gap: from L1 to L5, the overall score of weaker agents drops sharply, whereas that of the best-performing agent declines only slightly.

cs.CV↗

Information Density Imbalance in Visual Object Detection

In object detection, the number of instances is typically used to determine whether a dataset exhibits a long-tailed distribution, implicitly assuming that the model will perform poorly on categories with fewer instances. This assumption has led to extensive research on category bias in datasets with imbalanced instance numbers. However, even in datasets where instance numbers are relatively balanced, models still exhibit category bias, indicating that instance count alone cannot explain this phenomenon. In this work, we first introduce the concept and measurement of information density. We then observe a significant negative correlation between a category's information density and its accuracy, and we investigate how the training process impacts this relationship. Empirical studies suggest that information density imbalance may be a potential source of category bias. To preliminarily validate the potential of information density, we made simple improvements to three advanced object detection loss functions using this concept. Experiments on the Pascal VOC, COCO-LT, and LVIS datasets demonstrate that information density can significantly reduce model bias while effectively enhancing the overall performance of existing loss functions. This study provides a new perspective for understanding the generalized bias phenomenon in object detection models and offers new tools for designing fairer loss functions and training strategies.

cs.CV↗

ReflectFact: Self-Reflective Agents for Improving Comprehension and Reasoning in Multi-Hop Fact Verification

Multi-hop fact verification, which verifies claims by reasoning over multiple pieces of evidence, is critical for combating misinformation on social media yet remains highly challenging. Recent methods primarily rely on multi-agent collaboration to decompose fact verification into specialized subtasks. However, these methods face two critical limitations: (1) agents may perform individual subtasks without sufficient awareness of the global verification objective, causing their reasoning to deviate from the intended direction; and (2) conflicts between parametric knowledge and the provided evidence may undermine evidence-grounded reasoning and lead to incorrect verdicts. To address these challenges, we propose ReflectFact, a novel self-reflective agent framework for multi-hop fact verification. ReflectFact introduces three key tasks. Explicit Reasoning Path Planning builds an evidence-grounded reasoning path by resolving implicit entities, decomposing the claim into sub-questions, and integrating the verified facts into a verdict. Evidence-Drift Verification makes the agent re-answer by quoting the supporting evidence when a grounded answer merely echoes its parametric prior, thereby calibrating evidence deviation to ensure grounded comprehension. Reasoning Reflection Verification re-examines each reasoning step and regenerates it once an inconsistency is detected, correcting reasoning flaws such as location bias and replacement bias through a global task perspective. Subsequently, the agent aggregates validated reasoning chains to yield reliable verdicts. Extensive experiments on HOVER and EX-FEVER demonstrate that ReflectFact effectively remedies the comprehension and reasoning defects of existing methods, achieving state-of-the-art performance and respectively outperforming the strongest baseline by 3.32\% and 2.78\% on the two datasets.

cs.AI↗

DSBench: A Comprehensive Benchmark for Evaluating External and In-Cabin Risks

Vision-Language Models (VLMs) show great promise for autonomous driving, but their suitability for safety-critical scenarios is largely unexplored, raising safety concerns. This issue arises from the lack of comprehensive benchmarks that assess both external environmental risks and in-cabin driving behavior safety simultaneously. To bridge this critical gap, we introduce DSBench, the first comprehensive Driving Safety Benchmark designed to assess a VLM's awareness of various safety risks in a unified manner. DSBench encompasses two major categories: external environmental risks and in-cabin driving behavior safety, divided into 10 key categories and a total of 28 sub-categories. This comprehensive evaluation covers a wide range of scenarios, ensuring a thorough assessment of VLMs' performance in safety-critical contexts. Extensive evaluations across various mainstream open-source and closed-source VLMs reveal significant performance degradation under complex safety-critical situations, highlighting urgent safety concerns. To address this, we constructed a large dataset of 98K instances focused on in-cabin and external safety scenarios, showing that fine-tuning on this dataset significantly enhances the safety performance of existing VLMs and paves the way for advancing autonomous driving technology. The benchmark toolkit, code, and model checkpoints will be publicly accessible.

cs.RO↗

Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments

Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments. However, existing methods often fail to capture plausible object layout patterns in non-Manhattan settings, primarily because they struggle to model non-orthogonal spatial relationships, leading to high geometric violations and low physical fidelity. To address this challenge, we propose SPG-Layout, a novel text-driven framework designed to generate physically plausible indoor scenes within complex non-Manhattan environments. Specifically, we first utilize statistical priors of object distributions to guide the training process, enhancing environmental understanding and fidelity. Furthermore, mirroring human design workflows, we adopt a hierarchical layout strategy that prioritizes the placement of large objects, thereby substantially minimizing layout violations. By synergizing these components, SPG-Layout achieves a balanced optimization of semantic realism and physical plausibility. To evaluate performance in these complex settings, we constructed a new benchmark comprising 500 diverse non-Manhattan environments. Extensive experiments demonstrate that SPG-Layout consistently and significantly outperforms existing methods across both Manhattan and non-Manhattan environments. The code will be publicly released.

cs.AI↗

Robust 3D Alignment of Generative Reconstructions via Partial Monocular Observations

Aligning generative 3D reconstructions with partial monocular observations is a critical but under-explored challenge in computer vision. This task is inherently ill-posed due to severe asymmetries between noisy, sparse monocular inputs and dense generative priors, whose scale ambiguity and geometric hallucinations, combined with the lack of initial overlap, render traditional registration pipelines ineffective. To resolve these issues, we propose a training-free and interpretable geometric alignment framework that grounds generative 3D priors via a 3D similarity transformation (Sim(3)), which can recover accurate metric scale and pose. Specifically, we introduce an explicit scale factor to resolve metric ambiguity and employ a coarse-to-fine alignment strategy, leveraging geometry-aware descriptors for robust initialization and a decoupled closed-form solver for precision refinement. In addition, we introduce a Hallucination Filtering operation to effectively suppress outliers caused by hallucinated geometry. To evaluate alignment performance under these extreme conditions, we introduce GenPMOAlign--Where2Place, a rigorous benchmark specifically designed for Generative-to-Partial Monocular Observational Alignment. Experiments demonstrate that our method achieves stable and accurate registration, substantially outperforming both classical geometric pipelines and state-of-the-art learning-based baselines. Code and the benchmark will be publicly released.

cs.CV↗

FutureNav: Unified World-Action Modeling for Vision-and-Language Navigation

Vision-and-language navigation (VLN) in continuous environments requires an agent to ground instructions in egocentric observations while maintaining spatial understanding across long action sequences. Recent navigation foundation models have shown strong progress by scaling vision-language models, but they often learn navigation primarily as direct action generation, without explicitly modeling world states or predicting their future evolution. We introduce FutureNav, a VLM-based unified world-action modeling framework for vision-and-language navigation. Specifically, FutureNav jointly encodes text, visual, and spatial features and feeds them into the LLM, and optimizes four objectives for simultaneous world and action modeling: an action policy objective for navigation action prediction, inverse and forward dynamics objectives for modeling state transitions, and a future generation objective for predicting future spatial states. This unified architecture strengthens action prediction while explicitly modeling the world, without sacrificing inference speed. Extensive experiments show that, with only a 4B-scale backbone, FutureNav achieves state-of-the-art performance on multiple VLN benchmarks and substantially outperforms prior VLN methods, paving the way toward future world-action models for VLN. We will release the code and models to support future research.

cs.RO↗

Leveraging Local and Global Knowledge Integration with Time-Frequency Calibrated Distillation for Speech Enhancement

In this paper, we propose an intra-set and inter-set recursive fusion framework with time-frequency calibrated knowledge distillation (I$^2$SRF-TFCKD) for SE. Different from previous distillation strategies for SE, the proposed framework fully exploits the time-frequency differential information of speech while facilitating both local information focusing and global knowledge circulation. Firstly, we construct a collaborative distillation paradigm for intra-set and inter-set correlations. Within a correlated set, multi-layer teacher-student features are pairwise matched for calibrated distillation. Subsequently, we generate representative features from each correlated set through recursive fusion to form the fused feature set that enables inter-set knowledge interaction. Secondly, we propose a multi-layer interactive distillation based on dual-stream time-frequency cross-calibration, which calculates the teacher-student similarity calibration weights in the time and frequency domains respectively and performs cross-weighting, thus enabling refined allocation of distillation contributions across different layers according to speech characteristics. The proposed distillation strategy is applied to the dual-path dilated convolutional recurrent network (DPDCRN) that ranked first in the SE track of the L3DAS23 challenge. To evaluate the effectiveness of I$^2$SRF-TFCKD, we conduct experiments on both single-channel and multi-channel SE datasets. Objective evaluations demonstrate that the proposed KD strategy consistently and effectively improves the performance of the low-complexity student model and outperforms other distillation schemes.

cs.SD↗

LAFP: Preserving Latent Action Structure in Latent Policy Learning via Flow Matching

Learning high-quality latent actions from large-scale unlabeled videos, coupled with limited real-world interaction data for training an action decoder, has emerged as a promising paradigm for scalable latent policy learning. However, existing approaches typically rely on behavior cloning, which tends to collapse inherently multimodal action distributions into unimodal ones, thereby degrading the pretrained latent action structure. While flow matching provides a potential alternative, directly applying it leads to a misalignment between latent actions and physical actions during action decoder training, due to the stochastic nature of the learned policy. To address these, we propose Latent Action Flow Policy (LAFP), which leverages flow matching for latent policy learning and introduces an inference-time interpolation mechanism to mitigate stochasticity-induced misalignment. Experimental results demonstrate that LAFP consistently outperforms prior methods on downstream imitation learning tasks, achieving up to 10-15% improvement in success rate while incurring less than 1x additional inference overhead.

cs.CV↗

OneVLA: A Unified Framework for Embodied Tasks

Navigation and manipulation are fundamental capabilities of embodied intelligence, enabling robots to interpret natural language commands and interact physically with their surroundings. However, current Vision-Language-Action (VLA) models remain constrained by task-specific architectures, specializing in either navigation or manipulation, which hinders the development of general-purpose robotic agents. To bridge this gap, we introduce OneVLA, a unified architecture that integrates these distinct tasks into a single, cohesive framework. Specifically, we design a unified action head capable of generating both navigation and manipulation actions without requiring task-specific variants. Furthermore, we propose a multi stage progressive training strategy-incorporating curated data construction and Chain-of-Thought (CoT) fine-tuning that facilitates strong positive transfer and mutual reinforcement between the two domains. Extensive experiments in both simulated and real-world environments demonstrate that OneVLA achieves state-of-the-art performance, significantly outperforming both specialized single-task and existing cross-task models. By unifying these core capabilities, OneVLA paves the way for truly general-purpose robotic systems. The model and source code will be publicly released.

cs.RO↗

Beyond Binary Success: A Diagnostic Meta-Evaluation Framework for Fine-Grained Manipulation

Fine-grained manipulation marks a regime where global scene context no longer suffices, and success hinges on the tight coupling of local attribute grounding, high-fidelity spatial perception, and constraint-respecting motor execution. However, current embodied AI benchmarks collapse these capacities into binary success rates, systematically inflating reported capabilities by up to 70% and masking the architectural bottlenecks that impede real-world deployment. We introduce MetaFine, a diagnostic meta-evaluation framework that disentangles manipulation competency along three axes: understanding, perception, and controlled behavior. Built on a compositional task graph, MetaFine absorbs heterogeneous external benchmarks and reconstructs them into diagnostic scenarios of varying complexity under a unified protocol. Evaluating state-of-the-art vision-language-action (VLA) models through this lens exposes severe dimension-specific failures invisible to conventional metrics. Through targeted causal intervention, we identify the visual encoder's ability to preserve local spatial structure as a key bottleneck for fine-grained precision: improving it directly unlocks previously inaccessible manipulation capabilities without modifying downstream policies. MetaFine further supports hybrid real-sim validation, using limited paired real-world rollouts to calibrate scalable simulation-based estimates for more stable physical benchmarking. By shifting evaluation from ranking to diagnosis, MetaFine turns benchmarking into an actionable compass for repairing the layered capacities underlying genuine physical dexterity. The MetaFine framework, benchmarks, and supporting resources will be publicly released at our project page: https://metafine.github.io/.

cs.RO↗

Data-Asymmetric Latent Imagination and Reranking for 3D Robotic Imitation Learning

Robotic imitation learning typically assumes access to optimal demonstrations, yet real-world data collection often yields suboptimal, exploratory, or even failed trajectories. Discarding such data wastes valuable information about environment dynamics and failure modes, which can instead be leveraged to improve decision-making. While 3D policies reduce reliance on high-quality demonstrations through strong spatial generalization, they still require large-scale data to achieve high task success. To address this, we propose DALI-R, a Data-Asymmetric Latent Imagination and Reranking framework for 3D robotic imitation learning from mixed-quality trajectories. It learns a Latent World Model over 3D point clouds for imagined rollouts and a Task Completion Scorer that reranks candidate action chunks, improving decision-making without additional high-quality demonstrations. We instantiate DALI-R with both diffusion and efficient flow-matching policies and evaluate it on Adroit and MetaWorld benchmarks. Across the two evaluated 3D base policies, DALI-R achieves an average $6.8$\% improvement in success rate while incurring less than $0.7\times$ additional inference overhead.

cs.RO↗

MapNav: A Novel Memory Representation via Annotated Semantic Maps for Vision-and-Language Navigation

Vision-and-language navigation (VLN) is a key task in Embodied AI, requiring agents to navigate diverse and unseen environments while following natural language instructions. Traditional approaches rely heavily on historical observations as spatio-temporal contexts for decision making, leading to significant storage and computational overhead. In this paper, we introduce MapNav, a novel end-to-end VLN model that leverages Annotated Semantic Map (ASM) to replace historical frames. Specifically, our approach constructs a top-down semantic map at the start of each episode and update it at each timestep, allowing for precise object mapping and structured navigation information. Then, we enhance this map with explicit textual labels for key regions, transforming abstract semantics into clear navigation cues and generate our ASM. MapNav agent using the constructed ASM as input, and use the powerful end-to-end capabilities of VLM to empower VLN. Extensive experiments demonstrate that MapNav achieves state-of-the-art (SOTA) performance in both simulated and real-world environments, validating the effectiveness of our method. Moreover, we will release our ASM generation source code and dataset to ensure reproducibility, contributing valuable resources to the field. We believe that our proposed MapNav can be used as a new memory representation method in VLN, paving the way for future research in this field.

cs.RO↗

Xiaomi OneVL: One-Step Latent Reasoning and Planning with Vision-Language Explanation

Chain-of-Thought (CoT) reasoning has become a powerful driver of trajectory prediction in VLA-based autonomous driving, yet its autoregressive nature imposes a latency cost that is prohibitive for real-time deployment. Latent CoT methods attempt to close this gap by compressing reasoning into continuous hidden states, but consistently fall short of their explicit counterparts. We suggest that this is due to purely linguistic latent representations compressing a symbolic abstraction of the world, rather than the causal dynamics that actually govern driving. Thus, we present OneVL (One-step latent reasoning and planning with Vision-Language explanations), a unified VLA and World Model framework that routes reasoning through compact latent tokens supervised by dual auxiliary decoders. Alongside a language decoder that reconstructs text CoT, we introduce a visual world model decoder that predicts future-frame tokens, forcing the latent space to internalize the causal dynamics of road geometry, agent motion, and environmental change. A three-stage training pipeline progressively aligns these latents with trajectory, language, and visual objectives, ensuring stable joint optimization. In inference, the auxiliary decoders are discarded, and all latent tokens are prefilled in a single parallel pass, matching the speed of answer-only prediction. Across four benchmarks, OneVL becomes the first latent CoT method to surpass explicit CoT, delivering superior accuracy at answer-only latency. These results show that with world model supervision, latent CoT produces more generalizable representations than verbose token-by-token reasoning. Code has been open-sourced to the community. Project Page: https://xiaomi-embodied-intelligence.github.io/OneVL

cs.CV↗

Large Vision-Language Models Get Lost in Attention

Despite the rapid evolution of training paradigms, the decoder backbone of large vision--language models (LVLMs) remains fundamentally rooted in the residual-connection Transformer architecture. Therefore, deciphering the distinct roles of internal modules is critical for understanding model mechanics and guiding architectural optimization. While prior statistical approaches have provided valuable attribution-based insights, they often lack a unified theoretical basis. To bridge this gap, we propose a unified framework grounded in information theory and geometry to quantify the geometric and entropic nature of residual updates. Applying this unified framework reveals a fundamental functional decoupling: Attention acts as a subspace-preserving operator focused on reconfiguration, whereas FFNs serve as subspace-expanding operators driving semantic innovation. Strikingly, further experiments demonstrate that replacing learned attention weights with predefined values (e.g., Gaussian noise) yields comparable or even superior performance across a majority of datasets relative to vanilla models. These results expose severe misallocation and redundancy in current mechanisms, suggesting that state-of-the-art LVLMs effectively ``get lost in attention'' rather than efficiently leveraging visual context.

cs.AI↗