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Xiaosong Jia

Publications and source records attributed to Xiaosong Jia.

At least 19 recordsLinked to original sources

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.

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LaGen: Towards Autoregressive LiDAR Scene Generation

Generative world models for autonomous driving (AD) are of great value in applications such as data augmentation, closed-loop simulation, and safety-critical scenario evaluation. Unlike the widely studied image modality, in this work we explore generative world models for LiDAR data. Existing generation methods for LiDAR predominantly focus on single frame generation or lack the capacity for interactive simulation, while existing prediction approaches require multiple frames of historical input and can only deterministically predict multiple frames at once. Both paradigms fail to support long-horizon interactive generation. To this end, we introduce \textbf{LaGen}, which, to the best of our knowledge is the first autoregressive framework capable of generating long-horizon LiDAR scenes in a frame-by-frame, interactive manner. LaGen is able to take a single-frame input as a starting point and effectively utilize bounding box information as conditions to generate high-fidelity 4D scene. In addition, we introduce a scene decoupling estimation module to enhance the model's interactive generation capability for object-level content, as well as a noise modulation module to mitigate error accumulation during long-horizon generation. We extensively evaluate LaGen's performance in controlled data generation and long-horizon scene generation on the nuScenes dataset. The experimental results demonstrate that LaGen achieves state-of-the-art performance, especially on later frames. The code is publicly available at: https://github.com/szzhou88/LaGen.

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HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm configurations. Alongside the dataset, we establish a unified benchmark protocol with two tracks: Hand-only and Hand-Arm, supporting URDF-conditioned evaluation. We conduct extensive evaluations of 11 representative image-editing baselines using a multi-dimensional metric suite, including generic similarity metrics, VLM-based judgment, and embodiment-aware metrics. HandEdit serves as a critical resource at the intersection of image editing and robotics: it advances embodiment-aware editing models while enabling scalable dexterous robotic learning from abundant human video data, paving the way for more generalizable Embodied AI.

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EgoRecovery: Acquiring Failure Recovery Ability Through Human Recovery Demonstration

Robust embodied robots should be able to recover from failures and retry tasks in order to operate reliably in unstructured and noisy real-world environments. Achieving this capability requires training policies on data that captures recovery behaviors. However, collecting such data through robot teleoperation is difficult to scale, as it is time-consuming to induce diverse failure states, perform corrective actions, and reset the environment. This challenge is further exacerbated by the high diversity of failure modes, which demands substantially more recovery data than success demonstrations. In this work, we show that egocentric human data capturing failure recovery processes provides a scalable alternative. By efficiently arranging task-level failure configurations and recording short recovery segments, human operators can generate more than 10x as much valid recovery data per hour compared to robot teleoperation under our protocol. To address the embodiment gap between human and robot, we propose EgoRecovery, a co-training framework for learning recovery behavior, where human recovery demonstrations are aligned to a compact corrective-intent space shared with robot data, which captures the timing and magnitude of correction. Only a small number of robot recovery demonstrations are required to connect this intent to executable robot actions. At deployment, a learned recovery gate predicts when correction is needed from robot observations and activates the corrective intent only in recovery states. Experiments on real-world recovery tasks show that EgoRecovery improves success from failure starts over robot-only recovery, direct co-training with human recovery data, and direct intent-transfer baselines.

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Enhancing Video Physical Consistency via Role-aware Joint Training and Modality-decoupled Denoising

While modern video diffusion models excel in visual fidelity, maintaining long-range physical consistency remains a formidable challenge. Conventional pixel-reconstruction objectives mainly focus on appearance details and often fail to capture the underlying dynamics of a scene. To mitigate this, recent efforts have integrated auxiliary modalities (e.g., optical flow) to introduce physics priors via joint training with video appearance. However, these methods have three main limitations: (1) they do not distinguish the different motion patterns of different entity types; (2) joint modeling of visual and auxiliary modalities can cause capacity conflicts and weaken the pretrained visual prior; and (3) auxiliary modalities may accumulate errors during inference. To address these issues, we propose \textbf{VPT}, a fine-tuning framework for improving physical consistency in video diffusion models. VPT introduces a role-aware signal that groups entities into agents, controlled objects, passive objects, and background, so that different physical roles can be modeled more clearly. We further propose a modality-decoupled denoising strategy, where the visual and auxiliary channels are assigned independent noise levels. Together with a loss-weight decay strategy, this design makes auxiliary modalities serve as soft constraints rather than strong dependencies, mitigating recursive prediction errors during inference. We also introduce cross-step auto-guidance to further strengthen physical dynamics. Experiments show that VPT improves physical consistency while preserving visual quality, achieving relative gains of 39.4\% in SA and 17.9\% in PC on VideoPhy benchmark over Wan2.1-T2V-1.3B, and consistent improvements on VideoPhy-2 benchmark. The project page is available at https://tom-zgt.github.io/VPT.

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Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation

Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world visual fidelity (e.g., nuScenes). We present \textbf{\emph{Point as Skeleton}}, a generative sensor simulation framework for state-updated autoregressive driving video generation, in which an autoregressive generator synthesizes visual observations from step-wise updated ego states, actor states, scene maps, and point-cloud skeleton conditions. To support closed-loop rollout, we introduce Reset-and-Roll, which adapts rolling diffusion inference to simulation by preventing future-conditioned latent states from being committed across simulation steps. To stabilize error accumulation during step-wise autoregressive rollout, we introduce point-cloud skeletons that decouple foreground and background assets and project them into camera-view painted-point and template-depth conditions, providing appearance and geometric cues. We further implement a nuPlan-based renderer-level closed-loop generative interface for evaluating generation under ego deviations from the original log. Experiments on nuScenes and nuPlan show that \textit{Point as Skeleton} improves autoregressive generation quality during closed-loop rollout, demonstrating its potential for visually faithful closed-loop driving simulation. The code is available at https://github.com/krauwu/point-as-skeleton.

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ReactSim-Bench: Benchmarking Reactive Behavior World Model Simulation in Autonomous Driving

Reactive capability is a key property of data-driven behavior world model simulators for autonomous driving simulation systems. With this capability, simulated world agents can respond feasibly to autonomous vehicle (AV) behaviors that differ from the log. However, existing behavior simulation benchmarks do not directly measure reactive capability. They often let the simulator jointly control the AV and surrounding agents and evaluate realism through log similarity or open-loop prediction metrics. In this work, we introduce ReactSim-Bench for evaluating the reactive capability of behavior world model simulation in autonomous driving. We decouple the control of agents and the AV, using AV behaviors that differ from the log and require agents to respond as independent AV inputs. To obtain these AV behaviors, we construct a pipeline that uses an AV planner model to generate candidate behaviors and filters the data using rules and manual verification. Collision metrics, map-based metrics, and kinematic feasibility metrics are used to evaluate the safety and rule compliance of reactive responses. We construct 2,636 test scenarios with three categories and conduct a systematic evaluation of state-of-the-art models across multiple architectures, including Transformer-based, diffusion-based, and next-token-prediction-based models. We further analyze how replan frequency affects performance and provide insights for future studies.

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UniDexTok: A Unified Dexterous Hand Tokenizer from Real Data

Dexterous hands are essential for fine-grained manipulation, but their hardware designs vary substantially across embodiments. Differences in kinematics, joint definitions, and degrees of freedom make it difficult to define a shared state representation compared with parallel grippers. As a result, dexterous-hand data remains fragmented and difficult to use for joint training. In this work, we propose the Unified Dexterous Hand Model (UDHM), which maps human and robot hand states into a shared 22-DoF semantic interface. Based on UDHM, we introduce UniDexTok, a retargeting-free state tokenizer that learns embodiment-conditioned discrete tokens from standardized real joint states. UniDexTok provides a unified representation for heterogeneous dexterous hands without relying on retargeting or simulation data. Compared with the recent baseline UniHM, UniDexTok reduces MPJAE from 15.63 degrees to 0.16 degrees and MPJPE from 18.51 mm to 0.18 mm, corresponding to error reductions of 98.98% and 99.03%, respectively. These results improve reconstruction from centimeter-scale to sub-millimeter accuracy. Experiments further show that data from other embodiments improves target-embodiment reconstruction accuracy, demonstrating the benefit of cross-embodiment tokenization. UniDexTok also shows strong zero-shot and few-shot reconstruction ability when new dexterous hands are introduced.

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EvoMemNav: Efficient Self-Evolving Fine-Grained Memory for Zero-Shot Embodied Navigation

Building memory is essential for long-horizon planning in zero-shot embodied navigation. Detector-centric scene graphs often compress observations into sparse nodes, discarding fine-grained visual evidence and accumulating noise, while 3D reconstruction-based methods remain computationally prohibitive. We present EvoMemNav, an efficient, self-evolving, fine-grained memory framework for zero-shot embodied navigation. EvoMemNav constructs a Visual-Semantic Memory Graph (VSMGraph) that keeps raw views as first-class memory and organizes them with lightweight semantic cues and topological relations into a room-view-object hierarchy, preserving fine-grained details for disambiguation and Stop verification. To scale to growing memory, we introduce a budgeted coarse-to-fine policy: a coarse stage compresses the search space into promising regions, and a fine stage invokes a VLM only for targeted verification and decision. Beyond static memories, EvoMemNav performs reflection-driven write-back after each subtask, updating graph-attached priors that encode accumulated environmental knowledge to refine future decisions without retraining. Experiments on GOAT-Bench and HM3D across object, text-description, and image-goal modalities show consistent gains in SR/SPL, with better multi-instance disambiguation, fewer premature stops, and stronger zero-shot generalization.

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GuidedVLA: Specifying Task-Relevant Factors via Plug-and-Play Action Attention Specialization

Vision-Language-Action (VLA) models aim for general robot learning by aligning action as a modality within powerful Vision-Language Models (VLMs). Existing VLAs rely on end-to-end supervision to implicitly enable the action decoding process to learn task-relevant features. However, without explicit guidance, these models often overfit to spurious correlations, such as visual shortcuts or environmental noise, limiting their generalization. In this paper, we introduce GuidedVLA, a framework designed to manually guide the action generation to focus on task-relevant factors. Our core insight is to treat the action decoder not as a monolithic learner, but as an assembly of functional components. Individual attention heads are supervised by manually defined auxiliary signals to capture distinct factors. As an initial study, we instantiate this paradigm with three specialized heads: object grounding, spatial geometry, and temporal skill logic. Across simulation and real-robot experiments, GuidedVLA improves success rates in both in-domain and out-of-domain settings compared to strong VLA baselines. Finally, we show that the quality of these specialized factors correlates positively with task performance and that our mechanism yields decoupled, high-quality features. Our results suggest that explicitly guiding action-decoder learning is a promising direction for building more robust and general VLA models.

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DriveMoE: Mixture-of-Experts for Vision-Language-Action Model in End-to-End Autonomous Driving

End-to-end autonomous driving (E2E-AD) demands effective processing of multi-view sensory data and robust handling of diverse and complex driving scenarios, particularly rare maneuvers such as aggressive turns. Recent success of Mixture-of-Experts (MoE) architecture in Large Language Models (LLMs) demonstrates that specialization of parameters enables strong scalability. In this work, we propose DriveMoE, a novel MoE-based E2E-AD framework, with a Scene-Specialized Vision MoE and a Skill-Specialized Action MoE. DriveMoE is built upon our $π_0$ Vision-Language-Action (VLA) baseline (originally from the embodied AI field), called Drive-$π_0$. Specifically, we add Vision MoE to Drive-$π_0$ by training a router to select relevant cameras according to the driving context dynamically. This design mirrors human driving cognition, where drivers selectively attend to crucial visual cues rather than exhaustively processing all visual information. In addition, we add Action MoE by training another router to activate specialized expert modules for different driving behaviors. Through explicit behavioral specialization, DriveMoE is able to handle diverse scenarios without suffering from modes averaging like existing models. In Bench2Drive closed-loop evaluation experiments, DriveMoE achieves state-of-the-art (SOTA) performance, demonstrating the effectiveness of combining vision and action MoE in autonomous driving tasks. We will release our code and models of DriveMoE and Drive-$π_0$.

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Bench2Drive-Robust: Benchmarking Closed-Loop Autonomous Driving under Deployment Perturbations

Robustness is a critical requirement for deploying autonomous driving systems in the real world. Existing robustness benchmarks for autonomous driving have made important progress in studying the effects of image-level corruptions, such as adverse weather or camera degradation, on perception modules and open-loop planning outputs. However, deployment can also involve system-level imperfections, such as inference latency and ego-state estimation errors, which remain less studied in closed-loop E2E-AD evaluation. These imperfections can accumulate through the feedback loop and destabilize control. In this work, we present Bench2Drive-Robust, to our knowledge the first device-centric robustness benchmark for closed-loop end-to-end autonomous driving under realistic deployment perturbations. We systematically evaluate deployment-oriented perturbations arising from three major sources: camera-stream failures (frame drop, partial observation), ego-state estimation errors (GPS noise, and speed or odometry errors), and compute-induced control delay (model inference delay). We evaluate representative end-to-end driving methods and analyze their robustness under different perturbation severities. Our results show that these deployment-related perturbations can substantially degrade closed-loop driving performance, revealing robustness challenges that are not fully captured by conventional image-level corruption evaluations. By establishing a closed-loop evaluation protocol and demonstrating the substantial impact of these deployment-oriented perturbations, Bench2Drive-Robust defines practical robustness problems for end-to-end autonomous driving and encourages further research on deployment-aware robust driving systems.

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Resolving Representation Ambiguity in Feedforward Novel View Synthesis Transformer via Semantic-Spatial Decoupling

Transformer-based models have advanced feedforward novel view synthesis (NVS). Current architectures such as GS-LRM and LVSM mix semantic information (e.g., RGB) and spatial information (e.g., Plücker rays) into a shared feature space. Since Plücker rays naturally carry lattice-like spatial structure, these designs can make the spatial bias interfere with appearance representation and degrade rendering fidelity. To this end, we propose to decouple the representation of feedforward NVS transformers into separate semantic and spatial tokens. The decoupled design keeps semantic and spatial information explicit in their branches while preserving cross-branch interaction through shared attention routing. Built on this design, we introduce optional categorized supervision and bidirectional modulation: the former provides branch-specific training signals, while the latter improves interaction between the two branches. Notably, the base decoupled design introduces virtually zero additional inference latency due to its architectural design. The proposed designs achieve consistent improvements, demonstrating effectiveness across decoder-only and encoder-decoder feedforward NVS models.

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SWIFT: Prompt-Adaptive Memory for Efficient Interactive Long Video Generation

Streaming long-video generation faces a central challenge in continuous semantic switching, requiring adaptive memory to preserve coherent visual evolution. Current approaches rely on cache rebuilding at prompt boundaries or fixed memory budgets, but they introduce redundant computation and limit flexible semantic adaptation. This limitation arises from a mismatch between cached video history and prompt updates, as memory preserves visual continuity while prompt switches demand rapid semantic adaptation. Motivated by this observation, we present SWIFT, Semantic Windowing and Injection for Flexible Transitions, a training-free framework for multi-prompt long-video generation that enables efficient semantic switching while preserving temporal coherence in causal video diffusion models. SWIFT introduces a lightweight Semantic Injection Cache that augments cached video memory rather than reconstructing it from scratch at every prompt boundary. To avoid uniformly perturbing all attention channels, we further perform head-wise semantic injection, so that each attention head receives a prompt update proportional to its alignment with the current video state. In addition, we introduce an Adaptive Dynamic Window that allocates temporal memory according to prompt phase, using larger local context near switching boundaries and smaller windows during stable segments to reduce average inference cost. To preserve long-range semantic consistency under compressed local attention, we further maintain segment-level semantic anchors that summarize prompt-conditioned video history and reintroduce it as compact memory tokens. Compared with current state-of-the-art methods, SWIFT preserves generation quality while achieving 22.6 FPS on a single H100 GPU, establishing a substantially more efficient solution for multi-prompt long-video generation. Our code is available at https://github.com/ShanwenTan/SWIFT.

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Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrieval

Visual Geometry Grounded Transformer (VGGT) advances 3D reconstruction via scalable Transformer architecture, but the quadratic complexity of global attention prevents long context application. StreamVGGT enables streaming with causal attention, yet its KV cache grows linearly with frames, causing memory overflow and quality degradation. We present RetrieveVGGT, a training-free framework, which formulates context construction for VGGT as a retrieval problem. By retrieving a fixed number of relevant frames at each step, VGGT maintains a controllable memory budget, which is close to its training context length. Interestingly, we find that the similarity between current frame queries and cached history frame keys at the first global attention layer of VGGT is already a strong indicator of relevance, eliminating the need for additional learned scoring. To enhance information diversity similar to a recommender system, we propose Segment Sampling so that the retrieval spans distinct relevant segments rather than a single high-similarity region. We design a pose-aware spatial memory mechanism that organizes history frames according to their already estimated camera poses, enabling location-aware retrieval. Extensive experiments demonstrate that RetrieveVGGT achieves state-of-the-art performance, outperforming StreamVGGT, TTT3R, and InfiniteVGGT while maintaining constant memory usage regardless of sequence length. Code is available at https://github.com/zzctmd/RetrieveVGGT.

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ReSim: Reliable World Simulation for Autonomous Driving

How can we reliably simulate future driving scenarios under a wide range of ego driving behaviors? Recent driving world models, developed exclusively on real-world driving data composed mainly of safe expert trajectories, struggle to follow hazardous or non-expert behaviors, which are rare in such data. This limitation restricts their applicability to tasks such as policy evaluation. In this work, we address this challenge by enriching real-world human demonstrations with diverse non-expert data collected from a driving simulator (e.g., CARLA), and building a controllable world model trained on this heterogeneous corpus. Starting with a video generator featuring a diffusion transformer architecture, we devise several strategies to effectively integrate conditioning signals and improve prediction controllability and fidelity. The resulting model, ReSim, enables Reliable Simulation of diverse open-world driving scenarios under various actions, including hazardous non-expert ones. To close the gap between high-fidelity simulation and applications that require reward signals to judge different actions, we introduce a Video2Reward module that estimates a reward from ReSim's simulated future. Our ReSim paradigm achieves up to 44% higher visual fidelity, improves controllability for both expert and non-expert actions by over 50%, and boosts planning and policy selection performance on NAVSIM by 2% and 25%, respectively.

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Bench2Drive-VL: Benchmarks for Closed-Loop Autonomous Driving with Vision-Language Models

With the rise of vision-language models (VLM), their application for autonomous driving (VLM4AD) has gained significant attention. Meanwhile, in autonomous driving, closed-loop evaluation has become widely recognized as a more reliable validation method than open-loop evaluation, as it can evaluate the performance of the model under cumulative errors and out-of-distribution inputs. However, existing VLM4AD benchmarks evaluate the model`s scene understanding ability under open-loop, i.e., via static question-answer (QA) dataset. This kind of evaluation fails to assess the VLMs performance under out-of-distribution states rarely appeared in the human collected datasets.To this end, we present Bench2Drive-VL, an extension of Bench2Drive that brings closed-loop evaluation to VLM-based driving, which introduces: (1) DriveCommenter, a closed-loop generator that automatically generates diverse, behavior-grounded question-answer pairs for all driving situations in CARLA,including severe off-route and off-road deviations previously unassessable in simulation. (2) A unified protocol and interface that allows modern VLMs to be directly plugged into the Bench2Drive closed-loop environment to compare with traditional agents. (3) A flexible reasoning and control framework, supporting multi-format visual inputs and configurable graph-based chain-of-thought execution. (4) A complete development ecosystem. Together, these components form a comprehensive closed-loop benchmark for VLM4AD. All codes and annotated datasets are open sourced.

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DriveVGGT: Calibration-Constrained Visual Geometry Transformers for Multi-Camera Autonomous Driving

Feed-forward reconstruction has been progressed rapidly, with the Visual Geometry Grounded Transformer (VGGT) being a notable baseline. However, directly applying VGGT to autonomous driving (AD) fails to capture three domain-specific priors: (i) Sparse Spatial Overlap: the overlap among mutli-view cameras is minimal due to $360^{\circ}$ coverage requirements under budget control, which renders global attention among all images inefficient; (ii) Calibrated Geometric Constraints: the absolute distance among cameras is generally accessible for AD data with calibration process before driving. Standard VGGT is unable to directly utilize such information for absolute scale scene reconstruction; (iii) Rigid Extrinsic Constancy: relative poses of multi-view cameras are approximately static, i.e., the ego-motion is the same for all cameras. To bridge these gaps, we propose DriveVGGT, a scale-aware reconstruction framework that explicitly integrates these priors through three targeted components. First, for the Sparse Spatial Overlap in (i), we introduce a Temporal Video Attention (TVA) module to process multi-camera videos independently. Second, for Calibrated Geometric Constraints in (ii), a Multi-camera Consistency Attention (MCA) module is designed to directly utilize the calibration information among cameras with a scale head for absolute scale scene reconstruction. Finally, to utilize Rigid Extrinsic Constancy in (iii), we reformulate the decoding process of VGGT into factorized sequential pose head and ego motion head. On AD datasets, experiments demonstrate that DriveVGGT reduces inference time by 49.3\% while improving depth and pose estimation compared to vanilla VGGT in long-sequence scenarios. It consistently outperforms recent SOTA variants. Meanwhile, extensive ablation studies verify the effectiveness of each devised module.

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