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Xiaosong Jia

Publications and source records attributed to Xiaosong Jia.

At least 37 records · Page 2Linked to original sources

SWIFT: Prompt-Adaptive Memory for Efficient Interactive Long Video Generation

Streaming long-video generation faces a central challenge in continuous semantic switching, requiring adaptive memory to preserve coherent visual evolution. Current approaches rely on cache rebuilding at prompt boundaries or fixed memory budgets, but they introduce redundant computation and limit flexible semantic adaptation. This limitation arises from a mismatch between cached video history and prompt updates, as memory preserves visual continuity while prompt switches demand rapid semantic adaptation. Motivated by this observation, we present SWIFT, Semantic Windowing and Injection for Flexible Transitions, a training-free framework for multi-prompt long-video generation that enables efficient semantic switching while preserving temporal coherence in causal video diffusion models. SWIFT introduces a lightweight Semantic Injection Cache that augments cached video memory rather than reconstructing it from scratch at every prompt boundary. To avoid uniformly perturbing all attention channels, we further perform head-wise semantic injection, so that each attention head receives a prompt update proportional to its alignment with the current video state. In addition, we introduce an Adaptive Dynamic Window that allocates temporal memory according to prompt phase, using larger local context near switching boundaries and smaller windows during stable segments to reduce average inference cost. To preserve long-range semantic consistency under compressed local attention, we further maintain segment-level semantic anchors that summarize prompt-conditioned video history and reintroduce it as compact memory tokens. Compared with current state-of-the-art methods, SWIFT preserves generation quality while achieving 22.6 FPS on a single H100 GPU, establishing a substantially more efficient solution for multi-prompt long-video generation. Our code is available at https://github.com/ShanwenTan/SWIFT.

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Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrieval

Visual Geometry Grounded Transformer (VGGT) advances 3D reconstruction via scalable Transformer architecture, but the quadratic complexity of global attention prevents long context application. StreamVGGT enables streaming with causal attention, yet its KV cache grows linearly with frames, causing memory overflow and quality degradation. We present RetrieveVGGT, a training-free framework, which formulates context construction for VGGT as a retrieval problem. By retrieving a fixed number of relevant frames at each step, VGGT maintains a controllable memory budget, which is close to its training context length. Interestingly, we find that the similarity between current frame queries and cached history frame keys at the first global attention layer of VGGT is already a strong indicator of relevance, eliminating the need for additional learned scoring. To enhance information diversity similar to a recommender system, we propose Segment Sampling so that the retrieval spans distinct relevant segments rather than a single high-similarity region. We design a pose-aware spatial memory mechanism that organizes history frames according to their already estimated camera poses, enabling location-aware retrieval. Extensive experiments demonstrate that RetrieveVGGT achieves state-of-the-art performance, outperforming StreamVGGT, TTT3R, and InfiniteVGGT while maintaining constant memory usage regardless of sequence length. Code is available at https://github.com/zzctmd/RetrieveVGGT.

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ReSim: Reliable World Simulation for Autonomous Driving

How can we reliably simulate future driving scenarios under a wide range of ego driving behaviors? Recent driving world models, developed exclusively on real-world driving data composed mainly of safe expert trajectories, struggle to follow hazardous or non-expert behaviors, which are rare in such data. This limitation restricts their applicability to tasks such as policy evaluation. In this work, we address this challenge by enriching real-world human demonstrations with diverse non-expert data collected from a driving simulator (e.g., CARLA), and building a controllable world model trained on this heterogeneous corpus. Starting with a video generator featuring a diffusion transformer architecture, we devise several strategies to effectively integrate conditioning signals and improve prediction controllability and fidelity. The resulting model, ReSim, enables Reliable Simulation of diverse open-world driving scenarios under various actions, including hazardous non-expert ones. To close the gap between high-fidelity simulation and applications that require reward signals to judge different actions, we introduce a Video2Reward module that estimates a reward from ReSim's simulated future. Our ReSim paradigm achieves up to 44% higher visual fidelity, improves controllability for both expert and non-expert actions by over 50%, and boosts planning and policy selection performance on NAVSIM by 2% and 25%, respectively.

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Bench2Drive-VL: Benchmarks for Closed-Loop Autonomous Driving with Vision-Language Models

With the rise of vision-language models (VLM), their application for autonomous driving (VLM4AD) has gained significant attention. Meanwhile, in autonomous driving, closed-loop evaluation has become widely recognized as a more reliable validation method than open-loop evaluation, as it can evaluate the performance of the model under cumulative errors and out-of-distribution inputs. However, existing VLM4AD benchmarks evaluate the model`s scene understanding ability under open-loop, i.e., via static question-answer (QA) dataset. This kind of evaluation fails to assess the VLMs performance under out-of-distribution states rarely appeared in the human collected datasets.To this end, we present Bench2Drive-VL, an extension of Bench2Drive that brings closed-loop evaluation to VLM-based driving, which introduces: (1) DriveCommenter, a closed-loop generator that automatically generates diverse, behavior-grounded question-answer pairs for all driving situations in CARLA,including severe off-route and off-road deviations previously unassessable in simulation. (2) A unified protocol and interface that allows modern VLMs to be directly plugged into the Bench2Drive closed-loop environment to compare with traditional agents. (3) A flexible reasoning and control framework, supporting multi-format visual inputs and configurable graph-based chain-of-thought execution. (4) A complete development ecosystem. Together, these components form a comprehensive closed-loop benchmark for VLM4AD. All codes and annotated datasets are open sourced.

cs.RO↗

DriveVGGT: Calibration-Constrained Visual Geometry Transformers for Multi-Camera Autonomous Driving

Feed-forward reconstruction has been progressed rapidly, with the Visual Geometry Grounded Transformer (VGGT) being a notable baseline. However, directly applying VGGT to autonomous driving (AD) fails to capture three domain-specific priors: (i) Sparse Spatial Overlap: the overlap among mutli-view cameras is minimal due to $360^{\circ}$ coverage requirements under budget control, which renders global attention among all images inefficient; (ii) Calibrated Geometric Constraints: the absolute distance among cameras is generally accessible for AD data with calibration process before driving. Standard VGGT is unable to directly utilize such information for absolute scale scene reconstruction; (iii) Rigid Extrinsic Constancy: relative poses of multi-view cameras are approximately static, i.e., the ego-motion is the same for all cameras. To bridge these gaps, we propose DriveVGGT, a scale-aware reconstruction framework that explicitly integrates these priors through three targeted components. First, for the Sparse Spatial Overlap in (i), we introduce a Temporal Video Attention (TVA) module to process multi-camera videos independently. Second, for Calibrated Geometric Constraints in (ii), a Multi-camera Consistency Attention (MCA) module is designed to directly utilize the calibration information among cameras with a scale head for absolute scale scene reconstruction. Finally, to utilize Rigid Extrinsic Constancy in (iii), we reformulate the decoding process of VGGT into factorized sequential pose head and ego motion head. On AD datasets, experiments demonstrate that DriveVGGT reduces inference time by 49.3\% while improving depth and pose estimation compared to vanilla VGGT in long-sequence scenarios. It consistently outperforms recent SOTA variants. Meanwhile, extensive ablation studies verify the effectiveness of each devised module.

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Can Users Specify Driving Speed? Bench2Drive-Speed: Benchmark and Baselines for Desired-Speed Conditioned Autonomous Driving

End-to-end autonomous driving (E2E-AD) has achieved remarkable progress. However, one practical and useful function has been long overlooked: users may wish to customize the desired speed of the policy or specify whether to allow the autonomous vehicle to overtake. To bridge this gap, we present Bench2Drive-Speed, a benchmark with metrics, dataset, and baselines for desired-speed conditioned autonomous driving. We introduce explicit inputs of users' desired target-speed and overtake/follow instructions to driving policy models. We design quantitative metrics, including Speed-Adherence Score and Overtake Score, to measure how faithfully policies follow user specifications, while remaining compatible with standard autonomous driving metrics. To enable training of speed-conditioned policies, one approach is to collect expert demonstrations that strictly follow speed requirements, an expensive and unscalable process in the real world. An alternative is to adapt existing regular driving data by treating the speed observed in future frames as the target speed for training. To investigate this, we construct CustomizedSpeedDataset, composed of 2,100 clips annotated with experts demonstrations, enabling systematic investigation of supervision strategies. Our experiments show that, under proper re-annotation, models trained on regular driving data perform comparably to on expert demonstrations, suggesting that speed supervision can be introduced without additional complex real-world data collection. Furthermore, we find that while target-speed following can be achieved without degrading regular driving performance, executing overtaking commands remains challenging due to the inherent difficulty of interactive behaviors. All code, datasets and baselines are available at https://github.com/Thinklab-SJTU/Bench2Drive-Speed

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ACE-Brain-0: Spatial Intelligence as a Shared Scaffold for Universal Embodiments

Universal embodied intelligence demands robust generalization across heterogeneous embodiments, such as autonomous driving, robotics, and unmanned aerial vehicles (UAVs). However, existing embodied brain in training a unified model over diverse embodiments frequently triggers long-tail data, gradient interference, and catastrophic forgetting, making it notoriously difficult to balance universal generalization with domain-specific proficiency. In this report, we introduce ACE-Brain-0, a generalist foundation brain that unifies spatial reasoning, autonomous driving, and embodied manipulation within a single multimodal large language model~(MLLM). Our key insight is that spatial intelligence serves as a universal scaffold across diverse physical embodiments: although vehicles, robots, and UAVs differ drastically in morphology, they share a common need for modeling 3D mental space, making spatial cognition a natural, domain-agnostic foundation for cross-embodiment transfer. Building on this insight, we propose the Scaffold-Specialize-Reconcile~(SSR) paradigm, which first establishes a shared spatial foundation, then cultivates domain-specialized experts, and finally harmonizes them through data-free model merging. Furthermore, we adopt Group Relative Policy Optimization~(GRPO) to strengthen the model's comprehensive capability. Extensive experiments demonstrate that ACE-Brain-0 achieves competitive and even state-of-the-art performance across 24 spatial and embodiment-related benchmarks.

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PointAlign: Feature-Level Alignment Regularization for 3D Vision-Language Models

The development of 3D Vision-Language Models (VLMs), crucial for applications in robotics, autonomous driving, and augmented reality, is severely constrained by the scarcity of paired 3D-text data. Existing methods rely solely on next-token prediction loss, using only language tokens for supervision. This results in inefficient utilization of limited 3D data and leads to a significant degradation and loss of valuable geometric information in intermediate representations. To address these limitations, we propose {\mname}, a novel feature-level alignment regularization method. {\mname} explicitly supervises intermediate point cloud tokens to preserve fine-grained 3D geometric-semantic information throughout the language modeling process. Specifically, we constrain the intermediate point cloud tokens within the LLM to align with visual input tokens via a consistency loss. By training only a lightweight alignment projector and LoRA adapters, {\mname} achieves explicit feature-level supervision with minimal computational overhead, effectively preventing geometric degradation. Extensive experiments on ModelNet40 and Objaverse datasets demonstrate that our method achieves \textbf{2.08} pp improvement on average for classification tasks, with a substantial \textbf{7.50} pp gain on the challenging open-vocabulary Objaverse classification task and \textbf{4.88} pp improvement on 3D object captioning evaluated by Qwen2-72B-Instruct, validating the effectiveness of {\mname}. Code is publicly available at \href{https://github.com/yharoldsu0627/PointAlign}{https://github.com/yharoldsu0627/PointAlign}.

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Efficient-LVSM: Faster, Cheaper, and Better Large View Synthesis Model via Decoupled Co-Refinement Attention

Feedforward models for novel view synthesis (NVS) have recently advanced by transformer-based methods like LVSM, using attention among all input and target views. In this work, we argue that its full self-attention design is suboptimal, suffering from quadratic complexity with respect to the number of input views and rigid parameter sharing among heterogeneous tokens. We propose Efficient-LVSM, a dual-stream architecture that avoids these issues with a decoupled co-refinement mechanism. It applies intra-view self-attention for input views and self-then-cross attention for target views, eliminating unnecessary computation. Efficient-LVSM achieves 29.86 dB PSNR on RealEstate10K with 2 input views, surpassing LVSM by 0.2 dB, with 2x faster training convergence and 4.4x faster inference speed. Efficient-LVSM achieves state-of-the-art performance on multiple benchmarks, exhibits strong zero-shot generalization to unseen view counts, and enables incremental inference with KV-cache, thanks to its decoupled designs.

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Repulsor: Accelerating Generative Modeling with a Contrastive Memory Bank

The dominance of denoising generative models (e.g., diffusion, flow-matching) in visual synthesis is tempered by their substantial training costs and inefficiencies in representation learning. While injecting discriminative representations via auxiliary alignment has proven effective, this approach still faces key limitations: the reliance on external, pre-trained encoders introduces overhead and domain shift. A dispersed-based strategy that encourages strong separation among in-batch latent representations alleviates this specific dependency. To assess the effect of the number of negative samples in generative modeling, we propose {\mname}, a plug-and-play training framework that requires no external encoders. Our method integrates a memory bank mechanism that maintains a large, dynamically updated queue of negative samples across training iterations. This decouples the number of negatives from the mini-batch size, providing abundant and high-quality negatives for a contrastive objective without a multiplicative increase in computational cost. A low-dimensional projection head is used to further minimize memory and bandwidth overhead. {\mname} offers three principal advantages: (1) it is self-contained, eliminating dependency on pretrained vision foundation models and their associated forward-pass overhead; (2) it introduces no additional parameters or computational cost during inference; and (3) it enables substantially faster convergence, achieving superior generative quality more efficiently. On ImageNet-256, {\mname} achieves a state-of-the-art FID of \textbf{2.40} within 400k steps, significantly outperforming comparable methods.

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Spatial Retrieval Augmented Autonomous Driving

Existing autonomous driving systems rely on onboard sensors (cameras, LiDAR, IMU, etc) for environmental perception. However, this paradigm is limited by the drive-time perception horizon and often fails under limited view scope, occlusion or extreme conditions such as darkness and rain. In contrast, human drivers are able to recall road structure even under poor visibility. To endow models with this ``recall" ability, we propose the spatial retrieval paradigm, introducing offline retrieved geographic images as an additional input. These images are easy to obtain from offline caches (e.g, Google Maps or stored autonomous driving datasets) without requiring additional sensors, making it a plug-and-play extension for existing AD tasks. For experiments, we first extend the nuScenes dataset with geographic images retrieved via Google Maps APIs and align the new data with ego-vehicle trajectories. We establish baselines across five core autonomous driving tasks: object detection, online mapping, occupancy prediction, end-to-end planning, and generative world modeling. Extensive experiments show that the extended modality could enhance the performance of certain tasks. We will open-source dataset curation code, data, and benchmarks for further study of this new autonomous driving paradigm.

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Percept-WAM: Perception-Enhanced World-Awareness-Action Model for Robust End-to-End Autonomous Driving

Autonomous driving heavily relies on accurate and robust spatial perception. Many failures arise from inaccuracies and instability, especially in long-tail scenarios and complex interactions. However, current vision-language models are weak at spatial grounding and understanding, and VLA systems built on them therefore show limited perception and localization ability. To address these challenges, we introduce Percept-WAM, a perception-enhanced World-Awareness-Action Model that is the first to implicitly integrate 2D/3D scene understanding abilities within a single vision-language model (VLM). Instead of relying on QA-style spatial reasoning, Percept-WAM unifies 2D/3D perception tasks into World-PV and World-BEV tokens, which encode both spatial coordinates and confidence. We propose a grid-conditioned prediction mechanism for dense object perception, incorporating IoU-aware scoring and parallel autoregressive decoding, improving stability in long-tail, far-range, and small-object scenarios. Additionally, Percept-WAM leverages pretrained VLM parameters to retain general intelligence (e.g., logical reasoning) and can output perception results and trajectory control outputs directly. Experiments show that Percept-WAM matches or surpasses classical detectors and segmenters on downstream perception benchmarks, achieving 51.7/58.9 mAP on COCO 2D detection and nuScenes BEV 3D detection. When integrated with trajectory decoders, it further improves planning performance on nuScenes and NAVSIM, e.g., surpassing DiffusionDrive by 2.1 in PMDS on NAVSIM. Qualitative results further highlight its strong open-vocabulary and long-tail generalization.

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Raw2Drive: Reinforcement Learning with Aligned World Models for End-to-End Autonomous Driving (in CARLA v2)

Reinforcement Learning (RL) can mitigate the causal confusion and distribution shift inherent to imitation learning (IL). However, applying RL to end-to-end autonomous driving (E2E-AD) remains an open problem for its training difficulty, and IL is still the mainstream paradigm in both academia and industry. Recently Model-based Reinforcement Learning (MBRL) have demonstrated promising results in neural planning; however, these methods typically require privileged information as input rather than raw sensor data. We fill this gap by designing Raw2Drive, a dual-stream MBRL approach. Initially, we efficiently train an auxiliary privileged world model paired with a neural planner that uses privileged information as input. Subsequently, we introduce a raw sensor world model trained via our proposed Guidance Mechanism, which ensures consistency between the raw sensor world model and the privileged world model during rollouts. Finally, the raw sensor world model combines the prior knowledge embedded in the heads of the privileged world model to effectively guide the training of the raw sensor policy. Raw2Drive is so far the only RL based end-to-end method on CARLA Leaderboard 2.0, and Bench2Drive and it achieves state-of-the-art performance.

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Interleave-VLA: Enhancing Robot Manipulation with Interleaved Image-Text Instructions

The rise of foundation models paves the way for generalist robot policies in the physical world. Existing methods relying on text-only instructions often struggle to generalize to unseen scenarios. We argue that interleaved image-text inputs offer richer and less biased context and enable robots to better handle unseen tasks with more versatile human-robot interaction. Building on this insight, Interleave-VLA, the first robot learning paradigm capable of comprehending interleaved image-text instructions and directly generating continuous action sequences in the physical world, is introduced. It offers a natural, flexible, and model-agnostic paradigm that extends state-of-the-art vision-language-action (VLA) models with minimal modifications while achieving strong zero-shot generalization. Interleave-VLA also includes an automatic pipeline that converts text instructions from Open X-Embodiment into interleaved image-text instructions, resulting in a large-scale real-world interleaved embodied dataset with 210k episodes. Comprehensive evaluation in simulation and the real world shows that Interleave-VLA offers two major benefits: (1) improves out-of-domain generalization to unseen objects by 2x compared to text input baselines, (2) supports flexible task interfaces and diverse instructions in a zero-shot manner, such as hand-drawn sketches. We attribute Interleave-VLA's strong zero-shot capability to the use of instruction images, which effectively mitigate hallucinations, and the inclusion of heterogeneous multimodal datasets, enriched with Internet-sourced images, offering potential for scalability. More information is available at https://interleave-vla.github.io/Interleave-VLA-Anonymous/

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DriveTransformer: Unified Transformer for Scalable End-to-End Autonomous Driving

End-to-end autonomous driving (E2E-AD) has emerged as a trend in the field of autonomous driving, promising a data-driven, scalable approach to system design. However, existing E2E-AD methods usually adopt the sequential paradigm of perception-prediction-planning, which leads to cumulative errors and training instability. The manual ordering of tasks also limits the system`s ability to leverage synergies between tasks (for example, planning-aware perception and game-theoretic interactive prediction and planning). Moreover, the dense BEV representation adopted by existing methods brings computational challenges for long-range perception and long-term temporal fusion. To address these challenges, we present DriveTransformer, a simplified E2E-AD framework for the ease of scaling up, characterized by three key features: Task Parallelism (All agent, map, and planning queries direct interact with each other at each block), Sparse Representation (Task queries direct interact with raw sensor features), and Streaming Processing (Task queries are stored and passed as history information). As a result, the new framework is composed of three unified operations: task self-attention, sensor cross-attention, temporal cross-attention, which significantly reduces the complexity of system and leads to better training stability. DriveTransformer achieves state-of-the-art performance in both simulated closed-loop benchmark Bench2Drive and real world open-loop benchmark nuScenes with high FPS.

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FlatFusion: Delving into Details of Sparse Transformer-based Camera-LiDAR Fusion for Autonomous Driving

The integration of data from diverse sensor modalities (e.g., camera and LiDAR) constitutes a prevalent methodology within the ambit of autonomous driving scenarios. Recent advancements in efficient point cloud transformers have underscored the efficacy of integrating information in sparse formats. When it comes to fusion, since image patches are dense in pixel space with ambiguous depth, it necessitates additional design considerations for effective fusion. In this paper, we conduct a comprehensive exploration of design choices for Transformer-based sparse cameraLiDAR fusion. This investigation encompasses strategies for image-to-3D and LiDAR-to-2D mapping, attention neighbor grouping, single modal tokenizer, and micro-structure of Transformer. By amalgamating the most effective principles uncovered through our investigation, we introduce FlatFusion, a carefully designed framework for sparse camera-LiDAR fusion. Notably, FlatFusion significantly outperforms state-of-the-art sparse Transformer-based methods, including UniTR, CMT, and SparseFusion, achieving 73.7 NDS on the nuScenes validation set with 10.1 FPS with PyTorch.

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TrajTok: Technical Report for 2025 Waymo Open Sim Agents Challenge

In this technical report, we introduce TrajTok, a trajectory tokenizer for discrete next-token-prediction based behavior generation models, which combines data-driven and rule-based methods with better coverage, symmetry and robustness, along with a spatial-aware label smoothing method for cross-entropy loss. We adopt the tokenizer and loss for the SMART model and reach a superior performance with realism score of 0.7852 on the Waymo Open Sim Agents Challenge 2025. We will open-source the code in the future.

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PointOBB-v3: Expanding Performance Boundaries of Single Point-Supervised Oriented Object Detection

With the growing demand for oriented object detection (OOD), recent studies on point-supervised OOD have attracted significant interest. In this paper, we propose PointOBB-v3, a stronger single point-supervised OOD framework. Compared to existing methods, it generates pseudo rotated boxes without additional priors and incorporates support for the end-to-end paradigm. PointOBB-v3 functions by integrating three unique image views: the original view, a resized view, and a rotated/flipped (rot/flp) view. Based on the views, a scale augmentation module and an angle acquisition module are constructed. In the first module, a Scale-Sensitive Consistency (SSC) loss and a Scale-Sensitive Feature Fusion (SSFF) module are introduced to improve the model's ability to estimate object scale. To achieve precise angle predictions, the second module employs symmetry-based self-supervised learning. Additionally, we introduce an end-to-end version that eliminates the pseudo-label generation process by integrating a detector branch and introduces an Instance-Aware Weighting (IAW) strategy to focus on high-quality predictions. We conducted extensive experiments on the DIOR-R, DOTA-v1.0/v1.5/v2.0, FAIR1M, STAR, and RSAR datasets. Across all these datasets, our method achieves an average improvement in accuracy of 3.56% in comparison to previous state-of-the-art methods. The code will be available at https://github.com/ZpyWHU/PointOBB-v3.

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