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Xiaowei Zhou

Publications and source records attributed to Xiaowei Zhou.

At least 127 records · Page 7Linked to original sources

NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video

We present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to directly reconstruct local surfaces represented as sparse TSDF volumes for each video fragment sequentially by a neural network. A learning-based TSDF fusion module based on gated recurrent units is used to guide the network to fuse features from previous fragments. This design allows the network to capture local smoothness prior and global shape prior of 3D surfaces when sequentially reconstructing the surfaces, resulting in accurate, coherent, and real-time surface reconstruction. The experiments on ScanNet and 7-Scenes datasets show that our system outperforms state-of-the-art methods in terms of both accuracy and speed. To the best of our knowledge, this is the first learning-based system that is able to reconstruct dense coherent 3D geometry in real-time.

cs.CV↗

Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans

This paper addresses the challenge of novel view synthesis for a human performer from a very sparse set of camera views. Some recent works have shown that learning implicit neural representations of 3D scenes achieves remarkable view synthesis quality given dense input views. However, the representation learning will be ill-posed if the views are highly sparse. To solve this ill-posed problem, our key idea is to integrate observations over video frames. To this end, we propose Neural Body, a new human body representation which assumes that the learned neural representations at different frames share the same set of latent codes anchored to a deformable mesh, so that the observations across frames can be naturally integrated. The deformable mesh also provides geometric guidance for the network to learn 3D representations more efficiently. To evaluate our approach, we create a multi-view dataset named ZJU-MoCap that captures performers with complex motions. Experiments on ZJU-MoCap show that our approach outperforms prior works by a large margin in terms of novel view synthesis quality. We also demonstrate the capability of our approach to reconstruct a moving person from a monocular video on the People-Snapshot dataset. The code and dataset are available at https://zju3dv.github.io/neuralbody/.

cs.CV↗

Generative Transition Mechanism to Image-to-Image Translation via Encoded Transformation

In this paper, we revisit the Image-to-Image (I2I) translation problem with transition consistency, namely the consistency defined on the conditional data mapping between each data pairs. Explicitly parameterizing each data mappings with a transition variable $t$, i.e., $x \overset{t(x,y)}{\mapsto}y$, we discover that existing I2I translation models mainly focus on maintaining consistency on results, e.g., image reconstruction or attribute prediction, named result consistency in our paper. This restricts their generalization ability to generate satisfactory results with unseen transitions in the test phase. Consequently, we propose to enforce both result consistency and transition consistency for I2I translation, to benefit the problem with a closer consistency between the input and output. To benefit the generalization ability of the translation model, we propose transition encoding to facilitate explicit regularization of these two {kinds} of consistencies on unseen transitions. We further generalize such explicitly regularized consistencies to distribution-level, thus facilitating a generalized overall consistency for I2I translation problems. With the above design, our proposed model, named Transition Encoding GAN (TEGAN), can poss superb generalization ability to generate realistic and semantically consistent translation results with unseen transitions in the test phase. It also provides a unified understanding of the existing GAN-based I2I transition models with our explicitly modeling of the data mapping, i.e., transition. Experiments on four different I2I translation tasks demonstrate the efficacy and generality of TEGAN.

cs.CV↗

Human-Understandable Decision Making for Visual Recognition

The widespread use of deep neural networks has achieved substantial success in many tasks. However, there still exists a huge gap between the operating mechanism of deep learning models and human-understandable decision making, so that humans cannot fully trust the predictions made by these models. To date, little work has been done on how to align the behaviors of deep learning models with human perception in order to train a human-understandable model. To fill this gap, we propose a new framework to train a deep neural network by incorporating the prior of human perception into the model learning process. Our proposed model mimics the process of perceiving conceptual parts from images and assessing their relative contributions towards the final recognition. The effectiveness of our proposed model is evaluated on two classical visual recognition tasks. The experimental results and analysis confirm our model is able to provide interpretable explanations for its predictions, but also maintain competitive recognition accuracy.

cs.AI↗

Monocular Human Pose and Shape Reconstruction using Part Differentiable Rendering

Superior human pose and shape reconstruction from monocular images depends on removing the ambiguities caused by occlusions and shape variance. Recent works succeed in regression-based methods which estimate parametric models directly through a deep neural network supervised by 3D ground truth. However, 3D ground truth is neither in abundance nor can efficiently be obtained. In this paper, we introduce body part segmentation as critical supervision. Part segmentation not only indicates the shape of each body part but helps to infer the occlusions among parts as well. To improve the reconstruction with part segmentation, we propose a part-level differentiable renderer that enables part-based models to be supervised by part segmentation in neural networks or optimization loops. We also introduce a general parametric model engaged in the rendering pipeline as an intermediate representation between skeletons and detailed shapes, which consists of primitive geometries for better interpretability. The proposed approach combines parameter regression, body model optimization, and detailed model registration altogether. Experimental results demonstrate that the proposed method achieves balanced evaluation on pose and shape, and outperforms the state-of-the-art approaches on Human3.6M, UP-3D and LSP datasets.

cs.CV↗

The effects of density inhomogeneities on the radio wave emission in electron beam plasmas

Type III radio bursts are radio emissions associated with solar flares. They are considered to be caused by electron beams traveling from the solar corona to the solar wind. Magnetic reconnection is a possible accelerator of electron beams in the course of solar flares since it causes unstable distribution functions, and density inhomogeneities (cavities). The properties of radio emission by electron beams in an inhomogeneous environment are still poorly understood. We capture the non-linear kinetic plasma processes of generation of beam-related radio emissions in inhomogeneous plasmas by utilizing fully-kinetic Particle-In-Cell (PIC) code numerical simulations. Our model takes into account initial electron velocity distribution functions (EVDFs) as they are supposed to be created by magnetic reconnection. We focus our analysis on low-density regions with strong magnetic fields. The assumed EVDFs allow two distinct mechanisms of radio wave emissions: plasma emissions due to wave-wave interactions and so-called electron cyclotron maser emissions (ECME) due to direct wave-particle interactions. We investigate the effects of density inhomogeneities on the conversion of free energy from the electron beams into the energy of electrostatic and electromagnetic waves via plasma emission and ECME, as well as the frequency shift of electron resonances caused by perpendicular gradients in the beam EVDFs. Our most important finding is that the number of harmonics of Langmuir waves increases due to the presence of density inhomogeneities. The additional harmonics of Langmuir waves are generated by a coalescence of beam-generated Langmuir waves and their harmonics.

physics.plasm-ph↗

Learning Hybrid Representations for Automatic 3D Vessel Centerline Extraction

Automatic blood vessel extraction from 3D medical images is crucial for vascular disease diagnoses. Existing methods based on convolutional neural networks (CNNs) may suffer from discontinuities of extracted vessels when segmenting such thin tubular structures from 3D images. We argue that preserving the continuity of extracted vessels requires to take into account the global geometry. However, 3D convolutions are computationally inefficient, which prohibits the 3D CNNs from sufficiently large receptive fields to capture the global cues in the entire image. In this work, we propose a hybrid representation learning approach to address this challenge. The main idea is to use CNNs to learn local appearances of vessels in image crops while using another point-cloud network to learn the global geometry of vessels in the entire image. In inference, the proposed approach extracts local segments of vessels using CNNs, classifies each segment based on global geometry using the point-cloud network, and finally connects all the segments that belong to the same vessel using the shortest-path algorithm. This combination results in an efficient, fully-automatic and template-free approach to centerline extraction from 3D images. We validate the proposed approach on CTA datasets and demonstrate its superior performance compared to both traditional and CNN-based baselines.

eess.IV↗

SMAP: Single-Shot Multi-Person Absolute 3D Pose Estimation

Recovering multi-person 3D poses with absolute scales from a single RGB image is a challenging problem due to the inherent depth and scale ambiguity from a single view. Addressing this ambiguity requires to aggregate various cues over the entire image, such as body sizes, scene layouts, and inter-person relationships. However, most previous methods adopt a top-down scheme that first performs 2D pose detection and then regresses the 3D pose and scale for each detected person individually, ignoring global contextual cues. In this paper, we propose a novel system that first regresses a set of 2.5D representations of body parts and then reconstructs the 3D absolute poses based on these 2.5D representations with a depth-aware part association algorithm. Such a single-shot bottom-up scheme allows the system to better learn and reason about the inter-person depth relationship, improving both 3D and 2D pose estimation. The experiments demonstrate that the proposed approach achieves the state-of-the-art performance on the CMU Panoptic and MuPoTS-3D datasets and is applicable to in-the-wild videos.

cs.CV↗

Motion Capture from Internet Videos

Recent advances in image-based human pose estimation make it possible to capture 3D human motion from a single RGB video. However, the inherent depth ambiguity and self-occlusion in a single view prohibit the recovery of as high-quality motion as multi-view reconstruction. While multi-view videos are not common, the videos of a celebrity performing a specific action are usually abundant on the Internet. Even if these videos were recorded at different time instances, they would encode the same motion characteristics of the person. Therefore, we propose to capture human motion by jointly analyzing these Internet videos instead of using single videos separately. However, this new task poses many new challenges that cannot be addressed by existing methods, as the videos are unsynchronized, the camera viewpoints are unknown, the background scenes are different, and the human motions are not exactly the same among videos. To address these challenges, we propose a novel optimization-based framework and experimentally demonstrate its ability to recover much more precise and detailed motion from multiple videos, compared against monocular motion capture methods.

cs.CV↗

Coherent Reconstruction of Multiple Humans from a Single Image

In this work, we address the problem of multi-person 3D pose estimation from a single image. A typical regression approach in the top-down setting of this problem would first detect all humans and then reconstruct each one of them independently. However, this type of prediction suffers from incoherent results, e.g., interpenetration and inconsistent depth ordering between the people in the scene. Our goal is to train a single network that learns to avoid these problems and generate a coherent 3D reconstruction of all the humans in the scene. To this end, a key design choice is the incorporation of the SMPL parametric body model in our top-down framework, which enables the use of two novel losses. First, a distance field-based collision loss penalizes interpenetration among the reconstructed people. Second, a depth ordering-aware loss reasons about occlusions and promotes a depth ordering of people that leads to a rendering which is consistent with the annotated instance segmentation. This provides depth supervision signals to the network, even if the image has no explicit 3D annotations. The experiments show that our approach outperforms previous methods on standard 3D pose benchmarks, while our proposed losses enable more coherent reconstruction in natural images. The project website with videos, results, and code can be found at: https://jiangwenpl.github.io/multiperson

cs.CV↗

Disp R-CNN: Stereo 3D Object Detection via Shape Prior Guided Instance Disparity Estimation

In this paper, we propose a novel system named Disp R-CNN for 3D object detection from stereo images. Many recent works solve this problem by first recovering a point cloud with disparity estimation and then apply a 3D detector. The disparity map is computed for the entire image, which is costly and fails to leverage category-specific prior. In contrast, we design an instance disparity estimation network (iDispNet) that predicts disparity only for pixels on objects of interest and learns a category-specific shape prior for more accurate disparity estimation. To address the challenge from scarcity of disparity annotation in training, we propose to use a statistical shape model to generate dense disparity pseudo-ground-truth without the need of LiDAR point clouds, which makes our system more widely applicable. Experiments on the KITTI dataset show that, even when LiDAR ground-truth is not available at training time, Disp R-CNN achieves competitive performance and outperforms previous state-of-the-art methods by 20% in terms of average precision.

cs.CV↗

Deep Snake for Real-Time Instance Segmentation

This paper introduces a novel contour-based approach named deep snake for real-time instance segmentation. Unlike some recent methods that directly regress the coordinates of the object boundary points from an image, deep snake uses a neural network to iteratively deform an initial contour to match the object boundary, which implements the classic idea of snake algorithms with a learning-based approach. For structured feature learning on the contour, we propose to use circular convolution in deep snake, which better exploits the cycle-graph structure of a contour compared against generic graph convolution. Based on deep snake, we develop a two-stage pipeline for instance segmentation: initial contour proposal and contour deformation, which can handle errors in object localization. Experiments show that the proposed approach achieves competitive performances on the Cityscapes, KINS, SBD and COCO datasets while being efficient for real-time applications with a speed of 32.3 fps for 512$\times$512 images on a 1080Ti GPU. The code is available at https://github.com/zju3dv/snake/.

cs.CV↗

GIFT: Learning Transformation-Invariant Dense Visual Descriptors via Group CNNs

Finding local correspondences between images with different viewpoints requires local descriptors that are robust against geometric transformations. An approach for transformation invariance is to integrate out the transformations by pooling the features extracted from transformed versions of an image. However, the feature pooling may sacrifice the distinctiveness of the resulting descriptors. In this paper, we introduce a novel visual descriptor named Group Invariant Feature Transform (GIFT), which is both discriminative and robust to geometric transformations. The key idea is that the features extracted from the transformed versions of an image can be viewed as a function defined on the group of the transformations. Instead of feature pooling, we use group convolutions to exploit underlying structures of the extracted features on the group, resulting in descriptors that are both discriminative and provably invariant to the group of transformations. Extensive experiments show that GIFT outperforms state-of-the-art methods on several benchmark datasets and practically improves the performance of relative pose estimation.

cs.CV↗

Latent Adversarial Defence with Boundary-guided Generation

Deep Neural Networks (DNNs) have recently achieved great success in many tasks, which encourages DNNs to be widely used as a machine learning service in model sharing scenarios. However, attackers can easily generate adversarial examples with a small perturbation to fool the DNN models to predict wrong labels. To improve the robustness of shared DNN models against adversarial attacks, we propose a novel method called Latent Adversarial Defence (LAD). The proposed LAD method improves the robustness of a DNN model through adversarial training on generated adversarial examples. Different from popular attack methods which are carried in the input space and only generate adversarial examples of repeating patterns, LAD generates myriad of adversarial examples through adding perturbations to latent features along the normal of the decision boundary which is constructed by an SVM with an attention mechanism. Once adversarial examples are generated, we adversarially train the model through augmenting the training data with generated adversarial examples. Extensive experiments on the MNIST, SVHN, and CelebA dataset demonstrate the effectiveness of our model in defending against different types of adversarial attacks.

cs.LG↗

Path-Invariant Map Networks

Optimizing a network of maps among a collection of objects/domains (or map synchronization) is a central problem across computer vision and many other relevant fields. Compared to optimizing pairwise maps in isolation, the benefit of map synchronization is that there are natural constraints among a map network that can improve the quality of individual maps. While such self-supervision constraints are well-understood for undirected map networks (e.g., the cycle-consistency constraint), they are under-explored for directed map networks, which naturally arise when maps are given by parametric maps (e.g., a feed-forward neural network). In this paper, we study a natural self-supervision constraint for directed map networks called path-invariance, which enforces that composite maps along different paths between a fixed pair of source and target domains are identical. We introduce path-invariance bases for efficient encoding of the path-invariance constraint and present an algorithm that outputs a path-variance basis with polynomial time and space complexities. We demonstrate the effectiveness of our approach on optimizing object correspondences, estimating dense image maps via neural networks, and semantic segmentation of 3D scenes via map networks of diverse 3D representations. In particular, for 3D semantic segmentation, our approach only requires 8% labeled data from ScanNet to achieve the same performance as training a single 3D segmentation network with 30% to 100% labeled data.

cs.CV↗

Learning Transformation Synchronization

Reconstructing the 3D model of a physical object typically requires us to align the depth scans obtained from different camera poses into the same coordinate system. Solutions to this global alignment problem usually proceed in two steps. The first step estimates relative transformations between pairs of scans using an off-the-shelf technique. Due to limited information presented between pairs of scans, the resulting relative transformations are generally noisy. The second step then jointly optimizes the relative transformations among all input depth scans. A natural constraint used in this step is the cycle-consistency constraint, which allows us to prune incorrect relative transformations by detecting inconsistent cycles. The performance of such approaches, however, heavily relies on the quality of the input relative transformations. Instead of merely using the relative transformations as the input to perform transformation synchronization, we propose to use a neural network to learn the weights associated with each relative transformation. Our approach alternates between transformation synchronization using weighted relative transformations and predicting new weights of the input relative transformations using a neural network. We demonstrate the usefulness of this approach across a wide range of datasets.

cs.CV↗

Fast and Robust Multi-Person 3D Pose Estimation from Multiple Views

This paper addresses the problem of 3D pose estimation for multiple people in a few calibrated camera views. The main challenge of this problem is to find the cross-view correspondences among noisy and incomplete 2D pose predictions. Most previous methods address this challenge by directly reasoning in 3D using a pictorial structure model, which is inefficient due to the huge state space. We propose a fast and robust approach to solve this problem. Our key idea is to use a multi-way matching algorithm to cluster the detected 2D poses in all views. Each resulting cluster encodes 2D poses of the same person across different views and consistent correspondences across the keypoints, from which the 3D pose of each person can be effectively inferred. The proposed convex optimization based multi-way matching algorithm is efficient and robust against missing and false detections, without knowing the number of people in the scene. Moreover, we propose to combine geometric and appearance cues for cross-view matching. The proposed approach achieves significant performance gains from the state-of-the-art (96.3% vs. 90.6% and 96.9% vs. 88% on the Campus and Shelf datasets, respectively), while being efficient for real-time applications.

cs.CV↗

Extreme Relative Pose Estimation for RGB-D Scans via Scene Completion

Estimating the relative rigid pose between two RGB-D scans of the same underlying environment is a fundamental problem in computer vision, robotics, and computer graphics. Most existing approaches allow only limited maximum relative pose changes since they require considerable overlap between the input scans. We introduce a novel deep neural network that extends the scope to extreme relative poses, with little or even no overlap between the input scans. The key idea is to infer more complete scene information about the underlying environment and match on the completed scans. In particular, instead of only performing scene completion from each individual scan, our approach alternates between relative pose estimation and scene completion. This allows us to perform scene completion by utilizing information from both input scans at late iterations, resulting in better results for both scene completion and relative pose estimation. Experimental results on benchmark datasets show that our approach leads to considerable improvements over state-of-the-art approaches for relative pose estimation. In particular, our approach provides encouraging relative pose estimates even between non-overlapping scans.

cs.CV↗