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Xiatian Zhu

Publications and source records attributed to Xiatian Zhu.

At least 37 records · Page 2Linked to original sources

High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition

High Dynamic Range (HDR) 3D reconstruction is pivotal for professional content creation in filmmaking and virtual production. Existing methods typically rely on multi-exposure Low Dynamic Range (LDR) supervision to constrain the learning process within vast brightness spaces, resulting in complex, dual-branch architectures. This work explores the feasibility of learning HDR 3D models exclusively in the HDR data space to simplify model design. By analyzing 3D Gaussian Splatting (3DGS) for HDR imagery, we reveal that its failure stems from the limited capacity of Spherical Harmonics (SHs) to capture extreme radiance variations across views, often biasing towards high-radiance observations and underfitting. While increasing the maximum SH degree improves training fitting, it leads to severe overfitting and excessive parameter overhead. To address this, we propose \textit{Luminance--Chromaticity Decomposition Gaussian Splatting} (LCD-GS). By decoupling luminance and chromaticity into independent parameters, LCD-GS significantly enhances learning flexibility with minimal parameter increase (\textit{e.g.}, one extra scalar per primitive). Notably, LCD-GS maintains the original training and inference pipeline, requiring only a change in color representation. This explicit decomposition naturally enables primitive-level local and global luminance editing during inference. Extensive experiments on synthetic and real datasets demonstrate that LCD-GS consistently outperforms state-of-the-art methods in reconstruction fidelity and dynamic-range preservation even with a simpler, more efficient architecture, providing an elegant paradigm for professional-grade HDR 3D modeling. Code and datasets will be released.

cs.CV↗

Source-Free Domain Adaptation with Vision-Language Prior

Source-Free Domain Adaptation (SFDA) seeks to adapt a source model, which is pre-trained on a supervised source domain, for a target domain, with only access to unlabeled target training data. Relying on pseudo labeling and/or auxiliary supervision, conventional methods are inevitably error-prone. To mitigate this limitation, in this work we for the first time explore the potentials of off-the-shelf vision-language (ViL) multimodal models (e.g., CLIP) with rich whilst heterogeneous knowledge. We find that directly applying the ViL model to the target domain in a zero-shot fashion is unsatisfactory, as it is not specialized for this particular task but largely generic. To make it task-specific, we propose a novel DIFO++ approach. Specifically, DIFO++ alternates between two steps during adaptation: (i) Customizing the ViL model by maximizing the mutual information with the target model in a prompt learning manner, (ii) Distilling the knowledge of this customized ViL model to the target model, centering on gap region reduction. During progressive knowledge adaptation, we first identify and focus on the gap region, where enclosed features are entangled and class-ambiguous, as it often captures richer task-specific semantics. Reliable pseudo-labels are then generated by fusing predictions from the target and ViL models, supported by a memory mechanism. Finally, gap region reduction is guided by category attention and predictive consistency for semantic alignment, complemented by referenced entropy minimization to suppress uncertainty. Extensive experiments show that DIFO++ significantly outperforms the state-of-the-art alternatives. Our code and data are available at https://github.com/tntek/DIFO-Plus.

cs.CV↗

Uni-World VLA: Interleaved World Modeling and Planning for Autonomous Driving

Autonomous driving requires reasoning about how the environment evolves and planning actions accordingly. Existing world-model-based approaches typically predict future scenes first and plan afterwards, resulting in open-loop imagination that may drift from the actual decision process. In this paper, we present Uni-World VLA, a unified vision-language-action (VLA) model that tightly interleaves future frame prediction and trajectory planning. Instead of generating a full world rollout before planning, our model alternates between predicting future frames and ego actions step by step, allowing planning decisions to be continuously conditioned on the imagined future observations. This interleaved generation forms a closed-loop interaction between world modeling and control, enabling more adaptive decision-making in dynamic traffic scenarios. In addition, we incorporate monocular depth information into frames to provide stronger geometric cues for world modeling, improving long-horizon scene prediction. Experiments on the NAVSIM benchmark show that our approach achieves competitive closed-loop planning performance while producing high-fidelity future frame predictions. These results demonstrate that tightly coupling world prediction and planning is a promising direction for scalable VLA driving systems.

cs.RO↗

Single Image, Any Face: Generalisable 3D Face Generation

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods are either less suited in design for human faces or fail to generalise from the restrictive training domain to unconstrained facial images. To address these limitations, we propose a novel model, Gen3D-Face, which generates 3D human faces with unconstrained single image input within a multi-view consistent diffusion framework. Given a specific input image, our model first produces multi-view images, followed by neural surface construction. To incorporate face geometry information while preserving generalisation to in-the-wild inputs, we estimate a subject-specific mesh directly from the input image, enabling training and evaluation without ground-truth 3D supervision. Importantly, we introduce a multi-view joint generation scheme to enhance the appearance consistency among different views. To the best of our knowledge, this is the first attempt and benchmark for creating photorealistic 3D human face avatars from single images for generic human subject across domains. Extensive experiments demonstrate the efficacy and superiority of our method over previous alternatives for out-of-domain single image 3D face generation and the top ranking competition for the in-domain setting.

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SCOPE: Scene-Contextualized Incremental Few-Shot 3D Segmentation

Incremental Few-Shot (IFS) segmentation aims to learn new categories over time from only a few annotations. Although widely studied in 2D, it remains underexplored for 3D point clouds. Existing methods suffer from catastrophic forgetting or fail to learn discriminative prototypes under sparse supervision, and often overlook a key cue: novel categories frequently appear as unlabelled background in base-training scenes. We introduce SCOPE (Scene-COntextualised Prototype Enrichment), a plug-and-play background-guided prototype enrichment framework that integrates with any prototype-based 3D segmentation method. After base training, a class-agnostic segmentation model extracts high-confidence pseudo-instances from background regions to build a prototype pool. When novel classes arrive with few labelled samples, relevant background prototypes are retrieved and fused with few-shot prototypes to form enriched representations without retraining the backbone or adding parameters. Experiments on ScanNet and S3DIS show that SCOPE achieves SOTA performance, improving novel-class IoU by up to 6.98% and 3.61%, and mean IoU by 2.25% and 1.70%, respectively, while maintaining low forgetting. Code is available https://github.com/Surrey-UP-Lab/SCOPE.

cs.CV↗

Fast Low-light Enhancement and Deblurring for 3D Dark Scenes

Novel view synthesis from low-light, noisy, and motion-blurred imagery remains a valuable and challenging task. Current volumetric rendering methods struggle with compound degradation, and sequential 2D preprocessing introduces artifacts due to interdependencies. In this work, we introduce FLED-GS, a fast low-light enhancement and deblurring framework that reformulates 3D scene restoration as an alternating cycle of enhancement and reconstruction. Specifically, FLED-GS inserts several intermediate brightness anchors to enable progressive recovery, preventing noise blow-up from harming deblurring or geometry. Each iteration sharpens inputs with an off-the-shelf 2D deblurrer and then performs noise-aware 3DGS reconstruction that estimates and suppresses noise while producing clean priors for the next level. Experiments show FLED-GS outperforms state-of-the-art LuSh-NeRF, achieving 21$\times$ faster training and 11$\times$ faster rendering.

cs.CV↗

ImagiDrive: A Unified Imagination-and-Planning Framework for Autonomous Driving

Autonomous driving requires rich contextual comprehension and precise predictive reasoning to navigate dynamic and complex environments safely. Vision-Language Models (VLMs) and Driving World Models (DWMs) have independently emerged as powerful recipes addressing different aspects of this challenge. VLMs provide interpretability and robust action prediction through their ability to understand multi-modal context, while DWMs excel in generating detailed and plausible future driving scenarios essential for proactive planning. Integrating VLMs with DWMs is an intuitive, promising, yet understudied strategy to exploit the complementary strengths of accurate behavioral prediction and realistic scene generation. Nevertheless, this integration presents notable challenges, particularly in effectively connecting action-level decisions with high-fidelity pixel-level predictions and maintaining computational efficiency. In this paper, we propose ImagiDrive, a novel end-to-end autonomous driving framework that integrates a VLM-based driving agent with a DWM-based scene imaginer to form a unified imagination-and-planning loop. The driving agent predicts initial driving trajectories based on multi-modal inputs, guiding the scene imaginer to generate corresponding future scenarios. These imagined scenarios are subsequently utilized to iteratively refine the driving agent's planning decisions. To address efficiency and predictive accuracy challenges inherent in this integration, we introduce an early stopping mechanism and a trajectory selection strategy. Extensive experimental validation on the nuScenes and NAVSIM datasets demonstrates the robustness and superiority of ImagiDrive over previous alternatives under both open-loop and closed-loop conditions.

cs.CV↗

MERGETUNE: Continued Fine-Tuning of Vision-Language Models

Fine-tuning vision-language models (VLMs) such as CLIP often leads to catastrophic forgetting of pretrained knowledge. Prior work primarily aims to mitigate forgetting during adaptation; however, forgetting often remains inevitable during this process. We introduce a novel paradigm, continued fine-tuning (CFT), which seeks to recover pretrained knowledge after a zero-shot model has already been adapted. We propose a simple, model-agnostic CFT strategy (named MERGETUNE) guided by linear mode connectivity (LMC), which can be applied post hoc to existing fine-tuned models without requiring architectural changes. Given a fine-tuned model, we continue fine-tuning its trainable parameters (e.g., soft prompts or linear heads) to search for a continued model which has two low-loss paths to the zero-shot (e.g., CLIP) and the fine-tuned (e.g., CoOp) solutions. By exploiting the geometry of the loss landscape, the continued model implicitly merges the two solutions, restoring pretrained knowledge lost in the fine-tuned counterpart. A challenge is that the vanilla LMC constraint requires data replay from the pretraining task. We approximate this constraint for the zero-shot model via a second-order surrogate, eliminating the need for large-scale data replay. Experiments show that MERGETUNE improves the harmonic mean of CoOp by +5.6% on base-novel generalisation without adding parameters. On robust fine-tuning evaluations, the LMC-merged model from MERGETUNE surpasses ensemble baselines with lower inference cost, achieving further gains and state-of-the-art results when ensembled with the zero-shot model. Our code is available at https://github.com/Surrey-UP-Lab/MERGETUNE.

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RAID: Retrieval-Augmented Anomaly Detection

Unsupervised Anomaly Detection (UAD) aims to identify abnormal regions by establishing correspondences between test images and normal templates. Existing methods primarily rely on image reconstruction or template retrieval but face a fundamental challenge: matching between test images and normal templates inevitably introduces noise due to intra-class variations, imperfect correspondences, and limited templates. Observing that Retrieval-Augmented Generation (RAG) leverages retrieved samples directly in the generation process, we reinterpret UAD through this lens and introduce \textbf{RAID}, a retrieval-augmented UAD framework designed for noise-resilient anomaly detection and localization. Unlike standard RAG that enriches context or knowledge, we focus on using retrieved normal samples to guide noise suppression in anomaly map generation. RAID retrieves class-, semantic-, and instance-level representations from a hierarchical vector database, forming a coarse-to-fine pipeline. A matching cost volume correlates the input with retrieved exemplars, followed by a guided Mixture-of-Experts (MoE) network that leverages the retrieved samples to adaptively suppress matching noise and produce fine-grained anomaly maps. RAID achieves state-of-the-art performance across full-shot, few-shot, and multi-dataset settings on MVTec, VisA, MPDD, and BTAD benchmarks. \href{https://github.com/Mingxiu-Cai/RAID}{https://github.com/Mingxiu-Cai/RAID}.

cs.CV↗

Consistent text-to-image generation via scene de-contextualization

Consistent text-to-image (T2I) generation seeks to produce identity-preserving images of the same subject across diverse scenes, yet it often fails due to a phenomenon called identity (ID) shift. Previous methods have tackled this issue, but typically rely on the unrealistic assumption of knowing all target scenes in advance. This paper reveals that a key source of ID shift is the native correlation between subject and scene context, called scene contextualization, which arises naturally as T2I models fit the training distribution of vast natural images. We formally prove the near-universality of this scene-ID correlation and derive theoretical bounds on its strength. On this basis, we propose a novel, efficient, training-free prompt embedding editing approach, called Scene De-Contextualization (SDeC), that imposes an inversion process of T2I's built-in scene contextualization. Specifically, it identifies and suppresses the latent scene-ID correlation within the ID prompt's embedding by quantifying the SVD directional stability to adaptively re-weight the corresponding eigenvalues. Critically, SDeC allows for per-scene use (one scene per prompt) without requiring prior access to all target scenes. This makes it a highly flexible and general solution well-suited to real-world applications where such prior knowledge is often unavailable or varies over time. Experiments demonstrate that SDeC significantly enhances identity preservation while maintaining scene diversity.

cs.CV↗

UniMotion: A Unified Motion Framework for Simulation, Prediction and Planning

Motion simulation, prediction and planning are foundational tasks in autonomous driving, each essential for modeling and reasoning about dynamic traffic scenarios. While often addressed in isolation due to their differing objectives, such as generating diverse motion states or estimating optimal trajectories, these tasks inherently depend on shared capabilities: understanding multi-agent interactions, modeling motion behaviors, and reasoning over temporal and spatial dynamics. Despite this underlying commonality, existing approaches typically adopt specialized model designs, which hinders cross-task generalization and system scalability. More critically, this separation overlooks the potential mutual benefits among tasks. Motivated by these observations, we propose UniMotion, a unified motion framework that captures shared structures across motion tasks while accommodating their individual requirements. Built on a decoder-only Transformer architecture, UniMotion employs dedicated interaction modes and tailored training strategies to simultaneously support these motion tasks. This unified design not only enables joint optimization and representation sharing but also allows for targeted fine-tuning to specialize in individual tasks when needed. Extensive experiments on the Waymo Open Motion Dataset demonstrate that joint training leads to robust generalization and effective task integration. With further fine-tuning, UniMotion achieves state-of-the-art performance across a range of motion tasks, establishing it as a versatile and scalable solution for autonomous driving.

cs.RO↗

Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video

Generating dynamic 3D object from a single-view video is challenging due to the lack of 4D labeled data. An intuitive approach is to extend previous image-to-3D pipelines by transferring off-the-shelf image generation models such as score distillation sampling.However, this approach would be slow and expensive to scale due to the need for back-propagating the information-limited supervision signals through a large pretrained model. To address this, we propose an efficient video-to-4D object generation framework called Efficient4D. It generates high-quality spacetime-consistent images under different camera views, and then uses them as labeled data to directly reconstruct the 4D content through a 4D Gaussian splatting model. Importantly, our method can achieve real-time rendering under continuous camera trajectories. To enable robust reconstruction under sparse views, we introduce inconsistency-aware confidence-weighted loss design, along with a lightly weighted score distillation loss. Extensive experiments on both synthetic and real videos show that Efficient4D offers a remarkable 10-fold increase in speed when compared to prior art alternatives while preserving the quality of novel view synthesis. For example, Efficient4D takes only 10 minutes to model a dynamic object, vs 120 minutes by the previous art model Consistent4D.

cs.CV↗

Dynamic Novel View Synthesis in High Dynamic Range

High Dynamic Range Novel View Synthesis (HDR NVS) seeks to learn an HDR 3D model from Low Dynamic Range (LDR) training images captured under conventional imaging conditions. Current methods primarily focus on static scenes, implicitly assuming all scene elements remain stationary and non-living. However, real-world scenarios frequently feature dynamic elements, such as moving objects, varying lighting conditions, and other temporal events, thereby presenting a significantly more challenging scenario. To address this gap, we propose a more realistic problem named HDR Dynamic Novel View Synthesis (HDR DNVS), where the additional dimension ``Dynamic'' emphasizes the necessity of jointly modeling temporal radiance variations alongside sophisticated 3D translation between LDR and HDR. To tackle this complex, intertwined challenge, we introduce HDR-4DGS, a Gaussian Splatting-based architecture featured with an innovative dynamic tone-mapping module that explicitly connects HDR and LDR domains, maintaining temporal radiance coherence by dynamically adapting tone-mapping functions according to the evolving radiance distributions across the temporal dimension. As a result, HDR-4DGS achieves both temporal radiance consistency and spatially accurate color translation, enabling photorealistic HDR renderings from arbitrary viewpoints and time instances. Extensive experiments demonstrate that HDR-4DGS surpasses existing state-of-the-art methods in both quantitative performance and visual fidelity. Source code is available at https://github.com/prinasi/HDR-4DGS.

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Deep Leakage with Generative Flow Matching Denoiser

Federated Learning (FL) has emerged as a powerful paradigm for decentralized model training, yet it remains vulnerable to deep leakage (DL) attacks that reconstruct private client data from shared model updates. While prior DL methods have demonstrated varying levels of success, they often suffer from instability, limited fidelity, or poor robustness under realistic FL settings. We introduce a new DL attack that integrates a generative Flow Matching (FM) prior into the reconstruction process. By guiding optimization toward the distribution of realistic images (represented by a flow matching foundation model), our method enhances reconstruction fidelity without requiring knowledge of the private data. Extensive experiments on multiple datasets and target models demonstrate that our approach consistently outperforms state-of-the-art attacks across pixel-level, perceptual, and feature-based similarity metrics. Crucially, the method remains effective across different training epochs, larger client batch sizes, and under common defenses such as noise injection, clipping, and sparsification. Our findings call for the development of new defense strategies that explicitly account for adversaries equipped with powerful generative priors.

cs.CV↗

SpooFL: Spoofing Federated Learning

Traditional defenses against Deep Leakage (DL) attacks in Federated Learning (FL) primarily focus on obfuscation, introducing noise, transformations or encryption to degrade an attacker's ability to reconstruct private data. While effective to some extent, these methods often still leak high-level information such as class distributions or feature representations, and are frequently broken by increasingly powerful denoising attacks. We propose a fundamentally different perspective on FL defense: framing it as a spoofing problem.We introduce SpooFL (Figure 1), a spoofing-based defense that deceives attackers into believing they have recovered the true training data, while actually providing convincing but entirely synthetic samples from an unrelated task. Unlike prior synthetic-data defenses that share classes or distributions with the private data and thus still leak semantic information, SpooFL uses a state-of-the-art generative model trained on an external dataset with no class overlap. As a result, attackers are misled into recovering plausible yet completely irrelevant samples, preventing meaningful data leakage while preserving FL training integrity. We implement the first example of such a spoofing defense, and evaluate our method against state-of-the-art DL defenses and demonstrate that it successfully misdirects attackers without compromising model performance significantly.

cs.CR↗

Unified Source-Free Domain Adaptation

In the pursuit of transferring a source model to a target domain without access to the source training data, Source-Free Domain Adaptation (SFDA) has been extensively explored across various scenarios, including Closed-set, Open-set, Partial-set, and Generalized settings. Existing methods, focusing on specific scenarios, not only address a limited subset of challenges but also necessitate prior knowledge of the target domain, significantly limiting their practical utility and deployability. In light of these considerations, we introduce a more practical yet challenging problem, termed unified SFDA, which comprehensively incorporates all specific scenarios in a unified manner. In this paper, we propose a novel approach latent Causal factors discovery for unified SFDA (CausalDA). In contrast to previous alternatives that emphasize learning the statistical description of reality, we formulate CausalDA from a causality perspective. The objective is to uncover potential causality between latent variables and model decisions, enhancing the reliability and robustness of the learned model against domain shifts. To integrate extensive world knowledge, we leverage a pre-trained vision-language model such as CLIP. This aids in the formation and discovery of latent causal factors in the absence of supervision in the variation of distribution and semantics, coupled with a newly designed information bottleneck with theoretical guarantees. Extensive experiments demonstrate that CausalDA can achieve new state-of-the-art results in distinct SFDA settings, as well as source-free out-of-distribution generalization. Our code and data are available at https://github.com/tntek/CausalDA.

cs.CV↗

DentalX: Context-Aware Dental Disease Detection with Radiographs

Diagnosing dental diseases from radiographs is time-consuming and challenging due to the subtle nature of diagnostic evidence. Existing methods, which rely on object detection models designed for natural images with more distinct target patterns, struggle to detect dental diseases that present with far less visual support. To address this challenge, we propose {\bf DentalX}, a novel context-aware dental disease detection approach that leverages oral structure information to mitigate the visual ambiguity inherent in radiographs. Specifically, we introduce a structural context extraction module that learns an auxiliary task: semantic segmentation of dental anatomy. The module extracts meaningful structural context and integrates it into the primary disease detection task to enhance the detection of subtle dental diseases. Extensive experiments on a dedicated benchmark demonstrate that DentalX significantly outperforms prior methods in both tasks. This mutual benefit arises naturally during model optimization, as the correlation between the two tasks is effectively captured. Our code is available at https://github.com/zhiqin1998/DentYOLOX.

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SGDrive: Scene-to-Goal Hierarchical World Cognition for Autonomous Driving

Recent end-to-end autonomous driving approaches have leveraged Vision-Language Models (VLMs) to enhance planning capabilities in complex driving scenarios. However, VLMs are inherently trained as generalist models, lacking specialized understanding of driving-specific reasoning in 3D space and time. When applied to autonomous driving, these models struggle to establish structured spatial-temporal representations that capture geometric relationships, scene context, and motion patterns critical for safe trajectory planning. To address these limitations, we propose SGDrive, a novel framework that explicitly structures the VLM's representation learning around driving-specific knowledge hierarchies. Built upon a pre-trained VLM backbone, SGDrive decomposes driving understanding into a scene-agent-goal hierarchy that mirrors human driving cognition: drivers first perceive the overall environment (scene context), then attend to safety-critical agents and their behaviors, and finally formulate short-term goals before executing actions. This hierarchical decomposition provides the structured spatial-temporal representation that generalist VLMs lack, integrating multi-level information into a compact yet comprehensive format for trajectory planning. Extensive experiments on the NAVSIM benchmark demonstrate that SGDrive achieves state-of-the-art performance among camera-only methods on both PDMS and EPDMS, validating the effectiveness of hierarchical knowledge structuring for adapting generalist VLMs to autonomous driving.

cs.CV↗