Searcharxiv⌕ Search

arXiv subjects

Xiatian Zhu

Publications and source records attributed to Xiatian Zhu.

At least 55 records · Page 3Linked to original sources

Adaptive Diffusion-based Augmentation for Recommendation

Recommendation systems often rely on implicit feedback, where only positive user-item interactions can be observed. Negative sampling is therefore crucial to provide proper negative training signals. However, existing methods tend to mislabel potentially positive but unobserved items as negatives and lack precise control over negative sample selection. We aim to address these by generating controllable negative samples, rather than sampling from the existing item pool. In this context, we propose Adaptive Diffusion-based Augmentation for Recommendation (ADAR), a novel and model-agnostic module that leverages diffusion to synthesize informative negatives. Inspired by the progressive corruption process in diffusion, ADAR simulates a continuous transition from positive to negative, allowing for fine-grained control over sample hardness. To mine suitable negative samples, we theoretically identify the transition point at which a positive sample turns negative and derive a score-aware function to adaptively determine the optimal sampling timestep. By identifying this transition point, ADAR generates challenging negative samples that effectively refine the model's decision boundary. Experiments confirm that ADAR is broadly compatible and boosts the performance of existing recommendation models substantially, including collaborative filtering and sequential recommendation, without architectural modifications.

cs.IR↗

U-Mamba2: Scaling State Space Models for Dental Anatomy Segmentation in CBCT

Cone-Beam Computed Tomography (CBCT) is a widely used 3D imaging technique in dentistry, providing volumetric information about the anatomical structures of jaws and teeth. Accurate segmentation of these anatomies is critical for clinical applications such as diagnosis and surgical planning, but remains time-consuming and challenging. In this paper, we present U-Mamba2, a new neural network architecture designed for multi-anatomy CBCT segmentation in the context of the ToothFairy3 challenge. U-Mamba2 integrates the Mamba2 state space models into the U-Net architecture, enforcing stronger structural constraints for higher efficiency without compromising performance. In addition, we integrate interactive click prompts with cross-attention blocks, pre-train U-Mamba2 using self-supervised learning, and incorporate dental domain knowledge into the model design to address key challenges of dental anatomy segmentation in CBCT. Extensive experiments, including independent tests, demonstrate that U-Mamba2 is both effective and efficient, securing first place in both tasks of the Toothfairy3 challenge. In Task 1, U-Mamba2 achieved a mean Dice of 0.84, HD95 of 38.17 with the held-out test data, with an average inference time of 40.58s. In Task 2, U-Mamba2 achieved the mean Dice of 0.87 and HD95 of 2.15 with the held-out test data. The code is publicly available at https://github.com/zhiqin1998/UMamba2.

cs.CV↗

CLIMB-3D: Continual Learning for Imbalanced 3D Instance Segmentation

While 3D instance segmentation (3DIS) has advanced significantly, most existing methods assume that all object classes are known in advance and uniformly distributed. However, this assumption is unrealistic in dynamic, real-world environments where new classes emerge gradually and exhibit natural imbalance. Although some approaches address the emergence of new classes, they often overlook class imbalance, which leads to suboptimal performance, particularly on rare categories. To tackle this, we propose \ourmethodbf, a unified framework for \textbf{CL}ass-incremental \textbf{Imb}alance-aware \textbf{3D}IS. Building upon established exemplar replay (ER) strategies, we show that ER alone is insufficient to achieve robust performance under memory constraints. To mitigate this, we introduce a novel pseudo-label generator (PLG) that extends supervision to previously learned categories by leveraging predictions from a frozen model trained on prior tasks. Despite its promise, PLG tends to be biased towards frequent classes. Therefore, we propose a class-balanced re-weighting (CBR) scheme that estimates object frequencies from pseudo-labels and dynamically adjusts training bias, without requiring access to past data. We design and evaluate three incremental scenarios for 3DIS on the challenging ScanNet200 dataset and additionally validate our method for semantic segmentation on ScanNetV2. Our approach achieves state-of-the-art results, surpassing prior work by up to 16.76\% mAP for instance segmentation and approximately 30\% mIoU for semantic segmentation, demonstrating strong generalisation across both frequent and rare classes. Code is available at: https://github.com/vgthengane/CLIMB3D

cs.CV↗

Edge-ANN: Storage-Efficient Edge-Based Remote Sensing Feature Retrieval

Meeting real-time constraints for high-performance Approximate Nearest Neighbor (ANN) search remains a critical challenge in remote sensing edge devices, which are essentially fusion systems like micro-satellites and UAVs, largely due to stringent limitations in primary (RAM) and secondary (disk) storage. To address this challenge, we propose Edge-ANN, an innovative ANN framework specifically engineered for storage efficiency. The core innovation of Edge-ANN lies in its departure from traditional tree-based methods that store high-dimensional hyperplanes. Instead, it leverages pairs of existing data items, termed "anchors," to implicitly define spatial partitions. To ensure these partitions are both balanced and effective, we have developed a novel Binary Anchor Optimization algorithm.This architectural shift eliminates the dimension-dependence of the space complexity. Rigorous experiments on three multi-source datasets, MillionAID, High-resolution Urban Complex Dataset, and GlobalUrbanNet Dataset, demonstrate that under simulated edge environments with dual storage constraints, Edge-ANN achieves a 30-40% reduction in secondary storage compared to the baseline, at the cost of a minor 3-5% drop in retrieval accuracy. Furthermore, its overall retrieval performance surpasses that of other mainstream methods in these constrained scenarios. Collectively, these results establish Edge-ANN as a state-of-the-art solution for enabling large-scale, high-performance, real-time remote sensing feature retrieval on edge devices with exceptionally constrained storage. The codes of Edge-ANN are available at https://github.com/huaijiao666/Edge-ANN.

cs.CG↗

Brain3D: Generating 3D Objects from fMRI

Understanding the hidden mechanisms behind human's visual perception is a fundamental question in neuroscience. To that end, investigating into the neural responses of human mind activities, such as functional Magnetic Resonance Imaging (fMRI), has been a significant research vehicle. However, analyzing fMRI signals is challenging, costly, daunting, and demanding for professional training. Despite remarkable progress in fMRI analysis, existing approaches are limited to generating 2D images and far away from being biologically meaningful and practically useful. Under this insight, we propose to generate visually plausible and functionally more comprehensive 3D outputs decoded from brain signals, enabling more sophisticated modeling of fMRI data. Conceptually, we reformulate this task as a {\em fMRI conditioned 3D object generation} problem. We design a novel 3D object representation learning method, Brain3D, that takes as input the fMRI data of a subject who was presented with a 2D image, and yields as output the corresponding 3D object images. The key capabilities of this model include tackling the noises with high-level semantic signals and a two-stage architecture design for progressive high-level information integration. Extensive experiments validate the superior capability of our model over previous state-of-the-art 3D object generation methods. Importantly, we show that our model captures the distinct functionalities of each region of human vision system as well as their intricate interplay relationships, aligning remarkably with the established discoveries in neuroscience. Further, preliminary evaluations indicate that Brain3D can successfully identify the disordered brain regions in simulated scenarios, such as V1, V2, V3, V4, and the medial temporal lobe (MTL) within the human visual system. Our data and code will be available at https://brain-3d.github.io/.

cs.CV↗

Dynamic Avatar-Scene Rendering from Human-centric Context

Reconstructing dynamic humans interacting with real-world environments from monocular videos is an important and challenging task. Despite considerable progress in 4D neural rendering, existing approaches either model dynamic scenes holistically or model scenes and backgrounds separately aim to introduce parametric human priors. However, these approaches either neglect distinct motion characteristics of various components in scene especially human, leading to incomplete reconstructions, or ignore the information exchange between the separately modeled components, resulting in spatial inconsistencies and visual artifacts at human-scene boundaries. To address this, we propose {\bf Separate-then-Map} (StM) strategy that introduces a dedicated information mapping mechanism to bridge separately defined and optimized models. Our method employs a shared transformation function for each Gaussian attribute to unify separately modeled components, enhancing computational efficiency by avoiding exhaustive pairwise interactions while ensuring spatial and visual coherence between humans and their surroundings. Extensive experiments on monocular video datasets demonstrate that StM significantly outperforms existing state-of-the-art methods in both visual quality and rendering accuracy, particularly at challenging human-scene interaction boundaries.

cs.CV↗

More Than A Shortcut: A Hyperbolic Approach To Early-Exit Networks

Deploying accurate event detection on resource-constrained devices is challenged by the trade-off between performance and computational cost. While Early-Exit (EE) networks offer a solution through adaptive computation, they often fail to enforce a coherent hierarchical structure, limiting the reliability of their early predictions. To address this, we propose Hyperbolic Early-Exit networks (HypEE), a novel framework that learns EE representations in the hyperbolic space. Our core contribution is a hierarchical training objective with a novel entailment loss, which enforces a partial-ordering constraint to ensure that deeper network layers geometrically refine the representations of shallower ones. Experiments on multiple audio event detection tasks and backbone architectures show that HypEE significantly outperforms standard Euclidean EE baselines, especially at the earliest, most computationally-critical exits. The learned geometry also provides a principled measure of uncertainty, enabling a novel triggering mechanism that makes the overall system both more efficient and more accurate than a conventional EE and standard backbone models without early-exits.

cs.SD↗

3D Audio-Visual Segmentation

Recognizing the sounding objects in scenes is a longstanding objective in embodied AI, with diverse applications in robotics and AR/VR/MR. To that end, Audio-Visual Segmentation (AVS), taking as condition an audio signal to identify the masks of the target sounding objects in an input image with synchronous camera and microphone sensors, has been recently advanced. However, this paradigm is still insufficient for real-world operation, as the mapping from 2D images to 3D scenes is missing. To address this fundamental limitation, we introduce a novel research problem, 3D Audio-Visual Segmentation, extending the existing AVS to the 3D output space. This problem poses more challenges due to variations in camera extrinsics, audio scattering, occlusions, and diverse acoustics across sounding object categories. To facilitate this research, we create the very first simulation based benchmark, 3DAVS-S34-O7, providing photorealistic 3D scene environments with grounded spatial audio under single-instance and multi-instance settings, across 34 scenes and 7 object categories. This is made possible by re-purposing the Habitat simulator to generate comprehensive annotations of sounding object locations and corresponding 3D masks. Subsequently, we propose a new approach, EchoSegnet, characterized by integrating the ready-to-use knowledge from pretrained 2D audio-visual foundation models synergistically with 3D visual scene representation through spatial audio-aware mask alignment and refinement. Extensive experiments demonstrate that EchoSegnet can effectively segment sounding objects in 3D space on our new benchmark, representing a significant advancement in the field of embodied AI. Project page: https://x-up-lab.github.io/research/3d-audio-visual-segmentation/

cs.CV↗

VimoRAG: Video-based Retrieval-augmented 3D Motion Generation for Motion Language Models

This paper introduces VimoRAG, a novel video-based retrieval-augmented motion generation framework for motion large language models (LLMs). As motion LLMs face severe out-of-domain/out-of-vocabulary issues due to limited annotated data, VimoRAG leverages large-scale in-the-wild video databases to enhance 3D motion generation by retrieving relevant 2D human motion signals. While video-based motion RAG is nontrivial, we address two key bottlenecks: (1) developing an effective motion-centered video retrieval model that distinguishes human poses and actions, and (2) mitigating the issue of error propagation caused by suboptimal retrieval results. We design the Gemini Motion Video Retriever mechanism and the Motion-centric Dual-alignment DPO Trainer, enabling effective retrieval and generation processes. Experimental results show that VimoRAG significantly boosts the performance of motion LLMs constrained to text-only input. All the resources are available at https://walkermitty.github.io/VimoRAG/

cs.CV↗

RealEngine: Simulating Autonomous Driving in Realistic Context

Driving simulation plays a crucial role in developing reliable driving agents by providing controlled, evaluative environments. To enable meaningful assessments, a high-quality driving simulator must satisfy several key requirements: multi-modal sensing capabilities (e.g., camera and LiDAR) with realistic scene rendering to minimize observational discrepancies; closed-loop evaluation to support free-form trajectory behaviors; highly diverse traffic scenarios for thorough evaluation; multi-agent cooperation to capture interaction dynamics; and high computational efficiency to ensure affordability and scalability. However, existing simulators and benchmarks fail to comprehensively meet these fundamental criteria. To bridge this gap, this paper introduces RealEngine, a novel driving simulation framework that holistically integrates 3D scene reconstruction and novel view synthesis techniques to achieve realistic and flexible closed-loop simulation in the driving context. By leveraging real-world multi-modal sensor data, RealEngine reconstructs background scenes and foreground traffic participants separately, allowing for highly diverse and realistic traffic scenarios through flexible scene composition. This synergistic fusion of scene reconstruction and view synthesis enables photorealistic rendering across multiple sensor modalities, ensuring both perceptual fidelity and geometric accuracy. Building upon this environment, RealEngine supports three essential driving simulation categories: non-reactive simulation, safety testing, and multi-agent interaction, collectively forming a reliable and comprehensive benchmark for evaluating the real-world performance of driving agents.

cs.CV↗

Future-Aware End-to-End Driving: Bidirectional Modeling of Trajectory Planning and Scene Evolution

End-to-end autonomous driving methods aim to directly map raw sensor inputs to future driving actions such as planned trajectories, bypassing traditional modular pipelines. While these approaches have shown promise, they often operate under a one-shot paradigm that relies heavily on the current scene context, potentially underestimating the importance of scene dynamics and their temporal evolution. This limitation restricts the model's ability to make informed and adaptive decisions in complex driving scenarios. We propose a new perspective: the future trajectory of an autonomous vehicle is closely intertwined with the evolving dynamics of its environment, and conversely, the vehicle's own future states can influence how the surrounding scene unfolds. Motivated by this bidirectional relationship, we introduce SeerDrive, a novel end-to-end framework that jointly models future scene evolution and trajectory planning in a closed-loop manner. Our method first predicts future bird's-eye view (BEV) representations to anticipate the dynamics of the surrounding scene, then leverages this foresight to generate future-context-aware trajectories. Two key components enable this: (1) future-aware planning, which injects predicted BEV features into the trajectory planner, and (2) iterative scene modeling and vehicle planning, which refines both future scene prediction and trajectory generation through collaborative optimization. Extensive experiments on the NAVSIM and nuScenes benchmarks show that SeerDrive significantly outperforms existing state-of-the-art methods.

cs.CV↗

Unified Unsupervised Anomaly Detection via Matching Cost Filtering

Unsupervised anomaly detection (UAD) aims to identify image- and pixel-level anomalies using only normal training data, with wide applications such as industrial inspection and medical analysis, where anomalies are scarce due to privacy concerns and cold-start constraints. Existing methods, whether reconstruction-based (restoring normal counterparts) or embedding-based (pretrained representations), fundamentally conduct image- or feature-level matching to generate anomaly maps. Nonetheless, matching noise has been largely overlooked, limiting their detection ability. Beyond earlier focus on unimodal RGB-based UAD, recent advances expand to multimodal scenarios, e.g., RGB-3D and RGB-Text, enabled by point cloud sensing and vision-language models. Despite shared challenges, these lines remain largely isolated, hindering a comprehensive understanding and knowledge transfer. In this paper, we advocate unified UAD for both unimodal and multimodal settings in the matching perspective. Under this insight, we present Unified Cost Filtering (UCF), a generic post-hoc refinement framework for refining anomaly cost volume of any UAD model. The cost volume is constructed by matching a test sample against normal samples from the same or different modalities, followed by a learnable filtering module with multi-layer attention guidance from the test sample, mitigating matching noise and highlighting subtle anomalies. Comprehensive experiments on 22 diverse benchmarks demonstrate the efficacy of UCF in enhancing a variety of UAD methods, consistently achieving new state-of-the-art results in both unimodal (RGB) and multimodal (RGB-3D, RGB-Text) UAD scenarios. Code and models will be released at https://github.com/ZHE-SAPI/CostFilter-AD.

cs.CV↗

CostFilter-AD: Enhancing Anomaly Detection through Matching Cost Filtering

Unsupervised anomaly detection (UAD) seeks to localize the anomaly mask of an input image with respect to normal samples. Either by reconstructing normal counterparts (reconstruction-based) or by learning an image feature embedding space (embedding-based), existing approaches fundamentally rely on image-level or feature-level matching to derive anomaly scores. Often, such a matching process is inaccurate yet overlooked, leading to sub-optimal detection. To address this issue, we introduce the concept of cost filtering, borrowed from classical matching tasks, such as depth and flow estimation, into the UAD problem. We call this approach {\em CostFilter-AD}. Specifically, we first construct a matching cost volume between the input and normal samples, comprising two spatial dimensions and one matching dimension that encodes potential matches. To refine this, we propose a cost volume filtering network, guided by the input observation as an attention query across multiple feature layers, which effectively suppresses matching noise while preserving edge structures and capturing subtle anomalies. Designed as a generic post-processing plug-in, CostFilter-AD can be integrated with either reconstruction-based or embedding-based methods. Extensive experiments on MVTec-AD and VisA benchmarks validate the generic benefits of CostFilter-AD for both single- and multi-class UAD tasks. Code and models will be released at https://github.com/ZHE-SAPI/CostFilter-AD.

eess.IV↗

Bayesian Test-time Adaptation for Object Recognition and Detection with Vision-language Models

Vision-language models (VLMs) such as CLIP and Grounding DINO have achieved remarkable success in object recognition and detection. However, their performance often degrades under real-world distribution shifts. Test-time adaptation (TTA) aims to mitigate this issue by adapting models during inference. Existing methods either rely on computationally expensive backpropagation, which hinders real-time deployment, or focus solely on likelihood adaptation, which overlooks the critical role of the prior. Our prior work, Bayesian Class Adaptation (BCA), addressed these shortcomings for object recognition by introducing a training-free framework that incorporates adaptive priors. Building upon this foundation, we now present Bayesian Class Adaptation plus (BCA+), a unified, training-free framework for TTA for both object recognition and detection. BCA+ introduces a dynamic cache that adaptively stores and updates class embeddings, spatial scales (for detection), and, crucially, adaptive class priors derived from historical predictions. We formulate adaptation as a Bayesian inference problem, where final predictions are generated by fusing the initial VLM output with a cache-based prediction. This cache-based prediction combines a dynamically updated likelihood (measuring feature and scale similarity) and a prior (reflecting the evolving class distribution). This dual-adaptation mechanism, coupled with uncertainty-guided fusion, enables BCA+ to correct both the model's semantic understanding and its contextual confidence. As a training-free method requiring no backpropagation, BCA+ is highly efficient. Extensive experiments demonstrate that BCA+ achieves state-of-the-art performance on both recognition and detection benchmarks.

cs.CV↗

Unified Domain Adaptive Semantic Segmentation

Unsupervised Domain Adaptive Semantic Segmentation (UDA-SS) aims to transfer the supervision from a labeled source domain to an unlabeled target domain. The majority of existing UDA-SS works typically consider images whilst recent attempts have extended further to tackle videos by modeling the temporal dimension. Although the two lines of research share the major challenges -- overcoming the underlying domain distribution shift, their studies are largely independent, resulting in fragmented insights, a lack of holistic understanding, and missed opportunities for cross-pollination of ideas. This fragmentation prevents the unification of methods, leading to redundant efforts and suboptimal knowledge transfer across image and video domains. Under this observation, we advocate unifying the study of UDA-SS across video and image scenarios, enabling a more comprehensive understanding, synergistic advancements, and efficient knowledge sharing. To that end, we explore the unified UDA-SS from a general data augmentation perspective, serving as a unifying conceptual framework, enabling improved generalization, and potential for cross-pollination of ideas, ultimately contributing to the overall progress and practical impact of this field of research. Specifically, we propose a Quad-directional Mixup (QuadMix) method, characterized by tackling distinct point attributes and feature inconsistencies through four-directional paths for intra- and inter-domain mixing in a feature space. To deal with temporal shifts with videos, we incorporate optical flow-guided feature aggregation across spatial and temporal dimensions for fine-grained domain alignment. Extensive experiments show that our method outperforms the state-of-the-art works by large margins on four challenging UDA-SS benchmarks. Our source code and models will be released at https://github.com/ZHE-SAPI/UDASS.

cs.CV↗

Source-Free Domain Adaptive Object Detection with Semantics Compensation

Strong data augmentation is a fundamental component of state-of-the-art mean teacher-based Source-Free domain adaptive Object Detection (SFOD) methods, enabling consistency-based self-supervised optimization along weak augmentation. However, our theoretical analysis and empirical observations reveal a critical limitation: strong augmentation can inadvertently erase class-relevant components, leading to artificial inter-category confusion. To address this issue, we introduce Weak-to-strong Semantics Compensation (WSCo), a novel remedy that leverages weakly augmented images, which preserve full semantics, as anchors to enrich the feature space of their strongly augmented counterparts. Essentially, this compensates for the class-relevant semantics that may be lost during strong augmentation on the fly. Notably, WSCo can be implemented as a generic plug-in, easily integrable with any existing SFOD pipelines. Extensive experiments validate the negative impact of strong augmentation on detection performance, and the effectiveness of WSCo in enhancing the performance of previous detection models on standard benchmarks.

cs.CV↗

OmniCount: Multi-label Object Counting with Semantic-Geometric Priors

Object counting is pivotal for understanding the composition of scenes. Previously, this task was dominated by class-specific methods, which have gradually evolved into more adaptable class-agnostic strategies. However, these strategies come with their own set of limitations, such as the need for manual exemplar input and multiple passes for multiple categories, resulting in significant inefficiencies. This paper introduces a more practical approach enabling simultaneous counting of multiple object categories using an open-vocabulary framework. Our solution, OmniCount, stands out by using semantic and geometric insights (priors) from pre-trained models to count multiple categories of objects as specified by users, all without additional training. OmniCount distinguishes itself by generating precise object masks and leveraging varied interactive prompts via the Segment Anything Model for efficient counting. To evaluate OmniCount, we created the OmniCount-191 benchmark, a first-of-its-kind dataset with multi-label object counts, including points, bounding boxes, and VQA annotations. Our comprehensive evaluation in OmniCount-191, alongside other leading benchmarks, demonstrates OmniCount's exceptional performance, significantly outpacing existing solutions. The project webpage is available at https://mondalanindya.github.io/OmniCount.

cs.CV↗

U-Mamba2-SSL for Semi-Supervised Tooth and Pulp Segmentation in CBCT

Accurate segmentation of teeth and pulp in Cone-Beam Computed Tomography (CBCT) is vital for clinical applications like treatment planning and diagnosis. However, this process requires extensive expertise and is exceptionally time-consuming, highlighting the critical need for automated algorithms that can effectively utilize unlabeled data. In this paper, we propose U-Mamba2-SSL, a novel semi-supervised learning framework that builds on the U-Mamba2 model and employs a multi-stage training strategy. The framework first pre-trains U-Mamba2 in a self-supervised manner using a disruptive autoencoder. It then leverages unlabeled data through consistency regularization, where we introduce input and feature perturbations to ensure stable model outputs. Finally, a pseudo-labeling strategy is implemented with a reduced loss weighting to minimize the impact of potential errors. U-Mamba2-SSL achieved an average score of 0.789 and a DSC of 0.917 on the hidden test set, achieving first place in Task 1 of the STSR 2025 challenge. The code is available at https://github.com/zhiqin1998/UMamba2.

cs.CV↗