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Xiatian Zhu

Publications and source records attributed to Xiatian Zhu.

At least 73 records · Page 4Linked to original sources

Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering

Modeling dynamic, large-scale urban scenes is challenging due to their highly intricate geometric structures and unconstrained dynamics in both space and time. Prior methods often employ high-level architectural priors, separating static and dynamic elements, resulting in suboptimal capture of their synergistic interactions. To address this challenge, we present a unified representation model, called Periodic Vibration Gaussian (PVG). PVG builds upon the efficient 3D Gaussian splatting technique, originally designed for static scene representation, by introducing periodic vibration-based temporal dynamics. This innovation enables PVG to elegantly and uniformly represent the characteristics of various objects and elements in dynamic urban scenes. To enhance temporally coherent and large scene representation learning with sparse training data, we introduce a novel temporal smoothing mechanism and a position-aware adaptive control strategy respectively. Extensive experiments on Waymo Open Dataset and KITTI benchmarks demonstrate that PVG surpasses state-of-the-art alternatives in both reconstruction and novel view synthesis for both dynamic and static scenes. Notably, PVG achieves this without relying on manually labeled object bounding boxes or expensive optical flow estimation. Moreover, PVG exhibits 900-fold acceleration in rendering over the best alternative.

cs.CV↗

LMAD: Integrated End-to-End Vision-Language Model for Explainable Autonomous Driving

Large vision-language models (VLMs) have shown promising capabilities in scene understanding, enhancing the explainability of driving behaviors and interactivity with users. Existing methods primarily fine-tune VLMs on on-board multi-view images and scene reasoning text, but this approach often lacks the holistic and nuanced scene recognition and powerful spatial awareness required for autonomous driving, especially in complex situations. To address this gap, we propose a novel vision-language framework tailored for autonomous driving, called LMAD. Our framework emulates modern end-to-end driving paradigms by incorporating comprehensive scene understanding and a task-specialized structure with VLMs. In particular, we introduce preliminary scene interaction and specialized expert adapters within the same driving task structure, which better align VLMs with autonomous driving scenarios. Furthermore, our approach is designed to be fully compatible with existing VLMs while seamlessly integrating with planning-oriented driving systems. Extensive experiments on the DriveLM and nuScenes-QA datasets demonstrate that LMAD significantly boosts the performance of existing VLMs on driving reasoning tasks,setting a new standard in explainable autonomous driving.

cs.CV↗

DeMo++: Motion Decoupling for Autonomous Driving

Motion forecasting and planning are tasked with estimating the trajectories of traffic agents and the ego vehicle, respectively, to ensure the safety and efficiency of autonomous driving systems in dynamically changing environments. State-of-the-art methods typically adopt a one-query-one-trajectory paradigm, where each query corresponds to a unique trajectory for predicting multi-mode trajectories. While this paradigm can produce diverse motion intentions, it often falls short in modeling the intricate spatiotemporal evolution of trajectories, which can lead to collisions or suboptimal outcomes. To overcome this limitation, we propose DeMo++, a framework that decouples motion estimation into two distinct components: holistic motion intentions to capture the diverse potential directions of movement, and fine spatiotemporal states to track the agent's dynamic progress within the scene and enable a self-refinement capability. Further, we introduce a cross-scene trajectory interaction mechanism to explore the relationships between motions in adjacent scenes. This allows DeMo++ to comprehensively model both the diversity of motion intentions and the spatiotemporal evolution of each trajectory. To effectively implement this framework, we developed a hybrid model combining Attention and Mamba. This architecture leverages the strengths of both mechanisms for efficient scene information aggregation and precise trajectory state sequence modeling. Extensive experiments demonstrate that DeMo++ achieves state-of-the-art performance across various benchmarks, including motion forecasting (Argoverse 2 and nuScenes), motion planning (nuPlan), and end-to-end planning (NAVSIM).

cs.CV↗

4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives

Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and their temporal dynamics. In this paper, we reformulate the reconstruction of a time-varying 3D scene as approximating its underlying spatiotemporal 4D volume by optimizing a collection of native 4D primitives, i.e., 4D Gaussians, with explicit geometry and appearance modeling. Equipped with a tailored rendering pipeline, our representation can be end-to-end optimized using only photometric supervision while free viewpoint viewing at interactive frame rate, making it suitable for representing real world scene with complex dynamic. This approach has been the first solution to achieve real-time rendering of high-resolution, photorealistic novel views for complex dynamic scenes. To facilitate real-world applications, we derive several compact variants that effectively reduce the memory footprint to address its storage bottleneck. Extensive experiments validate the superiority of 4DGS in terms of visual quality and efficiency across a range of dynamic scene-related tasks (e.g., novel view synthesis, 4D generation, scene understanding) and scenarios (e.g., single object, indoor scenes, driving environments, synthetic and real data).

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Robust Low-light Scene Restoration via Illumination Transition

Synthesizing normal-light novel views from low-light multiview images is an important yet challenging task, given the low visibility and high ISO noise present in the input images. Existing low-light enhancement methods often struggle to effectively preprocess such low-light inputs, as they fail to consider correlations among multiple views. Although other state-of-the-art methods have introduced illumination-related components offering alternative solutions to the problem, they often result in drawbacks such as color distortions and artifacts, and they provide limited denoising effectiveness. In this paper, we propose a novel Robust Low-light Scene Restoration framework (RoSe), which enables effective synthesis of novel views in normal lighting conditions from low-light multiview image inputs, by formulating the task as an illuminance transition estimation problem in 3D space, conceptualizing it as a specialized rendering task. This multiview-consistent illuminance transition field establishes a robust connection between low-light and normal-light conditions. By further exploiting the inherent low-rank property of illumination to constrain the transition representation, we achieve more effective denoising without complex 2D techniques or explicit noise modeling. To implement RoSe, we design a concise dual-branch architecture and introduce a low-rank denoising module. Experiments demonstrate that RoSe significantly outperforms state-of-the-art models in both rendering quality and multiview consistency on standard benchmarks. The codes and data are available at https://pegasus2004.github.io/RoSe.

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Text-Driven Causal Representation Learning for Source-Free Domain Generalization

Deep learning often struggles when training and test data distributions differ. Traditional domain generalization (DG) tackles this by including data from multiple source domains, which is impractical due to expensive data collection and annotation. Recent vision-language models like CLIP enable source-free domain generalization (SFDG) by using text prompts to simulate visual representations, reducing data demands. However, existing SFDG methods struggle with domain-specific confounders, limiting their generalization capabilities. To address this issue, we propose TDCRL (\textbf{T}ext-\textbf{D}riven \textbf{C}ausal \textbf{R}epresentation \textbf{L}earning), the first method to integrate causal inference into the SFDG setting. TDCRL operates in two steps: first, it employs data augmentation to generate style word vectors, combining them with class information to generate text embeddings to simulate visual representations; second, it trains a causal intervention network with a confounder dictionary to extract domain-invariant features. Grounded in causal learning, our approach offers a clear and effective mechanism to achieve robust, domain-invariant features, ensuring robust generalization. Extensive experiments on PACS, VLCS, OfficeHome, and DomainNet show state-of-the-art performance, proving TDCRL effectiveness in SFDG.

cs.LG↗

Driving View Synthesis on Free-form Trajectories with Generative Prior

Driving view synthesis along free-form trajectories is essential for realistic driving simulations, enabling closed-loop evaluation of end-to-end driving policies. Existing methods excel at view interpolation along recorded paths but struggle to generalize to novel trajectories due to limited viewpoints in driving videos. To tackle this challenge, we propose DriveX, a novel free-form driving view synthesis framework, that progressively distills generative prior into the 3D Gaussian model during its optimization. Within this framework, we utilize a video diffusion model to refine the degraded novel trajectory renderings from the in-training Gaussian model, while the restored videos in turn serve as additional supervision for optimizing the 3D Gaussian. Concretely, we craft an inpainting-based video restoration task, which can disentangle the identification of degraded regions from the generative capability of the diffusion model and remove the need of simulating specific degraded pattern in the training of the diffusion model. To further enhance the consistency and fidelity of generated contents, the pseudo ground truth is progressively updated with gradually improved novel trajectory rendering, allowing both components to co-adapt and reinforce each other while minimizing the disruption on the optimization. By tightly integrating 3D scene representation with generative prior, DriveX achieves high-quality view synthesis beyond recorded trajectories in real time--unlocking new possibilities for flexible and realistic driving simulations on free-form trajectories.

cs.CV↗

High Dynamic Range Novel View Synthesis with Single Exposure

High Dynamic Range Novel View Synthesis (HDR-NVS) aims to establish a 3D scene HDR model from Low Dynamic Range (LDR) imagery. Typically, multiple-exposure LDR images are employed to capture a wider range of brightness levels in a scene, as a single LDR image cannot represent both the brightest and darkest regions simultaneously. While effective, this multiple-exposure HDR-NVS approach has significant limitations, including susceptibility to motion artifacts (e.g., ghosting and blurring), high capture and storage costs. To overcome these challenges, we introduce, for the first time, the single-exposure HDR-NVS problem, where only single exposure LDR images are available during training. We further introduce a novel approach, Mono-HDR-3D, featuring two dedicated modules formulated by the LDR image formation principles, one for converting LDR colors to HDR counterparts, and the other for transforming HDR images to LDR format so that unsupervised learning is enabled in a closed loop. Designed as a meta-algorithm, our approach can be seamlessly integrated with existing NVS models. Extensive experiments show that Mono-HDR-3D significantly outperforms previous methods. Source code will be released.

cs.CV↗

Recognize Any Regions

Understanding the semantics of individual regions or patches of unconstrained images, such as open-world object detection, remains a critical yet challenging task in computer vision. Building on the success of powerful image-level vision-language (ViL) foundation models like CLIP, recent efforts have sought to harness their capabilities by either training a contrastive model from scratch with an extensive collection of region-label pairs or aligning the outputs of a detection model with image-level representations of region proposals. Despite notable progress, these approaches are plagued by computationally intensive training requirements, susceptibility to data noise, and deficiency in contextual information. To address these limitations, we explore the synergistic potential of off-the-shelf foundation models, leveraging their respective strengths in localization and semantics. We introduce a novel, generic, and efficient architecture, named RegionSpot, designed to integrate position-aware localization knowledge from a localization foundation model (e.g., SAM) with semantic information from a ViL model (e.g., CLIP). To fully exploit pretrained knowledge while minimizing training overhead, we keep both foundation models frozen, focusing optimization efforts solely on a lightweight attention-based knowledge integration module. Extensive experiments in open-world object recognition show that our RegionSpot achieves significant performance gain over prior alternatives, along with substantial computational savings (e.g., training our model with 3 million data in a single day using 8 V100 GPUs). RegionSpot outperforms GLIP-L by 2.9 in mAP on LVIS val set, with an even larger margin of 13.1 AP for more challenging and rare categories, and a 2.5 AP increase on ODinW. Furthermore, it exceeds GroundingDINO-L by 11.0 AP for rare categories on the LVIS minival set.

cs.CV↗

Improving Gaussian Splatting with Localized Points Management

Point management is critical for optimizing 3D Gaussian Splatting models, as point initiation (e.g., via structure from motion) is often distributionally inappropriate. Typically, Adaptive Density Control (ADC) algorithm is adopted, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. We reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) due to inability of identifying all 3D zones requiring point densification, and lacking an appropriate mechanism to handle ill-conditioned points with negative impacts (e.g., occlusion due to false high opacity). To address these limitations, we propose a Localized Point Management (LPM) strategy, capable of identifying those error-contributing zones in greatest need for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, subject to image rendering errors. We apply point densification in the identified zones and then reset the opacity of the points in front of these regions, creating a new opportunity to correct poorly conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing static 3D and dynamic 4D Gaussian Splatting models with minimal additional cost. Experimental evaluations validate the efficacy of our LPM in boosting a variety of existing 3D/4D models both quantitatively and qualitatively. Notably, LPM improves both static 3DGS and dynamic SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, excelling on challenging datasets such as Tanks & Temples and the Neural 3D Video dataset.

cs.CV↗

Proxy Denoising for Source-Free Domain Adaptation

Source-Free Domain Adaptation (SFDA) aims to adapt a pre-trained source model to an unlabeled target domain with no access to the source data. Inspired by the success of large Vision-Language (ViL) models in many applications, the latest research has validated ViL's benefit for SFDA by using their predictions as pseudo supervision. However, we observe that ViL's supervision could be noisy and inaccurate at an unknown rate, introducing additional negative effects during adaption. To address this thus-far ignored challenge, we introduce a novel Proxy Denoising (ProDe) approach. The key idea is to leverage the ViL model as a proxy to facilitate the adaptation process towards the latent domain-invariant space. We design a proxy denoising mechanism to correct ViL's predictions, grounded on a proxy confidence theory that models the dynamic effect of proxy's divergence against the domain-invariant space during adaptation. To capitalize on the corrected proxy, we derive a mutual knowledge distilling regularization. Extensive experiments show that ProDe significantly outperforms current state-of-the-art alternatives under the conventional closed set setting and more challenging open set, partial set, generalized SFDA, multi-target, multi-source, and test-time settings. Our code and data are available at https://github.com/tntek/source-free-domain-adaptation.

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Multi-modal Multi-platform Person Re-Identification: Benchmark and Method

Conventional person re-identification (ReID) research is often limited to single-modality sensor data from static cameras, which fails to address the complexities of real-world scenarios where multi-modal signals are increasingly prevalent. For instance, consider an urban ReID system integrating stationary RGB cameras, nighttime infrared sensors, and UAVs equipped with dynamic tracking capabilities. Such systems face significant challenges due to variations in camera perspectives, lighting conditions, and sensor modalities, hindering effective person ReID. To address these challenges, we introduce the MP-ReID benchmark, a novel dataset designed specifically for multi-modality and multi-platform ReID. This benchmark uniquely compiles data from 1,930 identities across diverse modalities, including RGB, infrared, and thermal imaging, captured by both UAVs and ground-based cameras in indoor and outdoor environments. Building on this benchmark, we introduce Uni-Prompt ReID, a framework with specific-designed prompts, tailored for cross-modality and cross-platform scenarios. Our method consistently outperforms state-of-the-art approaches, establishing a robust foundation for future research in complex and dynamic ReID environments. Our dataset are available at:https://mp-reid.github.io/.

cs.CV↗

TensoFlow: Tensorial Flow-based Sampler for Inverse Rendering

Inverse rendering aims to recover scene geometry, material properties, and lighting from multi-view images. Given the complexity of light-surface interactions, importance sampling is essential for the evaluation of the rendering equation, as it reduces variance and enhances the efficiency of Monte Carlo sampling. Existing inverse rendering methods typically use pre-defined non-learnable importance samplers in prior manually, struggling to effectively match the spatially and directionally varied integrand and resulting in high variance and suboptimal performance. To address this limitation, we propose the concept of learning a spatially and directionally aware importance sampler for the rendering equation to accurately and flexibly capture the unconstrained complexity of a typical scene. We further formulate TensoFlow, a generic approach for sampler learning in inverse rendering, enabling to closely match the integrand of the rendering equation spatially and directionally. Concretely, our sampler is parameterized by normalizing flows, allowing both directional sampling of incident light and probability density function (PDF) inference. To capture the characteristics of the sampler spatially, we learn a tensorial representation of the scene space, which imposes spatial conditions, together with reflected direction, leading to spatially and directionally aware sampling distributions. Our model can be optimized by minimizing the difference between the integrand and our normalizing flow. Extensive experiments validate the superiority of TensoFlow over prior alternatives on both synthetic and real-world benchmarks.

cs.CV↗

Bayesian Test-Time Adaptation for Vision-Language Models

Test-time adaptation with pre-trained vision-language models, such as CLIP, aims to adapt the model to new, potentially out-of-distribution test data. Existing methods calculate the similarity between visual embedding and learnable class embeddings, which are initialized by text embeddings, for zero-shot image classification. In this work, we first analyze this process based on Bayes theorem, and observe that the core factors influencing the final prediction are the likelihood and the prior. However, existing methods essentially focus on adapting class embeddings to adapt likelihood, but they often ignore the importance of prior. To address this gap, we propose a novel approach, \textbf{B}ayesian \textbf{C}lass \textbf{A}daptation (BCA), which in addition to continuously updating class embeddings to adapt likelihood, also uses the posterior of incoming samples to continuously update the prior for each class embedding. This dual updating mechanism allows the model to better adapt to distribution shifts and achieve higher prediction accuracy. Our method not only surpasses existing approaches in terms of performance metrics but also maintains superior inference rates and memory usage, making it highly efficient and practical for real-world applications.

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AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis

Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with an audio-guidance parameter on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion). Extensive experiments validate the superiority of our AV-GS over existing alternatives on the real-world RWAS and simulation-based SoundSpaces datasets.

cs.SD↗

Preconditioned Score-based Generative Models

Score-based generative models (SGMs) have recently emerged as a promising class of generative models. However, a fundamental limitation is that their sampling process is slow due to a need for many (e.g., 2000) iterations of sequential computations. An intuitive acceleration method is to reduce the sampling iterations which however causes severe performance degradation. We assault this problem to the ill-conditioned issues of the Langevin dynamics and reverse diffusion in the sampling process. Under this insight, we propose a novel preconditioned diffusion sampling (PDS) method that leverages matrix preconditioning to alleviate the aforementioned problem. PDS alters the sampling process of a vanilla SGM at marginal extra computation cost and without model retraining. Theoretically, we prove that PDS preserves the output distribution of the SGM, with no risk of inducing systematical bias to the original sampling process. We further theoretically reveal a relation between the parameter of PDS and the sampling iterations, easing the parameter estimation under varying sampling iterations. Extensive experiments on various image datasets with a variety of resolutions and diversity validate that our PDS consistently accelerates off-the-shelf SGMs whilst maintaining the synthesis quality. In particular, PDS can accelerate by up to 28x on more challenging high-resolution (1024x1024) image generation. Compared with the latest generative models (e.g., CLD-SGM and Analytic-DDIM), PDS can achieve the best sampling quality on CIFAR-10 at an FID score of 1.99. Our code is publicly available to foster any further research https://github.com/fudan-zvg/PDS.

cs.CV↗

DeepInteraction++: Multi-Modality Interaction for Autonomous Driving

Existing top-performance autonomous driving systems typically rely on the multi-modal fusion strategy for reliable scene understanding. This design is however fundamentally restricted due to overlooking the modality-specific strengths and finally hampering the model performance. To address this limitation, in this work, we introduce a novel modality interaction strategy that allows individual per-modality representations to be learned and maintained throughout, enabling their unique characteristics to be exploited during the whole perception pipeline. To demonstrate the effectiveness of the proposed strategy, we design DeepInteraction++, a multi-modal interaction framework characterized by a multi-modal representational interaction encoder and a multi-modal predictive interaction decoder. Specifically, the encoder is implemented as a dual-stream Transformer with specialized attention operation for information exchange and integration between separate modality-specific representations. Our multi-modal representational learning incorporates both object-centric, precise sampling-based feature alignment and global dense information spreading, essential for the more challenging planning task. The decoder is designed to iteratively refine the predictions by alternately aggregating information from separate representations in a unified modality-agnostic manner, realizing multi-modal predictive interaction. Extensive experiments demonstrate the superior performance of the proposed framework on both 3D object detection and end-to-end autonomous driving tasks. Our code is available at https://github.com/fudan-zvg/DeepInteraction.

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Reflective Gaussian Splatting

Novel view synthesis has experienced significant advancements owing to increasingly capable NeRF- and 3DGS-based methods. However, reflective object reconstruction remains challenging, lacking a proper solution to achieve real-time, high-quality rendering while accommodating inter-reflection. To fill this gap, we introduce a Reflective Gaussian splatting (Ref-Gaussian) framework characterized with two components: (I) Physically based deferred rendering that empowers the rendering equation with pixel-level material properties via formulating split-sum approximation; (II) Gaussian-grounded inter-reflection that realizes the desired inter-reflection function within a Gaussian splatting paradigm for the first time. To enhance geometry modeling, we further introduce material-aware normal propagation and an initial per-Gaussian shading stage, along with 2D Gaussian primitives. Extensive experiments on standard datasets demonstrate that Ref-Gaussian surpasses existing approaches in terms of quantitative metrics, visual quality, and compute efficiency. Further, we show that our method serves as a unified solution for both reflective and non-reflective scenes, going beyond the previous alternatives focusing on only reflective scenes. Also, we illustrate that Ref-Gaussian supports more applications such as relighting and editing.

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