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Xingyu Chen

Publications and source records attributed to Xingyu Chen.

At least 37 records · Page 2Linked to original sources

PFM-HR: Pose Flow Matching for Humanoid Robots

Motion priors improve reinforcement learning for physics-based humanoid tracking, but temporal priors require ordered motion clips, while pose priors provide limited guidance for policy-induced pose transitions. We present Pose Flow Matching for Humanoid Robots (PFM-HR), a reusable flow matching prior trained directly on large scale unordered pose data. PFM-HR introduces the Pose Geometry Score (PGS), which quantifies how joint coordinate changes during rollouts align with the local geometry of pose variation captured by the prior. Using PGS to modulate the tracking reward guides policy exploration toward structured pose changes while keeping the prior frozen across tracking tasks. Experiments demonstrate that PFM-HR improves both single motion and general motion tracking, especially for highly dynamic motions.

cs.RO↗

AdaMem: Learning What to Remember with Adaptive Memory Policies for Personalized Agents

Long-term memory systems allow LLM agents to preserve information beyond a single context window, but most systems focus on storing and retrieving facts after extraction, leaving the write decision under-specified. What deserves memory can depend on the user's current task, topic, activity, or interaction partner, while uniform extraction applies one notion of importance across these different situations. We formulate this challenge as preference-conditioned write control and introduce AdaMem, which uses adaptive natural-language Memory Policies to personalize what an agent writes to memory. Each policy represents the user's memory preference for a particular interaction context, is updated from periodic feedback, and controls subsequent memory writing. We evaluate this loop in AdaMem-Bench, which assigns different memory preferences to six concurrent interaction personas across five ten-week stories. Across two extraction models and two feedback modes, AdaMem improves average QA accuracy over Mem0 from 80.0\% to 84.35\% while reducing persistent memory by 9.27\%. Our analyses show that explicit feedback helps models learn better memory policies, but current models still struggle to translate those policies into reliably selective writing behavior. AdaMem thus demonstrates the promise of adaptive write control while exposing policy execution as a central limitation of current memory agents. Our code is publicly available: https://github.com/galaxyChen/AdaMem

cs.CL↗

LivingArena: Do LLMs Know What Other LLMs Don't? Peer-Probing as Scalable Evaluation

Fixed benchmarks are costly to renew and cannot adapt their questions to model-specific failures. We ask whether LLMs can instead discover one another's weaknesses and turn those observations into an evaluation process. To study this question, we introduce \textbf{LivingArena}, an automated peer-probing framework in which models take turns testing one another. Using the interaction history, each questioner identifies potential weaknesses of its opponent and constructs targeted, verifiable questions to probe them. A 3,600-round tournament of ten models reveals a clear role asymmetry: strong answerers are not always reliable questioners, because they may generate internally inconsistent tests or fail to verify their own reference answers. After a questioner exposes an answerer's failure, it is more likely to pursue the same capability domain, while the answerer's weakness recurs on independently generated questions, including questions written by different models. These findings show that peer probing can reveal persistent model-specific weaknesses while separately evaluating answering and reliable test construction. By automating this process and allowing test difficulty to evolve with model capabilities, LivingArena provides a "living" benchmark for model development, red-teaming, and capability-aware multi-agent coordination. We publicly release our code: https://github.com/galaxyChen/LivingArena

cs.AI↗

Learning to Ground Before Reading: Unified PCB Engineering Drawing Parsing with Compact Vision-Language Models

PCB engineering drawings mix sparse graphics, dense tables, and text whose meaning depends on page position. Localizing the regions and sending crops to specialized recognizers are determined as the methods for most parsers, so missed regions cannot be recovered downstream. We train a compact VLM to read the full page and get a sequence of region classes, normalized boxes, and text or HTML content. Bounding boxes are converted to coordinate tokens for supervision. Inference uses no detector or crop parser. The joint target is difficult to optimize because class and box tokens are sparse relative to the much longer content sequences. Our localization-first curriculum learns the class-box format before adding content targets with content-aware resampling. On the fixed validation split of the Engineering Drawing Dataset (ED dataset), Localization-First improves strict localization F1 by 0.0955 over joint training (paired image-bootstrap 95% interval: [0.0350, 0.1572]). G-Unified has the lowest NED, highest cell F1, and only nonzero exact-match score. It provides a detector-free baseline for full-page PCB drawing parsing.

cs.CV↗

On computing and the complexity of computing higher-order $U$-statistics, exactly

Higher-order $U$-statistics abound in fields such as statistics, machine learning, and computer science, but are known to be highly time-consuming to compute in practice. Despite their widespread appearance, a comprehensive study of their computational complexity is surprisingly lacking. This paper aims to fill this gap by presenting several results related to the computational aspect of $U$-statistics. First, we derive a useful decomposition from a $m$-th order $U$-statistic to a linear combination of $V$-statistics with orders not exceeding $m$, which are generally more feasible to compute. Second, we explore the connection between exactly computing $V$-statistics and Einstein summation, a tool often used in computational mathematics and quantum computing to accelerate tensor computations. Third, we provide an optimistic estimate of the time complexity for exactly computing $U$-statistics, based on the treewidth of a particular graph associated with the $U$-statistic kernel. The above ingredients lead to (1) a new, much more runtime-efficient algorithm to exactly compute general higher-order $U$-statistics, and (2) a more streamlined characterization of runtime complexity of computing $U$-statistics. We develop an accompanying open-source package called \texttt{u-stats} in both Python (https://github.com/zrq1706/U-Statistics-Python) and R (https://github.com/cxy0714/U-Statistics-R). We demonstrate through three examples in statistics that \texttt{u-stats} achieves impressive runtime performance compared to existing benchmarks. This paper also aspires to achieve two goals: (1) to capture the interest of researchers in both statistics and other related areas to further advance the algorithmic development of $U$-statistics and (2) to lift the burden of implementing higher-order $U$-statistics from practitioners.

stat.ML↗

ScaleHP: Scale-Mediated Optimization of Coupled Errors for Metric-Space Hand Pose Estimation

In this paper, we present ScaleHP, a unified framework that explicitly represents per-instance metric scale to resolve the coupled errors in calibrated camera-space hand pose estimation. Under the common root-relative-to-global paradigm, camera-space accuracy depends jointly on relative geometry, root localization, and their scale-dependent composition. ScaleHP treats scale as the shared interface among these terms rather than optimizing them in isolation. Its metric-aware 2D-3D Transformer decoder introduces a dedicated scale token that exchanges information with sparse, semantically indexed 2D/3D joint queries, allowing global metric reasoning and local joint geometry to mutually refine one another. A parameter-free calibrated module then recovers root translation from the predicted unit-scale joints, metric scale, and known camera intrinsics. ScaleHP demonstrates state-of-the-art CS-MPJPE on FreiHand (35.8 mm) and, under benchmark-specific training protocols, state-of-the-art PA-MPJPE on FreiHand, DexYCB, and HO3Dv3 (5.0/4.6/5.9 mm), showing that improved global metric localization is attained together with improved local articulation. Ablations further show that scale-pose interaction improves both camera-space accuracy and relative depth geometry.

cs.CV↗

Scaling the Lightning Network with Practical Set Reconciliation

The Lightning Network (LN) utilizes gossip to share network topology, channel announcements and updates, and node announcements among its local constituents. Yet, our measurements show that this flooding-based gossip reconciliation is fundamentally inefficient. We propose, instead, to use set reconciliation protocols for sharing this information, and we systematically evaluate existing approaches under realistic network conditions. We further propose ADAPTIVEIBLT, a novel adaptive IBLT (Invertible Bloom Lookup Table) protocol with a partial-decoding enhancement. By simulating reconciliation in Core-Lightning and evaluating real gossip snapshots, we demonstrate the practical benefits of reconciliation in scaling gossip reconciliation from hours down to a few minutes.

cs.NI↗

Learning Panorama-Aware VLA for Mobile Manipulation with Whole-Body Teleoperation

Mobile manipulation is a key capability for embodied intelligence, enabling robots to accomplish complex multi-stage tasks in open-world environments. However, mobile manipulation poses two key challenges for vision-language-action (VLA) policies: At the data level, the efficient collection of high-quality whole-body demonstrations demands the coordinated control of both the mobile base and the robotic arms; at the model level, existing VLA models predominantly rely on local camera observations, whose limited field of view hinders global spatial understanding. To address these challenges, we develop a whole-body teleoperation system and a panoramic-aware VLA policy. The system enables coordinated control of a wheeled bimanual robot through a single VR interface and supports the acquisition of a real-world mobile manipulation dataset comprising 5.5 hours of multimodal demonstrations. Building upon this dataset, we propose PanoVLA, a panorama-aware vision-language-action policy for mobile bimanual manipulation. Built upon a Mixture-of-Transformers architecture, PanoVLA introduces global spatial context through dedicated panorama encoding and fusion modules, enabling effective integration of panoramic observations with language instructions and robot states for action generation. Evaluation on four real-world mobile manipulation tasks demonstrates that PanoVLA achieves an average stage completion rate of 91.3\% and an end-to-end success rate of 73.4\%, substantially outperforming local-view baselines. These results demonstrate that incorporating panoramic spatial context improves spatial understanding and closed-loop manipulation performance in mobile robots.

cs.RO↗

Isolation Failure From Shared Storage: Characterizing and Exploiting Page-Cache SCA Leakage Across Containers and VMs

Modern cloud platforms increasingly combine strong software isolation mechanisms with shared hardware resources to improve performance and resource efficiency. Conventional containers do this by sharing the host kernel directly, whereas sandboxed runtimes (e.g., gVisor) and VM-based runtimes (e.g., Kata, QEMU/KVM) provide progressively stronger isolation. In all cases, when tenants access host-backed filesystem state, the host page cache can remain shared and observable. Although OS-managed, this page-cache channel forms an OS-mediated microarchitectural timing side channel whose signal is shaped by the processor microarchitecture, memory and storage hierarchies, and virtualization mechanisms. We thus investigate whether unprivileged timing measurements can reveal page-cache residency across these isolation boundaries. Our evaluation covers Docker; gVisor with systrap and KVM; Kata Containers using QEMU and Cloud Hypervisor with shared host filesystems; Kata using QEMU, Cloud Hypervisor, and Firecracker with block-device-backed storage; and QEMU/KVM virtual machines under multiple host cache policies. Our results show that the timing signal persists whenever the I/O path exposes shared, host-cacheable file-backed objects, including under OverlayFS layers, virtio-fs exports, and loop-backed block devices. However, direct I/O and dedicated block devices substantially attenuate or eliminate the signal. Virtualization therefore reshapes leakage through added latency and algorithmic noise but does not remove the underlying dependence on shared hardware and cache state. We showcase this through a case study in which we recover coarse-grained activity from a WordPress deployment backed by MySQL. These results place page-cache attacks within the broader class of OS-mediated microarchitectural timing channels and motivate coordinated hardware, virtualization, and OS support for timing isolation.

cs.AR↗

PAGE-RAG: Evidence-Grounded Adaptive Graph Retrieval for Long-Document Question Answering

GraphRAG improves long-document question answering by introducing structured representations beyond conventional retrieval. However, automatically constructed graphs are inherently incomplete projections of source documents, and treating them as independent knowledge sources may lead to unreliable retrieval and generation. We propose PAGE-RAG, a projection-aware adaptive graph retrieval framework for reliable long-document question answering. PAGE-RAG views graph structures as semantic skeletons that organize and navigate document knowledge, rather than replacing the original knowledge source. Based on this perspective, PAGE-RAG introduces a task-adaptive retrieval routing strategy that dynamically selects appropriate retrieval behaviors according to query requirements. Furthermore, PAGE-RAG incorporates strict knowledge boundary control, ensuring that generated responses remain grounded within available evidence and abstaining from unsupported information beyond the accessible knowledge scope. Experiments demonstrate that PAGE-RAG achieves competitive answer quality while improving retrieval efficiency and knowledge reliability, highlighting the importance of projection-aware graph modeling, adaptive retrieval, and explicit knowledge boundary control for trustworthy GraphRAG systems. The source code is publicly available at https://github.com/CXY0112/PAGE-RAG.

cs.IR↗

RoadFed: A Multimodal Federated Learning System for Improving Road Safety

Internet of Things (IoTs) have been widely applied in Collaborative Intelligent Transportation Systems (C-ITS) for the prevention of road accidents. As one of the primary causes of road accidents in C-ITS, the efficient detection and early alarm of road hazards are of paramount importance. Given the importance, extensive research has explored this topic and obtained favorable results. However, most existing solutions only explore single-modality data, struggle with high computation and communication overhead, or suffer from the curse of high dimensionality in their privacy-preserving methodologies. To overcome these obstacles, in this paper, we introduce RoadFed, an innovative and private multimodal Federated learning-based system tailored for intelligent Road hazard detection and alarm. This framework encompasses an innovative Multimodal Road Hazard Detector, a communication-efficient federated learning approach, and a customized low-error-rate local differential privacy method crafted for high dimensional multimodal data. Experimental results reveal that the proposed RoadFed surpasses most existing systems in the self-gathered real-world and CrisisMMD public datasets. In particular, RoadFed achieves an accuracy of 96.42% with a mere 0.0351 seconds of latency and its communication cost is up to 1,000 times lower than existing systems in this field. It facilitates collaborative training with non-iid high dimensional multimodal real-world data across various data modalities on multiple edges while ensuring privacy preservation for road users.

cs.CE↗

Manual, Joystick, or Haptic Control? An In Vitro Comparison of Navigation Strategies for Robotic Interventional Neuroradiology Procedures

Objective: To evaluate robotic controller interfaces for interventional neuroradiology procedures in-vitro incorporating a force-sensing platform to assess safety. Methods: A custom endovascular robot, device-mimicking controller, and sensorized neurovascular phantom were developed. Ten interventional neuroradiologists (4 novices, 6 experts) performed simulated navigations using four control modalities: device-mimicking controllers with and without haptic feedback, joystick-based input, and manual navigation. Navigation time, peak vessel-wall forces, incorrect catheterisations, and prolapse events were assessed, alongside user analyses. Results: Manual navigation was fastest (mean 47.7 s) compared to haptic-on (248.7 s), haptic-off (314.7 s), and joystick (392.6 s) modalities (p<0.001). Regardless of controller type, vessel-wall forces were below the 0.70 N puncture threshold; therefore all modalities were considered safe. Joystick produced significantly more prolapse events than manual control (1.56 vs 0.13; p=0.018). Operator experience was relevant to performance: experts made fewer incorrect catheterisations than novices (0.25 vs 0.62; p=0.035) and applied less vessel-wall force (p<0.0005); these effects were sustained across controllers but accentuated when haptics were on. Users perceived haptic on and haptic off as similarly intuitive, and more intuitive than joystick (p=0.033). Conclusion: Device-mimicking robotic controllers outperform joystick interfaces on most metrics; haptic feedback shows promising but non-significant performance benefits.

cs.RO↗

A Scalable Whole-body Motion Transfer via Implicit Kinodynamic Motion Retargeting

Human-to-humanoid imitation learning presents a promising pathway to address the severe data scarcity bottleneck in robotics by utilizing abundant, large-scale human motion collections. However, scaling this paradigm requires addressing two key challenges. First, human motion data acquired from videos, motion capture systems, or generative models often contains spatial noise, jitter, and frame-level flickering, which can be amplified during retargeting and lead to unsafe or physically infeasible robot motions. Second, existing motion retargeting methods typically rely on frame-by-frame numerical optimization, making them too computationally expensive for large-scale dataset synthesis. To overcome these limitations, we introduce Implicit Kinodynamic Motion Retargeting (IKMR), a highly scalable, neural-based data transformation pipeline. IKMR leverages a skeleton-based graph convolutional dual autoencoder to map cross-structural human and humanoid kinematic configurations into a shared topological latent space. To guarantee the physical viability of the generated data, the framework incorporates a physics-informed refinement phase that utilizes simulated physical tracking feedback to learn a robust motion prior. This implicit formulation fundamentally resolves both challenges. By shifting the computational burden from online optimization to offline inference, IKMR achieves an unprecedented data conversion throughput exceeding 5000 frames per second. Furthermore, leveraging the learned motion prior, it functions as an intrinsic data curation mechanism and naturally filters out high-frequency noise and spatial jitters from source data, yielding smooth trajectories that ensure physical hardware safety. Extensive evaluations, including real-world whole-body control deployments on humanoid robot, confirm that IKMR bridges the gap between human motion and robotic data.

cs.RO↗

HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning

Humanoid robots promise whole-body interaction in human-centered environments, but scalable policy learning remains difficult because task-level decision-making and whole-body dynamic execution are tightly coupled. A practical solution is hierarchical control, where a high-level policy predicts intermediate whole-body actions and low-level general motion trackers (GMTs) execute them as stable humanoid motion. However, existing benchmarks rarely evaluate the policy-tracker interface itself, leaving open whether intermediate whole-body actions are executable, robust under task distribution shifts, and transferable across different GMT backends. We introduce HumanoidArena, a simulation-first benchmark for egocentric hierarchical whole-body learning. The benchmark formulates policy learning as a hierarchical decision making problem: a high-level policy converts egocentric vision, proprioception, and instructions into a compact whole-body action, which is subsequently executed by a low-level GMT. Instead of treating the legs as planar transport tools, HumanoidArena emphasizes interactions where lower-body coordination is structurally necessary in task completion. We therefore design 7 leg-critical HOI/HSI tasks in which success requires foot placement, balance maintenance, posture adjustment, and whole-body reorientation. To further diagnose the hierarchical system, we evaluate policies from two complementary perspectives: perturbation-conditioned generalization and GMT-conditioned transfer. Experiments show that hierarchical control enables learned policies to solve diverse leg-critical interactions, but performance is strongly tracker-conditioned and cross-GMT transfer remains fragile. These results position HumanoidArena as a benchmark for studying transferable intermediate action representations and scalable egocentric whole-body policy learning.

cs.RO↗

VAIC: Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands

Humanoid robots hold immense potential for real-world assistance, yet agile interaction with objects in unstructured environments demands tightly coupled whole-body coordination. Despite recent advancements, current controllers face a critical deployment gap. They rely heavily on dense reference trajectories and perfect state observability, which inherently limits physical generalization. We present Vision Guided Agile Interaction Control (VAIC), a unified framework that bridges this gap by operating exclusively on onboard depth, historical proprioception, and a decoupled user command interface. VAIC employs a two-stage distillation paradigm. First, a privileged teacher policy masters diverse interaction skills using precise object kinematics and exact environmental states. Second, a deployable student policy distills these capabilities by replacing full body tracking with velocity targets across multiple axes and an interaction indicator for each frame. The student utilizes a recurrent object adaptation module to implicitly infer unobservable object dynamics from raw depth streams and proprioception. Evaluations and real-world deployments on the humanoid robot demonstrate that a single VAIC policy successfully executes highly diverse dynamic tasks. These tasks include box carrying, cart interaction, and skateboarding, consistently outperforming baselines and advancing autonomous humanoid deployment.

cs.RO↗

Harnessing Structural Context for Entity Alignment Foundation Models

Entity alignment (EA) aims to identify equivalent entities across heterogeneous knowledge graphs (KGs) and is a key component of knowledge fusion and cross-KG reasoning. The recent EA foundation model demonstrates that alignment knowledge, once pretrained, can be directly applied to diverse previously unseen KG pairs. However, it still underuses structural context in two places: cross-KG interaction is weak during encoding, and final candidate ranking still relies too heavily on coarse similarity. We address these limitations with ContextEA, an enhanced encoder-decoder framework for transferable EA. On the encoder side, we introduce a cross-KG interaction encoder that unifies the two KGs with anchor bridges and performs earlier relation-aware cross-graph propagation. On the decoder side, we introduce a structural calibration decoder that calibrates alignment scores with entity-level, neighborhood-level, relation-level, and anchor-aware structural evidence. This design strengthens both structural context construction and structural context exploitation while remaining lightweight. Experiments on 29 EA datasets in OpenEA, SRPRS, and DBP show consistent gains over strong transferable baselines. Notably, the pretrained ContextEA already surpasses the finetuned baselines on all three benchmark groups, demonstrating substantially stronger transfer to unseen KGs. These results suggest that explicitly harnessing structural context is an effective direction for improving EA foundation models.

cs.CL↗

IMPose: Interactive Multi-person Pose Estimation with Dynamic Correction Propagation

High-quality dynamic human pose annotation equips AI with precise motion kinematics to enable human behavior mastery, yet remains labor-intensive and time-consuming. Current annotation tools either lack temporal correction propagation or fail in multi-person scenarios, necessitating excessive manual intervention. In this paper, we introduce IMPose, an interactive tool for multi-person dynamic pose annotation. It features a dual-level tracking mechanism that propagates one-frame multi-person pose corrections from annotators across entire videos. The keypoint-level ensures corrections temporal propagation via sequential modeling, while the instance-level employs keypoint-aware embedding with relative positional encoding to maintain multi-person cross-frame consistency. To further improve robustness, IMPose maintains historical pose and instance cues in a trajectory bank, which enhances long-range temporal association and stabilizes annotation in challenging cases such as occlusion and motion blur. By converting sparse human corrections into dense and coherent pose trajectories, our framework significantly reduces repeated manual refinement across frames. Extensive experiments show that IMPose consistently achieves a strong accuracy efficiency trade off under different interaction budgets, demonstrating particular advantages in low click annotation settings. IMPose achieves high precision annotation with high efficiency, requiring only 27 clicks per 1,050 frame video on 3DPW and 3 clicks per tracklet per 84-frame on PoseTrack21. We further expand PoseTrack21 with 188K pose instances (3.55M keypoints) at a minimal cost of 10 annotators in 10 hours. The annotation tool, codes, and extended dataset will be open-sourced.

cs.CV↗

SAM 3D: 3Dfy Anything in Images

We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image. SAM 3D excels in natural images, where occlusion and scene clutter are common and visual recognition cues from context play a larger role. We achieve this with a human- and model-in-the-loop pipeline for annotating object shape, texture, and pose, providing visually grounded 3D reconstruction data at unprecedented scale. We learn from this data in a modern, multi-stage training framework that combines synthetic pretraining with real-world alignment, breaking the 3D "data barrier". We obtain significant gains over recent work, with at least a 5:1 win rate in human preference tests on real-world objects and scenes. We will release our code and model weights, an online demo, and a new challenging benchmark for in-the-wild 3D object reconstruction.

cs.CV↗