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Xinlong Wang

Publications and source records attributed to Xinlong Wang.

At least 19 recordsLinked to original sources

DECO: Decoupled Multimodal Diffusion Transformer for Bimanual Dexterous Manipulation with a Plugin Tactile Adapter

Bimanual dexterous manipulation relies on integrating multimodal inputs to perform complex real-world tasks. To address the challenges of effectively combining these modalities, we propose DECO, a decoupled multimodal diffusion transformer that disentangles vision, proprioception, and tactile signals through specialized conditioning pathways, enabling structured and controllable integration of multimodal inputs, with a lightweight adapter for parameter-efficient injection of additional signals. Alongside DECO, we release DECO-50 dataset for bimanual dexterous manipulation with tactile sensing, consisting of 50 hours of data and over 5M frames, collected via teleoperation on real dual-arm robots. We train DECO on DECO-50 and conduct extensive real-world evaluation with over 2,000 robot rollouts. Experimental results show that DECO achieves the best performance across all tasks, with a 72.25% average success rate and a 21% improvement over the baseline. Moreover, the tactile adapter brings an additional 10.25% average success rate across all tasks and a 20% gain on complex contact-rich tasks while tuning less than 10% of the model parameters.

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RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking

Long-horizon, high-dynamic motion tracking on humanoids remains brittle: retargeted reference motions are typically kinematically plausible but dynamically inconsistent with the robot, so small tracking errors accumulate and eventually destabilize control. We present RobotDancing, a practical single-stage reinforcement learning recipe that tracks retargeted motions by predicting reference-conditioned residual joint targets. By parameterizing actions as residual corrections on top of the reference, the policy can focus on compensating reference--robot dynamics mismatch (e.g., actuation limits, latency, friction, inertia) rather than re-synthesizing the motion. We train one policy per reference sequence while reusing a common training and deployment recipe across motions and platforms. We evaluate RobotDancing on eight LAFAN1 dance motions on Unitree G1 and conduct cross-platform experiments on H1 and H1-2. The resulting G1 policies execute long-horizon, high-energy behaviors on hardware without test-time modifications, and qualitative H1/H1-2 clips further illustrate cross-platform feasibility.

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Thor: Towards Human-Level Whole-Body Reactions for Intense Contact-Rich Environments

Humanoids hold great potential for service, industrial, and rescue applications, in which robots must sustain whole-body stability while performing intense, contact-rich interactions with the environment. However, enabling humanoids to generate human-like, adaptive responses under such conditions remains a major challenge. To address this, we propose Thor, a humanoid framework for human-level whole-body reactions in contact-rich environments. Based on the robot's force analysis, we design a force-adaptive torso-tilt (FAT2) reward function to encourage humanoids to exhibit human-like responses during force-interaction tasks. To mitigate the high-dimensional challenges of humanoid control, Thor introduces a reinforcement learning architecture that decouples the upper body, waist, and lower body. Each component shares global observations of the whole body and jointly updates its parameters. Finally, we deploy Thor on the Unitree G1, and it substantially outperforms baselines in force-interaction tasks. Specifically, the robot achieves a peak pulling force of 167.7 N (approximately 48% of the G1's body weight) when moving backward and 145.5 N when moving forward, representing improvements of 68.9% and 74.7%, respectively, compared with the best-performing baseline. Moreover, Thor is capable of pulling a loaded rack (130 N) and opening a fire door with one hand (60 N). These results highlight Thor's effectiveness in enhancing humanoid force-interaction capabilities.

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UDM-GRPO: Stable and Efficient Group Relative Policy Optimization for Uniform Discrete Diffusion Models

Uniform Discrete Diffusion Model (UDM) has recently emerged as a promising paradigm for discrete generative modeling; however, its integration with reinforcement learning remains largely unexplored. We observe that naively applying GRPO to UDM leads to training instability and marginal performance gains. To address this, we propose UDM-GRPO, the first framework to integrate UDM with RL. Our method is guided by two key insights: (i) treating the final clean sample as the action provides more accurate and stable optimization signals; and (ii) reconstructing trajectories via the diffusion forward process better aligns probability paths with the pretraining distribution. Additionally, we introduce two strategies, Reduced-Step and CFG-Free, to further improve training efficiency. UDM-GRPO significantly improves base model performance across multiple T2I tasks. Notably, GenEval accuracy improves from $69\%$ to $96\%$ and PickScore increases from $20.46$ to $23.81$, achieving state-of-the-art performance in both continuous and discrete settings. On the OCR benchmark, accuracy rises from $8\%$ to $57\%$, further validating the generalization ability of our method. Code is available at https://github.com/Yovecent/UDM-GRPO.

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AVI-Edit: Audio-sync Video Instance Editing with Granularity-Aware Mask Refiner

Recent advancements in video generation highlight that realistic audio-visual synchronization is crucial for engaging content creation. However, existing video editing methods largely overlook audio-visual synchronization and lack the fine-grained spatial and temporal controllability required for precise instance-level edits. In this paper, we propose AVI-Edit, a framework for audio-sync video instance editing. We propose a granularity-aware mask refiner that iteratively refines coarse user-provided masks into precise instance-level regions. We further design a self-feedback audio agent to curate high-quality audio guidance, providing fine-grained temporal control. To facilitate this task, we additionally construct a large-scale dataset with instance-centric correspondence and comprehensive annotations. Extensive experiments demonstrate that AVI-Edit outperforms state-of-the-art methods in visual quality, condition following, and audio-visual synchronization. Project page: https://hjzheng.net/projects/AVI-Edit/.

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OmniGen2: Towards Instruction-Aligned Multimodal Generation

In this work, we introduce OmniGen2, a versatile and open-source generative model designed to provide a unified solution for diverse generation tasks, including text-to-image, image editing, and in-context generation. Unlike OmniGen v1, OmniGen2 features two distinct decoding pathways for text and image modalities, utilizing unshared parameters and a decoupled image tokenizer. This design enables OmniGen2 to build upon existing multimodal understanding models without the need to re-adapt VAE inputs, thereby preserving the original text generation capabilities. To facilitate the training of OmniGen2, we developed comprehensive data construction pipelines, encompassing image editing and in-context generation data. Additionally, we introduce a reflection mechanism tailored for image generation tasks and curate a dedicated reflection dataset based on OmniGen2. Despite its relatively modest parameter size, OmniGen2 achieves competitive results on multiple task benchmarks, including text-to-image and image editing. To further evaluate in-context generation, also referred to as subject-driven tasks, we introduce a new benchmark named OmniContext. OmniGen2 achieves state-of-the-art performance among open-source models in terms of consistency. We will release our models, training code, datasets, and data construction pipeline to support future research in this field. Project Page: https://vectorspacelab.github.io/OmniGen2; GitHub Link: https://github.com/VectorSpaceLab/OmniGen2

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RoboCOIN: An Open-Sourced Bimanual Robotic Data Collection for Integrated Manipulation

Despite the critical role of bimanual manipulation in endowing robots with human-like dexterity, large-scale and diverse datasets remain scarce due to the significant hardware heterogeneity across bimanual robotic platforms. To bridge this gap, we introduce RoboCOIN, a large-scale multi-embodiment bimanual manipulation dataset comprising over 180,000 demonstrations collected from 15 distinct robotic platforms. Spanning 16 diverse environments-including residential, commercial, and industrial settings-the dataset features 421 bimanual tasks systematically categorized by 39 bimanual collaboration actions and 432 objects. A key innovation of our work is the hierarchical capability pyramid, which provides granular annotations ranging from trajectory-level concepts to segment-level subtasks and frame-level kinematics. Furthermore, we present CoRobot, an efficient data processing pipeline powered by the Robot Trajectory Markup Language (RTML), designed to facilitate quality assessment, automated annotation, and unified multi-embodiment and data management. Extensive experiments demonstrate the effectiveness of RoboCOIN in enhancing the performance of various bimanual manipulation models across a wide spectrum of robotic embodiments. The entire dataset and codebase are fully open-sourced, providing a valuable resource for advancing research in bimanual and multi-embodiment manipulation.

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What Matters in Building Vision-Language-Action Models for Generalist Robots

To utilize Foundation Vision Language Models (VLMs) for robotic tasks and motion planning, the community has proposed different methods for injecting action components into VLMs and building the Vision-Language-Action models (VLAs). In this work, we disclose the key factors that significantly influence the performance of VLA on robot manipulation problems and focus on answering three essential design choices: which backbone to select, how to formulate the VLA architectures, and when to add cross-embodiment data. The obtained results convince us firmly to explain why we prefer VLA and develop a new family of VLAs, RoboVLMs, which require very few manual designs and achieve a new state-of-the-art performance in three simulation tasks and real-world experiments. Through our extensive experiments, which include over 8 VLM backbones, 4 policy architectures, and over 600 distinct designed experiments, we provide a detailed guidebook for the future design of VLAs. In addition to the study, the highly flexible RoboVLMs framework, which supports easy integrations of new VLMs and free combinations of various design choices, is made public to facilitate future research. We open-source all details, including codes, models, datasets, and toolkits, along with detailed training and evaluation recipes at: robovlms.github.io.

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Scaling World Model for Hierarchical Manipulation Policies

Vision-Language-Action (VLA) models are promising for generalist robot manipulation but remain brittle in out-of-distribution (OOD) settings, especially with limited real-robot data. To resolve the generalization bottleneck, we introduce a hierarchical Vision-Language-Action framework \our{} that leverages the generalization of large-scale pre-trained world model for robust and generalizable VIsual Subgoal TAsk decomposition VISTA. Our hierarchical framework \our{} consists of a world model as the high-level planner and a VLA as the low-level executor. The high-level world model first divides manipulation tasks into subtask sequences with goal images, and the low-level policy follows the textual and visual guidance to generate action sequences. Compared to raw textual goal specification, these synthesized goal images provide visually and physically grounded details for low-level policies, making it feasible to generalize across unseen objects and novel scenarios. We validate both visual goal synthesis and our hierarchical VLA policies in massive out-of-distribution scenarios, and the performance of the same-structured VLA in novel scenarios could boost from 14% to 69% with the guidance generated by the world model. Results demonstrate that our method outperforms previous baselines with a clear margin, particularly in out-of-distribution scenarios. Project page: \href{https://vista-wm.github.io/}{https://vista-wm.github.io}

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MOSAIC: Bridging the Sim-to-Real Gap in Generalist Humanoid Motion Tracking and Teleoperation with Rapid Residual Adaptation

Generalist humanoid motion trackers have recently achieved strong simulation metrics by scaling data and training, yet often remain brittle on hardware during sustained teleoperation due to interface- and dynamics-induced errors. We present MOSAIC, an open-source, full-stack system for humanoid motion tracking and whole-body teleoperation across multiple interfaces. MOSAIC first learns a teleoperation-oriented general motion tracker via RL on a multi-source motion bank with adaptive resampling and rewards that emphasize world-frame motion consistency, which is critical for mobile teleoperation. To bridge the sim-to-real interface gap without sacrificing generality, MOSAIC then performs rapid residual adaptation: an interface-specific policy is trained using minimal interface-specific data, and then distilled into the general tracker through an additive residual module, outperforming naive fine-tuning or continual learning. We validate MOSAIC with systematic ablations, out-of-distribution benchmarking, and real-robot experiments demonstrating robust offline motion replay and online long-horizon teleoperation under realistic latency and noise. Project page: baai-humanoid.github.io/MOSAIC.

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EgoActor: Grounding Task Planning into Spatial-aware Egocentric Actions for Humanoid Robots via Visual-Language Models

Deploying humanoid robots in real-world settings is fundamentally challenging, as it demands tight integration of perception, locomotion, and manipulation under partial-information observations and dynamically changing environments. As well as transitioning robustly between sub-tasks of different types. Towards addressing these challenges, we propose a novel task - EgoActing, which requires directly grounding high-level instructions into various, precise, spatially aware humanoid actions. We further instantiate this task by introducing EgoActor, a unified and scalable vision-language model (VLM) that can predict locomotion primitives (e.g., walk, turn, move sideways, change height), head movements, manipulation commands, and human-robot interactions to coordinate perception and execution in real-time. We leverage broad supervision over egocentric RGB-only data from real-world demonstrations, spatial reasoning question-answering, and simulated environment demonstrations, enabling EgoActor to make robust, context-aware decisions and perform fluent action inference (under 1s) with both 8B and 4B parameter models. Extensive evaluations in both simulated and real-world environments demonstrate that EgoActor effectively bridges abstract task planning and concrete motor execution, while generalizing across diverse tasks and unseen environments.

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LINA: Linear Autoregressive Image Generative Models with Continuous Tokens

Autoregressive models with continuous tokens form a promising paradigm for visual generation, especially for text-to-image (T2I) synthesis, but they suffer from high computational cost. We study how to design compute-efficient linear attention within this framework. Specifically, we conduct a systematic empirical analysis of scaling behavior with respect to parameter counts under different design choices, focusing on (1) normalization paradigms in linear attention (division-based vs. subtraction-based) and (2) depthwise convolution for locality augmentation. Our results show that although subtraction-based normalization is effective for image classification, division-based normalization scales better for linear generative transformers. In addition, incorporating convolution for locality modeling plays a crucial role in autoregressive generation, consistent with findings in diffusion models. We further extend gating mechanisms, commonly used in causal linear attention, to the bidirectional setting and propose a KV gate. By introducing data-independent learnable parameters to the key and value states, the KV gate assigns token-wise memory weights, enabling flexible memory management similar to forget gates in language models. Based on these findings, we present LINA, a simple and compute-efficient T2I model built entirely on linear attention, capable of generating high-fidelity 1024x1024 images from user instructions. LINA achieves competitive performance on both class-conditional and T2I benchmarks, obtaining 2.18 FID on ImageNet (about 1.4B parameters) and 0.74 on GenEval (about 1.5B parameters). A single linear attention module reduces FLOPs by about 61 percent compared to softmax attention. Code and models are available at: https://github.com/techmonsterwang/LINA.

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Emu3.5: Native Multimodal Models are World Learners

We introduce Emu3.5, a large-scale multimodal world model that natively predicts the next state across vision and language. Emu3.5 is pre-trained end-to-end with a unified next-token prediction objective on a corpus of vision-language interleaved data containing over 10 trillion tokens, primarily derived from sequential frames and transcripts of internet videos. The model naturally accepts interleaved vision-language inputs and generates interleaved vision-language outputs. Emu3.5 is further post-trained with large-scale reinforcement learning to enhance multimodal reasoning and generation. To improve inference efficiency, we propose Discrete Diffusion Adaptation (DiDA), which converts token-by-token decoding into bidirectional parallel prediction, accelerating per-image inference by about 20x without sacrificing performance. Emu3.5 exhibits strong native multimodal capabilities, including long-horizon vision-language generation, any-to-image (X2I) generation, and complex text-rich image generation. It also exhibits generalizable world-modeling abilities, enabling spatiotemporally consistent world exploration and open-world embodied manipulation across diverse scenarios and tasks. For comparison, Emu3.5 achieves performance comparable to Gemini 2.5 Flash Image (Nano Banana) on image generation and editing tasks and demonstrates superior results on a suite of interleaved generation tasks. We open-source Emu3.5 at https://github.com/baaivision/Emu3.5 to support community research.

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Uniform Discrete Diffusion with Metric Path for Video Generation

Continuous-space video generation has advanced rapidly, while discrete approaches lag behind due to error accumulation and long-context inconsistency. In this work, we revisit discrete generative modeling and present Uniform discRete diffuSion with metric pAth (URSA), a simple yet powerful framework that bridges the gap with continuous approaches for the scalable video generation. At its core, URSA formulates the video generation task as an iterative global refinement of discrete spatiotemporal tokens. It integrates two key designs: a Linearized Metric Path and a Resolution-dependent Timestep Shifting mechanism. These designs enable URSA to scale efficiently to high-resolution image synthesis and long-duration video generation, while requiring significantly fewer inference steps. Additionally, we introduce an asynchronous temporal fine-tuning strategy that unifies versatile tasks within a single model, including interpolation and image-to-video generation. Extensive experiments on challenging video and image generation benchmarks demonstrate that URSA consistently outperforms existing discrete methods and achieves performance comparable to state-of-the-art continuous diffusion methods. Code and models are available at https://github.com/baaivision/URSA

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BrainMCLIP: Brain Image Decoding with Multi-Layer feature Fusion of CLIP

Decoding images from fMRI often involves mapping brain activity to CLIP's final semantic layer. To capture finer visual details, many approaches add a parameter-intensive VAE-based pipeline. However, these approaches overlook rich object information within CLIP's intermediate layers and contradicts the brain's functionally hierarchical. We introduce BrainMCLIP, which pioneers a parameter-efficient, multi-layer fusion approach guided by human visual system's functional hierarchy, eliminating the need for such a separate VAE pathway. BrainMCLIP aligns fMRI signals from functionally distinct visual areas (low-/high-level) to corresponding intermediate and final CLIP layers, respecting functional hierarchy. We further introduce a Cross-Reconstruction strategy and a novel multi-granularity loss. Results show BrainMCLIP achieves highly competitive performance, particularly excelling on high-level semantic metrics where it matches or surpasses SOTA(state-of-the-art) methods, including those using VAE pipelines. Crucially, it achieves this with substantially fewer parameters, demonstrating a reduction of 71.7\%(Table.\ref{tab:compare_clip_vae}) compared to top VAE-based SOTA methods, by avoiding the VAE pathway. By leveraging intermediate CLIP features, it effectively captures visual details often missed by CLIP-only approaches, striking a compelling balance between semantic accuracy and detail fidelity without requiring a separate VAE pipeline.

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Uncovering Brain-Like Hierarchical Patterns in Vision-Language Models through fMRI-Based Neural Encoding

While brain-inspired artificial intelligence(AI) has demonstrated promising results, current understanding of the parallels between artificial neural networks (ANNs) and human brain processing remains limited: (1) unimodal ANN studies fail to capture the brain's inherent multimodal processing capabilities, and (2) multimodal ANN research primarily focuses on high-level model outputs, neglecting the crucial role of individual neurons. To address these limitations, we propose a novel neuron-level analysis framework that investigates the multimodal information processing mechanisms in vision-language models (VLMs) through the lens of human brain activity. Our approach uniquely combines fine-grained artificial neuron (AN) analysis with fMRI-based voxel encoding to examine two architecturally distinct VLMs: CLIP and METER. Our analysis reveals four key findings: (1) ANs successfully predict biological neurons (BNs) activities across multiple functional networks (including language, vision, attention, and default mode), demonstrating shared representational mechanisms; (2) Both ANs and BNs demonstrate functional redundancy through overlapping neural representations, mirroring the brain's fault-tolerant and collaborative information processing mechanisms; (3) ANs exhibit polarity patterns that parallel the BNs, with oppositely activated BNs showing mirrored activation trends across VLM layers, reflecting the complexity and bidirectional nature of neural information processing; (4) The architectures of CLIP and METER drive distinct BNs: CLIP's independent branches show modality-specific specialization, whereas METER's cross-modal design yields unified cross-modal activation, highlighting the architecture's influence on ANN brain-like properties. These results provide compelling evidence for brain-like hierarchical processing in VLMs at the neuronal level.

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Unveiling Chain of Step Reasoning for Vision-Language Models with Fine-grained Rewards

Chain of thought reasoning has demonstrated remarkable success in large language models, yet its adaptation to vision-language reasoning remains an open challenge with unclear best practices. Existing attempts typically employ reasoning chains at a coarse-grained level, which struggles to perform fine-grained structured reasoning and, more importantly, are difficult to evaluate the reward and quality of intermediate reasoning. In this work, we delve into chain of step reasoning for vision-language models, enabling assessing reasoning step quality accurately and leading to effective reinforcement learning and inference-time scaling with fine-grained rewards. We present a simple, effective, and fully transparent framework, including the step-level reasoning data, process reward model (PRM), and reinforcement learning training. With the proposed approaches, our models set strong baselines with consistent improvements on challenging vision-language benchmarks. More importantly, we conduct a thorough empirical analysis and ablation study, unveiling the impact of each component and several intriguing properties of inference-time scaling. We believe this paper serves as a baseline for vision-language models and offers insights into more complex multimodal reasoning. Our dataset, PRM, and code will be available at https://github.com/baaivision/CoS.

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EVEv2: Improved Baselines for Encoder-Free Vision-Language Models

Existing encoder-free vision-language models (VLMs) are rapidly narrowing the performance gap with their encoder-based counterparts, highlighting the promising potential for unified multimodal systems with structural simplicity and efficient deployment. We systematically clarify the performance gap between VLMs using pre-trained vision encoders, discrete tokenizers, and minimalist visual layers from scratch, deeply excavating the under-examined characteristics of encoder-free VLMs. We develop efficient strategies for encoder-free VLMs that rival mainstream encoder-based ones. After an in-depth investigation, we launch EVEv2.0, a new and improved family of encoder-free VLMs. We show that: (i) Properly decomposing and hierarchically associating vision and language within a unified model reduces interference between modalities. (ii) A well-designed training strategy enables effective optimization for encoder-free VLMs. Through extensive evaluation, our EVEv2.0 represents a thorough study for developing a decoder-only architecture across modalities, demonstrating superior data efficiency and strong vision-reasoning capability. Code is publicly available at: https://github.com/baaivision/EVE.

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