SearcharxivSearch

arXiv subjects

Xinru Xu

Publications and source records attributed to Xinru Xu.

4 recordsLinked to original sources

Robust Dempster-Shafer Evidence Fusion with Chaos-Conflict Measurement and Historical-Experience Weighting

Multi-source evidence fusion under Dempster-Shafer theory faces two persistent challenges: existing conflict measures assess inter-evidence inconsistency and intra-evidence uncertainty independently, yielding incomplete evaluations, and current fusion methods evaluate evidence sources exclusively through instantaneous comparisns without exploiting their long-term reliability across diverse decision contexts. This paper proposes a unified evidence reasoning framework that addresses both limitations. Specifically, a chaos-conflict measurement is introduced to jointly quantify cross-evidence conflict and intra-evidence non-specificity, with five formally proven properties ensuring consistent assessment. A historical experience driven weighting scheme partitions the decision space via spectral clustering and applies regret theory to compute context-specific reliability profiles from past fusion outcomes. These mechanisms feed into a hybrid combination rule that adaptively balances uncertainty preservation against weighted consensus, controlled by the global conflict level, followed by a belief-interval decision strategy that enables robust classification without discarding epistemic uncertainty. Experiments on 16 real-world benchmark datasets demonstrate that the proposed framework achieves an average F1 score of 85.78 and a mean AUC of 93.30, outperforming eight DST-based baselines and three gradient boosting methods. Ablation analysis confirms the contribution of each component we proposed. The framework offers an effective approach for adaptive evidence fusion in multi-source decision making.

cs.AI

Constrained Distributed Heterogeneous Two-Facility Location Problems with Max-Variant Cost

This paper investigates a constrained distributed heterogeneous two-facility location problem under the max-variant cost model. In this setting, a set of agents with private locations on the real line is partitioned into disjoint groups. The constraint stipulates that facilities must be situated within a given multiset of candidate locations, with the restriction that each candidate location can host at most one facility. Under the max-variant model, an agent's individual cost is defined as the distance from their location to the farthest facility. Our objective is to design strategyproof distributed mechanisms that incentivize agents to report their locations truthfully while approximating social objectives. Such mechanisms operate in two stages: first, for each group, a pair of candidate locations is selected as representatives based solely on local reports; subsequently, the mechanism outputs two final facility locations from the set of all representatives. We focus on a class of deterministic strategyproof distributed mechanisms and establish constant lower and upper bounds on the distortion under four social objectives: Average-of-Average, Max-of-Max, Average-of-Max, and Max-of-Average costs.

cs.GT

Constrained Distributed Heterogeneous Two-Facility Location Problems with Max-Variant Cost

We study a constrained distributed heterogeneous two-facility location problem, where a set of agents with private locations on the real line are divided into disjoint groups. The constraint means that the facilities can only be built in a given multiset of candidate locations and at most one facility can be built at each candidate location. Given the locations of the two facilities, the cost of an agent is the distance from her location to the farthest facility (referred to as max-variant). Our goal is to design strategyproof distributed mechanisms that can incentivize all agents to truthfully report their locations and approximately optimize some social objective. A distributed mechanism consists of two steps: for each group, the mechanism chooses two candidate locations as the representatives of the group based only on the locations reported by agents therein; then, it outputs two facility locations among all the representatives. We focus on a class of deterministic strategyproof distributed mechanisms and analyze upper and lower bounds on the distortion under the Average-of-Average cost (average of the average individual cost of agents in each group), the Max-of-Max cost (maximum individual cost among all agents), the Average-of-Max cost (average of the maximum individual cost among all agents in each group) and the Max-of-Average cost (maximum of the average individual cost of all agents in each group). Under four social objectives, we obtain constant upper and lower distortion bounds.

cs.GT

NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions

Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the problem, it is essential to build a training dataset that captures free-viewpoint interactions. We construct a dense multi-view dome to acquire a complex human object interaction dataset, named HODome, that consists of $\sim$75M frames on 10 subjects interacting with 23 objects. To process the HODome dataset, we develop NeuralDome, a layer-wise neural processing pipeline tailored for multi-view video inputs to conduct accurate tracking, geometry reconstruction and free-view rendering, for both human subjects and objects. Extensive experiments on the HODome dataset demonstrate the effectiveness of NeuralDome on a variety of inference, modeling, and rendering tasks. Both the dataset and the NeuralDome tools will be disseminated to the community for further development.

cs.CV