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Xinwen Hou

Publications and source records attributed to Xinwen Hou.

At least 19 recordsLinked to original sources

VI-Bench: Benchmarking Prompt Inversion from AIGC Videos

Recent advances in video generation have made prompt-based control increasingly central to AIGC video generation. Prompts specify what a video should depict and how it should be represented, controlling factors such as visual style or camera behavior. Understanding this recoverability is important both for creative reuse and editing, and for assessing prompt leakage risks. However, existing video understanding benchmarks do not measure this capability: a caption may describe what is visible, but a replayable prompt must recover the generation-relevant controls needed to reproduce the video. To address this gap, we introduce VI-Bench, a benchmark built from 16.1 million real-user prompts and 900 human-verified AIGC videos. VI-Bench spans three progressively harder settings, namely single-shot semantic grounding, control over style and camera behavior, and multi-shot compositional inversion, and evaluates five generation-critical dimensions: subject, action, scene, style, and camera. We evaluate 18 representative VLMs, including 2 proprietary and 16 open-source models on VI-Bench, using an Inversion Score that measures prompt-level alignment with the original prompt and video-level fidelity of the regenerated video. The results reveal substantial limitations: even the strongest model achieves only 0.632 on Inversion Score, performance degrades sharply as samples require richer control and multi-shot reasoning, and models often produce plausible prompts whose regenerated videos deviate from the reference. These findings show that video prompt inversion is a distinct and under-evaluated capability requiring models to transform visual understanding into replay-stable generative control.

cs.CV

PrivCode++: Latent-Conditioned Differentially Private Code Generation for Comprehensive Guarantees

Large language models fine-tuned on instruction-code pairs may memorize and subsequently leak sensitive training data. Existing differentially private (DP) code generation methods primarily protect code snippets while assuming prompts are public, which fails in realistic scenarios where prompts may also contain sensitive information. When prompts cannot be explicitly learned or used during generation, code synthesis suffers from severe utility degradation as well as reduced diversity and fidelity. To address these challenges, we propose PrivCode-Plus, the first work to explore DP code generation where both prompts and code snippets are considered sensitive in LLM fine-tuning. PrivCode-Plus introduces a two-stage DP framework with a Privacy-Free Latent Conditioning module, enabling effective DP fine-tuning and data synthesis without direct access to sensitive prompts or code. Extensive experiments show that PrivCode-Plus achieves substantially higher utility than baselines, remains competitive with the method with relaxing privacy assumptions, and provides stronger privacy guarantees.

cs.CR

Q-Hawkeye: Reliable Visual Policy Optimization for Image Quality Assessment

Image Quality Assessment (IQA) predicts perceptual quality scores consistent with human judgments. Recent RL-based IQA methods built on MLLMs focus on generating visual quality descriptions and scores, ignoring two key reliability limitations: (i) although the model's prediction stability varies significantly across training samples, existing GRPO-based methods apply uniform advantage weighting, thereby amplifying noisy signals from unstable samples in gradient updates; (ii) most works emphasize text-grounded reasoning over images while overlooking the model's visual perception ability of image content. In this paper, we propose Q-Hawkeye, an RL-based reliable visual policy optimization framework that redesigns the learning signal through unified Uncertainty-Aware Dynamic Optimization and Perception-Aware Optimization. Q-Hawkeye estimates predictive uncertainty using the variance of predicted scores across multiple rollouts and leverages this uncertainty to reweight each sample's update strength, stabilizing policy optimization. To strengthen perceptual reliability, we construct paired inputs of degraded images and their original images and introduce an Implicit Perception Loss that constrains the model to ground its quality judgments in genuine visual evidence. Extensive experiments demonstrate that Q-Hawkeye outperforms state-of-the-art methods and generalizes better across multiple datasets. Our dataset and code are available at https://github.com/AMAP-ML/Q-Hawkeye.

cs.CV

From Easy to Hard: Building a Shortcut for Differentially Private Image Synthesis

Differentially private (DP) image synthesis aims to generate synthetic images from a sensitive dataset, alleviating the privacy leakage concerns of organizations sharing and utilizing synthetic images. Although previous methods have significantly progressed, especially in training diffusion models on sensitive images with DP Stochastic Gradient Descent (DP-SGD), they still suffer from unsatisfactory performance. In this work, inspired by curriculum learning, we propose a two-stage DP image synthesis framework, where diffusion models learn to generate DP synthetic images from easy to hard. Unlike existing methods that directly use DP-SGD to train diffusion models, we propose an easy stage in the beginning, where diffusion models learn simple features of the sensitive images. To facilitate this easy stage, we propose to use `central images', simply aggregations of random samples of the sensitive dataset. Intuitively, although those central images do not show details, they demonstrate useful characteristics of all images and only incur minimal privacy costs, thus helping early-phase model training. We conduct experiments to present that on the average of four investigated image datasets, the fidelity and utility metrics of our synthetic images are 33.1% and 2.1% better than the state-of-the-art method.

cs.CR

GaussMarker: Robust Dual-Domain Watermark for Diffusion Models

As Diffusion Models (DM) generate increasingly realistic images, related issues such as copyright and misuse have become a growing concern. Watermarking is one of the promising solutions. Existing methods inject the watermark into the single-domain of initial Gaussian noise for generation, which suffers from unsatisfactory robustness. This paper presents the first dual-domain DM watermarking approach using a pipelined injector to consistently embed watermarks in both the spatial and frequency domains. To further boost robustness against certain image manipulations and advanced attacks, we introduce a model-independent learnable Gaussian Noise Restorer (GNR) to refine Gaussian noise extracted from manipulated images and enhance detection robustness by integrating the detection scores of both watermarks. GaussMarker efficiently achieves state-of-the-art performance under eight image distortions and four advanced attacks across three versions of Stable Diffusion with better recall and lower false positive rates, as preferred in real applications.

cs.CR

DAS3D: Dual-modality Anomaly Synthesis for 3D Anomaly Detection

Synthesizing anomaly samples has proven to be an effective strategy for self-supervised 2D industrial anomaly detection. However, this approach has been rarely explored in multi-modality anomaly detection, particularly involving 3D and RGB images. In this paper, we propose a novel dual-modality augmentation method for 3D anomaly synthesis, which is simple and capable of mimicking the characteristics of 3D defects. Incorporating with our anomaly synthesis method, we introduce a reconstruction-based discriminative anomaly detection network, in which a dual-modal discriminator is employed to fuse the original and reconstructed embedding of two modalities for anomaly detection. Additionally, we design an augmentation dropout mechanism to enhance the generalizability of the discriminator. Extensive experiments show that our method outperforms the state-of-the-art methods on detection precision and achieves competitive segmentation performance on both MVTec 3D-AD and Eyescandies datasets.

cs.CV

PrivImage: Differentially Private Synthetic Image Generation using Diffusion Models with Semantic-Aware Pretraining

Differential Privacy (DP) image data synthesis, which leverages the DP technique to generate synthetic data to replace the sensitive data, allowing organizations to share and utilize synthetic images without privacy concerns. Previous methods incorporate the advanced techniques of generative models and pre-training on a public dataset to produce exceptional DP image data, but suffer from problems of unstable training and massive computational resource demands. This paper proposes a novel DP image synthesis method, termed PRIVIMAGE, which meticulously selects pre-training data, promoting the efficient creation of DP datasets with high fidelity and utility. PRIVIMAGE first establishes a semantic query function using a public dataset. Then, this function assists in querying the semantic distribution of the sensitive dataset, facilitating the selection of data from the public dataset with analogous semantics for pre-training. Finally, we pre-train an image generative model using the selected data and then fine-tune this model on the sensitive dataset using Differentially Private Stochastic Gradient Descent (DP-SGD). PRIVIMAGE allows us to train a lightly parameterized generative model, reducing the noise in the gradient during DP-SGD training and enhancing training stability. Extensive experiments demonstrate that PRIVIMAGE uses only 1% of the public dataset for pre-training and 7.6% of the parameters in the generative model compared to the state-of-the-art method, whereas achieves superior synthetic performance and conserves more computational resources. On average, PRIVIMAGE achieves 30.1% lower FID and 12.6% higher Classification Accuracy than the state-of-the-art method. The replication package and datasets can be accessed online.

cs.CV

GAN Inversion for Image Editing via Unsupervised Domain Adaptation

Existing GAN inversion methods work brilliantly in reconstructing high-quality (HQ) images while struggling with more common low-quality (LQ) inputs in practical application. To address this issue, we propose Unsupervised Domain Adaptation (UDA) in the inversion process, namely UDA-inversion, for effective inversion and editing of both HQ and LQ images. Regarding unpaired HQ images as the source domain and LQ images as the unlabeled target domain, we introduce a theoretical guarantee: loss value in the target domain is upper-bounded by loss in the source domain and a novel discrepancy function measuring the difference between two domains. Following that, we can only minimize this upper bound to obtain accurate latent codes for HQ and LQ images. Thus, constructive representations of HQ images can be spontaneously learned and transformed into LQ images without supervision. UDA-Inversion achieves a better PSNR of 22.14 on FFHQ dataset and performs comparably to supervised methods.

cs.CV

BAFFLE: Hiding Backdoors in Offline Reinforcement Learning Datasets

Reinforcement learning (RL) makes an agent learn from trial-and-error experiences gathered during the interaction with the environment. Recently, offline RL has become a popular RL paradigm because it saves the interactions with environments. In offline RL, data providers share large pre-collected datasets, and others can train high-quality agents without interacting with the environments. This paradigm has demonstrated effectiveness in critical tasks like robot control, autonomous driving, etc. However, less attention is paid to investigating the security threats to the offline RL system. This paper focuses on backdoor attacks, where some perturbations are added to the data (observations) such that given normal observations, the agent takes high-rewards actions, and low-reward actions on observations injected with triggers. In this paper, we propose Baffle (Backdoor Attack for Offline Reinforcement Learning), an approach that automatically implants backdoors to RL agents by poisoning the offline RL dataset, and evaluate how different offline RL algorithms react to this attack. Our experiments conducted on four tasks and four offline RL algorithms expose a disquieting fact: none of the existing offline RL algorithms is immune to such a backdoor attack. More specifically, Baffle modifies 10\% of the datasets for four tasks (3 robotic controls and 1 autonomous driving). Agents trained on the poisoned datasets perform well in normal settings. However, when triggers are presented, the agents' performance decreases drastically by 63.2\%, 53.9\%, 64.7\%, and 47.4\% in the four tasks on average. The backdoor still persists after fine-tuning poisoned agents on clean datasets. We further show that the inserted backdoor is also hard to be detected by a popular defensive method. This paper calls attention to developing more effective protection for the open-source offline RL dataset.

cs.LG

WD3: Taming the Estimation Bias in Deep Reinforcement Learning

The overestimation phenomenon caused by function approximation is a well-known issue in value-based reinforcement learning algorithms such as deep Q-networks and DDPG, which could lead to suboptimal policies. To address this issue, TD3 takes the minimum value between a pair of critics. In this paper, we show that the TD3 algorithm introduces underestimation bias in mild assumptions. To obtain a more precise estimation for value function, we unify these two opposites and propose a novel algorithm \underline{W}eighted \underline{D}elayed \underline{D}eep \underline{D}eterministic Policy Gradient (WD3), which can eliminate the estimation bias and further improve the performance by weighting a pair of critics. To demonstrate the effectiveness of WD3, we compare the learning process of value function between DDPG, TD3, and WD3. The results verify that our algorithm does eliminate the estimation error of value functions. Furthermore, we evaluate our algorithm on the continuous control tasks. We observe that in each test task, the performance of WD3 consistently outperforms, or at the very least matches, that of the state-of-the-art algorithms\footnote{Our code is available at~\href{https://sites.google.com/view/ictai20-wd3/}{https://sites.google.com/view/ictai20-wd3/}.}.

cs.LG

Keep Various Trajectories: Promoting Exploration of Ensemble Policies in Continuous Control

The combination of deep reinforcement learning (DRL) with ensemble methods has been proved to be highly effective in addressing complex sequential decision-making problems. This success can be primarily attributed to the utilization of multiple models, which enhances both the robustness of the policy and the accuracy of value function estimation. However, there has been limited analysis of the empirical success of current ensemble RL methods thus far. Our new analysis reveals that the sample efficiency of previous ensemble DRL algorithms may be limited by sub-policies that are not as diverse as they could be. Motivated by these findings, our study introduces a new ensemble RL algorithm, termed \textbf{T}rajectories-awar\textbf{E} \textbf{E}nsemble exploratio\textbf{N} (TEEN). The primary goal of TEEN is to maximize the expected return while promoting more diverse trajectories. Through extensive experiments, we demonstrate that TEEN not only enhances the sample diversity of the ensemble policy compared to using sub-policies alone but also improves the performance over ensemble RL algorithms. On average, TEEN outperforms the baseline ensemble DRL algorithms by 41\% in performance on the tested representative environments.

cs.LG

Frustratingly Easy Regularization on Representation Can Boost Deep Reinforcement Learning

Deep reinforcement learning (DRL) gives the promise that an agent learns good policy from high-dimensional information, whereas representation learning removes irrelevant and redundant information and retains pertinent information. In this work, we demonstrate that the learned representation of the $Q$-network and its target $Q$-network should, in theory, satisfy a favorable distinguishable representation property. Specifically, there exists an upper bound on the representation similarity of the value functions of two adjacent time steps in a typical DRL setting. However, through illustrative experiments, we show that the learned DRL agent may violate this property and lead to a sub-optimal policy. Therefore, we propose a simple yet effective regularizer called Policy Evaluation with Easy Regularization on Representation (PEER), which aims to maintain the distinguishable representation property via explicit regularization on internal representations. And we provide the convergence rate guarantee of PEER. Implementing PEER requires only one line of code. Our experiments demonstrate that incorporating PEER into DRL can significantly improve performance and sample efficiency. Comprehensive experiments show that PEER achieves state-of-the-art performance on all 4 environments on PyBullet, 9 out of 12 tasks on DMControl, and 19 out of 26 games on Atari. To the best of our knowledge, PEER is the first work to study the inherent representation property of Q-network and its target. Our code is available at https://sites.google.com/view/peer-cvpr2023/.

cs.LG

Recover Triggered States: Protect Model Against Backdoor Attack in Reinforcement Learning

A backdoor attack allows a malicious user to manipulate the environment or corrupt the training data, thus inserting a backdoor into the trained agent. Such attacks compromise the RL system's reliability, leading to potentially catastrophic results in various key fields. In contrast, relatively limited research has investigated effective defenses against backdoor attacks in RL. This paper proposes the Recovery Triggered States (RTS) method, a novel approach that effectively protects the victim agents from backdoor attacks. RTS involves building a surrogate network to approximate the dynamics model. Developers can then recover the environment from the triggered state to a clean state, thereby preventing attackers from activating backdoors hidden in the agent by presenting the trigger. When training the surrogate to predict states, we incorporate agent action information to reduce the discrepancy between the actions taken by the agent on predicted states and the actions taken on real states. RTS is the first approach to defend against backdoor attacks in a single-agent setting. Our results show that using RTS, the cumulative reward only decreased by 1.41% under the backdoor attack.

cs.LG

Centralized Cooperative Exploration Policy for Continuous Control Tasks

The deep reinforcement learning (DRL) algorithm works brilliantly on solving various complex control tasks. This phenomenal success can be partly attributed to DRL encouraging intelligent agents to sufficiently explore the environment and collect diverse experiences during the agent training process. Therefore, exploration plays a significant role in accessing an optimal policy for DRL. Despite recent works making great progress in continuous control tasks, exploration in these tasks has remained insufficiently investigated. To explicitly encourage exploration in continuous control tasks, we propose CCEP (Centralized Cooperative Exploration Policy), which utilizes underestimation and overestimation of value functions to maintain the capacity of exploration. CCEP first keeps two value functions initialized with different parameters, and generates diverse policies with multiple exploration styles from a pair of value functions. In addition, a centralized policy framework ensures that CCEP achieves message delivery between multiple policies, furthermore contributing to exploring the environment cooperatively. Extensive experimental results demonstrate that CCEP achieves higher exploration capacity. Empirical analysis shows diverse exploration styles in the learned policies by CCEP, reaping benefits in more exploration regions. And this exploration capacity of CCEP ensures it outperforms the current state-of-the-art methods across multiple continuous control tasks shown in experiments.

cs.LG

MEPG: A Minimalist Ensemble Policy Gradient Framework for Deep Reinforcement Learning

During the training of a reinforcement learning (RL) agent, the distribution of training data is non-stationary as the agent's behavior changes over time. Therefore, there is a risk that the agent is overspecialized to a particular distribution and its performance suffers in the larger picture. Ensemble RL can mitigate this issue by learning a robust policy. However, it suffers from heavy computational resource consumption due to the newly introduced value and policy functions. In this paper, to avoid the notorious resources consumption issue, we design a novel and simple ensemble deep RL framework that integrates multiple models into a single model. Specifically, we propose the \underline{M}inimalist \underline{E}nsemble \underline{P}olicy \underline{G}radient framework (MEPG), which introduces minimalist ensemble consistent Bellman update by utilizing a modified dropout operator. MEPG holds ensemble property by keeping the dropout consistency of both sides of the Bellman equation. Additionally, the dropout operator also increases MEPG's generalization capability. Moreover, we theoretically show that the policy evaluation phase in the MEPG maintains two synchronized deep Gaussian Processes. To verify the MEPG framework's ability to generalize, we perform experiments on the gym simulator, which presents that the MEPG framework outperforms or achieves a similar level of performance as the current state-of-the-art ensemble methods and model-free methods without increasing additional computational resource costs.

cs.LG

LDC-VAE: A Latent Distribution Consistency Approach to Variational AutoEncoders

Variational autoencoders (VAEs), as an important aspect of generative models, have received a lot of research interests and reached many successful applications. However, it is always a challenge to achieve the consistency between the learned latent distribution and the prior latent distribution when optimizing the evidence lower bound (ELBO), and finally leads to an unsatisfactory performance in data generation. In this paper, we propose a latent distribution consistency approach to avoid such substantial inconsistency between the posterior and prior latent distributions in ELBO optimizing. We name our method as latent distribution consistency VAE (LDC-VAE). We achieve this purpose by assuming the real posterior distribution in latent space as a Gibbs form, and approximating it by using our encoder. However, there is no analytical solution for such Gibbs posterior in approximation, and traditional approximation ways are time consuming, such as using the iterative sampling-based MCMC. To address this problem, we use the Stein Variational Gradient Descent (SVGD) to approximate the Gibbs posterior. Meanwhile, we use the SVGD to train a sampler net which can obtain efficient samples from the Gibbs posterior. Comparative studies on the popular image generation datasets show that our method has achieved comparable or even better performance than several powerful improvements of VAEs.

cs.LG

Cooperative Multi-Agent Reinforcement Learning with Hypergraph Convolution

Recent years have witnessed the great success of multi-agent systems (MAS). Value decomposition, which decomposes joint action values into individual action values, has been an important work in MAS. However, many value decomposition methods ignore the coordination among different agents, leading to the notorious "lazy agents" problem. To enhance the coordination in MAS, this paper proposes HyperGraph CoNvolution MIX (HGCN-MIX), a method that incorporates hypergraph convolution with value decomposition. HGCN-MIX models agents as well as their relationships as a hypergraph, where agents are nodes and hyperedges among nodes indicate that the corresponding agents can coordinate to achieve larger rewards. Then, it trains a hypergraph that can capture the collaborative relationships among agents. Leveraging the learned hypergraph to consider how other agents' observations and actions affect their decisions, the agents in a MAS can better coordinate. We evaluate HGCN-MIX in the StarCraft II multi-agent challenge benchmark. The experimental results demonstrate that HGCN-MIX can train joint policies that outperform or achieve a similar level of performance as the current state-of-the-art techniques. We also observe that HGCN-MIX has an even more significant improvement of performance in the scenarios with a large amount of agents. Besides, we conduct additional analysis to emphasize that when the hypergraph learns more relationships, HGCN-MIX can train stronger joint policies.

cs.AI

The $f$-Divergence Reinforcement Learning Framework

The framework of deep reinforcement learning (DRL) provides a powerful and widely applicable mathematical formalization for sequential decision-making. This paper present a novel DRL framework, termed \emph{$f$-Divergence Reinforcement Learning (FRL)}. In FRL, the policy evaluation and policy improvement phases are simultaneously performed by minimizing the $f$-divergence between the learning policy and sampling policy, which is distinct from conventional DRL algorithms that aim to maximize the expected cumulative rewards. We theoretically prove that minimizing such $f$-divergence can make the learning policy converge to the optimal policy. Besides, we convert the process of training agents in FRL framework to a saddle-point optimization problem with a specific $f$ function through Fenchel conjugate, which forms new methods for policy evaluation and policy improvement. Through mathematical proofs and empirical evaluation, we demonstrate that the FRL framework has two advantages: (1) policy evaluation and policy improvement processes are performed simultaneously and (2) the issues of overestimating value function are naturally alleviated. To evaluate the effectiveness of the FRL framework, we conduct experiments on Atari 2600 video games and show that agents trained in the FRL framework match or surpass the baseline DRL algorithms.

cs.LG