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Xinwen Hou

Publications and source records attributed to Xinwen Hou.

21 records · Page 2Linked to original sources

POPO: Pessimistic Offline Policy Optimization

Offline reinforcement learning (RL), also known as batch RL, aims to optimize policy from a large pre-recorded dataset without interaction with the environment. This setting offers the promise of utilizing diverse, pre-collected datasets to obtain policies without costly, risky, active exploration. However, commonly used off-policy algorithms based on Q-learning or actor-critic perform poorly when learning from a static dataset. In this work, we study why off-policy RL methods fail to learn in offline setting from the value function view, and we propose a novel offline RL algorithm that we call Pessimistic Offline Policy Optimization (POPO), which learns a pessimistic value function to get a strong policy. We find that POPO performs surprisingly well and scales to tasks with high-dimensional state and action space, comparing or outperforming several state-of-the-art offline RL algorithms on benchmark tasks.

cs.LG↗

Highway Transformer: Self-Gating Enhanced Self-Attentive Networks

Self-attention mechanisms have made striking state-of-the-art (SOTA) progress in various sequence learning tasks, standing on the multi-headed dot product attention by attending to all the global contexts at different locations. Through a pseudo information highway, we introduce a gated component self-dependency units (SDU) that incorporates LSTM-styled gating units to replenish internal semantic importance within the multi-dimensional latent space of individual representations. The subsidiary content-based SDU gates allow for the information flow of modulated latent embeddings through skipped connections, leading to a clear margin of convergence speed with gradient descent algorithms. We may unveil the role of gating mechanism to aid in the context-based Transformer modules, with hypothesizing that SDU gates, especially on shallow layers, could push it faster to step towards suboptimal points during the optimization process.

cs.CL↗

Inducing Cooperation via Team Regret Minimization based Multi-Agent Deep Reinforcement Learning

Existing value-factorized based Multi-Agent deep Reinforce-ment Learning (MARL) approaches are well-performing invarious multi-agent cooperative environment under thecen-tralized training and decentralized execution(CTDE) scheme,where all agents are trained together by the centralized valuenetwork and each agent execute its policy independently. How-ever, an issue remains open: in the centralized training process,when the environment for the team is partially observable ornon-stationary, i.e., the observation and action informationof all the agents cannot represent the global states, existingmethods perform poorly and sample inefficiently. Regret Min-imization (RM) can be a promising approach as it performswell in partially observable and fully competitive settings.However, it tends to model others as opponents and thus can-not work well under the CTDE scheme. In this work, wepropose a novel team RM based Bayesian MARL with threekey contributions: (a) we design a novel RM method to traincooperative agents as a team and obtain a team regret-basedpolicy for that team; (b) we introduce a novel method to de-compose the team regret to generate the policy for each agentfor decentralized execution; (c) to further improve the perfor-mance, we leverage a differential particle filter (a SequentialMonte Carlo method) network to get an accurate estimation ofthe state for each agent. Experimental results on two-step ma-trix games (cooperative game) and battle games (large-scalemixed cooperative-competitive games) demonstrate that ouralgorithm significantly outperforms state-of-the-art methods.

cs.AI↗