Searcharxiv⌕ Search

arXiv subjects

Xiulong Liu

Publications and source records attributed to Xiulong Liu.

21 records · Page 2Linked to original sources

Multi-Instrumentalist Net: Unsupervised Generation of Music from Body Movements

We propose a novel system that takes as an input body movements of a musician playing a musical instrument and generates music in an unsupervised setting. Learning to generate multi-instrumental music from videos without labeling the instruments is a challenging problem. To achieve the transformation, we built a pipeline named 'Multi-instrumentalistNet' (MI Net). At its base, the pipeline learns a discrete latent representation of various instruments music from log-spectrogram using a Vector Quantized Variational Autoencoder (VQ-VAE) with multi-band residual blocks. The pipeline is then trained along with an autoregressive prior conditioned on the musician's body keypoints movements encoded by a recurrent neural network. Joint training of the prior with the body movements encoder succeeds in the disentanglement of the music into latent features indicating the musical components and the instrumental features. The latent space results in distributions that are clustered into distinct instruments from which new music can be generated. Furthermore, the VQ-VAE architecture supports detailed music generation with additional conditioning. We show that a Midi can further condition the latent space such that the pipeline will generate the exact content of the music being played by the instrument in the video. We evaluate MI Net on two datasets containing videos of 13 instruments and obtain generated music of reasonable audio quality, easily associated with the corresponding instrument, and consistent with the music audio content.

cs.SD↗

Audeo: Audio Generation for a Silent Performance Video

We present a novel system that gets as an input video frames of a musician playing the piano and generates the music for that video. Generation of music from visual cues is a challenging problem and it is not clear whether it is an attainable goal at all. Our main aim in this work is to explore the plausibility of such a transformation and to identify cues and components able to carry the association of sounds with visual events. To achieve the transformation we built a full pipeline named `\textit{Audeo}' containing three components. We first translate the video frames of the keyboard and the musician hand movements into raw mechanical musical symbolic representation Piano-Roll (Roll) for each video frame which represents the keys pressed at each time step. We then adapt the Roll to be amenable for audio synthesis by including temporal correlations. This step turns out to be critical for meaningful audio generation. As a last step, we implement Midi synthesizers to generate realistic music. \textit{Audeo} converts video to audio smoothly and clearly with only a few setup constraints. We evaluate \textit{Audeo} on `in the wild' piano performance videos and obtain that their generated music is of reasonable audio quality and can be successfully recognized with high precision by popular music identification software.

cs.CV↗

PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition

We propose a novel system for unsupervised skeleton-based action recognition. Given inputs of body keypoints sequences obtained during various movements, our system associates the sequences with actions. Our system is based on an encoder-decoder recurrent neural network, where the encoder learns a separable feature representation within its hidden states formed by training the model to perform prediction task. We show that according to such unsupervised training the decoder and the encoder self-organize their hidden states into a feature space which clusters similar movements into the same cluster and distinct movements into distant clusters. Current state-of-the-art methods for action recognition are strongly supervised, i.e., rely on providing labels for training. Unsupervised methods have been proposed, however, they require camera and depth inputs (RGB+D) at each time step. In contrast, our system is fully unsupervised, does not require labels of actions at any stage, and can operate with body keypoints input only. Furthermore, the method can perform on various dimensions of body keypoints (2D or 3D) and include additional cues describing movements. We evaluate our system on three extensive action recognition benchmarks with different number of actions and examples. Our results outperform prior unsupervised skeleton-based methods, unsupervised RGB+D based methods on cross-view tests and while being unsupervised have similar performance to supervised skeleton-based action recognition.

cs.CV↗