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Xiulong Liu

Publications and source records attributed to Xiulong Liu.

At least 19 recordsLinked to original sources

Do Joint Audio-Video Generation Models Understand Physics?

Joint audio-video generation models are rapidly approaching professional production quality, raising a central question: do they understand audio-visual physics, or merely generate plausible sounds and frames that violate real-world consistency? We introduce AV-Phys Bench, a benchmark for evaluating physical commonsense in joint audio-video generation. AV-Phys Bench tests models across three scene categories: Steady State, Event Transition, and Environment Transition. It covers physics-grounded subcategories drawn from real-world scenes, plus Anti-AV-Physics prompts that deliberately request physically inconsistent audio-video behavior. Each generation is evaluated along five dimensions: visual semantic adherence, audio semantic adherence, visual physical commonsense, audio physical commonsense, and cross-modal physical commonsense. Across three proprietary and four open-source models, we find that Seedance 2.0 performs best overall, but all models remain far from robust physical understanding. Performance drops sharply on event-driven and environment-driven transitions, and even strong proprietary systems collapse on Anti-AV-Physics prompts. We further introduce AV-Phys Agent, a ReAct-style evaluator that combines a multimodal language model with deterministic acoustic measurement tools, producing rankings that closely align with human ratings. Our results identify cross-modal physical consistency and transition-driven scene dynamics as key open challenges for joint audio-video generation.

cs.SD

PARD: Enhancing Goodput for Inference Pipeline via Proactive Request Dropping

Modern deep neural network (DNN) applications integrate multiple DNN models into inference pipelines with stringent latency requirements for customized tasks. To mitigate extensive request timeouts caused by accumulation, systems for inference pipelines commonly drop a subset of requests so the remaining ones can satisfy latency constraints. Since it is commonly believed that request dropping adversely affects goodput, existing systems only drop requests when they have to, which we call reactive dropping. However, this reactive policy can not maintain high goodput, as it neither makes timely dropping decisions nor identifies the proper set of requests to drop, leading to issues of dropping requests too late or dropping the wrong set of requests. We propose that the inference system should proactively drop certain requests in advance to enhance the goodput across the entire workload. To achieve this, we design an inference system PARD. It enhances goodput with timely and precise dropping decisions by integrating a proactive dropping method that decides when to drop requests using runtime information of the inference pipeline, and an adaptive request priority mechanism that selects which specific requests to drop based on remaining latency budgets and workload intensity. Evaluation on a cluster of 64 GPUs over real-world workloads shows that PARD achieves $16\%$-$176\%$ higher goodput than the state of the art while reducing the drop rate and wasted computation resources by $1.6\times$-$17\times$ and $1.5\times$-$62\times$ respectively.

cs.DC

Baton: Compensate for Missing Wi-Fi Features for Practical Device-free Tracking

Wi-Fi contact-free sensing systems have attracted widespread attention due to their ubiquity and convenience. The integrated sensing and communication (ISAC) technology utilizes off-the-shelf Wi-Fi communication signals for sensing, which further promotes the deployment of intelligent sensing applications. However, current Wi-Fi sensing systems often require prolonged and unnecessary communication between transceivers, and brief communication interruptions will lead to significant performance degradation. This paper proposes Baton, the first system capable of accurately tracking targets even under severe Wi-Fi feature deficiencies. To be specific, we explore the relevance of the Wi-Fi feature matrix from both horizontal and vertical dimensions. The horizontal dimension reveals feature correlation across different Wi-Fi links, while the vertical dimension reveals feature correlation among different time slots. Based on the above principle, we propose the Simultaneous Tracking And Predicting (STAP) algorithm, which enables the seamless transfer of Wi-Fi features over time and across different links, akin to passing a baton. We implement the system on commercial devices, and the experimental results show that our system outperforms existing solutions with a median tracking error of 0.46m, even when the communication duty cycle is as low as 20.00%. Compared with the state-of-the-art, our system reduces the tracking error by 79.19% in scenarios with severe Wi-Fi feature deficiencies.

cs.NI

SAVVY: Spatial Awareness via Audio-Visual LLMs through Seeing and Hearing

3D spatial reasoning in dynamic, audio-visual environments is a cornerstone of human cognition yet remains largely unexplored by existing Audio-Visual Large Language Models (AV-LLMs) and benchmarks, which predominantly focus on static or 2D scenes. We introduce SAVVY-Bench, the first benchmark for 3D spatial reasoning in dynamic scenes with synchronized spatial audio. SAVVY-Bench is comprised of thousands of relationships involving static and moving objects, and requires fine-grained temporal grounding, consistent 3D localization, and multi-modal annotation. To tackle this challenge, we propose SAVVY, a novel training-free reasoning pipeline that consists of two stages: (i) Egocentric Spatial Tracks Estimation, which leverages AV-LLMs as well as other audio-visual methods to track the trajectories of key objects related to the query using both visual and spatial audio cues, and (ii) Dynamic Global Map Construction, which aggregates multi-modal queried object trajectories and converts them into a unified global dynamic map. Using the constructed map, a final QA answer is obtained through a coordinate transformation that aligns the global map with the queried viewpoint. Empirical evaluation demonstrates that SAVVY substantially enhances performance of state-of-the-art AV-LLMs, setting a new standard and stage for approaching dynamic 3D spatial reasoning in AV-LLMs.

cs.CV

Hearing Anywhere in Any Environment

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environment on which they are trained, lacking the ability to generalize to new rooms with different geometries and surface materials. We aim to develop a unified model capable of reconstructing the spatial acoustic experience of any environment with minimum additional measurements. To this end, we present xRIR, a framework for cross-room RIR prediction. The core of our generalizable approach lies in combining a geometric feature extractor, which captures spatial context from panorama depth images, with a RIR encoder that extracts detailed acoustic features from only a few reference RIR samples. To evaluate our method, we introduce ACOUSTICROOMS, a new dataset featuring high-fidelity simulation of over 300,000 RIRs from 260 rooms. Experiments show that our method strongly outperforms a series of baselines. Furthermore, we successfully perform sim-to-real transfer by evaluating our model on four real-world environments, demonstrating the generalizability of our approach and the realism of our dataset.

cs.CV

Enhance Generation Quality of Flow Matching V2A Model via Multi-Step CoT-Like Guidance and Combined Preference Optimization

Creating high-quality sound effects from videos and text prompts requires precise alignment between visual and audio domains, both semantically and temporally, along with step-by-step guidance for professional audio generation. However, current state-of-the-art video-guided audio generation models often fall short of producing high-quality audio for both general and specialized use cases. To address this challenge, we introduce a multi-stage, multi-modal, end-to-end generative framework with Chain-of-Thought-like (CoT-like) guidance learning, termed Chain-of-Perform (CoP). First, we employ a transformer-based network architecture designed to achieve CoP guidance, enabling the generation of both general and professional audio. Second, we implement a multi-stage training framework that follows step-by-step guidance to ensure the generation of high-quality sound effects. Third, we develop a CoP multi-modal dataset, guided by video, to support step-by-step sound effects generation. Evaluation results highlight the advantages of the proposed multi-stage CoP generative framework compared to the state-of-the-art models on a variety of datasets, with FAD 0.79 to 0.74 (+6.33%), CLIP 16.12 to 17.70 (+9.80%) on VGGSound, SI-SDR 1.98dB to 3.35dB (+69.19%), MOS 2.94 to 3.49(+18.71%) on PianoYT-2h, and SI-SDR 2.22dB to 3.21dB (+44.59%), MOS 3.07 to 3.42 (+11.40%) on Piano-10h.

cs.SD

Building Machine Learning Challenges for Anomaly Detection in Science

Scientific discoveries are often made by finding a pattern or object that was not predicted by the known rules of science. Oftentimes, these anomalous events or objects that do not conform to the norms are an indication that the rules of science governing the data are incomplete, and something new needs to be present to explain these unexpected outliers. The challenge of finding anomalies can be confounding since it requires codifying a complete knowledge of the known scientific behaviors and then projecting these known behaviors on the data to look for deviations. When utilizing machine learning, this presents a particular challenge since we require that the model not only understands scientific data perfectly but also recognizes when the data is inconsistent and out of the scope of its trained behavior. In this paper, we present three datasets aimed at developing machine learning-based anomaly detection for disparate scientific domains covering astrophysics, genomics, and polar science. We present the different datasets along with a scheme to make machine learning challenges around the three datasets findable, accessible, interoperable, and reusable (FAIR). Furthermore, we present an approach that generalizes to future machine learning challenges, enabling the possibility of large, more compute-intensive challenges that can ultimately lead to scientific discovery.

cs.LG

Harpagon: Minimizing DNN Serving Cost via Efficient Dispatching, Scheduling and Splitting

Advances in deep neural networks (DNNs) have significantly contributed to the development of real-time video processing applications. Efficient scheduling of DNN workloads in cloud-hosted inference systems is crucial to minimizing serving costs while meeting application latency constraints. However, existing systems suffer from excessive module latency during request dispatching, low execution throughput during module scheduling, and wasted latency budget during latency splitting for multi-DNN application, which undermines their capability to minimize the serving cost. In this paper, we design a DNN inference system called Harpagon, which minimizes the serving cost under latency constraints with a three-level design. It first maximizes the batch collection rate with a batch-aware request dispatch policy to minimize the module latency. It then maximizes the module throughput with multi-tuple configurations and proper amount of dummy requests. It also carefully splits the end-to-end latency into per-module latency budget to minimize the total serving cost for multi-DNN applications. Evaluation shows that Harpagon outperforms the state of the art by 1.49 to 2.37 times in serving cost while satisfying the latency objectives. Additionally, compared to the optimal solution using brute force search, Harpagon derives the lower bound of serving cost for 91.5% workloads with millisecond level runtime.

cs.DC

Tell What You Hear From What You See -- Video to Audio Generation Through Text

The content of visual and audio scenes is multi-faceted such that a video can be paired with various audio and vice-versa. Thereby, in video-to-audio generation task, it is imperative to introduce steering approaches for controlling the generated audio. While Video-to-Audio generation is a well-established generative task, existing methods lack such controllability. In this work, we propose VATT, a multi-modal generative framework that takes a video and an optional text prompt as input, and generates audio and optional textual description of the audio. Such a framework has two advantages: i) Video-to-Audio generation process can be refined and controlled via text which complements the context of visual information, and ii) The model can suggest what audio to generate for the video by generating audio captions. VATT consists of two key modules: VATT Converter, a LLM that is fine-tuned for instructions and includes a projection layer that maps video features to the LLM vector space; and VATT Audio, a transformer that generates audio tokens from visual frames and from optional text prompt using iterative parallel decoding. The audio tokens are converted to a waveform by pretrained neural codec. Experiments show that when VATT is compared to existing video-to-audio generation methods in objective metrics, it achieves competitive performance when the audio caption is not provided. When the audio caption is provided as a prompt, VATT achieves even more refined performance (lowest KLD score of 1.41). Furthermore, subjective studies show that VATT Audio has been chosen as preferred generated audio than audio generated by existing methods. VATT enables controllable video-to-audio generation through text as well as suggesting text prompts for videos through audio captions, unlocking novel applications such as text-guided video-to-audio generation and video-to-audio captioning.

cs.CV

CaloChallenge 2022: A Community Challenge for Fast Calorimeter Simulation

We present the results of the "Fast Calorimeter Simulation Challenge 2022" - the CaloChallenge. We study state-of-the-art generative models on four calorimeter shower datasets of increasing dimensionality, ranging from a few hundred voxels to a few tens of thousand voxels. The 31 individual submissions span a wide range of current popular generative architectures, including Variational AutoEncoders (VAEs), Generative Adversarial Networks (GANs), Normalizing Flows, Diffusion models, and models based on Conditional Flow Matching. We compare all submissions in terms of quality of generated calorimeter showers, as well as shower generation time and model size. To assess the quality we use a broad range of different metrics including differences in 1-dimensional histograms of observables, KPD/FPD scores, AUCs of binary classifiers, and the log-posterior of a multiclass classifier. The results of the CaloChallenge provide the most complete and comprehensive survey of cutting-edge approaches to calorimeter fast simulation to date. In addition, our work provides a uniquely detailed perspective on the important problem of how to evaluate generative models. As such, the results presented here should be applicable for other domains that use generative AI and require fast and faithful generation of samples in a large phase space.

physics.ins-det

From Vision to Audio and Beyond: A Unified Model for Audio-Visual Representation and Generation

Video encompasses both visual and auditory data, creating a perceptually rich experience where these two modalities complement each other. As such, videos are a valuable type of media for the investigation of the interplay between audio and visual elements. Previous studies of audio-visual modalities primarily focused on either audio-visual representation learning or generative modeling of a modality conditioned on the other, creating a disconnect between these two branches. A unified framework that learns representation and generates modalities has not been developed yet. In this work, we introduce a novel framework called Vision to Audio and Beyond (VAB) to bridge the gap between audio-visual representation learning and vision-to-audio generation. The key approach of VAB is that rather than working with raw video frames and audio data, VAB performs representation learning and generative modeling within latent spaces. In particular, VAB uses a pre-trained audio tokenizer and an image encoder to obtain audio tokens and visual features, respectively. It then performs the pre-training task of visual-conditioned masked audio token prediction. This training strategy enables the model to engage in contextual learning and simultaneous video-to-audio generation. After the pre-training phase, VAB employs the iterative-decoding approach to rapidly generate audio tokens conditioned on visual features. Since VAB is a unified model, its backbone can be fine-tuned for various audio-visual downstream tasks. Our experiments showcase the efficiency of VAB in producing high-quality audio from video, and its capability to acquire semantic audio-visual features, leading to competitive results in audio-visual retrieval and classification.

cs.MM

A Comprehensive Survey of Blockchain Scalability: Shaping Inner-Chain and Inter-Chain Perspectives

Blockchain is widely applied in logistics, finance, and agriculture. As single blockchain users grow, scalability becomes crucial. However, existing works lack a comprehensive summary of blockchain scalability. They focus on single chains or cross-chain technologies. This survey summarizes scalability across the physical and logical layers, as well as inner-chain, inter-chain, and technology dimensions. The physical layer covers data and protocols, while the logical layer represents blockchain architecture. Each component is analyzed from inner-chain and inter-chain perspectives, considering technological factors. The aim is to enhance researchers' understanding of blockchain's architecture, data, and protocols to advance scalability research.

cs.DB

Calo-VQ: Vector-Quantized Two-Stage Generative Model in Calorimeter Simulation

We introduce a novel machine learning method developed for the fast simulation of calorimeter detector response, adapting vector-quantized variational autoencoder (VQ-VAE). Our model adopts a two-stage generation strategy: initially compressing geometry-aware calorimeter data into a discrete latent space, followed by the application of a sequence model to learn and generate the latent tokens. Extensive experimentation on the Calo-challenge dataset underscores the efficiency of our approach, showcasing a remarkable improvement in the generation speed compared with conventional method by a factor of 2000. Remarkably, our model achieves the generation of calorimeter showers within milliseconds. Furthermore, comprehensive quantitative evaluations across various metrics are performed to validate physics performance of generation.

physics.ins-det

MuseChat: A Conversational Music Recommendation System for Videos

Music recommendation for videos attracts growing interest in multi-modal research. However, existing systems focus primarily on content compatibility, often ignoring the users' preferences. Their inability to interact with users for further refinements or to provide explanations leads to a less satisfying experience. We address these issues with MuseChat, a first-of-its-kind dialogue-based recommendation system that personalizes music suggestions for videos. Our system consists of two key functionalities with associated modules: recommendation and reasoning. The recommendation module takes a video along with optional information including previous suggested music and user's preference as inputs and retrieves an appropriate music matching the context. The reasoning module, equipped with the power of Large Language Model (Vicuna-7B) and extended to multi-modal inputs, is able to provide reasonable explanation for the recommended music. To evaluate the effectiveness of MuseChat, we build a large-scale dataset, conversational music recommendation for videos, that simulates a two-turn interaction between a user and a recommender based on accurate music track information. Experiment results show that MuseChat achieves significant improvements over existing video-based music retrieval methods as well as offers strong interpretability and interactability.

cs.LG

CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments

Audio-visual navigation of an agent towards locating an audio goal is a challenging task especially when the audio is sporadic or the environment is noisy. In this paper, we present CAVEN, a Conversation-based Audio-Visual Embodied Navigation framework in which the agent may interact with a human/oracle for solving the task of navigating to an audio goal. Specifically, CAVEN is modeled as a budget-aware partially observable semi-Markov decision process that implicitly learns the uncertainty in the audio-based navigation policy to decide when and how the agent may interact with the oracle. Our CAVEN agent can engage in fully-bidirectional natural language conversations by producing relevant questions and interpret free-form, potentially noisy responses from the oracle based on the audio-visual context. To enable such a capability, CAVEN is equipped with: (i) a trajectory forecasting network that is grounded in audio-visual cues to produce a potential trajectory to the estimated goal, and (ii) a natural language based question generation and reasoning network to pose an interactive question to the oracle or interpret the oracle's response to produce navigation instructions. To train the interactive modules, we present a large scale dataset: AVN-Instruct, based on the Landmark-RxR dataset. To substantiate the usefulness of conversations, we present experiments on the benchmark audio-goal task using the SoundSpaces simulator under various noisy settings. Our results reveal that our fully-conversational approach leads to nearly an order-of-magnitude improvement in success rate, especially in localizing new sound sources and against methods that only use uni-directional interaction.

cs.CV

Tackling Data Bias in MUSIC-AVQA: Crafting a Balanced Dataset for Unbiased Question-Answering

In recent years, there has been a growing emphasis on the intersection of audio, vision, and text modalities, driving forward the advancements in multimodal research. However, strong bias that exists in any modality can lead to the model neglecting the others. Consequently, the model's ability to effectively reason across these diverse modalities is compromised, impeding further advancement. In this paper, we meticulously review each question type from the original dataset, selecting those with pronounced answer biases. To counter these biases, we gather complementary videos and questions, ensuring that no answers have outstanding skewed distribution. In particular, for binary questions, we strive to ensure that both answers are almost uniformly spread within each question category. As a result, we construct a new dataset, named MUSIC-AVQA v2.0, which is more challenging and we believe could better foster the progress of AVQA task. Furthermore, we present a novel baseline model that delves deeper into the audio-visual-text interrelation. On MUSIC-AVQA v2.0, this model surpasses all the existing benchmarks, improving accuracy by 2% on MUSIC-AVQA v2.0, setting a new state-of-the-art performance.

cs.CV

KGTrust: Evaluating Trustworthiness of SIoT via Knowledge Enhanced Graph Neural Networks

Social Internet of Things (SIoT), a promising and emerging paradigm that injects the notion of social networking into smart objects (i.e., things), paving the way for the next generation of Internet of Things. However, due to the risks and uncertainty, a crucial and urgent problem to be settled is establishing reliable relationships within SIoT, that is, trust evaluation. Graph neural networks for trust evaluation typically adopt a straightforward way such as one-hot or node2vec to comprehend node characteristics, which ignores the valuable semantic knowledge attached to nodes. Moreover, the underlying structure of SIoT is usually complex, including both the heterogeneous graph structure and pairwise trust relationships, which renders hard to preserve the properties of SIoT trust during information propagation. To address these aforementioned problems, we propose a novel knowledge-enhanced graph neural network (KGTrust) for better trust evaluation in SIoT. Specifically, we first extract useful knowledge from users' comment behaviors and external structured triples related to object descriptions, in order to gain a deeper insight into the semantics of users and objects. Furthermore, we introduce a discriminative convolutional layer that utilizes heterogeneous graph structure, node semantics, and augmented trust relationships to learn node embeddings from the perspective of a user as a trustor or a trustee, effectively capturing multi-aspect properties of SIoT trust during information propagation. Finally, a trust prediction layer is developed to estimate the trust relationships between pairwise nodes. Extensive experiments on three public datasets illustrate the superior performance of KGTrust over state-of-the-art methods.

cs.AI

Multi-Instrumentalist Net: Unsupervised Generation of Music from Body Movements

We propose a novel system that takes as an input body movements of a musician playing a musical instrument and generates music in an unsupervised setting. Learning to generate multi-instrumental music from videos without labeling the instruments is a challenging problem. To achieve the transformation, we built a pipeline named 'Multi-instrumentalistNet' (MI Net). At its base, the pipeline learns a discrete latent representation of various instruments music from log-spectrogram using a Vector Quantized Variational Autoencoder (VQ-VAE) with multi-band residual blocks. The pipeline is then trained along with an autoregressive prior conditioned on the musician's body keypoints movements encoded by a recurrent neural network. Joint training of the prior with the body movements encoder succeeds in the disentanglement of the music into latent features indicating the musical components and the instrumental features. The latent space results in distributions that are clustered into distinct instruments from which new music can be generated. Furthermore, the VQ-VAE architecture supports detailed music generation with additional conditioning. We show that a Midi can further condition the latent space such that the pipeline will generate the exact content of the music being played by the instrument in the video. We evaluate MI Net on two datasets containing videos of 13 instruments and obtain generated music of reasonable audio quality, easily associated with the corresponding instrument, and consistent with the music audio content.

cs.SD