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Xuanhua He

Publications and source records attributed to Xuanhua He.

34 records · Page 2Linked to original sources

Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory

We propose Infinite-World, a robust interactive world model capable of maintaining coherent visual memory over 1000+ frames in complex real-world environments. While existing world models can be efficiently optimized on synthetic data with perfect ground-truth, they lack an effective training paradigm for real-world videos due to noisy pose estimations and the scarcity of viewpoint revisits. To bridge this gap, we first introduce a Hierarchical Pose-free Memory Compressor (HPMC) that recursively distills historical latents into a fixed-budget representation. By jointly optimizing the compressor with the generative backbone, HPMC enables the model to autonomously anchor generations in the distant past with bounded computational cost, eliminating the need for explicit geometric priors. Second, we propose an Uncertainty-aware Action Labeling module that discretizes continuous motion into a tri-state logic. This strategy maximizes the utilization of raw video data while shielding the deterministic action space from being corrupted by noisy trajectories, ensuring robust action-response learning. Furthermore, guided by insights from a pilot toy study, we employ a Revisit-Dense Finetuning Strategy using a compact, 30-minute dataset to efficiently activate the model's long-range loop-closure capabilities. Extensive experiments, including objective metrics and user studies, demonstrate that Infinite-World achieves superior performance in visual quality, action controllability, and spatial consistency.

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Controllable Video Generation: A Survey

With the rapid development of AI-generated content (AIGC), video generation has emerged as one of its most dynamic and impactful subfields. In particular, the advancement of video generation foundation models has led to growing demand for controllable video generation methods that can more accurately reflect user intent. Most existing foundation models are designed for text-to-video generation, where text prompts alone are often insufficient to express complex, multi-modal, and fine-grained user requirements. This limitation makes it challenging for users to generate videos with precise control using current models. To address this issue, recent research has explored the integration of additional non-textual conditions, such as camera motion, depth maps, and human pose, to extend pretrained video generation models and enable more controllable video synthesis. These approaches aim to enhance the flexibility and practical applicability of AIGC-driven video generation systems. In this survey, we provide a systematic review of controllable video generation, covering both theoretical foundations and recent advances in the field. We begin by introducing the key concepts and commonly used open-source video generation models. We then focus on control mechanisms in video diffusion models, analyzing how different types of conditions can be incorporated into the denoising process to guide generation. Finally, we categorize existing methods based on the types of control signals they leverage, including single-condition generation, multi-condition generation, and universal controllable generation. For a complete list of the literature on controllable video generation reviewed, please visit our curated repository at https://github.com/mayuelala/Awesome-Controllable-Video-Generation.

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Self-supervised Multiplex Consensus Mamba for General Image Fusion

Image fusion integrates complementary information from different modalities to generate high-quality fused images, thereby enhancing downstream tasks such as object detection and semantic segmentation. Unlike task-specific techniques that primarily focus on consolidating inter-modal information, general image fusion needs to address a wide range of tasks while improving performance without increasing complexity. To achieve this, we propose SMC-Mamba, a Self-supervised Multiplex Consensus Mamba framework for general image fusion. Specifically, the Modality-Agnostic Feature Enhancement (MAFE) module preserves fine details through adaptive gating and enhances global representations via spatial-channel and frequency-rotational scanning. The Multiplex Consensus Cross-modal Mamba (MCCM) module enables dynamic collaboration among experts, reaching a consensus to efficiently integrate complementary information from multiple modalities. The cross-modal scanning within MCCM further strengthens feature interactions across modalities, facilitating seamless integration of critical information from both sources. Additionally, we introduce a Bi-level Self-supervised Contrastive Learning Loss (BSCL), which preserves high-frequency information without increasing computational overhead while simultaneously boosting performance in downstream tasks. Extensive experiments demonstrate that our approach outperforms state-of-the-art (SOTA) image fusion algorithms in tasks such as infrared-visible, medical, multi-focus, and multi-exposure fusion, as well as downstream visual tasks.

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Active Intelligence in Video Avatars via Closed-loop World Modeling

Current video avatar generation methods excel at identity preservation and motion alignment but lack genuine agency, they cannot autonomously pursue long-term goals through adaptive environmental interaction. We address this by introducing L-IVA (Long-horizon Interactive Visual Avatar), a task and benchmark for evaluating goal-directed planning in stochastic generative environments, and ORCA (Online Reasoning and Cognitive Architecture), the first framework enabling active intelligence in video avatars. ORCA embodies Internal World Model (IWM) capabilities through two key innovations: (1) a closed-loop OTAR cycle (Observe-Think-Act-Reflect) that maintains robust state tracking under generative uncertainty by continuously verifying predicted outcomes against actual generations, and (2) a hierarchical dual-system architecture where System 2 performs strategic reasoning with state prediction while System 1 translates abstract plans into precise, model-specific action captions. By formulating avatar control as a POMDP and implementing continuous belief updating with outcome verification, ORCA enables autonomous multi-step task completion in open-domain scenarios. Extensive experiments demonstrate that ORCA significantly outperforms open-loop and non-reflective baselines in task success rate and behavioral coherence, validating our IWM-inspired design for advancing video avatar intelligence from passive animation to active, goal-oriented behavior.

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MMMamba: A Versatile Cross-Modal In Context Fusion Framework for Pan-Sharpening and Zero-Shot Image Enhancement

Pan-sharpening aims to generate high-resolution multispectral (HRMS) images by integrating a high-resolution panchromatic (PAN) image with its corresponding low-resolution multispectral (MS) image. To achieve effective fusion, it is crucial to fully exploit the complementary information between the two modalities. Traditional CNN-based methods typically rely on channel-wise concatenation with fixed convolutional operators, which limits their adaptability to diverse spatial and spectral variations. While cross-attention mechanisms enable global interactions, they are computationally inefficient and may dilute fine-grained correspondences, making it difficult to capture complex semantic relationships. Recent advances in the Multimodal Diffusion Transformer (MMDiT) architecture have demonstrated impressive success in image generation and editing tasks. Unlike cross-attention, MMDiT employs in-context conditioning to facilitate more direct and efficient cross-modal information exchange. In this paper, we propose MMMamba, a cross-modal in-context fusion framework for pan-sharpening, with the flexibility to support image super-resolution in a zero-shot manner. Built upon the Mamba architecture, our design ensures linear computational complexity while maintaining strong cross-modal interaction capacity. Furthermore, we introduce a novel multimodal interleaved (MI) scanning mechanism that facilitates effective information exchange between the PAN and MS modalities. Extensive experiments demonstrate the superior performance of our method compared to existing state-of-the-art (SOTA) techniques across multiple tasks and benchmarks.

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ContextFlow: Training-Free Video Object Editing via Adaptive Context Enrichment

Training-free video object editing aims to achieve precise object-level manipulation, including object insertion, swapping, and deletion. However, it faces significant challenges in maintaining fidelity and temporal consistency. Existing methods, often designed for U-Net architectures, suffer from two primary limitations: inaccurate inversion due to first-order solvers, and contextual conflicts caused by crude "hard" feature replacement. These issues are more challenging in Diffusion Transformers (DiTs), where the unsuitability of prior layer-selection heuristics makes effective guidance challenging. To address these limitations, we introduce ContextFlow, a novel training-free framework for DiT-based video object editing. In detail, we first employ a high-order Rectified Flow solver to establish a robust editing foundation. The core of our framework is Adaptive Context Enrichment (for specifying what to edit), a mechanism that addresses contextual conflicts. Instead of replacing features, it enriches the self-attention context by concatenating Key-Value pairs from parallel reconstruction and editing paths, empowering the model to dynamically fuse information. Additionally, to determine where to apply this enrichment (for specifying where to edit), we propose a systematic, data-driven analysis to identify task-specific vital layers. Based on a novel Guidance Responsiveness Metric, our method pinpoints the most influential DiT blocks for different tasks (e.g., insertion, swapping), enabling targeted and highly effective guidance. Extensive experiments show that ContextFlow significantly outperforms existing training-free methods and even surpasses several state-of-the-art training-based approaches, delivering temporally coherent, high-fidelity results.

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Rethinking Pan-sharpening: A New Training Process for Full-Resolution Generalization

The field of pan-sharpening has recently seen a trend towards increasingly large and complex models, often trained on single, specific satellite datasets. This one-dataset, one-model approach leads to high computational overhead and impractical deployment. More critically, it overlooks a core challenge: poor generalization from reduced-resolution (RR) training to real-world full-resolution (FR) data. In response to this issue, we challenge this paradigm. We introduce a multiple-in-one training strategy, where a single, compact model is trained simultaneously on three distinct satellite datasets (WV2, WV3, and GF2). Our experiments show the primary benefit of this unified strategy is a significant and universal boost in FR generalization (QNR) across all tested models, directly addressing this overlooked problem. This paradigm also inherently solves the one-model-per-dataset challenge, and we support it with a highly reproducible, dependency-free codebase for true usability. Finally, we propose PanTiny, a lightweight framework designed specifically for this new, robust paradigm. We demonstrate it achieves a superior performance-to-efficiency balance, proving that principled, simple and robust design is more effective than brute-force scaling in this practical setting. Our work advocates for a community-wide shift towards creating efficient, deployable, and truly generalizable models for pan-sharpening. The code is open-sourced at https://github.com/Zirconium233/PanTiny.

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FullDiT2: Efficient In-Context Conditioning for Video Diffusion Transformers

Fine-grained and efficient controllability on video diffusion transformers has raised increasing desires for the applicability. Recently, In-context Conditioning emerged as a powerful paradigm for unified conditional video generation, which enables diverse controls by concatenating varying context conditioning signals with noisy video latents into a long unified token sequence and jointly processing them via full-attention, e.g., FullDiT. Despite their effectiveness, these methods face quadratic computation overhead as task complexity increases, hindering practical deployment. In this paper, we study the efficiency bottleneck neglected in original in-context conditioning video generation framework. We begin with systematic analysis to identify two key sources of the computation inefficiencies: the inherent redundancy within context condition tokens and the computational redundancy in context-latent interactions throughout the diffusion process. Based on these insights, we propose FullDiT2, an efficient in-context conditioning framework for general controllability in both video generation and editing tasks, which innovates from two key perspectives. Firstly, to address the token redundancy, FullDiT2 leverages a dynamic token selection mechanism to adaptively identify important context tokens, reducing the sequence length for unified full-attention. Additionally, a selective context caching mechanism is devised to minimize redundant interactions between condition tokens and video latents. Extensive experiments on six diverse conditional video editing and generation tasks demonstrate that FullDiT2 achieves significant computation reduction and 2-3 times speedup in averaged time cost per diffusion step, with minimal degradation or even higher performance in video generation quality. The project page is at \href{https://fulldit2.github.io/}{https://fulldit2.github.io/}.

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UNIC: Unified In-Context Video Editing

Recent advances in text-to-video generation have sparked interest in generative video editing tasks. Previous methods often rely on task-specific architectures (e.g., additional adapter modules) or dedicated customizations (e.g., DDIM inversion), which limit the integration of versatile editing conditions and the unification of various editing tasks. In this paper, we introduce UNified In-Context Video Editing (UNIC), a simple yet effective framework that unifies diverse video editing tasks within a single model in an in-context manner. To achieve this unification, we represent the inputs of various video editing tasks as three types of tokens: the source video tokens, the noisy video latent, and the multi-modal conditioning tokens that vary according to the specific editing task. Based on this formulation, our key insight is to integrate these three types into a single consecutive token sequence and jointly model them using the native attention operations of DiT, thereby eliminating the need for task-specific adapter designs. Nevertheless, direct task unification under this framework is challenging, leading to severe token collisions and task confusion due to the varying video lengths and diverse condition modalities across tasks. To address these, we introduce task-aware RoPE to facilitate consistent temporal positional encoding, and condition bias that enables the model to clearly differentiate different editing tasks. This allows our approach to adaptively perform different video editing tasks by referring the source video and varying condition tokens "in context", and support flexible task composition. To validate our method, we construct a unified video editing benchmark containing six representative video editing tasks. Results demonstrate that our unified approach achieves superior performance on each task and exhibits emergent task composition abilities.

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Distilling Textual Priors from LLM to Efficient Image Fusion

Multi-modality image fusion aims to synthesize a single, comprehensive image from multiple source inputs. Traditional approaches, such as CNNs and GANs, offer efficiency but struggle to handle low-quality or complex inputs. Recent advances in text-guided methods leverage large model priors to overcome these limitations, but at the cost of significant computational overhead, both in memory and inference time. To address this challenge, we propose a novel framework for distilling large model priors, eliminating the need for text guidance during inference while dramatically reducing model size. Our framework utilizes a teacher-student architecture, where the teacher network incorporates large model priors and transfers this knowledge to a smaller student network via a tailored distillation process. Additionally, we introduce spatial-channel cross-fusion module to enhance the model's ability to leverage textual priors across both spatial and channel dimensions. Our method achieves a favorable trade-off between computational efficiency and fusion quality. The distilled network, requiring only 10% of the parameters and inference time of the teacher network, retains 90% of its performance and outperforms existing SOTA methods. Extensive experiments demonstrate the effectiveness of our approach. The implementation will be made publicly available as an open-source resource.

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GameGen-X: Interactive Open-world Game Video Generation

We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an extensive array of game engine features, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, predicting and altering future content based on the current clip, thus allowing for gameplay simulation. To realize this vision, we first collected and built an Open-World Video Game Dataset from scratch. It is the first and largest dataset for open-world game video generation and control, which comprises over a million diverse gameplay video clips sampling from over 150 games with informative captions from GPT-4o. GameGen-X undergoes a two-stage training process, consisting of foundation model pre-training and instruction tuning. Firstly, the model was pre-trained via text-to-video generation and video continuation, endowing it with the capability for long-sequence, high-quality open-domain game video generation. Further, to achieve interactive controllability, we designed InstructNet to incorporate game-related multi-modal control signal experts. This allows the model to adjust latent representations based on user inputs, unifying character interaction and scene content control for the first time in video generation. During instruction tuning, only the InstructNet is updated while the pre-trained foundation model is frozen, enabling the integration of interactive controllability without loss of diversity and quality of generated video content.

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Training-Free Large Model Priors for Multiple-in-One Image Restoration

Image restoration aims to reconstruct the latent clear images from their degraded versions. Despite the notable achievement, existing methods predominantly focus on handling specific degradation types and thus require specialized models, impeding real-world applications in dynamic degradation scenarios. To address this issue, we propose Large Model Driven Image Restoration framework (LMDIR), a novel multiple-in-one image restoration paradigm that leverages the generic priors from large multi-modal language models (MMLMs) and the pretrained diffusion models. In detail, LMDIR integrates three key prior knowledges: 1) global degradation knowledge from MMLMs, 2) scene-aware contextual descriptions generated by MMLMs, and 3) fine-grained high-quality reference images synthesized by diffusion models guided by MMLM descriptions. Standing on above priors, our architecture comprises a query-based prompt encoder, degradation-aware transformer block injecting global degradation knowledge, content-aware transformer block incorporating scene description, and reference-based transformer block incorporating fine-grained image priors. This design facilitates single-stage training paradigm to address various degradations while supporting both automatic and user-guided restoration. Extensive experiments demonstrate that our designed method outperforms state-of-the-art competitors on multiple evaluation benchmarks.

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ID-Animator: Zero-Shot Identity-Preserving Human Video Generation

Generating high-fidelity human video with specified identities has attracted significant attention in the content generation community. However, existing techniques struggle to strike a balance between training efficiency and identity preservation, either requiring tedious case-by-case fine-tuning or usually missing identity details in the video generation process. In this study, we present \textbf{ID-Animator}, a zero-shot human-video generation approach that can perform personalized video generation given a single reference facial image without further training. ID-Animator inherits existing diffusion-based video generation backbones with a face adapter to encode the ID-relevant embeddings from learnable facial latent queries. To facilitate the extraction of identity information in video generation, we introduce an ID-oriented dataset construction pipeline that incorporates unified human attributes and action captioning techniques from a constructed facial image pool. Based on this pipeline, a random reference training strategy is further devised to precisely capture the ID-relevant embeddings with an ID-preserving loss, thus improving the fidelity and generalization capacity of our model for ID-specific video generation. Extensive experiments demonstrate the superiority of ID-Animator to generate personalized human videos over previous models. Moreover, our method is highly compatible with popular pre-trained T2V models like animatediff and various community backbone models, showing high extendability in real-world applications for video generation where identity preservation is highly desired. Our codes and checkpoints are released at https://github.com/ID-Animator/ID-Animator.

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Pan-Mamba: Effective pan-sharpening with State Space Model

Pan-sharpening involves integrating information from low-resolution multi-spectral and high-resolution panchromatic images to generate high-resolution multi-spectral counterparts. While recent advancements in the state space model, particularly the efficient long-range dependency modeling achieved by Mamba, have revolutionized computer vision community, its untapped potential in pan-sharpening motivates our exploration. Our contribution, Pan-Mamba, represents a novel pan-sharpening network that leverages the efficiency of the Mamba model in global information modeling. In Pan-Mamba, we customize two core components: channel swapping Mamba and cross-modal Mamba, strategically designed for efficient cross-modal information exchange and fusion. The former initiates a lightweight cross-modal interaction through the exchange of partial panchromatic and multi-spectral channels, while the latter facilities the information representation capability by exploiting inherent cross-modal relationships. Through extensive experiments across diverse datasets, our proposed approach surpasses state-of-the-art methods, showcasing superior fusion results in pan-sharpening. To the best of our knowledge, this work is the first attempt in exploring the potential of the Mamba model and establishes a new frontier in the pan-sharpening techniques. The source code is available at \url{https://github.com/alexhe101/Pan-Mamba}.

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Frequency-Adaptive Pan-Sharpening with Mixture of Experts

Pan-sharpening involves reconstructing missing high-frequency information in multi-spectral images with low spatial resolution, using a higher-resolution panchromatic image as guidance. Although the inborn connection with frequency domain, existing pan-sharpening research has not almost investigated the potential solution upon frequency domain. To this end, we propose a novel Frequency Adaptive Mixture of Experts (FAME) learning framework for pan-sharpening, which consists of three key components: the Adaptive Frequency Separation Prediction Module, the Sub-Frequency Learning Expert Module, and the Expert Mixture Module. In detail, the first leverages the discrete cosine transform to perform frequency separation by predicting the frequency mask. On the basis of generated mask, the second with low-frequency MOE and high-frequency MOE takes account for enabling the effective low-frequency and high-frequency information reconstruction. Followed by, the final fusion module dynamically weights high-frequency and low-frequency MOE knowledge to adapt to remote sensing images with significant content variations. Quantitative and qualitative experiments over multiple datasets demonstrate that our method performs the best against other state-of-the-art ones and comprises a strong generalization ability for real-world scenes. Code will be made publicly at \url{https://github.com/alexhe101/FAME-Net}.

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Enhancing RAW-to-sRGB with Decoupled Style Structure in Fourier Domain

RAW to sRGB mapping, which aims to convert RAW images from smartphones into RGB form equivalent to that of Digital Single-Lens Reflex (DSLR) cameras, has become an important area of research. However, current methods often ignore the difference between cell phone RAW images and DSLR camera RGB images, a difference that goes beyond the color matrix and extends to spatial structure due to resolution variations. Recent methods directly rebuild color mapping and spatial structure via shared deep representation, limiting optimal performance. Inspired by Image Signal Processing (ISP) pipeline, which distinguishes image restoration and enhancement, we present a novel Neural ISP framework, named FourierISP. This approach breaks the image down into style and structure within the frequency domain, allowing for independent optimization. FourierISP is comprised of three subnetworks: Phase Enhance Subnet for structural refinement, Amplitude Refine Subnet for color learning, and Color Adaptation Subnet for blending them in a smooth manner. This approach sharpens both color and structure, and extensive evaluations across varied datasets confirm that our approach realizes state-of-the-art results. Code will be available at ~\url{https://github.com/alexhe101/FourierISP}.

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