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Xuemeng Yang

Publications and source records attributed to Xuemeng Yang.

At least 19 recordsLinked to original sources

Quo Vadis, World Modeling?

Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually.

cs.CV

IndustryForge-27B: A Domain-Enhanced Multimodal Foundation Model for Industrial CAD

Automating industrial CAD design and manufacturing places distinctive demands on multimodal foundation models: the model must see engineering drawings and 3D geometry screenshots, write correct parametric-modelling scripts and Windows COM API code, and cover the full range from single parts to assemblies. General-purpose multimodal models fall short on these tasks, while single-task fine-tuning is too narrow to support the diverse calls that upper-layer agents issue. We build IndustryForge-27B on top of Qwen3.5-VL-27B by curating and integrating six industrial-CAD sub-corpora totalling $\sim$52k multimodal samples---CAD Visual QA (CAD-VQA), parametric CAD code (text2cadquery), assembly-level CAD code (text2cadquery-assembly), and three COM sub-corpora for Inventor / SolidWorks (com_2d / com_3d / com_assembly)---and training with a unified multi-task SFT recipe. Across four CAD-domain benchmarks IndustryForge-27B lifts the base model by $+33.65$~pp on average and outperforms the strong closed-source model GPT-5.4 on all four; across eleven general-capability benchmarks it retains, and slightly improves upon, the base model ($+1.56$~pp mean, no catastrophic forgetting). IndustryForge-27B will serve as the common substrate for downstream industrial-agent projects, providing a unified starting point for a full-stack industrial agent that spans from CAD design to industrial-software operation, from parts to assemblies, and from single-shot generation to closed-loop self-improvement.

cs.AI

MemHarness: Memory Is Reconstructed, Not Replayed

Retrieving past experiences has become a common strategy to enhance large language model agents. However, most existing memory-augmented agents treat retrieved experiences as static records to be replayed verbatim, injecting them into the context regardless of whether they align with the agent's current situation. This ``replay'' paradigm ignores the gap between the abstract, general nature of stored experience and the concrete, ever-changing states encountered at decision time, frequently causing negative transfer. In contrast, humans rarely recall past experiences verbatim; instead, they reorganize and adapt retrieved memories to fit the present context. Inspired by this, we propose MemHarness, a framework that equips LLM agents to actively harness and reconstruct past experiences based on the present context. At each decision step, a unified policy model critiques and reconstructs the retrieved experience conditioned on the current state, producing context-grounded guidance before acting. This reconstructive ability emerges naturally through end-to-end training with GRPO. Experiments on ALFWorld and WebShop show that MemHarness substantially outperforms pure RL and static memory-augmented baselines, demonstrating strong robustness in out-of-distribution (OOD) scenarios. Furthermore, our analyses reveal that this reconstruction objective not only prevents negative transfer but also serves as latent guidance during training, fundamentally improving the agent's intrinsic reasoning capabilities.

cs.AI

Proxy OPD: On-Policy Distillation with Transferable Relative Proxy Update

Post-training for large language models typically couples policy exploration with model optimization, hindering the reuse of high-reward behaviors from policy exploration. While on-policy distillation alleviates this by consolidating independently optimized experts, its reliance on matching absolute expert distributions can yield suboptimal supervision, especially when the target model possesses a different prior or already surpasses the expert's capabilities. To alleviate this, we introduce Proxy OPD (P-OPD), an asynchronous post-training framework that transfers reward-induced policy improvements rather than absolute policy distributions. P-OPD first optimizes a proxy policy via reward feedback. It then extracts the relative distributional changes between the proxy's initial and optimized states, transferring these directional updates through the target model's own on-policy trajectories while retaining the target policy as the reference. This decoupled formulation requires the proxy to provide merely a useful direction of improvement rather than superior absolute capability, enabling update signals from older or weaker proxies to remain highly effective. Systematic experiments on Qwen3-family models across mathematical reasoning and code generation demonstrate that P-OPD consistently enhances already strong target models. Furthermore, transfer intensity can be dynamically modulated through signal scaling, making the extracted update signals seamlessly reusable across diverse model variants and training configurations. These results establish relative policy updates as highly reusable, adjustable assets for scalable, reward-based post-training.

cs.LG

ASSEMCAD: Production-Ready CAD Assembly Generation from Natural Language

Recent advances in large language models and programmatic CAD have significantly improved Text-to-CAD generation for individual parts. However, production-ready mechanical assembly generation remains largely unsolved. Unlike single-part modeling, assemblies require coordinated reasoning over multiple components, functional interfaces, assembly relations, engineering principles, and physical consistency. Consequently, directly generating executable CAD code is insufficient for constructing mechanically valid and reusable assemblies. We present AssemCAD, an axiom-grounded framework for production-ready CAD assembly generation from natural language. Instead of representing an assembly as monolithic CAD code, AssemCAD first constructs an axiomatic Assembly Specification consisting of typed parts, geometry-backed ports, executable mates, and engineering axioms. Each assembly relation is explicitly grounded in one or more engineering principles, making the resulting specification interpretable, reusable, and verifiable. To realize this specification, AssemCAD introduces a port- and mate-based CAD assembly library that executes symbolic assembly relations through deterministic mate transformations and validates declared interfaces using concrete B-Rep geometric evidence. Built on this representation and library, AssemCAD further supports on-demand synthesis of reusable parametric component factories for both standard and open-world geometries. Experiments on AssemBench show that AssemCAD substantially improves assembly preservation and physical validity over code-centric CAD generation baselines, while generalizing across different foundation-model backbones. By combining axiom-grounded assembly reasoning with deterministic geometric execution, AssemCAD extends Text-to-CAD from isolated part generation toward production-ready mechanical assembly design.

cs.AI

ComAct: Reframing Professional Software Manipulation via COM-as-Action Paradigm

Existing computer-use agents remain fundamentally limited in professional software manipulation: GUI-based agents suffer from fragile visual grounding and long-horizon error accumulation, while API-basedapproaches struggle with heterogeneous protocols and inaccessible commercial interfaces. In this work,we identify the Component Object Model (COM) as a unified executable abstraction, proposing COM-as-Action: a new paradigm that reframes professional software interaction as deterministic program synthesisrather than sequential visual control. To validate this paradigm in the most demanding environments, weintroduce ComCADBench, the first benchmark for agents operating real industrial CAD software. Ourexperiments reveal a substantial paradigm gap: frontier proprietary models achieve near-zero successunder GUI-based interaction, whereas COM-based execution yields substantial immediate gains. Tobridge the remaining gap between syntactic correctness and geometric accuracy, we develop ComActor, aself-correcting agent trained through a progressive three-stage framework, alongside ComForge, a scalableplatform for large-scale training in Windows containers. Extensive experiments show that ComActorachieves state-of-the-art performance on ComCADBench, with strong resilience in long-horizon taskswhere baselines collapse, and generalizes to external CAD benchmark.

cs.SE

IterCAD: An Iterative Multimodal Agent for Visually-Grounded CAD Generation and Editing

Computer-Aided Design is pivotal in modern manufacturing, yet existing automated methods predominantly rely on open-loop, one-shot generation, creating a mismatch with iterative real-world practices. In this paper, we present IterCAD, a unified multimodal agent framework for closed-loop, interactive CAD generation and editing. We formulate the task as a multi-turn interaction between a multimodal agent and an executable CAD sandbox, covering three tasks: Drawing-to-Code, Text-to-Code, and Interactive Editing. To support this, we develop a data synthesis pipeline incorporating advanced industrial manufacturing features to generate standard-compliant multi-view engineering drawings, complex code-editing tasks, and high-fidelity interaction trajectories. We optimize the agent via progressive SFT followed by geometry-aware reinforcement learning with viable-prefix masking to enhance code executability and geometric fidelity. Finally, we introduce the IterCAD-Bench evaluation suite and propose the Chamfer Distance Tolerance-Recall (CD-TR) curve alongside its AUC-TR metric, establishing a survivor-bias-free standard that unifies code validity and geometric precision. Extensive experiments demonstrate that IterCAD achieves highly competitive performance across multiple benchmarks, significantly outperforming existing approaches in both code executability and geometric precision, while exhibiting superior capabilities in closed-loop iterative refinement.

cs.AI

SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents

Long-horizon action-conditioned video generation aims to synthesize temporally coherent videos that follow complex action instructions over extended horizons, requiring procedural ordering, persistent action execution, and scene consistency beyond conventional TI2V's short-term fidelity. Existing single-shot video generation models typically operate in an open-loop manner, leading to incomplete action execution, hallucinated motions, and temporal drift. To address this, we propose SPIRAL, a closed-loop framework that performs sequential planning and iterative reflection for action-conditioned long-horizon video generation. Specifically, SPIRAL instantiates a think-act-reflect process: a PlanAgent decomposes high-level goals into sub-actions, which condition a VideoGenerator to synthesize each segment alongside a memory context, while a CriticAgent evaluates intermediate video segments to provide corrective feedback for iterative refinement. This closed-loop design further supports self-evolution by utilizing PlanAgent-proposed actions and CriticAgent-derived rewards for GRPO-based post-training to enhance the video generator's long-horizon consistency. Moreover, we introduce ActVideoGen-Dataset for task-specific training, and establish ActVideoGen-Bench as a dedicated evaluation suite for measuring action quality and temporal coherence. Experiments across multiple TI2V backbones alongside the self-evolving strategy show consistent gains on ActVideoGen-Bench and VBench, demonstrating the effectiveness of SPIRAL.

cs.CV

The Agent's First Day: Benchmarking Learning, Exploration, and Scheduling in the Workplace Scenarios

The rapid evolution of Multi-modal Large Language Models (MLLMs) has advanced workflow automation; however, existing research mainly targets performance upper bounds in static environments, overlooking robustness for stochastic real-world deployment. We identify three key challenges: dynamic task scheduling, active exploration under uncertainty, and continuous learning from experience. To bridge this gap, we introduce \method{}, a dynamic evaluation environment that simulates a "trainee" agent continuously exploring a novel setting. Unlike traditional benchmarks, \method{} evaluates agents along three dimensions: (1) context-aware scheduling for streaming tasks with varying priorities; (2) prudent information acquisition to reduce hallucination via active exploration; and (3) continuous evolution by distilling generalized strategies from rule-based, dynamically generated tasks. Experiments show that cutting-edge agents have significant deficiencies in dynamic environments, especially in active exploration and continual learning. Our work establishes a framework for assessing agent reliability, shifting evaluation from static tests to realistic, production-oriented scenarios. Our codes are available at https://github.com/KnowledgeXLab/EvoEnv

cs.AI

UR-Bench: A Benchmark for Multi-Hop Reasoning over Ultra-High-Resolution Images

Recent multimodal large language models (MLLMs) show strong capabilities in visual-language reasoning, yet their performance on ultra-high-resolution imagery remains largely unexplored. Existing visual question answering (VQA) benchmarks typically rely on medium-resolution data, offering limited visual complexity. To bridge this gap, we introduce Ultra-high-resolution Reasoning Benchmark (UR-Bench), a benchmark designed to evaluate the reasoning capabilities of MLLMs under extreme visual information. UR-Bench comprises two major categories, Humanistic Scenes and Natural Scenes, covering four subsets of ultra-high-resolution images with distinct spatial structures and data sources. Each subset contains images ranging from hundreds of megapixels to gigapixels, accompanied by questions organized into three levels, enabling evaluation of models' reasoning capabilities in ultra-high-resolution scenarios. We further propose an agent-based framework in which a language model performs reasoning by invoking external visual tools. In addition, we introduce Semantic Abstraction and Retrieval tools that enable more efficient processing of ultra-high-resolution images. We evaluate state-of-the-art models using both an end-to-end MLLMs and our agent-based framework, demonstrating the effectiveness of our framework.

cs.CV

MemVerse: Multimodal Memory for Lifelong Learning Agents

Despite rapid progress in large-scale language and vision models, AI agents still suffer from a fundamental limitation: they cannot remember. Without reliable memory, agents catastrophically forget past experiences, struggle with long-horizon reasoning, and fail to operate coherently in multimodal or interactive environments. We introduce MemVerse, a model-agnostic, plug-and-play memory framework that bridges fast parametric recall with hierarchical retrieval-based memory, enabling scalable and adaptive multimodal intelligence. MemVerse maintains short-term memory for recent context while transforming raw multimodal experiences into structured long-term memories organized as hierarchical knowledge graphs. This design supports continual consolidation, adaptive forgetting, and bounded memory growth. To handle real-time demands, MemVerse introduces a periodic distillation mechanism that compresses essential knowledge from long-term memory into the parametric model, allowing fast, differentiable recall while preserving interpretability. Extensive experiments demonstrate that MemVerse significantly improves multimodal reasoning and continual learning efficiency, empowering agents to remember, adapt, and reason coherently across extended interactions.

cs.AI

Vision-Centric 4D Occupancy Forecasting and Planning via Implicit Residual World Models

End-to-end autonomous driving systems increasingly rely on vision-centric world models to understand and predict their environment. However, a common ineffectiveness in these models is the full reconstruction of future scenes, which expends significant capacity on redundantly modeling static backgrounds. To address this, we propose IR-WM, an Implicit Residual World Model that focuses on modeling the current state and evolution of the world. IR-WM first establishes a robust bird's-eye-view representation of the current state from the visual observation. It then leverages the BEV features from the previous timestep as a strong temporal prior and predicts only the "residual", i.e., the changes conditioned on the ego-vehicle's actions and scene context. To alleviate error accumulation over time, we further apply an alignment module to calibrate semantic and dynamic misalignments. Moreover, we investigate different forecasting-planning coupling schemes and demonstrate that the implicit future state generated by world models substantially improves planning accuracy. On the nuScenes benchmark, IR-WM achieves top performance in both 4D occupancy forecasting and trajectory planning.

cs.CV

EvolveR: Self-Evolving LLM Agents through an Experience-Driven Lifecycle

Current Large Language Model (LLM) agents show strong performance in tool use, but lack the crucial capability to systematically learn from their own experiences. While existing frameworks mainly focus on mitigating external knowledge gaps, they fail to address a more fundamental limitation: the inability to iteratively refine problem-solving strategies. In this work, we introduce EvolveR, a framework designed to enable agent to self-improve through a complete, closed-loop experience lifecycle. This lifecycle comprises two key stages: (1) Offline Self-Distillation, where the agent's interaction trajectories are synthesized into a structured repository of abstract, reusable strategic principles; (2) Online Interaction, where the agent interacts with tasks and actively retrieves distilled principles to guide its decision-making, accumulating a diverse set of behavioral trajectories. This loop employs a policy reinforcement mechanism to iteratively update the agent based on its performance. We demonstrate the effectiveness of EvolveR on complex multi-hop question-answering benchmarks, where it achieves superior performance over strong agentic baselines. Our work presents a comprehensive blueprint for agents that learn not only from external data but also from the consequences of their own actions, paving the way for more autonomous and continuously improving systems. Code is available at https://github.com/Edaizi/EvolveR.

cs.CL

Learning on the Job: An Experience-Driven Self-Evolving Agent for Long-Horizon Tasks

Large Language Models have demonstrated remarkable capabilities across diverse domains, yet significant challenges persist when deploying them as AI agents for real-world long-horizon tasks. Existing LLM agents suffer from a critical limitation: they are test-time static and cannot learn from experience, lacking the ability to accumulate knowledge and continuously improve on the job. To address this challenge, we propose MUSE, a novel agent framework that introduces an experience-driven, self-evolving system centered around a hierarchical Memory Module. MUSE organizes diverse levels of experience and leverages them to plan and execute long-horizon tasks across multiple applications. After each sub-task execution, the agent autonomously reflects on its trajectory, converting the raw trajectory into structured experience and integrating it back into the Memory Module. This mechanism enables the agent to evolve beyond its static pretrained parameters, fostering continuous learning and self-evolution. We evaluate MUSE on the long-horizon productivity benchmark TAC. It achieves new SOTA performance by a significant margin using only a lightweight Gemini-2.5 Flash model. Sufficient Experiments demonstrate that as the agent autonomously accumulates experience, it exhibits increasingly superior task completion capabilities, as well as robust continuous learning and self-evolution capabilities. Moreover, the accumulated experience from MUSE exhibits strong generalization properties, enabling zero-shot improvement on new tasks. MUSE establishes a new paradigm for AI agents capable of real-world productivity task automation.

cs.CL

RE-Searcher: Robust Agentic Search with Goal-oriented Planning and Self-reflection

Large language models (LLMs) excel at knowledge-intensive question answering and reasoning, yet their real-world deployment remains constrained by knowledge cutoff, hallucination, and limited interaction modalities. Augmenting LLMs with external search tools helps alleviate these issues, but it also exposes agents to a complex search environment in which small, plausible variations in query formulation can steer reasoning into unproductive trajectories and amplify errors. We present a systematic analysis that quantifies how environmental complexity induces fragile search behaviors and, in turn, degrades overall performance. To address this challenge, we propose a simple yet effective approach to instantiate a search agent, RE-Searcher. During search, RE-Searcher explicitly articulates a concrete search goal and subsequently reflects on whether the retrieved evidence satisfies that goal. This combination of goal-oriented planning and self-reflection enables RE-Searcher to resist spurious cues in complex search environments and perform robust search. Extensive experiments show that our method improves search accuracy and achieves state-of-the-art results. Perturbation studies further demonstrate substantial resilience to noisy or misleading external signals, mitigating the fragility of the search process. We believe these findings offer practical guidance for integrating LLM-powered agents into more complex interactive environments and enabling more autonomous decision-making.

cs.CL

IWR-Bench: Can LVLMs reconstruct interactive webpage from a user interaction video?

The webpage-to-code task requires models to understand visual representations of webpages and generate corresponding code. However, existing benchmarks primarily focus on static screenshot-to-code tasks, thereby overlooking the dynamic interactions fundamental to real-world web applications. To address this limitation, this paper introduces IWR-Bench, a novel benchmark for evaluating the capabilities of Large Vision-Language Models (LVLMs) in interactive webpage reconstruction from video. IWR-Bench comprises 113 meticulously curated tasks from 100 real-world websites, with 1,001 actions and featuring diverse interaction complexities (e.g., web games), visual styles, and domains. Aligning with standard web development practices, each task includes not only user interaction videos but also all crawled static assets (e.g., images, videos). This benchmark evaluates models on two fundamental challenges: comprehensive multi-modal reasoning to infer interaction logic from video and assets, and advanced code generation to translate this logic into functional code. An agent-as-a-judge framework with a comprehensive metric system automatically assesses the functional correctness and visual fidelity of generated webpages. Extensive experiments on 28 LVLMs reveal a significant challenge: the best model achieves an overall score of only 36.35%, as functional correctness (24.39% IFS) lags significantly behind visual fidelity (64.25% VFS). These results highlight critical limitations in current models' ability to reason about temporal dynamics and synthesize event-driven logic, establishing IWR-Bench as a challenging frontier for vision-language research. The benchmark and evaluation code will be made publicly available at https://github.com/SIGMME/IWR-Bench.

cs.CV

KG-TRACES: Enhancing Large Language Models with Knowledge Graph-constrained Trajectory Reasoning and Attribution Supervision

Large language models (LLMs) have made remarkable strides in various natural language processing tasks, but their performance on complex reasoning problems remains hindered by a lack of explainability and trustworthiness. This issue, often manifesting as hallucinations or unattributable reasoning processes, limits their applicability in complex reasoning scenarios. To address this, we propose Knowledge Graph-constrained Trajectory Reasoning Attribution and Chain Explanation Supervision (KG-TRACES), a novel framework that enhances the reasoning ability of LLMs through explicit supervision over reasoning paths and processes. KG-TRACES jointly supervises the model to: (1) predict symbolic relation paths, (2) predict full triple-level reasoning paths, and (3) generate attribution-aware reasoning processes grounded in the reasoning paths. At inference phase, the model adapts to both KG-available and KG-unavailable scenarios, retrieving reasoning paths from a KG when possible or predicting plausible reasoning paths with only intrinsic knowledge when not. This design enables the model to reason in an explainable and source-attributable pattern. Through extensive experiments on complex reasoning tasks, we demonstrate that KG-TRACES significantly outperforms existing SOTA: it improves Hits@1 by 1.6% and F1 by 4.7% on WebQSP, and achieves improvements of 4.8% in Hits@1 and 2.1% in F1 on CWQ. Moreover, we show its transferability to specialized domains such as medicine. By visualizing the intermediate steps of reasoning processes, we further show that the explicit supervision introduced by KG-TRACES leads to more stable and goal-directed reasoning processes, aligning closely with correct answers. Code is available at https://github.com/Edaizi/KG-TRACES.

cs.CL

O$^2$-Searcher: A Searching-based Agent Model for Open-Domain Open-Ended Question Answering

Large Language Models (LLMs), despite their advancements, are fundamentally limited by their static parametric knowledge, hindering performance on tasks requiring open-domain up-to-date information. While enabling LLMs to interact with external knowledge environments is a promising solution, current efforts primarily address closed-end problems. Open-ended questions, which characterized by lacking a standard answer or providing non-unique and diverse answers, remain underexplored. To bridge this gap, we present O$^2$-Searcher, a novel search agent leveraging reinforcement learning to effectively tackle both open-ended and closed-ended questions in the open domain. O$^2$-Searcher leverages an efficient, locally simulated search environment for dynamic knowledge acquisition, effectively decoupling the external world knowledge from model's sophisticated reasoning processes. It employs a unified training mechanism with meticulously designed reward functions, enabling the agent to identify problem types and adapt different answer generation strategies. Furthermore, to evaluate performance on complex open-ended tasks, we construct O$^2$-QA, a high-quality benchmark featuring 300 manually curated, multi-domain open-ended questions with associated web page caches. Extensive experiments show that O$^2$-Searcher, using only a 3B model, significantly surpasses leading LLM agents on O$^2$-QA. It also achieves SOTA results on various closed-ended QA benchmarks against similarly-sized models, while performing on par with much larger ones.

cs.CL