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Xuemeng Yang

Publications and source records attributed to Xuemeng Yang.

35 records · Page 2Linked to original sources

DreamForge: Motion-Aware Autoregressive Video Generation for Multi-View Driving Scenes

Recent advances in diffusion models have improved controllable streetscape generation and supported downstream perception and planning tasks. However, challenges remain in accurately modeling driving scenes and generating long videos. To alleviate these issues, we propose DreamForge, an advanced diffusion-based autoregressive video generation model tailored for 3D-controllable long-term generation. To enhance the lane and foreground generation, we introduce perspective guidance and integrate object-wise position encoding to incorporate local 3D correlation and improve foreground object modeling. We also propose motion-aware temporal attention to capture motion cues and appearance changes in videos. By leveraging motion frames and an autoregressive generation paradigm,we can autoregressively generate long videos (over 200 frames) using a model trained in short sequences, achieving superior quality compared to the baseline in 16-frame video evaluations. Finally, we integrate our method with the realistic simulator DriveArena to provide more reliable open-loop and closed-loop evaluations for vision-based driving agents. Project Page: https://pjlab-adg.github.io/DriveArena/dreamforge.

cs.CV↗

O$^2$-Searcher: A Searching-based Agent Model for Open-Domain Open-Ended Question Answering

Large Language Models (LLMs), despite their advancements, are fundamentally limited by their static parametric knowledge, hindering performance on tasks requiring open-domain up-to-date information. While enabling LLMs to interact with external knowledge environments is a promising solution, current efforts primarily address closed-end problems. Open-ended questions, which characterized by lacking a standard answer or providing non-unique and diverse answers, remain underexplored. To bridge this gap, we present O$^2$-Searcher, a novel search agent leveraging reinforcement learning to effectively tackle both open-ended and closed-ended questions in the open domain. O$^2$-Searcher leverages an efficient, locally simulated search environment for dynamic knowledge acquisition, effectively decoupling the external world knowledge from model's sophisticated reasoning processes. It employs a unified training mechanism with meticulously designed reward functions, enabling the agent to identify problem types and adapt different answer generation strategies. Furthermore, to evaluate performance on complex open-ended tasks, we construct O$^2$-QA, a high-quality benchmark featuring 300 manually curated, multi-domain open-ended questions with associated web page caches. Extensive experiments show that O$^2$-Searcher, using only a 3B model, significantly surpasses leading LLM agents on O$^2$-QA. It also achieves SOTA results on various closed-ended QA benchmarks against similarly-sized models, while performing on par with much larger ones.

cs.CL↗

Safety-Critical Traffic Simulation with Adversarial Transfer of Driving Intentions

Traffic simulation, complementing real-world data with a long-tail distribution, allows for effective evaluation and enhancement of the ability of autonomous vehicles to handle accident-prone scenarios. Simulating such safety-critical scenarios is nontrivial, however, from log data that are typically regular scenarios, especially in consideration of dynamic adversarial interactions between the future motions of autonomous vehicles and surrounding traffic participants. To address it, this paper proposes an innovative and efficient strategy, termed IntSim, that explicitly decouples the driving intentions of surrounding actors from their motion planning for realistic and efficient safety-critical simulation. We formulate the adversarial transfer of driving intention as an optimization problem, facilitating extensive exploration of diverse attack behaviors and efficient solution convergence. Simultaneously, intention-conditioned motion planning benefits from powerful deep models and large-scale real-world data, permitting the simulation of realistic motion behaviors for actors. Specially, through adapting driving intentions based on environments, IntSim facilitates the flexible realization of dynamic adversarial interactions with autonomous vehicles. Finally, extensive open-loop and closed-loop experiments on real-world datasets, including nuScenes and Waymo, demonstrate that the proposed IntSim achieves state-of-the-art performance in simulating realistic safety-critical scenarios and further improves planners in handling such scenarios.

cs.RO↗

LeapVAD: A Leap in Autonomous Driving via Cognitive Perception and Dual-Process Thinking

While autonomous driving technology has made remarkable strides, data-driven approaches still struggle with complex scenarios due to their limited reasoning capabilities. Meanwhile, knowledge-driven autonomous driving systems have evolved considerably with the popularization of visual language models. In this paper, we propose LeapVAD, a novel method based on cognitive perception and dual-process thinking. Our approach implements a human-attentional mechanism to identify and focus on critical traffic elements that influence driving decisions. By characterizing these objects through comprehensive attributes - including appearance, motion patterns, and associated risks - LeapVAD achieves more effective environmental representation and streamlines the decision-making process. Furthermore, LeapVAD incorporates an innovative dual-process decision-making module miming the human-driving learning process. The system consists of an Analytic Process (System-II) that accumulates driving experience through logical reasoning and a Heuristic Process (System-I) that refines this knowledge via fine-tuning and few-shot learning. LeapVAD also includes reflective mechanisms and a growing memory bank, enabling it to learn from past mistakes and continuously improve its performance in a closed-loop environment. To enhance efficiency, we develop a scene encoder network that generates compact scene representations for rapid retrieval of relevant driving experiences. Extensive evaluations conducted on two leading autonomous driving simulators, CARLA and DriveArena, demonstrate that LeapVAD achieves superior performance compared to camera-only approaches despite limited training data. Comprehensive ablation studies further emphasize its effectiveness in continuous learning and domain adaptation. Project page: https://pjlab-adg.github.io/LeapVAD/.

cs.AI↗

ZOPP: A Framework of Zero-shot Offboard Panoptic Perception for Autonomous Driving

Offboard perception aims to automatically generate high-quality 3D labels for autonomous driving (AD) scenes. Existing offboard methods focus on 3D object detection with closed-set taxonomy and fail to match human-level recognition capability on the rapidly evolving perception tasks. Due to heavy reliance on human labels and the prevalence of data imbalance and sparsity, a unified framework for offboard auto-labeling various elements in AD scenes that meets the distinct needs of perception tasks is not being fully explored. In this paper, we propose a novel multi-modal Zero-shot Offboard Panoptic Perception (ZOPP) framework for autonomous driving scenes. ZOPP integrates the powerful zero-shot recognition capabilities of vision foundation models and 3D representations derived from point clouds. To the best of our knowledge, ZOPP represents a pioneering effort in the domain of multi-modal panoptic perception and auto labeling for autonomous driving scenes. We conduct comprehensive empirical studies and evaluations on Waymo open dataset to validate the proposed ZOPP on various perception tasks. To further explore the usability and extensibility of our proposed ZOPP, we also conduct experiments in downstream applications. The results further demonstrate the great potential of our ZOPP for real-world scenarios.

cs.CV↗

Continuously Learning, Adapting, and Improving: A Dual-Process Approach to Autonomous Driving

Autonomous driving has advanced significantly due to sensors, machine learning, and artificial intelligence improvements. However, prevailing methods struggle with intricate scenarios and causal relationships, hindering adaptability and interpretability in varied environments. To address the above problems, we introduce LeapAD, a novel paradigm for autonomous driving inspired by the human cognitive process. Specifically, LeapAD emulates human attention by selecting critical objects relevant to driving decisions, simplifying environmental interpretation, and mitigating decision-making complexities. Additionally, LeapAD incorporates an innovative dual-process decision-making module, which consists of an Analytic Process (System-II) for thorough analysis and reasoning, along with a Heuristic Process (System-I) for swift and empirical processing. The Analytic Process leverages its logical reasoning to accumulate linguistic driving experience, which is then transferred to the Heuristic Process by supervised fine-tuning. Through reflection mechanisms and a growing memory bank, LeapAD continuously improves itself from past mistakes in a closed-loop environment. Closed-loop testing in CARLA shows that LeapAD outperforms all methods relying solely on camera input, requiring 1-2 orders of magnitude less labeled data. Experiments also demonstrate that as the memory bank expands, the Heuristic Process with only 1.8B parameters can inherit the knowledge from a GPT-4 powered Analytic Process and achieve continuous performance improvement. Project page: https://pjlab-adg.github.io/LeapAD.

cs.RO↗

DriveArena: A Closed-loop Generative Simulation Platform for Autonomous Driving

This paper presented DriveArena, the first high-fidelity closed-loop simulation system designed for driving agents navigating in real scenarios. DriveArena features a flexible, modular architecture, allowing for the seamless interchange of its core components: Traffic Manager, a traffic simulator capable of generating realistic traffic flow on any worldwide street map, and World Dreamer, a high-fidelity conditional generative model with infinite autoregression. This powerful synergy empowers any driving agent capable of processing real-world images to navigate in DriveArena's simulated environment. The agent perceives its surroundings through images generated by World Dreamer and output trajectories. These trajectories are fed into Traffic Manager, achieving realistic interactions with other vehicles and producing a new scene layout. Finally, the latest scene layout is relayed back into World Dreamer, perpetuating the simulation cycle. This iterative process fosters closed-loop exploration within a highly realistic environment, providing a valuable platform for developing and evaluating driving agents across diverse and challenging scenarios. DriveArena signifies a substantial leap forward in leveraging generative image data for the driving simulation platform, opening insights for closed-loop autonomous driving. Code will be available soon on GitHub: https://github.com/PJLab-ADG/DriveArena

cs.RO↗

LiCROcc: Teach Radar for Accurate Semantic Occupancy Prediction using LiDAR and Camera

Semantic Scene Completion (SSC) is pivotal in autonomous driving perception, frequently confronted with the complexities of weather and illumination changes. The long-term strategy involves fusing multi-modal information to bolster the system's robustness. Radar, increasingly utilized for 3D target detection, is gradually replacing LiDAR in autonomous driving applications, offering a robust sensing alternative. In this paper, we focus on the potential of 3D radar in semantic scene completion, pioneering cross-modal refinement techniques for improved robustness against weather and illumination changes, and enhancing SSC performance.Regarding model architecture, we propose a three-stage tight fusion approach on BEV to realize a fusion framework for point clouds and images. Based on this foundation, we designed three cross-modal distillation modules-CMRD, BRD, and PDD. Our approach enhances the performance in both radar-only (R-LiCROcc) and radar-camera (RC-LiCROcc) settings by distilling to them the rich semantic and structural information of the fused features of LiDAR and camera. Finally, our LC-Fusion (teacher model), R-LiCROcc and RC-LiCROcc achieve the best performance on the nuScenes-Occupancy dataset, with mIOU exceeding the baseline by 22.9%, 44.1%, and 15.5%, respectively. The project page is available at https://hr-zju.github.io/LiCROcc/.

cs.CV↗

OASim: an Open and Adaptive Simulator based on Neural Rendering for Autonomous Driving

With deep learning and computer vision technology development, autonomous driving provides new solutions to improve traffic safety and efficiency. The importance of building high-quality datasets is self-evident, especially with the rise of end-to-end autonomous driving algorithms in recent years. Data plays a core role in the algorithm closed-loop system. However, collecting real-world data is expensive, time-consuming, and unsafe. With the development of implicit rendering technology and in-depth research on using generative models to produce data at scale, we propose OASim, an open and adaptive simulator and autonomous driving data generator based on implicit neural rendering. It has the following characteristics: (1) High-quality scene reconstruction through neural implicit surface reconstruction technology. (2) Trajectory editing of the ego vehicle and participating vehicles. (3) Rich vehicle model library that can be freely selected and inserted into the scene. (4) Rich sensors model library where you can select specified sensors to generate data. (5) A highly customizable data generation system can generate data according to user needs. We demonstrate the high quality and fidelity of the generated data through perception performance evaluation on the Carla simulator and real-world data acquisition. Code is available at https://github.com/PJLab-ADG/OASim.

cs.CV↗

Towards Knowledge-driven Autonomous Driving

This paper explores the emerging knowledge-driven autonomous driving technologies. Our investigation highlights the limitations of current autonomous driving systems, in particular their sensitivity to data bias, difficulty in handling long-tail scenarios, and lack of interpretability. Conversely, knowledge-driven methods with the abilities of cognition, generalization and life-long learning emerge as a promising way to overcome these challenges. This paper delves into the essence of knowledge-driven autonomous driving and examines its core components: dataset \& benchmark, environment, and driver agent. By leveraging large language models, world models, neural rendering, and other advanced artificial intelligence techniques, these components collectively contribute to a more holistic, adaptive, and intelligent autonomous driving system. The paper systematically organizes and reviews previous research efforts in this area, and provides insights and guidance for future research and practical applications of autonomous driving. We will continually share the latest updates on cutting-edge developments in knowledge-driven autonomous driving along with the relevant valuable open-source resources at: \url{https://github.com/PJLab-ADG/awesome-knowledge-driven-AD}.

cs.RO↗

On the Road with GPT-4V(ision): Early Explorations of Visual-Language Model on Autonomous Driving

The pursuit of autonomous driving technology hinges on the sophisticated integration of perception, decision-making, and control systems. Traditional approaches, both data-driven and rule-based, have been hindered by their inability to grasp the nuance of complex driving environments and the intentions of other road users. This has been a significant bottleneck, particularly in the development of common sense reasoning and nuanced scene understanding necessary for safe and reliable autonomous driving. The advent of Visual Language Models (VLM) represents a novel frontier in realizing fully autonomous vehicle driving. This report provides an exhaustive evaluation of the latest state-of-the-art VLM, GPT-4V(ision), and its application in autonomous driving scenarios. We explore the model's abilities to understand and reason about driving scenes, make decisions, and ultimately act in the capacity of a driver. Our comprehensive tests span from basic scene recognition to complex causal reasoning and real-time decision-making under varying conditions. Our findings reveal that GPT-4V demonstrates superior performance in scene understanding and causal reasoning compared to existing autonomous systems. It showcases the potential to handle out-of-distribution scenarios, recognize intentions, and make informed decisions in real driving contexts. However, challenges remain, particularly in direction discernment, traffic light recognition, vision grounding, and spatial reasoning tasks. These limitations underscore the need for further research and development. Project is now available on GitHub for interested parties to access and utilize: \url{https://github.com/PJLab-ADG/GPT4V-AD-Exploration}

cs.CV↗

DetZero: Rethinking Offboard 3D Object Detection with Long-term Sequential Point Clouds

Existing offboard 3D detectors always follow a modular pipeline design to take advantage of unlimited sequential point clouds. We have found that the full potential of offboard 3D detectors is not explored mainly due to two reasons: (1) the onboard multi-object tracker cannot generate sufficient complete object trajectories, and (2) the motion state of objects poses an inevitable challenge for the object-centric refining stage in leveraging the long-term temporal context representation. To tackle these problems, we propose a novel paradigm of offboard 3D object detection, named DetZero. Concretely, an offline tracker coupled with a multi-frame detector is proposed to focus on the completeness of generated object tracks. An attention-mechanism refining module is proposed to strengthen contextual information interaction across long-term sequential point clouds for object refining with decomposed regression methods. Extensive experiments on Waymo Open Dataset show our DetZero outperforms all state-of-the-art onboard and offboard 3D detection methods. Notably, DetZero ranks 1st place on Waymo 3D object detection leaderboard with 85.15 mAPH (L2) detection performance. Further experiments validate the application of taking the place of human labels with such high-quality results. Our empirical study leads to rethinking conventions and interesting findings that can guide future research on offboard 3D object detection.

cs.CV↗

SSC-RS: Elevate LiDAR Semantic Scene Completion with Representation Separation and BEV Fusion

Semantic scene completion (SSC) jointly predicts the semantics and geometry of the entire 3D scene, which plays an essential role in 3D scene understanding for autonomous driving systems. SSC has achieved rapid progress with the help of semantic context in segmentation. However, how to effectively exploit the relationships between the semantic context in semantic segmentation and geometric structure in scene completion remains under exploration. In this paper, we propose to solve outdoor SSC from the perspective of representation separation and BEV fusion. Specifically, we present the network, named SSC-RS, which uses separate branches with deep supervision to explicitly disentangle the learning procedure of the semantic and geometric representations. And a BEV fusion network equipped with the proposed Adaptive Representation Fusion (ARF) module is presented to aggregate the multi-scale features effectively and efficiently. Due to the low computational burden and powerful representation ability, our model has good generality while running in real-time. Extensive experiments on SemanticKITTI demonstrate our SSC-RS achieves state-of-the-art performance.

cs.CV↗

Semantic Segmentation-assisted Scene Completion for LiDAR Point Clouds

Outdoor scene completion is a challenging issue in 3D scene understanding, which plays an important role in intelligent robotics and autonomous driving. Due to the sparsity of LiDAR acquisition, it is far more complex for 3D scene completion and semantic segmentation. Since semantic features can provide constraints and semantic priors for completion tasks, the relationship between them is worth exploring. Therefore, we propose an end-to-end semantic segmentation-assisted scene completion network, including a 2D completion branch and a 3D semantic segmentation branch. Specifically, the network takes a raw point cloud as input, and merges the features from the segmentation branch into the completion branch hierarchically to provide semantic information. By adopting BEV representation and 3D sparse convolution, we can benefit from the lower operand while maintaining effective expression. Besides, the decoder of the segmentation branch is used as an auxiliary, which can be discarded in the inference stage to save computational consumption. Extensive experiments demonstrate that our method achieves competitive performance on SemanticKITTI dataset with low latency. Code and models will be released at https://github.com/jokester-zzz/SSA-SC.

cs.CV↗

Moving Forward in Formation: A Decentralized Hierarchical Learning Approach to Multi-Agent Moving Together

Multi-agent path finding in formation has many potential real-world applications like mobile warehouse robots. However, previous multi-agent path finding (MAPF) methods hardly take formation into consideration. Furthermore, they are usually centralized planners and require the whole state of the environment. Other decentralized partially observable approaches to MAPF are reinforcement learning (RL) methods. However, these RL methods encounter difficulties when learning path finding and formation problem at the same time. In this paper, we propose a novel decentralized partially observable RL algorithm that uses a hierarchical structure to decompose the multi objective task into unrelated ones. It also calculates a theoretical weight that makes every task reward has equal influence on the final RL value function. Additionally, we introduce a communication method that helps agents cooperate with each other. Experiments in simulation show that our method outperforms other end-to-end RL methods and our method can naturally scale to large world sizes where centralized planner struggles. We also deploy and validate our method in a real world scenario.

cs.RO↗

Semantic Graph Based Place Recognition for 3D Point Clouds

Due to the difficulty in generating the effective descriptors which are robust to occlusion and viewpoint changes, place recognition for 3D point cloud remains an open issue. Unlike most of the existing methods that focus on extracting local, global, and statistical features of raw point clouds, our method aims at the semantic level that can be superior in terms of robustness to environmental changes. Inspired by the perspective of humans, who recognize scenes through identifying semantic objects and capturing their relations, this paper presents a novel semantic graph based approach for place recognition. First, we propose a novel semantic graph representation for the point cloud scenes by reserving the semantic and topological information of the raw point cloud. Thus, place recognition is modeled as a graph matching problem. Then we design a fast and effective graph similarity network to compute the similarity. Exhaustive evaluations on the KITTI dataset show that our approach is robust to the occlusion as well as viewpoint changes and outperforms the state-of-the-art methods with a large margin. Our code is available at: \url{https://github.com/kxhit/SG_PR}.

cs.CV↗

Collision-free Trajectory Planning for Autonomous Surface Vehicle

In this paper, we propose an efficient and accurate method for autonomous surface vehicles to generate a smooth and collision-free trajectory considering its dynamics constraints. We decouple the trajectory planning problem as a front-end feasible path searching and a back-end kinodynamic trajectory optimization. Firstly, we model the type of two-thrusts under-actuated surface vessel. Then we adopt a sampling-based path searching to find an asymptotic optimal path through the obstacle-surrounding environment and extract several waypoints from it. We apply a numerical optimization method in the back-end to generate the trajectory. From the perspective of security in the field voyage, we propose the sailing corridor method to guarantee the trajectory away from obstacles. Moreover, considering limited fuel ASV carrying, we design a numerical objective function which can optimize a fuel-saving trajectory. Finally, we validate and compare the proposed method in simulation environments and the results fit our expected trajectory.

cs.RO↗