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Xuhang Chen

Publications and source records attributed to Xuhang Chen.

At least 19 recordsLinked to original sources

Diffusion Image Editing via Asynchronous Token Decoding

Text-guided diffusion image editing aims to modify semantic attributes of an image while preserving its identity, layout, and background. However, na\"ively switching the text condition during sampling often causes global drift, as denoising dynamics propagate changes across tokens and can disrupt unedited regions. To address this issue, we propose \textbf{A}synchronous \textbf{T}oken \textbf{D}ecoding \textbf{Edit} (ATDEdit), an inference-time framework that views each sampler step as a parallel update of a globally coupled token matrix and enables token-indexed condition switching with differentiated update policies. Instead of applying synchronous target-conditioned updates to all tokens, ATDEdit estimates editable locations using token-wise conditional surprisal and applies target-conditioned corrections to the selected token set. It supplies source key/value memory at keep-token positions and projects selected keep-token latent rows back to their source values; these operations promote background preservation but do not constitute a pixel-level invariance guarantee. This approach combines local editing and background preservation without external or user-provided spatial masks and without model fine-tuning. On PIE-Bench, ATDEdit achieves the strongest reported preservation metrics, including 27.44~dB PSNR and 0.055 LPIPS, while retaining competitive semantic alignment.

cs.CV

DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstration

Dynamic manipulation is a critical capability for robots operating in complex and dynamic environments, where robots must interact with objects that are moving or require rapid adjustments. However, learning models for dynamic manipulation tasks face two major challenges: (1) the combinatorial complexity of dynamic scenarios leads to substantial data requirements, and (2) rapid variations in dynamics require real-time and accurate policy execution. In this paper, we propose DynamicManip to address these challenges through an efficient data augmentation pipeline and a low-latency imitation policy. We first propose a static-to-dynamic augmentation pipeline that synthesizes diverse dynamic manipulation demonstrations from a single static demonstration. Second, we introduce a dynamic-aware adaptive policy that adjusts its inference frequency according to task dynamics, enabling responsive and effective dynamic manipulation. Third, we build a dynamic manipulation benchmark, which includes diverse dynamic tasks with an automatic evaluation system for scalable and consistent assessment. Extensive experiments in both simulation and the real world demonstrate that DynamicManip not only provides significant improvements in data efficiency but also achieves better performance in dynamic manipulation tasks, with a mean success rate 18.4 percentage points higher and policy-query latency 32.9% lower.

cs.RO

SQuaD-SQL: Efficient Text-to-SQL with Small Language Models via LLM-Guided Knowledge Distillation

Text-to-SQL is a fundamental task in natural language processing that enables users to interact with structured databases using natural language. While large language models (LLMs) have demonstrated remarkable performance on this task, their substantial computational requirements hinder deployment in resource-constrained settings. In this paper, we introduce SQuaD-SQL (Small-Qualified and Distilled for SQL), a novel approach that empowers small language models (SLMs) to approach the performance of LLMs on the Text-to-SQL task while significantly improving efficiency through knowledge distillation and synthetic data generation. Our method comprises three key components: (1) LLM-based synthetic data generation, where structured knowledge is extracted from LLMs via carefully designed prompting strategies; (2) parameter-efficient fine-tuning, enabling full model training on a single consumer-grade GPU; and (3) domain-adaptive fine-tuning, where domain-specific synthetic data further enhances performance in targeted domains. Experiments on the WikiSQL dataset demonstrate that SQuaD-SQL achieves an execution accuracy of 86.9% on the test set, approaching the performance of LLMs while offering faster inference and lower memory usage. These results suggest that, with proper training strategies, SLMs can serve as practical and efficient alternatives for Text-to-SQL applications in resource-limited environments.

cs.CL

Seeing is Believing: Aligning Prompt Rewriting with Visual Anchors for Text-to-Image Generation

Despite the impressive capabilities of text-to-image (T2I) models, an intent-generation gap often persists due to the brevity and ambiguity of user prompts. Existing approaches primarily polish the prompt for fluency and readability. However, the enhancement process still lacks visual grounding. As a result, the rewriter may over-infer missing details, causing an intent-generation gap. To address this limitation, we propose FaithRewriter, a novel prompt-enhancement framework for T2I generation. Specifically, FaithRewriter first leverages a multimodal MLLM to generate an image from the original prompt as an intermediate visual cue. This cue is then combined with the prompt and fed into a large-scale LLM to produce visually grounded augmentations that better reflect how the intended content should appear in images. Finally, these augmentations are distilled into a small-scale LLM for efficient deployment, enhancing its ability to generate effective T2I prompts. Experiments show that FaithRewriter yields prompts that are more faithful to the user intent and more visually plausible than strong baselines, helping narrow the intent-generation gap.

cs.CV

Task Editing for Generalizable 3D Visuomotor Policy Learning

3D visuomotor policies offer a promising direction for complex robotic manipulation, as depth maps and point clouds provide rich geometric information for spatial reasoning. However, their success often depends on large-scale real-world demonstrations, which are costly and time-consuming to collect. To this end, existing methods commonly use demonstration generation strategies to improve data efficiency by applying object-centric transformations to human-collected demonstrations, such as varying object poses or scales. While effective for local variation, these transformations largely preserve the original scene structure and skill sequence, limiting their ability to synthesize diverse scene-skill-object combinations for complex tasks. In this paper, we propose Task-Edit, a novel demonstration generation framework that generates diverse trajectories from a task-centric editing perspective. The key insight of Task-Edit is to decompose a task into scene, skill and object components, and flexibly recombine them. In this way, Task-Edit enables scalable demonstration generation and significantly improves generalization for long-horizon manipulation tasks. We evaluate Task-Edit through extensive real-world experiments and demonstrate three advantages: (1) Effectiveness: Task-Edit significantly improves 3D visuomotor policies across various real-world tasks and robot embodiments. (2) Generalizability: Task-Edit improves model generalization across different scenario setups. (3) Applicability: Task-Edit enables models to handle scenarios that are difficult to collect in the real world, including disturbance resistance, obstacle avoidance and unseen cluttered scenes.

cs.RO

VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting Pruning

3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely on heuristic importance scores or synchronous batch updates, leading to suboptimal compression and training instability. We propose VEDAL, a principled framework that formulates Gaussian pruning as variational free energy minimization. Our approach introduces (1) a prediction-error gating mechanism that asynchronously activates pruning based on per-Gaussian reconstruction uncertainty, and (2) a variational uncertainty head that models pruning decisions as latent variables with learnable priors. The free energy objective naturally balances reconstruction fidelity against model complexity through an information-theoretic lens. Extensive experiments on Mip-NeRF 360, Tanks&Temples, and Deep Blending demonstrate that VEDAL achieves 5.2x compression with only 0.31 dB PSNR drop, outperforming PUP 3D-GS by +0.05 dB at a higher compression ratio and LightGaussian by +0.35 dB at comparable quality, while maintaining real-time rendering at 185 FPS.

cs.CV

CamGeo: Sparse Camera-Conditioned Image-to-Video Generation with 3D Geometry Priors

Sparse camera-conditioned image-to-video generation presents a pivotal challenge: synthesizing geometrically consistent 3D motion from minimal pose cues. Existing methods, which largely rely on dense supervision or naive interpolation, suffer from severe pose drift and motion discontinuities due to the lack of robust 3D priors. In this paper, we introduce CamGeo, a novel framework that distills rich 3D geometric knowledge from a pre-trained video-to-3D model (VGGT) directly into the diffusion backbone. To achieve this without incurring inference latency, we propose a training-only distillation strategy. Specifically, CamGeo incorporates: (1) keyframe trajectory distillation that enforces cycle-consistency with sparse input poses, (2) cross-frame consistency distillation with both camera trajectory and depth constraints to generate consistent structure across unsupervised frames, and (3) a three-stage coarse-to-fine curriculum learning, progressively scales geometric complexity, from global structure coherence to fine-grained refinement, achieving stable optimization. Extensive experiments demonstrate that CamGeo achieves consistent improvements under various sparsity ratios.

cs.CE

Humanoid Whole-Body Manipulation via Active Spatial Brain and Generalizable Action Cerebellum

In this paper, we explore spatial-aware humanoid whole-body manipulation task. Compared with tabletop settings, this task poses two key challenges: 1) Spatial understanding is challenging in complex 3D environments with diverse spatial relations. 2) Action generation is difficult to generalize, as limited and costly real-robot data restricts data-driven models generalization. To address these challenges, we propose a generalizable humanoid loco-manipulation framework that leverages the spatial perception and action generation capabilities of multi-agent large models. Specifically, our framework includes two components: Active Spatial Brain for active spatial perception and decision-making, and Generalizable Action Cerebellum for executable robot action generation. The first component actively perceives the spatial scene and makes decisions on task planning and subtask decomposition. The second component generate executable robot actions based on the decisions made by the first module without needs of task-specific real robot data. To benchmark our framework, we design a set of spatial manipulation tasks from two perspectives: evaluating spatial perception and understanding, and assessing real-robot task performance. The results demonstrate strong performance on both aspects across diverse tasks and environments.

cs.RO

Semantic Granularity Navigation in Image Editing

Despite the generative capabilities of diffusion and flow models, real-image editing remains constrained by a persistent trade-off between semantic editability and structural fidelity. We trace a primary cause of this limitation to the implicit coupling of edit progress with model scale in existing paradigms. Under this coupling, stronger edits typically require visiting noisier states, which spends computation on destabilizing layout before the semantic change is well localized. We introduce NaviEdit, a training-free inference-time controller that decouples edit progress from model scale traversal through a strict self-consistency contract. NaviEdit operates at the rollout level and leaves the underlying pretrained model unchanged. It treats scale as a control input and reallocates a fixed step budget toward semantically responsive intermediate scales instead of destructive high-noise regimes. Experiments show positive average gains across compatible editors and flow backbones, supporting decoupling as a portable inference-time control principle.

cs.CV

TopoMamba: Topology-Aware Scanning and Fusion for Segmenting Heterogeneous Medical Visual Media

Visual state-space models (SSMs) have shown strong potential for medical image segmentation, yet their effectiveness is often limited by two practical issues: axis-biased scan ordering weakens the modeling of oblique and curved structures, and naive multi-branch fusion tends to amplify redundant responses. We present TopoMamba, a topology-aware scan-and-fuse framework for segmenting heterogeneous medical visual media. The method combines a diagonal/anti-diagonal TopoA-Scan branch with the standard Cross-Scan branch to provide complementary structural priors, and introduces ScanCache, a device-aware caching mechanism that amortizes explicit scan-index construction across recurring resolutions. To fuse heterogeneous scan features efficiently, we further propose a lightweight HSIC Gate that regulates branch interaction using a dependence-aware scalar gating rule. We also instantiate a volumetric TopoMamba-3D for practical 3D clinical segmentation. Experiments on Synapse CT, ISIC 2017 dermoscopy, and CVC-ClinicDB endoscopy show that TopoMamba consistently improves segmentation quality over strong CNN, Transformer, and SSM baselines, with particularly clear gains on thin or curved targets such as the pancreas and gallbladder, while maintaining favorable deployment efficiency under dynamic input resolutions. These results suggest that topology-aware scan ordering and lightweight dependence-aware fusion form an effective and practical design for medical multimedia segmentation. The code will be made publicly available.

cs.CV

Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate. Code and resources are available at: https://github.com/matrix-agent/awesome-agentic-world-modeling.

cs.AI

ATRIE: Adaptive Tuning for Robust Inference and Emotion in Persona-Driven Speech Synthesis

High-fidelity character voice synthesis is a cornerstone of immersive multimedia applications, particularly for interacting with anime avatars and digital humans. However, existing systems struggle to maintain consistent persona traits across diverse emotional contexts. To bridge this gap, we present ATRIE, a unified framework utilizing a Persona-Prosody Dual-Track (P2-DT) architecture. Our system disentangles generation into a static Timbre Track (via Scalar Quantization) and a dynamic Prosody Track (via Hierarchical Flow-Matching), distilled from a 14B LLM teacher. This design enables robust identity preservation (Zero-Shot Speaker Verification EER: 0.04) and rich emotional expression. Evaluated on our extended AnimeTTS-Bench (50 characters), ATRIE achieves state-of-the-art performance in both generation and cross-modal retrieval (mAP: 0.75), establishing a new paradigm for persona-driven multimedia content creation.

cs.SD

LLM Framework for Discovering Major Mathematical Conjectures: AI's Quest for the Next Riemann Hypothesis

Major mathematical conjectures still depend heavily on expert intuition, so a unified method for the systematic generation and validation of conjectures with substantial mathematical potential remains unavailable. We present a three stage pipeline for major conjecture discovery, with region search from explicit local evidence modules, reflective validation for foundationality, novelty, and potential significance, and formal validation in Lean 4 and Mathlib. The objective is the discovery of mathematical problems with high problem taste, namely problems whose proofs could reorganize the language of a research area and provide durable help to human mathematical research. Experiments on twenty candidates showstable passage from natural language to formal checks, with twenty out of twenty candidates passing Lean parsing and type checking, twenty out of twenty candidates not directly absorbed by exact?,twenty out of twenty candidates not automatically discharged by aesop, and no explicit duplicates or near duplicates.

cs.AI

Intrinsic Concept Extraction Based on Compositional Interpretability

Unsupervised Concept Extraction aims to extract concepts from a single image; however, existing methods suffer from the inability to extract composable intrinsic concepts. To address this, this paper introduces a new task called Compositional and Interpretable Intrinsic Concept Extraction (CI-ICE). The CI-ICE task aims to leverage diffusion-based text-to-image models to extract composable object-level and attribute-level concepts from a single image, such that the original concept can be reconstructed through the combination of these concepts. To achieve this goal, we propose a method called HyperExpress, which addresses the CI-ICE task through two core aspects. Specifically, first, we propose a concept learning approach that leverages the inherent hierarchical modeling capability of hyperbolic space to achieve accurate concept disentanglement while preserving the hierarchical structure and relational dependencies among concepts; second, we introduce a concept-wise optimization method that maps the concept embedding space to maintain complex inter-concept relationships while ensuring concept composability. Our method demonstrates outstanding performance in extracting compositionally interpretable intrinsic concepts from a single image.

cs.CV

ChordEdit: One-Step Low-Energy Transport for Image Editing

The advent of one-step text-to-image (T2I) models offers unprecedented synthesis speed. However, their application to text-guided image editing remains severely hampered, as forcing existing training-free editors into a single inference step fails. This failure manifests as severe object distortion and a critical loss of consistency in non-edited regions, resulting from the high-energy, erratic trajectories produced by naive vector arithmetic on the models' structured fields. To address this problem, we introduce ChordEdit, a model agnostic, training-free, and inversion-free method that facilitates high-fidelity one-step editing. We recast editing as a transport problem between the source and target distributions defined by the source and target text prompts. Leveraging dynamic optimal transport theory, we derive a principled, low-energy control strategy. This strategy yields a smoothed, variance-reduced editing field that is inherently stable, facilitating the field to be traversed in a single, large integration step. A theoretically grounded and experimentally validated approach allows ChordEdit to deliver fast, lightweight and precise edits, finally achieving true real-time editing on these challenging models.

cs.CV

RGA-Net: A Vision Enhancement Framework for Robotic Surgical Systems Using Reciprocal Attention Mechanisms

Robotic surgical systems rely heavily on high-quality visual feedback for precise teleoperation; yet, surgical smoke from energy-based devices significantly degrades endoscopic video feeds, compromising the human-robot interface and surgical outcomes. This paper presents RGA-Net (Reciprocal Gating and Attention-fusion Network), a novel deep learning framework specifically designed for smoke removal in robotic surgery workflows. Our approach addresses the unique challenges of surgical smoke-including dense, non-homogeneous distribution and complex light scattering-through a hierarchical encoder-decoder architecture featuring two key innovations: (1) a Dual-Stream Hybrid Attention (DHA) module that combines shifted window attention with frequency-domain processing to capture both local surgical details and global illumination changes, and (2) an Axis-Decomposed Attention (ADA) module that efficiently processes multi-scale features through factorized attention mechanisms. These components are connected via reciprocal cross-gating blocks that enable bidirectional feature modulation between encoder and decoder pathways. Extensive experiments on the DesmokeData and LSD3K surgical datasets demonstrate that RGA-Net achieves superior performance in restoring visual clarity suitable for robotic surgery integration. Our method enhances the surgeon-robot interface by providing consistently clear visualization, laying a technical foundation for alleviating surgeons' cognitive burden, optimizing operation workflows, and reducing iatrogenic injury risks in minimally invasive procedures. These practical benefits could be further validated through future clinical trials involving surgeon usability assessments. The proposed framework represents a significant step toward more reliable and safer robotic surgical systems through computational vision enhancement.

cs.CV

Context Tokens are Anchors: Understanding the Repetition Curse in dMLLMs from an Information Flow Perspective

Recent diffusion-based Multimodal Large Language Models (dMLLMs) suffer from high inference latency and therefore rely on caching techniques to accelerate decoding. However, the application of cache mechanisms often introduces undesirable repetitive text generation, a phenomenon we term the \textbf{Repeat Curse}. To better investigate underlying mechanism behind this issue, we analyze repetition generation through the lens of information flow. Our work reveals three key findings: (1) context tokens aggregate semantic information as anchors and guide the final predictions; (2) as information propagates across layers, the entropy of context tokens converges in deeper layers, reflecting the model's growing prediction certainty; (3) Repetition is typically linked to disruptions in the information flow of context tokens and to the inability of their entropy to converge in deeper layers. Based on these insights, we present \textbf{CoTA}, a plug-and-play method for mitigating repetition. CoTA enhances the attention of context tokens to preserve intrinsic information flow patterns, while introducing a penalty term to the confidence score during decoding to avoid outputs driven by uncertain context tokens. With extensive experiments, CoTA demonstrates significant effectiveness in alleviating repetition and achieves consistent performance improvements on general tasks. Code is available at https://github.com/ErikZ719/CoTA

cs.CV

ProMist-5K: A Comprehensive Dataset for Digital Emulation of Cinematic Pro-Mist Filter Effects

Pro-Mist filters are widely used in cinematography for their ability to create soft halation, lower contrast, and produce a distinctive, atmospheric style. These effects are difficult to reproduce digitally due to the complex behavior of light diffusion. We present ProMist-5K, a dataset designed to support cinematic style emulation. It is built using a physically inspired pipeline in a scene-referred linear space and includes 20,000 high-resolution image pairs across four configurations, covering two filter densities (1/2 and 1/8) and two focal lengths (20mm and 50mm). Unlike general style datasets, ProMist-5K focuses on realistic glow and highlight diffusion effects. Multiple blur layers and carefully tuned weighting are used to model the varying intensity and spread of optical diffusion. The dataset provides a consistent and controllable target domain that supports various image translation models and learning paradigms. Experiments show that the dataset works well across different training settings and helps capture both subtle and strong cinematic appearances. ProMist-5K offers a practical and physically grounded resource for film-inspired image transformation, bridging the gap between digital flexibility and traditional lens aesthetics. The dataset is available at https://www.kaggle.com/datasets/yingtielei/promist5k.

cs.CV