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Xuxin Cheng

Publications and source records attributed to Xuxin Cheng.

At least 37 records · Page 2Linked to original sources

AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control

Humanoid robots derive much of their dexterity from hyper-dexterous whole-body movements, enabling tasks that require a large operational workspace: such as picking objects off the ground. However, achieving these capabilities on real humanoids remains challenging due to their high degrees of freedom (DoF) and nonlinear dynamics. We propose Adaptive Motion Optimization (AMO), a framework that integrates sim-to-real reinforcement learning (RL) with trajectory optimization for real-time, adaptive whole-body control. To mitigate distribution bias in motion imitation RL, we construct a hybrid AMO dataset and train a network capable of robust, on-demand adaptation to potentially O.O.D. commands. We validate AMO in simulation and on a 29-DoF Unitree G1 humanoid robot, demonstrating superior stability and an expanded workspace compared to strong baselines. Finally, we show that AMO's consistent performance supports autonomous task execution via imitation learning, underscoring the system's versatility and robustness.

cs.RO↗

Audio-text Retrieval with Transformer-based Hierarchical Alignment and Disentangled Cross-modal Representation

Most existing audio-text retrieval (ATR) approaches typically rely on a single-level interaction to associate audio and text, limiting their ability to align different modalities and leading to suboptimal matches. In this work, we present a novel ATR framework that leverages two-stream Transformers in conjunction with a Hierarchical Alignment (THA) module to identify multi-level correspondences of different Transformer blocks between audio and text. Moreover, current ATR methods mainly focus on learning a global-level representation, missing out on intricate details to capture audio occurrences that correspond to textual semantics. To bridge this gap, we introduce a Disentangled Cross-modal Representation (DCR) approach that disentangles high-dimensional features into compact latent factors to grasp fine-grained audio-text semantic correlations. Additionally, we develop a confidence-aware (CA) module to estimate the confidence of each latent factor pair and adaptively aggregate cross-modal latent factors to achieve local semantic alignment. Experiments show that our THA effectively boosts ATR performance, with the DCR approach further contributing to consistent performance gains.

cs.SD↗

Kongzi: A Historical Large Language Model with Fact Enhancement

The capabilities of the latest large language models (LLMs) have been extended from pure natural language understanding to complex reasoning tasks. However, current reasoning models often exhibit factual inaccuracies in longer reasoning chains, which poses challenges for historical reasoning and limits the potential of LLMs in complex, knowledge-intensive tasks. Historical studies require not only the accurate presentation of factual information but also the ability to establish cross-temporal correlations and derive coherent conclusions from fragmentary and often ambiguous sources. To address these challenges, we propose Kongzi, a large language model specifically designed for historical analysis. Through the integration of curated, high-quality historical data and a novel fact-reinforcement learning strategy, Kongzi demonstrates strong factual alignment and sophisticated reasoning depth. Extensive experiments on tasks such as historical question answering and narrative generation demonstrate that Kongzi outperforms existing models in both factual accuracy and reasoning depth. By effectively addressing the unique challenges inherent in historical texts, Kongzi sets a new standard for the development of accurate and reliable LLMs in professional domains.

cs.CL↗

ExBody2: Advanced Expressive Humanoid Whole-Body Control

This paper tackles the challenge of enabling real-world humanoid robots to perform expressive and dynamic whole-body motions while maintaining overall stability and robustness. We propose Advanced Expressive Whole-Body Control (Exbody2), a method for producing whole-body tracking controllers that are trained on both human motion capture and simulated data and then transferred to the real world. We introduce a technique for decoupling the velocity tracking of the entire body from tracking body landmarks. We use a teacher policy to produce intermediate data that better conforms to the robot's kinematics and to automatically filter away infeasible whole-body motions. This two-step approach enabled us to produce a student policy that can be deployed on the robot that can walk, crouch, and dance. We also provide insight into the trade-off between versatility and the tracking performance on specific motions. We observed significant improvement of tracking performance after fine-tuning on a small amount of data, at the expense of the others.

cs.RO↗

Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control

Humanoid robots require both robust lower-body locomotion and precise upper-body manipulation. While recent Reinforcement Learning (RL) approaches provide whole-body loco-manipulation policies, they lack precise manipulation with high DoF arms. In this paper, we propose decoupling upper-body control from locomotion, using inverse kinematics (IK) and motion retargeting for precise manipulation, while RL focuses on robust lower-body locomotion. We introduce PMP (Predictive Motion Priors), trained with Conditional Variational Autoencoder (CVAE) to effectively represent upper-body motions. The locomotion policy is trained conditioned on this upper-body motion representation, ensuring that the system remains robust with both manipulation and locomotion. We show that CVAE features are crucial for stability and robustness, and significantly outperforms RL-based whole-body control in precise manipulation. With precise upper-body motion and robust lower-body locomotion control, operators can remotely control the humanoid to walk around and explore different environments, while performing diverse manipulation tasks.

cs.RO↗

DisPose: Disentangling Pose Guidance for Controllable Human Image Animation

Controllable human image animation aims to generate videos from reference images using driving videos. Due to the limited control signals provided by sparse guidance (e.g., skeleton pose), recent works have attempted to introduce additional dense conditions (e.g., depth map) to ensure motion alignment. However, such strict dense guidance impairs the quality of the generated video when the body shape of the reference character differs significantly from that of the driving video. In this paper, we present DisPose to mine more generalizable and effective control signals without additional dense input, which disentangles the sparse skeleton pose in human image animation into motion field guidance and keypoint correspondence. Specifically, we generate a dense motion field from a sparse motion field and the reference image, which provides region-level dense guidance while maintaining the generalization of the sparse pose control. We also extract diffusion features corresponding to pose keypoints from the reference image, and then these point features are transferred to the target pose to provide distinct identity information. To seamlessly integrate into existing models, we propose a plug-and-play hybrid ControlNet that improves the quality and consistency of generated videos while freezing the existing model parameters. Extensive qualitative and quantitative experiments demonstrate the superiority of DisPose compared to current methods. Project page: \href{https://github.com/lihxxx/DisPose}{https://github.com/lihxxx/DisPose}.

cs.CV↗

EXCGEC: A Benchmark for Edit-Wise Explainable Chinese Grammatical Error Correction

Existing studies explore the explainability of Grammatical Error Correction (GEC) in a limited scenario, where they ignore the interaction between corrections and explanations and have not established a corresponding comprehensive benchmark. To bridge the gap, this paper first introduces the task of EXplainable GEC (EXGEC), which focuses on the integral role of correction and explanation tasks. To facilitate the task, we propose EXCGEC, a tailored benchmark for Chinese EXGEC consisting of 8,216 explanation-augmented samples featuring the design of hybrid edit-wise explanations. We then benchmark several series of LLMs in multi-task learning settings, including post-explaining and pre-explaining. To promote the development of the task, we also build a comprehensive evaluation suite by leveraging existing automatic metrics and conducting human evaluation experiments to demonstrate the human consistency of the automatic metrics for free-text explanations. Our experiments reveal the effectiveness of evaluating free-text explanations using traditional metrics like METEOR and ROUGE, and the inferior performance of multi-task models compared to the pipeline solution, indicating its challenges to establish positive effects in learning both tasks.

cs.CL↗

Visual Whole-Body Control for Legged Loco-Manipulation

We study the problem of mobile manipulation using legged robots equipped with an arm, namely legged loco-manipulation. The robot legs, while usually utilized for mobility, offer an opportunity to amplify the manipulation capabilities by conducting whole-body control. That is, the robot can control the legs and the arm at the same time to extend its workspace. We propose a framework that can conduct the whole-body control autonomously with visual observations. Our approach, namely Visual Whole-Body Control(VBC), is composed of a low-level policy using all degrees of freedom to track the body velocities along with the end-effector position, and a high-level policy proposing the velocities and end-effector position based on visual inputs. We train both levels of policies in simulation and perform Sim2Real transfer for real robot deployment. We perform extensive experiments and show significant improvements over baselines in picking up diverse objects in different configurations (heights, locations, orientations) and environments.

cs.RO↗

DiffATR: Diffusion-based Generative Modeling for Audio-Text Retrieval

Existing audio-text retrieval (ATR) methods are essentially discriminative models that aim to maximize the conditional likelihood, represented as p(candidates|query). Nevertheless, this methodology fails to consider the intrinsic data distribution p(query), leading to difficulties in discerning out-of-distribution data. In this work, we attempt to tackle this constraint through a generative perspective and model the relationship between audio and text as their joint probability p(candidates,query). To this end, we present a diffusion-based ATR framework (DiffATR), which models ATR as an iterative procedure that progressively generates joint distribution from noise. Throughout its training phase, DiffATR is optimized from both generative and discriminative viewpoints: the generator is refined through a generation loss, while the feature extractor benefits from a contrastive loss, thus combining the merits of both methodologies. Experiments on the AudioCaps and Clotho datasets with superior performances, verify the effectiveness of our approach. Notably, without any alterations, our DiffATR consistently exhibits strong performance in out-of-domain retrieval settings.

cs.SD↗

Helpful DoggyBot: Open-World Object Fetching using Legged Robots and Vision-Language Models

Learning-based methods have achieved strong performance for quadrupedal locomotion. However, several challenges prevent quadrupeds from learning helpful indoor skills that require interaction with environments and humans: lack of end-effectors for manipulation, limited semantic understanding using only simulation data, and low traversability and reachability in indoor environments. We present a system for quadrupedal mobile manipulation in indoor environments. It uses a front-mounted gripper for object manipulation, a low-level controller trained in simulation using egocentric depth for agile skills like climbing and whole-body tilting, and pre-trained vision-language models (VLMs) with a third-person fisheye and an egocentric RGB camera for semantic understanding and command generation. We evaluate our system in two unseen environments without any real-world data collection or training. Our system can zero-shot generalize to these environments and complete tasks, like following user's commands to fetch a randomly placed stuff toy after climbing over a queen-sized bed, with a 60% success rate. Project website: https://helpful-doggybot.github.io/

cs.RO↗

ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperation

Learning from demonstrations has shown to be an effective approach to robotic manipulation, especially with the recently collected large-scale robot data with teleoperation systems. Building an efficient teleoperation system across diverse robot platforms has become more crucial than ever. However, there is a notable lack of cost-effective and user-friendly teleoperation systems for different end-effectors, e.g., anthropomorphic robot hands and grippers, that can operate across multiple platforms. To address this issue, we develop ACE, a cross-platform visual-exoskeleton system for low-cost dexterous teleoperation. Our system utilizes a hand-facing camera to capture 3D hand poses and an exoskeleton mounted on a portable base, enabling accurate real-time capture of both finger and wrist poses. Compared to previous systems, which often require hardware customization according to different robots, our single system can generalize to humanoid hands, arm-hands, arm-gripper, and quadruped-gripper systems with high-precision teleoperation. This enables imitation learning for complex manipulation tasks on diverse platforms.

cs.RO↗

FD2Talk: Towards Generalized Talking Head Generation with Facial Decoupled Diffusion Model

Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape problem. Although diffusion models show impressive generative ability, their exploration in talking head generation remains unsatisfactory. This is because they either solely use the diffusion model to obtain an intermediate representation and then employ another pre-trained renderer, or they overlook the feature decoupling of complex facial details, such as expressions, head poses and appearance textures. Therefore, we propose a Facial Decoupled Diffusion model for Talking head generation called FD2Talk, which fully leverages the advantages of diffusion models and decouples the complex facial details through multi-stages. Specifically, we separate facial details into motion and appearance. In the initial phase, we design the Diffusion Transformer to accurately predict motion coefficients from raw audio. These motions are highly decoupled from appearance, making them easier for the network to learn compared to high-dimensional RGB images. Subsequently, in the second phase, we encode the reference image to capture appearance textures. The predicted facial and head motions and encoded appearance then serve as the conditions for the Diffusion UNet, guiding the frame generation. Benefiting from decoupling facial details and fully leveraging diffusion models, extensive experiments substantiate that our approach excels in enhancing image quality and generating more accurate and diverse results compared to previous state-of-the-art methods.

cs.CV↗

MMRA: A Benchmark for Evaluating Multi-Granularity and Multi-Image Relational Association Capabilities in Large Visual Language Models

Given the remarkable success that large visual language models (LVLMs) have achieved in image perception tasks, the endeavor to make LVLMs perceive the world like humans is drawing increasing attention. Current multi-modal benchmarks primarily focus on facts or specific topic-related knowledge contained within individual images. However, they often overlook the associative relations between multiple images, which require the identification and analysis of similarities among entities or content present in different images. Therefore, we propose the multi-image relation association task and a meticulously curated Multi-granularity Multi-image Relational Association (MMRA) benchmark, comprising 1,024 samples. In order to systematically and comprehensively evaluate current LVLMs, we establish an associational relation system among images that contain 11 subtasks (e.g, UsageSimilarity, SubEvent) at two granularity levels (i.e., image and entity) according to the relations in ConceptNet. Our experiments reveal that on the MMRA benchmark, current multi-image LVLMs exhibit distinct advantages and disadvantages across various subtasks. Notably, fine-grained, entity-level multi-image perception tasks pose a greater challenge for LVLMs compared to image-level tasks. Moreover, LVLMs perform poorly on spatial-related tasks, indicating that LVLMs still have limited spatial awareness. Additionally, our findings indicate that while LVLMs demonstrate a strong capability to perceive image details, enhancing their ability to associate information across multiple images hinges on improving the reasoning capabilities of their language model component. Moreover, we explored the ability of LVLMs to perceive image sequences within the context of our multi-image association task. Our experiments show that the majority of current LVLMs do not adequately model image sequences during the pre-training process.

cs.CV↗

Open-TeleVision: Teleoperation with Immersive Active Visual Feedback

Teleoperation serves as a powerful method for collecting on-robot data essential for robot learning from demonstrations. The intuitiveness and ease of use of the teleoperation system are crucial for ensuring high-quality, diverse, and scalable data. To achieve this, we propose an immersive teleoperation system Open-TeleVision that allows operators to actively perceive the robot's surroundings in a stereoscopic manner. Additionally, the system mirrors the operator's arm and hand movements on the robot, creating an immersive experience as if the operator's mind is transmitted to a robot embodiment. We validate the effectiveness of our system by collecting data and training imitation learning policies on four long-horizon, precise tasks (Can Sorting, Can Insertion, Folding, and Unloading) for 2 different humanoid robots and deploy them in the real world. The system is open-sourced at: https://robot-tv.github.io/

cs.RO↗

Towards Spoken Language Understanding via Multi-level Multi-grained Contrastive Learning

Spoken language understanding (SLU) is a core task in task-oriented dialogue systems, which aims at understanding the user's current goal through constructing semantic frames. SLU usually consists of two subtasks, including intent detection and slot filling. Although there are some SLU frameworks joint modeling the two subtasks and achieving high performance, most of them still overlook the inherent relationships between intents and slots and fail to achieve mutual guidance between the two subtasks. To solve the problem, we propose a multi-level multi-grained SLU framework MMCL to apply contrastive learning at three levels, including utterance level, slot level, and word level to enable intent and slot to mutually guide each other. For the utterance level, our framework implements coarse granularity contrastive learning and fine granularity contrastive learning simultaneously. Besides, we also apply the self-distillation method to improve the robustness of the model. Experimental results and further analysis demonstrate that our proposed model achieves new state-of-the-art results on two public multi-intent SLU datasets, obtaining a 2.6 overall accuracy improvement on the MixATIS dataset compared to previous best models.

cs.CL↗

Uncertainty-aware sign language video retrieval with probability distribution modeling

Sign language video retrieval plays a key role in facilitating information access for the deaf community. Despite significant advances in video-text retrieval, the complexity and inherent uncertainty of sign language preclude the direct application of these techniques. Previous methods achieve the mapping between sign language video and text through fine-grained modal alignment. However, due to the scarcity of fine-grained annotation, the uncertainty inherent in sign language video is underestimated, limiting the further development of sign language retrieval tasks. To address this challenge, we propose a novel Uncertainty-aware Probability Distribution Retrieval (UPRet), that conceptualizes the mapping process of sign language video and text in terms of probability distributions, explores their potential interrelationships, and enables flexible mappings. Experiments on three benchmarks demonstrate the effectiveness of our method, which achieves state-of-the-art results on How2Sign (59.1%), PHOENIX-2014T (72.0%), and CSL-Daily (78.4%).

cs.CV↗

WeightedPose: Generalizable Cross-Pose Estimation via Weighted SVD

We introduce a new approach for robotic manipulation tasks in human settings that necessitates understanding the 3D geometric connections between a pair of objects. Conventional end-to-end training approaches, which convert pixel observations directly into robot actions, often fail to effectively understand complex pose relationships and do not easily adapt to new object configurations. To overcome these issues, our method focuses on learning the 3D geometric relationships, particularly how critical parts of one object relate to those of another. We employ Weighted SVD in our standalone model to analyze pose relationships both in articulated parts and in free-floating objects. For instance, our model can comprehend the spatial relationship between an oven door and the oven body, as well as between a lasagna plate and the oven. By concentrating on the 3D geometric connections, our strategy empowers robots to carry out intricate manipulation tasks based on object-centric perspectives

cs.RO↗

Enhancing Dialogue State Tracking Models through LLM-backed User-Agents Simulation

Dialogue State Tracking (DST) is designed to monitor the evolving dialogue state in the conversations and plays a pivotal role in developing task-oriented dialogue systems. However, obtaining the annotated data for the DST task is usually a costly endeavor. In this paper, we focus on employing LLMs to generate dialogue data to reduce dialogue collection and annotation costs. Specifically, GPT-4 is used to simulate the user and agent interaction, generating thousands of dialogues annotated with DST labels. Then a two-stage fine-tuning on LLaMA 2 is performed on the generated data and the real data for the DST prediction. Experimental results on two public DST benchmarks show that with the generated dialogue data, our model performs better than the baseline trained solely on real data. In addition, our approach is also capable of adapting to the dynamic demands in real-world scenarios, generating dialogues in new domains swiftly. After replacing dialogue segments in any domain with the corresponding generated ones, the model achieves comparable performance to the model trained on real data.

cs.CL↗