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Y-Lan Boureau

Publications and source records attributed to Y-Lan Boureau.

At least 19 recordsLinked to original sources

Training Models to Generate, Recognize, and Reframe Unhelpful Thoughts

Many cognitive approaches to well-being, such as recognizing and reframing unhelpful thoughts, have received considerable empirical support over the past decades, yet still lack truly widespread adoption in self-help format. A barrier to that adoption is a lack of adequately specific and diverse dedicated practice material. This work examines whether current language models can be leveraged to both produce a virtually unlimited quantity of practice material illustrating standard unhelpful thought patterns matching specific given contexts, and generate suitable positive reframing proposals. We propose PATTERNREFRAME, a novel dataset of about 10k examples of thoughts containing unhelpful thought patterns conditioned on a given persona, accompanied by about 27k positive reframes. By using this dataset to train and/or evaluate current models, we show that existing models can already be powerful tools to help generate an abundance of tailored practice material and hypotheses, with no or minimal additional model training required.

cs.CL↗

Improving Open Language Models by Learning from Organic Interactions

We present BlenderBot 3x, an update on the conversational model BlenderBot 3, which is now trained using organic conversation and feedback data from participating users of the system in order to improve both its skills and safety. We are publicly releasing the participating de-identified interaction data for use by the research community, in order to spur further progress. Training models with organic data is challenging because interactions with people "in the wild" include both high quality conversations and feedback, as well as adversarial and toxic behavior. We study techniques that enable learning from helpful teachers while avoiding learning from people who are trying to trick the model into unhelpful or toxic responses. BlenderBot 3x is both preferred in conversation to BlenderBot 3, and is shown to produce safer responses in challenging situations. While our current models are still far from perfect, we believe further improvement can be achieved by continued use of the techniques explored in this work.

cs.CL↗

The HCI Aspects of Public Deployment of Research Chatbots: A User Study, Design Recommendations, and Open Challenges

Publicly deploying research chatbots is a nuanced topic involving necessary risk-benefit analyses. While there have recently been frequent discussions on whether it is responsible to deploy such models, there has been far less focus on the interaction paradigms and design approaches that the resulting interfaces should adopt, in order to achieve their goals more effectively. We aim to pose, ground, and attempt to answer HCI questions involved in this scope, by reporting on a mixed-methods user study conducted on a recent research chatbot. We find that abstract anthropomorphic representation for the agent has a significant effect on user's perception, that offering AI explainability may have an impact on feedback rates, and that two (diegetic and extradiegetic) levels of the chat experience should be intentionally designed. We offer design recommendations and areas of further focus for the research community.

cs.AI↗

Detecting Inspiring Content on Social Media

Inspiration moves a person to see new possibilities and transforms the way they perceive their own potential. Inspiration has received little attention in psychology, and has not been researched before in the NLP community. To the best of our knowledge, this work is the first to study inspiration through machine learning methods. We aim to automatically detect inspiring content from social media data. To this end, we analyze social media posts to tease out what makes a post inspiring and what topics are inspiring. We release a dataset of 5,800 inspiring and 5,800 non-inspiring English-language public post unique ids collected from a dump of Reddit public posts made available by a third party and use linguistic heuristics to automatically detect which social media English-language posts are inspiring.

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Learning New Skills after Deployment: Improving open-domain internet-driven dialogue with human feedback

Frozen models trained to mimic static datasets can never improve their performance. Models that can employ internet-retrieval for up-to-date information and obtain feedback from humans during deployment provide the promise of both adapting to new information, and improving their performance. In this work we study how to improve internet-driven conversational skills in such a learning framework. We collect deployment data, which we make publicly available, of human interactions, and collect various types of human feedback -- including binary quality measurements, free-form text feedback, and fine-grained reasons for failure. We then study various algorithms for improving from such feedback, including standard supervised learning, rejection sampling, model-guiding and reward-based learning, in order to make recommendations on which type of feedback and algorithms work best. We find the recently introduced Director model (Arora et al., '22) shows significant improvements over other existing approaches.

cs.CL↗

BlenderBot 3: a deployed conversational agent that continually learns to responsibly engage

We present BlenderBot 3, a 175B parameter dialogue model capable of open-domain conversation with access to the internet and a long-term memory, and having been trained on a large number of user defined tasks. We release both the model weights and code, and have also deployed the model on a public web page to interact with organic users. This technical report describes how the model was built (architecture, model and training scheme), and details of its deployment, including safety mechanisms. Human evaluations show its superiority to existing open-domain dialogue agents, including its predecessors (Roller et al., 2021; Komeili et al., 2022). Finally, we detail our plan for continual learning using the data collected from deployment, which will also be publicly released. The goal of this research program is thus to enable the community to study ever-improving responsible agents that learn through interaction.

cs.CL↗

Learning from data in the mixed adversarial non-adversarial case: Finding the helpers and ignoring the trolls

The promise of interaction between intelligent conversational agents and humans is that models can learn from such feedback in order to improve. Unfortunately, such exchanges in the wild will not always involve human utterances that are benign or of high quality, and will include a mixture of engaged (helpers) and unengaged or even malicious users (trolls). In this work we study how to perform robust learning in such an environment. We introduce a benchmark evaluation, SafetyMix, which can evaluate methods that learn safe vs. toxic language in a variety of adversarial settings to test their robustness. We propose and analyze several mitigating learning algorithms that identify trolls either at the example or at the user level. Our main finding is that user-based methods, that take into account that troll users will exhibit adversarial behavior across multiple examples, work best in a variety of settings on our benchmark. We then test these methods in a further real-life setting of conversations collected during deployment, with similar results.

cs.CL↗

Reducing conversational agents' overconfidence through linguistic calibration

While improving neural dialogue agents' factual accuracy is the object of much research, another important aspect of communication, less studied in the setting of neural dialogue, is transparency about ignorance. In this work, we analyze to what extent state-of-the-art chit-chat models are linguistically calibrated in the sense that their verbalized expression of doubt (or confidence) matches the likelihood that the model's responses are factually incorrect (or correct). We find that these models are poorly calibrated, yet we show that likelihood of correctness can accurately be predicted. By incorporating such metacognitive features into the training of a controllable generation model, we obtain a dialogue agent with greatly improved linguistic calibration. While improving neural dialogue agents' factual accuracy is the object of much research, another important aspect of communication, less studied in the setting of neural dialogue, is transparency about ignorance. In this work, we analyze to what extent state-of-the-art chit-chat models are linguistically calibrated in the sense that their verbalized expression of doubt (or confidence) matches the likelihood that the model's responses are factually incorrect (or correct). We find that these models are poorly calibrated, yet we show that likelihood of correctness can accurately be predicted. By incorporating such metacognitive features into the training of a controllable generation model, we obtain a dialogue agent with greatly improved linguistic calibration.

cs.CL↗

SaFeRDialogues: Taking Feedback Gracefully after Conversational Safety Failures

Current open-domain conversational models can easily be made to talk in inadequate ways. Online learning from conversational feedback given by the conversation partner is a promising avenue for a model to improve and adapt, so as to generate fewer of these safety failures. However, current state-of-the-art models tend to react to feedback with defensive or oblivious responses. This makes for an unpleasant experience and may discourage conversation partners from giving feedback in the future. This work proposes SaFeRDialogues, a task and dataset of graceful responses to conversational feedback about safety failures. We collect a dataset of 10k dialogues demonstrating safety failures, feedback signaling them, and a response acknowledging the feedback. We show how fine-tuning on this dataset results in conversations that human raters deem considerably more likely to lead to a civil conversation, without sacrificing engagingness or general conversational ability.

cs.CL↗

Human Evaluation of Conversations is an Open Problem: comparing the sensitivity of various methods for evaluating dialogue agents

At the heart of improving conversational AI is the open problem of how to evaluate conversations. Issues with automatic metrics are well known (Liu et al., 2016, arXiv:1603.08023), with human evaluations still considered the gold standard. Unfortunately, how to perform human evaluations is also an open problem: differing data collection methods have varying levels of human agreement and statistical sensitivity, resulting in differing amounts of human annotation hours and labor costs. In this work we compare five different crowdworker-based human evaluation methods and find that different methods are best depending on the types of models compared, with no clear winner across the board. While this highlights the open problems in the area, our analysis leads to advice of when to use which one, and possible future directions.

cs.CL↗

Recipes for Safety in Open-domain Chatbots

Models trained on large unlabeled corpora of human interactions will learn patterns and mimic behaviors therein, which include offensive or otherwise toxic behavior and unwanted biases. We investigate a variety of methods to mitigate these issues in the context of open-domain generative dialogue models. We introduce a new human-and-model-in-the-loop framework for both training safer models and for evaluating them, as well as a novel method to distill safety considerations inside generative models without the use of an external classifier at deployment time. We conduct experiments comparing these methods and find our new techniques are (i) safer than existing models as measured by automatic and human evaluations while (ii) maintaining usability metrics such as engagingness relative to the state of the art. We then discuss the limitations of this work by analyzing failure cases of our models.

cs.CL↗

Anticipating Safety Issues in E2E Conversational AI: Framework and Tooling

Over the last several years, end-to-end neural conversational agents have vastly improved in their ability to carry a chit-chat conversation with humans. However, these models are often trained on large datasets from the internet, and as a result, may learn undesirable behaviors from this data, such as toxic or otherwise harmful language. Researchers must thus wrestle with the issue of how and when to release these models. In this paper, we survey the problem landscape for safety for end-to-end conversational AI and discuss recent and related work. We highlight tensions between values, potential positive impact and potential harms, and provide a framework for making decisions about whether and how to release these models, following the tenets of value-sensitive design. We additionally provide a suite of tools to enable researchers to make better-informed decisions about training and releasing end-to-end conversational AI models.

cs.CL↗

Controlling Style in Generated Dialogue

Open-domain conversation models have become good at generating natural-sounding dialogue, using very large architectures with billions of trainable parameters. The vast training data required to train these architectures aggregates many different styles, tones, and qualities. Using that data to train a single model makes it difficult to use the model as a consistent conversational agent, e.g. with a stable set of persona traits and a typical style of expression. Several architectures affording control mechanisms over generation architectures have been proposed, each with different trade-offs. However, it remains unclear whether their use in dialogue is viable, and what the trade-offs look like with the most recent state-of-the-art conversational architectures. In this work, we adapt three previously proposed controllable generation architectures to open-domain dialogue generation, controlling the style of the generation to match one among about 200 possible styles. We compare their respective performance and tradeoffs, and show how they can be used to provide insights into existing conversational datasets, and generate a varied set of styled conversation replies.

cs.CL↗

Open-Domain Conversational Agents: Current Progress, Open Problems, and Future Directions

We present our view of what is necessary to build an engaging open-domain conversational agent: covering the qualities of such an agent, the pieces of the puzzle that have been built so far, and the gaping holes we have not filled yet. We present a biased view, focusing on work done by our own group, while citing related work in each area. In particular, we discuss in detail the properties of continual learning, providing engaging content, and being well-behaved -- and how to measure success in providing them. We end with a discussion of our experience and learnings, and our recommendations to the community.

cs.CL↗

Don't Say That! Making Inconsistent Dialogue Unlikely with Unlikelihood Training

Generative dialogue models currently suffer from a number of problems which standard maximum likelihood training does not address. They tend to produce generations that (i) rely too much on copying from the context, (ii) contain repetitions within utterances, (iii) overuse frequent words, and (iv) at a deeper level, contain logical flaws. In this work we show how all of these problems can be addressed by extending the recently introduced unlikelihood loss (Welleck et al., 2019) to these cases. We show that appropriate loss functions which regularize generated outputs to match human distributions are effective for the first three issues. For the last important general issue, we show applying unlikelihood to collected data of what a model should not do is effective for improving logical consistency, potentially paving the way to generative models with greater reasoning ability. We demonstrate the efficacy of our approach across several dialogue tasks.

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Multi-scale Transformer Language Models

We investigate multi-scale transformer language models that learn representations of text at multiple scales, and present three different architectures that have an inductive bias to handle the hierarchical nature of language. Experiments on large-scale language modeling benchmarks empirically demonstrate favorable likelihood vs memory footprint trade-offs, e.g. we show that it is possible to train a hierarchical variant with 30 layers that has 23% smaller memory footprint and better perplexity, compared to a vanilla transformer with less than half the number of layers, on the Toronto BookCorpus. We analyze the advantages of learned representations at multiple scales in terms of memory footprint, compute time, and perplexity, which are particularly appealing given the quadratic scaling of transformers' run time and memory usage with respect to sequence length.

cs.CL↗

Recipes for building an open-domain chatbot

Building open-domain chatbots is a challenging area for machine learning research. While prior work has shown that scaling neural models in the number of parameters and the size of the data they are trained on gives improved results, we show that other ingredients are important for a high-performing chatbot. Good conversation requires a number of skills that an expert conversationalist blends in a seamless way: providing engaging talking points and listening to their partners, and displaying knowledge, empathy and personality appropriately, while maintaining a consistent persona. We show that large scale models can learn these skills when given appropriate training data and choice of generation strategy. We build variants of these recipes with 90M, 2.7B and 9.4B parameter models, and make our models and code publicly available. Human evaluations show our best models are superior to existing approaches in multi-turn dialogue in terms of engagingness and humanness measurements. We then discuss the limitations of this work by analyzing failure cases of our models.

cs.CL↗

The Dialogue Dodecathlon: Open-Domain Knowledge and Image Grounded Conversational Agents

We introduce dodecaDialogue: a set of 12 tasks that measures if a conversational agent can communicate engagingly with personality and empathy, ask questions, answer questions by utilizing knowledge resources, discuss topics and situations, and perceive and converse about images. By multi-tasking on such a broad large-scale set of data, we hope to both move towards and measure progress in producing a single unified agent that can perceive, reason and converse with humans in an open-domain setting. We show that such multi-tasking improves over a BERT pre-trained baseline, largely due to multi-tasking with very large dialogue datasets in a similar domain, and that the multi-tasking in general provides gains to both text and image-based tasks using several metrics in both the fine-tune and task transfer settings. We obtain state-of-the-art results on many of the tasks, providing a strong baseline for this challenge.

cs.CL↗