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Yajing Chen

Publications and source records attributed to Yajing Chen.

15 recordsLinked to original sources

GhostSplat: Input-Triggered Backdoors for Multi-View-Consistent 3D Content Manipulation in Feed-Forward Gaussian Splatting

Feed-forward 3D Gaussian Splatting (3DGS) reconstructs a 3D scene from sparse images in one forward pass. Its shared pretrained weights also expose a supply-chain attack surface. Existing Neural Radiance Field and 3DGS backdoors modify individual scenes and activate at selected viewpoints; they do not install persistent behavior in shared generator weights. We introduce GhostSplat, an input-triggered backdoor that installs such behavior in feed-forward 3DGS. A low-amplitude pattern added to the input images causes the poisoned generator to render an attacker-chosen payload on unseen victim scenes. Anchoring the payload to a 3D point and reprojecting it into each target view makes the payload multi-view consistent. Exact projection onto the generator's representation-specific consistency set leaves a realized payload unchanged because the output already belongs to that set. The GhostSplat training framework succeeds across three architectures (MVSplat, pixelSplat, DepthSplat) and two datasets (RealEstate10K, ACID). Its strongest evaluated injection and deletion settings reach 96% and 100% ASR, respectively, with zero observed false positives while surviving JPEG, blur, and resampling. Defenses that use only that exact projection are therefore insufficient; effective mitigation requires information or intervention beyond same-set consistency projection.

cs.CR

Seed2GS: Camera-Free, Training-Free Object Extraction from 3D Gaussian Scenes via a Single Reference-View Grounding

Extracting a target object from a pre-built 3D Gaussian Splatting (3DGS) scene enables interactive 3D editing. Existing methods either train for tens of minutes per scene, sacrifice accuracy, or require original reconstruction cameras that pre-built assets may not include. We present Seed2GS, which achieves the highest reported LERF-MASK accuracy without original reconstruction cameras or scene-specific representation training. Its key insight is to separate target identity from 3D coverage. QD-SAM3 selects one reliable reference mask from several open-vocabulary candidates, fixing identity once. Seed lift and visibility-adaptive virtual orbits then expose the object from new viewpoints, while tracking propagates the seed without repeated detection. Because the scene remains frozen, these masks supervise only one temporary foreground logit per Gaussian. On LERF-MASK, Seed2GS reaches 92.1% mean intersection over union (mIoU) with a measured compute-only latency of 9.3 seconds, 3.7 points above the strongest scene-trained baseline and 7.6 points above the closest camera-free baseline. With one fixed test reference per scene, the complete pipeline retains 91.1% mIoU; replacing its predicted seed with a ground-truth mask improves mIoU by only 0.72 points. On 3D-OVS, Seed2GS reaches 95.7% mIoU.

cs.CV

Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans

Existing co-speech gesture generation methods are predominantly studied in offline settings, where gestures are synthesized from complete speech segments. However, interactive digital humans in real-world scenarios are required to generate speech-synchronous gestures online, using only currently available response audio under strict latency constraints. As a result, prior methods are unsuitable for real-time interaction, as they either rely on future speech information or incur substantial inference delay. In this paper, we formulate online co-speech gesture generation for interactive digital humans and propose a real-time interactive framework that couples a streaming speech response module with an online gesture generation module. Specifically, the gesture generator is designed as a causal multimodal autoregressive model that predicts body motion from streaming response speech and motion history, enabling low-latency and speech-aligned gesture synthesis without access to future speech. To support this setting, we further propose an offline data synthesis pipeline tailored to virtual companion scenarios, which leverages topic- and emotion-aware subject corpora to construct diverse human-agent dialogues and then generates co-speech gestures conditioned on the agent responses. Moreover, to bridge the gap between offline data construction and online deployment, we establish a self-evolving training loop by incorporating user feedback collected during online interaction into the data generation process, enabling continual adaptation to user preferences. Extensive experiments demonstrate that our framework achieves superior better latency-quality trade-off, stronger speech-motion synchronization, and higher user preference than competitive existing baselines. Project Page: https://super-star-2026.github.io/

cs.HC

Joint Bundle Design and Pricing for Extended Warranty Providers Servicing Multi-Tier Products

Extended warranties (EWs) constitute a significant source of revenue for capital-intensive products. Such products comprise multiple subsystems, enabling flexible EW design. For example, providers can bundle tailored sets of subsystems within different EW contracts, facilitating the creation of a service menu with differentiated warranty options. From the perspective of a third-party EW provider servicing multi-tier products, we develop a novel model to jointly optimize bundle design and pricing for EW options in order to maximize the expected total profit. Specifically, the problem involves determining which contracts-each containing a differentiated bundle of subsystems-to recommend for the multi-tier products and identifying the appropriate price for each contract. As the complexity of the joint optimization problem increases exponentially with the number of subsystems, we devise two solution approaches. The first approach leverages a mixed-integer second-order cone programming reformulation, which guarantees optimality but is applicable only for a small number of subsystems. The second approach utilizes an iterative two-step process, offering enhanced computational efficiency for scenarios involving a large number of subsystems. Numerical experiments validate the effectiveness of our model, particularly in scenarios characterized by high failure probabilities and a large number of subsystems.

math.OC

An integer programming approach for quick-commerce assortment planning

In this paper, we explore the challenge of assortment planning in the context of quick-commerce, a rapidly-growing business model that aims to deliver time-sensitive products. In order to achieve quick delivery to satisfy the immediate demands of online customers in close proximity, personalized online assortments need to be included in brick-and-mortar store offerings. With the presence of this physical linkage requirement and distinct multinomial logit choice models for online consumer segments, the firm seeks to maximize overall revenue by selecting an optimal assortment of products for local stores and by tailoring a personalized assortment for each online consumer segment. We employ an integer programming approach to solve this NP-hard problem to global optimality. In particular, we derive convex hull results to represent the consumer choice of each online segment under a general class of operational constraints, and to characterize the relation between assortment decisions and choice probabilities of products. Our convex hull results, coupled with a modified choice probability ordered separation algorithm, yield formulations that provide a significant computational advantage over existing methods. Finally, we illustrate how our convex hull results can be used to address other assortment optimization problems.

math.OC

The Machiavellian frontier of top trading cycles

This paper studies the housing market problem introduced by Shapley and Scarf (1974). We probe the Machiavellian frontier of the well-known top trading cycles (TTC) rule by weakening strategy-proofness and providing new characterizations for this rule. Specifically, our contribution lies in three aspects. First, we weaken the concept of strategy-proofness and introduce a new incentive notion called truncation-invariance, where the truthful preference-reporting assignment cannot be altered by any agent through misreporting a truncation of the true preference at the assignment produced by the true preference unilaterally. Second, we characterize the TTC rule by the following three groups of axioms: individual rationality, pair-efficiency, truncation-invariance; individual rationality, Pareto efficiency, truncation-invariance; individual rationality, endowments-swapping-proofness, truncation-invariance.1 The new characterizations refine several previous results.2 Third, we show through examples that the characterization results of Takamiya (2001) and Miyagawa (2002) can no longer be obtained if strategy-proofness is replaced with truncation-invariance.

econ.TH

Smooth image-to-image translations with latent space interpolations

Multi-domain image-to-image (I2I) translations can transform a source image according to the style of a target domain. One important, desired characteristic of these transformations, is their graduality, which corresponds to a smooth change between the source and the target image when their respective latent-space representations are linearly interpolated. However, state-of-the-art methods usually perform poorly when evaluated using inter-domain interpolations, often producing abrupt changes in the appearance or non-realistic intermediate images. In this paper, we argue that one of the main reasons behind this problem is the lack of sufficient inter-domain training data and we propose two different regularization methods to alleviate this issue: a new shrinkage loss, which compacts the latent space, and a Mixup data-augmentation strategy, which flattens the style representations between domains. We also propose a new metric to quantitatively evaluate the degree of the interpolation smoothness, an aspect which is not sufficiently covered by the existing I2I translation metrics. Using both our proposed metric and standard evaluation protocols, we show that our regularization techniques can improve the state-of-the-art multi-domain I2I translations by a large margin. Our code will be made publicly available upon the acceptance of this article.

cs.CV

ISF-GAN: An Implicit Style Function for High-Resolution Image-to-Image Translation

Recently, there has been an increasing interest in image editing methods that employ pre-trained unconditional image generators (e.g., StyleGAN). However, applying these methods to translate images to multiple visual domains remains challenging. Existing works do not often preserve the domain-invariant part of the image (e.g., the identity in human face translations), they do not usually handle multiple domains, or do not allow for multi-modal translations. This work proposes an implicit style function (ISF) to straightforwardly achieve multi-modal and multi-domain image-to-image translation from pre-trained unconditional generators. The ISF manipulates the semantics of an input latent code to make the image generated from it lying in the desired visual domain. Our results in human face and animal manipulations show significantly improved results over the baselines. Our model enables cost-effective multi-modal unsupervised image-to-image translations at high resolution using pre-trained unconditional GANs. The code and data are available at: \url{https://github.com/yhlleo/stylegan-mmuit}.

cs.CV

New axioms for top trading cycles

School choice is of great importance both in theory and practice. This paper studies the (student-optimal) top trading cycles mechanism (TTCM) in an axiomatic way. We introduce two new axioms: MBG (mutual best group)-quota-rationality and MBG-robust efficiency. While stability implies MBG-quota-rationality, MBG-robust efficiency is weaker than robust efficiency, which is stronger than the combination of efficiency and group strategy-proofness. The TTCM is characterized by MBG-quota-rationality and MBG-robust efficiency. Our results construct a new basis to compare the TTCM with the other school choice mechanisms, especially the student-optimal stable mechanism under Ergin but not Kesten-acyclic priority structures.

econ.TH

High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies

We present a fully automatic system that can produce high-fidelity, photo-realistic 3D digital human heads with a consumer RGB-D selfie camera. The system only needs the user to take a short selfie RGB-D video while rotating his/her head, and can produce a high quality head reconstruction in less than 30 seconds. Our main contribution is a new facial geometry modeling and reflectance synthesis procedure that significantly improves the state-of-the-art. Specifically, given the input video a two-stage frame selection procedure is first employed to select a few high-quality frames for reconstruction. Then a differentiable renderer based 3D Morphable Model (3DMM) fitting algorithm is applied to recover facial geometries from multiview RGB-D data, which takes advantages of a powerful 3DMM basis constructed with extensive data generation and perturbation. Our 3DMM has much larger expressive capacities than conventional 3DMM, allowing us to recover more accurate facial geometry using merely linear basis. For reflectance synthesis, we present a hybrid approach that combines parametric fitting and CNNs to synthesize high-resolution albedo/normal maps with realistic hair/pore/wrinkle details. Results show that our system can produce faithful 3D digital human faces with extremely realistic details. The main code and the newly constructed 3DMM basis is publicly available.

cs.CV

Smoothing the Disentangled Latent Style Space for Unsupervised Image-to-Image Translation

Image-to-Image (I2I) multi-domain translation models are usually evaluated also using the quality of their semantic interpolation results. However, state-of-the-art models frequently show abrupt changes in the image appearance during interpolation, and usually perform poorly in interpolations across domains. In this paper, we propose a new training protocol based on three specific losses which help a translation network to learn a smooth and disentangled latent style space in which: 1) Both intra- and inter-domain interpolations correspond to gradual changes in the generated images and 2) The content of the source image is better preserved during the translation. Moreover, we propose a novel evaluation metric to properly measure the smoothness of latent style space of I2I translation models. The proposed method can be plugged into existing translation approaches, and our extensive experiments on different datasets show that it can significantly boost the quality of the generated images and the graduality of the interpolations.

cs.CV

The probabilistic rank random assignment rule and its axiomatic characterization

This paper considers the problem of randomly assigning a set of objects to a set of agents based on the ordinal preferences of agents. We generalize the well-known immediate acceptance algorithm to the afore-mentioned random environments and define the probabilistic rank rule (PR rule). We introduce two new axioms: sd-rank-fairness, and equal-rank envy-freeness. Sd-rank-fairness implies sd-efficiency. Equal-rank envy-freeness implies equal treatment of equals. Sd-rank-fairness and equal-rank envy-freeness are enough to characterize the PR rule.

econ.TH

Self-supervised Learning of Detailed 3D Face Reconstruction

In this paper, we present an end-to-end learning framework for detailed 3D face reconstruction from a single image. Our approach uses a 3DMM-based coarse model and a displacement map in UV-space to represent a 3D face. Unlike previous work addressing the problem, our learning framework does not require supervision of surrogate ground-truth 3D models computed with traditional approaches. Instead, we utilize the input image itself as supervision during learning. In the first stage, we combine a photometric loss and a facial perceptual loss between the input face and the rendered face, to regress a 3DMM-based coarse model. In the second stage, both the input image and the regressed texture of the coarse model are unwrapped into UV-space, and then sent through an image-toimage translation network to predict a displacement map in UVspace. The displacement map and the coarse model are used to render a final detailed face, which again can be compared with the original input image to serve as a photometric loss for the second stage. The advantage of learning displacement map in UV-space is that face alignment can be explicitly done during the unwrapping, thus facial details are easier to learn from large amount of data. Extensive experiments demonstrate the superiority of the proposed method over previous work.

cs.CV

MVF-Net: Multi-View 3D Face Morphable Model Regression

We address the problem of recovering the 3D geometry of a human face from a set of facial images in multiple views. While recent studies have shown impressive progress in 3D Morphable Model (3DMM) based facial reconstruction, the settings are mostly restricted to a single view. There is an inherent drawback in the single-view setting: the lack of reliable 3D constraints can cause unresolvable ambiguities. We in this paper explore 3DMM-based shape recovery in a different setting, where a set of multi-view facial images are given as input. A novel approach is proposed to regress 3DMM parameters from multi-view inputs with an end-to-end trainable Convolutional Neural Network (CNN). Multiview geometric constraints are incorporated into the network by establishing dense correspondences between different views leveraging a novel self-supervised view alignment loss. The main ingredient of the view alignment loss is a differentiable dense optical flow estimator that can backpropagate the alignment errors between an input view and a synthetic rendering from another input view, which is projected to the target view through the 3D shape to be inferred. Through minimizing the view alignment loss, better 3D shapes can be recovered such that the synthetic projections from one view to another can better align with the observed image. Extensive experiments demonstrate the superiority of the proposed method over other 3DMM methods.

cs.CV

Sketch-pix2seq: a Model to Generate Sketches of Multiple Categories

Sketch is an important media for human to communicate ideas, which reflects the superiority of human intelligence. Studies on sketch can be roughly summarized into recognition and generation. Existing models on image recognition failed to obtain satisfying performance on sketch classification. But for sketch generation, a recent study proposed a sequence-to-sequence variational-auto-encoder (VAE) model called sketch-rnn which was able to generate sketches based on human inputs. The model achieved amazing results when asked to learn one category of object, such as an animal or a vehicle. However, the performance dropped when multiple categories were fed into the model. Here, we proposed a model called sketch-pix2seq which could learn and draw multiple categories of sketches. Two modifications were made to improve the sketch-rnn model: one is to replace the bidirectional recurrent neural network (BRNN) encoder with a convolutional neural network(CNN); the other is to remove the Kullback-Leibler divergence from the objective function of VAE. Experimental results showed that models with CNN encoders outperformed those with RNN encoders in generating human-style sketches. Visualization of the latent space illustrated that the removal of KL-divergence made the encoder learn a posterior of latent space that reflected the features of different categories. Moreover, the combination of CNN encoder and removal of KL-divergence, i.e., the sketch-pix2seq model, had better performance in learning and generating sketches of multiple categories and showed promising results in creativity tasks.

cs.CV