Searcharxiv⌕ Search

arXiv subjects

Yale Song

Publications and source records attributed to Yale Song.

At least 55 records · Page 3Linked to original sources

Learning to Transfer Visual Effects from Videos to Images

We study the problem of animating images by transferring spatio-temporal visual effects (such as melting) from a collection of videos. We tackle two primary challenges in visual effect transfer: 1) how to capture the effect we wish to distill; and 2) how to ensure that only the effect, rather than content or artistic style, is transferred from the source videos to the input image. To address the first challenge, we evaluate five loss functions; the most promising one encourages the generated animations to have similar optical flow and texture motions as the source videos. To address the second challenge, we only allow our model to move existing image pixels from the previous frame, rather than predicting unconstrained pixel values. This forces any visual effects to occur using the input image's pixels, preventing unwanted artistic style or content from the source video from appearing in the output. We evaluate our method in objective and subjective settings, and show interesting qualitative results which demonstrate objects undergoing atypical transformations, such as making a face melt or a deer bloom.

cs.CV↗

Multi-Reference Neural TTS Stylization with Adversarial Cycle Consistency

Current multi-reference style transfer models for Text-to-Speech (TTS) perform sub-optimally on disjoints datasets, where one dataset contains only a single style class for one of the style dimensions. These models generally fail to produce style transfer for the dimension that is underrepresented in the dataset. In this paper, we propose an adversarial cycle consistency training scheme with paired and unpaired triplets to ensure the use of information from all style dimensions. During training, we incorporate unpaired triplets with randomly selected reference audio samples and encourage the synthesized speech to preserve the appropriate styles using adversarial cycle consistency. We use this method to transfer emotion from a dataset containing four emotions to a dataset with only a single emotion. This results in a 78% improvement in style transfer (based on emotion classification) with minimal reduction in fidelity and naturalness. In subjective evaluations our method was consistently rated as closer to the reference style than the baseline. Synthesized speech samples are available at: https://sites.google.com/view/adv-cycle-consistent-tts

cs.LG↗

Unpaired Image-to-Speech Synthesis with Multimodal Information Bottleneck

Deep generative models have led to significant advances in cross-modal generation such as text-to-image synthesis. Training these models typically requires paired data with direct correspondence between modalities. We introduce the novel problem of translating instances from one modality to another without paired data by leveraging an intermediate modality shared by the two other modalities. To demonstrate this, we take the problem of translating images to speech. In this case, one could leverage disjoint datasets with one shared modality, e.g., image-text pairs and text-speech pairs, with text as the shared modality. We call this problem "skip-modal generation" because the shared modality is skipped during the generation process. We propose a multimodal information bottleneck approach that learns the correspondence between modalities from unpaired data (image and speech) by leveraging the shared modality (text). We address fundamental challenges of skip-modal generation: 1) learning multimodal representations using a single model, 2) bridging the domain gap between two unrelated datasets, and 3) learning the correspondence between modalities from unpaired data. We show qualitative results on image-to-speech synthesis; this is the first time such results have been reported in the literature. We also show that our approach improves performance on traditional cross-modal generation, suggesting that it improves data efficiency in solving individual tasks.

cs.CV↗

Image to Video Domain Adaptation Using Web Supervision

Training deep neural networks typically requires large amounts of labeled data which may be scarce or expensive to obtain for a particular target domain. As an alternative, we can leverage webly-supervised data (i.e. results from a public search engine) which are relatively plentiful but may contain noisy results. In this work, we propose a novel two-stage approach to learn a video classifier using webly-supervised data. We argue that learning appearance features and then temporal features sequentially, rather than simultaneously, is an easier optimization for this task. We show this by first learning an image model from web images, which is used to initialize and train a video model. Our model applies domain adaptation to account for potential domain shift present between the source domain (webly-supervised data) and target domain and also accounts for noise by adding a novel attention component. We report results competitive with state-of-the-art for webly-supervised approaches on UCF-101 (while simplifying the training process) and also evaluate on Kinetics for comparison.

cs.CV↗

Polysemous Visual-Semantic Embedding for Cross-Modal Retrieval

Visual-semantic embedding aims to find a shared latent space where related visual and textual instances are close to each other. Most current methods learn injective embedding functions that map an instance to a single point in the shared space. Unfortunately, injective embedding cannot effectively handle polysemous instances with multiple possible meanings; at best, it would find an average representation of different meanings. This hinders its use in real-world scenarios where individual instances and their cross-modal associations are often ambiguous. In this work, we introduce Polysemous Instance Embedding Networks (PIE-Nets) that compute multiple and diverse representations of an instance by combining global context with locally-guided features via multi-head self-attention and residual learning. To learn visual-semantic embedding, we tie-up two PIE-Nets and optimize them jointly in the multiple instance learning framework. Most existing work on cross-modal retrieval focuses on image-text data. Here, we also tackle a more challenging case of video-text retrieval. To facilitate further research in video-text retrieval, we release a new dataset of 50K video-sentence pairs collected from social media, dubbed MRW (my reaction when). We demonstrate our approach on both image-text and video-text retrieval scenarios using MS-COCO, TGIF, and our new MRW dataset.

cs.CV↗

M3D-GAN: Multi-Modal Multi-Domain Translation with Universal Attention

Generative adversarial networks have led to significant advances in cross-modal/domain translation. However, typically these networks are designed for a specific task (e.g., dialogue generation or image synthesis, but not both). We present a unified model, M3D-GAN, that can translate across a wide range of modalities (e.g., text, image, and speech) and domains (e.g., attributes in images or emotions in speech). Our model consists of modality subnets that convert data from different modalities into unified representations, and a unified computing body where data from different modalities share the same network architecture. We introduce a universal attention module that is jointly trained with the whole network and learns to encode a large range of domain information into a highly structured latent space. We use this to control synthesis in novel ways, such as producing diverse realistic pictures from a sketch or varying the emotion of synthesized speech. We evaluate our approach on extensive benchmark tasks, including image-to-image, text-to-image, image captioning, text-to-speech, speech recognition, and machine translation. Our results show state-of-the-art performance on some of the tasks.

cs.CV↗

Characterizing Bias in Classifiers using Generative Models

Models that are learned from real-world data are often biased because the data used to train them is biased. This can propagate systemic human biases that exist and ultimately lead to inequitable treatment of people, especially minorities. To characterize bias in learned classifiers, existing approaches rely on human oracles labeling real-world examples to identify the "blind spots" of the classifiers; these are ultimately limited due to the human labor required and the finite nature of existing image examples. We propose a simulation-based approach for interrogating classifiers using generative adversarial models in a systematic manner. We incorporate a progressive conditional generative model for synthesizing photo-realistic facial images and Bayesian Optimization for an efficient interrogation of independent facial image classification systems. We show how this approach can be used to efficiently characterize racial and gender biases in commercial systems.

cs.CV↗

Video Prediction with Appearance and Motion Conditions

Video prediction aims to generate realistic future frames by learning dynamic visual patterns. One fundamental challenge is to deal with future uncertainty: How should a model behave when there are multiple correct, equally probable future? We propose an Appearance-Motion Conditional GAN to address this challenge. We provide appearance and motion information as conditions that specify how the future may look like, reducing the level of uncertainty. Our model consists of a generator, two discriminators taking charge of appearance and motion pathways, and a perceptual ranking module that encourages videos of similar conditions to look similar. To train our model, we develop a novel conditioning scheme that consists of different combinations of appearance and motion conditions. We evaluate our model using facial expression and human action datasets and report favorable results compared to existing methods.

cs.CV↗

Cross-Modal Retrieval with Implicit Concept Association

Traditional cross-modal retrieval assumes explicit association of concepts across modalities, where there is no ambiguity in how the concepts are linked to each other, e.g., when we do the image search with a query "dogs", we expect to see dog images. In this paper, we consider a different setting for cross-modal retrieval where data from different modalities are implicitly linked via concepts that must be inferred by high-level reasoning; we call this setting implicit concept association. To foster future research in this setting, we present a new dataset containing 47K pairs of animated GIFs and sentences crawled from the web, in which the GIFs depict physical or emotional reactions to the scenarios described in the text (called "reaction GIFs"). We report on a user study showing that, despite the presence of implicit concept association, humans are able to identify video-sentence pairs with matching concepts, suggesting the feasibility of our task. Furthermore, we propose a novel visual-semantic embedding network based on multiple instance learning. Unlike traditional approaches, we compute multiple embeddings from each modality, each representing different concepts, and measure their similarity by considering all possible combinations of visual-semantic embeddings in the framework of multiple instance learning. We evaluate our approach on two video-sentence datasets with explicit and implicit concept association and report competitive results compared to existing approaches on cross-modal retrieval.

cs.CV↗

Image2GIF: Generating Cinemagraphs using Recurrent Deep Q-Networks

Given a still photograph, one can imagine how dynamic objects might move against a static background. This idea has been actualized in the form of cinemagraphs, where the motion of particular objects within a still image is repeated, giving the viewer a sense of animation. In this paper, we learn computational models that can generate cinemagraph sequences automatically given a single image. To generate cinemagraphs, we explore combining generative models with a recurrent neural network and deep Q-networks to enhance the power of sequence generation. To enable and evaluate these models we make use of two datasets, one synthetically generated and the other containing real video generated cinemagraphs. Both qualitative and quantitative evaluations demonstrate the effectiveness of our models on the synthetic and real datasets.

cs.CV↗

TGIF-QA: Toward Spatio-Temporal Reasoning in Visual Question Answering

Vision and language understanding has emerged as a subject undergoing intense study in Artificial Intelligence. Among many tasks in this line of research, visual question answering (VQA) has been one of the most successful ones, where the goal is to learn a model that understands visual content at region-level details and finds their associations with pairs of questions and answers in the natural language form. Despite the rapid progress in the past few years, most existing work in VQA have focused primarily on images. In this paper, we focus on extending VQA to the video domain and contribute to the literature in three important ways. First, we propose three new tasks designed specifically for video VQA, which require spatio-temporal reasoning from videos to answer questions correctly. Next, we introduce a new large-scale dataset for video VQA named TGIF-QA that extends existing VQA work with our new tasks. Finally, we propose a dual-LSTM based approach with both spatial and temporal attention, and show its effectiveness over conventional VQA techniques through empirical evaluations.

cs.CV↗

ElasticPlay: Interactive Video Summarization with Dynamic Time Budgets

Video consumption is being shifted from sit-and-watch to selective skimming. Existing video player interfaces, however, only provide indirect manipulation to support this emerging behavior. Video summarization alleviates this issue to some extent, shortening a video based on the desired length of a summary as an input variable. But an optimal length of a summarized video is often not available in advance. Moreover, the user cannot edit the summary once it is produced, limiting its practical applications. We argue that video summarization should be an interactive, mixed-initiative process in which users have control over the summarization procedure while algorithms help users achieve their goal via video understanding. In this paper, we introduce ElasticPlay, a mixed-initiative approach that combines an advanced video summarization technique with direct interface manipulation to help users control the video summarization process. Users can specify a time budget for the remaining content while watching a video; our system then immediately updates the playback plan using our proposed cut-and-forward algorithm, determining which parts to skip or to fast-forward. This interactive process allows users to fine-tune the summarization result with immediate feedback. We show that our system outperforms existing video summarization techniques on the TVSum50 dataset. We also report two lab studies (22 participants) and a Mechanical Turk deployment study (60 participants), and show that the participants responded favorably to ElasticPlay.

cs.MM↗

Improving Pairwise Ranking for Multi-label Image Classification

Learning to rank has recently emerged as an attractive technique to train deep convolutional neural networks for various computer vision tasks. Pairwise ranking, in particular, has been successful in multi-label image classification, achieving state-of-the-art results on various benchmarks. However, most existing approaches use the hinge loss to train their models, which is non-smooth and thus is difficult to optimize especially with deep networks. Furthermore, they employ simple heuristics, such as top-k or thresholding, to determine which labels to include in the output from a ranked list of labels, which limits their use in the real-world setting. In this work, we propose two techniques to improve pairwise ranking based multi-label image classification: (1) we propose a novel loss function for pairwise ranking, which is smooth everywhere and thus is easier to optimize; and (2) we incorporate a label decision module into the model, estimating the optimal confidence thresholds for each visual concept. We provide theoretical analyses of our loss function in the Bayes consistency and risk minimization framework, and show its benefit over existing pairwise ranking formulations. We demonstrate the effectiveness of our approach on three large-scale datasets, VOC2007, NUS-WIDE and MS-COCO, achieving the best reported results in the literature.

cs.CV↗

Learning from Noisy Labels with Distillation

The ability of learning from noisy labels is very useful in many visual recognition tasks, as a vast amount of data with noisy labels are relatively easy to obtain. Traditionally, the label noises have been treated as statistical outliers, and approaches such as importance re-weighting and bootstrap have been proposed to alleviate the problem. According to our observation, the real-world noisy labels exhibit multi-mode characteristics as the true labels, rather than behaving like independent random outliers. In this work, we propose a unified distillation framework to use side information, including a small clean dataset and label relations in knowledge graph, to "hedge the risk" of learning from noisy labels. Furthermore, unlike the traditional approaches evaluated based on simulated label noises, we propose a suite of new benchmark datasets, in Sports, Species and Artifacts domains, to evaluate the task of learning from noisy labels in the practical setting. The empirical study demonstrates the effectiveness of our proposed method in all the domains.

cs.CV↗

Real-Time Video Highlights for Yahoo Esports

Esports has gained global popularity in recent years and several companies have started offering live streaming videos of esports games and events. This creates opportunities to develop large scale video understanding systems for new product features and services. We present a technique for detecting highlights from live streaming videos of esports game matches. Most video games use pronounced visual effects to emphasize highlight moments; we use CNNs to learn convolution filters of those visual effects for detecting highlights. We propose a cascaded prediction approach that allows us to deal with several challenges arise in a production environment. We demonstrate our technique on our new dataset of three popular game titles, Heroes of the Storm, League of Legends, and Dota 2. Our technique achieves 18 FPS on a single CPU with an average precision of up to 83.18%. Part of our technique is currently deployed in production on Yahoo Esports.

cs.CV↗

To Click or Not To Click: Automatic Selection of Beautiful Thumbnails from Videos

Thumbnails play such an important role in online videos. As the most representative snapshot, they capture the essence of a video and provide the first impression to the viewers; ultimately, a great thumbnail makes a video more attractive to click and watch. We present an automatic thumbnail selection system that exploits two important characteristics commonly associated with meaningful and attractive thumbnails: high relevance to video content and superior visual aesthetic quality. Our system selects attractive thumbnails by analyzing various visual quality and aesthetic metrics of video frames, and performs a clustering analysis to determine the relevance to video content, thus making the resulting thumbnails more representative of the video. On the task of predicting thumbnails chosen by professional video editors, we demonstrate the effectiveness of our system against six baseline methods, using a real-world dataset of 1,118 videos collected from Yahoo Screen. In addition, we study what makes a frame a good thumbnail by analyzing the statistical relationship between thumbnail frames and non-thumbnail frames in terms of various image quality features. Our study suggests that the selection of a good thumbnail is highly correlated with objective visual quality metrics, such as the frame texture and sharpness, implying the possibility of building an automatic thumbnail selection system based on visual aesthetics.

cs.MM↗

Video2GIF: Automatic Generation of Animated GIFs from Video

We introduce the novel problem of automatically generating animated GIFs from video. GIFs are short looping video with no sound, and a perfect combination between image and video that really capture our attention. GIFs tell a story, express emotion, turn events into humorous moments, and are the new wave of photojournalism. We pose the question: Can we automate the entirely manual and elaborate process of GIF creation by leveraging the plethora of user generated GIF content? We propose a Robust Deep RankNet that, given a video, generates a ranked list of its segments according to their suitability as GIF. We train our model to learn what visual content is often selected for GIFs by using over 100K user generated GIFs and their corresponding video sources. We effectively deal with the noisy web data by proposing a novel adaptive Huber loss in the ranking formulation. We show that our approach is robust to outliers and picks up several patterns that are frequently present in popular animated GIFs. On our new large-scale benchmark dataset, we show the advantage of our approach over several state-of-the-art methods.

cs.CV↗

Balancing Appearance and Context in Sketch Interpretation

We describe a sketch interpretation system that detects and classifies clock numerals created by subjects taking the Clock Drawing Test, a clinical tool widely used to screen for cognitive impairments (e.g., dementia). We describe how it balances appearance and context, and document its performance on some 2,000 drawings (about 24K clock numerals) produced by a wide spectrum of patients. We calibrate the utility of different forms of context, describing experiments with Conditional Random Fields trained and tested using a variety of features. We identify context that contributes to interpreting otherwise ambiguous or incomprehensible strokes. We describe ST-slices, a novel representation that enables "unpeeling" the layers of ink that result when people overwrite, which often produces ink impossible to analyze if only the final drawing is examined. We characterize when ST-slices work, calibrate their impact on performance, and consider their breadth of applicability.

cs.AI↗