Searcharxiv⌕ Search

arXiv subjects

Yang Cao

Publications and source records attributed to Yang Cao.

At least 217 records · Page 12Linked to original sources

Introducing Competitive Mechanism to Differential Evolution for Numerical Optimization

This paper introduces a novel competitive mechanism into differential evolution (DE), presenting an effective DE variant named competitive DE (CDE). CDE features a simple yet efficient mutation strategy: DE/winner-to-best/1. Essentially, the proposed DE/winner-to-best/1 strategy can be recognized as an intelligent integration of the existing mutation strategies of DE/rand-to-best/1 and DE/cur-to-best/1. The incorporation of DE/winner-to-best/1 and the competitive mechanism provide new avenues for advancing DE techniques. Moreover, in CDE, the scaling factor $F$ and mutation rate $Cr$ are determined by a random number generator following a normal distribution, as suggested by previous research. To investigate the performance of the proposed CDE, comprehensive numerical experiments are conducted on CEC2017 and engineering simulation optimization tasks, with CMA-ES, JADE, and other state-of-the-art optimizers and DE variants employed as competitor algorithms. The experimental results and statistical analyses highlight the promising potential of CDE as an alternative optimizer for addressing diverse optimization challenges.

cs.NE↗

Federated Graph Analytics with Differential Privacy

Collaborative graph analysis across multiple institutions is becoming increasingly popular. Realistic examples include social network analysis across various social platforms, financial transaction analysis across multiple banks, and analyzing the transmission of infectious diseases across multiple hospitals. We define the federated graph analytics, a new problem for collaborative graph analytics under differential privacy. Although differentially private graph analysis has been widely studied, it fails to achieve a good tradeoff between utility and privacy in federated scenarios, due to the limited view of local clients and overlapping information across multiple subgraphs. Motivated by this, we first propose a federated graph analytic framework, named FEAT, which enables arbitrary downstream common graph statistics while preserving individual privacy. Furthermore, we introduce an optimized framework based on our proposed degree-based partition algorithm, called FEAT+, which improves the overall utility by leveraging the true local subgraphs. Finally, extensive experiments demonstrate that our FEAT and FEAT+ significantly outperform the baseline approach by approximately one and four orders of magnitude, respectively.

cs.CR↗

ViViD: Video Virtual Try-on using Diffusion Models

Video virtual try-on aims to transfer a clothing item onto the video of a target person. Directly applying the technique of image-based try-on to the video domain in a frame-wise manner will cause temporal-inconsistent outcomes while previous video-based try-on solutions can only generate low visual quality and blurring results. In this work, we present ViViD, a novel framework employing powerful diffusion models to tackle the task of video virtual try-on. Specifically, we design the Garment Encoder to extract fine-grained clothing semantic features, guiding the model to capture garment details and inject them into the target video through the proposed attention feature fusion mechanism. To ensure spatial-temporal consistency, we introduce a lightweight Pose Encoder to encode pose signals, enabling the model to learn the interactions between clothing and human posture and insert hierarchical Temporal Modules into the text-to-image stable diffusion model for more coherent and lifelike video synthesis. Furthermore, we collect a new dataset, which is the largest, with the most diverse types of garments and the highest resolution for the task of video virtual try-on to date. Extensive experiments demonstrate that our approach is able to yield satisfactory video try-on results. The dataset, codes, and weights will be publicly available. Project page: https://becauseimbatman0.github.io/ViViD.

cs.CV↗

Clip Body and Tail Separately: High Probability Guarantees for DPSGD with Heavy Tails

Differentially Private Stochastic Gradient Descent (DPSGD) is widely utilized to preserve training data privacy in deep learning, which first clips the gradients to a predefined norm and then injects calibrated noise into the training procedure. Existing DPSGD works typically assume the gradients follow sub-Gaussian distributions and design various clipping mechanisms to optimize training performance. However, recent studies have shown that the gradients in deep learning exhibit a heavy-tail phenomenon, that is, the tails of the gradient have infinite variance, which may lead to excessive clipping loss to the gradients with existing DPSGD mechanisms. To address this problem, we propose a novel approach, Discriminative Clipping~(DC)-DPSGD, with two key designs. First, we introduce a subspace identification technique to distinguish between body and tail gradients. Second, we present a discriminative clipping mechanism that applies different clipping thresholds for body and tail gradients to reduce the clipping loss. Under the non-convex condition, \ourtech{} reduces the empirical gradient norm from {${\mathbb{O}\left(\log^{\max(0,θ-1)}(T/δ)\log^{2θ}(\sqrt{T})\right)}$} to {${\mathbb{O}\left(\log(\sqrt{T})\right)}$} with heavy-tailed index $θ\geq 1/2$, iterations $T$, and arbitrary probability $δ$. Extensive experiments on four real-world datasets demonstrate that our approach outperforms three baselines by up to 9.72\% in terms of accuracy.

cs.LG↗

Mamba4KT:An Efficient and Effective Mamba-based Knowledge Tracing Model

Knowledge tracing (KT) enhances student learning by leveraging past performance to predict future performance. Current research utilizes models based on attention mechanisms and recurrent neural network structures to capture long-term dependencies and correlations between exercises, aiming to improve model accuracy. Due to the growing amount of data in smart education scenarios, this poses a challenge in terms of time and space consumption for knowledge tracing models. However, existing research often overlooks the efficiency of model training and inference and the constraints of training resources. Recognizing the significance of prioritizing model efficiency and resource usage in knowledge tracing, we introduce Mamba4KT. This novel model is the first to explore enhanced efficiency and resource utilization in knowledge tracing. We also examine the interpretability of the Mamba structure both sequence-level and exercise-level to enhance model interpretability. Experimental findings across three public datasets demonstrate that Mamba4KT achieves comparable prediction accuracy to state-of-the-art models while significantly improving training and inference efficiency and resource utilization. As educational data continues to grow, our work suggests a promising research direction for knowledge tracing that improves model prediction accuracy, model efficiency, resource utilization, and interpretability simultaneously.

cs.AI↗

5W1H Extraction With Large Language Models

The extraction of essential news elements through the 5W1H framework (\textit{What}, \textit{When}, \textit{Where}, \textit{Why}, \textit{Who}, and \textit{How}) is critical for event extraction and text summarization. The advent of Large language models (LLMs) such as ChatGPT presents an opportunity to address language-related tasks through simple prompts without fine-tuning models with much time. While ChatGPT has encountered challenges in processing longer news texts and analyzing specific attributes in context, especially answering questions about \textit{What}, \textit{Why}, and \textit{How}. The effectiveness of extraction tasks is notably dependent on high-quality human-annotated datasets. However, the absence of such datasets for the 5W1H extraction increases the difficulty of fine-tuning strategies based on open-source LLMs. To address these limitations, first, we annotate a high-quality 5W1H dataset based on four typical news corpora (\textit{CNN/DailyMail}, \textit{XSum}, \textit{NYT}, \textit{RA-MDS}); second, we design several strategies from zero-shot/few-shot prompting to efficient fine-tuning to conduct 5W1H aspects extraction from the original news documents. The experimental results demonstrate that the performance of the fine-tuned models on our labelled dataset is superior to the performance of ChatGPT. Furthermore, we also explore the domain adaptation capability by testing the source-domain (e.g. NYT) models on the target domain corpus (e.g. CNN/DailyMail) for the task of 5W1H extraction.

cs.CL↗

Efficient Real-world Image Super-Resolution Via Adaptive Directional Gradient Convolution

Real-SR endeavors to produce high-resolution images with rich details while mitigating the impact of multiple degradation factors. Although existing methods have achieved impressive achievements in detail recovery, they still fall short when addressing regions with complex gradient arrangements due to the intensity-based linear weighting feature extraction manner. Moreover, the stochastic artifacts introduced by degradation cues during the imaging process in real LR increase the disorder of the overall image details, further complicating the perception of intrinsic gradient arrangement. To address these challenges, we innovatively introduce kernel-wise differential operations within the convolutional kernel and develop several learnable directional gradient convolutions. These convolutions are integrated in parallel with a novel linear weighting mechanism to form an Adaptive Directional Gradient Convolution (DGConv), which adaptively weights and fuses the basic directional gradients to improve the gradient arrangement perception capability for both regular and irregular textures. Coupled with DGConv, we further devise a novel equivalent parameter fusion method for DGConv that maintains its rich representational capabilities while keeping computational costs consistent with a single Vanilla Convolution (VConv), enabling DGConv to improve the performance of existing super-resolution networks without incurring additional computational expenses. To better leverage the superiority of DGConv, we further develop an Adaptive Information Interaction Block (AIIBlock) to adeptly balance the enhancement of texture and contrast while meticulously investigating the interdependencies, culminating in the creation of a DGPNet for Real-SR through simple stacking. Comparative results with 15 SOTA methods across three public datasets underscore the effectiveness and efficiency of our proposed approach.

eess.IV↗

Bidirectional Progressive Transformer for Interaction Intention Anticipation

Interaction intention anticipation aims to jointly predict future hand trajectories and interaction hotspots. Existing research often treated trajectory forecasting and interaction hotspots prediction as separate tasks or solely considered the impact of trajectories on interaction hotspots, which led to the accumulation of prediction errors over time. However, a deeper inherent connection exists between hand trajectories and interaction hotspots, which allows for continuous mutual correction between them. Building upon this relationship, a novel Bidirectional prOgressive Transformer (BOT), which introduces a Bidirectional Progressive mechanism into the anticipation of interaction intention is established. Initially, BOT maximizes the utilization of spatial information from the last observation frame through the Spatial-Temporal Reconstruction Module, mitigating conflicts arising from changes of view in first-person videos. Subsequently, based on two independent prediction branches, a Bidirectional Progressive Enhancement Module is introduced to mutually improve the prediction of hand trajectories and interaction hotspots over time to minimize error accumulation. Finally, acknowledging the intrinsic randomness in human natural behavior, we employ a Trajectory Stochastic Unit and a C-VAE to introduce appropriate uncertainty to trajectories and interaction hotspots, respectively. Our method achieves state-of-the-art results on three benchmark datasets Epic-Kitchens-100, EGO4D, and EGTEA Gaze+, demonstrating superior in complex scenarios.

cs.CV↗

MambaPupil: Bidirectional Selective Recurrent model for Event-based Eye tracking

Event-based eye tracking has shown great promise with the high temporal resolution and low redundancy provided by the event camera. However, the diversity and abruptness of eye movement patterns, including blinking, fixating, saccades, and smooth pursuit, pose significant challenges for eye localization. To achieve a stable event-based eye-tracking system, this paper proposes a bidirectional long-term sequence modeling and time-varying state selection mechanism to fully utilize contextual temporal information in response to the variability of eye movements. Specifically, the MambaPupil network is proposed, which consists of the multi-layer convolutional encoder to extract features from the event representations, a bidirectional Gated Recurrent Unit (GRU), and a Linear Time-Varying State Space Module (LTV-SSM), to selectively capture contextual correlation from the forward and backward temporal relationship. Furthermore, the Bina-rep is utilized as a compact event representation, and the tailor-made data augmentation, called as Event-Cutout, is proposed to enhance the model's robustness by applying spatial random masking to the event image. The evaluation on the ThreeET-plus benchmark shows the superior performance of the MambaPupil, which secured the 1st place in CVPR'2024 AIS Event-based Eye Tracking challenge.

cs.CV↗

Real-Time 4K Super-Resolution of Compressed AVIF Images. AIS 2024 Challenge Survey

This paper introduces a novel benchmark as part of the AIS 2024 Real-Time Image Super-Resolution (RTSR) Challenge, which aims to upscale compressed images from 540p to 4K resolution (4x factor) in real-time on commercial GPUs. For this, we use a diverse test set containing a variety of 4K images ranging from digital art to gaming and photography. The images are compressed using the modern AVIF codec, instead of JPEG. All the proposed methods improve PSNR fidelity over Lanczos interpolation, and process images under 10ms. Out of the 160 participants, 25 teams submitted their code and models. The solutions present novel designs tailored for memory-efficiency and runtime on edge devices. This survey describes the best solutions for real-time SR of compressed high-resolution images.

cs.CV↗

InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior

3D Gaussians have recently emerged as an efficient representation for novel view synthesis. This work studies its editability with a particular focus on the inpainting task, which aims to supplement an incomplete set of 3D Gaussians with additional points for visually harmonious rendering. Compared to 2D inpainting, the crux of inpainting 3D Gaussians is to figure out the rendering-relevant properties of the introduced points, whose optimization largely benefits from their initial 3D positions. To this end, we propose to guide the point initialization with an image-conditioned depth completion model, which learns to directly restore the depth map based on the observed image. Such a design allows our model to fill in depth values at an aligned scale with the original depth, and also to harness strong generalizability from largescale diffusion prior. Thanks to the more accurate depth completion, our approach, dubbed InFusion, surpasses existing alternatives with sufficiently better fidelity and efficiency under various complex scenarios. We further demonstrate the effectiveness of InFusion with several practical applications, such as inpainting with user-specific texture or with novel object insertion.

cs.CV↗

Event-Based Eye Tracking. AIS 2024 Challenge Survey

This survey reviews the AIS 2024 Event-Based Eye Tracking (EET) Challenge. The task of the challenge focuses on processing eye movement recorded with event cameras and predicting the pupil center of the eye. The challenge emphasizes efficient eye tracking with event cameras to achieve good task accuracy and efficiency trade-off. During the challenge period, 38 participants registered for the Kaggle competition, and 8 teams submitted a challenge factsheet. The novel and diverse methods from the submitted factsheets are reviewed and analyzed in this survey to advance future event-based eye tracking research.

cs.CV↗

Ripple Knowledge Graph Convolutional Networks For Recommendation Systems

Using knowledge graphs to assist deep learning models in making recommendation decisions has recently been proven to effectively improve the model's interpretability and accuracy. This paper introduces an end-to-end deep learning model, named RKGCN, which dynamically analyses each user's preferences and makes a recommendation of suitable items. It combines knowledge graphs on both the item side and user side to enrich their representations to maximize the utilization of the abundant information in knowledge graphs. RKGCN is able to offer more personalized and relevant recommendations in three different scenarios. The experimental results show the superior effectiveness of our model over 5 baseline models on three real-world datasets including movies, books, and music.

cs.IR↗

Mining Area Skyline Objects from Map-based Big Data using Apache Spark Framework

The computation of the skyline provides a mechanism for utilizing multiple location-based criteria to identify optimal data points. However, the efficiency of these computations diminishes and becomes more challenging as the input data expands. This study presents a novel algorithm aimed at mitigating this challenge by harnessing the capabilities of Apache Spark, a distributed processing platform, for conducting area skyline computations. The proposed algorithm enhances processing speed and scalability. In particular, our algorithm encompasses three key phases: the computation of distances between data points, the generation of distance tuples, and the execution of the skyline operators. Notably, the second phase employs a local partial skyline extraction technique to minimize the volume of data transmitted from each executor (a parallel processing procedure) to the driver (a central processing procedure). Afterwards, the driver processes the received data to determine the final skyline and creates filters to exclude irrelevant points. Extensive experimentation on eight datasets reveals that our algorithm significantly reduces both data size and computation time required for area skyline computation.

cs.DC↗

LEMON: Learning 3D Human-Object Interaction Relation from 2D Images

Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements, e.g., human contact, object affordance, and human-object spatial relation, primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object), and struggle to address the uncertainty in interactions. Actually, objects' functionalities potentially affect humans' interaction intentions, which reveals what the interaction is. Meanwhile, the interacting humans and objects exhibit matching geometric structures, which presents how to interact. In light of this, we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this, we present LEMON (LEarning 3D huMan-Object iNteraction relation), a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations, combining them to anticipate the interaction elements. Besides, the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation.

cs.CV↗

Traffic Scene Parsing through the TSP6K Dataset

Traffic scene perception in computer vision is a critically important task to achieve intelligent cities. To date, most existing datasets focus on autonomous driving scenes. We observe that the models trained on those driving datasets often yield unsatisfactory results on traffic monitoring scenes. However, little effort has been put into improving the traffic monitoring scene understanding, mainly due to the lack of specific datasets. To fill this gap, we introduce a specialized traffic monitoring dataset, termed TSP6K, containing images from the traffic monitoring scenario, with high-quality pixel-level and instance-level annotations. The TSP6K dataset captures more crowded traffic scenes with several times more traffic participants than the existing driving scenes. We perform a detailed analysis of the dataset and comprehensively evaluate previous popular scene parsing methods, instance segmentation methods and unsupervised domain adaption methods. Furthermore, considering the vast difference in instance sizes, we propose a detail refining decoder for scene parsing, which recovers the details of different semantic regions in traffic scenes owing to the proposed TSP6K dataset. Experiments show its effectiveness in parsing the traffic monitoring scenes. Code and dataset are available at https://github.com/PengtaoJiang/TSP6K.

cs.CV↗

TRIP: Temporal Residual Learning with Image Noise Prior for Image-to-Video Diffusion Models

Recent advances in text-to-video generation have demonstrated the utility of powerful diffusion models. Nevertheless, the problem is not trivial when shaping diffusion models to animate static image (i.e., image-to-video generation). The difficulty originates from the aspect that the diffusion process of subsequent animated frames should not only preserve the faithful alignment with the given image but also pursue temporal coherence among adjacent frames. To alleviate this, we present TRIP, a new recipe of image-to-video diffusion paradigm that pivots on image noise prior derived from static image to jointly trigger inter-frame relational reasoning and ease the coherent temporal modeling via temporal residual learning. Technically, the image noise prior is first attained through one-step backward diffusion process based on both static image and noised video latent codes. Next, TRIP executes a residual-like dual-path scheme for noise prediction: 1) a shortcut path that directly takes image noise prior as the reference noise of each frame to amplify the alignment between the first frame and subsequent frames; 2) a residual path that employs 3D-UNet over noised video and static image latent codes to enable inter-frame relational reasoning, thereby easing the learning of the residual noise for each frame. Furthermore, both reference and residual noise of each frame are dynamically merged via attention mechanism for final video generation. Extensive experiments on WebVid-10M, DTDB and MSR-VTT datasets demonstrate the effectiveness of our TRIP for image-to-video generation. Please see our project page at https://trip-i2v.github.io/TRIP/.

cs.CV↗

Intention-driven Ego-to-Exo Video Generation

Ego-to-exo video generation refers to generating the corresponding exocentric video according to the egocentric video, providing valuable applications in AR/VR and embodied AI. Benefiting from advancements in diffusion model techniques, notable progress has been achieved in video generation. However, existing methods build upon the spatiotemporal consistency assumptions between adjacent frames, which cannot be satisfied in the ego-to-exo scenarios due to drastic changes in views. To this end, this paper proposes an Intention-Driven Ego-to-exo video generation framework (IDE) that leverages action intention consisting of human movement and action description as view-independent representation to guide video generation, preserving the consistency of content and motion. Specifically, the egocentric head trajectory is first estimated through multi-view stereo matching. Then, cross-view feature perception module is introduced to establish correspondences between exo- and ego- views, guiding the trajectory transformation module to infer human full-body movement from the head trajectory. Meanwhile, we present an action description unit that maps the action semantics into the feature space consistent with the exocentric image. Finally, the inferred human movement and high-level action descriptions jointly guide the generation of exocentric motion and interaction content (i.e., corresponding optical flow and occlusion maps) in the backward process of the diffusion model, ultimately warping them into the corresponding exocentric video. We conduct extensive experiments on the relevant dataset with diverse exo-ego video pairs, and our IDE outperforms state-of-the-art models in both subjective and objective assessments, demonstrating its efficacy in ego-to-exo video generation.

cs.CV↗