Searcharxiv⌕ Search

arXiv subjects

Yang You

Publications and source records attributed to Yang You.

At least 19 recordsLinked to original sources

What Remains in Sight? Autoregressive Video Decoding as Representation-Guided Context Rewriting

Long-horizon video generation is increasingly moving toward autoregressive rollout, where each newly generated segment becomes part of the evidence used for future prediction. Recent causal decoders, long-context training, and KV-cache mechanisms have extended feasible duration, but most inference pipelines still decide the visible past implicitly through recent windows, compressed caches, or external memory. This raises a direct question: \textbf{can the choice of which past frames or segments to show to the decoder be treated as an explicit test-time decision?} We answer this question with \textsc{ReCR}, a training-free method that formulates autoregressive video decoding as representation-guided context rewriting. At each step, \textsc{ReCR} builds a selected visible context from the generated history by using internal decoder representations to favor context units that match the global rollout state, avoid redundancy with the recent continuation, preserve temporal boundary coverage, and widen the range of spatial layouts in view. The selected units are then mapped onto a compact causal axis before decoding the next block. Across long-horizon text-to-video benchmarks, \textsc{ReCR} consistently improves multiple autoregressive backbones under matched visible-token budgets. Empirical analyses such as representation-space diagnostics and transition-count prompt switching further show that improving what remains visible is an effective path toward more stable long-video decoding.

cs.CV↗

Route Anything: A Study of Model and Policy Routing for General-Purpose AI Systems

Artificial general intelligence (AGI) requires a method that can understand, generate, reason, and act across diverse domains and modalities. Rather than relying on a single model to master every capability, a promising path toward AGI now is to orchestrate a heterogeneous ecosystem of specialized models, tools, and policies (candidates) into a unified AI system. At the heart of this vision lies a fundamental question: how can an AI system dynamically select and coordinate the most capable candidate for each task while balancing performance and computational cost? In this work, we present Route Anything, a unified framework for studying model and policy routing across general-purpose AI systems. We develop a unified theoretical foundation that characterizes optimal routing under quality--cost trade-offs and establishes how the information available to a router determines its attainable performance. To systematically investigate routing across diverse capabilities, we first construct an omni-modal trajectory matrix spanning 25 benchmarks across language understanding, image, video, and speech generation, coding and workplace agents, and robotic manipulation, comprising 374,401 scored runs from 452 candidate configurations. Building on this framework, we train and test different routers to investigate the potential of omni-modal model routing, the capabilities of learned routers, and the conditions under which routing improves efficiency. Our results reveal substantial opportunities for capability orchestration: per-input oracle routing outperforms the best fixed candidate by 5.4 points, and learned routers outperform it by 0.3 points across 16 benchmarks, by 2.1 points on video generation, and by 1.1 points on robot manipulation while using 24% less policy time. More importantly, routing raises efficiency by 8.82x on average compared with the reference model.

cs.CV↗

LOGIV: Graph-Verified Execution with Causal Local Repair for Long-Horizon Robot Tasks

Agentic robots must turn a high-level goal into actions while keeping the physical conditions needed for future steps valid. A completed action does not ensure that its effects will persist: a later disturbance can invalidate support that the remaining plan still assumes. We present LOGIV, a graph engineering framework for agentic robot execution that uses an explicit task graph to connect symbolic planning, observation-based verification, and embodied action. LOGIV compiles a validated plan into condition-support and resource-ordering edges, checks their physical validity during execution, and uses dependency tracing to determine what must be restored after a failure. Repair is constrained by retained unfinished actions, and the combined continuation is symbolically validated before execution resumes. The framework operates above existing Vision-Language-Action (VLA) and World Action Model (WAM) policies without adding trainable components. Across 20 dual-arm tasks from RoboTwin V2 and BiCoord with three execution backbones, LOGIV improves mean task success without injected disturbances by 10.67 and 15.33 percentage points, respectively. Under predefined perturbations, it achieves higher task completion and condition restoration than three adapted recovery baselines for every backbone on both benchmarks. On three real-robot tasks, successful trials increase from 12/30 to 17/30. These results support explicit, continuously checked task dependencies as a practical interface for reliable agentic robot execution.

cs.RO↗

SkillDAG: Self-Evolving Typed Skill Graphs for LLM Skill Selection at Scale

Large skill libraries are now standard equipment for LLM agents, and which subset reaches the prompt decides what the agent can do. Enumeration and top-$K$ embedding retrieval both treat skills as independent documents, assuming relevance is a property of one skill at a time. It is not: skills depend on, conflict with, specialize, and duplicate one another, so the closest match to a task can name it while omitting a prerequisite it needs. Graph retrieval encodes these relations but spends them in a fixed pipeline, handing the agent an opaque bundle. We present SkillDAG, which exposes a typed skill graph to the LLM as an agent-callable interface rather than consuming it for the agent: search returns vector matches, typed-edge neighbors, and conflict signals, and a propose-then-commit protocol lets it register execution-backed edges as it works. Across two benchmarks and three model families, SkillDAG outperforms full-library prompting, vector retrieval, and Graph-of-Skills, gaining +14.3 points of ALFWorld success and tying only at ceiling; its ranking holds flat across a $10\times$ pool expansion that degrades the fixed pipeline. Inter-skill structure, these results suggest, is worth more to an agent that can query and revise it than to a retriever that consumes it.

cs.AI↗

The Trinity: Capability-Driven Recursive Self-Improvement for Multimodal Agents

Multimodal intelligence can be viewed as human-guided co-evolution between worlds and agents through interaction. However, scaling this process faces two bottlenecks: constructing heterogeneous, verifiable environments is costly, and manual Harness iteration cannot keep pace with growing task diversity and complexity. A key insight is that tasks with different modalities and surface forms can share the same underlying capability requirements. We therefore introduce The Trinity, a recursive self-improvement framework coupling world generation with Harness evolution through three roles: Creator, Explorer, and Evolver. Drawing on verified execution trajectories, Evolver shifts the basis of task organization from surface categories to shared requirements, reorganizing the original task tree into a hierarchical capability tree. We introduce Capability-Driven Real2Sim2Real: for heterogeneous tasks at the same node, Creator abstracts their common requirements into simplified, verifiable simulated worlds for capability learning, while evaluation on original tasks measures transfer. Along this capability tree, Explorer progressively evolves reusable capability modules through selective inheritance, forming a Harness tree whose validated updates accumulate across iterations within a fixed topology. The resulting Harnesses specialize in different capabilities, motivating a Capability-Aware Harness Router that uses public task information to select compatible module configurations from the tree. Our evolved Harnesses improve mean performance by 34 points across 28 training benchmarks and 26 points across 18 unseen benchmarks, including two real-world embodied tasks.

cs.AI↗

REA: A Routed Embodied Agent Runtime for Asynchronous Brain-Cerebellum Control

Foundation models are becoming remarkably reliable at high-level reasoning, yet they remain too slow and costly to serve as fine-grained controllers. Conversely, fast policies like VLAs and whole-body controllers offer more efficient reflexes, but struggle to generalize. While pairing a deliberative brain (foundation models) with a reactive cerebellum (fast policies) seems natural for embodied systems, two obstacles remain: methods are built and scored on incompatible stacks, and their asynchronous coordination is difficult. For example, an agent that calls the VLA in the agentic loop can stall the fast execution, while a VLA that calls the agent on errors tends to re-trigger fallbacks repeatedly or completely miss silent failures. To address this, we propose REA (Routed Embodied Agent), a unified runtime where a deliberative System 2, an embodied router System 1 and reactive System 0 policies cooperate under a single golden rule - no running policy waits on the brain. Instead of querying the brain at each failure, REA employs a route memory that stores each policy's measured success ahead of time, a boundary-triggered judge gate that consults the brain on policy execution, and a shared-budget escalation ladder for bounded recovery. Evaluated on 3,000 test episodes across 60 LIBERO-Pro tasks, REA reaches 95.9% success and beats the best single-agent baseline in its own policy pool (94.7%) while reducing control steps by 25% and control time by 17%. In a separate 100-episode RoboTwin 2.0 study, REA achieves 84% success with VLA policies and 86% with VLA+code, compared with 80% for the strongest single VLA baseline MEDex. These results demonstrate learned and programmatic policies operating within the same runtime. REA also transfers to BEHAVIOR-1K and a real Unitree G1 humanoid, achieving the highest observed success among the compared methods.

cs.RO↗

Beyond the Estimate: Wiener-Informed Decoding for Easier Training of Pixel-Space Flow Models

Learning velocity fields directly in pixel space is difficult and slow. We show that coarse second-order image statistics can ease this task: frozen Wiener estimates improve velocity learning, with gains extending beyond the linear predictions they explicitly provide. Moreover, we observe similar but complementary gains from frozen bases and pixel decoding. These observations motivate Wiener-informed Decoding (WiD), which uses statistical knowledge both for direct prediction and to organize decoder computation without modifying native blocks. WiD combines a trainable Wiener prediction path with coefficient interfaces that inject features into the native decoder and return its predicted coefficient corrections, with these components initialized with data statistics. All introduced parameters, including the spectrum and coordinate transforms, are trained jointly under the original pixel-space velocity objective. Across model scales and decoder architectures, WiD accelerates training and improves generation quality with modest parameter overhead. It also yields smoother gradient trajectories and remains effective with representation alignment. WiD improves class-conditional and text-to-image generation across different resolutions. On ImageNet 256 x 256, PixelDiT-XL with WiD reaches FID 1.53 after 500 epochs, achieving comparable quality to PixelDiT with 37.5% fewer training epochs. Statistical denoisers contribute beyond the estimate: their computational structure can also ease pixel-space training.

cs.CV↗

DivMoE: Fine-Grained MoE Upcycling via Cross-Domain Expert Composition

Mixture-of-Experts (MoE) architectures have become essential for scaling large language models, with recent work demonstrating the benefits of fine-grained expert designs. Training such models from scratch is expensive, and sparse upcycling from pre-trained dense models is an attractive alternative. However, we identify a structural pathology of fine-grained upcycling: when fine-grained experts are derived from a single source model, naive routing collapses and downstream accuracy drops to near-random (e.g., on Qwen3-1.7B, Drop-Upcycling-fine-grained reaches only 23.2% average accuracy across 15 benchmarks, essentially matching from-scratch training at 22.2%, while the same method's coarse-grained variant reaches 50.2%). We propose DivMoE, the first framework achieving fine-grained MoE Upcycling with structurally-balanced routing. DivMoE introduces domain-specialized fine-grained expert initialization, deriving experts from dense models that have undergone domain-adaptive continual pre-training, and diversity-constrained routing, a hard structural constraint guaranteeing that each token activates experts from distinct domain groups. Across two base models and 15 benchmarks, DivMoE consistently outperforms six upcycling baselines (55.6% vs. 51.6% for the strongest baseline on Qwen3-1.7B) and strictly improves over the dense base model on every benchmark after Stage 2 continual pre-training -- closing the regression gap that has plagued prior fine-grained upcycling. After supervised fine-tuning on a public reasoning mixture, our 12B-parameter DivMoE model matches Moonlight-MoE (16B) at 64.5% average accuracy while outperforming a controlled NVIDIA-Upcycling baseline by 6.1 percentage points.

cs.AI↗

DiffusionART: Efficient, Stable and Scalable Reinforcement of Diffusion Models

Online reinforcement learning (RL) fine-tunes diffusion models with black-box rewards, but reverse-process methods such as Flow-GRPO are limited in efficiency by poor credit assignment, while forward-process methods such as DiffusionNFT are efficient yet unstable without carefully tuned exponential-moving-average (EMA) off-policy training. We show that NFT-style objectives contain a hidden forward--reverse consistency force that joint positive--negative training cancels only partially, and that EMA stabilizes training through restoration rather than off-policy rollouts. We introduce DiffusionART (Diffusion Reinforcement with Aggregation-First Reward Tilting), which aggregates each prompt's rewards into a shared reward-improving direction for reverse-process states, removing the consistency force by construction, and adds a trust-region-masked second update for drift-adaptive restoration without EMA tuning. It requires no differentiable reward model, remains effective with fewer samples per prompt, and supports pairwise reward models (DiffusionART-Pairwise). Across image and video generation, DiffusionART trains efficiently and stably without per-task tuning. In particular, on HunyuanVideo-13B with equally weighted visual and motion quality rewards, DiffusionART reaches the late-stage mean reward levels of DiffusionNFT and Flow-GRPO-Fast with 12.02 and 11.72 times fewer GPU hours, respectively, while achieving 28.8% and 53.0% higher mean training rewards.

cs.LG↗

UniPose9D: Universal Category-Agnostic Object Pose Estimation

Object pose estimation is a fundamental problem in 3D vision. Although recent state-of-the-art approaches achieve strong performance, generalization to novel categories and unseen scenes remains challenging. We propose UniPose9D, a unified model for category-agnostic 9D object pose estimation: given an instance mask/ROI and either an RGB-D observation or an RGB image with predicted depth, the model estimates rotation, translation, and metric size without category labels, CAD models, mean-shape priors, or reference views. Specifically, UniPose9D samples point pairs from the observed object geometry and uses DINOv2 and PointNet features to predict NOCS coordinates for each pair. To improve accuracy, we introduce a point-pair-based RANSAC N-hop Kabsch-Umeyama algorithm with an adaptive threshold. We further employ flow matching to address symmetric ambiguities and construct a large-scale training set by curating and aligning pose annotations from existing public datasets. Experiments across eight datasets show that a single unified model achieves competitive performance on standard benchmarks while generalizing to unseen objects, unseen categories, and in-the-wild scenarios. Our code and model are available at https://github.com/qq456cvb/UniPose9D.

cs.CV↗

Loop Dropout: Regularizing Shared Updates in Looped Language Models

Looped language models separate computational depth from parameter count by repeatedly applying the same transformer block. Adapting these models requires a shared update that remains effective as hidden states evolve throughout the recurrent computation. Our empirical analysis reveals a pronounced late-loop bias in standard low-rank adaptation (LoRA): the shared update provides limited adaptation at early loop positions. This imbalance motivates training shared updates under varying combinations of their applications. Randomly omitting adapter applications alone, however, does not improve task performance; it reduces expected update strength during training while leaving inference unchanged. We introduce Loop Dropout, which couples stochastic masking of adapter applications with inverse-survival rescaling to preserve expected update strength and promote effective adaptation across loops. Extensive experiments demonstrate improved mathematical reasoning across model sizes, adapter ranks and training recipes, with benefits extending to general instruction tuning and code generation. Loop Dropout outperforms existing LoRA variants and adapter regularizers, while further analysis shows stronger early-loop adaptation. Every backbone loop remains active, and inference applies the adapter at all loops using standard LoRA without additional trainable parameters or inference computation. Code is available at https://github.com/NUS-HPC-AI-Lab/loop-dropout .

cs.LG↗

Denoising Time Matters:Diverse Generation in Diffusion Language Models

Diffusion language models (Diffusion-LMs) generate text through iterative denoising, exposing a temporal structure that is largely absent from autoregressive decoding. In this paper, we show that this temporal structure provides a useful control axis for generation diversity: early denoising steps mainly determine high-level semantic trajectories, while later steps refine lexical realization. Motivated by this observation, we propose Time-Annealed Perturbation Sampling (TAPS), a training-free inference strategy that samples nearby conditioning trajectories through time-aware, manifold-constrained perturbations. TAPS encourages semantic branching during early denoising and anneals the perturbation away before refinement, improving exploration while preserving prompt alignment, generation quality, and reasoning ability. Experiments on multiple Diffusion-LM backbones, including non-autoregressive and semi-autoregressive models, show that TAPS consistently improves semantic and lexical diversity across open-ended and instruction-following generation tasks, while preserving reasoning ability on verifiable reasoning benchmarks with negligible overhead.

cs.CL↗

CUA-Sandbox: Efficient Environments for Computer-Use Agent Reinforcement Learning

Reinforcement learning enables computer-use agents to improve through interaction with real software environments, including websites and desktop applications. However, conventional deployments replicate an initialized runtime for each independent rollout, even when trajectories use the same software, incurring repeated memory and initialization costs as the number of parallel environments grows. Does an independent computer-use environment require an independent execution runtime? Our key observation is that trajectories require independent mutable state, while initialized application runtimes can be reused across concurrently evolving environments, making state the natural unit of environment independence. Guided by this observation, we introduce CUA-Sandbox, which separates private state capsules from shared runtimes through state-scoped execution and transactional lifecycle operations, including resets and branches, while retaining the original software interfaces and task evaluators. Experiments show comparable or improved task success relative to Docker, while substantially reducing rollout and resource costs. CUA-Sandbox achieves up to a 6.20x increase in rollout throughput, a 9.2x reduction in per-environment memory, and a 504x reduction in incremental storage.

cs.AI↗

SceneTeract: Probing and Improving Agent-Aware Activity Reasoning in 3D Indoor Scenes

Indoor 3D scenes are ultimately meant to be used: an embodied agent should be able to navigate, reach objects, and complete diverse activities. Yet whether a given scene actually supports these activities for a specific agent profile is rarely verified. Existing evaluations of indoor 3D scenes typically focus on visual quality and semantic plausibility. In contrast, the feasibility of an activity depends on geometric, agent-specific constraints such as reach, clearance, and navigable space availability. These properties are not captured by visual plausibility metrics, and, as we show, VLMs, which are increasingly used to reason about 3D scenes, often fail to determine action feasibility in a single shot. We present SceneTeract, a verification interface that separates semantic action understanding from physical feasibility. Given a scene, an activity, and an embodied agent profile, we decompose the activity into atomic actions on scene objects. Explicit geometric checks then decide whether each step is executable and return a diagnostic trace explaining failures. In synthetic indoor scenes, SceneTeract reveals widespread functional and accessibility failures across diverse agent profiles. Moreover, when benchmarked against our verification, we find that existing VLMs systematically over-predict action feasibility, highlighting limited awareness of embodied functional constraints. In response, we post-train a lightweight VLM with verifier feedback, improving its assessment of physical feasibility. Although trained only on renders of synthetic scenes, we demonstrate that scene understanding improvements also generalize to real-world scenes. We will release our verification suite, benchmark labels, and diagnostic trace datasets.

cs.CV↗

OCH3R: Object-Centric Holistic 3D Reconstruction

Object-centric scene understanding is a fundamental challenge in computer vision. Existing approaches often rely on multi-stage pipelines that first apply pre-trained segmentors to extract individual objects, followed by per-object 3D reconstruction. Such methods are computationally expensive, fragile to segmentation errors, and scale poorly with scene complexity. We introduce OCH3R, a unified framework for Object-Centric Holistic 3D Reconstruction from a single RGB image. OCH3R performs one forward pass to simultaneously predict all object instances with their 6D poses and detailed 3D reconstructions. The key idea is a transformer architecture that predicts per-pixel attributes, including CLIP-based category embeddings, metric depth, normalized object coordinates (NOCS), and a fixed number of 3D Gaussians representing each object. To supervise these Gaussian reconstructions, we transform them into canonical space using the predicted 6D poses and align them with pre-rendered canonical ground truth, avoiding costly per-image Gaussian label generation. On standard indoor benchmarks, OCH3R achieves state-of-the-art performance across monocular depth estimation, open-vocabulary semantic segmentation, and RGB-only category-level 6D pose estimation, while producing high-fidelity, editable per-object reconstructions. Crucially, inference is fully feed-forward and scales independently of the number of objects, offering orders-of-magnitude speedups over conventional multi-stage pipelines in cluttered scenes.

cs.CV↗

Beyond One-Size-Fits-All: Sample-Adaptive Strategy Routing for Vision Token Pruning in MLLMs

Multimodal large language models (MLLMs) process hundreds or thousands of visual tokens per image, incurring prohibitive inference costs. While existing vision token pruning methods mitigate this overhead, they implicitly assume that a single fixed pruning strategy can be applied uniformly across all inputs. Our analysis further reveals that ranking pruning methods by average benchmark accuracy conceals substantial sample-wise complementarity: although the average-best strategy excels overall, alternative strategies prove superior on a significant fraction of individual samples. To harness this diversity, we propose VIP-Router, a lightweight VIsion Pruning Router that adaptively selects the pruning strategy predicted to be best suited to each input at a specified pruning level. Conditioned on low-cost visual and textual features, VIP-Router identifies the most suitable candidate strategy while retaining full-token inference as an option when pruning is predicted to be unfavorable. Evaluated on a curated suite of pruning-sensitive visual perception benchmarks, VTC-Bench Group A, VIP-Router consistently outperforms the best fixed strategy baseline across all reduction ratios, achieving a 26.9% relative improvement in average accuracy, and a 22.0% relative increase in average utility after accounting for realized token cost. Crucially, VIP-Router operates in a plug-and-play manner without modifying underlying pruning algorithms or model weights, introducing trainable parameters equivalent to merely 0.017\% of the backbone. Furthermore, VIP-Router proves effective across various MLLM backbones and yields consistent gains on unseen benchmarks, highlighting the potential of sample adaptive routing for visual token pruning.

cs.CV↗

OrScale: Orthogonalised Optimization with Layer-Wise Trust-Ratio Scaling

Muon fixes the \emph{direction} of every matrix-valued update at the polar factor of its momentum, while each layer's step \emph{magnitude} is addressed only by a static shape correction. We derive a dynamic per-layer scalar by adapting the LARS/LAMB trust-ratio principle to the orthogonalized setting, where the standard denominator candidates---the raw momentum norm or the polar-factor norm---either live in the wrong unit space or carry no update-scale information. The resulting method, \emph{OrScale}, uses the norm of the parameter-space direction actually applied and anchors each layer's ratio at one via a per-layer calibration, so that the Moonlight recipe (tuned for AdamW, shared with Muon via RMS matching) transfers with \emph{no additional sweep}; a component ablation confirms each design choice is individually load-bearing. Theoretically, OrScale retains a nuclear-norm $O(1/\sqrt{T})$ convergence rate for any clipped multiplier and achieves a strict layer-adaptive descent gain $κ_{\mathrm{eff}}>1$ under two conditions estimable from standard training diagnostics---a bound that predicts the gain should \emph{grow with architectural heterogeneity}. Experiments confirm the prediction: with every hyperparameter inherited verbatim from the Moonlight recipe, OrScale matches or beats Muon+Moonlight across dense 125M--1.1B FineWeb-Edu pre-training, and on a 16B-A3B mixture-of-experts model---where the logged trust ratios separate cleanly by layer class---the gap widens by an order of magnitude to $0.130$ nats ($3.8\%$ relative) at parity wall-clock cost.

cs.LG↗

SpikeOPD: Stable On-Policy Distillation for Autoregressive Spiking Language Models

Spiking neural networks (SNNs) offer a path to energy-efficient language modeling through sparse encoding and event-driven computation, but training capable spiking language models from scratch remains difficult. A practical alternative is ANN-to-SNN migration through knowledge distillation (KD), where a pretrained artificial neural network (ANN) teacher supervises an SNN student. Existing migration approaches distill on fixed corpus prefixes, whereas autoregressive inference conditions on self-generated prefixes, creating prefix-source mismatch. It manifests as output-policy mismatch with the ANN teacher and internal spiking-dynamics drift between self-generated and matched corpus prefixes. On-policy distillation (OPD) offers a natural way to mitigate both manifestations by continuing teacher supervision on self-generated prefixes. We evaluate a teacher-only full-KL variant, Vanilla OPD, via a controlled stress test and observe it may suffer from delayed rollout-feedback collapse. This result shows that on-policy coverage alone does not ensure stable adaptation. Motivated by these findings, we propose SpikeOPD, a stable on-policy distillation framework for autoregressive SNNs that learns from self-generated prefixes while maintaining rollout stability. It applies full-KL teacher correction to reduce output-policy mismatch, while matched-prefix policy anchoring constrains policy departure from the frozen reference SNN on the same prefixes. Layerwise spike regularization further limits firing-rate deviations during on-policy adaptation. Across three model scales, SpikeOPD improves average accuracy over the corresponding KD SNNs by 0.8, 1.7, and 2.9 points at 0.125B, 0.35B, and 1.3B, respectively, while preserving their sparse-compute profiles.

cs.AI↗