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Yann LeCun

Publications and source records attributed to Yann LeCun.

At least 55 records · Page 3Linked to original sources

SpidR-Adapt: A Universal Speech Representation Model for Few-Shot Adaptation

Human infants, with only a few hundred hours of speech exposure, acquire basic units of new languages, highlighting a striking efficiency gap compared to the data-hungry self-supervised speech models. To address this gap, this paper introduces SpidR-Adapt for rapid adaptation of speech units to new languages using minimal unlabeled data. We cast such low-resource speech representation learning as a meta-learning problem and construct a multi-task adaptive pre-training (MAdaPT) protocol which formulates the adaptation process as a bi-level optimization framework. To enable scalable meta-training under this framework, we propose a novel heuristic solution, first-order bi-level optimization (FOBLO), avoiding heavy computation costs. Finally, we stabilize meta-training by using a robust initialization through interleaved supervision which alternates self-supervised and supervised objectives. Empirically, SpidR-Adapt achieves rapid gains in phonemic discriminability (ABX) and downstream spoken language modeling scores (sWUGGY, sBLIMP, tSC), surpassing in-domain toplines after training on less than 1h of target-language audio and delivering $100\times$ greater data efficiency than standard multi-task training. These findings highlight a practical, architecture-agnostic path toward biologically inspired, data-efficient representations. We open-source the training code and model checkpoints at https://github.com/facebookresearch/spidr-adapt.

cs.CL↗

A Lightweight Library for Energy-Based Joint-Embedding Predictive Architectures

We present EB-JEPA, an open-source library for learning representations and world models using Joint-Embedding Predictive Architectures (JEPAs). JEPAs learn to predict in representation space rather than pixel space, avoiding the pitfalls of generative modeling while capturing semantically meaningful features suitable for downstream tasks. Our library provides modular, self-contained implementations that illustrate how representation learning techniques developed for image-level self-supervised learning can transfer to video, where temporal dynamics add complexity, and ultimately to action-conditioned world models, where the model must additionally learn to predict the effects of control inputs. Each example is designed for single-GPU training within a few hours, making energy-based self-supervised learning accessible for research and education. We provide ablations of JEA components on CIFAR-10. Probing these representations yields 91% accuracy, indicating that the model learns useful features. Extending to video, we include a multi-step prediction example on Moving MNIST that demonstrates how the same principles scale to temporal modeling. Finally, we show how these representations can drive action-conditioned world models, achieving a 97% planning success rate on the Two Rooms navigation task. Comprehensive ablations reveal the critical importance of each regularization component for preventing representation collapse. Code is available at https://github.com/facebookresearch/eb_jepa.

cs.CV↗

World Models for Learning Dexterous Hand-Object Interactions from Human Videos

Modeling dexterous hand-object interactions is challenging as it requires understanding how subtle finger motions influence the environment through contact with objects. While recent world models address interaction modeling, they typically rely on coarse action spaces that fail to capture fine-grained dexterity. We, therefore, introduce DexWM, a Dexterous Interaction World Model that predicts future latent states of the environment conditioned on past states and dexterous actions. To overcome the scarcity of finely annotated dexterous datasets, DexWM represents actions using finger keypoints extracted from egocentric videos, enabling training on over 900 hours of human and non-dexterous robot data. Further, to accurately model dexterity, we find that predicting visual features alone is insufficient; therefore, we incorporate an auxiliary hand consistency loss that enforces accurate hand configurations. DexWM outperforms prior world models conditioned on text, navigation, or full-body actions in future-state prediction and demonstrates strong zero-shot transfer to unseen skills on a Franka Panda arm with an Allegro gripper, surpassing Diffusion Policy by over 50% on average across grasping, placing, and reaching tasks.

cs.RO↗

Why AI systems don't learn and what to do about it: Lessons on autonomous learning from cognitive science

We critically examine the limitations of current AI models in achieving autonomous learning and propose a learning architecture inspired by human and animal cognition. The proposed framework integrates learning from observation (System A) and learning from active behavior (System B) while flexibly switching between these learning modes as a function of internally generated meta-control signals (System M). We discuss how this could be built by taking inspiration on how organisms adapt to real-world, dynamic environments across evolutionary and developmental timescales.

cs.AI↗

Representation Learning for Spatiotemporal Physical Systems

Machine learning approaches to spatiotemporal physical systems have primarily focused on next-frame prediction, with the goal of learning an accurate emulator for the system's evolution in time. However, these emulators are computationally expensive to train and are subject to performance pitfalls, such as compounding errors during autoregressive rollout. In this work, we take a different perspective and look at scientific tasks further downstream of predicting the next frame, such as estimation of a system's governing physical parameters. Accuracy on these tasks offers a uniquely quantifiable glimpse into the physical relevance of the representations of these models. We evaluate the effectiveness of general-purpose self-supervised methods in learning physics-grounded representations that are useful for downstream scientific tasks. Surprisingly, we find that not all methods designed for physical modeling outperform generic self-supervised learning methods on these tasks, and methods that learn in the latent space (e.g., joint embedding predictive architectures, or JEPAs) outperform those optimizing pixel-level prediction objectives. Code is available at https://github.com/helenqu/physical-representation-learning.

cs.LG↗

AI+HW 2035: Shaping the Next Decade

Artificial intelligence (AI) and hardware (HW) are advancing at unprecedented rates, yet their trajectories have become inseparably intertwined. The global research community lacks a cohesive, long-term vision to strategically coordinate the development of AI and HW. This fragmentation constrains progress toward holistic, sustainable, and adaptive AI systems capable of learning, reasoning, and operating efficiently across cloud, edge, and physical environments. The future of AI depends not only on scaling intelligence, but on scaling efficiency, achieving exponential gains in intelligence per joule, rather than unbounded compute consumption. Addressing this grand challenge requires rethinking the entire computing stack. This vision paper lays out a 10-year roadmap for AI+HW co-design and co-development, spanning algorithms, architectures, systems, and sustainability. We articulate key insights that redefine scaling around energy efficiency, system-level integration, and cross-layer optimization. We identify key challenges and opportunities, candidly assess potential obstacles and pitfalls, and propose integrated solutions grounded in algorithmic innovation, hardware advances, and software abstraction. Looking ahead, we define what success means in 10 years: achieving a 1000x improvement in efficiency for AI training and inference; enabling energy-aware, self-optimizing systems that seamlessly span cloud, edge, and physical AI; democratizing access to advanced AI infrastructure; and embedding human-centric principles into the design of intelligent systems. Finally, we outline concrete action items for academia, industry, government, and the broader community, calling for coordinated national initiatives, shared infrastructure, workforce development, cross-agency collaboration, and sustained public-private partnerships to ensure that AI+HW co-design becomes a unifying long-term mission.

cs.AI↗

The Spike, the Sparse and the Sink: Anatomy of Massive Activations and Attention Sinks

We study two recurring phenomena in Transformer language models: massive activations, in which a small number of tokens exhibit extreme outliers in a few channels, and attention sinks, in which certain tokens attract disproportionate attention mass regardless of semantic relevance. Prior work observes that these phenomena frequently co-occur and often involve the same tokens, but their functional roles and causal relationship remain unclear. Through systematic experiments, we show that the co-occurrence is largely an architectural artifact of modern Transformer design, and that the two phenomena serve related but distinct functions. Massive activations operate globally: they induce near-constant hidden representations that persist across layers, effectively functioning as implicit parameters of the model. Attention sinks operate locally: they modulate attention outputs across heads and bias individual heads toward short-range dependencies. We identify the pre-norm configuration as the key choice that enables the co-occurrence, and show that ablating it causes the two phenomena to decouple.

cs.AI↗

Beyond Language Modeling: An Exploration of Multimodal Pretraining

The visual world offers a critical axis for advancing foundation models beyond language. Despite growing interest in this direction, the design space for native multimodal models remains opaque. We provide empirical clarity through controlled, from-scratch pretraining experiments, isolating the factors that govern multimodal pretraining without interference from language pretraining. We adopt the Transfusion framework, using next-token prediction for language and diffusion for vision, to train on diverse data including text, video, image-text pairs, and even action-conditioned video. Our experiments yield four key insights: (i) Representation Autoencoder (RAE) provides an optimal unified visual representation by excelling at both visual understanding and generation; (ii) visual and language data are complementary and yield synergy for downstream capabilities; (iii) unified multimodal pretraining leads naturally to world modeling, with capabilities emerging from general training; and (iv) Mixture-of-Experts (MoE) enables efficient and effective multimodal scaling while naturally inducing modality specialization. Through IsoFLOP analysis, we compute scaling laws for both modalities and uncover a scaling asymmetry: vision is significantly more data-hungry than language. We demonstrate that the MoE architecture harmonizes this scaling asymmetry by providing the high model capacity required by language while accommodating the data-intensive nature of vision, paving the way for truly unified multimodal models.

cs.CV↗

AI Must Embrace Specialization via Superhuman Adaptable Intelligence

Everyone from AI executives and researchers to doomsayers, politicians, and activists is talking about Artificial General Intelligence (AGI). Yet, they often don't seem to agree on its exact definition. One common definition of AGI is an AI that can do everything a human can do, but are humans truly general? In this paper, we address what's wrong with our conception of AGI, and why, even in its most coherent formulation, it is a flawed concept to describe the future of AI. We explore whether the most widely accepted definitions are plausible, useful, and truly general. We argue that AI must embrace specialization, rather than strive for generality, and in its specialization strive for superhuman performance, and introduce Superhuman Adaptable Intelligence (SAI). SAI is defined as intelligence that can learn to exceed humans at anything important that we can do, and that can fill in the skill gaps where humans are incapable. We then lay out how SAI can help hone a discussion around AI that was blurred by an overloaded definition of AGI, and extrapolate the implications of using it as a guide for the future.

cs.AI↗

Semantic Tube Prediction: Beating LLM Data Efficiency with JEPA

Large Language Models (LLMs) obey consistent scaling laws -- empirical power-law fits that predict how loss decreases with compute, data, and parameters. While predictive, these laws are descriptive rather than prescriptive: they characterize typical training, not optimal training. Surprisingly few works have successfully challenged the data-efficiency bounds implied by these laws -- which is our primary focus. To that end, we introduce the Geodesic Hypothesis, positing that token sequences trace geodesics on a smooth semantic manifold and are therefore locally linear. Building on this principle, we propose a novel Semantic Tube Prediction (STP) task, a JEPA-style regularizer that confines hidden-state trajectories to a tubular neighborhood of the geodesic. STP generalizes JEPA to language without requiring explicit multi-view augmentations. We show this constraint improves signal-to-noise ratio, and consequently preserves diversity by preventing trajectory collisions during inference. Empirically, STP allows LLMs to match baseline accuracy with 16$\times$ less training data on the NL-RX-SYNTH dataset, directly violating the data term of Chinchilla-style scaling laws and demonstrating that principled geometric priors can surpass brute-force scaling. Code is available at https://github.com/galilai-group/llm-jepa#stp.

cs.LG↗

stable-worldmodel-v1: Reproducible World Modeling Research and Evaluation

World Models have emerged as a powerful paradigm for learning compact, predictive representations of environment dynamics, enabling agents to reason, plan, and generalize beyond direct experience. Despite recent interest in World Models, most available implementations remain publication-specific, severely limiting their reusability, increasing the risk of bugs, and reducing evaluation standardization. To mitigate these issues, we introduce stable-worldmodel (SWM), a modular, tested, and documented world-model research ecosystem that provides efficient data-collection tools, standardized environments, planning algorithms, and baseline implementations. In addition, each environment in SWM enables controllable factors of variation, including visual and physical properties, to support robustness and continual learning research. Finally, we demonstrate the utility of SWM by using it to study zero-shot robustness in DINO-WM.

cs.AI↗

Radial-VCReg: More Informative Representation Learning Through Radial Gaussianization

Self-supervised learning aims to learn maximally informative representations, but explicit information maximization is hindered by the curse of dimensionality. Existing methods like VCReg address this by regularizing first and second-order feature statistics, which cannot fully achieve maximum entropy. We propose Radial-VCReg, which augments VCReg with a radial Gaussianization loss that aligns feature norms with the Chi distribution-a defining property of high-dimensional Gaussians. We prove that Radial-VCReg transforms a broader class of distributions towards normality compared to VCReg and show on synthetic and real-world datasets that it consistently improves performance by reducing higher-order dependencies and promoting more diverse and informative representations.

cs.LG↗

Attention Sinks and Compression Valleys in LLMs are Two Sides of the Same Coin

Attention sinks and compression valleys have attracted significant attention as two puzzling phenomena in large language models, but have been studied in isolation. In this work, we present a surprising connection between attention sinks and compression valleys, tracing both to the formation of massive activations in the residual stream. We prove theoretically that massive activations necessarily produce representational compression and establish bounds on the resulting entropy reduction. Through experiments across several models (410M-120B parameters), we confirm that when the beginning-of-sequence token develops extreme activation norms in the middle layers, both compression valleys and attention sinks emerge simultaneously. Targeted ablation studies validate our theoretical predictions. This unified view motivates us to propose the Mix-Compress-Refine theory of information flow, as an attempt to explain how LLMs organize their computation in depth by controlling attention and representational compression via massive activations. Specifically, we posit that Transformer-based LLMs process tokens in three distinct phases: (1) broad mixing in the early layers, (2) compressed computation with limited mixing in the middle layers, and (3) selective refinement in the late layers. Our framework helps explain why embedding tasks perform best at intermediate layers, whereas generation tasks benefit from full-depth processing, clarifying differences in task-dependent representations.

cs.LG↗

VL-JEPA: Joint Embedding Predictive Architecture for Vision-language

We introduce VL-JEPA, a vision-language model built on a Joint Embedding Predictive Architecture (JEPA). Instead of autoregressively generating tokens as in classical VLMs, VL-JEPA predicts continuous embeddings of the target texts. By learning in an abstract representation space, the model focuses on task-relevant semantics while abstracting away surface-level linguistic variability. In a strictly controlled comparison against standard token-space VLM training with the same vision encoder and training data, VL-JEPA achieves stronger performance while having 50% fewer trainable parameters. At inference time, a lightweight text decoder is invoked only when needed to translate VL-JEPA predicted embeddings into text. We show that VL-JEPA natively supports selective decoding that reduces the number of decoding operations by 2.85x while maintaining similar performance compared to non-adaptive uniform decoding. Beyond generation, the VL-JEPA's embedding space naturally supports open-vocabulary classification, text-to-video retrieval, and discriminative VQA without any architecture modification. On eight video classification and eight video retrieval datasets, the average performance VL-JEPA surpasses that of CLIP, SigLIP2, and Perception Encoder. At the same time, the model achieves comparable performance as classical VLMs (InstructBLIP, QwenVL) on four VQA datasets: GQA, TallyQA, POPE and POPEv2, despite only having 1.6B parameters.

cs.CV↗

Parallel Stochastic Gradient-Based Planning for World Models

World models simulate environment dynamics from raw sensory inputs like video. However, using them for planning can be challenging due to the vast and unstructured search space. We propose a robust and highly parallelizable planner that leverages the differentiability of the learned world model for efficient optimization, solving long-horizon control tasks from visual input. Our method treats states as optimization variables ("virtual states") with soft dynamics constraints, enabling parallel computation and easier optimization. To facilitate exploration and avoid local optima, we introduce stochasticity into the states. To mitigate sensitive gradients through high-dimensional vision-based world models, we modify the gradient structure to descend towards valid plans while only requiring action-input gradients. Our planner, which we call GRASP (Gradient RelAxed Stochastic Planner), can be viewed as a stochastic version of a non-condensed or collocation-based optimal controller. We provide theoretical justification and experiments on video-based world models, where our resulting planner outperforms existing planning algorithms like the cross-entropy method (CEM) and vanilla gradient-based optimization (GD) on long-horizon experiments, both in success rate and time to convergence.

cs.LG↗

Soft Clustering Anchors for Self-Supervised Speech Representation Learning in Joint Embedding Prediction Architectures

Joint Embedding Predictive Architectures (JEPA) offer a promising approach to self-supervised speech representation learning, but suffer from representation collapse without explicit grounding. We propose GMM-Anchored JEPA, which fits a Gaussian Mixture Model once on log-mel spectrograms and uses its frozen soft posteriors as auxiliary targets throughout training. A decaying supervision schedule allows GMM regularization to dominate early training before gradually yielding to the JEPA objective. Unlike HuBERT and WavLM, which require iterative re-clustering, our approach clusters input features once with soft rather than hard assignments. On ~50k hours of speech, GMM anchoring improves ASR (28.68% vs. 33.22% WER), emotion recognition (67.76% vs. 65.46%), and slot filling (64.7% vs. 59.1% F1) compared to a WavLM-style baseline with matched compute. Cluster analysis shows GMM-anchored representations achieve up to 98% entropy compared to 31% for WavLM-style, indicating substantially more uniform cluster utilization. Code is made available at https://github.com/gioannides/clustering-anchored-jepa.

eess.AS↗

Scaling Text-to-Image Diffusion Transformers with Representation Autoencoders

Representation Autoencoders (RAEs) have shown distinct advantages in diffusion modeling on ImageNet by training in high-dimensional semantic latent spaces. In this work, we investigate whether this framework can scale to large-scale, freeform text-to-image (T2I) generation. We first scale RAE decoders on the frozen representation encoder (SigLIP-2) beyond ImageNet by training on web, synthetic, and text-rendering data, finding that while scale improves general fidelity, targeted data composition is essential for specific domains like text. We then rigorously stress-test the RAE design choices originally proposed for ImageNet. Our analysis reveals that scaling simplifies the framework: while dimension-dependent noise scheduling remains critical, architectural complexities such as wide diffusion heads and noise-augmented decoding offer negligible benefits at scale Building on this simplified framework, we conduct a controlled comparison of RAE against the state-of-the-art FLUX VAE across diffusion transformer scales from 0.5B to 9.8B parameters. RAEs consistently outperform VAEs during pretraining across all model scales. Further, during finetuning on high-quality datasets, VAE-based models catastrophically overfit after 64 epochs, while RAE models remain stable through 256 epochs and achieve consistently better performance. Across all experiments, RAE-based diffusion models demonstrate faster convergence and better generation quality, establishing RAEs as a simpler and stronger foundation than VAEs for large-scale T2I generation. Additionally, because both visual understanding and generation can operate in a shared representation space, the multimodal model can directly reason over generated latents, opening new possibilities for unified models.

cs.CV↗

Learning Latent Action World Models In The Wild

Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain at scale. This motivates the learning of latent action models, that can learn an action space from videos alone. Our work addresses the problem of learning latent actions world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While this allows us to capture richer actions, it also introduces challenges stemming from the video diversity, such as environmental noise, or the lack of a common embodiment across videos. To address some of the challenges, we discuss properties that actions should follow as well as relevant architectural choices and evaluations. We find that continuous, but constrained, latent actions are able to capture the complexity of actions from in-the-wild videos, something that the common vector quantization does not. We for example find that changes in the environment coming from agents, such as humans entering the room, can be transferred across videos. This highlights the capability of learning actions that are specific to in-the-wild videos. In the absence of a common embodiment across videos, we are mainly able to learn latent actions that become localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface and solve planning tasks with our world model with similar performance as action-conditioned baselines. Our analyses and experiments provide a step towards scaling latent action models to the real world.

cs.AI↗