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Yansong Qu

Publications and source records attributed to Yansong Qu.

At least 19 recordsLinked to original sources

Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing

Recent advances in image generation have demonstrated the potential of unified multimodal models that integrate understanding, generation, and editing. However, unified 3D modeling remains constrained by scarce multimodal data, particularly the lack of large-scale and geometrically consistent editing data. To address this limitation, we propose Hunyuan3D-Buffalo 1.0, a unified framework supporting 3D understanding, text-to-3D generation, instruction-guided 3D editing, and text-grounded part generation within a single architecture. To enable scalable training, we construct an 87M-scale 3D multimodal corpus, comprising 25M understanding samples, 50M text-to-3D pairs, and 12M editing pairs generated using Nano3D-v2. Architecturally, the framework combines Hunyuan3D-VLM for semantic, structural, and spatial understanding with Hunyuan3D DiT for high-fidelity 3D synthesis. The VLM provides multimodal semantic conditions for generation, while editing and part generation additionally condition the diffusion process on the source object representation to preserve its overall structure and unedited regions. Extensive experiments show that Hunyuan3D-Buffalo 1.0 achieves state-of-the-art or leading performance on text-to-3D generation and 3D editing benchmarks, while exhibiting strong understanding and part-generation capabilities. Our analysis further shows that both generation and understanding improve editing, demonstrating the effectiveness of unified 3D multimodal training. Project Page: https://tencent-hunyuan.github.io/Hunyuan3D-Buffalo1.0/

cs.CV

PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understanding

Recent advances in 3D multimodal large language models (3D-MLLMs) have enabled unified solutions for 3D scene understanding tasks, including visual question answering, captioning, and referring segmentation. However, existing 3D-MLLMs remain largely object-centric, limiting their ability to model fine-grained part structures that are essential for embodied interaction with 3D environments. In this work, we present PAR3D, a unified part-aware 3D-MLLM framework that enables models to understand, reason about, and ground both objects and their parts in 3D scenes. To enable training and evaluation of part-aware 3D scene understanding, we introduce ScenePart, a synthetic 3D scene dataset with part-level annotations and language instructions. We further develop Part-Aware 3D Representation Learning to enrich 3D visual representations with fine-grained part-level semantics, and propose Hierarchical Segmentation Query Generation to ground part targets via hierarchical object-part queries. Extensive experiments show that our method substantially improves part-level question answering and referring segmentation, while also achieving strong performance across object-level vision-language tasks.

cs.CV

Smart-Insertion-V: Photorealistic Video Insertion via a Closed-Loop Feedback Dual-Stream Framework

Mask-free video object insertion has emerged as a challenging task, requiring harmonious integration of reference objects into source videos. However, existing methods struggle when references exhibit severe stylistic domain gaps with the source scene. To overcome this, we propose \textit{\textbf{Smart-Insertion-V}}, an end-to-end \textbf{Dual-Stream} framework that concurrently conducts video insertion and image style transfer. Within this framework, the image stream synchronously guides the video generation process, while a \textbf{Closed-loop Feedback} mechanism is further incorporated to ensure robust insertion. Inevitably, integrating these diverse conditioning signals results in feature entanglement and style leakage. To tackle this issue, we design \textbf{Dual-World-View RoPE} to distinguish different signals via spatial-temporal offsets without incurring heavy training overhead. Furthermore, to facilitate spatial grounding and stylistic adaptation, we introduce a \textbf{Decoupled Guidance Module} that leverages a Vision-Language Model for semantic reasoning while preserving original temporal guidance with native text encoder. To bridge data gap for harmonious reference insertion task, we propose a data curation pipeline and will release an \textbf{open-source dataset}. Experiments demonstrate that our method can insert objects into plausible positions while achieving the most harmonious results.

cs.CV

StereoVGGT: A Training-Free Visual Geometry Transformer for Stereo Vision

Driven by the advancement of 3D devices, stereo vision tasks including stereo matching and stereo conversion have emerged as a critical research frontier. Contemporary stereo vision backbones typically rely on either Monocular Depth Estimation models or general-purpose Pre-trained Vision Models. Crucially, these models are predominantly pretrained without explicit supervision of camera poses. Given that such geometric knowledge is indispensable for stereo vision, the absence of explicit spatial constraints constitutes a significant performance bottleneck for existing architectures. Recognizing that the Visual Geometry Grounded Transformer (VGGT) operates as a foundation model pre-trained on extensive 3D priors, including camera poses, we investigate its potential as a robust backbone for stereo vision tasks. Nevertheless, empirical results indicate that its direct application to stereo vision yields suboptimal performance. We observe that VGGT suffers from a more significant degradation of geometric details during feature extraction. Such characteristics conflict with the requirements of binocular stereo vision, thereby constraining its efficacy for relative tasks. To bridge this gap, we propose StereoVGGT, a feature backbone specifically tailored for stereo vision. By leveraging the frozen VGGT and introducing a training-free feature adjustment pipeline, we mitigate geometric degradation and harness the latent camera calibration knowledge embedded within the model. StereoVGGT-based stereo matching network achieved the $1^{st}$ rank among all published methods on the KITTI benchmark, validating that StereoVGGT serves as a highly effective backbone for stereo vision.

cs.CV

DriveVLM-RL: Neuroscience-Inspired Reinforcement Learning with Vision-Language Models for Safe and Deployable Autonomous Driving

Traditional reinforcement learning (RL) methods rely on manually engineered rewards or sparse collision signals, which fail to capture the rich contextual understanding required for safe driving and make unsafe exploration unavoidable in real-world settings. Recent vision-language models (VLMs) offer promising semantic understanding capabilities; however, their high inference latency and susceptibility to hallucination hinder direct application to real-time vehicle control. To address these limitations, this paper proposes DriveVLM-RL, a neuroscience-inspired framework that integrates VLMs into RL through a dual-pathway architecture for safe and deployable autonomous driving. Inspired by the human brain's habitual and deliberative visual processing, DriveVLM-RL decomposes semantic reward learning into a Static Pathway for continuous spatial safety assessment via CLIP-based contrasting language goals, and a Dynamic Pathway for attention-gated multi-frame semantic risk reasoning via a lightweight detection model and large VLM (LVLM). A hierarchical reward synthesis mechanism fuses these signals with vehicle state information, while an asynchronous training pipeline decouples expensive LVLM inference from environment interaction. Critically, all VLM components operate exclusively during offline training and are completely removed at deployment, eliminating inference latency at test time. Extensive experiments in the CARLA simulator demonstrate that DriveVLM-RL significantly outperforms state-of-the-art baselines in collision avoidance and task success, attaining the highest success rate while reducing collision severity from 10.09 to 1.75 km/h relative to the strongest VLM-based baseline. The demo video, code, and model checkpoints are available at: https://zilin-huang.github.io/DriveVLM-RL-website/

cs.RO

Found-RL: foundation model-enhanced reinforcement learning for autonomous driving

Reinforcement Learning (RL) has emerged as a dominant paradigm for end-to-end autonomous driving (AD). However, RL suffers from sample inefficiency and a lack of semantic interpretability in complex scenarios. Foundation Models, particularly Vision-Language Models (VLMs), can mitigate this by offering rich, context-aware knowledge, yet their high inference latency hinders deployment in high-frequency RL training loops. To bridge this gap, we present Found-RL, a platform tailored to efficiently enhance RL for AD using foundation models. A core innovation is the asynchronous batch inference framework, which decouples heavy VLM reasoning from the simulation loop, effectively resolving latency bottlenecks to support real-time learning. We introduce diverse supervision mechanisms: Value-Margin Regularization (VMR) and Advantage-Weighted Action Guidance (AWAG) to effectively distill expert-like VLM action suggestions into the RL policy. Additionally, we adopt high-throughput CLIP for dense reward shaping. We address CLIP's dynamic blindness via Conditional Contrastive Action Alignment, which conditions prompts on discretized speed/command and yields a normalized, margin-based bonus from context-specific action-anchor scoring. Found-RL provides an end-to-end pipeline for fine-tuned VLM integration and shows that a lightweight RL model can achieve near-VLM performance compared with billion-parameter VLMs while sustaining real-time inference (approx. 500 FPS). Code, data, and models will be publicly available at https://github.com/ys-qu/found-rl.

cs.AI

FVAR: Visual Autoregressive Modeling via Next Focus Prediction

Visual autoregressive models achieve remarkable generation quality through next-scale predictions across multi-scale token pyramids. However, the conventional method uses uniform scale downsampling to build these pyramids, leading to aliasing artifacts that compromise fine details and introduce unwanted jaggies and moir\'e patterns. To tackle this issue, we present \textbf{FVAR}, which reframes the paradigm from \emph{next-scale prediction} to \emph{next-focus prediction}, mimicking the natural process of camera focusing from blur to clarity. Our approach introduces three key innovations: \textbf{1) Next-Focus Prediction Paradigm} that transforms multi-scale autoregression by progressively reducing blur rather than simply downsampling; \textbf{2) Progressive Refocusing Pyramid Construction} that uses physics-consistent defocus kernels to build clean, alias-free multi-scale representations; and \textbf{3) High-Frequency Residual Learning} that employs a specialized residual teacher network to effectively incorporate alias information during training while maintaining deployment simplicity. Specifically, we construct optical low-pass views using defocus point spread function (PSF) kernels with decreasing radius, creating smooth blur-to-clarity transitions that eliminate aliasing at its source. To further enhance detail generation, we introduce a High-Frequency Residual Teacher that learns from both clean structure and alias residuals, distilling this knowledge to a vanilla VAR deployment network for seamless inference. Extensive experiments on ImageNet demonstrate that FVAR substantially reduces aliasing artifacts, improves fine detail preservation, and enhances text readability, achieving superior performance with perfect compatibility to existing VAR frameworks.

cs.CV

FastVGGT: Training-Free Acceleration of Visual Geometry Transformer

Foundation models for 3D vision have recently demonstrated remarkable capabilities in 3D perception. However, scaling these models to long-sequence image inputs remains a significant challenge due to inference-time inefficiency. In this work, we present a detailed analysis of VGGT, a state-of-the-art feed-forward visual geometry model and identify its primary bottleneck. Visualization further reveals a token collapse phenomenon in the attention maps. Motivated by these findings, we explore the potential of token merging in the feed-forward visual geometry model. Owing to the unique architectural and task-specific properties of 3D models, directly applying existing merging techniques proves challenging. To this end, we propose FastVGGT, which, for the first time, leverages token merging in the 3D domain through a training-free mechanism for accelerating VGGT. we devise a unique token partitioning strategy tailored to 3D architectures and tasks, effectively eliminating redundant computation while preserving VGGT's powerful reconstruction capacity. Extensive experiments on multiple 3D geometry benchmarks validate the effectiveness of our approach. Notably, with 1000 input images, FastVGGT achieves a 4x speedup over VGGT while mitigating error accumulation in long-sequence scenarios. These findings underscore the potential of token merging as a principled solution for scalable 3D vision systems. Code is available at: https://mystorm16.github.io/fastvggt/.

cs.CV

SafePLUG: Empowering Multimodal LLMs with Pixel-Level Insight and Temporal Grounding for Traffic Accident Understanding

Multimodal large language models (MLLMs) have achieved remarkable progress across a range of vision-language tasks and demonstrate strong potential for traffic accident understanding. However, existing MLLMs in this domain primarily focus on coarse-grained image-level or video-level comprehension and often struggle to handle fine-grained visual details or localized scene components, limiting their applicability in complex accident scenarios. To address these limitations, we propose SafePLUG, a novel framework that empowers MLLMs with both Pixel-Level Understanding and temporal Grounding for comprehensive traffic accident analysis. SafePLUG supports both arbitrary-shaped visual prompts for region-aware question answering and pixel-level segmentation based on language instructions, while also enabling the recognition of temporally anchored events in traffic accident scenarios. To advance the development of MLLMs for traffic accident understanding, we curate a new dataset containing multimodal question-answer pairs centered on diverse accident scenarios, with detailed pixel-level annotations and temporal event boundaries. Experimental results show that SafePLUG achieves strong performance on multiple tasks, including region-based question answering, pixel-level segmentation, temporal event localization, and accident event understanding. These capabilities lay a foundation for fine-grained understanding of complex traffic scenes, with the potential to improve driving safety and enhance situational awareness in smart transportation systems. The code, dataset, and model checkpoints will be made publicly available at: https://zihaosheng.github.io/SafePLUG

cs.CV

XSpecMesh: Quality-Preserving Auto-Regressive Mesh Generation Acceleration via Multi-Head Speculative Decoding

Current auto-regressive models can generate high-quality, topologically precise meshes; however, they necessitate thousands-or even tens of thousands-of next-token predictions during inference, resulting in substantial latency. We introduce XSpecMesh, a quality-preserving acceleration method for auto-regressive mesh generation models. XSpecMesh employs a lightweight, multi-head speculative decoding scheme to predict multiple tokens in parallel within a single forward pass, thereby accelerating inference. We further propose a verification and resampling strategy: the backbone model verifies each predicted token and resamples any tokens that do not meet the quality criteria. In addition, we propose a distillation strategy that trains the lightweight decoding heads by distilling from the backbone model, encouraging their prediction distributions to align and improving the success rate of speculative predictions. Extensive experiments demonstrate that our method achieves a 1.7x speedup without sacrificing generation quality. Our code will be released.

cs.GR

Generate Aligned Anomaly: Region-Guided Few-Shot Anomaly Image-Mask Pair Synthesis for Industrial Inspection

Anomaly inspection plays a vital role in industrial manufacturing, but the scarcity of anomaly samples significantly limits the effectiveness of existing methods in tasks such as localization and classification. While several anomaly synthesis approaches have been introduced for data augmentation, they often struggle with low realism, inaccurate mask alignment, and poor generalization. To overcome these limitations, we propose Generate Aligned Anomaly (GAA), a region-guided, few-shot anomaly image-mask pair generation framework. GAA leverages the strong priors of a pretrained latent diffusion model to generate realistic, diverse, and semantically aligned anomalies using only a small number of samples. The framework first employs Localized Concept Decomposition to jointly model the semantic features and spatial information of anomalies, enabling flexible control over the type and location of anomalies. It then utilizes Adaptive Multi-Round Anomaly Clustering to perform fine-grained semantic clustering of anomaly concepts, thereby enhancing the consistency of anomaly representations. Subsequently, a region-guided mask generation strategy ensures precise alignment between anomalies and their corresponding masks, while a low-quality sample filtering module is introduced to further improve the overall quality of the generated samples. Extensive experiments on the MVTec AD and LOCO datasets demonstrate that GAA achieves superior performance in both anomaly synthesis quality and downstream tasks such as localization and classification.

cs.CV

DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion

Reconstructing 3D objects from a single image remains challenging, especially under real-world occlusions. While recent diffusion-based view synthesis models can generate consistent novel views from a single RGB image, they typically assume fully visible inputs and fail when parts of the object are occluded, resulting in degraded 3D reconstruction quality. We propose DeOcc-1-to-3, an end-to-end framework for occlusion-aware multi-view generation that synthesizes six structurally consistent novel views directly from a single occluded image, enabling reliable 3D reconstruction without prior inpainting or manual annotations. Our self-supervised training pipeline leverages occluded-unoccluded image pairs and pseudo-ground-truth views to teach the model structure-aware completion and view consistency. Without modifying the original architecture, we fully fine-tune the view synthesis model to jointly learn completion and multi-view generation. Additionally, we introduce the first benchmark for occlusion-aware reconstruction, covering diverse occlusion levels, object categories, and masking patterns, providing a standardized protocol for future evaluation.

cs.CV

VLM-SAFE: Vision-Language Model-Guided Safety-Aware Reinforcement Learning with World Models for Autonomous Driving

Autonomous driving policy learning with reinforcement learning (RL) is fundamentally limited by low sample efficiency, weak generalization, and a dependence on unsafe online trial-and-error interactions. Although safe RL introduces explicit constraints or costs, existing methods often fail to capture the semantic meaning of safety in real driving scenes, leading to conservative behaviors in simple cases and insufficient risk awareness in complex ones. To address this issue, we propose VLM-SAFE, an offline safe RL framework that follows a human cognitive loop of observe-imagine-evaluate-act. Starting from offline driving data, VLM-SAFE observes traffic scenarios and leverages a vision-language model (VLM) to provide semantic safety signals grounded in scene understanding. A learned world model then imagines future trajectories from the observed context, enabling the agent to reason about possible consequences without interacting with the real environment. Rather than using imagined rollouts solely for return estimation, VLM-SAFE further evaluates these predicted futures with VLM-based safety guidance, explicitly coupling future anticipation with semantic risk assessment. The resulting safety-aware imagined experience is finally used to optimize the policy via actor-critic learning, such that actions are chosen based on both predicted outcomes and their safety implications. By tightly integrating observation, imagination, evaluation, and action into a unified closed loop, VLM-SAFE enables safer and more efficient offline policy learning for autonomous driving. Extensive experiments in simulation show that VLM-SAFE achieves improved safety, stronger robustness under traffic-density shift, and a better safety-performance trade-off than representative baselines.

cs.RO

SynergyAmodal: Deocclude Anything with Text Control

Image deocclusion (or amodal completion) aims to recover the invisible regions (\ie, shape and appearance) of occluded instances in images. Despite recent advances, the scarcity of high-quality data that balances diversity, plausibility, and fidelity remains a major obstacle. To address this challenge, we identify three critical elements: leveraging in-the-wild image data for diversity, incorporating human expertise for plausibility, and utilizing generative priors for fidelity. We propose SynergyAmodal, a novel framework for co-synthesizing in-the-wild amodal datasets with comprehensive shape and appearance annotations, which integrates these elements through a tripartite data-human-model collaboration. First, we design an occlusion-grounded self-supervised learning algorithm to harness the diversity of in-the-wild image data, fine-tuning an inpainting diffusion model into a partial completion diffusion model. Second, we establish a co-synthesis pipeline to iteratively filter, refine, select, and annotate the initial deocclusion results of the partial completion diffusion model, ensuring plausibility and fidelity through human expert guidance and prior model constraints. This pipeline generates a high-quality paired amodal dataset with extensive category and scale diversity, comprising approximately 16K pairs. Finally, we train a full completion diffusion model on the synthesized dataset, incorporating text prompts as conditioning signals. Extensive experiments demonstrate the effectiveness of our framework in achieving zero-shot generalization and textual controllability. Our code, dataset, and models will be made publicly available at https://github.com/imlixinyang/SynergyAmodal.

cs.CV

Sky-Drive: A Distributed Multi-Agent Simulation Platform for Human-AI Collaborative and Socially-Aware Future Transportation

Recent advances in autonomous system simulation platforms have significantly enhanced the safe and scalable testing of driving policies. However, existing simulators do not yet fully meet the needs of future transportation research-particularly in enabling effective human-AI collaboration and modeling socially-aware driving agents. This paper introduces Sky-Drive, a novel distributed multi-agent simulation platform that addresses these limitations through four key innovations: (a) a distributed architecture for synchronized simulation across multiple terminals; (b) a multi-modal human-in-the-loop framework integrating diverse sensors to collect rich behavioral data; (c) a human-AI collaboration mechanism supporting continuous and adaptive knowledge exchange; and (d) a digital twin framework for constructing high-fidelity virtual replicas of real-world transportation environments. Sky-Drive supports diverse applications such as autonomous vehicle-human road users interaction modeling, human-in-the-loop training, socially-aware reinforcement learning, personalized driving development, and customized scenario generation. Future extensions will incorporate foundation models for context-aware decision support and hardware-in-the-loop testing for real-world validation. By bridging scenario generation, data collection, algorithm training, and hardware integration, Sky-Drive has the potential to become a foundational platform for the next generation of human-centered and socially-aware autonomous transportation systems research. The demo video and code are available at:https://sky-lab-uw.github.io/Sky-Drive-website/

cs.RO

Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphs

Bridging natural language and 3D geometry is a crucial step toward flexible, language-driven scene understanding. While recent advances in 3D Gaussian Splatting (3DGS) have enabled fast and high-quality scene reconstruction, research has also explored incorporating open-vocabulary understanding into 3DGS. However, most existing methods require iterative optimization over per-view 2D semantic feature maps, which not only results in inefficiencies but also leads to inconsistent 3D semantics across views. To address these limitations, we introduce a training-free framework that constructs a superpoint graph directly from Gaussian primitives. The superpoint graph partitions the scene into spatially compact and semantically coherent regions, forming view-consistent 3D entities and providing a structured foundation for open-vocabulary understanding. Based on the graph structure, we design an efficient reprojection strategy that lifts 2D semantic features onto the superpoints, avoiding costly multi-view iterative training. The resulting representation ensures strong 3D semantic coherence and naturally supports hierarchical understanding, enabling both coarse- and fine-grained open-vocabulary perception within a unified semantic field. Extensive experiments demonstrate that our method achieves state-of-the-art open-vocabulary segmentation performance, with semantic field reconstruction completed over $30\times$ faster. Our code will be available at https://github.com/Atrovast/THGS.

cs.CV

WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images

Recent advances in interactive 3D segmentation from 2D images have demonstrated impressive performance. However, current models typically require extensive scene-specific training to accurately reconstruct and segment objects, which limits their applicability in real-time scenarios. In this paper, we introduce WildSeg3D, an efficient approach that enables the segmentation of arbitrary 3D objects across diverse environments using a feed-forward mechanism. A key challenge of this feed-forward approach lies in the accumulation of 3D alignment errors across multiple 2D views, which can lead to inaccurate 3D segmentation results. To address this issue, we propose Dynamic Global Aligning (DGA), a technique that improves the accuracy of global multi-view alignment by focusing on difficult-to-match 3D points across images, using a dynamic adjustment function. Additionally, for real-time interactive segmentation, we introduce Multi-view Group Mapping (MGM), a method that utilizes an object mask cache to integrate multi-view segmentations and respond rapidly to user prompts. WildSeg3D demonstrates robust generalization across arbitrary scenes, thereby eliminating the need for scene-specific training. Specifically, WildSeg3D not only attains the accuracy of state-of-the-art (SOTA) methods but also achieves a $40\times$ speedup compared to existing SOTA models. Our code will be publicly available.

cs.CV

AnomalyPainter: Vision-Language-Diffusion Synergy for Zero-Shot Realistic and Diverse Industrial Anomaly Synthesis

While existing anomaly synthesis methods have made remarkable progress, achieving both realism and diversity in synthesis remains a major obstacle. To address this, we propose AnomalyPainter, a zero-shot framework that breaks the diversity-realism trade-off dilemma through synergizing Vision Language Large Model (VLLM), Latent Diffusion Model (LDM), and our newly introduced texture library Tex-9K. Tex-9K is a professional texture library containing 75 categories and 8,792 texture assets crafted for diverse anomaly synthesis. Leveraging VLLM's general knowledge, reasonable anomaly text descriptions are generated for each industrial object and matched with relevant diverse textures from Tex-9K. These textures then guide the LDM via ControlNet to paint on normal images. Furthermore, we introduce Texture-Aware Latent Init to stabilize the natural-image-trained ControlNet for industrial images. Extensive experiments show that AnomalyPainter outperforms existing methods in realism, diversity, and generalization, achieving superior downstream performance.

cs.CV