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Yansong Qu

Publications and source records attributed to Yansong Qu.

27 records · Page 2Linked to original sources

WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images

Recent advances in interactive 3D segmentation from 2D images have demonstrated impressive performance. However, current models typically require extensive scene-specific training to accurately reconstruct and segment objects, which limits their applicability in real-time scenarios. In this paper, we introduce WildSeg3D, an efficient approach that enables the segmentation of arbitrary 3D objects across diverse environments using a feed-forward mechanism. A key challenge of this feed-forward approach lies in the accumulation of 3D alignment errors across multiple 2D views, which can lead to inaccurate 3D segmentation results. To address this issue, we propose Dynamic Global Aligning (DGA), a technique that improves the accuracy of global multi-view alignment by focusing on difficult-to-match 3D points across images, using a dynamic adjustment function. Additionally, for real-time interactive segmentation, we introduce Multi-view Group Mapping (MGM), a method that utilizes an object mask cache to integrate multi-view segmentations and respond rapidly to user prompts. WildSeg3D demonstrates robust generalization across arbitrary scenes, thereby eliminating the need for scene-specific training. Specifically, WildSeg3D not only attains the accuracy of state-of-the-art (SOTA) methods but also achieves a $40\times$ speedup compared to existing SOTA models. Our code will be publicly available.

cs.CV↗

AnomalyPainter: Vision-Language-Diffusion Synergy for Zero-Shot Realistic and Diverse Industrial Anomaly Synthesis

While existing anomaly synthesis methods have made remarkable progress, achieving both realism and diversity in synthesis remains a major obstacle. To address this, we propose AnomalyPainter, a zero-shot framework that breaks the diversity-realism trade-off dilemma through synergizing Vision Language Large Model (VLLM), Latent Diffusion Model (LDM), and our newly introduced texture library Tex-9K. Tex-9K is a professional texture library containing 75 categories and 8,792 texture assets crafted for diverse anomaly synthesis. Leveraging VLLM's general knowledge, reasonable anomaly text descriptions are generated for each industrial object and matched with relevant diverse textures from Tex-9K. These textures then guide the LDM via ControlNet to paint on normal images. Furthermore, we introduce Texture-Aware Latent Init to stabilize the natural-image-trained ControlNet for industrial images. Extensive experiments show that AnomalyPainter outperforms existing methods in realism, diversity, and generalization, achieving superior downstream performance.

cs.CV↗

Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization

Representing 3D scenes from multiview images is a core challenge in computer vision and graphics, which requires both precise rendering and accurate reconstruction. Recently, 3D Gaussian Splatting (3DGS) has garnered significant attention for its high-quality rendering and fast inference speed. Yet, due to the unstructured and irregular nature of Gaussian point clouds, ensuring accurate geometry reconstruction remains difficult. Existing methods primarily focus on geometry regularization, with common approaches including primitive-based and dual-model frameworks. However, the former suffers from inherent conflicts between rendering and reconstruction, while the latter is computationally and storage-intensive. To address these challenges, we propose CarGS, a unified model leveraging Contribution-adaptive regularization to achieve simultaneous, high-quality rendering and surface reconstruction. The essence of our framework is learning adaptive contribution for Gaussian primitives by squeezing the knowledge from geometry regularization into a compact MLP. Additionally, we introduce a geometry-guided densification strategy with clues from both normals and Signed Distance Fields (SDF) to improve the capability of capturing high-frequency details. Our design improves the mutual learning of the two tasks, meanwhile its unified structure does not require separate models as in dual-model based approaches, guaranteeing efficiency. Extensive experiments demonstrate the ability to achieve state-of-the-art (SOTA) results in both rendering fidelity and reconstruction accuracy while maintaining real-time speed and minimal storage size.

cs.CV↗

CurricuVLM: Towards Safe Autonomous Driving via Personalized Safety-Critical Curriculum Learning with Vision-Language Models

Ensuring safety in autonomous driving systems remains a critical challenge, particularly in handling rare but potentially catastrophic safety-critical scenarios. While existing research has explored generating safety-critical scenarios for autonomous vehicle (AV) testing, there is limited work on effectively incorporating these scenarios into policy learning to enhance safety. Furthermore, developing training curricula that adapt to an AV's evolving behavioral patterns and performance bottlenecks remains largely unexplored. To address these challenges, we propose CurricuVLM, a novel framework that leverages Vision-Language Models (VLMs) to enable personalized curriculum learning for autonomous driving agents. Our approach uniquely exploits VLMs' multimodal understanding capabilities to analyze agent behavior, identify performance weaknesses, and dynamically generate tailored training scenarios for curriculum adaptation. Through comprehensive analysis of unsafe driving situations with narrative descriptions, CurricuVLM performs in-depth reasoning to evaluate the AV's capabilities and identify critical behavioral patterns. The framework then synthesizes customized training scenarios targeting these identified limitations, enabling effective and personalized curriculum learning. Extensive experiments on the Waymo Open Motion Dataset show that CurricuVLM outperforms state-of-the-art baselines across both regular and safety-critical scenarios, achieving superior performance in terms of navigation success, driving efficiency, and safety metrics. Further analysis reveals that CurricuVLM serves as a general approach that can be integrated with various RL algorithms to enhance autonomous driving systems. The code and demo video are available at: https://zihaosheng.github.io/CurricuVLM/.

cs.RO↗

MetaSSC: Enhancing 3D Semantic Scene Completion for Autonomous Driving through Meta-Learning and Long-sequence Modeling

Semantic scene completion (SSC) is essential for achieving comprehensive perception in autonomous driving systems. However, existing SSC methods often overlook the high deployment costs in real-world applications. Traditional architectures, such as 3D Convolutional Neural Networks (3D CNNs) and self-attention mechanisms, face challenges in efficiently capturing long-range dependencies within 3D voxel grids, limiting their effectiveness. To address these issues, we introduce MetaSSC, a novel meta-learning-based framework for SSC that leverages deformable convolution, large-kernel attention, and the Mamba (D-LKA-M) model. Our approach begins with a voxel-based semantic segmentation (SS) pretraining task, aimed at exploring the semantics and geometry of incomplete regions while acquiring transferable meta-knowledge. Using simulated cooperative perception datasets, we supervise the perception training of a single vehicle using aggregated sensor data from multiple nearby connected autonomous vehicles (CAVs), generating richer and more comprehensive labels. This meta-knowledge is then adapted to the target domain through a dual-phase training strategy that does not add extra model parameters, enabling efficient deployment. To further enhance the model's capability in capturing long-sequence relationships within 3D voxel grids, we integrate Mamba blocks with deformable convolution and large-kernel attention into the backbone network. Extensive experiments demonstrate that MetaSSC achieves state-of-the-art performance, significantly outperforming competing models while also reducing deployment costs.

cs.CV↗

NeRF-DetS: Enhanced Adaptive Spatial-wise Sampling and View-wise Fusion Strategies for NeRF-based Indoor Multi-view 3D Object Detection

In indoor scenes, the diverse distribution of object locations and scales makes the visual 3D perception task a big challenge. Previous works (e.g, NeRF-Det) have demonstrated that implicit representation has the capacity to benefit the visual 3D perception task in indoor scenes with high amount of overlap between input images. However, previous works cannot fully utilize the advancement of implicit representation because of fixed sampling and simple multi-view feature fusion. In this paper, inspired by sparse fashion method (e.g, DETR3D), we propose a simple yet effective method, NeRF-DetS, to address above issues. NeRF-DetS includes two modules: Progressive Adaptive Sampling Strategy (PASS) and Depth-Guided Simplified Multi-Head Attention Fusion (DS-MHA). Specifically, (1)PASS can automatically sample features of each layer within a dense 3D detector, using offsets predicted by the previous layer. (2)DS-MHA can not only efficiently fuse multi-view features with strong occlusion awareness but also reduce computational cost. Extensive experiments on ScanNetV2 dataset demonstrate our NeRF-DetS outperforms NeRF-Det, by achieving +5.02% and +5.92% improvement in mAP under IoU25 and IoU50, respectively. Also, NeRF-DetS shows consistent improvements on ARKITScenes.

cs.CV↗

VLM-RL: A Unified Vision Language Models and Reinforcement Learning Framework for Safe Autonomous Driving

In recent years, reinforcement learning (RL)-based methods for learning driving policies have gained increasing attention in the autonomous driving community and have achieved remarkable progress in various driving scenarios. However, traditional RL approaches rely on manually engineered rewards, which require extensive human effort and often lack generalizability. To address these limitations, we propose \textbf{VLM-RL}, a unified framework that integrates pre-trained Vision-Language Models (VLMs) with RL to generate reward signals using image observation and natural language goals. The core of VLM-RL is the contrasting language goal (CLG)-as-reward paradigm, which uses positive and negative language goals to generate semantic rewards. We further introduce a hierarchical reward synthesis approach that combines CLG-based semantic rewards with vehicle state information, improving reward stability and offering a more comprehensive reward signal. Additionally, a batch-processing technique is employed to optimize computational efficiency during training. Extensive experiments in the CARLA simulator demonstrate that VLM-RL outperforms state-of-the-art baselines, achieving a 10.5\% reduction in collision rate, a 104.6\% increase in route completion rate, and robust generalization to unseen driving scenarios. Furthermore, VLM-RL can seamlessly integrate almost any standard RL algorithms, potentially revolutionizing the existing RL paradigm that relies on manual reward engineering and enabling continuous performance improvements. The demo video and code can be accessed at: https://zilin-huang.github.io/VLM-RL-website.

cs.RO↗

GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane

3D open-vocabulary scene understanding, crucial for advancing augmented reality and robotic applications, involves interpreting and locating specific regions within a 3D space as directed by natural language instructions. To this end, we introduce GOI, a framework that integrates semantic features from 2D vision-language foundation models into 3D Gaussian Splatting (3DGS) and identifies 3D Gaussians of Interest using an Optimizable Semantic-space Hyperplane. Our approach includes an efficient compression method that utilizes scene priors to condense noisy high-dimensional semantic features into compact low-dimensional vectors, which are subsequently embedded in 3DGS. During the open-vocabulary querying process, we adopt a distinct approach compared to existing methods, which depend on a manually set fixed empirical threshold to select regions based on their semantic feature distance to the query text embedding. This traditional approach often lacks universal accuracy, leading to challenges in precisely identifying specific target areas. Instead, our method treats the feature selection process as a hyperplane division within the feature space, retaining only those features that are highly relevant to the query. We leverage off-the-shelf 2D Referring Expression Segmentation (RES) models to fine-tune the semantic-space hyperplane, enabling a more precise distinction between target regions and others. This fine-tuning substantially improves the accuracy of open-vocabulary queries, ensuring the precise localization of pertinent 3D Gaussians. Extensive experiments demonstrate GOI's superiority over previous state-of-the-art methods. Our project page is available at https://quyans.github.io/GOI-Hyperplane/ .

cs.CV↗

Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text

Recent advancements in 3D generation have leveraged synthetic datasets with ground truth 3D assets and predefined cameras. However, the potential of adopting real-world datasets, which can produce significantly more realistic 3D scenes, remains largely unexplored. In this work, we delve into the key challenge of the complex and scene-specific camera trajectories found in real-world captures. We introduce Director3D, a robust open-world text-to-3D generation framework, designed to generate both real-world 3D scenes and adaptive camera trajectories. To achieve this, (1) we first utilize a Trajectory Diffusion Transformer, acting as the Cinematographer, to model the distribution of camera trajectories based on textual descriptions. (2) Next, a Gaussian-driven Multi-view Latent Diffusion Model serves as the Decorator, modeling the image sequence distribution given the camera trajectories and texts. This model, fine-tuned from a 2D diffusion model, directly generates pixel-aligned 3D Gaussians as an immediate 3D scene representation for consistent denoising. (3) Lastly, the 3D Gaussians are refined by a novel SDS++ loss as the Detailer, which incorporates the prior of the 2D diffusion model. Extensive experiments demonstrate that Director3D outperforms existing methods, offering superior performance in real-world 3D generation.

cs.CV↗