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Yansong Tang

Publications and source records attributed to Yansong Tang.

At least 73 records · Page 4Linked to original sources

InstaRevive: One-Step Image Enhancement via Dynamic Score Matching

Image enhancement finds wide-ranging applications in real-world scenarios due to complex environments and the inherent limitations of imaging devices. Recent diffusion-based methods yield promising outcomes but necessitate prolonged and computationally intensive iterative sampling. In response, we propose InstaRevive, a straightforward yet powerful image enhancement framework that employs score-based diffusion distillation to harness potent generative capability and minimize the sampling steps. To fully exploit the potential of the pre-trained diffusion model, we devise a practical and effective diffusion distillation pipeline using dynamic control to address inaccuracies in updating direction during score matching. Our control strategy enables a dynamic diffusing scope, facilitating precise learning of denoising trajectories within the diffusion model and ensuring accurate distribution matching gradients during training. Additionally, to enrich guidance for the generative power, we incorporate textual prompts via image captioning as auxiliary conditions, fostering further exploration of the diffusion model. Extensive experiments substantiate the efficacy of our framework across a diverse array of challenging tasks and datasets, unveiling the compelling efficacy and efficiency of InstaRevive in delivering high-quality and visually appealing results. Code is available at https://github.com/EternalEvan/InstaRevive.

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AnyBimanual: Transferring Unimanual Policy for General Bimanual Manipulation

Performing general language-conditioned bimanual manipulation tasks is of great importance for many applications ranging from household service to industrial assembly. However, collecting bimanual manipulation data is expensive due to the high-dimensional action space, which poses challenges for conventional methods to handle general bimanual manipulation tasks. In contrast, unimanual policy has recently demonstrated impressive generalizability across a wide range of tasks because of scaled model parameters and training data, which can provide sharable manipulation knowledge for bimanual systems. To this end, we propose a plug-and-play method named AnyBimanual, which transfers pre-trained unimanual policy to general bimanual manipulation policy with few bimanual demonstrations. Specifically, we first introduce a skill manager to dynamically schedule the skill representations discovered from pre-trained unimanual policy for bimanual manipulation tasks, which linearly combines skill primitives with task-oriented compensation to represent the bimanual manipulation instruction. To mitigate the observation discrepancy between unimanual and bimanual systems, we present a visual aligner to generate soft masks for visual embedding of the workspace, which aims to align visual input of unimanual policy model for each arm with those during pretraining stage. AnyBimanual shows superiority on 12 simulated tasks from RLBench2 with a sizable 12.67% improvement in success rate over previous methods. Experiments on 9 real-world tasks further verify its practicality with an average success rate of 84.62%.

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KV-Edit: Training-Free Image Editing for Precise Background Preservation

Background consistency remains a significant challenge in image editing tasks. Despite extensive developments, existing works still face a trade-off between maintaining similarity to the original image and generating content that aligns with the target. Here, we propose KV-Edit, a training-free approach that uses KV cache in DiTs to maintain background consistency, where background tokens are preserved rather than regenerated, eliminating the need for complex mechanisms or expensive training, ultimately generating new content that seamlessly integrates with the background within user-provided regions. We further explore the memory consumption of the KV cache during editing and optimize the space complexity to $O(1)$ using an inversion-free method. Our approach is compatible with any DiT-based generative model without additional training. Experiments demonstrate that KV-Edit significantly outperforms existing approaches in terms of both background and image quality, even surpassing training-based methods. Project webpage is available at https://xilluill.github.io/projectpages/KV-Edit

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VoCo-LLaMA: Towards Vision Compression with Large Language Models

Vision-Language Models (VLMs) have achieved remarkable success in various multi-modal tasks, but they are often bottlenecked by the limited context window and high computational cost of processing high-resolution image inputs and videos. Vision compression can alleviate this problem by reducing the vision token count. Previous approaches compress vision tokens with external modules and force LLMs to understand the compressed ones, leading to visual information loss. However, the LLMs' understanding paradigm of vision tokens is not fully utilised in the compression learning process. We propose VoCo-LLaMA, the first approach to compress vision tokens using LLMs. By introducing Vision Compression tokens during the vision instruction tuning phase and leveraging attention distillation, our method distill how LLMs comprehend vision tokens into their processing of VoCo tokens. VoCo-LLaMA facilitates effective vision compression and improves the computational efficiency during the inference stage. Specifically, our method achieves minimal performance loss with a compression ratio of 576$\times$, resulting in up to 94.8$\%$ fewer FLOPs and 69.6$\%$ acceleration in inference time. Furthermore, through continuous training using time-series compressed token sequences of video frames, VoCo-LLaMA demonstrates the ability to understand temporal correlations, outperforming previous methods on popular video question-answering benchmarks. Our approach presents a promising way to unlock the full potential of VLMs' contextual window, enabling more scalable multi-modal applications. The project page, along with the associated code, can be accessed via https://yxxxb.github.io/VoCo-LLaMA-page/.

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IteRPrimE: Zero-shot Referring Image Segmentation with Iterative Grad-CAM Refinement and Primary Word Emphasis

Zero-shot Referring Image Segmentation (RIS) identifies the instance mask that best aligns with a specified referring expression without training and fine-tuning, significantly reducing the labor-intensive annotation process. Despite achieving commendable results, previous CLIP-based models have a critical drawback: the models exhibit a notable reduction in their capacity to discern relative spatial relationships of objects. This is because they generate all possible masks on an image and evaluate each masked region for similarity to the given expression, often resulting in decreased sensitivity to direct positional clues in text inputs. Moreover, most methods have weak abilities to manage relationships between primary words and their contexts, causing confusion and reduced accuracy in identifying the correct target region. To address these challenges, we propose IteRPrimE (Iterative Grad-CAM Refinement and Primary word Emphasis), which leverages a saliency heatmap through Grad-CAM from a Vision-Language Pre-trained (VLP) model for image-text matching. An iterative Grad-CAM refinement strategy is introduced to progressively enhance the model's focus on the target region and overcome positional insensitivity, creating a self-correcting effect. Additionally, we design the Primary Word Emphasis module to help the model handle complex semantic relations, enhancing its ability to attend to the intended object. Extensive experiments conducted on the RefCOCO/+/g, and PhraseCut benchmarks demonstrate that IteRPrimE outperforms previous state-of-the-art zero-shot methods, particularly excelling in out-of-domain scenarios.

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Q-VLM: Post-training Quantization for Large Vision-Language Models

In this paper, we propose a post-training quantization framework of large vision-language models (LVLMs) for efficient multi-modal inference. Conventional quantization methods sequentially search the layer-wise rounding functions by minimizing activation discretization errors, which fails to acquire optimal quantization strategy without considering cross-layer dependency. On the contrary, we mine the cross-layer dependency that significantly influences discretization errors of the entire vision-language model, and embed this dependency into optimal quantization strategy searching with low search cost. Specifically, we observe the strong correlation between the activation entropy and the cross-layer dependency concerning output discretization errors. Therefore, we employ the entropy as the proxy to partition blocks optimally, which aims to achieve satisfying trade-offs between discretization errors and the search cost. Moreover, we optimize the visual encoder to disentangle the cross-layer dependency for fine-grained decomposition of search space, so that the search cost is further reduced without harming the quantization accuracy. Experimental results demonstrate that our method compresses the memory by 2.78x and increase generate speed by 1.44x about 13B LLaVA model without performance degradation on diverse multi-modal reasoning tasks. Code is available at https://github.com/ChangyuanWang17/QVLM.

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GaussianToken: An Effective Image Tokenizer with 2D Gaussian Splatting

Effective image tokenization is crucial for both multi-modal understanding and generation tasks due to the necessity of the alignment with discrete text data. To this end, existing approaches utilize vector quantization (VQ) to project pixels onto a discrete codebook and reconstruct images from the discrete representation. However, compared with the continuous latent space, the limited discrete codebook space significantly restrict the representational ability of these image tokenizers. In this paper, we propose GaussianToken: An Effective Image Tokenizer with 2D Gaussian Splatting as a solution. We first represent the encoded samples as multiple flexible featured 2D Gaussians characterized by positions, rotation angles, scaling factors, and feature coefficients. We adopt the standard quantization for the Gaussian features and then concatenate the quantization results with the other intrinsic Gaussian parameters before the corresponding splatting operation and the subsequent decoding module. In general, GaussianToken integrates the local influence of 2D Gaussian distribution into the discrete space and thus enhances the representation capability of the image tokenizer. Competitive reconstruction performances on CIFAR, Mini-ImageNet, and ImageNet-1K demonstrate the effectiveness of our framework. Our code is available at: https://github.com/ChrisDong-THU/GaussianToken.

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Localization-Aware Multi-Scale Representation Learning for Repetitive Action Counting

Repetitive action counting (RAC) aims to estimate the number of class-agnostic action occurrences in a video without exemplars. Most current RAC methods rely on a raw frame-to-frame similarity representation for period prediction. However, this approach can be significantly disrupted by common noise such as action interruptions and inconsistencies, leading to sub-optimal counting performance in realistic scenarios. In this paper, we introduce a foreground localization optimization objective into similarity representation learning to obtain more robust and efficient video features. We propose a Localization-Aware Multi-Scale Representation Learning (LMRL) framework. Specifically, we apply a Multi-Scale Period-Aware Representation (MPR) with a scale-specific design to accommodate various action frequencies and learn more flexible temporal correlations. Furthermore, we introduce the Repetition Foreground Localization (RFL) method, which enhances the representation by coarsely identifying periodic actions and incorporating global semantic information. These two modules can be jointly optimized, resulting in a more discerning periodic action representation. Our approach significantly reduces the impact of noise, thereby improving counting accuracy. Additionally, the framework is designed to be scalable and adaptable to different types of video content. Experimental results on the RepCountA and UCFRep datasets demonstrate that our proposed method effectively handles repetitive action counting.

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MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model

This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this issue, we first propose the motion latent consistency model (MotionLCM) for motion generation, building on the motion latent diffusion model. By adopting one-step (or few-step) inference, we further improve the runtime efficiency of the motion latent diffusion model for motion generation. To ensure effective controllability, we incorporate a motion ControlNet within the latent space of MotionLCM and enable explicit control signals (i.e., initial motions) in the vanilla motion space to further provide supervision for the training process. By employing these techniques, our approach can generate human motions with text and control signals in real-time. Experimental results demonstrate the remarkable generation and controlling capabilities of MotionLCM while maintaining real-time runtime efficiency.

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Hierarchical Memory for Long Video QA

This paper describes our champion solution to the LOVEU Challenge @ CVPR'24, Track 1 (Long Video VQA). Processing long sequences of visual tokens is computationally expensive and memory-intensive, making long video question-answering a challenging task. The key is to compress visual tokens effectively, reducing memory footprint and decoding latency, while preserving the essential information for accurate question-answering. We adopt a hierarchical memory mechanism named STAR Memory, proposed in Flash-VStream, that is capable of processing long videos with limited GPU memory (VRAM). We further utilize the video and audio data of MovieChat-1K training set to fine-tune the pretrained weight released by Flash-VStream, achieving 1st place in the challenge. Code is available at project homepage https://invinciblewyq.github.io/vstream-page .

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Ponder & Press: Advancing Visual GUI Agent towards General Computer Control

Most existing GUI agents typically depend on non-vision inputs like HTML source code or accessibility trees, limiting their flexibility across diverse software environments and platforms. Current multimodal large language models (MLLMs), which excel at using vision to ground real-world objects, offer a potential alternative. However, they often struggle with accurately localizing GUI elements -- a critical requirement for effective GUI automation -- due to the semantic gap between real-world objects and GUI elements. In this work, we introduce Ponder & Press, a divide-and-conquer framework for general computer control using only visual input. Our approach combines an general-purpose MLLM as an 'interpreter', responsible for translating high-level user instructions into detailed action descriptions, with a GUI-specific MLLM as a 'locator' that precisely locates GUI elements for action placement. By leveraging a purely visual input, our agent offers a versatile, human-like interaction paradigm applicable to a wide range of applications. Ponder & Press locator outperforms existing models by +22.5% on the ScreenSpot GUI grounding benchmark. Both offline and interactive agent benchmarks across various GUI environments -- including web pages, desktop software, and mobile UIs -- demonstrate that Ponder & Press framework achieves state-of-the-art performance, highlighting the potential of visual GUI agents. Refer to the project homepage https://invinciblewyq.github.io/ponder-press-page/

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ATP-LLaVA: Adaptive Token Pruning for Large Vision Language Models

Large Vision Language Models (LVLMs) have achieved significant success across multi-modal tasks. However, the computational cost of processing long visual tokens can be prohibitively expensive on resource-limited devices. Previous methods have identified redundancy in visual tokens within the Large Language Model (LLM) decoder layers and have mitigated this by pruning tokens using a pre-defined or fixed ratio, thereby reducing computational overhead. Nonetheless, we observe that the impact of pruning ratio varies across different LLM layers and instances (image-prompt pairs). Therefore, it is essential to develop a layer-wise and instance-wise vision token pruning strategy to balance computational cost and model performance effectively. We propose ATP-LLaVA, a novel approach that adaptively determines instance-specific token pruning ratios for each LLM layer. Specifically, we introduce an Adaptive Token Pruning (ATP) module, which computes the importance score and pruning threshold based on input instance adaptively. The ATP module can be seamlessly integrated between any two LLM layers with negligible computational overhead. Additionally, we develop a Spatial Augmented Pruning (SAP) strategy that prunes visual tokens with both token redundancy and spatial modeling perspectives. Our approach reduces the average token count by 75% while maintaining performance, with only a minimal 1.9% degradation across seven widely used benchmarks. The project page can be accessed via https://yxxxb.github.io/ATP-LLaVA-page/.

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Universal Segmentation at Arbitrary Granularity with Language Instruction

This paper aims to achieve universal segmentation of arbitrary semantic level. Despite significant progress in recent years, specialist segmentation approaches are limited to specific tasks and data distribution. Retraining a new model for adaptation to new scenarios or settings takes expensive computation and time cost, which raises the demand for versatile and universal segmentation model that can cater to various granularity. Although some attempts have been made for unifying different segmentation tasks or generalization to various scenarios, limitations in the definition of paradigms and input-output spaces make it difficult for them to achieve accurate understanding of content at arbitrary granularity. To this end, we present UniLSeg, a universal segmentation model that can perform segmentation at any semantic level with the guidance of language instructions. For training UniLSeg, we reorganize a group of tasks from original diverse distributions into a unified data format, where images with texts describing segmentation targets as input and corresponding masks are output. Combined with a automatic annotation engine for utilizing numerous unlabeled data, UniLSeg achieves excellent performance on various tasks and settings, surpassing both specialist and unified segmentation models.

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Open-Vocabulary Segmentation with Semantic-Assisted Calibration

This paper studies open-vocabulary segmentation (OVS) through calibrating in-vocabulary and domain-biased embedding space with generalized contextual prior of CLIP. As the core of open-vocabulary understanding, alignment of visual content with the semantics of unbounded text has become the bottleneck of this field. To address this challenge, recent works propose to utilize CLIP as an additional classifier and aggregate model predictions with CLIP classification results. Despite their remarkable progress, performance of OVS methods in relevant scenarios is still unsatisfactory compared with supervised counterparts. We attribute this to the in-vocabulary embedding and domain-biased CLIP prediction. To this end, we present a Semantic-assisted CAlibration Network (SCAN). In SCAN, we incorporate generalized semantic prior of CLIP into proposal embedding to avoid collapsing on known categories. Besides, a contextual shift strategy is applied to mitigate the lack of global context and unnatural background noise. With above designs, SCAN achieves state-of-the-art performance on all popular open-vocabulary segmentation benchmarks. Furthermore, we also focus on the problem of existing evaluation system that ignores semantic duplication across categories, and propose a new metric called Semantic-Guided IoU (SG-IoU).

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NovelGS: Consistent Novel-view Denoising via Large Gaussian Reconstruction Model

We introduce NovelGS, a diffusion model for Gaussian Splatting (GS) given sparse-view images. Recent works leverage feed-forward networks to generate pixel-aligned Gaussians, which could be fast rendered. Unfortunately, the method was unable to produce satisfactory results for areas not covered by the input images due to the formulation of these methods. In contrast, we leverage the novel view denoising through a transformer-based network to generate 3D Gaussians. Specifically, by incorporating both conditional views and noisy target views, the network predicts pixel-aligned Gaussians for each view. During training, the rendered target and some additional views of the Gaussians are supervised. During inference, the target views are iteratively rendered and denoised from pure noise. Our approach demonstrates state-of-the-art performance in addressing the multi-view image reconstruction challenge. Due to generative modeling of unseen regions, NovelGS effectively reconstructs 3D objects with consistent and sharp textures. Experimental results on publicly available datasets indicate that NovelGS substantially surpasses existing image-to-3D frameworks, both qualitatively and quantitatively. We also demonstrate the potential of NovelGS in generative tasks, such as text-to-3D and image-to-3D, by integrating it with existing multiview diffusion models. We will make the code publicly accessible.

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UVCG: Leveraging Temporal Consistency for Universal Video Protection

The security risks of AI-driven video editing have garnered significant attention. Although recent studies indicate that adding perturbations to images can protect them from malicious edits, directly applying image-based methods to perturb each frame in a video becomes ineffective, as video editing techniques leverage the consistency of inter-frame information to restore individually perturbed content. To address this challenge, we leverage the temporal consistency of video content to propose a straightforward and efficient, yet highly effective and broadly applicable approach, Universal Video Consistency Guard (UVCG). UVCG embeds the content of another video(target video) within a protected video by introducing continuous, imperceptible perturbations which has the ability to force the encoder of editing models to map continuous inputs to misaligned continuous outputs, thereby inhibiting the generation of videos consistent with the intended textual prompts. Additionally leveraging similarity in perturbations between adjacent frames, we improve the computational efficiency of perturbation generation by employing a perturbation-reuse strategy. We applied UVCG across various versions of Latent Diffusion Models (LDM) and assessed its effectiveness and generalizability across multiple LDM-based editing pipelines. The results confirm the effectiveness, transferability, and efficiency of our approach in safeguarding video content from unauthorized modifications.

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Learning Dual-Level Deformable Implicit Representation for Real-World Scale Arbitrary Super-Resolution

Scale arbitrary super-resolution based on implicit image function gains increasing popularity since it can better represent the visual world in a continuous manner. However, existing scale arbitrary works are trained and evaluated on simulated datasets, where low-resolution images are generated from their ground truths by the simplest bicubic downsampling. These models exhibit limited generalization to real-world scenarios due to the greater complexity of real-world degradations. To address this issue, we build a RealArbiSR dataset, a new real-world super-resolution benchmark with both integer and non-integer scaling factors fo the training and evaluation of real-world scale arbitrary super-resolution. Moreover, we propose a Dual-level Deformable Implicit Representation (DDIR) to solve real-world scale arbitrary super-resolution. Specifically, we design the appearance embedding and deformation field to handle both image-level and pixel-level deformations caused by real-world degradations. The appearance embedding models the characteristics of low-resolution inputs to deal with photometric variations at different scales, and the pixel-based deformation field learns RGB differences which result from the deviations between the real-world and simulated degradations at arbitrary coordinates. Extensive experiments show our trained model achieves state-of-the-art performance on the RealArbiSR and RealSR benchmarks for real-world scale arbitrary super-resolution. The dataset and code are available at \url{https://github.com/nonozhizhiovo/RealArbiSR}.

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Coarse Correspondences Boost Spatial-Temporal Reasoning in Multimodal Language Model

Multimodal language models (MLLMs) are increasingly being applied in real-world environments, necessitating their ability to interpret 3D spaces and comprehend temporal dynamics. Current methods often rely on specialized architectural designs or task-specific fine-tuning to achieve this. We introduce Coarse Correspondences, a simple lightweight method that enhances MLLMs' spatial-temporal reasoning with 2D images as input, without modifying the architecture or requiring task-specific fine-tuning. Our method uses a lightweight tracking model to identify primary object correspondences between frames in a video or across different image viewpoints, and then conveys this information to MLLMs through visual prompting. We demonstrate that this simple training-free approach brings substantial gains to GPT4-V/O consistently on four benchmarks that require spatial-temporal reasoning, including +20.5\% improvement on ScanQA, +9.7\% on OpenEQA's episodic memory subset, +6.0\% on the long-form video benchmark EgoSchema, and +11\% on the R2R navigation benchmark. Additionally, we show that Coarse Correspondences can also enhance open-source MLLMs' spatial reasoning (by +6.9\% on ScanQA) when applied in both training and inference and that the improvement can generalize to unseen datasets such as SQA3D (+3.1\%). Taken together, we show that Coarse Correspondences effectively and efficiently boosts models' performance on downstream tasks requiring spatial-temporal reasoning.

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