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Yansong Tang

Publications and source records attributed to Yansong Tang.

At least 91 records · Page 5Linked to original sources

GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling

We introduce a radiance representation that is both structured and fully explicit and thus greatly facilitates 3D generative modeling. Existing radiance representations either require an implicit feature decoder, which significantly degrades the modeling power of the representation, or are spatially unstructured, making them difficult to integrate with mainstream 3D diffusion methods. We derive GaussianCube by first using a novel densification-constrained Gaussian fitting algorithm, which yields high-accuracy fitting using a fixed number of free Gaussians, and then rearranging these Gaussians into a predefined voxel grid via Optimal Transport. Since GaussianCube is a structured grid representation, it allows us to use standard 3D U-Net as our backbone in diffusion modeling without elaborate designs. More importantly, the high-accuracy fitting of the Gaussians allows us to achieve a high-quality representation with orders of magnitude fewer parameters than previous structured representations for comparable quality, ranging from one to two orders of magnitude. The compactness of GaussianCube greatly eases the difficulty of 3D generative modeling. Extensive experiments conducted on unconditional and class-conditioned object generation, digital avatar creation, and text-to-3D synthesis all show that our model achieves state-of-the-art generation results both qualitatively and quantitatively, underscoring the potential of GaussianCube as a highly accurate and versatile radiance representation for 3D generative modeling. Project page: https://gaussiancube.github.io/.

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GeoLRM: Geometry-Aware Large Reconstruction Model for High-Quality 3D Gaussian Generation

In this work, we introduce the Geometry-Aware Large Reconstruction Model (GeoLRM), an approach which can predict high-quality assets with 512k Gaussians and 21 input images in only 11 GB GPU memory. Previous works neglect the inherent sparsity of 3D structure and do not utilize explicit geometric relationships between 3D and 2D images. This limits these methods to a low-resolution representation and makes it difficult to scale up to the dense views for better quality. GeoLRM tackles these issues by incorporating a novel 3D-aware transformer structure that directly processes 3D points and uses deformable cross-attention mechanisms to effectively integrate image features into 3D representations. We implement this solution through a two-stage pipeline: initially, a lightweight proposal network generates a sparse set of 3D anchor points from the posed image inputs; subsequently, a specialized reconstruction transformer refines the geometry and retrieves textural details. Extensive experimental results demonstrate that GeoLRM significantly outperforms existing models, especially for dense view inputs. We also demonstrate the practical applicability of our model with 3D generation tasks, showcasing its versatility and potential for broader adoption in real-world applications. The project page: https://linshan-bin.github.io/GeoLRM/.

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Fully Aligned Network for Referring Image Segmentation

This paper focuses on the Referring Image Segmentation (RIS) task, which aims to segment objects from an image based on a given language description. The critical problem of RIS is achieving fine-grained alignment between different modalities to recognize and segment the target object. Recent advances using the attention mechanism for cross-modal interaction have achieved excellent progress. However, current methods tend to lack explicit principles of interaction design as guidelines, leading to inadequate cross-modal comprehension. Additionally, most previous works use a single-modal mask decoder for prediction, losing the advantage of full cross-modal alignment. To address these challenges, we present a Fully Aligned Network (FAN) that follows four cross-modal interaction principles. Under the guidance of reasonable rules, our FAN achieves state-of-the-art performance on the prevalent RIS benchmarks (RefCOCO, RefCOCO+, G-Ref) with a simple architecture.

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OccNeRF: Advancing 3D Occupancy Prediction in LiDAR-Free Environments

Occupancy prediction reconstructs 3D structures of surrounding environments. It provides detailed information for autonomous driving planning and navigation. However, most existing methods heavily rely on the LiDAR point clouds to generate occupancy ground truth, which is not available in the vision-based system. In this paper, we propose an OccNeRF method for training occupancy networks without 3D supervision. Different from previous works which consider a bounded scene, we parameterize the reconstructed occupancy fields and reorganize the sampling strategy to align with the cameras' infinite perceptive range. The neural rendering is adopted to convert occupancy fields to multi-camera depth maps, supervised by multi-frame photometric consistency. Moreover, for semantic occupancy prediction, we design several strategies to polish the prompts and filter the outputs of a pretrained open-vocabulary 2D segmentation model. Extensive experiments for both self-supervised depth estimation and 3D occupancy prediction tasks on nuScenes and SemanticKITTI datasets demonstrate the effectiveness of our method.

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ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation

Performing language-conditioned robotic manipulation tasks in unstructured environments is highly demanded for general intelligent robots. Conventional robotic manipulation methods usually learn semantic representation of the observation for action prediction, which ignores the scene-level spatiotemporal dynamics for human goal completion. In this paper, we propose a dynamic Gaussian Splatting method named ManiGaussian for multi-task robotic manipulation, which mines scene dynamics via future scene reconstruction. Specifically, we first formulate the dynamic Gaussian Splatting framework that infers the semantics propagation in the Gaussian embedding space, where the semantic representation is leveraged to predict the optimal robot action. Then, we build a Gaussian world model to parameterize the distribution in our dynamic Gaussian Splatting framework, which provides informative supervision in the interactive environment via future scene reconstruction. We evaluate our ManiGaussian on 10 RLBench tasks with 166 variations, and the results demonstrate our framework can outperform the state-of-the-art methods by 13.1\% in average success rate. Project page: https://guanxinglu.github.io/ManiGaussian/.

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Arena Learning: Build Data Flywheel for LLMs Post-training via Simulated Chatbot Arena

Assessing the effectiveness of large language models (LLMs) presents substantial challenges. The method of conducting human-annotated battles in an online Chatbot Arena is a highly effective evaluative technique. However, this approach is limited by the costs and time required for human annotation. In this paper, we introduce Arena Learning, an innovative offline strategy designed to simulate these arena battles using AI-driven annotations to evaluate battle outcomes, thus facilitating the continuous improvement of the target model through both supervised fine-tuning and reinforcement learning. Arena Learning comprises two key elements. First, it ensures precise evaluations and maintains consistency between offline simulations and online competitions via WizardArena, a pipeline developed to accurately predict the Elo rankings of various models using a meticulously designed offline test set. Our results demonstrate that WizardArena's predictions closely align with those from the online Arena. Second, it involves the continuous improvement of training data based on the battle results and the refined model. We establish a data flywheel to iteratively update the training data by highlighting the weaknesses of the target model based on its battle results, enabling it to learn from the strengths of multiple different models. We apply Arena Learning to train our target model, WizardLM-$β$, and demonstrate significant performance enhancements across various metrics. This fully automated training and evaluation pipeline sets the stage for continuous advancements in various LLMs via post-training. Notably, Arena Learning plays a pivotal role in the success of WizardLM-2, and this paper serves both as an exploration of its efficacy and a foundational study for future discussions related to WizardLM-2 and its derivatives.

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RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Models

We present RodinHD, which can generate high-fidelity 3D avatars from a portrait image. Existing methods fail to capture intricate details such as hairstyles which we tackle in this paper. We first identify an overlooked problem of catastrophic forgetting that arises when fitting triplanes sequentially on many avatars, caused by the MLP decoder sharing scheme. To overcome this issue, we raise a novel data scheduling strategy and a weight consolidation regularization term, which improves the decoder's capability of rendering sharper details. Additionally, we optimize the guiding effect of the portrait image by computing a finer-grained hierarchical representation that captures rich 2D texture cues, and injecting them to the 3D diffusion model at multiple layers via cross-attention. When trained on 46K avatars with a noise schedule optimized for triplanes, the resulting model can generate 3D avatars with notably better details than previous methods and can generalize to in-the-wild portrait input.

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Post-training Quantization for Text-to-Image Diffusion Models with Progressive Calibration and Activation Relaxing

High computational overhead is a troublesome problem for diffusion models. Recent studies have leveraged post-training quantization (PTQ) to compress diffusion models. However, most of them only focus on unconditional models, leaving the quantization of widely-used pretrained text-to-image models, e.g., Stable Diffusion, largely unexplored. In this paper, we propose a novel post-training quantization method PCR (Progressive Calibration and Relaxing) for text-to-image diffusion models, which consists of a progressive calibration strategy that considers the accumulated quantization error across timesteps, and an activation relaxing strategy that improves the performance with negligible cost. Additionally, we demonstrate the previous metrics for text-to-image diffusion model quantization are not accurate due to the distribution gap. To tackle the problem, we propose a novel QDiffBench benchmark, which utilizes data in the same domain for more accurate evaluation. Besides, QDiffBench also considers the generalization performance of the quantized model outside the calibration dataset. Extensive experiments on Stable Diffusion and Stable Diffusion XL demonstrate the superiority of our method and benchmark. Moreover, we are the first to achieve quantization for Stable Diffusion XL while maintaining the performance.

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Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams

Benefiting from the advancements in large language models and cross-modal alignment, existing multi-modal video understanding methods have achieved prominent performance in offline scenario. However, online video streams, as one of the most common media forms in the real world, have seldom received attention. Compared to offline videos, the 'dynamic' nature of online video streams poses challenges for the direct application of existing models and introduces new problems, such as the storage of extremely long-term information, interaction between continuous visual content and 'asynchronous' user questions. Therefore, in this paper we present Flash-VStream, a video-language model that simulates the memory mechanism of human. Our model is able to process extremely long video streams in real-time and respond to user queries simultaneously. Compared to existing models, Flash-VStream achieves significant reductions in inference latency and VRAM consumption, which is intimately related to performing understanding of online streaming video. In addition, given that existing video understanding benchmarks predominantly concentrate on offline scenario, we propose VStream-QA, a novel question answering benchmark specifically designed for online video streaming understanding. Comparisons with popular existing methods on the proposed benchmark demonstrate the superiority of our method for such challenging setting. To verify the generalizability of our approach, we further evaluate it on existing video understanding benchmarks and achieves state-of-the-art performance in offline scenarios as well. All code, models, and datasets are available at the https://invinciblewyq.github.io/vstream-page/

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LIPE: Learning Personalized Identity Prior for Non-rigid Image Editing

Although recent years have witnessed significant advancements in image editing thanks to the remarkable progress of text-to-image diffusion models, the problem of non-rigid image editing still presents its complexities and challenges. Existing methods often fail to achieve consistent results due to the absence of unique identity characteristics. Thus, learning a personalized identity prior might help with consistency in the edited results. In this paper, we explore a novel task: learning the personalized identity prior for text-based non-rigid image editing. To address the problems in jointly learning prior and editing the image, we present LIPE, a two-stage framework designed to customize the generative model utilizing a limited set of images of the same subject, and subsequently employ the model with learned prior for non-rigid image editing. Experimental results demonstrate the advantages of our approach in various editing scenarios over past related leading methods in qualitative and quantitative ways.

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FlowIE: Efficient Image Enhancement via Rectified Flow

Image enhancement holds extensive applications in real-world scenarios due to complex environments and limitations of imaging devices. Conventional methods are often constrained by their tailored models, resulting in diminished robustness when confronted with challenging degradation conditions. In response, we propose FlowIE, a simple yet highly effective flow-based image enhancement framework that estimates straight-line paths from an elementary distribution to high-quality images. Unlike previous diffusion-based methods that suffer from long-time inference, FlowIE constructs a linear many-to-one transport mapping via conditioned rectified flow. The rectification straightens the trajectories of probability transfer, accelerating inference by an order of magnitude. This design enables our FlowIE to fully exploit rich knowledge in the pre-trained diffusion model, rendering it well-suited for various real-world applications. Moreover, we devise a faster inference algorithm, inspired by Lagrange's Mean Value Theorem, harnessing midpoint tangent direction to optimize path estimation, ultimately yielding visually superior results. Thanks to these designs, our FlowIE adeptly manages a diverse range of enhancement tasks within a concise sequence of fewer than 5 steps. Our contributions are rigorously validated through comprehensive experiments on synthetic and real-world datasets, unveiling the compelling efficacy and efficiency of our proposed FlowIE. Code is available at https://github.com/EternalEvan/FlowIE.

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PTM-VQA: Efficient Video Quality Assessment Leveraging Diverse PreTrained Models from the Wild

Video quality assessment (VQA) is a challenging problem due to the numerous factors that can affect the perceptual quality of a video, \eg, content attractiveness, distortion type, motion pattern, and level. However, annotating the Mean opinion score (MOS) for videos is expensive and time-consuming, which limits the scale of VQA datasets, and poses a significant obstacle for deep learning-based methods. In this paper, we propose a VQA method named PTM-VQA, which leverages PreTrained Models to transfer knowledge from models pretrained on various pre-tasks, enabling benefits for VQA from different aspects. Specifically, we extract features of videos from different pretrained models with frozen weights and integrate them to generate representation. Since these models possess various fields of knowledge and are often trained with labels irrelevant to quality, we propose an Intra-Consistency and Inter-Divisibility (ICID) loss to impose constraints on features extracted by multiple pretrained models. The intra-consistency constraint ensures that features extracted by different pretrained models are in the same unified quality-aware latent space, while the inter-divisibility introduces pseudo clusters based on the annotation of samples and tries to separate features of samples from different clusters. Furthermore, with a constantly growing number of pretrained models, it is crucial to determine which models to use and how to use them. To address this problem, we propose an efficient scheme to select suitable candidates. Models with better clustering performance on VQA datasets are chosen to be our candidates. Extensive experiments demonstrate the effectiveness of the proposed method.

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OpenCarbonEval: A Unified Carbon Emission Estimation Framework in Large-Scale AI Models

In recent years, large-scale auto-regressive models have made significant progress in various tasks, such as text or video generation. However, the environmental impact of these models has been largely overlooked, with a lack of assessment and analysis of their carbon footprint. To address this gap, we introduce OpenCarbonEval, a unified framework for integrating large-scale models across diverse modalities to predict carbon emissions, which could provide AI service providers and users with a means to estimate emissions beforehand and help mitigate the environmental pressure associated with these models. In OpenCarbonEval, we propose a dynamic throughput modeling approach that could capture workload and hardware fluctuations in the training process for more precise emissions estimates. Our evaluation results demonstrate that OpenCarbonEval can more accurately predict training emissions than previous methods, and can be seamlessly applied to different modal tasks. Specifically, we show that OpenCarbonEval achieves superior performance in predicting carbon emissions for both visual models and language models. By promoting sustainable AI development and deployment, OpenCarbonEval can help reduce the environmental impact of large-scale models and contribute to a more environmentally responsible future for the AI community.

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Towards Accurate Post-training Quantization for Diffusion Models

In this paper, we propose an accurate data-free post-training quantization framework of diffusion models (ADP-DM) for efficient image generation. Conventional data-free quantization methods learn shared quantization functions for tensor discretization regardless of the generation timesteps, while the activation distribution differs significantly across various timesteps. The calibration images are acquired in random timesteps which fail to provide sufficient information for generalizable quantization function learning. Both issues cause sizable quantization errors with obvious image generation performance degradation. On the contrary, we design group-wise quantization functions for activation discretization in different timesteps and sample the optimal timestep for informative calibration image generation, so that our quantized diffusion model can reduce the discretization errors with negligible computational overhead. Specifically, we partition the timesteps according to the importance weights of quantization functions in different groups, which are optimized by differentiable search algorithms. We also select the optimal timestep for calibration image generation by structural risk minimizing principle in order to enhance the generalization ability in the deployment of quantized diffusion model. Extensive experimental results show that our method outperforms the state-of-the-art post-training quantization of diffusion model by a sizable margin with similar computational cost.

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Narrative Action Evaluation with Prompt-Guided Multimodal Interaction

In this paper, we investigate a new problem called narrative action evaluation (NAE). NAE aims to generate professional commentary that evaluates the execution of an action. Unlike traditional tasks such as score-based action quality assessment and video captioning involving superficial sentences, NAE focuses on creating detailed narratives in natural language. These narratives provide intricate descriptions of actions along with objective evaluations. NAE is a more challenging task because it requires both narrative flexibility and evaluation rigor. One existing possible solution is to use multi-task learning, where narrative language and evaluative information are predicted separately. However, this approach results in reduced performance for individual tasks because of variations between tasks and differences in modality between language information and evaluation information. To address this, we propose a prompt-guided multimodal interaction framework. This framework utilizes a pair of transformers to facilitate the interaction between different modalities of information. It also uses prompts to transform the score regression task into a video-text matching task, thus enabling task interactivity. To support further research in this field, we re-annotate the MTL-AQA and FineGym datasets with high-quality and comprehensive action narration. Additionally, we establish benchmarks for NAE. Extensive experiment results prove that our method outperforms separate learning methods and naive multi-task learning methods. Data and code are released at https://github.com/shiyi-zh0408/NAE_CVPR2024.

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Fine-tuning vision foundation model for crack segmentation in civil infrastructures

Large-scale foundation models have become the mainstream deep learning method, while in civil engineering, the scale of AI models is strictly limited. In this work, a vision foundation model is introduced for crack segmentation. Two parameter-efficient fine-tuning methods, adapter and low-rank adaptation, are adopted to fine-tune the foundation model in semantic segmentation: the Segment Anything Model (SAM). The fine-tuned CrackSAM shows excellent performance on different scenes and materials. To test the zero-shot performance of the proposed method, two unique datasets related to road and exterior wall cracks are collected, annotated and open-sourced, for a total of 810 images. Comparative experiments are conducted with twelve mature semantic segmentation models. On datasets with artificial noise and previously unseen datasets, the performance of CrackSAM far exceeds that of all state-of-the-art models. CrackSAM exhibits remarkable superiority, particularly under challenging conditions such as dim lighting, shadows, road markings, construction joints, and other interference factors. These cross-scenario results demonstrate the outstanding zero-shot capability of foundation models and provide new ideas for developing vision models in civil engineering.

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LOGO: A Long-Form Video Dataset for Group Action Quality Assessment

Action quality assessment (AQA) has become an emerging topic since it can be extensively applied in numerous scenarios. However, most existing methods and datasets focus on single-person short-sequence scenes, hindering the application of AQA in more complex situations. To address this issue, we construct a new multi-person long-form video dataset for action quality assessment named LOGO. Distinguished in scenario complexity, our dataset contains 200 videos from 26 artistic swimming events with 8 athletes in each sample along with an average duration of 204.2 seconds. As for richness in annotations, LOGO includes formation labels to depict group information of multiple athletes and detailed annotations on action procedures. Furthermore, we propose a simple yet effective method to model relations among athletes and reason about the potential temporal logic in long-form videos. Specifically, we design a group-aware attention module, which can be easily plugged into existing AQA methods, to enrich the clip-wise representations based on contextual group information. To benchmark LOGO, we systematically conduct investigations on the performance of several popular methods in AQA and action segmentation. The results reveal the challenges our dataset brings. Extensive experiments also show that our approach achieves state-of-the-art on the LOGO dataset. The dataset and code will be released at \url{https://github.com/shiyi-zh0408/LOGO }.

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DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery

The recovery of occluded human meshes presents challenges for current methods due to the difficulty in extracting effective image features under severe occlusion. In this paper, we introduce DPMesh, an innovative framework for occluded human mesh recovery that capitalizes on the profound diffusion prior about object structure and spatial relationships embedded in a pre-trained text-to-image diffusion model. Unlike previous methods reliant on conventional backbones for vanilla feature extraction, DPMesh seamlessly integrates the pre-trained denoising U-Net with potent knowledge as its image backbone and performs a single-step inference to provide occlusion-aware information. To enhance the perception capability for occluded poses, DPMesh incorporates well-designed guidance via condition injection, which produces effective controls from 2D observations for the denoising U-Net. Furthermore, we explore a dedicated noisy key-point reasoning approach to mitigate disturbances arising from occlusion and crowded scenarios. This strategy fully unleashes the perceptual capability of the diffusion prior, thereby enhancing accuracy. Extensive experiments affirm the efficacy of our framework, as we outperform state-of-the-art methods on both occlusion-specific and standard datasets. The persuasive results underscore its ability to achieve precise and robust 3D human mesh recovery, particularly in challenging scenarios involving occlusion and crowded scenes.

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