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Yanyong Zhang

Publications and source records attributed to Yanyong Zhang.

At least 19 recordsLinked to original sources

CAC-VLA: Context-Gated Action Conditioning for Vision-Language-Action Models

Vision-Language-Action (VLA) models have become a promising paradigm for generalist robot manipulation, where visual-language representations are used to condition continuous action generation. However, these representations are not explicitly optimized for action conditioning, leaving the action expert to bridge the gap between multimodal understanding and precise motor control. Recent action-reasoning methods introduce additional modules to generate explicit action plans or action-space reasoning signals, demonstrating the benefit of action-level guidance but often requiring separate action-generation frameworks. We propose CAC-VLA, a Context-Gated Action Conditioning framework that learns a lightweight latent-action interface directly within the VLM. Instead of generating executable trajectories, CAC-VLA trains the VLM to predict coarse-to-fine latent actions, which are structured representations encoded from future action segments, and adaptively leverages them to condition the action expert via a context gate. This enables VLM-native action conditioning while calibrating the influence of latent-action guidance on expert action generation. Experiments on LIBERO, LIBERO-Plus, and CALVIN demonstrate the effectiveness of CAC-VLA, achieving 98.9% and 90.4% average success rates on LIBERO and LIBERO-Plus, respectively, and outperforming π0.5 by 9.3 percentage points on CALVIN.

cs.RO

$Φ$-Bench: Can Large Language Models Engineer the Infrastructure That Powers Them?

Large language models (LLMs) have demonstrated remarkable capabilities in reasoning and code generation, raising the prospect that they could assist in developing and optimizing the very infrastructure that powers them. However, existing benchmarks mainly focus on isolated kernels, predefined operators, or pre-specified optimization targets, and therefore fail to evaluate the ability of LLMs to perform open-ended, long-horizon LLM infrastructure engineering. To address this gap, we present $Φ$-Bench, a benchmark for systematically evaluating LLMs on engineering the LLM infrastructure stack. Derived from optimization problems studied in frontier research and grounded in real-world code repositories, $Φ$-Bench provides broad coverage of the LLM infrastructure stack and spans tasks of varying complexity, ranging from localized kernel-level function completion to long-horizon implementation and end-to-end system optimization. Extensive experiments on frontier LLMs reveal their current capabilities and limitations in engineering complex LLM infrastructure, offering insights into the challenges that remain on the path toward autonomous optimization of future AI infrastructure.

cs.CL

Making Every Verified Token Count: Adaptive Verification for MoE Speculative Decoding

Tree-based speculative decoding accelerates autoregressive generation by verifying multiple draft candidates in parallel, but this advantage weakens for sparse Mixture-of-Experts (MoE) models. As the draft tree grows, different branches activate different experts, expanding the union of activated experts and substantially increasing target-side verification cost. We propose EVICT, a training-free, hyperparameter-free, and lossless adaptive verification method for MoE speculative decoding. EVICT makes every verified token count by truncating the draft tree before target verification and retaining only the cost-effective prefix. It leverages fine-grained drafter signals to estimate candidate benefit, combines them with offline-profiled verification cost, and remains highly compatible with the high-performance graph-based serving framework SGLang. Extensive experiments on diverse MoE backbones and benchmarks show that EVICT achieves up to 2.35x speedup over autoregressive decoding and an average 1.21x speedup over the state-of-the-art baseline EAGLE-3, while significantly reducing unnecessary expert activations during verification.

cs.CL

DriftingVLA: Native One-Step Vision-Language-Action Generation via Per-Dimension Temporal Drifting

Conventional flow-based vision-language-action (VLA) models support expressive continuous action generation but rely on multi-step refinement to produce each action chunk, increasing latency in online robot control. To address this issue, we introduce DriftingVLA, a native one-step VLA that generates a complete action chunk with a single action-expert forward pass. Rather than learning a flow field that requires iterative integration at inference, DriftingVLA uses a distribution-drifting objective to learn a direct noise-to-action-chunk mapping for one-step deployment. Since robot action dimensions carry distinct control semantics and distributional characteristics, we further introduce Per-Dimension Temporal Drifting (PDTD). PDTD treats the complete temporal trajectory of each action dimension as a separate drifting unit, enabling finer-grained modeling and shaping of dimension-specific action distributions. This per-dimension decomposition applies only to the training objective; the shared VLA model still generates the complete action chunk jointly, thereby preserving cross-dimensional dependencies. DriftingVLA achieves 98.32% success on LIBERO, 81.09% on RoboTwin 2.0, and 77.67% across six real-world single- and dual-arm tasks, outperforming the evaluated multi-step flow policy and one-step VLA baselines. Native one-step deployment also delivers a 3.36-fold speedup in action-chunk generation, eliminating iterative refinement without sacrificing control performance.

cs.RO

Drift-Based Policy Optimization: Native One-Step Policy Learning for Online Robot Control

Diffusion policies effectively model multimodal action distributions for robotic manipulation, but their iterative denoising requires tens to hundreds of network function evaluations (NFEs) for each control prediction, limiting their applicability to high-frequency closed-loop control and online reinforcement learning (RL). We present a two-stage framework for native one-step generative policies that transfers iterative refinement from inference to training. First, Drift-Based Policy (DBP) uses a fixed-point drifting objective to internalize corrective dynamics into the model parameters, producing multimodal action chunks with a single network evaluation by design. Second, Drift-Based Policy Optimization (DBPO) augments the pretrained backbone with a stochastic interface that provides exact conditional rollout likelihoods for PPO-style on-policy updates while preserving 1-NFE deployment. On the 12-task Diffusion Policy suite, DBP improves the average success rate from 0.79 to 0.83 while reducing inference from 100 NFEs to 1. Across 37 point-cloud manipulation tasks, DBP achieves an average success rate of 88.4%, surpassing the leading 1-NFE baseline OMP at 82.3%. DBPO further improves pretrained one-step policies through stable online fine-tuning on RoboMimic and D4RL. On a physical dual-arm UR5 platform, DBP achieves 123/150 successes (82%) with an average end-to-end latency of 9.5 ms, compared with MP1's 89/150 successes (59%) under the same setup. Code is available at https://github.com/YuxuanGao0822/DBPO.

cs.RO

GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling

Latent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we achieve the first direct end-to-end training without latent collapse and propose GenFirst, a simple generation-before-reconstruction strategy. The generative objective first shapes the latent space under weak reconstruction pressure, after which reconstruction is progressively strengthened to recover visual details. We validate GenFirst with continuous autoregressive priors with exact likelihoods and SiT priors with implicit likelihoods. With our end-to-end objective and GenFirst, SiT achieves a gFID of 0.97 with CFG and 1.45 without CFG on ImageNet-256, while MMDiT reaches a GenEval score of 0.90 on text-to-image generation. Beyond image generation, we extend the framework to shared visual latents for generation and representation learning, and to continuous unified text-image generation. These results demonstrate the generality of stable end-to-end latent learning across generative priors and modalities.

cs.CV

CEDAR: Controlled and Event-Driven Demand Forecasting via Residual Decomposition

Forecasting in large-scale e-commerce marketplaces is increasingly required to support planning: merchants need to evaluate sales outcomes under future action sequences such as budget schedules, rather than passively predicting what happens next. However, most existing time series forecasting (TSF) approaches remain inherently passive. Even when incorporating operational decisions as auxiliary covariates, they typically optimize for correlation-based extrapolation under historical policies. This design suffers from autoregressive inertia and conflates endogenous market evolution with decision-induced transitions, leading to policy-insensitive rollouts and unreliable counterfactual analysis. To bridge this gap, we propose CEDAR (Controlled and Event-Driven Demand forecasting via Action-aware Residual decomposition), a two-stage framework for robust decision-conditioned simulation. In Stage I, an Action-Interleaved Transformer learns controllable action-conditioned state transitions for rollout under planned interventions. In Stage II, a Residual Correction Module leverages external event signals and LLM-assisted text representations to align noisy event descriptions with product context and correct event-driven deviations. Our study is enabled by a large-scale real-world dataset from Alibaba 1688, comprising approximately 32 million product trajectories with paired state-action sequences and aligned event signals. Extensive offline experiments and online controlled experiments in production demonstrate that CEDAR consistently improves simulation accuracy over strong TSF baselines and delivers practical gains for real-world budget planning.

cs.LG

RoMAN-Flow: Taming Autoregressive Normalizing Flows for Offline Reinforcement Learning in Robotic Manipulation

Offline reinforcement learning improves robotic policies using previously collected data without further environment interaction. Yet prevalent diffusion- and flow-matching robot policies lack tractable likelihoods, limiting their use in likelihood-based offline RL post-training. AR-NFs offer both expressive action modeling and exact likelihood evaluation, but their sequential sampling incurs substantial sampling overhead during policy optimization and deployment. We present RoMAN-Flow (Robotic Manipulation with Autoregressive Normalizing Flows), an offline reinforcement learning framework that makes AR-NF policies practical for robotic manipulation by addressing this sampling bottleneck in both stages. During policy optimization, RoMAN-Flow employs a sampling-free, advantage-weighted likelihood objective that assigns higher likelihood to high-advantage actions from the offline dataset without sampling from the autoregressive policy. For efficient deployment, it distills the optimized autoregressive policy into a one-step action generator, enabling low-latency action prediction. Experiments across multiple simulated manipulation benchmarks and real-world robotic platforms demonstrate that RoMAN-Flow achieves competitive policy performance while substantially reducing inference latency. Code is available at https://github.com/konnyaku28/RoMAN-Flow.

cs.CV

LabDex: A Hierarchical Benchmark for Dexterous Manipulation in Laboratories

Autonomous laboratories hold great promise for accelerating scientific discovery. To achieve this vision, robots are supposed to dexterously manipulate diverse labware and instruments and execute long-horizon, state-dependent experimental procedures. Yet existing benchmarks do not jointly capture dexterous hand use, real-world laboratory interactions, and multi-stage experimental procedures, limiting systematic training and evaluation. To bridge this gap, we introduce LabDex, a large-scale real-world dataset and benchmark for dexterous manipulation in chemistry laboratories, organized around a hierarchical task taxonomy spanning atomic skills, compositional tasks, and long-horizon experiments. First, LabDex is cross-platform and, for the first time, unifies real-world and simulation platforms under a common framework, providing standardized task definitions, demonstrations, and evaluation protocols. Second, LabDex is large-scale and systematically organizes chemistry laboratory operations into three interconnected levels: Atomic Skills, which characterize fundamental dexterous manipulation capabilities; Compositional Skills; and Long-Horizon Laboratory Workflows. This hierarchical design not only supports the evaluation of end-task performance, but also enables the analysis of how fundamental dexterous skills compose and influence more complex laboratory operations. We conduct cross-level evaluations of representative robot learning methods in both real-world and simulation environments. The experimental results validate the effectiveness of the LabDex task design and demonstration data, and show that the benchmark supports the training and systematic evaluation of existing robotic policies across laboratory dexterous manipulation tasks at different levels, providing a foundation for further research and development of autonomous laboratory robots.

cs.RO

ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction

Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.

cs.RO

ThinkAfford: Affordance-Centric Reasoning for Fine-Grained 3D Grounding in Cluttered Scenes

Task-driven 3D affordance grounding aims to localize the functional region in a cluttered 3D scene that enables an action specified by a natural-language instruction. Existing methods either predict 3D masks directly or construct them by selecting and fusing intermediate 2D/3D regions. However, they remain vulnerable to two intertwined failure modes: the predicted or selected regions may miss the target interaction area or have unsuitable granularity, while language grounding may confuse visually similar alternatives under relational instructions. To this end, we introduce ThinkAfford, which decouples high-recall affordance proposal generation from instruction-grounded reasoning. Specifically, the Affordance Proposal Generation module first uses learnable affordance prompts and multi-level visual features to predict interaction-conditioned heatmaps, extracting a variable number of fine-grained proposals without parsed object or part names as segmentation prompts. Visual-Prompted Affordance Reasoning then reasons over labeled proposal overlays using the full instruction, returning identifiers in a structured "think-then-answer" response. Moreover, Group Relative Policy Optimization uses proposal-level rewards from lifted 3D overlap to align VPAR selection with final 3D grounding. On the SceneFun3D validation split, ThinkAfford achieves 10.69% AP50 and 25.46% AP25 under the official evaluator, outperforming comparable 3D open-vocabulary and vision-language-model-based 2D-to-3D baselines. Module-level diagnostics further show that APG attains 77.5% recall at 25% intersection-over-union, while GRPO-trained VPAR achieves 72.1% selection accuracy on APG-covered queries, compared with 63.4% under supervised fine-tuning.

cs.CV

Agentic Reinforcement Learning with Self-Distilled Reward Shaping

Agentic reinforcement learning enables LLM agents to learn through interaction, but sparse trajectory-level rewards reveal success without identifying which intermediate decisions deserve credit. Training-only privileged skills can provide denser supervision by allowing the same frozen policy snapshot to rescore fixed tokens from skill-free trajectories while conditioned on task-matched procedural skills. Existing methods, however, do not jointly calibrate teacher scores across interaction steps, relate teacher confidence to realized returns, and integrate the resulting signal into native reward-to-advantage construction. We introduce Agentic Reinforcement Learning with Self-Distilled Reward Shaping (ADRS), a framework for constructing return-associated token-level credit for multi-turn language agents. ADRS centers and normalizes privileged token scores within each step, modulates them with a return-associated Teacher Value Advantage (TVA) gate based on within-group confidence--return association, and incorporates the gated token signal into native RL credit construction. Together, these components determine what the teacher prefers, when that preference is return-relevant, and how it enters the native reinforcement-learning credit path, while keeping rollouts and inference skill-free. Finally, experiments across three interactive benchmarks show that ADRS consistently improves performance on long-horizon tasks, with gains persisting across RL backbones, reduced-data settings, unseen tasks, and extended training. For anonymous review, our code is available at the following the link: https://github.com/gitrxh/ADRS-arxiv

cs.LG

ViCo3D: Empowering LiDAR-based Collaborative 3D Object Detection with Vision Foundation Models

LiDAR-based collaborative 3D perception in Vehicle-to-Everything (V2X) systems typically relies on fusing bird's-eye-view (BEV) features across agents. However, current BEV representations, typically extracted by LiDAR backbones trained from scratch, are geometry-dominated and lack general semantic priors, inherently limiting the efficacy of feature-level collaboration. Meanwhile, vision foundation models (VFMs) pretrained on large-scale image data have demonstrated strong capability in learning general-purpose and informative visual representations for 2D tasks, and have the potential to enhance agent-wise LiDAR BEV representations for collaboration. Despite this potential, adapting VFMs to LiDAR-based 3D detection remains challenging due to the substantial image-point cloud modality gap. To bridge this gap, we propose ViCo3D, a collaborative 3D object detection framework powered by VFMs. Specifically, ViCo3D adapts VFMs to LiDAR-based collaborative perception from three aspects: First, ViCo3D projects point clouds onto the BEV plane as three-channel images, enabling DINOv2 to extract BEV-space visual features from LiDAR inputs. Besides, to effectively integrate these DINOv2-derived features with LiDAR geometric features, ViCo3D introduces a multi-scale BEV fusion module within the single-agent encoder. In addition, ViCo3D adopts an ego-centric cross-agent fusion strategy to aggregate complementary information from multiple agents. Experiments on DAIR-V2X and V2XSet demonstrate that ViCo3D achieves state-of-the-art 3D detection performance. Remarkably, it delivers up to 1.8x greater collaborative gains than prior methods on DAIR-V2X. The code will be made public available for future investigation.

cs.CV

Enhancing Video Physical Consistency via Role-aware Joint Training and Modality-decoupled Denoising

While modern video diffusion models excel in visual fidelity, maintaining long-range physical consistency remains a formidable challenge. Conventional pixel-reconstruction objectives mainly focus on appearance details and often fail to capture the underlying dynamics of a scene. To mitigate this, recent efforts have integrated auxiliary modalities (e.g., optical flow) to introduce physics priors via joint training with video appearance. However, these methods have three main limitations: (1) they do not distinguish the different motion patterns of different entity types; (2) joint modeling of visual and auxiliary modalities can cause capacity conflicts and weaken the pretrained visual prior; and (3) auxiliary modalities may accumulate errors during inference. To address these issues, we propose \textbf{VPT}, a fine-tuning framework for improving physical consistency in video diffusion models. VPT introduces a role-aware signal that groups entities into agents, controlled objects, passive objects, and background, so that different physical roles can be modeled more clearly. We further propose a modality-decoupled denoising strategy, where the visual and auxiliary channels are assigned independent noise levels. Together with a loss-weight decay strategy, this design makes auxiliary modalities serve as soft constraints rather than strong dependencies, mitigating recursive prediction errors during inference. We also introduce cross-step auto-guidance to further strengthen physical dynamics. Experiments show that VPT improves physical consistency while preserving visual quality, achieving relative gains of 39.4\% in SA and 17.9\% in PC on VideoPhy benchmark over Wan2.1-T2V-1.3B, and consistent improvements on VideoPhy-2 benchmark. The project page is available at https://tom-zgt.github.io/VPT.

cs.CV

MCLMR: A Model-Agnostic Causal Learning Framework for Multi-Behavior Recommendation

Multi-Behavior Recommendation (MBR) leverages multiple user interaction types (e.g., views, clicks, purchases) to enrich preference modeling and alleviate data sparsity issues in traditional single-behavior approaches. However, existing MBR methods face fundamental challenges: they lack principled frameworks to model complex confounding effects from user behavioral habits and item multi-behavior distributions, struggle with effective aggregation of heterogeneous auxiliary behaviors, and fail to align behavioral representations across semantic gaps while accounting for bias distortions. To address these limitations, we propose MCLMR, a novel model-agnostic causal learning framework that can be seamlessly integrated into various MBR architectures. MCLMR first constructs a causal graph to model confounding effects and performs interventions for unbiased preference estimation. Under this causal framework, it employs an Adaptive Aggregation module based on Mixture-of-Experts to dynamically fuse auxiliary behavior information and a Bias-aware Contrastive Learning module to align cross-behavior representations in a bias-aware manner. Extensive experiments on three real-world datasets demonstrate that MCLMR achieves significant performance improvements across various baseline models, validating its effectiveness and generality. All data and code will be made publicly available. For anonymous review, our code is available at the following the link: https://github.com/gitrxh/MCLMR.

cs.IR

Labimus: A Simulation and Benchmark for Humanoid Dexterous Manipulation in Chemical Laboratory

Laboratory automation has made remarkable progress through robotic platforms and AI-driven scientific reasoning. However, many laboratory operations (e.g., solid--solid transfer) remain inherently dynamic and require real-time adaptation to different materials and experimental conditions. Such precision-critical manipulations are difficult to standardize, motivating the use of humanoid robots with dexterous hands. Despite this opportunity, no existing benchmark evaluates humanoid manipulation in precision-critical laboratory environments. We present Labimus, to our knowledge, the first benchmark for humanoid dexterous manipulation in organic chemistry laboratories. Labimus reconstructs over 30 functionally faithful assets from real organic chemistry workstations through real-to-sim modeling, collectively covering the core operations of routine organic chemistry experiments. The benchmark integrates articulated laboratory instruments, particle-based powder physics, and closed-loop instrument readouts, enabling a complete manipulation-to-measurement pipeline. It further defines six atomic operations and a seven-step solid-weighing workflow derived from real laboratory standard operating procedures. We introduce a precision-aware evaluation protocol designed to jointly measure task completion, experimental precision, and long-horizon execution. We benchmark three representative policies under procedural layouts and environmental perturbations. Results reveal a precision gap: policies that successfully complete laboratory tasks can still fail to satisfy the quantitative tolerances required by experimental protocols. Our benchmark exposes a fundamental disconnect between task completion and experimental validity, providing a new testbed for developing reliable humanoid robots for scientific laboratories.

cs.RO

CLMASP: Coupling Large Language Models with Answer Set Programming for Robotic Task Planning

Large Language Models (LLMs) possess extensive foundational knowledge and moderate reasoning abilities, making them suitable for general task planning in open-world scenarios. However, it is challenging to ground a LLM-generated plan to be executable for the specified robot with certain restrictions. This paper introduces CLMASP, an approach that couples LLMs with Answer Set Programming (ASP) to overcome the limitations, where ASP is a non-monotonic logic programming formalism renowned for its capacity to represent and reason about a robot's action knowledge. CLMASP initiates with a LLM generating a basic skeleton plan, which is subsequently tailored to the specific scenario using a vector database. This plan is then refined by an ASP program with a robot's action knowledge, which integrates implementation details into the skeleton, grounding the LLM's abstract outputs in practical robot contexts. Our experiments conducted on the VirtualHome platform demonstrate CLMASP's efficacy. Compared to the baseline executable rate of under 2% with LLM approaches, CLMASP significantly improves this to over 90%.

cs.AI

DynaHMRC: Decentralized Heterogeneous Multi-Robot Collaboration for Dynamic Tasks with Large Language Models

Large language models (LLMs) provide robots with richer task understanding and adaptability, making them promising for coordinating heterogeneous multi-robot systems in long-horizon tasks. Despite this potential, several challenges remain underexplored: (1) Centralized LLM schedulers scale poorly as team size and environmental complexity increase. A single model must process excessive contextual information, and long-context approximation may degrade reasoning quality; (2) Existing task formulations insufficiently consider dynamic settings, while robust adaptation to evolving task conditions is essential for real-world deployment; (3) Domain-specific data scarcity limits specialized robotic reasoning, making proprietary general-purpose models inefficient for expert tasks. To address these limitations, we propose DynaHMRC, a decentralized framework in which each robot acts as a role-aware LLM agent. This design mitigates the single-model context bottleneck and supports flexible collaboration across heterogeneous team configurations. DynaHMRC organizes collaboration as a four-stage closed-loop process: self-description, task allocation with leadership bidding, leader election, and reflective execution, supported by executable robot interfaces. We further develop a benchmark covering three task families, four dynamic variations, and six team configurations to systematically study dynamic task modeling. In addition, we conduct an empirical analysis to guide the construction of domain-specific expert datasets and fine-tune pretrained LLMs to improve specialized competence. Experiments show that DynaHMRC achieves higher success rates than strong baselines with fewer action and communication steps, while demonstrating promising scalability trends as team size grows within the evaluated settings.

cs.RO