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Yanyong Zhang

Publications and source records attributed to Yanyong Zhang.

At least 37 records · Page 2Linked to original sources

Agentic Reinforcement Learning with Self-Distilled Reward Shaping

Agentic reinforcement learning enables LLM agents to learn through interaction, but sparse trajectory-level rewards reveal success without identifying which intermediate decisions deserve credit. Training-only privileged skills can provide denser supervision by allowing the same frozen policy snapshot to rescore fixed tokens from skill-free trajectories while conditioned on task-matched procedural skills. Existing methods, however, do not jointly calibrate teacher scores across interaction steps, relate teacher confidence to realized returns, and integrate the resulting signal into native reward-to-advantage construction. We introduce Agentic Reinforcement Learning with Self-Distilled Reward Shaping (ADRS), a framework for constructing return-associated token-level credit for multi-turn language agents. ADRS centers and normalizes privileged token scores within each step, modulates them with a return-associated Teacher Value Advantage (TVA) gate based on within-group confidence--return association, and incorporates the gated token signal into native RL credit construction. Together, these components determine what the teacher prefers, when that preference is return-relevant, and how it enters the native reinforcement-learning credit path, while keeping rollouts and inference skill-free. Finally, experiments across three interactive benchmarks show that ADRS consistently improves performance on long-horizon tasks, with gains persisting across RL backbones, reduced-data settings, unseen tasks, and extended training. For anonymous review, our code is available at the following the link: https://github.com/gitrxh/ADRS-arxiv

cs.LG↗

ViCo3D: Empowering LiDAR-based Collaborative 3D Object Detection with Vision Foundation Models

LiDAR-based collaborative 3D perception in Vehicle-to-Everything (V2X) systems typically relies on fusing bird's-eye-view (BEV) features across agents. However, current BEV representations, typically extracted by LiDAR backbones trained from scratch, are geometry-dominated and lack general semantic priors, inherently limiting the efficacy of feature-level collaboration. Meanwhile, vision foundation models (VFMs) pretrained on large-scale image data have demonstrated strong capability in learning general-purpose and informative visual representations for 2D tasks, and have the potential to enhance agent-wise LiDAR BEV representations for collaboration. Despite this potential, adapting VFMs to LiDAR-based 3D detection remains challenging due to the substantial image-point cloud modality gap. To bridge this gap, we propose ViCo3D, a collaborative 3D object detection framework powered by VFMs. Specifically, ViCo3D adapts VFMs to LiDAR-based collaborative perception from three aspects: First, ViCo3D projects point clouds onto the BEV plane as three-channel images, enabling DINOv2 to extract BEV-space visual features from LiDAR inputs. Besides, to effectively integrate these DINOv2-derived features with LiDAR geometric features, ViCo3D introduces a multi-scale BEV fusion module within the single-agent encoder. In addition, ViCo3D adopts an ego-centric cross-agent fusion strategy to aggregate complementary information from multiple agents. Experiments on DAIR-V2X and V2XSet demonstrate that ViCo3D achieves state-of-the-art 3D detection performance. Remarkably, it delivers up to 1.8x greater collaborative gains than prior methods on DAIR-V2X. The code will be made public available for future investigation.

cs.CV↗

Enhancing Video Physical Consistency via Role-aware Joint Training and Modality-decoupled Denoising

While modern video diffusion models excel in visual fidelity, maintaining long-range physical consistency remains a formidable challenge. Conventional pixel-reconstruction objectives mainly focus on appearance details and often fail to capture the underlying dynamics of a scene. To mitigate this, recent efforts have integrated auxiliary modalities (e.g., optical flow) to introduce physics priors via joint training with video appearance. However, these methods have three main limitations: (1) they do not distinguish the different motion patterns of different entity types; (2) joint modeling of visual and auxiliary modalities can cause capacity conflicts and weaken the pretrained visual prior; and (3) auxiliary modalities may accumulate errors during inference. To address these issues, we propose \textbf{VPT}, a fine-tuning framework for improving physical consistency in video diffusion models. VPT introduces a role-aware signal that groups entities into agents, controlled objects, passive objects, and background, so that different physical roles can be modeled more clearly. We further propose a modality-decoupled denoising strategy, where the visual and auxiliary channels are assigned independent noise levels. Together with a loss-weight decay strategy, this design makes auxiliary modalities serve as soft constraints rather than strong dependencies, mitigating recursive prediction errors during inference. We also introduce cross-step auto-guidance to further strengthen physical dynamics. Experiments show that VPT improves physical consistency while preserving visual quality, achieving relative gains of 39.4\% in SA and 17.9\% in PC on VideoPhy benchmark over Wan2.1-T2V-1.3B, and consistent improvements on VideoPhy-2 benchmark. The project page is available at https://tom-zgt.github.io/VPT.

cs.CV↗

MCLMR: A Model-Agnostic Causal Learning Framework for Multi-Behavior Recommendation

Multi-Behavior Recommendation (MBR) leverages multiple user interaction types (e.g., views, clicks, purchases) to enrich preference modeling and alleviate data sparsity issues in traditional single-behavior approaches. However, existing MBR methods face fundamental challenges: they lack principled frameworks to model complex confounding effects from user behavioral habits and item multi-behavior distributions, struggle with effective aggregation of heterogeneous auxiliary behaviors, and fail to align behavioral representations across semantic gaps while accounting for bias distortions. To address these limitations, we propose MCLMR, a novel model-agnostic causal learning framework that can be seamlessly integrated into various MBR architectures. MCLMR first constructs a causal graph to model confounding effects and performs interventions for unbiased preference estimation. Under this causal framework, it employs an Adaptive Aggregation module based on Mixture-of-Experts to dynamically fuse auxiliary behavior information and a Bias-aware Contrastive Learning module to align cross-behavior representations in a bias-aware manner. Extensive experiments on three real-world datasets demonstrate that MCLMR achieves significant performance improvements across various baseline models, validating its effectiveness and generality. All data and code will be made publicly available. For anonymous review, our code is available at the following the link: https://github.com/gitrxh/MCLMR.

cs.IR↗

Labimus: A Simulation and Benchmark for Humanoid Dexterous Manipulation in Chemical Laboratory

Laboratory automation has made remarkable progress through robotic platforms and AI-driven scientific reasoning. However, many laboratory operations (e.g., solid--solid transfer) remain inherently dynamic and require real-time adaptation to different materials and experimental conditions. Such precision-critical manipulations are difficult to standardize, motivating the use of humanoid robots with dexterous hands. Despite this opportunity, no existing benchmark evaluates humanoid manipulation in precision-critical laboratory environments. We present Labimus, to our knowledge, the first benchmark for humanoid dexterous manipulation in organic chemistry laboratories. Labimus reconstructs over 30 functionally faithful assets from real organic chemistry workstations through real-to-sim modeling, collectively covering the core operations of routine organic chemistry experiments. The benchmark integrates articulated laboratory instruments, particle-based powder physics, and closed-loop instrument readouts, enabling a complete manipulation-to-measurement pipeline. It further defines six atomic operations and a seven-step solid-weighing workflow derived from real laboratory standard operating procedures. We introduce a precision-aware evaluation protocol designed to jointly measure task completion, experimental precision, and long-horizon execution. We benchmark three representative policies under procedural layouts and environmental perturbations. Results reveal a precision gap: policies that successfully complete laboratory tasks can still fail to satisfy the quantitative tolerances required by experimental protocols. Our benchmark exposes a fundamental disconnect between task completion and experimental validity, providing a new testbed for developing reliable humanoid robots for scientific laboratories.

cs.RO↗

CLMASP: Coupling Large Language Models with Answer Set Programming for Robotic Task Planning

Large Language Models (LLMs) possess extensive foundational knowledge and moderate reasoning abilities, making them suitable for general task planning in open-world scenarios. However, it is challenging to ground a LLM-generated plan to be executable for the specified robot with certain restrictions. This paper introduces CLMASP, an approach that couples LLMs with Answer Set Programming (ASP) to overcome the limitations, where ASP is a non-monotonic logic programming formalism renowned for its capacity to represent and reason about a robot's action knowledge. CLMASP initiates with a LLM generating a basic skeleton plan, which is subsequently tailored to the specific scenario using a vector database. This plan is then refined by an ASP program with a robot's action knowledge, which integrates implementation details into the skeleton, grounding the LLM's abstract outputs in practical robot contexts. Our experiments conducted on the VirtualHome platform demonstrate CLMASP's efficacy. Compared to the baseline executable rate of under 2% with LLM approaches, CLMASP significantly improves this to over 90%.

cs.AI↗

DynaHMRC: Decentralized Heterogeneous Multi-Robot Collaboration for Dynamic Tasks with Large Language Models

Large language models (LLMs) provide robots with richer task understanding and adaptability, making them promising for coordinating heterogeneous multi-robot systems in long-horizon tasks. Despite this potential, several challenges remain underexplored: (1) Centralized LLM schedulers scale poorly as team size and environmental complexity increase. A single model must process excessive contextual information, and long-context approximation may degrade reasoning quality; (2) Existing task formulations insufficiently consider dynamic settings, while robust adaptation to evolving task conditions is essential for real-world deployment; (3) Domain-specific data scarcity limits specialized robotic reasoning, making proprietary general-purpose models inefficient for expert tasks. To address these limitations, we propose DynaHMRC, a decentralized framework in which each robot acts as a role-aware LLM agent. This design mitigates the single-model context bottleneck and supports flexible collaboration across heterogeneous team configurations. DynaHMRC organizes collaboration as a four-stage closed-loop process: self-description, task allocation with leadership bidding, leader election, and reflective execution, supported by executable robot interfaces. We further develop a benchmark covering three task families, four dynamic variations, and six team configurations to systematically study dynamic task modeling. In addition, we conduct an empirical analysis to guide the construction of domain-specific expert datasets and fine-tune pretrained LLMs to improve specialized competence. Experiments show that DynaHMRC achieves higher success rates than strong baselines with fewer action and communication steps, while demonstrating promising scalability trends as team size grows within the evaluated settings.

cs.RO↗

GEAR-VLA: Learning Geometry-Aware Action Representations for Generalizable Robotic Manipulation

Vision-Language-Action (VLA) models achieve strong benchmark performance but still struggle in real-world deployment with unseen objects, background shifts, and different robot embodiments. We argue that this stems from the lack of a unified geometry-aware manipulation representation, leaving existing VLAs vulnerable to low-level trajectory supervision, misaligned 3D features, and embodiment differences. To address this, we propose GEAR-VLA, a VLA framework for learning unified geometry-aware action representations for generalizable robotic manipulation. GEAR-VLA adopts coarse-to-fine action learning, where multi-source embodied pretraining equips the VLM with embodied reasoning and discrete action understanding before latent action tokens connect action semantics to a gradient-decoupled DiT continuous action expert. It further performs semantic-aligned 3D integration by aligning a trainable 3D spatial backbone with the VLA representation while freezing the original VLM-aligned visual pathway. To share this representation across robots, GEAR-VLA uses embodiment canonicalization, where embodiment-aware states and embodiment-invariant actions confine robot differences to the low-level interface. Extensive simulation and real-world experiments demonstrate strong generalization: GEAR-VLA achieves state-of-the-art performance on LIBERO, zero-shot LIBERO-Plus, and RoboTwin 2.0, reaches 85.9% success on AgileX and 81.0% on the pretraining-unseen LDT-01 embodiment, and obtains 90.1% success on a 6,360-trial universal grasping benchmark with 212 unseen objects. Code and models will be released at https://github.com/babynabeauty/GEAR-VLA.

cs.RO↗

Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.

cs.RO↗

From Correctness to Preference: A Framework for Personalized Agentic Reinforcement Learning

Agentic reinforcement learning (Agentic RL) has achieved strong progress in tasks with clear success signals. However, many real-world agent applications require user-conditioned behavior: the same query may call for different planning strategies and tool-use decisions across users. This setting raises key challenges: generic rewards cannot capture heterogeneous user preferences, observed behaviors are entangled with conformity effects, and flat memories cannot support personalized skill retrieval. To this end, we propose a unified personalized Agentic RL framework that embeds personalization into training-time optimization. At its core is \emph{Personalized Anchor Reward-Decoupled Policy Optimization} (\textbf{PARPO}), which decouples generic task-quality rewards from personalized preference rewards and uses user-specific anchors to stabilize learning under heterogeneous reward scales. We further introduce a two-stage preference-disentangled reward model and \emph{Preference-Aligned Skill Evolution Graph Memory} (\textbf{PSGM}) for personalized supervision and preference-aligned skill retrieval. Together, they form a closed loop of preference identification, policy optimization, and structured skill accumulation. Experiments on ETAPP, ETAPP-Hard, and SJAgent show that our framework consistently outperforms strong memory and RL baselines. Code and data are included in the supplementary materials.

cs.CL↗

SWIFT: Prompt-Adaptive Memory for Efficient Interactive Long Video Generation

Streaming long-video generation faces a central challenge in continuous semantic switching, requiring adaptive memory to preserve coherent visual evolution. Current approaches rely on cache rebuilding at prompt boundaries or fixed memory budgets, but they introduce redundant computation and limit flexible semantic adaptation. This limitation arises from a mismatch between cached video history and prompt updates, as memory preserves visual continuity while prompt switches demand rapid semantic adaptation. Motivated by this observation, we present SWIFT, Semantic Windowing and Injection for Flexible Transitions, a training-free framework for multi-prompt long-video generation that enables efficient semantic switching while preserving temporal coherence in causal video diffusion models. SWIFT introduces a lightweight Semantic Injection Cache that augments cached video memory rather than reconstructing it from scratch at every prompt boundary. To avoid uniformly perturbing all attention channels, we further perform head-wise semantic injection, so that each attention head receives a prompt update proportional to its alignment with the current video state. In addition, we introduce an Adaptive Dynamic Window that allocates temporal memory according to prompt phase, using larger local context near switching boundaries and smaller windows during stable segments to reduce average inference cost. To preserve long-range semantic consistency under compressed local attention, we further maintain segment-level semantic anchors that summarize prompt-conditioned video history and reintroduce it as compact memory tokens. Compared with current state-of-the-art methods, SWIFT preserves generation quality while achieving 22.6 FPS on a single H100 GPU, establishing a substantially more efficient solution for multi-prompt long-video generation. Our code is available at https://github.com/ShanwenTan/SWIFT.

cs.CV↗

GRACE-MoE: Grouping and Replication with Locality-Aware Routing for Efficient Distributed MoE Inference

Sparse Mixture of Experts (SMoE) enables scalable parameter growth in large language models (LLMs) by selectively activating a subset of experts, and its large parameter count necessitates distributed deployment for inference. However, distributed inference faces a critical dilemma: although communication overhead constitutes the primary bottleneck, reducing it often exacerbates computational load imbalance, leading to resource waste. In this paper, we present GRACE-MoE, which stands for Grouping and Replication with Locality-Aware Routing for SMoE inference. GRACE-MoE is a lossless co-optimization framework that integrates expert grouping to reduce communication and dynamic replication to correct load skew, together with locality-aware routing to resolve replica selection. To underpin this coordinated optimization in multi-node settings, GRACE-MoE adopts a hierarchical sparse communication design that reduces cross-node traffic while implicitly aligning execution across nodes, thereby mitigating synchronization overhead. Experiments on diverse models and multi-node, multi-GPU environments demonstrate that GRACE-MoE efficiently reduces end-to-end inference latency, achieving up to 4.66x speedup over existing systems, and the code will be released upon acceptance.

cs.DC↗

CORP: A Multi-Modal Dataset for Campus-Oriented Roadside Perception Tasks

Numerous roadside perception datasets have been introduced to propel advancements in autonomous driving and intelligent transportation systems research and development. However, it has been observed that the majority of their concentrates is on urban arterial roads, inadvertently overlooking residential areas such as parks and campuses that exhibit entirely distinct characteristics. In light of this gap, we propose CORP, which stands as the first public benchmark dataset tailored for multi-modal roadside perception tasks under campus scenarios. Collected in a university campus, CORP consists of over 205k images plus 102k point clouds captured from 18 cameras and 9 LiDAR sensors. These sensors with different configurations are mounted on roadside utility poles to provide diverse viewpoints within the campus region. The annotations of CORP encompass multi-dimensional information beyond 2D and 3D bounding boxes, providing extra support for 3D seamless tracking and instance segmentation with unique IDs and pixel masks for identifying targets, to enhance the understanding of objects and their behaviors distributed across the campus premises. Unlike other roadside datasets about urban traffic, CORP extends the spectrum to highlight the challenges for multi-modal perception in campuses and other residential areas.

cs.CV↗

DepCap: Adaptive Block-Wise Parallel Decoding for Efficient Diffusion LM Inference

Diffusion language models (DLMs) have emerged as a promising alternative to autoregressive language generation due to their potential for parallel decoding and global refinement of the entire sequence. To unlock this potential, DLM inference must carefully balance generation quality and decoding speed. Recent block-wise DLM decoding methods improve this trade-off by performing diffusion-based decoding sequentially in blocks. However, existing methods typically rely on fixed block schedules or current-step local signals to determine block boundaries, and use conservative confidence-based parallel decoding to avoid conflicts, limiting the quality-speed trade-off. In this paper, we argue that block-wise DLM inference requires more suitable signals for its two core decisions: cross-step signals for determining block boundaries, and token-level conflict signals for parallel decoding. Based on this view, we propose DepCap, a training-free framework for efficient block-wise DLM inference. Specifically, DepCap instantiates the cross-step signal as the influence of the last decoded block and uses it to adaptively determine how far the next block should extend, while identifying a conflict-free subset of tokens for safe parallel decoding within each block, enabling substantial inference acceleration with negligible quality degradation. DepCap is a plug-and-play method applicable to various DLMs, and compatible with existing KV-cache strategies for block-wise DLM. An information-theoretic analysis further suggests that the cumulative last-block influence on a candidate block is approximately additive across tokens, supporting the proposed block-partitioning criterion. Experimental results show that DepCap achieves favorable speed-quality trade-offs across multiple DLM backbones and reasoning and coding benchmarks, with up to 5.63$\times$ speedup without significant performance degradation.

cs.LG↗

GA-GS: Generation-Assisted Gaussian Splatting for Static Scene Reconstruction

Reconstructing static 3D scene from monocular video with dynamic objects is important for numerous applications such as virtual reality and autonomous driving. Current approaches typically rely on background for static scene reconstruction, limiting the ability to recover regions occluded by dynamic objects. In this paper, we propose GA-GS, a Generation-Assisted Gaussian Splatting method for Static Scene Reconstruction. The key innovation of our work lies in leveraging generation to assist in reconstructing occluded regions. We employ a motion-aware module to segment and remove dynamic regions, and thenuse a diffusion model to inpaint the occluded areas, providing pseudo-ground-truth supervision. To balance contributions from real background and generated region, we introduce a learnable authenticity scalar for each Gaussian primitive, which dynamically modulates opacity during splatting for authenticity-aware rendering and supervision. Since no existing dataset provides ground-truth static scene of video with dynamic objects, we construct a dataset named Trajectory-Match, using a fixed-path robot to record each scene with/without dynamic objects, enabling quantitative evaluation in reconstruction of occluded regions. Extensive experiments on both the DAVIS and our dataset show that GA-GS achieves state-of-the-art performance in static scene reconstruction, especially in challenging scenarios with large-scale, persistent occlusions.

cs.CV↗

Understanding the Role of Hallucination in Reinforcement Post-Training of Multimodal Reasoning Models

The recent success of reinforcement learning (RL) in large reasoning models has inspired the growing adoption of RL for post-training Multimodal Large Language Models (MLLMs) to enhance their visual reasoning capabilities. Although many studies have reported improved performance, it remains unclear whether RL training truly enables models to learn from visual information. In this work, we propose the Hallucination-as-Cue Framework, an analytical framework designed to investigate the effects of RL-based post-training on multimodal reasoning models from the perspective of model hallucination. Specifically, we introduce hallucination-inductive, modality-specific corruptions that remove or replace essential information required to derive correct answers, thereby forcing the model to reason by hallucination. By applying these corruptions during both training and evaluation, our framework provides a unique perspective for diagnosing RL training dynamics and understanding the intrinsic properties of datasets. Through extensive experiments and analyses across multiple multimodal reasoning benchmarks, we reveal that the role of model hallucination for RL-training is more significant than previously recognized. For instance, we find that RL post-training under purely hallucination-inductive settings can still significantly improve models' reasoning performance, and in some cases even outperform standard training. These findings challenge prevailing assumptions about MLLM reasoning training and motivate the development of more modality-aware RL-based training designs.

cs.LG↗

OpenGo: An OpenClaw-Based Robotic Dog with Real-Time Skill Switching

Adaptation to complex tasks and multiple scenarios remains a significant challenge for a single robot agent. The ability to acquire organize, and switch between a wide range of skills in real time, particularly in dynamic environments, has become a fundamental requirement for embodied intelligence. We introduce OpenGo, an OpenClaw-powered embodied robotic dog capable of switching skills in real time according to the scene and task instructions. Specifically, the agent is equipped with (1) a customizable skill library with easy skill import and autonomous skill validation, (2) a dispatcher that selects and invokes different skills according to task prompts or language instructions, and (3) a self-learning framework that fine-tunes skills based on task completion and human feedback. We deploy the agent in Unitree's Go2 robotic dog and validate its capabilities in self-checking and switching of skills autonomously. In addition, by integrating Feishu-platform communication, we enable natural-language guidance and human feedback, allowing inexperienced users to control the robotic dog through simple instructions.

cs.RO↗

Needle in a Haystack: Tracking UAVs from Massive Noise in Real-World 5G-A Base Station Data

The potential usage of UAVs in daily life has made monitoring them essential. However, existing systems for monitoring UAVs typically rely on cameras, LiDARs, or radars, whose limited sensing range or high deployment cost hinder large-scale adoption. In response, we develop BSense, the first system that tracks UAVs by leveraging point clouds from commercial 5G-A base stations. The key challenge lies in the dominant number of noise points that closely resemble true UAV points, resulting in a noise-to-UAV ratio over 100:1. Therefore, identifying UAVs from the raw point clouds is like finding a needle in a haystack. To overcome this, we propose a layered framework that filters noise at the point, object, and trajectory levels. At the raw point level, we observe that noise points from different spatial regions exhibit distinguishable and consistent signal fingerprints, which we can model to identify and remove them. At the object level, we design spatial and velocity consistency checks to identify false objects, and further compute confidence scores by aggregating these checks over multiple frames for more reliable discrimination. At the final trajectory level, we propose a Transformer-based network that captures multi-frame motion patterns to filter the few remaining false trajectories. We evaluated BSense on a commercial 5G-A base station deployed in an urban environment. The UAV was instructed to fly along 25 distinct trajectories across 54 cases over 7 days, yielding 155 minutes of data with more than 14,000 frames. On this dataset, our system reduces the number of false detections from an average of 168.05 per frame to 0.04, achieving an average F1 score of 95.56% and a mean localization error of 4.9 m at ranges up to 1,000 m.

cs.NI↗