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Yaohui Wang

Publications and source records attributed to Yaohui Wang.

At least 19 recordsLinked to original sources

Vorch-IR: Long-Form Unified Multimodal Identity Replacement Video Generation

Video identity replacement seeks to transfer the identities of one or more subjects while preserving the motion, expressions, and temporal structure of a driving video. Existing methods largely target single-person settings and often require task-specific structural controls, such as masks or pose representations, limiting their flexibility in general multimodal editing systems. Progress on multi-person replacement is further constrained by the scarcity of paired training data. We present Vorch-IR, a unified framework that supports single- and dual-person identity replacement, with optional background replacement, in a single model. Built on LTX2, Vorch-IR jointly conditions on a driving video, indexed reference images, and a textual editing instruction. The reference images need not match the pose, layout, or spatial configuration of the driving video: their roles as subject or background references are specified through the instruction. Dense visual conditions are fused through self-attention, while a vision-language context establishes semantic correspondence through cross-attention. We further develop an automatic data construction pipeline that synthesizes paired supervision for all four editing settings. Experiments using automatic metrics and pairwise human evaluation demonstrate strong identity preservation, motion fidelity, and temporal coherence across diverse scenarios. A temporal overlapping inference strategy additionally extends the short-clip model to minute-long generation without autoregressive continuation.

cs.CV

Vorch-Streamer: Extending Human Audio-Visual Generation to Real-Time Long-Form Streaming

Real-time long-form avatar audio-video generation requires causal, continuous synthesis while maintaining audiovisual synchronization and visual consistency. Adapting a pretrained bidirectional model to this setting presents two key dilemmas. First, autoregressively reusing generated blocks as context creates exposure bias, causing errors and visual drift to accumulate over long rollouts. Second, a global speech utterance does not indicates a causal generator which portion should be spoken next when only limited local audio-video context is available. We present Vorch-Streamer, a post-training framework that addresses these challenges and enables real-time long-form Text-to-Audio-Video (T2AV) streaming. We construct a synthetic corpus of 80K avatar clips spanning 12-21 seconds and first train a causal generator with mixed Teacher Forcing and Diffusion Forcing. We then apply long-horizon Self Forcing with DMD distillation, exposing the model to its own rollout distribution while preserving the quality of the pretrained bidirectional teacher. To explicitly control speech progression, an external language model predicts discrete 25-Hz speech-planning tokens, whose continuous features condition the audio diffusion branch and align each causal block with the content it should speak. With bounded causal context and four-step denoising, Vorch-Streamer jointly generates audio and video from text at 27.12 FPS, exceeding the 24-FPS real-time playback rate while maintaining competitive audio-lip synchronization and strong identity preservation over long-form generation.

cs.CV

Vorch-Director: Interactive World Story Model via Noise-Aware Error Rectification

Autoregressive continuation provides a natural path toward minute-scale audio-visual generation by repeatedly extending a short-window generator conditioned on previously generated video and audio. However, models are trained on clean ground-truth histories, while inference relies on their own generated histories, where accumulated errors cause identity drift, over-smoothing, and audio-visual desynchronization. Recent methods reduce this mismatch by reusing prediction residuals as synthetic corruption, but we observe that the effectiveness of residual correction critically depends on the flow-matching noise level at which residuals are produced. We propose Vorch-Director, a noise-level-aware residual correction strategy that associates each residual with its originating noise level and injects residuals from matched noise regimes during training. By aligning injected errors with the denoising process, Vorch-Director produces more realistic autoregressive histories while retaining efficient teacher-forcing training. Built on the audio-visual LTX-2 diffusion transformer, Vorch-Director further introduces task embeddings to distinguish historical video, reference images, and target video, enabling unified conditioning for long-horizon generation. Together with a clean conditioning sink and mixed-task training, Vorch-Director supports multi-shot, multi-subject, reference-guided audio-visual long-video generation. We evaluate Vorch-Director on ST-Bench and introduce a new long-horizon audio-visual benchmark with metrics for quality drift and long-range consistency. Extensive experiments demonstrate improved stability and audio-visual fidelity over strong baselines.

cs.CV

Vorch-Omni: Multi-Task Orchestration of Sight and Sound

Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks. Joint audio-visual generation further increases this challenge by introducing diverse conditioning and output configurations across modalities. We present Vorch-Omni, a unified multi-task framework for audio-visual synthesis based on an arbitrary-condition-to-arbitrary-output formulation. It flexibly treats video and audio signals as either conditioning inputs or generation targets. Token-level conditioning masks and task identifiers distinguish targets, source content, and references, while position types separate temporal context from independent conditions. To capture semantic and structural information, Vorch-Omni employs complementary visual conditioning pathways: a vision-language model interprets sampled frames with text instructions, and a video VAE encodes conditions into latent tokens for direct guidance. We further build a distributed data pipeline to curate diverse temporally aligned audio-visual clips, generate structured captions and metadata, and balance heterogeneous task distributions. Built on a single flow-matching diffusion transformer without task-specific architectural changes, Vorch-Omni supports over 10 tasks, including text-to-video, text-to-audio-video, image- and reference-conditioned generation, temporal extension, audio-driven generation, video transformation, and audio-visual editing. This unified framework provides a scalable foundation for general-purpose audio-visual generation and manipulation.

cs.CV

Diff-VF: Training-free High-quality Long Video Generation via Diffusion Model

Recently, diffusion models have made great progress in video generation. However, most existing video diffusion models are trained with short videos, and degrade when extrapolated to long videos, struggling to maintain long-range temporal coherence while retaining diverse motions. To generate consistent, high-quality and dynamic long videos, we propose Diff-VF, a training-free, plug-and-play and model-agnostic framework that converts existing short-video diffusion backbones into long-video generators without modifying or fine-tuning the base model. Diff-VF couples three complementary strategies: Hybrid Noise Initialization (HNI) to constrain global semantics, Weighted Window Sampling (WWS) to remove inter-window discontinuities, and Temporal Extended Sampling (TES) to establish long-range dependencies with a timestep-varying fusion. We further extend Diff-VF to long-video enhancement via Skip Residual Guidance that balances fidelity and realism through timestep-dependent guidance. VBench-Long evaluation results show that Diff-VF achieves a more favorable balance between temporal coherence and motion diversity than base models and recent training-free long video generation baselines, including FreeNoise, FreeLong, and RIFLEx, while maintaining competitive frame-wise quality. Experiments on two base models demonstrate the applicability to video diffusion models with different spatial-temporal modeling strategies. Extensive ablations validate the contribution of each component and hyperparameters.

cs.CV

DeforM: Reasoning-Guided Physics-Aware Video Generation via Spatial-Temporal Masking

Video generation models achieve high visual quality but often struggle to generate physics-aware videos. Unlike rigid-body motion, which can be described by explicit trajectories or formulas, complex deformation dynamics remain challenging to synthesize. We observe that a lack of physical reasoning for localizing dynamic areas allows irrelevant regions to dilute the model's attention, leading to generation failure. In this paper, we propose DeforM, a reasoning-guided image-to-video generation framework that directs the model's focus toward physics-critical regions. To reason about and localize these critical regions, we introduce a VLM-guided physical reasoning module, DeforM-Reason, to identify target objects and generate spatial-temporal masks. For physical guidance, we develop two alternative strategies: DeforM-Free for training-free mechanism analysis and DeforM-Injection as a powerful training-based generator. Experimental results demonstrate that DeforM improves the realism of generated deformation scenarios, outperforming baseline models in both visual quality and physical consistency.

cs.CV

Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics

Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity. Models trained with these datasets fail to generalize to unseen objects and maintain physical consistency over long horizons. In this paper, we propose a novel framework that leverages a physics simulator to overcome the data-scarcity bottleneck in HOI generation. Specifically, we propose a scalable pipeline, called \ours, which leverages policies trained with reinforcement learning in a physics simulator for task-oriented data generation and trains a generative model on the augmented dataset for generalizable HOI generation. To seamlessly utilize the synthetic data, we introduce a coarse-to-fine retargeting process that bridges the representation gap between the simplified model used in physics simulator and the standard parametric body models required for generative training. Validated through comprehensive experiments, our method demonstrates enhanced generalization to unseen objects and the capability of long-horizon generation, while exhibiting greater dynamic diversity and physical plausibility.

cs.CV

CausalMotion: Structured Physical Reasoning as Keyframe and Trajectory Guidance for Training-Free Video Generation

Recent advances in diffusion-based video generation have significantly improved visual quality and short-term temporal coherence. However, existing methods still struggle to produce videos with physically consistent and causally plausible dynamics, especially in scenarios involving long-horizon interactions. This limitation arises from the fact that video diffusion models primarily learn physical consistency implicitly, while vision-language models can directly model physical laws. Based on this idea, in this work, we propose \textbf{CausalMotion}, a training-free framework that injects explicit physical reasoning into video generation through structured intermediate representations. Our key idea is to decouple reasoning from generation by leveraging a vision-language model to decompose a text prompt into a sequence of causally consistent keyframes and object-centric motion trajectories. These representations are then aligned and integrated as soft constraints to guide a pretrained video diffusion model during inference. This design enables explicit modeling of object dynamics and causal transitions without requiring additional training or supervision. Extensive experiments show that our method consistently improves physical plausibility and temporal coherence, particularly in dynamics-intensive scenarios, while maintaining high perceptual video quality.

cs.CV

TIDE: Task-Isolated Diffusion for Unified Video Editing and Generation

Recent advances in Diffusion Transformers have driven rapid progress in video generation and editing, yet these capabilities are still handled by separate, task-specific models. Building a unified framework that supports diverse video tasks remains an open challenge: existing unified attempts either require dedicated auxiliary encoders or lack explicit mechanisms to distinguish heterogeneous conditioning tokens, struggling when the number and type of visual conditions vary across tasks. We propose TIDE, a unified framework that integrates instruction-based editing, reference-guided editing, and multi-reference generation. At its core, we introduce per-token task embeddings that assign each input token a task-specific identifier, enabling the model to explicitly disambiguate target, source, and reference tokens. To simultaneously capture high-level semantic understanding and fine-grained structural fidelity, we design a dual-path conditioning scheme that couples a vision-language model with a VAE latent path for complementary signals. We further devise a multi-task progressive training strategy that incrementally introduces tasks of increasing complexity, effectively harmonizing diverse objectives and enabling smooth generalization across heterogeneous task distributions. Extensive experiments on multiple video editing and generation benchmarks demonstrate that TIDE achieves state-of-the-art performance across all evaluated tasks. Our project page is available at https://LittleWork123.github.io/tide.

cs.CV

PARE: Pruning and Adaptive Routing for Efficient Video Generation

Video Diffusion Transformers (DiTs) generate high-quality videos but demand substantial compute due to wide blocks, deep architectures, and iterative sampling. Recent methods reduce cost by compressing width, depth, or sampling steps, but typically commit to a fixed architecture that cannot adapt to individual inputs or denoising stages. We propose PARE (Pruning and Adaptive Routing for Efficient video generation), which jointly compresses width and depth with structure-aware pruning and input-adaptive routing. For width, we observe that attention heads specialize into spatial and temporal roles, and design importance scoring that accounts for this distinction to prevent motion-critical temporal heads from being pruned prematurely. For depth, we train a lightweight router conditioned on denoising timestep and visual content to dynamically select which blocks to execute at each step, enabling per-input compute adaptation rather than static block removal. A progressive pipeline first recovers width-pruned quality via distillation, then jointly optimizes the student and router to decouple the two learning objectives. Experiments on Wan2.1-14B for both image-to-video and text-to-video generation show that PARE substantially reduces per-step computation while preserving quality across VBench dimensions, and composes with step distillation for further acceleration.

cs.CV

ShotDirector: Directorially Controllable Multi-Shot Video Generation with Cinematographic Transitions

Shot transitions play a pivotal role in multi-shot video generation, as they determine the overall narrative expression and the directorial design of visual storytelling. However, recent progress has primarily focused on low-level visual consistency across shots, neglecting how transitions are designed and how cinematographic language contributes to coherent narrative expression. This often leads to mere sequential shot changes without intentional film-editing patterns. To address this limitation, we propose ShotDirector, an efficient framework that integrates parameter-level camera control and hierarchical editing-pattern-aware prompting. Specifically, we adopt a camera control module that incorporates 6-DoF poses and intrinsic settings to enable precise camera information injection. In addition, a shot-aware mask mechanism is employed to introduce hierarchical prompts aware of professional editing patterns, allowing fine-grained control over shot content. Through this design, our framework effectively combines parameter-level conditions with high-level semantic guidance, achieving film-like controllable shot transitions. To facilitate training and evaluation, we construct ShotWeaver40K, a dataset that captures the priors of film-like editing patterns, and develop a set of evaluation metrics for controllable multi-shot video generation. Extensive experiments demonstrate the effectiveness of our framework.

cs.CV

VDOT: Efficient Unified Video Creation via Optimal Transport Distillation

The rapid development of generative models has significantly advanced image and video applications. Among these, video creation, aimed at generating videos under various conditions, has gained substantial attention. However, existing video creation models either focus solely on a few specific conditions or suffer from excessively long generation times due to complex model inference, making them impractical for real-world applications. To mitigate these issues, we propose an efficient unified video creation model, named VDOT. Concretely, we model the training process with the distribution matching distillation (DMD) paradigm. Instead of using the Kullback-Leibler (KL) minimization, we additionally employ a novel computational optimal transport (OT) technique to optimize the discrepancy between the real and fake score distributions. The OT distance inherently imposes geometric constraints, mitigating potential zero-forcing or gradient collapse issues that may arise during KL-based distillation within the few-step generation scenario, and thus, enhances the efficiency and stability of the distillation process. Further, we integrate a discriminator to enable the model to perceive real video data, thereby enhancing the quality of generated videos. To support training unified video creation models, we propose a fully automated pipeline for video data annotation and filtering that accommodates multiple video creation tasks. Meanwhile, we curate a unified testing benchmark, UVCBench, to standardize evaluation. Experiments demonstrate that our 4-step VDOT outperforms or matches other baselines with 100 denoising steps.

cs.CV

AI killed the video star. Audio-driven diffusion model for expressive talking head generation

We propose Dimitra++, a novel framework for audio-driven talking head generation, streamlined to learn lip motion, facial expression, as well as head pose motion. Specifically, we propose a conditional Motion Diffusion Transformer (cMDT) to model facial motion sequences, employing a 3D representation. The cMDT is conditioned on two inputs: a reference facial image, which determines appearance, as well as an audio sequence, which drives the motion. Quantitative and qualitative experiments, as well as a user study on two widely employed datasets, i.e., VoxCeleb2 and CelebV-HQ, suggest that Dimitra++ is able to outperform existing approaches in generating realistic talking heads imparting lip motion, facial expression, and head pose.

cs.CV

THEval. Evaluation Framework for Talking Head Video Generation

Video generation has achieved remarkable progress, with generated videos increasingly resembling real ones. However, the rapid advance in generation has outpaced the development of adequate evaluation metrics. Currently, the assessment of talking head generation primarily relies on limited metrics, evaluating general video quality, lip synchronization, and on conducting user studies. Motivated by this, we propose a new evaluation framework comprising 8 metrics related to three dimensions (i) quality, (ii) naturalness, and (iii) synchronization. In selecting the metrics, we place emphasis on efficiency, as well as alignment with human preferences. Based on this considerations, we streamline to analyze fine-grained dynamics of head, mouth, and eyebrows, as well as face quality. Our extensive experiments on 85,000 videos generated by 17 state-of-the-art models suggest that while many algorithms excel in lip synchronization, they face challenges with generating expressiveness and artifact-free details. These videos were generated based on a novel real dataset, that we have curated, in order to mitigate bias of training data. Our proposed benchmark framework is aimed at evaluating the improvement of generative methods. Original code, dataset and leaderboards will be publicly released and regularly updated with new methods, in order to reflect progress in the field.

cs.CV

RAPO++: Cross-Stage Prompt Optimization for Text-to-Video Generation via Data Alignment and Test-Time Scaling

Prompt design plays a crucial role in text-to-video (T2V) generation, yet user-provided prompts are often short, unstructured, and misaligned with training data, limiting the generative potential of diffusion-based T2V models. We present \textbf{RAPO++}, a cross-stage prompt optimization framework that unifies training-data--aligned refinement, test-time iterative scaling, and large language model (LLM) fine-tuning to substantially improve T2V generation without modifying the underlying generative backbone. In \textbf{Stage 1}, Retrieval-Augmented Prompt Optimization (RAPO) enriches user prompts with semantically relevant modifiers retrieved from a relation graph and refactors them to match training distributions, enhancing compositionality and multi-object fidelity. \textbf{Stage 2} introduces Sample-Specific Prompt Optimization (SSPO), a closed-loop mechanism that iteratively refines prompts using multi-source feedback -- including semantic alignment, spatial fidelity, temporal coherence, and task-specific signals such as optical flow -- yielding progressively improved video generation quality. \textbf{Stage 3} leverages optimized prompt pairs from SSPO to fine-tune the rewriter LLM, internalizing task-specific optimization patterns and enabling efficient, high-quality prompt generation even before inference. Extensive experiments across five state-of-the-art T2V models and five benchmarks demonstrate that RAPO++ achieves significant gains in semantic alignment, compositional reasoning, temporal stability, and physical plausibility, outperforming existing methods by large margins. Our results highlight RAPO++ as a model-agnostic, cost-efficient, and scalable solution that sets a new standard for prompt optimization in T2V generation. The code is available at https://github.com/Vchitect/RAPO.

cs.CV

InternSVG: Towards Unified SVG Tasks with Multimodal Large Language Models

General SVG modeling remains challenging due to fragmented datasets, limited transferability of methods across tasks, and the difficulty of handling structural complexity. In response, we leverage the strong transfer and generalization capabilities of multimodal large language models (MLLMs) to achieve unified modeling for SVG understanding, editing, and generation. We present the InternSVG family, an integrated data-benchmark-model suite. At its core is SAgoge, the largest and most comprehensive multimodal dataset for SVG tasks, encompassing both static graphics and dynamic animations. It covers icons, long-sequence illustrations, scientific diagrams, and dynamic animations, supporting tasks of varied difficulty levels and providing deeper hierarchies with richer attributes compared to previous datasets. Based on this resource, we introduce SArena, a companion benchmark with comprehensive task definitions and standardized evaluation that aligns with the domains and difficulty spectrum covered by SAgoge. Building on these foundations, we propose InternSVG, a unified MLLM for SVG understanding, editing, and generation with SVG-specific special tokens, subword-based embedding initialization, and a two-stage training strategy that progresses from short static SVGs to long-sequence illustrations and complex animations. This unified formulation induces positive transfer and improves overall performance. Experiments on SArena and prior benchmark confirm that InternSVG achieves substantial gains and consistently outperforms leading open and proprietary counterparts.

cs.CV

UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

cs.AI

CineTrans: Learning to Generate Videos with Cinematic Transitions via Masked Diffusion Models

Despite significant advances in video synthesis, research into multi-shot video generation remains in its infancy. Even with scaled-up models and massive datasets, the shot transition capabilities remain rudimentary and unstable, largely confining generated videos to single-shot sequences. In this work, we introduce CineTrans, a novel framework for generating coherent multi-shot videos with cinematic, film-style transitions. To facilitate insights into the film editing style, we construct a multi-shot video-text dataset Cine250K with detailed shot annotations. Furthermore, our analysis of existing video diffusion models uncovers a correspondence between attention maps in the diffusion model and shot boundaries, which we leverage to design a mask-based control mechanism that enables transitions at arbitrary positions and transfers effectively in a training-free setting. After fine-tuning on our dataset with the mask mechanism, CineTrans produces cinematic multi-shot sequences while adhering to the film editing style, avoiding unstable transitions or naive concatenations. Finally, we propose specialized evaluation metrics for transition control, temporal consistency and overall quality, and demonstrate through extensive experiments that CineTrans significantly outperforms existing baselines across all criteria.

cs.CV