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Yaohui Wang

Publications and source records attributed to Yaohui Wang.

At least 37 records · Page 2Linked to original sources

ShotDirector: Directorially Controllable Multi-Shot Video Generation with Cinematographic Transitions

Shot transitions play a pivotal role in multi-shot video generation, as they determine the overall narrative expression and the directorial design of visual storytelling. However, recent progress has primarily focused on low-level visual consistency across shots, neglecting how transitions are designed and how cinematographic language contributes to coherent narrative expression. This often leads to mere sequential shot changes without intentional film-editing patterns. To address this limitation, we propose ShotDirector, an efficient framework that integrates parameter-level camera control and hierarchical editing-pattern-aware prompting. Specifically, we adopt a camera control module that incorporates 6-DoF poses and intrinsic settings to enable precise camera information injection. In addition, a shot-aware mask mechanism is employed to introduce hierarchical prompts aware of professional editing patterns, allowing fine-grained control over shot content. Through this design, our framework effectively combines parameter-level conditions with high-level semantic guidance, achieving film-like controllable shot transitions. To facilitate training and evaluation, we construct ShotWeaver40K, a dataset that captures the priors of film-like editing patterns, and develop a set of evaluation metrics for controllable multi-shot video generation. Extensive experiments demonstrate the effectiveness of our framework.

cs.CV↗

AI killed the video star. Audio-driven diffusion model for expressive talking head generation

We propose Dimitra++, a novel framework for audio-driven talking head generation, streamlined to learn lip motion, facial expression, as well as head pose motion. Specifically, we propose a conditional Motion Diffusion Transformer (cMDT) to model facial motion sequences, employing a 3D representation. The cMDT is conditioned on two inputs: a reference facial image, which determines appearance, as well as an audio sequence, which drives the motion. Quantitative and qualitative experiments, as well as a user study on two widely employed datasets, i.e., VoxCeleb2 and CelebV-HQ, suggest that Dimitra++ is able to outperform existing approaches in generating realistic talking heads imparting lip motion, facial expression, and head pose.

cs.CV↗

UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning

The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.

cs.AI↗

LIA-X: Interpretable Latent Portrait Animator

We introduce LIA-X, a novel interpretable portrait animator designed to transfer facial dynamics from a driving video to a source portrait with fine-grained control. LIA-X is an autoencoder that models motion transfer as a linear navigation of motion codes in latent space. Crucially, it incorporates a novel Sparse Motion Dictionary that enables the model to disentangle facial dynamics into interpretable factors. Deviating from previous 'warp-render' approaches, the interpretability of the Sparse Motion Dictionary allows LIA-X to support a highly controllable 'edit-warp-render' strategy, enabling precise manipulation of fine-grained facial semantics in the source portrait. This helps to narrow initial differences with the driving video in terms of pose and expression. Moreover, we demonstrate the scalability of LIA-X by successfully training a large-scale model with approximately 1 billion parameters on extensive datasets. Experimental results show that our proposed method outperforms previous approaches in both self-reenactment and cross-reenactment tasks across several benchmarks. Additionally, the interpretable and controllable nature of LIA-X supports practical applications such as fine-grained, user-guided image and video editing, as well as 3D-aware portrait video manipulation.

cs.CV↗

Consistent and Controllable Image Animation with Motion Linear Diffusion Transformers

Image animation has seen significant progress, driven by the powerful generative capabilities of diffusion models. However, maintaining appearance consistency with static input images and mitigating abrupt motion transitions in generated animations remain persistent challenges. While text-to-video (T2V) generation has demonstrated impressive performance with diffusion transformer models, the image animation field still largely relies on U-Net-based diffusion models, which lag behind the latest T2V approaches. Moreover, the quadratic complexity of vanilla self-attention mechanisms in Transformers imposes heavy computational demands, making image animation particularly resource-intensive. To address these issues, we propose MiraMo, a framework designed to enhance efficiency, appearance consistency, and motion smoothness in image animation. Specifically, MiraMo introduces three key elements: (1) A foundational text-to-video architecture replacing vanilla self-attention with efficient linear attention to reduce computational overhead while preserving generation quality; (2) A novel motion residual learning paradigm that focuses on modeling motion dynamics rather than directly predicting frames, improving temporal consistency; and (3) A DCT-based noise refinement strategy during inference to suppress sudden motion artifacts, complemented by a dynamics control module to balance motion smoothness and expressiveness. Extensive experiments against state-of-the-art methods validate the superiority of MiraMo in generating consistent, smooth, and controllable animations with accelerated inference speed. Additionally, we demonstrate the versatility of MiraMo through applications in motion transfer and video editing tasks.

cs.CV↗

GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects

While diffusion models and large-scale motion datasets have advanced text-driven human motion synthesis, extending these advances to 4D human-object interaction (HOI) remains challenging, mainly due to the limited availability of large-scale 4D HOI datasets. In our study, we introduce GenHOI, a novel two-stage framework aimed at achieving two key objectives: 1) generalization to unseen objects and 2) the synthesis of high-fidelity 4D HOI sequences. In the initial stage of our framework, we employ an Object-AnchorNet to reconstruct sparse 3D HOI keyframes for unseen objects, learning solely from 3D HOI datasets, thereby mitigating the dependence on large-scale 4D HOI datasets. Subsequently, we introduce a Contact-Aware Diffusion Model (ContactDM) in the second stage to seamlessly interpolate sparse 3D HOI keyframes into densely temporally coherent 4D HOI sequences. To enhance the quality of generated 4D HOI sequences, we propose a novel Contact-Aware Encoder within ContactDM to extract human-object contact patterns and a novel Contact-Aware HOI Attention to effectively integrate the contact signals into diffusion models. Experimental results show that we achieve state-of-the-art results on the publicly available OMOMO and 3D-FUTURE datasets, demonstrating strong generalization abilities to unseen objects, while enabling high-fidelity 4D HOI generation.

cs.CV↗

Research on Aerodynamic Performance Prediction of Airfoils Based on a Fusion Algorithm of Transformer and GAN

Predicting of airfoil aerodynamic performance is a key part of aircraft design optimization, but the traditional methods (such as wind tunnel test and CFD simulation) have the problems of high cost and low efficiency, and the existing data-driven models face the challenges of insufficient accuracy and strong data dependence in multi-objective prediction. Therefore, this study proposes a deep learning model, Deeptrans, based on the fusion of improved Transformer and generative Adversarial network (GAN), which aims to predict the multi-parameter aerodynamic performance of airfoil efficiently. By constructing a large-scale data set and designing a model structure that integrates a Transformer coding-decoding framework and confrontation training, synchronous and high-precision prediction of aerodynamic parameters is realized. Experiments show that the MSE loss of Deeptrans on the verification set is reduced to 5.6*10-6, and the single-sample prediction time is only 0.0056 seconds, which is nearly 700 times more efficient than the traditional CFD method. Horizontal comparison shows that the prediction accuracy is significantly better than the original Transformer, GAN, and VAE models. This study provides an efficient data-driven solution for airfoil aerodynamic performance prediction and a new idea for deep learning modeling complex flow problems.

cs.NE↗

MuLan: Adapting Multilingual Diffusion Models for Hundreds of Languages with Negligible Cost

In this work, we explore a cost-effective framework for multilingual image generation. We find that, unlike models tuned on high-quality images with multilingual annotations, leveraging text encoders pre-trained on widely available, noisy Internet image-text pairs significantly enhances data efficiency in text-to-image (T2I) generation across multiple languages.Based on this insight, we introduce MuLan, Multi-Language adapter, a lightweight language adapter with fewer than 20M parameters, trained alongside a frozen text encoder and image diffusion model. Compared to previous multilingual T2I models, this framework offers: (1) Cost efficiency. Using readily accessible English data and off-the-shelf multilingual text encoders minimizes the training cost; (2) High performance. Achieving comparable generation capabilities in over 110 languages with CLIP similarity scores nearly matching those in English (39.57 for English vs. 39.61 for other languages); and (3) Broad applicability. Seamlessly integrating with compatible community tools like LoRA, LCM, ControlNet, and IP-Adapter, expanding its potential use cases.

cs.CL↗

Training-free Stylized Text-to-Image Generation with Fast Inference

Although diffusion models exhibit impressive generative capabilities, existing methods for stylized image generation based on these models often require textual inversion or fine-tuning with style images, which is time-consuming and limits the practical applicability of large-scale diffusion models. To address these challenges, we propose a novel stylized image generation method leveraging a pre-trained large-scale diffusion model without requiring fine-tuning or any additional optimization, termed as OmniPainter. Specifically, we exploit the self-consistency property of latent consistency models to extract the representative style statistics from reference style images to guide the stylization process. Additionally, we then introduce the norm mixture of self-attention, which enables the model to query the most relevant style patterns from these statistics for the intermediate output content features. This mechanism also ensures that the stylized results align closely with the distribution of the reference style images. Our qualitative and quantitative experimental results demonstrate that the proposed method outperforms state-of-the-art approaches.

cs.CV↗

The Devil is in the Prompts: Retrieval-Augmented Prompt Optimization for Text-to-Video Generation

The evolution of Text-to-video (T2V) generative models, trained on large-scale datasets, has been marked by significant progress. However, the sensitivity of T2V generative models to input prompts highlights the critical role of prompt design in influencing generative outcomes. Prior research has predominantly relied on Large Language Models (LLMs) to align user-provided prompts with the distribution of training prompts, albeit without tailored guidance encompassing prompt vocabulary and sentence structure nuances. To this end, we introduce RAPO, a novel Retrieval-Augmented Prompt Optimization framework. In order to address potential inaccuracies and ambiguous details generated by LLM-generated prompts. RAPO refines the naive prompts through dual optimization branches, selecting the superior prompt for T2V generation. The first branch augments user prompts with diverse modifiers extracted from a learned relational graph, refining them to align with the format of training prompts via a fine-tuned LLM. Conversely, the second branch rewrites the naive prompt using a pre-trained LLM following a well-defined instruction set. Extensive experiments demonstrate that RAPO can effectively enhance both the static and dynamic dimensions of generated videos, demonstrating the significance of prompt optimization for user-provided prompts.

cs.CV↗

Latte: Latent Diffusion Transformer for Video Generation

We propose Latte, a novel Latent Diffusion Transformer for video generation. Latte first extracts spatio-temporal tokens from input videos and then adopts a series of Transformer blocks to model video distribution in the latent space. In order to model a substantial number of tokens extracted from videos, four efficient variants are introduced from the perspective of decomposing the spatial and temporal dimensions of input videos. To improve the quality of generated videos, we determine the best practices of Latte through rigorous experimental analysis, including video clip patch embedding, model variants, timestep-class information injection, temporal positional embedding, and learning strategies. Our comprehensive evaluation demonstrates that Latte achieves state-of-the-art performance across four standard video generation datasets, i.e., FaceForensics, SkyTimelapse, UCF101, and Taichi-HD. In addition, we extend Latte to the text-to-video generation (T2V) task, where Latte achieves results that are competitive with recent T2V models. We strongly believe that Latte provides valuable insights for future research on incorporating Transformers into diffusion models for video generation.

cs.CV↗

Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion

Existing single image-to-3D creation methods typically involve a two-stage process, first generating multi-view images, and then using these images for 3D reconstruction. However, training these two stages separately leads to significant data bias in the inference phase, thus affecting the quality of reconstructed results. We introduce a unified 3D generation framework, named Ouroboros3D, which integrates diffusion-based multi-view image generation and 3D reconstruction into a recursive diffusion process. In our framework, these two modules are jointly trained through a self-conditioning mechanism, allowing them to adapt to each other's characteristics for robust inference. During the multi-view denoising process, the multi-view diffusion model uses the 3D-aware maps rendered by the reconstruction module at the previous timestep as additional conditions. The recursive diffusion framework with 3D-aware feedback unites the entire process and improves geometric consistency.Experiments show that our framework outperforms separation of these two stages and existing methods that combine them at the inference phase. Project page: https://costwen.github.io/Ouroboros3D/

cs.CV↗

AccVideo: Accelerating Video Diffusion Model with Synthetic Dataset

Diffusion models have achieved remarkable progress in the field of video generation. However, their iterative denoising nature requires a large number of inference steps to generate a video, which is slow and computationally expensive. In this paper, we begin with a detailed analysis of the challenges present in existing diffusion distillation methods and propose a novel efficient method, namely AccVideo, to reduce the inference steps for accelerating video diffusion models with synthetic dataset. We leverage the pretrained video diffusion model to generate multiple valid denoising trajectories as our synthetic dataset, which eliminates the use of useless data points during distillation. Based on the synthetic dataset, we design a trajectory-based few-step guidance that utilizes key data points from the denoising trajectories to learn the noise-to-video mapping, enabling video generation in fewer steps. Furthermore, since the synthetic dataset captures the data distribution at each diffusion timestep, we introduce an adversarial training strategy to align the output distribution of the student model with that of our synthetic dataset, thereby enhancing the video quality. Extensive experiments demonstrate that our model achieves 8.5x improvements in generation speed compared to the teacher model while maintaining comparable performance. Compared to previous accelerating methods, our approach is capable of generating videos with higher quality and resolution, i.e., 5-seconds, 720x1280, 24fps.

cs.CV↗

TimeStep Master: Asymmetrical Mixture of Timestep LoRA Experts for Versatile and Efficient Diffusion Models in Vision

Diffusion models have driven the advancement of vision generation over the past years. However, it is often difficult to apply these large models in downstream tasks, due to massive fine-tuning cost. Recently, Low-Rank Adaptation (LoRA) has been applied for efficient tuning of diffusion models. Unfortunately, the capabilities of LoRA-tuned diffusion models are limited, since the same LoRA is used for different timesteps of the diffusion process. To tackle this problem, we introduce a general and concise TimeStep Master (TSM) paradigm with two key fine-tuning stages. In the fostering stage (1-stage), we apply different LoRAs to fine-tune the diffusion model at different timestep intervals. This results in different TimeStep LoRA experts that can effectively capture different noise levels. In the assembling stage (2-stage), we design a novel asymmetrical mixture of TimeStep LoRA experts, via core-context collaboration of experts at multi-scale intervals. For each timestep, we leverage TimeStep LoRA expert within the smallest interval as the core expert without gating, and use experts within the bigger intervals as the context experts with time-dependent gating. Consequently, our TSM can effectively model the noise level via the expert in the finest interval, and adaptively integrate contexts from the experts of other scales, boosting the versatility of diffusion models. To show the effectiveness of our TSM paradigm, we conduct extensive experiments on three typical and popular LoRA-related tasks of diffusion models, including domain adaptation, post-pretraining, and model distillation. Our TSM achieves the state-of-the-art results on all these tasks, throughout various model structures (UNet, DiT and MM-DiT) and visual data modalities (Image, Video), showing its remarkable generalization capacity.

cs.CV↗

An Egocentric Vision-Language Model based Portable Real-time Smart Assistant

We present Vinci, a vision-language system designed to provide real-time, comprehensive AI assistance on portable devices. At its core, Vinci leverages EgoVideo-VL, a novel model that integrates an egocentric vision foundation model with a large language model (LLM), enabling advanced functionalities such as scene understanding, temporal grounding, video summarization, and future planning. To enhance its utility, Vinci incorporates a memory module for processing long video streams in real time while retaining contextual history, a generation module for producing visual action demonstrations, and a retrieval module that bridges egocentric and third-person perspectives to provide relevant how-to videos for skill acquisition. Unlike existing systems that often depend on specialized hardware, Vinci is hardware-agnostic, supporting deployment across a wide range of devices, including smartphones and wearable cameras. In our experiments, we first demonstrate the superior performance of EgoVideo-VL on multiple public benchmarks, showcasing its vision-language reasoning and contextual understanding capabilities. We then conduct a series of user studies to evaluate the real-world effectiveness of Vinci, highlighting its adaptability and usability in diverse scenarios. We hope Vinci can establish a new framework for portable, real-time egocentric AI systems, empowering users with contextual and actionable insights. Including the frontend, backend, and models, all codes of Vinci are available at https://github.com/OpenGVLab/vinci.

cs.CV↗

Dimitra: Audio-driven Diffusion model for Expressive Talking Head Generation

We propose Dimitra, a novel framework for audio-driven talking head generation, streamlined to learn lip motion, facial expression, as well as head pose motion. Specifically, we train a conditional Motion Diffusion Transformer (cMDT) by modeling facial motion sequences with 3D representation. We condition the cMDT with only two input signals, an audio-sequence, as well as a reference facial image. By extracting additional features directly from audio, Dimitra is able to increase quality and realism of generated videos. In particular, phoneme sequences contribute to the realism of lip motion, whereas text transcript to facial expression and head pose realism. Quantitative and qualitative experiments on two widely employed datasets, VoxCeleb2 and HDTF, showcase that Dimitra is able to outperform existing approaches for generating realistic talking heads imparting lip motion, facial expression, and head pose.

cs.CV↗

Vchitect-2.0: Parallel Transformer for Scaling Up Video Diffusion Models

We present Vchitect-2.0, a parallel transformer architecture designed to scale up video diffusion models for large-scale text-to-video generation. The overall Vchitect-2.0 system has several key designs. (1) By introducing a novel Multimodal Diffusion Block, our approach achieves consistent alignment between text descriptions and generated video frames, while maintaining temporal coherence across sequences. (2) To overcome memory and computational bottlenecks, we propose a Memory-efficient Training framework that incorporates hybrid parallelism and other memory reduction techniques, enabling efficient training of long video sequences on distributed systems. (3) Additionally, our enhanced data processing pipeline ensures the creation of Vchitect T2V DataVerse, a high-quality million-scale training dataset through rigorous annotation and aesthetic evaluation. Extensive benchmarking demonstrates that Vchitect-2.0 outperforms existing methods in video quality, training efficiency, and scalability, serving as a suitable base for high-fidelity video generation.

cs.CV↗

A Full-System Simulation Framework for CXL-Based SSD Memory System

Compute eXpress Link (CXL) is a promising technology for memory disaggregation and expansion. Especially, CXL makes it more effectively for large-capacity storage devices such as Solid State Drive (SSD) to be deployed in the memory pool. However, CXL-based SSDs are still in early stages, necessitating the development of reliable simulation tools. In this paper, we propose CXL-SSD-Sim, the first open-source full-system simulator designed to simulate CXL-based SSD memory system. Constructed on the foundation of gem5 and SimpleSSD, CXL-SSD-Sim extends an high fidelity SSD memory expander model along with the corresponding device driver. In addition, CXL-SSD-Sim models a DRAM layer as a caching mechanism for the SSD, meticulously engineered to counteract latency issues inherent to CXL-based SSD memory access. Experiments are performed among five different memory devices with CXL-SSD-Sim in aspect of latency, bandwidth and real-world benchmark performance. These experiments serve to underscore the efficacy of our simulation tool in providing a comprehensive analysis of CXL-based SSD memory systems. The CXL-SSD-Sim simulator is available at https://github.com/WangYaohuii/CXL-SSD-Sim.

cs.AR↗