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Yaoyao Ding

Publications and source records attributed to Yaoyao Ding.

11 recordsLinked to original sources

SwiftFusion: Scalable Sequence Parallelism for Distributed Inference of Diffusion Transformers on GPUs

Diffusion Transformers (DiTs) have gained increasing adoption in high-quality image and video generation. As demand for higher-resolution images and longer videos increases, single-GPU inference becomes inefficient due to increased latency and large activation sizes. Current frameworks employ sequence parallelism (SP) techniques such as Ulysses Attention and Ring Attention to scale inference. However, these implementations have three primary limitations: (1) suboptimal communication patterns for network topologies on modern GPU machines, (2) latency bottlenecks from all-to-all operations in inter-machine communication, and (3) GPU sender-receiver synchronization and computation overheads from using two-sided communication libraries. To address these issues, we present StreamFusion, a topology-aware efficient DiT serving engine. StreamFusion incorporates three key innovations: (1) a topology-aware sequence parallelism technique that accounts for inter- and intra-machine bandwidth differences, (2) Torus Attention, a novel SP technique enabling overlapping of inter-machine all-to-all operations with computation, and (3) a one-sided communication implementation that minimizes GPU sender-receiver synchronization and computation overheads. Our experiments demonstrate that StreamFusion outperforms the state-of-the-art approach by an average of $1.35\times$ (up to $1.77\times$).

cs.DC

Hexcute: A Compiler Framework for Automating Layout Synthesis in GPU Programs

Efficient GPU programming is crucial for achieving high performance in deep learning (DL) applications. The performance of GPU programs depends on how data is parallelized across threads and arranged within memory subsystems. The mapping functions describing tensors on GPUs are known as \emph{tensor layouts}. Low-level programming frameworks, such as CUTLASS and Hidet, provide expressive layout abstractions but often require \emph{considerable programming effort} to manually specify optimal layouts. High-level GPU programming languages, such as Triton, rely on compiler heuristics to generate dataflow, layouts, and pipelining strategies in GPU programs. However, the heuristics for dataflow and pipelining strategies are not generalizable to complex operators. To balance expressiveness and programmability, we propose Hexcute, a compiler framework that automates layout synthesis while providing explicit control over dataflow and pipelining. Hexcute formalizes layout synthesis as a constraint programming problem and solves it with a type-inference-based algorithm. This approach enables systematic exploration of optimal layouts and instructions. Our evaluation shows that Hexcute matches the performance of libraries like cuBLAS and FlashAttention on GEMM, Attention, and their variants, while reducing the amount of code by 1.27$\times$-7.94$\times$ compared to CUTLASS. For mixed-type mixture-of-experts (MoE) operators, Hexcute achieves an average speedup of 6.46$\times$ over Triton. In the end-to-end evaluations of vLLM, Hexcute delivers up to 2.60$\times$ speedup on DeepSeek-R1-AWQ and 2.04$\times$ on a Mamba-based model.

cs.LG

Axe: A Simple Unified Layout Abstraction for Machine Learning Compilers

Scaling modern deep learning workloads demands coordinated placement of data and compute across device meshes, memory hierarchies, and heterogeneous accelerators. We present Axe Layout, a hardware-aware abstraction that maps logical tensor coordinates to a multi-axis physical space via named axes. Axe unifies tiling, sharding, replication, and offsets across inter-device distribution and on-device layouts, enabling collective primitives to be expressed consistently from device meshes to threads. Building on Axe, we design a multi-granularity, distribution-aware DSL and compiler that composes thread-local control with collective operators in a single kernel. Experiments show that our unified approach can bring performance close to hand-tuned kernels on across latest GPU devices and multi-device environments and accelerator backends.

cs.DC

LoRAFusion: Efficient LoRA Fine-Tuning for LLMs

Low-Rank Adaptation (LoRA) has become the leading Parameter-Efficient Fine-Tuning (PEFT) method for Large Language Models (LLMs), as it significantly reduces GPU memory usage while maintaining competitive fine-tuned model quality on downstream tasks. Despite these benefits, we identify two key inefficiencies in existing LoRA fine-tuning systems. First, they incur substantial runtime overhead due to redundant memory accesses on large activation tensors. Second, they miss the opportunity to concurrently fine-tune multiple independent LoRA adapters that share the same base model on the same set of GPUs. This leads to missed performance gains such as reduced pipeline bubbles, better communication overlap, and improved GPU load balance. To address these issues, we introduce LoRAFusion, an efficient LoRA fine-tuning system for LLMs. At the kernel level, we propose a graph-splitting method that fuses memory-bound operations. This design eliminates unnecessary memory accesses and preserves the performance of compute-bound GEMMs without incurring the cost of recomputation or synchronization. At the scheduling level, LoRAFusion introduces an adaptive batching algorithm for multi-job fine-tuning. It first splits LoRA adapters into groups to intentionally stagger batch execution across jobs, and then solves a bin-packing problem within each group to generate balanced, dependency-aware microbatches. LoRAFusion achieves up to $1.96\times$ ($1.47\times$ on average) end-to-end speedup compared to Megatron-LM, and up to $1.46\times$ ($1.29\times$ on average) improvement over mLoRA, the state-of-the-art multi-LoRA fine-tuning system. Our fused kernel achieves up to $1.39\times$ ($1.27\times$ on average) kernel performance improvement and can directly serve as a plug-and-play replacement in existing LoRA systems. We open-source LoRAFusion at https://github.com/CentML/lorafusion.

cs.LG

Tilus: A Tile-Level GPGPU Programming Language for Low-Precision Computation

Serving Large Language Models (LLMs) is critical for AI-powered applications, yet it demands substantial computational resources, particularly in memory bandwidth and computational throughput. Low-precision computation has emerged as a key technique to improve efficiency while reducing resource consumption. Existing approaches for generating low-precision kernels are limited to weight bit widths that are powers of two and suffer from suboptimal performance because of high-level GPU programming abstractions. These abstractions restrict critical optimizations, such as fine-grained register management and optimized memory access patterns, that are essential for efficient low-precision computations. In this paper, we introduce Tilus, a domain-specific language designed for General-Purpose GPU (GPGPU) computing that supports low-precision data types with arbitrary bit widths from 1 to 8 while maintaining GPU programmability. Tilus features a thread-block-level programming model, a hierarchical memory space, a novel algebraic layout system, and extensive support for diverse low-precision data types. Tilus programs are compiled into highly efficient GPU programs through automatic vectorization and instruction selection. Extensive experiments demonstrate that Tilus efficiently supports a full spectrum of low-precision data types, and outperforms state-of-the-art low-precision kernels. Compared to existing compilers such as Triton and Ladder, as well as hand-optimized kernels such as QuantLLM and Marlin, Tilus achieves performance improvements of: $1.75\times$, $2.61\times$, $1.29\times$ and $1.03\times$, respectively. We open-source Tilus at https://github.com/NVIDIA/tilus.

cs.LG

Aegis: Taxonomy and Optimizations for Overcoming Agent-Environment Failures in LLM Agents

Large Language Models (LLMs) agents augmented with domain tools promise to autonomously execute complex tasks requiring human-level intelligence, such as customer service and digital assistance. However, their practical deployment is often limited by their low success rates under complex real-world environments. To tackle this, prior research has primarily focused on improving the agents themselves, such as developing strong agentic LLMs, while overlooking the role of the system environment in which the agent operates. In this paper, we study a complementary direction: improving agent success rates by optimizing the system environment in which the agent operates. We collect 142 agent traces (3,656 turns of agent-environment interactions) across 5 state-of-the-art agentic benchmarks. By analyzing these agent failures, we propose a taxonomy for agent-environment interaction failures that includes 6 failure modes. Guided by these findings, we design Aegis, a set of targeted environment optimizations: 1) environment observability enhancement, 2) common computation offloading, and 3) speculative agentic actions. These techniques improve agent success rates on average by 6.7-12.5%, without any modifications to the agent and underlying LLM.

cs.MA

Hidet: Task-Mapping Programming Paradigm for Deep Learning Tensor Programs

As deep learning models nowadays are widely adopted by both cloud services and edge devices, reducing the latency of deep learning model inferences becomes crucial to provide efficient model serving. However, it is challenging to develop efficient tensor programs for deep learning operators due to the high complexity of modern accelerators and the rapidly growing number of operators. Deep learning compilers, such as Apache TVM, adopt declarative scheduling primitives to lower the bar of developing tensor programs. However, we show that this approach is insufficient to cover state-of-the-art tensor program optimizations. In this paper, we propose to embed the scheduling process into tensor programs and use dedicated mappings, called task mappings, to define the computation assignment and ordering. This new approach greatly enriches the expressible optimizations by allowing developers to manipulate tensor programs at a much finer granularity. We call the proposed method the task-mapping programming paradigm. In addition, we propose a new post-scheduling fusion optimization that allows developers to focus on scheduling every single operator and automates the fusion after scheduling. It greatly reduces the engineering efforts for operator fusion. Our proposed paradigm also constructs an efficient hardware-centric schedule space, which is agnostic to the program input size and greatly reduces the tuning time. With the proposed paradigm, we implement a deep learning compiler Hidet. Extensive experiments on modern convolution and transformer models show that Hidet outperforms state-of-the-art DNN inference framework, ONNX Runtime, and compiler, TVM equipped with scheduler AutoTVM and Ansor, by up to 1.48x (1.22x on average). It also reduces the tuning time by 20x and 11x compared with AutoTVM and Ansor, respectively. We open-sourced hidet at https://www.github.com/hidet-org/hidet.

cs.LG

WE model: A Machine Learning Model Based on Data-Driven Movie Derivatives Market Prediction

The mature development and the extension of the industry chain make the income structure of the film industry. The income of the traditional film industry depends on the box office and also includes movie merchandising, advertisement, home entertainment, book sales etc. Movie merchandising can even become more profitable than the box office. Therefore, market analysis and forecasting methods for multi-feature merchandising of multi-type films are particularly important. Traditional market research is time-consuming and labour-intensive, and its practical value is restricted. Due to the limited research method, more effective predictive analysis technology needs to be formed. With the rapid development of machine learning and big data, a large number of machine learning algorithms for predictive regression and classification recognition have been proposed and widely used in product design and industry analysis. This paper proposes a high-precision movie merchandising prediction model based on machine learning technology: WE model. This model integrates three machine learning algorithms to accurately predict the movie merchandising market. The WE model learns the relationship between the movie merchandising market and movie features by analyzing the main feature information of movies. After testing, the accuracy rate of prediction and evaluation in the merchandising market reaches 72.5%, and it has achieved a strong market control effect.

cs.CY

GAN Compression: Efficient Architectures for Interactive Conditional GANs

Conditional Generative Adversarial Networks (cGANs) have enabled controllable image synthesis for many vision and graphics applications. However, recent cGANs are 1-2 orders of magnitude more compute-intensive than modern recognition CNNs. For example, GauGAN consumes 281G MACs per image, compared to 0.44G MACs for MobileNet-v3, making it difficult for interactive deployment. In this work, we propose a general-purpose compression framework for reducing the inference time and model size of the generator in cGANs. Directly applying existing compression methods yields poor performance due to the difficulty of GAN training and the differences in generator architectures. We address these challenges in two ways. First, to stabilize GAN training, we transfer knowledge of multiple intermediate representations of the original model to its compressed model and unify unpaired and paired learning. Second, instead of reusing existing CNN designs, our method finds efficient architectures via neural architecture search. To accelerate the search process, we decouple the model training and search via weight sharing. Experiments demonstrate the effectiveness of our method across different supervision settings, network architectures, and learning methods. Without losing image quality, we reduce the computation of CycleGAN by 21x, Pix2pix by 12x, MUNIT by 29x, and GauGAN by 9x, paving the way for interactive image synthesis.

cs.CV

IOS: Inter-Operator Scheduler for CNN Acceleration

To accelerate CNN inference, existing deep learning frameworks focus on optimizing intra-operator parallelization. However, a single operator can no longer fully utilize the available parallelism given the rapid advances in high-performance hardware, resulting in a large gap between the peak performance and the real performance. This performance gap is more severe under smaller batch sizes. In this work, we extensively study the parallelism between operators and propose Inter-Operator Scheduler (IOS) to automatically schedule multiple operators' parallel execution through a novel dynamic programming algorithm. IOS consistently outperforms state-of-the-art libraries (e.g., TensorRT) by 1.1 to 1.5x on modern CNN benchmarks. The code to reproduce each experiment is available at: https://github.com/mit-han-lab/inter-operator-scheduler.

cs.LG

CityFlow: A Multi-Agent Reinforcement Learning Environment for Large Scale City Traffic Scenario

Traffic signal control is an emerging application scenario for reinforcement learning. Besides being as an important problem that affects people's daily life in commuting, traffic signal control poses its unique challenges for reinforcement learning in terms of adapting to dynamic traffic environment and coordinating thousands of agents including vehicles and pedestrians. A key factor in the success of modern reinforcement learning relies on a good simulator to generate a large number of data samples for learning. The most commonly used open-source traffic simulator SUMO is, however, not scalable to large road network and large traffic flow, which hinders the study of reinforcement learning on traffic scenarios. This motivates us to create a new traffic simulator CityFlow with fundamentally optimized data structures and efficient algorithms. CityFlow can support flexible definitions for road network and traffic flow based on synthetic and real-world data. It also provides user-friendly interface for reinforcement learning. Most importantly, CityFlow is more than twenty times faster than SUMO and is capable of supporting city-wide traffic simulation with an interactive render for monitoring. Besides traffic signal control, CityFlow could serve as the base for other transportation studies and can create new possibilities to test machine learning methods in the intelligent transportation domain.

cs.MA