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Yasuo Kuniyoshi

Publications and source records attributed to Yasuo Kuniyoshi.

At least 37 records · Page 2Linked to original sources

Memory Determines Learning Direction: A Theory of Gradient-Based Optimization in State Space Models

State space models (SSMs) have gained attention by showing potential to outperform Transformers. However, previous studies have not sufficiently addressed the mechanisms underlying their high performance owing to a lack of theoretical explanation of SSMs' learning dynamics. In this study, we provide such an explanation and propose an improved training strategy. The memory capacity of SSMs can be evaluated by examining how input time series are stored in their current state. Such an examination reveals a tradeoff between memory accuracy and length, as well as the theoretical equivalence between the structured state space sequence model (S4) and a simplified S4 with diagonal recurrent weights. This theoretical foundation allows us to elucidate the learning dynamics, proving the importance of initial parameters. Our analytical results suggest that successful learning requires the initial memory structure to be the longest possible even if memory accuracy may deteriorate or the gradient lose the teacher information. Experiments on tasks requiring long memory confirmed that extending memory is difficult, emphasizing the importance of initialization. Furthermore, we found that fixing recurrent weights can be more advantageous than adapting them because it achieves comparable or even higher performance with faster convergence. Our results provide a new theoretical foundation for SSMs and potentially offer a novel optimization strategy.

cs.LG↗

Enhancing Reusability of Learned Skills for Robot Manipulation via Gaze Information and Motion Bottlenecks

Autonomous agents capable of diverse object manipulations should be able to acquire a wide range of manipulation skills with high reusability. Although advances in deep learning have made it increasingly feasible to replicate the dexterity of human teleoperation in robots, generalizing these acquired skills to previously unseen scenarios remains a significant challenge. In this study, we propose a novel algorithm, Gaze-based Bottleneck-aware Robot Manipulation (GazeBot), which enables high reusability of learned motions without sacrificing dexterity or reactivity. By leveraging gaze information and motion bottlenecks, both crucial features for object manipulation, GazeBot achieves high success rates compared with state-of-the-art imitation learning methods, particularly when the object positions and end-effector poses differ from those in the provided demonstrations. Furthermore, the training process of GazeBot is entirely data-driven once a demonstration dataset with gaze data is provided. Videos and code are available at https://crumbyrobotics.github.io/gazebot.

cs.RO↗

Multifunctional physical reservoir computing in soft tensegrity robots

Recent studies have demonstrated that the dynamics of physical systems can be utilized for the desired information processing under the framework of physical reservoir computing (PRC). Robots with soft bodies are examples of such physical systems, and their nonlinear body-environment dynamics can be used to compute and generate the motor signals necessary for the control of their own behavior. In this simulation study, we extend this approach to control and embed not only one but also multiple behaviors into a type of soft robot called a tensegrity robot. The resulting system, consisting of the robot and the environment, is a multistable dynamical system that converges to different attractors from varying initial conditions. Furthermore, attractor analysis reveals that there exist "untrained attractors" in the state space of the system outside the training data. These untrained attractors reflect the intrinsic properties and structures of the tensegrity robot and its interactions with the environment. The impacts of these recent findings in PRC remain unexplored in embodied AI research. We here illustrate their potential to understand various features of embodied cognition that have not been fully addressed to date.

cs.RO↗

Imitation Learning for Active Neck Motion Enabling Robot Manipulation beyond the Field of View

Most prior research in deep imitation learning has predominantly utilized fixed cameras for image input, which constrains task performance to the predefined field of view. However, enabling a robot to actively maneuver its neck can significantly expand the scope of imitation learning to encompass a wider variety of tasks and expressive actions such as neck gestures. To facilitate imitation learning in robots capable of neck movement while simultaneously performing object manipulation, we propose a teaching system that systematically collects datasets incorporating neck movements while minimizing discomfort caused by dynamic viewpoints during teleoperation. In addition, we present a novel network model for learning manipulation tasks including active neck motion. Experimental results showed that our model can achieve a high success rate of around 90\%, regardless of the distraction from the viewpoint variations by active neck motion. Moreover, the proposed model proved particularly effective in challenging scenarios, such as when objects were situated at the periphery or beyond the standard field of view, where traditional models struggled. The proposed approach contributes to the efficiency of dataset collection and extends the applicability of imitation learning to more complex and dynamic scenarios.

cs.RO↗

Feature-Based Lie Group Transformer for Real-World Applications

The main goal of representation learning is to acquire meaningful representations from real-world sensory inputs without supervision. Representation learning explains some aspects of human development. Various neural network (NN) models have been proposed that acquire empirically good representations. However, the formulation of a good representation has not been established. We recently proposed a method for categorizing changes between a pair of sensory inputs. A unique feature of this approach is that transformations between two sensory inputs are learned to satisfy algebraic structural constraints. Conventional representation learning often assumes that disentangled independent feature axes is a good representation; however, we found that such a representation cannot account for conditional independence. To overcome this problem, we proposed a new method using group decomposition in Galois algebra theory. Although this method is promising for defining a more general representation, it assumes pixel-to-pixel translation without feature extraction, and can only process low-resolution images with no background, which prevents real-world application. In this study, we provide a simple method to apply our group decomposition theory to a more realistic scenario by combining feature extraction and object segmentation. We replace pixel translation with feature translation and formulate object segmentation as grouping features under the same transformation. We validated the proposed method on a practical dataset containing both real-world object and background. We believe that our model will lead to a better understanding of human development of object recognition in the real world.

cs.CV↗

Transformer-based deep imitation learning for dual-arm robot manipulation

Deep imitation learning is promising for solving dexterous manipulation tasks because it does not require an environment model and pre-programmed robot behavior. However, its application to dual-arm manipulation tasks remains challenging. In a dual-arm manipulation setup, the increased number of state dimensions caused by the additional robot manipulators causes distractions and results in poor performance of the neural networks. We address this issue using a self-attention mechanism that computes dependencies between elements in a sequential input and focuses on important elements. A Transformer, a variant of self-attention architecture, is applied to deep imitation learning to solve dual-arm manipulation tasks in the real world. The proposed method has been tested on dual-arm manipulation tasks using a real robot. The experimental results demonstrated that the Transformer-based deep imitation learning architecture can attend to the important features among the sensory inputs, therefore reducing distractions and improving manipulation performance when compared with the baseline architecture without the self-attention mechanisms. Data from this and related works are available at: https://sites.google.com/view/multi-task-fine.

cs.RO↗

Gaze-based dual resolution deep imitation learning for high-precision dexterous robot manipulation

A high-precision manipulation task, such as needle threading, is challenging. Physiological studies have proposed connecting low-resolution peripheral vision and fast movement to transport the hand into the vicinity of an object, and using high-resolution foveated vision to achieve the accurate homing of the hand to the object. The results of this study demonstrate that a deep imitation learning based method, inspired by the gaze-based dual resolution visuomotor control system in humans, can solve the needle threading task. First, we recorded the gaze movements of a human operator who was teleoperating a robot. Then, we used only a high-resolution image around the gaze to precisely control the thread position when it was close to the target. We used a low-resolution peripheral image to reach the vicinity of the target. The experimental results obtained in this study demonstrate that the proposed method enables precise manipulation tasks using a general-purpose robot manipulator and improves computational efficiency. Data from this and related works are available at: https://sites.google.com/view/multi-task-fine.

cs.RO↗

Goal-conditioned dual-action imitation learning for dexterous dual-arm robot manipulation

Long-horizon dexterous robot manipulation of deformable objects, such as banana peeling, is a problematic task because of the difficulties in object modeling and a lack of knowledge about stable and dexterous manipulation skills. This paper presents a goal-conditioned dual-action (GC-DA) deep imitation learning (DIL) approach that can learn dexterous manipulation skills using human demonstration data. Previous DIL methods map the current sensory input and reactive action, which often fails because of compounding errors in imitation learning caused by the recurrent computation of actions. The method predicts reactive action only when the precise manipulation of the target object is required (local action) and generates the entire trajectory when precise manipulation is not required (global action). This dual-action formulation effectively prevents compounding error in the imitation learning using the trajectory-based global action while responding to unexpected changes in the target object during the reactive local action. The proposed method was tested in a real dual-arm robot and successfully accomplished the banana-peeling task. Data from this and related works are available at: https://sites.google.com/view/multi-task-fine.

cs.RO↗

Haptic Perception via the Dynamics of Flexible Body Inspired by an Ostrich's Neck

In biological systems, both skin sensitivity and body flexibility play crucial roles in haptic perception. Fully soft robots often suffer from structural fragility and delayed sensory processing, limiting their practical functionality. The musculoskeletal system combines the adaptability of soft materials with the durability of rigid-body robots. It also leverages morphological computation, where the morphological structures contribute to information processing, for dynamic and adaptive behaviors. This study focuses on the pecking behaviors of birds, which enables precise haptic perception through the musculoskeletal system of their flexible neck. Physical reservoir computing is applied to flexible structures inspired by an ostrich neck to analyze the relationship between haptic perception and physical characteristics. Experiments with both a physical robot and simulations reveal that, with appropriate viscoelasticity, the flexible structure can discriminate object softness and retain that information through behavior. Drawing on these findings and anatomical insights from the ostrich neck, a haptic perception system is proposed that exhibits both separability and behavioral memory in flexible structures, enabling rapid learning and real-time inference. The results demonstrate that through the dynamics of flexible structures, diverse functions can emerge beyond their original design as manipulators.

cs.RO↗

Attractor-merging Crises and Intermittency in Reservoir Computing

Reservoir computing can embed attractors into random neural networks (RNNs), generating a ``mirror'' of a target attractor because of its inherent symmetrical constraints. In these RNNs, we report that an attractor-merging crisis accompanied by intermittency emerges simply by adjusting the global parameter. We further reveal its underlying mechanism through a detailed analysis of the phase-space structure and demonstrate that this bifurcation scenario is intrinsic to a general class of RNNs, independent of training data.

nlin.CD↗

Learning Conditionally Independent Transformations using Normal Subgroups in Group Theory

Humans develop certain cognitive abilities to recognize objects and their transformations without explicit supervision, highlighting the importance of unsupervised representation learning. A fundamental challenge in unsupervised representation learning is to separate different transformations in learned feature representations. Although algebraic approaches have been explored, a comprehensive theoretical framework remains underdeveloped. Existing methods decompose transformations based on algebraic independence, but these methods primarily focus on commutative transformations and do not extend to cases where transformations are conditionally independent but noncommutative. To extend current representation learning frameworks, we draw inspiration from Galois theory, where the decomposition of groups through normal subgroups provides an approach for the analysis of structured transformations. Normal subgroups naturally extend commutativity under certain conditions and offer a foundation for the categorization of transformations, even when they do not commute. In this paper, we propose a novel approach that leverages normal subgroups to enable the separation of conditionally independent transformations, even in the absence of commutativity. Through experiments on geometric transformations in images, we show that our method successfully categorizes conditionally independent transformations, such as rotation and translation, in an unsupervised manner, suggesting a close link between group decomposition via normal subgroups and transformation categorization in representation learning.

cs.CV↗

Emotional Responses to Auditory Hierarchical Structures is Shaped by Bodily Sensations and Listeners' Sensory Traits

Emotional responses to auditory stimuli are a common part of everyday life. However, for some individuals, these responses can be distressing enough to interfere with daily functioning. Despite their prevalence, the mechanisms underlying auditory-induced emotion remain only partially understood. Prior research has identified contributing factors such as auditory features, listener traits, and bodily sensations. However, most studies have focused on acoustic features, leaving the role of syntactic structure largely unexplored. This study specifically investigates how hierarchical syntactic structures influence emotional experience, in conjunction with listener traits and bodily sensations. An online experiment was conducted with 715 participants, who listened to 26 sound sequences varying systematically in hierarchical syntactic complexity. Sequences were generated by combining three types of local pitch movement with three types of global pitch movement in ascending and descending pitch directions, resulting in nine complexity levels. Participants rated the valence and arousal of each sequence and indicated any bodily sensations on a body map. Measures of sensory processing patterns were also collected. Results showed that emotional valence was associated with the complex interplay of moderate syntactic complexity ("not too simple, not too complex"), sensory sensitivity, and upper torso sensations. These findings expand existing research by identifying syntactic features that shape auditory-induced emotional experience and highlight the link between bodily sensation and emotional response. They also suggest potential applications for incorporating syntactic design into therapeutic approaches to emotion regulation.

q-bio.NC↗

Gaze-Guided Task Decomposition for Imitation Learning in Robotic Manipulation

In imitation learning for robotic manipulation, decomposing object manipulation tasks into sub-tasks enables the reuse of learned skills and the combination of learned behaviors to perform novel tasks, rather than simply replicating demonstrated motions. Human gaze is closely linked to hand movements during object manipulation. We hypothesize that an imitating agent's gaze control, fixating on specific landmarks and transitioning between them, simultaneously segments demonstrated manipulations into sub-tasks. This study proposes a simple yet robust task decomposition method based on gaze transitions. Using teleoperation, a common modality in robotic manipulation for collecting demonstrations, in which a human operator's gaze is measured and used for task decomposition as a substitute for an imitating agent's gaze. Our approach ensures consistent task decomposition across all demonstrations for each task, which is desirable in contexts such as machine learning. We evaluated the method across demonstrations of various tasks, assessing the characteristics and consistency of the resulting sub-tasks. Furthermore, extensive testing across different hyperparameter settings confirmed its robustness, making it adaptable to diverse robotic systems. Our code is available at https://github.com/crumbyRobotics/GazeTaskDecomp.

cs.RO↗

Unsupervised categorization of similarity measures

In general, objects can be distinguished on the basis of their features, such as color or shape. In particular, it is assumed that similarity judgments about such features can be processed independently in different metric spaces. However, the unsupervised categorization mechanism of metric spaces corresponding to object features remains unknown. Here, we show that the artificial neural network system can autonomously categorize metric spaces through representation learning to satisfy the algebraic independence between neural networks, and project sensory information onto multiple high-dimensional metric spaces to independently evaluate the differences and similarities between features. Conventional methods often constrain the axes of the latent space to be mutually independent or orthogonal. However, the independent axes are not suitable for categorizing metric spaces. High-dimensional metric spaces that are independent of each other are not uniquely determined by the mutually independent axes, because any combination of independent axes can form mutually independent spaces. In other words, the mutually independent axes cannot be used to naturally categorize different feature spaces, such as color space and shape space. Therefore, constraining the axes to be mutually independent makes it difficult to categorize high-dimensional metric spaces. To overcome this problem, we developed a method to constrain only the spaces to be mutually independent and not the composed axes to be independent. Our theory provides general conditions for the unsupervised categorization of independent metric spaces, thus advancing the mathematical theory of functional differentiation of neural networks.

cs.LG↗

Backpropagation through Soft Body: Investigating Information Processing in Brain-Body Coupling Systems

Animals achieve sophisticated behavioral control through dynamic coupling of the brain, body, and environment. Accordingly, the co-design approach, in which both the controllers and the physical properties are optimized simultaneously, has been suggested for generating refined agents without designing each component separately. In this study, we aim to reveal how the function of the information processing is distributed between brains and bodies while applying the co-design approach. Using a framework called ``backpropagation through soft body," we developed agents to perform specified tasks and analyzed their mechanisms. The tasks included classification and corresponding behavioral association, nonlinear dynamical system emulation, and autonomous behavioral generation. In each case, our analyses revealed reciprocal relationships between the brains and bodies. In addition, we show that optimized brain functionalities can be embedded into bodies using physical reservoir computing techniques. Our results pave the way for efficient designs of brain--body coupling systems.

cs.NE↗

Mental causation in a physical world: A self-causation model of downward causation

Downward causation is self-causation, the causel effect from the whole to its parts, and is considered a promising theory for the problem of mental causation. However, it remains to be clarified how an irreducible but supervenient downward causal power can arise. Here, we argue that a feedback control of lower micro-level synaptic weights using higher macro-level algebraic structural feedback errors is a model of downward causation. The feedback control consists of two mechanisms: observation of the feedback error and control of the feedback error. The two mechanisms can be implemented at two different levels of the hierarchy. Macro-level feedback error is described by algebra of supervenient macro-level functions, independent of the external cause. The supervenient macro-level feedback error constraining of the micro synaptic weights through feedback control is downward causation.

q-bio.NC↗

Training Spiking Neural Networks via Augmented Direct Feedback Alignment

Spiking neural networks (SNNs), the models inspired by the mechanisms of real neurons in the brain, transmit and represent information by employing discrete action potentials or spikes. The sparse, asynchronous properties of information processing make SNNs highly energy efficient, leading to SNNs being promising solutions for implementing neural networks in neuromorphic devices. However, the nondifferentiable nature of SNN neurons makes it a challenge to train them. The current training methods of SNNs that are based on error backpropagation (BP) and precisely designing surrogate gradient are difficult to implement and biologically implausible, hindering the implementation of SNNs on neuromorphic devices. Thus, it is important to train SNNs with a method that is both physically implementatable and biologically plausible. In this paper, we propose using augmented direct feedback alignment (aDFA), a gradient-free approach based on random projection, to train SNNs. This method requires only partial information of the forward process during training, so it is easy to implement and biologically plausible. We systematically demonstrate the feasibility of the proposed aDFA-SNNs scheme, propose its effective working range, and analyze its well-performing settings by employing genetic algorithm. We also analyze the impact of crucial features of SNNs on the scheme, thus demonstrating its superiority and stability over BP and conventional direct feedback alignment. Our scheme can achieve competitive performance without accurate prior knowledge about the utilized system, thus providing a valuable reference for physically training SNNs.

cs.NE↗

How noise affects memory in linear recurrent networks

The effects of noise on memory in a linear recurrent network are theoretically investigated. Memory is characterized by its ability to store previous inputs in its instantaneous state of network, which receives a correlated or uncorrelated noise. Two major properties are revealed: First, the memory reduced by noise is uniquely determined by the noise's power spectral density (PSD). Second, the memory will not decrease regardless of noise intensity if the PSD is in a certain class of distribution (including power law). The results are verified using the human brain signals, showing good agreement.

cs.NE↗