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Yasuo Kuniyoshi

Publications and source records attributed to Yasuo Kuniyoshi.

53 records · Page 3Linked to original sources

Informational Embodiment: Computational role of information structure in codes and robots

The body morphology plays an important role in the way information is perceived and processed by an agent. We address an information theory (IT) account on how the precision of sensors, the accuracy of motors, their placement, the body geometry, shape the information structure in robots and computational codes. As an original idea, we envision the robot's body as a physical communication channel through which information is conveyed, in and out, despite intrinsic noise and material limitations. Following this, entropy, a measure of information and uncertainty, can be used to maximize the efficiency of robot design and of algorithmic codes per se. This is known as the principle of Entropy Maximization (PEM) introduced in biology by Barlow in 1969. The Shannon's source coding theorem provides then a framework to compare different types of bodies in terms of sensorimotor information. In line with PME, we introduce a special class of efficient codes used in IT that reached the Shannon limits in terms of information capacity for error correction and robustness against noise, and parsimony. These efficient codes, which exploit insightfully quantization and randomness, permit to deal with uncertainty, redundancy and compacity. These features can be used for perception and control in intelligent systems. In various examples and closing discussions, we reflect on the broader implications of our framework that we called Informational Embodiment to motor theory and bio-inspired robotics, touching upon concepts like motor synergies, reservoir computing, and morphological computation. These insights can contribute to a deeper understanding of how information theory intersects with the embodiment of intelligence in both natural and artificial systems.

cs.RO↗

Designing Chaotic Attractors: A Semi-supervised Approach

Chaotic dynamics are ubiquitous in nature and useful in engineering, but their geometric design can be challenging. Here, we propose a method using reservoir computing to generate chaos with a desired shape by providing a periodic orbit as a template, called a skeleton. We exploit a bifurcation of the reservoir to intentionally induce unsuccessful training of the skeleton, revealing inherent chaos. The emergence of this untrained attractor, resulting from the interaction between the skeleton and the reservoir's intrinsic dynamics, offers a novel semi-supervised framework for designing chaos.

cs.NE↗

Exploiting Chaotic Dynamics as Deep Neural Networks

Chaos presents complex dynamics arising from nonlinearity and a sensitivity to initial states. These characteristics suggest a depth of expressivity that underscores their potential for advanced computational applications. However, strategies to effectively exploit chaotic dynamics for information processing have largely remained elusive. In this study, we reveal that the essence of chaos can be found in various state-of-the-art deep neural networks. Drawing inspiration from this revelation, we propose a novel method that directly leverages chaotic dynamics for deep learning architectures. Our approach is systematically evaluated across distinct chaotic systems. In all instances, our framework presents superior results to conventional deep neural networks in terms of accuracy, convergence speed, and efficiency. Furthermore, we found an active role of transient chaos formation in our scheme. Collectively, this study offers a new path for the integration of chaos, which has long been overlooked in information processing, and provides insights into the prospective fusion of chaotic dynamics within the domains of machine learning and neuromorphic computation.

cs.NE↗

Multi-task real-robot data with gaze attention for dual-arm fine manipulation

In the field of robotic manipulation, deep imitation learning is recognized as a promising approach for acquiring manipulation skills. Additionally, learning from diverse robot datasets is considered a viable method to achieve versatility and adaptability. In such research, by learning various tasks, robots achieved generality across multiple objects. However, such multi-task robot datasets have mainly focused on single-arm tasks that are relatively imprecise, not addressing the fine-grained object manipulation that robots are expected to perform in the real world. This paper introduces a dataset of diverse object manipulations that includes dual-arm tasks and/or tasks requiring fine manipulation. To this end, we have generated dataset with 224k episodes (150 hours, 1,104 language instructions) which includes dual-arm fine tasks such as bowl-moving, pencil-case opening or banana-peeling, and this data is publicly available. Additionally, this dataset includes visual attention signals as well as dual-action labels, a signal that separates actions into a robust reaching trajectory and precise interaction with objects, and language instructions to achieve robust and precise object manipulation. We applied the dataset to our Dual-Action and Attention (DAA), a model designed for fine-grained dual arm manipulation tasks and robust against covariate shifts. The model was tested with over 7k total trials in real robot manipulation tasks, demonstrating its capability in fine manipulation.

cs.RO↗

Assessing the Aesthetic Evaluation Capabilities of GPT-4 with Vision: Insights from Group and Individual Assessments

Recently, it has been recognized that large language models demonstrate high performance on various intellectual tasks. However, few studies have investigated alignment with humans in behaviors that involve sensibility, such as aesthetic evaluation. This study investigates the performance of GPT-4 with Vision, a state-of-the-art language model that can handle image input, on the task of aesthetic evaluation of images. We employ two tasks, prediction of the average evaluation values of a group and an individual's evaluation values. We investigate the performance of GPT-4 with Vision by exploring prompts and analyzing prediction behaviors. Experimental results reveal GPT-4 with Vision's superior performance in predicting aesthetic evaluations and the nature of different responses to beauty and ugliness. Finally, we discuss developing an AI system for aesthetic evaluation based on scientific knowledge of the human perception of beauty, employing agent technologies that integrate traditional deep learning models with large language models.

cs.AI↗

Training Robots without Robots: Deep Imitation Learning for Master-to-Robot Policy Transfer

Deep imitation learning is promising for robot manipulation because it only requires demonstration samples. In this study, deep imitation learning is applied to tasks that require force feedback. However, existing demonstration methods have deficiencies; bilateral teleoperation requires a complex control scheme and is expensive, and kinesthetic teaching suffers from visual distractions from human intervention. This research proposes a new master-to-robot (M2R) policy transfer system that does not require robots for teaching force feedback-based manipulation tasks. The human directly demonstrates a task using a controller. This controller resembles the kinematic parameters of the robot arm and uses the same end-effector with force/torque (F/T) sensors to measure the force feedback. Using this controller, the operator can feel force feedback without a bilateral system. The proposed method can overcome domain gaps between the master and robot using gaze-based imitation learning and a simple calibration method. Furthermore, a Transformer is applied to infer policy from F/T sensory input. The proposed system was evaluated on a bottle-cap-opening task that requires force feedback.

cs.RO↗

Ablation Study to Clarify the Mechanism of Object Segmentation in Multi-Object Representation Learning

Multi-object representation learning aims to represent complex real-world visual input using the composition of multiple objects. Representation learning methods have often used unsupervised learning to segment an input image into individual objects and encode these objects into each latent vector. However, it is not clear how previous methods have achieved the appropriate segmentation of individual objects. Additionally, most of the previous methods regularize the latent vectors using a Variational Autoencoder (VAE). Therefore, it is not clear whether VAE regularization contributes to appropriate object segmentation. To elucidate the mechanism of object segmentation in multi-object representation learning, we conducted an ablation study on MONet, which is a typical method. MONet represents multiple objects using pairs that consist of an attention mask and the latent vector corresponding to the attention mask. Each latent vector is encoded from the input image and attention mask. Then, the component image and attention mask are decoded from each latent vector. The loss function of MONet consists of 1) the sum of reconstruction losses between the input image and decoded component image, 2) the VAE regularization loss of the latent vector, and 3) the reconstruction loss of the attention mask to explicitly encode shape information. We conducted an ablation study on these three loss functions to investigate the effect on segmentation performance. Our results showed that the VAE regularization loss did not affect segmentation performance and the others losses did affect it. Based on this result, we hypothesize that it is important to maximize the attention mask of the image region best represented by a single latent vector corresponding to the attention mask. We confirmed this hypothesis by evaluating a new loss function with the same mechanism as the hypothesis.

cs.CV↗

An algebraic theory to discriminate qualia in the brain

The mind-brain problem is to bridge relations between in higher-level mental events and in lower-level neural events. To address this, some mathematical models have been proposed to explain how the brain can represent the discriminative structure of qualia, but they remain unresolved due to a lack of validation methods. To understand the qualia discrimination mechanism, we need to ask how the brain autonomously develops such a mathematical structure using the constructive approach. In unsupervised representation learning, independence between axes is generally used to constrain the latent vector but independence between axes cannot explain qualia type discrimination because independent axes cannot distinguish between inter-qualia type independence (e.g., vision and touch) and intra-qualia type independence (e.g., green and red). We hypothesised that inter-axis independence must be weakened in order to discriminate qualia types. To solve the problem, we formulate an algebraic independence to link it to the other-qualia-type invariant transformations, whose transformation value is a vector space rather than a scalar. In addition, we show that a brain model that learns to satisfy the algebraic independence between neural networks separates the latent space into multiple metric spaces corresponding to qualia types, suggesting that our theory can contribute to the further development of the mathematical theory of consciousness.

q-bio.NC↗

Embedding bifurcations into pneumatic artificial muscle

Harnessing complex body dynamics has been a long-standing challenge in robotics. Soft body dynamics is a typical example of high complexity in interacting with the environment. An increasing number of studies have reported that these dynamics can be used as a computational resource. This includes the McKibben pneumatic artificial muscle, which is a typical soft actuator. This study demonstrated that various dynamics, including periodic and chaotic dynamics, could be embedded into the pneumatic artificial muscle, with the entire bifurcation structure using the framework of physical reservoir computing. These results suggest that dynamics that are not presented in training data could be embedded by using this capability of bifurcation embeddment. This implies that it is possible to embed various qualitatively different patterns into pneumatic artificial muscle by learning specific patterns, without the need to design and learn all patterns required for the purpose. Thus, this study sheds new light on a novel pathway to simplify the robotic devices and training of the control by reducing the external pattern generators and the amount and types of training data for the control.

cs.RO↗

Physical Deep Learning with Biologically Plausible Training Method

The ever-growing demand for further advances in artificial intelligence motivated research on unconventional computation based on analog physical devices. While such computation devices mimic brain-inspired analog information processing, learning procedures still relies on methods optimized for digital processing such as backpropagation. Here, we present physical deep learning by extending a biologically plausible training algorithm called direct feedback alignment. As the proposed method is based on random projection with arbitrary nonlinear activation, we can train a physical neural network without knowledge about the physical system. In addition, we can emulate and accelerate the computation for this training on a simple and scalable physical system. We demonstrate the proof-of-concept using a hierarchically connected optoelectronic recurrent neural network called deep reservoir computer. By constructing an FPGA-assisted optoelectronic benchtop, we confirmed the potential for accelerated computation with competitive performance on benchmarks. Our results provide practical solutions for the training and acceleration of neuromorphic computation.

cs.NE↗

Memory-based gaze prediction in deep imitation learning for robot manipulation

Deep imitation learning is a promising approach that does not require hard-coded control rules in autonomous robot manipulation. The current applications of deep imitation learning to robot manipulation have been limited to reactive control based on the states at the current time step. However, future robots will also be required to solve tasks utilizing their memory obtained by experience in complicated environments (e.g., when the robot is asked to find a previously used object on a shelf). In such a situation, simple deep imitation learning may fail because of distractions caused by complicated environments. We propose that gaze prediction from sequential visual input enables the robot to perform a manipulation task that requires memory. The proposed algorithm uses a Transformer-based self-attention architecture for the gaze estimation based on sequential data to implement memory. The proposed method was evaluated with a real robot multi-object manipulation task that requires memory of the previous states.

cs.RO↗

Third-party Evaluation of Robotic Hand Designs Using a Mechanical Glove

A robotic hand design suitable for dexterity should be examined using functional tests. To achieve this, we designed a mechanical glove, which is a rigid wearable glove that enables us to develop the corresponding isomorphic robotic hand and evaluate its hardware properties. Subsequently, the effectiveness of multiple degrees-of-freedom (DOFs) was evaluated by human participants. Several fine motor skills were evaluated using the mechanical glove under two conditions: one- and three-DOF conditions. To the best of our knowledge, this is the first extensive evaluation method for robotic hand designs suitable for dexterity. (This paper was peer-reviewed and is the full translation from the Journal of the Robotics Society of Japan, Vol.39, No.6, pp.557-560, 2021.)

cs.RO↗

Reinforced Imitation Learning by Free Energy Principle

Reinforcement Learning (RL) requires a large amount of exploration especially in sparse-reward settings. Imitation Learning (IL) can learn from expert demonstrations without exploration, but it never exceeds the expert's performance and is also vulnerable to distributional shift between demonstration and execution. In this paper, we radically unify RL and IL based on Free Energy Principle (FEP). FEP is a unified Bayesian theory of the brain that explains perception, action and model learning by a common fundamental principle. We present a theoretical extension of FEP and derive an algorithm in which an agent learns the world model that internalizes expert demonstrations and at the same time uses the model to infer the current and future states and actions that maximize rewards. The algorithm thus reduces exploration costs by partially imitating experts as well as maximizing its return in a seamless way, resulting in a higher performance than the suboptimal expert. Our experimental results show that this approach is promising in visual control tasks especially in sparse-reward environments.

cs.LG↗

Transient Chaos in BERT

Language is an outcome of our complex and dynamic human-interactions and the technique of natural language processing (NLP) is hence built on human linguistic activities. Bidirectional Encoder Representations from Transformers (BERT) has recently gained its popularity by establishing the state-of-the-art scores in several NLP benchmarks. A Lite BERT (ALBERT) is literally characterized as a lightweight version of BERT, in which the number of BERT parameters is reduced by repeatedly applying the same neural network called Transformer's encoder layer. By pre-training the parameters with a massive amount of natural language data, ALBERT can convert input sentences into versatile high-dimensional vectors potentially capable of solving multiple NLP tasks. In that sense, ALBERT can be regarded as a well-designed high-dimensional dynamical system whose operator is the Transformer's encoder, and essential structures of human language are thus expected to be encapsulated in its dynamics. In this study, we investigated the embedded properties of ALBERT to reveal how NLP tasks are effectively solved by exploiting its dynamics. We thereby aimed to explore the nature of human language from the dynamical expressions of the NLP model. Our short-term analysis clarified that the pre-trained model stably yields trajectories with higher dimensionality, which would enhance the expressive capacity required for NLP tasks. Also, our long-term analysis revealed that ALBERT intrinsically shows transient chaos, a typical nonlinear phenomenon showing chaotic dynamics only in its transient, and the pre-trained ALBERT model tends to produce the chaotic trajectory for a significantly longer time period compared to a randomly-initialized one. Our results imply that local chaoticity would contribute to improving NLP performance, uncovering a novel aspect in the role of chaotic dynamics in human language behaviors.

cs.CL↗

Identifying Critical States by the Action-Based Variance of Expected Return

The balance of exploration and exploitation plays a crucial role in accelerating reinforcement learning (RL). To deploy an RL agent in human society, its explainability is also essential. However, basic RL approaches have difficulties in deciding when to choose exploitation as well as in extracting useful points for a brief explanation of its operation. One reason for the difficulties is that these approaches treat all states the same way. Here, we show that identifying critical states and treating them specially is commonly beneficial to both problems. These critical states are the states at which the action selection changes the potential of success and failure substantially. We propose to identify the critical states using the variance in the Q-function for the actions and to perform exploitation with high probability on the identified states. These simple methods accelerate RL in a grid world with cliffs and two baseline tasks of deep RL. Our results also demonstrate that the identified critical states are intuitively interpretable regarding the crucial nature of the action selection. Furthermore, our analysis of the relationship between the timing of the identification of especially critical states and the rapid progress of learning suggests there are a few especially critical states that have important information for accelerating RL rapidly.

stat.ML↗

Designing spontaneous behavioral switching via chaotic itinerancy

Chaotic itinerancy is a frequently observed phenomenon in high-dimensional and nonlinear dynamical systems, and it is characterized by the random transitions among multiple quasi-attractors. Several studies have revealed that chaotic itinerancy has been observed in brain activity, and it is considered to play a critical role in the spontaneous, stable behavior generation of animals. Thus, chaotic itinerancy is a topic of great interest, particularly for neurorobotics researchers who wish to understand and implement autonomous behavioral controls for agents. However, it is generally difficult to gain control over high-dimensional nonlinear dynamical systems. Hence, the implementation of chaotic itinerancy has mainly been accomplished heuristically. In this study, we propose a novel way of implementing chaotic itinerancy reproducibly and at will in a generic high-dimensional chaotic system. In particular, we demonstrate that our method enables us to easily design both the trajectories of quasi-attractors and the transition rules among them simply by adjusting the limited number of system parameters and by utilizing the intrinsic high-dimensional chaos. Finally, we quantitatively discuss the validity and scope of application through the results of several numerical experiments.

cs.RO↗

Switching Isotropic and Directional Exploration with Parameter Space Noise in Deep Reinforcement Learning

This paper proposes an exploration method for deep reinforcement learning based on parameter space noise. Recent studies have experimentally shown that parameter space noise results in better exploration than the commonly used action space noise. Previous methods devised a way to update the diagonal covariance matrix of a noise distribution and did not consider the direction of the noise vector and its correlation. In addition, fast updates of the noise distribution are required to facilitate policy learning. We propose a method that deforms the noise distribution according to the accumulated returns and the noises that have led to the returns. Moreover, this method switches isotropic exploration and directional exploration in parameter space with regard to obtained rewards. We validate our exploration strategy in the OpenAI Gym continuous environments and modified environments with sparse rewards. The proposed method achieves results that are competitive with a previous method at baseline tasks. Moreover, our approach exhibits better performance in sparse reward environments by exploration with the switching strategy.

stat.ML↗