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Ye Shi

Publications and source records attributed to Ye Shi.

At least 55 records · Page 3Linked to original sources

GenPO: Generative Diffusion Models Meet On-Policy Reinforcement Learning

Recent advances in reinforcement learning (RL) have demonstrated the powerful exploration capabilities and multimodality of generative diffusion-based policies. While substantial progress has been made in offline RL and off-policy RL settings, integrating diffusion policies into on-policy frameworks like PPO remains underexplored. This gap is particularly significant given the widespread use of large-scale parallel GPU-accelerated simulators, such as IsaacLab, which are optimized for on-policy RL algorithms and enable rapid training of complex robotic tasks. A key challenge lies in computing state-action log-likelihoods under diffusion policies, which is straightforward for Gaussian policies but intractable for flow-based models due to irreversible forward-reverse processes and discretization errors (e.g., Euler-Maruyama approximations). To bridge this gap, we propose GenPO, a generative policy optimization framework that leverages exact diffusion inversion to construct invertible action mappings. GenPO introduces a novel doubled dummy action mechanism that enables invertibility via alternating updates, resolving log-likelihood computation barriers. Furthermore, we also use the action log-likelihood for unbiased entropy and KL divergence estimation, enabling KL-adaptive learning rates and entropy regularization in on-policy updates. Extensive experiments on eight IsaacLab benchmarks, including legged locomotion (Ant, Humanoid, Anymal-D, Unitree H1, Go2), dexterous manipulation (Shadow Hand), aerial control (Quadcopter), and robotic arm tasks (Franka), demonstrate GenPO's superiority over existing RL baselines. Notably, GenPO is the first method to successfully integrate diffusion policies into on-policy RL, unlocking their potential for large-scale parallelized training and real-world robotic deployment.

cs.LG↗

OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model

Understanding and synthesizing realistic 3D hand-object interactions (HOI) is critical for applications ranging from immersive AR/VR to dexterous robotics. Existing methods struggle with generalization, performing well on closed-set objects and predefined tasks but failing to handle unseen objects or open-vocabulary instructions. We introduce OpenHOI, the first framework for open-world HOI synthesis, capable of generating long-horizon manipulation sequences for novel objects guided by free-form language commands. Our approach integrates a 3D Multimodal Large Language Model (MLLM) fine-tuned for joint affordance grounding and semantic task decomposition, enabling precise localization of interaction regions (e.g., handles, buttons) and breakdown of complex instructions (e.g., "Find a water bottle and take a sip") into executable sub-tasks. To synthesize physically plausible interactions, we propose an affordance-driven diffusion model paired with a training-free physics refinement stage that minimizes penetration and optimizes affordance alignment. Evaluations across diverse scenarios demonstrate OpenHOI's superiority over state-of-the-art methods in generalizing to novel object categories, multi-stage tasks, and complex language instructions. Our project page at \href{https://openhoi.github.io}

cs.CV↗

One-Step Generative Policies with Q-Learning: A Reformulation of MeanFlow

We introduce a one-step generative policy for offline reinforcement learning that maps noise directly to actions via a residual reformulation of MeanFlow, making it compatible with Q-learning. While one-step Gaussian policies enable fast inference, they struggle to capture complex, multimodal action distributions. Existing flow-based methods improve expressivity but typically rely on distillation and two-stage training when trained with Q-learning. To overcome these limitations, we propose to reformulate MeanFlow to enable direct noise-to-action generation by integrating the velocity field and noise-to-action transformation into a single policy network-eliminating the need for separate velocity estimation. We explore several reformulation variants and identify an effective residual formulation that supports expressive and stable policy learning. Our method offers three key advantages: 1) efficient one-step noise-to-action generation, 2) expressive modelling of multimodal action distributions, and 3) efficient and stable policy learning via Q-learning in a single-stage training setup. Extensive experiments on 73 tasks across the OGBench and D4RL benchmarks demonstrate that our method achieves strong performance in both offline and offline-to-online reinforcement learning settings. Code is available at https://github.com/HiccupRL/MeanFlowQL.

cs.LG↗

A Unified and Fast-Sampling Diffusion Bridge Framework via Stochastic Optimal Control

Recent advances in diffusion bridge models leverage Doob's $h$-transform to establish fixed endpoints between distributions, demonstrating promising results in image translation and restoration tasks. However, these approaches often produce blurred or excessively smoothed image details and lack a comprehensive theoretical foundation to explain these shortcomings. To address these limitations, we propose UniDB, a unified and fast-sampling framework for diffusion bridges based on Stochastic Optimal Control (SOC). We reformulate the problem through an SOC-based optimization, proving that existing diffusion bridges employing Doob's $h$-transform constitute a special case, emerging when the terminal penalty coefficient in the SOC cost function tends to infinity. By incorporating a tunable terminal penalty coefficient, UniDB achieves an optimal balance between control costs and terminal penalties, substantially improving detail preservation and output quality. To avoid computationally expensive costs of iterative Euler sampling methods in UniDB, we design a training-free accelerated algorithm by deriving exact closed-form solutions for UniDB's reverse-time SDE. It is further complemented by replacing conventional noise prediction with a more stable data prediction model, along with an SDE-Corrector mechanism that maintains perceptual quality for low-step regimes, effectively reducing error accumulation. Extensive experiments across diverse image restoration tasks validate the superiority and adaptability of the proposed framework, bridging the gap between theoretical generality and practical efficiency. Our code is available online https://github.com/2769433owo/UniDB-plusplus.

cs.CV↗

Don't Just Search, Understand: Semantic Path Planning Agent for Spherical Tensegrity Robots in Unknown Environments

Endowed with inherent dynamical properties that grant them remarkable ruggedness and adaptability, spherical tensegrity robots stand as prototypical examples of hybrid softrigid designs and excellent mobile platforms. However, path planning for these robots in unknown environments presents a significant challenge, requiring a delicate balance between efficient exploration and robust planning. Traditional path planners, which treat the environment as a geometric grid, often suffer from redundant searches and are prone to failure in complex scenarios due to their lack of semantic understanding. To overcome these limitations, we reframe path planning in unknown environments as a semantic reasoning task. We introduce a Semantic Agent for Tensegrity robots (SATPlanner) driven by a Large Language Model (LLM). SATPlanner leverages high-level environmental comprehension to generate efficient and reliable planning strategies.At the core of SATPlanner is an Adaptive Observation Window mechanism, inspired by the "fast" and "slow" thinking paradigms of LLMs. This mechanism dynamically adjusts the perceptual field of the agent: it narrows for rapid traversal of open spaces and expands to reason about complex obstacle configurations. This allows the agent to construct a semantic belief of the environment, enabling the search space to grow only linearly with the path length (O(L)) while maintaining path quality. We extensively evaluate SATPlanner in 1,000 simulation trials, where it achieves a 100% success rate, outperforming other real-time planning algorithms. Critically, SATPlanner reduces the search space by 37.2% compared to the A* algorithm while achieving comparable, near-optimal path lengths. Finally, the practical feasibility of SATPlanner is validated on a physical spherical tensegrity robot prototype.

cs.RO↗

FLEx: Personalized Federated Learning for Mixture-of-Experts LLMs via Expert Grafting

Federated instruction tuning of large language models (LLMs) is challenged by significant data heterogeneity across clients, demanding robust personalization. The Mixture of Experts (MoE) architecture, where experts can specialize in distinct data patterns, presents a natural architectural solution to this challenge. The inherent sparsity of the MoE architecture, achieved by selectively activating experts, poses a significant challenge to its integration with federated learning (FL). Conventional FL frameworks, designed for dense models, naively aggregate all expert parameters irrespective of their local activation patterns. This naive approach not only undermines MoE's dynamic sparsity but also risks corrupting the world knowledge within pretrained experts. To address this, we propose FLEx (Federated LLMs with Personalized Experts), a novel framework that leverages pretrained MoE-based LLMs for efficient personalization. By aggregating only the shared non-expert parameters, FLEx significantly reduces communication overhead and preserves the world knowledge stored within the frozen pretrained experts. For personalization, we introduce a novel expert grafting mechanism that leverages dynamic sparsity to construct a client-specific expert from selected components of pretrained experts, tailored to local data. This grafted expert is then fine-tuned locally alongside the gating mechanism. This joint training enables the model to learn when to leverage the shared knowledge from frozen experts and when to employ the personalized one. Evaluations on diverse, non-IID instruction tuning datasets show that FLEx consistently outperforms federated baselines on average, while demonstrating strong knowledge preservation on the knowledge-driven benchmark MMLU. Our code is available at \href{https://anonymous.4open.science/r/FLEx-8F12}{\texttt{https://anonymous.4open.science/r/FLEx-8F12}}.

cs.AI↗

FreqPolicy: Frequency Autoregressive Visuomotor Policy with Continuous Tokens

Learning effective visuomotor policies for robotic manipulation is challenging, as it requires generating precise actions while maintaining computational efficiency. Existing methods remain unsatisfactory due to inherent limitations in the essential action representation and the basic network architectures. We observe that representing actions in the frequency domain captures the structured nature of motion more effectively: low-frequency components reflect global movement patterns, while high-frequency components encode fine local details. Additionally, robotic manipulation tasks of varying complexity demand different levels of modeling precision across these frequency bands. Motivated by this, we propose a novel paradigm for visuomotor policy learning that progressively models hierarchical frequency components. To further enhance precision, we introduce continuous latent representations that maintain smoothness and continuity in the action space. Extensive experiments across diverse 2D and 3D robotic manipulation benchmarks demonstrate that our approach outperforms existing methods in both accuracy and efficiency, showcasing the potential of a frequency-domain autoregressive framework with continuous tokens for generalized robotic manipulation.Code is available at https://github.com/4DVLab/Freqpolicy

cs.RO↗

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to address the fundamental tension between real-time responsiveness, physical feasibility, and safety requirements in dynamic human-machine interactions. We introduce Human-X, a novel framework designed to enable immersive and physically plausible human interactions across diverse entities, including human-avatar, human-humanoid, and human-robot systems. Unlike existing approaches that focus on post-hoc alignment or simplified physics, our method jointly predicts actions and reactions in real-time using an auto-regressive reaction diffusion planner, ensuring seamless synchronization and context-aware responses. To enhance physical realism and safety, we integrate an actor-aware motion tracking policy trained with reinforcement learning, which dynamically adapts to interaction partners' movements while avoiding artifacts like foot sliding and penetration. Extensive experiments on the Inter-X and InterHuman datasets demonstrate significant improvements in motion quality, interaction continuity, and physical plausibility over state-of-the-art methods. Our framework is validated in real-world applications, including virtual reality interface for human-robot interaction, showcasing its potential for advancing human-robot collaboration.

cs.CV↗

UniDB: A Unified Diffusion Bridge Framework via Stochastic Optimal Control

Recent advances in diffusion bridge models leverage Doob's $h$-transform to establish fixed endpoints between distributions, demonstrating promising results in image translation and restoration tasks. However, these approaches frequently produce blurred or excessively smoothed image details and lack a comprehensive theoretical foundation to explain these shortcomings. To address these limitations, we propose UniDB, a unified framework for diffusion bridges based on Stochastic Optimal Control (SOC). UniDB formulates the problem through an SOC-based optimization and derives a closed-form solution for the optimal controller, thereby unifying and generalizing existing diffusion bridge models. We demonstrate that existing diffusion bridges employing Doob's $h$-transform constitute a special case of our framework, emerging when the terminal penalty coefficient in the SOC cost function tends to infinity. By incorporating a tunable terminal penalty coefficient, UniDB achieves an optimal balance between control costs and terminal penalties, substantially improving detail preservation and output quality. Notably, UniDB seamlessly integrates with existing diffusion bridge models, requiring only minimal code modifications. Extensive experiments across diverse image restoration tasks validate the superiority and adaptability of the proposed framework. Our code is available at https://github.com/UniDB-SOC/UniDB/.

cs.CV↗

ARFlow: Human Action-Reaction Flow Matching with Physical Guidance

Human action-reaction synthesis, a fundamental challenge in modeling causal human interactions, plays a critical role in applications ranging from virtual reality to social robotics. While diffusion-based models have demonstrated promising performance, they exhibit two key limitations for interaction synthesis: reliance on complex noise-to-reaction generators with intricate conditional mechanisms, and frequent physical violations in generated motions. To address these issues, we propose Action-Reaction Flow Matching (ARFlow), a novel framework that establishes direct action-to-reaction mappings, eliminating the need for complex conditional mechanisms. Our approach introduces a physical guidance mechanism specifically designed for Flow Matching (FM) that effectively prevents body penetration artifacts during sampling. Moreover, we discover the bias of traditional flow matching sampling algorithm and employ a reprojection method to revise the sampling direction of FM. To further enhance the reaction diversity, we incorporate randomness into the sampling process. Extensive experiments on NTU120, Chi3D and InterHuman datasets demonstrate that ARFlow not only outperforms existing methods in terms of Fréchet Inception Distance and motion diversity but also significantly reduces body collisions, as measured by our new Intersection Volume and Intersection Frequency metrics.

cs.CV↗

Entropy-driven Fair and Effective Federated Learning

Federated Learning (FL) enables collaborative model training across distributed devices while preserving data privacy. Nonetheless, the heterogeneity of edge devices often leads to inconsistent performance of the globally trained models, resulting in unfair outcomes among users. Existing federated fairness algorithms strive to enhance fairness but often fall short in maintaining the overall performance of the global model, typically measured by the average accuracy across all clients. To address this issue, we propose a novel algorithm that leverages entropy-based aggregation combined with model and gradient alignments to simultaneously optimize fairness and global model performance. Our method employs a bi-level optimization framework, where we derive an analytic solution to the aggregation probability in the inner loop, making the optimization process computationally efficient. Additionally, we introduce an innovative alignment update and an adaptive strategy in the outer loop to further balance global model's performance and fairness. Theoretical analysis indicates that our approach guarantees convergence even in non-convex FL settings and demonstrates significant fairness improvements in generalized regression and strongly convex models. Empirically, our approach surpasses state-of-the-art federated fairness algorithms, ensuring consistent performance among clients while improving the overall performance of the global model.

cs.LG↗

SeqAfford: Sequential 3D Affordance Reasoning via Multimodal Large Language Model

3D affordance segmentation aims to link human instructions to touchable regions of 3D objects for embodied manipulations. Existing efforts typically adhere to single-object, single-affordance paradigms, where each affordance type or explicit instruction strictly corresponds to a specific affordance region and are unable to handle long-horizon tasks. Such a paradigm cannot actively reason about complex user intentions that often imply sequential affordances. In this paper, we introduce the Sequential 3D Affordance Reasoning task, which extends the traditional paradigm by reasoning from cumbersome user intentions and then decomposing them into a series of segmentation maps. Toward this, we construct the first instruction-based affordance segmentation benchmark that includes reasoning over both single and sequential affordances, comprising 180K instruction-point cloud pairs. Based on the benchmark, we propose our model, SeqAfford, to unlock the 3D multi-modal large language model with additional affordance segmentation abilities, which ensures reasoning with world knowledge and fine-grained affordance grounding in a cohesive framework. We further introduce a multi-granular language-point integration module to endow 3D dense prediction. Extensive experimental evaluations show that our model excels over well-established methods and exhibits open-world generalization with sequential reasoning abilities.

cs.CV↗

AffordDP: Generalizable Diffusion Policy with Transferable Affordance

Diffusion-based policies have shown impressive performance in robotic manipulation tasks while struggling with out-of-domain distributions. Recent efforts attempted to enhance generalization by improving the visual feature encoding for diffusion policy. However, their generalization is typically limited to the same category with similar appearances. Our key insight is that leveraging affordances--manipulation priors that define "where" and "how" an agent interacts with an object--can substantially enhance generalization to entirely unseen object instances and categories. We introduce the Diffusion Policy with transferable Affordance (AffordDP), designed for generalizable manipulation across novel categories. AffordDP models affordances through 3D contact points and post-contact trajectories, capturing the essential static and dynamic information for complex tasks. The transferable affordance from in-domain data to unseen objects is achieved by estimating a 6D transformation matrix using foundational vision models and point cloud registration techniques. More importantly, we incorporate affordance guidance during diffusion sampling that can refine action sequence generation. This guidance directs the generated action to gradually move towards the desired manipulation for unseen objects while keeping the generated action within the manifold of action space. Experimental results from both simulated and real-world environments demonstrate that AffordDP consistently outperforms previous diffusion-based methods, successfully generalizing to unseen instances and categories where others fail.

cs.RO↗

Evaluating Image Caption via Cycle-consistent Text-to-Image Generation

Evaluating image captions typically relies on reference captions, which are costly to obtain and exhibit significant diversity and subjectivity. While reference-free evaluation metrics have been proposed, most focus on cross-modal evaluation between captions and images. Recent research has revealed that the modality gap generally exists in the representation of contrastive learning-based multi-modal systems, undermining the reliability of cross-modality metrics like CLIPScore. In this paper, we propose CAMScore, a cyclic reference-free automatic evaluation metric for image captioning models. To circumvent the aforementioned modality gap, CAMScore utilizes a text-to-image model to generate images from captions and subsequently evaluates these generated images against the original images. Furthermore, to provide fine-grained information for a more comprehensive evaluation, we design a three-level evaluation framework for CAMScore that encompasses pixel-level, semantic-level, and objective-level perspectives. Extensive experiment results across multiple benchmark datasets show that CAMScore achieves a superior correlation with human judgments compared to existing reference-based and reference-free metrics, demonstrating the effectiveness of the framework.

cs.CV↗

Unsupervised Cross-Domain Image Retrieval via Prototypical Optimal Transport

Unsupervised cross-domain image retrieval (UCIR) aims to retrieve images sharing the same category across diverse domains without relying on labeled data. Prior approaches have typically decomposed the UCIR problem into two distinct tasks: intra-domain representation learning and cross-domain feature alignment. However, these segregated strategies overlook the potential synergies between these tasks. This paper introduces ProtoOT, a novel Optimal Transport formulation explicitly tailored for UCIR, which integrates intra-domain feature representation learning and cross-domain alignment into a unified framework. ProtoOT leverages the strengths of the K-means clustering method to effectively manage distribution imbalances inherent in UCIR. By utilizing K-means for generating initial prototypes and approximating class marginal distributions, we modify the constraints in Optimal Transport accordingly, significantly enhancing its performance in UCIR scenarios. Furthermore, we incorporate contrastive learning into the ProtoOT framework to further improve representation learning. This encourages local semantic consistency among features with similar semantics, while also explicitly enforcing separation between features and unmatched prototypes, thereby enhancing global discriminativeness. ProtoOT surpasses existing state-of-the-art methods by a notable margin across benchmark datasets. Notably, on DomainNet, ProtoOT achieves an average P@200 enhancement of 18.17%, and on Office-Home, it demonstrates a P@15 improvement of 3.83%.

cs.CV↗

Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization

Diffusion models have garnered widespread attention in Reinforcement Learning (RL) for their powerful expressiveness and multimodality. It has been verified that utilizing diffusion policies can significantly improve the performance of RL algorithms in continuous control tasks by overcoming the limitations of unimodal policies, such as Gaussian policies, and providing the agent with enhanced exploration capabilities. However, existing works mainly focus on the application of diffusion policies in offline RL, while their incorporation into online RL is less investigated. The training objective of the diffusion model, known as the variational lower bound, cannot be optimized directly in online RL due to the unavailability of 'good' actions. This leads to difficulties in conducting diffusion policy improvement. To overcome this, we propose a novel model-free diffusion-based online RL algorithm, Q-weighted Variational Policy Optimization (QVPO). Specifically, we introduce the Q-weighted variational loss, which can be proved to be a tight lower bound of the policy objective in online RL under certain conditions. To fulfill these conditions, the Q-weight transformation functions are introduced for general scenarios. Additionally, to further enhance the exploration capability of the diffusion policy, we design a special entropy regularization term. We also develop an efficient behavior policy to enhance sample efficiency by reducing the variance of the diffusion policy during online interactions. Consequently, the QVPO algorithm leverages the exploration capabilities and multimodality of diffusion policies, preventing the RL agent from converging to a sub-optimal policy. To verify the effectiveness of QVPO, we conduct comprehensive experiments on MuJoCo benchmarks. The final results demonstrate that QVPO achieves state-of-the-art performance on both cumulative reward and sample efficiency.

cs.LG↗

Understanding Representation of Deep Equilibrium Models from Neural Collapse Perspective

Deep Equilibrium Model (DEQ), which serves as a typical implicit neural network, emphasizes their memory efficiency and competitive performance compared to explicit neural networks. However, there has been relatively limited theoretical analysis on the representation of DEQ. In this paper, we utilize the Neural Collapse ($\mathcal{NC}$) as a tool to systematically analyze the representation of DEQ under both balanced and imbalanced conditions. $\mathcal{NC}$ is an interesting phenomenon in the neural network training process that characterizes the geometry of class features and classifier weights. While extensively studied in traditional explicit neural networks, the $\mathcal{NC}$ phenomenon has not received substantial attention in the context of implicit neural networks. We theoretically show that $\mathcal{NC}$ exists in DEQ under balanced conditions. Moreover, in imbalanced settings, despite the presence of minority collapse, DEQ demonstrated advantages over explicit neural networks. These advantages include the convergence of extracted features to the vertices of a simplex equiangular tight frame and self-duality properties under mild conditions, highlighting DEQ's superiority in handling imbalanced datasets. Finally, we validate our theoretical analyses through experiments in both balanced and imbalanced scenarios.

cs.LG↗

Two-Stage Optimization for Efficient V2G Coordination in Distribution Power System

With the growing popularity of electric vehicles (EVs), maintaining power grid stability has become a significant challenge. To address this issue, EV scheduling control strategies have been developed to manage vehicle-to-grid (V2G) in coordination with the optimal power flow. In existing studies, such coordination optimization is formulated as a mixed-integer nonlinear programming (MINP), which is computationally challenging due to the binary EV charging and discharging variables. To address this challenge, we develop an efficient two-stage optimization method for this mixed-integer nonlinear coordination problem. This method first employs an efficient technique called the difference of convex (DC) to relax the integrality and reformulate MINP into a series of path-following continuous programming. Although the DC approach shows promising efficiency for solving MINP, it cannot guarantee the feasibility of the solutions. Consequently, we propose a trust region optimization method in stage two that constructs a trust region around DC's solution and then searches for the best feasible solution within this region. Our simulation results demonstrate that, compared to the open-source optimization solver SCIP, our proposed method significantly enhances computational efficiency while achieving near optimality.

cs.CE↗