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Ye Shi

Publications and source records attributed to Ye Shi.

86 records · Page 5Linked to original sources

Alternating Differentiation for Optimization Layers

The idea of embedding optimization problems into deep neural networks as optimization layers to encode constraints and inductive priors has taken hold in recent years. Most existing methods focus on implicitly differentiating Karush-Kuhn-Tucker (KKT) conditions in a way that requires expensive computations on the Jacobian matrix, which can be slow and memory-intensive. In this paper, we developed a new framework, named Alternating Differentiation (Alt-Diff), that differentiates optimization problems (here, specifically in the form of convex optimization problems with polyhedral constraints) in a fast and recursive way. Alt-Diff decouples the differentiation procedure into a primal update and a dual update in an alternating way. Accordingly, Alt-Diff substantially decreases the dimensions of the Jacobian matrix especially for optimization with large-scale constraints and thus increases the computational speed of implicit differentiation. We show that the gradients obtained by Alt-Diff are consistent with those obtained by differentiating KKT conditions. In addition, we propose to truncate Alt-Diff to further accelerate the computational speed. Under some standard assumptions, we show that the truncation error of gradients is upper bounded by the same order of variables' estimation error. Therefore, Alt-Diff can be truncated to further increase computational speed without sacrificing much accuracy. A series of comprehensive experiments validate the superiority of Alt-Diff.

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Toward multi-target self-organizing pursuit in a partially observable Markov game

The multiple-target self-organizing pursuit (SOP) problem has wide applications and has been considered a challenging self-organization game for distributed systems, in which intelligent agents cooperatively pursue multiple dynamic targets with partial observations. This work proposes a framework for decentralized multi-agent systems to improve the implicit coordination capabilities in search and pursuit. We model a self-organizing system as a partially observable Markov game (POMG) featured by large-scale, decentralization, partial observation, and noncommunication. The proposed distributed algorithm: fuzzy self-organizing cooperative coevolution (FSC2) is then leveraged to resolve the three challenges in multi-target SOP: distributed self-organizing search (SOS), distributed task allocation, and distributed single-target pursuit. FSC2 includes a coordinated multi-agent deep reinforcement learning (MARL) method that enables homogeneous agents to learn natural SOS patterns. Additionally, we propose a fuzzy-based distributed task allocation method, which locally decomposes multi-target SOP into several single-target pursuit problems. The cooperative coevolution principle is employed to coordinate distributed pursuers for each single-target pursuit problem. Therefore, the uncertainties of inherent partial observation and distributed decision-making in the POMG can be alleviated. The experimental results demonstrate that by decomposing the SOP task, FSC2 achieves superior performance compared with other implicit coordination policies fully trained by general MARL algorithms. The scalability of FSC2 is proved that up to 2048 FSC2 agents perform efficient multi-target SOP with almost 100 percent capture rates. Empirical analyses and ablation studies verify the interpretability, rationality, and effectiveness of component algorithms in FSC2.

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FedTP: Federated Learning by Transformer Personalization

Federated learning is an emerging learning paradigm where multiple clients collaboratively train a machine learning model in a privacy-preserving manner. Personalized federated learning extends this paradigm to overcome heterogeneity across clients by learning personalized models. Recently, there have been some initial attempts to apply Transformers to federated learning. However, the impacts of federated learning algorithms on self-attention have not yet been studied. This paper investigates this relationship and reveals that federated averaging algorithms actually have a negative impact on self-attention where there is data heterogeneity. These impacts limit the capabilities of the Transformer model in federated learning settings. Based on this, we propose FedTP, a novel Transformer-based federated learning framework that learns personalized self-attention for each client while aggregating the other parameters among the clients. Instead of using a vanilla personalization mechanism that maintains personalized self-attention layers of each client locally, we develop a learn-to-personalize mechanism to further encourage the cooperation among clients and to increase the scablability and generalization of FedTP. Specifically, the learn-to-personalize is realized by learning a hypernetwork on the server that outputs the personalized projection matrices of self-attention layers to generate client-wise queries, keys and values. Furthermore, we present the generalization bound for FedTP with the learn-to-personalize mechanism. Notably, FedTP offers a convenient environment for performing a range of image and language tasks using the same federated network architecture - all of which benefit from Transformer personalization. Extensive experiments verify that FedTP with the learn-to-personalize mechanism yields state-of-the-art performance in non-IID scenarios. Our code is available online.

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DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance

Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances pave the way to for novices to conveniently customize 3D content. However, the generated CG-friendly assets still cannot represent the desired facial traits for human characteristics. In this paper, we present DreamFace, a progressive scheme to generate personalized 3D faces under text guidance. It enables layman users to naturally customize 3D facial assets that are compatible with CG pipelines, with desired shapes, textures, and fine-grained animation capabilities. From a text input to describe the facial traits, we first introduce a coarse-to-fine scheme to generate the neutral facial geometry with a unified topology. We employ a selection strategy in the CLIP embedding space, and subsequently optimize both the details displacements and normals using Score Distillation Sampling from generic Latent Diffusion Model. Then, for neutral appearance generation, we introduce a dual-path mechanism, which combines the generic LDM with a novel texture LDM to ensure both the diversity and textural specification in the UV space. We also employ a two-stage optimization to perform SDS in both the latent and image spaces to significantly provides compact priors for fine-grained synthesis. Our generated neutral assets naturally support blendshapes-based facial animations. We further improve the animation ability with personalized deformation characteristics by learning the universal expression prior using the cross-identity hypernetwork. Notably, DreamFace can generate of realistic 3D facial assets with physically-based rendering quality and rich animation ability from video footage, even for fashion icons or exotic characters in cartoons and fiction movies.

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IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimation via Gauss-Newton differentiation

This paper presents an inverse kinematic optimization layer (IKOL) for 3D human pose and shape estimation that leverages the strength of both optimization- and regression-based methods within an end-to-end framework. IKOL involves a nonconvex optimization that establishes an implicit mapping from an image's 3D keypoints and body shapes to the relative body-part rotations. The 3D keypoints and the body shapes are the inputs and the relative body-part rotations are the solutions. However, this procedure is implicit and hard to make differentiable. So, to overcome this issue, we designed a Gauss-Newton differentiation (GN-Diff) procedure to differentiate IKOL. GN-Diff iteratively linearizes the nonconvex objective function to obtain Gauss-Newton directions with closed form solutions. Then, an automatic differentiation procedure is directly applied to generate a Jacobian matrix for end-to-end training. Notably, the GN-Diff procedure works fast because it does not rely on a time-consuming implicit differentiation procedure. The twist rotation and shape parameters are learned from the neural networks and, as a result, IKOL has a much lower computational overhead than most existing optimization-based methods. Additionally, compared to existing regression-based methods, IKOL provides a more accurate mesh-image correspondence. This is because it iteratively reduces the distance between the keypoints and also enhances the reliability of the pose structures. Extensive experiments demonstrate the superiority of our proposed framework over a wide range of 3D human pose and shape estimation methods.

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Unified Optimal Transport Framework for Universal Domain Adaptation

Universal Domain Adaptation (UniDA) aims to transfer knowledge from a source domain to a target domain without any constraints on label sets. Since both domains may hold private classes, identifying target common samples for domain alignment is an essential issue in UniDA. Most existing methods require manually specified or hand-tuned threshold values to detect common samples thus they are hard to extend to more realistic UniDA because of the diverse ratios of common classes. Moreover, they cannot recognize different categories among target-private samples as these private samples are treated as a whole. In this paper, we propose to use Optimal Transport (OT) to handle these issues under a unified framework, namely UniOT. First, an OT-based partial alignment with adaptive filling is designed to detect common classes without any predefined threshold values for realistic UniDA. It can automatically discover the intrinsic difference between common and private classes based on the statistical information of the assignment matrix obtained from OT. Second, we propose an OT-based target representation learning that encourages both global discrimination and local consistency of samples to avoid the over-reliance on the source. Notably, UniOT is the first method with the capability to automatically discover and recognize private categories in the target domain for UniDA. Accordingly, we introduce a new metric H^3-score to evaluate the performance in terms of both accuracy of common samples and clustering performance of private ones. Extensive experiments clearly demonstrate the advantages of UniOT over a wide range of state-of-the-art methods in UniDA.

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NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions

Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the problem, it is essential to build a training dataset that captures free-viewpoint interactions. We construct a dense multi-view dome to acquire a complex human object interaction dataset, named HODome, that consists of $\sim$75M frames on 10 subjects interacting with 23 objects. To process the HODome dataset, we develop NeuralDome, a layer-wise neural processing pipeline tailored for multi-view video inputs to conduct accurate tracking, geometry reconstruction and free-view rendering, for both human subjects and objects. Extensive experiments on the HODome dataset demonstrate the effectiveness of NeuralDome on a variety of inference, modeling, and rendering tasks. Both the dataset and the NeuralDome tools will be disseminated to the community for further development.

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Lifelong Person Re-Identification via Knowledge Refreshing and Consolidation

Lifelong person re-identification (LReID) is in significant demand for real-world development as a large amount of ReID data is captured from diverse locations over time and cannot be accessed at once inherently. However, a key challenge for LReID is how to incrementally preserve old knowledge and gradually add new capabilities to the system. Unlike most existing LReID methods, which mainly focus on dealing with catastrophic forgetting, our focus is on a more challenging problem, which is, not only trying to reduce the forgetting on old tasks but also aiming to improve the model performance on both new and old tasks during the lifelong learning process. Inspired by the biological process of human cognition where the somatosensory neocortex and the hippocampus work together in memory consolidation, we formulated a model called Knowledge Refreshing and Consolidation (KRC) that achieves both positive forward and backward transfer. More specifically, a knowledge refreshing scheme is incorporated with the knowledge rehearsal mechanism to enable bi-directional knowledge transfer by introducing a dynamic memory model and an adaptive working model. Moreover, a knowledge consolidation scheme operating on the dual space further improves model stability over the long term. Extensive evaluations show KRC's superiority over the state-of-the-art LReID methods on challenging pedestrian benchmarks.

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Federated Fuzzy Neural Network with Evolutionary Rule Learning

Distributed fuzzy neural networks (DFNNs) have attracted increasing attention recently due to their learning abilities in handling data uncertainties in distributed scenarios. However, it is challenging for DFNNs to handle cases in which the local data are non-independent and identically distributed (non-IID). In this paper, we propose a federated fuzzy neural network (FedFNN) with evolutionary rule learning (ERL) to cope with non-IID issues as well as data uncertainties. The FedFNN maintains a global set of rules in a server and a personalized subset of these rules for each local client. ERL is inspired by the theory of biological evolution; it encourages rule variations while activating superior rules and deactivating inferior rules for local clients with non-IID data. Specifically, ERL consists of two stages in an iterative procedure: a rule cooperation stage that updates global rules by aggregating local rules based on their activation statuses and a rule evolution stage that evolves the global rules and updates the activation statuses of the local rules. This procedure improves both the generalization and personalization of the FedFNN for dealing with non-IID issues and data uncertainties. Extensive experiments conducted on a range of datasets demonstrate the superiority of the FedFNN over state-of-the-art methods.

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Federated Reinforcement Learning for Real-Time Electric Vehicle Charging and Discharging Control

With the recent advances in mobile energy storage technologies, electric vehicles (EVs) have become a crucial part of smart grids. When EVs participate in the demand response program, the charging cost can be significantly reduced by taking full advantage of the real-time pricing signals. However, many stochastic factors exist in the dynamic environment, bringing significant challenges to design an optimal charging/discharging control strategy. This paper develops an optimal EV charging/discharging control strategy for different EV users under dynamic environments to maximize EV users' benefits. We first formulate this problem as a Markov decision process (MDP). Then we consider EV users with different behaviors as agents in different environments. Furthermore, a horizontal federated reinforcement learning (HFRL)-based method is proposed to fit various users' behaviors and dynamic environments. This approach can learn an optimal charging/discharging control strategy without sharing users' profiles. Simulation results illustrate that the proposed real-time EV charging/discharging control strategy can perform well among various stochastic factors.

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Hierarchical fuzzy neural networks with privacy preservation for heterogeneous big data

Heterogeneous big data poses many challenges in machine learning. Its enormous scale, high dimensionality, and inherent uncertainty make almost every aspect of machine learning difficult, from providing enough processing power to maintaining model accuracy to protecting privacy. However, perhaps the most imposing problem is that big data is often interspersed with sensitive personal data. Hence, we propose a privacy-preserving hierarchical fuzzy neural network (PP-HFNN) to address these technical challenges while also alleviating privacy concerns. The network is trained with a two-stage optimization algorithm, and the parameters at low levels of the hierarchy are learned with a scheme based on the well-known alternating direction method of multipliers, which does not reveal local data to other agents. Coordination at high levels of the hierarchy is handled by the alternating optimization method, which converges very quickly. The entire training procedure is scalable, fast and does not suffer from gradient vanishing problems like the methods based on back-propagation. Comprehensive simulations conducted on both regression and classification tasks demonstrate the effectiveness of the proposed model.

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Distributed Semi-supervised Fuzzy Regression with Interpolation Consistency Regularization

Recently, distributed semi-supervised learning (DSSL) algorithms have shown their effectiveness in leveraging unlabeled samples over interconnected networks, where agents cannot share their original data with each other and can only communicate non-sensitive information with their neighbors. However, existing DSSL algorithms cannot cope with data uncertainties and may suffer from high computation and communication overhead problems. To handle these issues, we propose a distributed semi-supervised fuzzy regression (DSFR) model with fuzzy if-then rules and interpolation consistency regularization (ICR). The ICR, which was proposed recently for semi-supervised problem, can force decision boundaries to pass through sparse data areas, thus increasing model robustness. However, its application in distributed scenarios has not been considered yet. In this work, we proposed a distributed Fuzzy C-means (DFCM) method and a distributed interpolation consistency regularization (DICR) built on the well-known alternating direction method of multipliers to respectively locate parameters in antecedent and consequent components of DSFR. Notably, the DSFR model converges very fast since it does not involve back-propagation procedure and is scalable to large-scale datasets benefiting from the utilization of DFCM and DICR. Experiments results on both artificial and real-world datasets show that the proposed DSFR model can achieve much better performance than the state-of-the-art DSSL algorithm in terms of both loss value and computational cost.

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Mutual Adaptive Reasoning for Monocular 3D Multi-Person Pose Estimation

Inter-person occlusion and depth ambiguity make estimating the 3D poses of monocular multiple persons as camera-centric coordinates a challenging problem. Typical top-down frameworks suffer from high computational redundancy with an additional detection stage. By contrast, the bottom-up methods enjoy low computational costs as they are less affected by the number of humans. However, most existing bottom-up methods treat camera-centric 3D human pose estimation as two unrelated subtasks: 2.5D pose estimation and camera-centric depth estimation. In this paper, we propose a unified model that leverages the mutual benefits of both these subtasks. Within the framework, a robust structured 2.5D pose estimation is designed to recognize inter-person occlusion based on depth relationships. Additionally, we develop an end-to-end geometry-aware depth reasoning method that exploits the mutual benefits of both 2.5D pose and camera-centric root depths. This method first uses 2.5D pose and geometry information to infer camera-centric root depths in a forward pass, and then exploits the root depths to further improve representation learning of 2.5D pose estimation in a backward pass. Further, we designed an adaptive fusion scheme that leverages both visual perception and body geometry to alleviate inherent depth ambiguity issues. Extensive experiments demonstrate the superiority of our proposed model over a wide range of bottom-up methods. Our accuracy is even competitive with top-down counterparts. Notably, our model runs much faster than existing bottom-up and top-down methods.

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Learning from Crowds with Sparse and Imbalanced Annotations

Traditional supervised learning requires ground truth labels for the training data, whose collection can be difficult in many cases. Recently, crowdsourcing has established itself as an efficient labeling solution through resorting to non-expert crowds. To reduce the labeling error effects, one common practice is to distribute each instance to multiple workers, whereas each worker only annotates a subset of data, resulting in the {\it sparse annotation} phenomenon. In this paper, we note that when meeting with class-imbalance, i.e., when the ground truth labels are {\it class-imbalanced}, the sparse annotations are prone to be skewly distributed, which thus can severely bias the learning algorithm. To combat this issue, we propose one self-training based approach named {\it Self-Crowd} by progressively adding confident pseudo-annotations and rebalancing the annotation distribution. Specifically, we propose one distribution aware confidence measure to select confident pseudo-annotations, which adopts the resampling strategy to oversample the minority annotations and undersample the majority annotations. On one real-world crowdsourcing image classification task, we show that the proposed method yields more balanced annotations throughout training than the distribution agnostic methods and substantially improves the learning performance at different annotation sparsity levels.

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