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Yi Wu

Publications and source records attributed to Yi Wu.

At least 19 recordsLinked to original sources

Perceive, Interact, Reason: Building Tool-Augmented Visual Agents for Spatial Reasoning

While recent vision-language models (VLMs) demonstrate strong multimodal understanding, they remain limited in spatial reasoning tasks that require active evidence acquisition and multi-step visual interaction. This limitation suggests that relying solely on implicit visual representations from vision encoders is insufficient for recovering fine-grained spatial evidence. We introduce PERception-Interaction-reason Agent (PERIA), a tool-augmented visual agent for spatial reasoning tasks across map reasoning, visual probing, and vision reconstruction. PERIA uses two lightweight tool families: vision perception tools for exposing textual, symbolic, and spatial evidence, and vision interaction tools for manipulating visual context, tracing paths, and verifying spatial relations. To train PERIA, we develop a unified recipe that combines supervised tool-use trajectory synthesis, composite rewards, and Observation-Relaxed Group-in-Group Policy Optimization (OR-GIGPO) for effective multi-tool behavior. Experiments on 13 benchmarks from 8 datasets show that PERIA-8B improves over the Qwen3-8B backbone by 10.0 percentage points on in-distribution benchmarks and 4.4 percentage points on out-of-distribution benchmarks, while outperforming previous state-of-the-art baselines of similar size by 6.9--14.8 percentage points. It also achieves performance comparable to much larger models such as Qwen3-VL-235B-A22B-Thinking and GPT-5, demonstrating the effectiveness of PERIA in enhancing spatial reasoning capabilities.

cs.CV↗

TENET: One Step Toward Test-Driven Development for Repository-Level Code Generation

Test-Driven Development (TDD) is a widely adopted practice that requires developers to create and execute tests alongside implementation. With recent advances in Large Language Models (LLMs), developers can shift from manually writing the code to defining tests as executable specifications and delegating code synthesis to AI agents. However, enabling repository-level TDD under developer-written tests is challenging, requiring: (1) specification enhancement: identifying a concise yet representative test subset from large suites with rich task semantics; (2) retrieval augmentation: using tests to guide reasoning and context retrieval; and (3) test-driven refinement: interpreting test feedback for iterative improvement. We propose TENET, an agentic framework for repository-level code generation under the TDD paradigm. TENET includes: (1) a test harness mechanism that selects a concise test suite to maximize diversity of the target usage scenarios; (2) a tailored agent toolset for efficient retrieval and debugging; and (3) a reflection-based refinement workflow that iteratively analyzes failures and updates implementations. TENET consistently outperforms the strongest baselines across backbones, achieving 69.08% and 81.77% Pass@1 on RepoCod and RepoEval with Claude Sonnet 4, improving by 9.49 and 2.17 percentage points, respectively. Additionally, we present the first systematic study of how test suite characteristics influence LLM agent performance in TDD settings.

cs.SE↗

Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data

High-speed racket sports provide a demanding testbed for humanoid robots, requiring time-critical decisions, precise striking, and dynamic whole-body coordination. In badminton, fast-changing shuttle trajectories require timely contact decisions, while successful returns demand precise racket pose and velocity within a brief contact window and across a broad three-dimensional striking workspace. Human motion data provide valuable priors for such athletic skills, but usable badminton references are limited and imperfect. Direct tracking provides insufficient executable variation for diverse shuttle conditions, while purely task-driven optimization may produce unnatural motion. We therefore present a three-stage hierarchical reinforcement learning framework for dynamic humanoid badminton. First, task-randomized motion augmentation expands sparse annotated hitting events into executable target-conditioned stroke variations, forming a continuous latent skill space. Second, a high-level planner outputs continuous latent skill codes to compose these skills online according to the observed shuttle state. Third, a context-conditioned adversarial regularizer encourages more natural planner-level skill usage while preserving return performance. In real-world deployment, our system sustains multi-skill rallies with human players, including forehand, backhand, and highly dynamic jump returns. This is the first real-world humanoid racket-sport system to demonstrate multi-skill human--robot rallies including highly dynamic jump returns.

cs.RO↗

Dual Quaternion Discrete Linear Canonical Transforms: FFT-Based Fast Algorithms and Joint Rotation--Translation Pose Denoising

Rigid-body pose signals couple rotation and translation, yet most existing denoising pipelines treat them separately and analyse them only in the Fourier domain. We show that this separation is unnecessary and often suboptimal. We fuse dual quaternions, which encode rotation and translation in a single singularity-free algebra, with linear canonical transforms, which supply flexible quadratic-phase analysis, to develop one- and two-dimensional dual quaternion discrete linear canonical transforms (DQ-DLCTs) with an explicit kernel ordering. We establish inverse and energy-preservation properties, structured spatial and frequency convolution relations, and, crucially, fast algorithms built on complex FFTs. These algorithms make the DQ-DLCT practical: a two-stage chirp-adaptive scheme then performs joint rotation--translation denoising in a single transform domain. Numerical experiments confirm the accuracy and efficiency of the fast transform and demonstrate strong denoising performance on measured pose sequences and constructed two-dimensional pose fields. The DQ-DLCT thus turns a heavy algebraic construction into a deployable tool for pose signal processing.

math.NA↗

SemPurify: Semantics-Aware Data Purification for Black-box Backdoor Defense

Backdoor attacks have emerged as a critical security threat in machine learning, where adversaries embed triggers within poisoned training samples to manipulate a model's predictions on targeted inputs while leaving its general behavior unaffected. This stealthy nature makes backdoor attacks difficult to detect, as the model functions normally until activated by a specific malicious trigger. Current purification-based defenses use image transformations (e.g., blurring) to disrupt trigger patterns but often degrade image quality. Even with advanced restoration techniques like diffusion models, these approaches can still alter visual or semantic information, reducing utility for downstream tasks. To address this, we propose the first semantics-aware data purification framework for black-box backdoor defense, SemPurify, which explicitly incorporates multi-level semantics (i.e., low-level semantic embeddings and high-level image tags) within a text-to-image (T2I) framework to guide image restoration during purification. Using this semantic information, the T2I model subsequently refines the transformed samples, helping preserve visual details and semantic information during restoration. Extensive experiments spanning multiple backdoor scenarios, i.e., classification models, CLIP-style encoders, and generative models, demonstrate that SemPurify reliably removes backdoors while effectively preserving semantic information for downstream tasks.

cs.CV↗

SceneAE: Scene Generation and Reconstruction in Queryable 3D-Anchored Latent Space

Recent video world models have increasingly adopted 3D memory mechanisms to integrate historical observations into a lightweight and persistent scene representation. This naturally raises a complementary question: if 3D representations can serve as an effective mechanism for memorizing observed scenes, can they also be directly used as the latent space for reconstructing and generating scenes? Motivated by this idea, we represent a scene as a compact and unstructured 3D-anchored latent space (\textbf{SceneAE}). Each latent combines an explicit 3D position with an implicit content feature and is spatially grounded to describe its local scene region, forming a sparse latent point cloud. Unlike conventional video-VAE latents that describe how a scene appears from particular viewpoints, our representation directly describes the scene itself, making it naturally applicable to both reconstruction and generation. For reconstruction, once the scene has been generated, our persistent 3D representation can be projected and decoded into RGB-D observations by different target cameras, without the need to regenerate a video for each new camera trajectory. For generation, we leverage the geometry-content separation to first generate camera-controlled 3D geometry and then synthesize content conditioned on it, reducing camera-appearance entanglement and improving camera controllability. Experiments show that this 3D latent achieves superior generation quality, computational cost, and camera controllability.

cs.CV↗

Parason: Revealing Subtask and Trial Parallelism in LLM Reasoning

Scaling test-time reasoning has substantially improved the problem-solving ability of large language models (LLMs), but standard autoregressive decoding still executes long reasoning traces sequentially, creating severe latency for difficult tasks (up to days and weeks). Parallel reasoning offers a natural remedy. However, prior systems primarily focus on Subtask Parallelism, where the model learns to decompose a high-level task into smaller chunks that can be solved independently. This approach overlooks another pervasive form of parallelism: Trial Parallelism, where multiple speculative attempts explore, verify, and aggregate competing hypotheses in parallel. In this paper, we introduce Parason, which reveals and learns both forms of parallelism in LLM reasoning. Our analysis identifies Trial Parallelism as the majority of parallelizable reasoning computation (65.5% in DeepSeek-V4's reasoning steps in HLE), and it becomes increasingly dominant on hard problems. Guided by this taxonomy, Parason converts sequential reasoning traces into structured parallel trajectories with a context-free grammar, then trains models with Parallelism-Aware Group Relative Policy Optimization (PA-GRPO), whose reward jointly balances accuracy, latency, and the two parallelism ratios. At inference time, Parason executes the learned parallel structure through tool calls, translating theoretical savings to real-world wall-clock acceleration. Experiments on mathematical reasoning benchmarks including AIME24 and AIME25 show that Parason achieves an average acceleration about 1.7$\times$ while maintaining competitive accuracy.

cs.AI↗

SeRV: Semantic-Aligned Residual Vector Quantization for American Sign Language Generation

American Sign Language (ASL) generation remains challenging due to limited paired text-ASL motion data and the difficulty of learning motion representations both precise for reconstruction and predictable from linguistic input. Existing methods rely on motion tokenizers optimized for reconstruction, without explicit semantic supervision from paired text. As a result, the learned tokens remain limited in supporting semantically consistent and fine-grained ASL motion generation. To address this limitation, we propose SeRV (Semantic-Aligned Residual Vector Quantization), a semantic-aligned RVQ tokenizer for ASL generation. SeRV learns a semantically structured residual token space by combining global-level motion-text alignment with token-level text-conditioned supervision. Building on this tokenizer, a Hierarchical GPT predicts residual motion tokens in a coarse-to-fine manner, generating structurally coherent and semantically aligned 3D ASL motion. We further construct a large-scale reconstructed 3D ASL motion-text benchmark by recovering paired 3D motion from OpenASL videos. Experiments on How2Sign and OpenASL show that SeRV outperforms six state-of-the-art baselines, with user studies assessing reconstruction quality and semantic fidelity. Samples of our reconstructed 3D ASL motion are available on our project page: https://signvideos.github.io/Demo/.

cs.CV↗

EMG-FM-Bench: A Comprehensive Benchmark for Foundation Model Transfer and Adaptation on Electromyography

Foundation models (FMs) are increasingly being developed for general time series and physiological signals, yet their transferability to downstream physiological tasks remains poorly understood. This question is particularly challenging for electromyography (EMG), where signal distributions vary substantially across users, sensing configurations, acquisition hardware, and downstream tasks. We introduce EMG-FM-Bench, a systematic benchmark for studying foundation-model transfer and adaptation on EMG. EMG-FM-Bench unifies 20 public datasets with over 1 million EMG segments and evaluates nine pretrained foundation models across four questions: how pretrained models perform when frozen or fully fine-tuned, how much pretraining helps compared with training the same model from scratch, how well models generalize to new users with limited labeled data, and how performance changes across different EMG tasks. Across the benchmark, linear probing provides useful information about pretrained representations, but full fine-tuning can substantially change downstream EMG performance. Comparing each pretrained model with the same model trained from scratch shows that the benefit of pretraining varies substantially across models and is not universal. Performance decreases when models are evaluated on new users, while five-shot adaptation improves macro-F1 in 70.2% of evaluated model-dataset combinations but recovers only part of the lost performance. Model performance is highly consistent between upper- and lower-limb classification and remains strongly correlated with continuous EMG-to-text decoding. Together, these results provide a systematic view of when pretrained time-series models transfer effectively to EMG and how their performance depends on fine-tuning, user variation, and downstream task.

cs.LG↗

Verifiable Process Rewards for Agentic Reasoning

Reinforcement learning from verifiable rewards (RLVR) has improved the reasoning capabilities of large language models (LLMs), yet existing approaches predominantly rely on sparse outcome-level feedback, posing a substantial credit-assignment challenge in long-horizon agentic tasks. In this work, we study structured agentic reasoning problems that admit symbolic or algorithmic task-solving oracles. We propose Verifiable Process Rewards (VPR), a training framework that repurposes such task oracles as action-level process verifiers, providing dense rewards for intermediate actions and enabling fine-grained credit assignment. We instantiate VPR in three distinct settings: a search-based oracle for Sokoban, a constraint-based oracle for Sudoku, and a posterior-based oracle for Minesweeper. To optimize policies with these rewards, we introduce oracle-guided state-group rollout and locally normalized optimization. Empirically, VPR-trained Qwen3-4B outperforms outcome-reward GRPO and VinePPO across all three training environments. When jointly trained on math data and all three game environments, VPR achieves the highest average general-reasoning performance and strongest agentic results among the compared training configurations. To further assess its applicability to more general agentic tool-use settings, we apply VPR-style action-level supervision to $τ^2$-bench using an expert LLM as a reference policy and observe improved performance over outcome-reward GRPO on held-out tasks. Together, these results position VPR as a promising approach for leveraging reliable task oracles to improve agentic reasoning, while highlighting its dependence on the availability and reliability of task oracles and the challenge of extending intermediate verification to less structured, open-ended environments.

cs.AI↗

Analyzing and Mitigating Cost-Inefficient Behaviors in Coding Agents

Although effective, coding agents often incur substantial monetary costs. Their recurring cost-inefficient behaviors remain underexplored. We conduct the first study of behavioral cost inefficiencies in coding agents, analyzing 1,200 trajectories from Claude Code and Mini-SWE-Agent across four configurations on SWE-bench Verified. We identify three cost-inefficient behaviors: subsumed retrieval, similar script generation, and test re-execution. We then evaluate three mitigation strategies: structure-aware retrieval, agent-synthesized skills, and developer-designed skills, over 10k trajectories on held-out SWE-bench Verified and Pro tasks. Our main findings are: (1) The three behaviors affect 79.00%--98.00% of coding tasks and account for up to 22.75% of task cost. (2) Structure-aware retrieval can introduce retrieval overhead and alter agent delegation, causing inconsistent improvements in retrieval efficiency and cost increases of up to 28.14%. (3) Agent-synthesized skills tend to produce low-level, trace-specific guidance, limiting their effectiveness and generality. (4) In contrast, developer-designed skills provide high-level, trace-agnostic guidance, reducing cost by up to 41.73%, roughly twice the maximum gain from agent-synthesized skills.

cs.AI↗

LiteEMG-FM: An Efficient and Deployable Foundation Model for Robust EMG Sensing

Electromyography (EMG) signals vary substantially across individuals, body regions, recording sessions, and sensing hardware, limiting the generalization of models for assistive devices and human-computer interaction. Existing time-series foundation models are also computationally expensive for real-time wearable deployment and often fail to capture EMG-specific time-frequency characteristics. We present LiteEMG-FM, an efficient hybrid CNN-Transformer foundation model for practical EMG sensing. Pretrained on 16 diverse upper- and lower-limb EMG datasets, LiteEMG-FM learns representations that generalize across users and datasets. For resource-constrained deployment, we implement a hierarchical wake-up architecture in which a lightweight, always-on 1D-CNN filters rest and non-target activity and activates LiteEMG-FM only for valid gestures. We evaluate full inference offloading, split inference, and full on-device processing, characterizing their trade-offs in latency, power consumption, and memory footprint. Across diverse evaluation settings, LiteEMG-FM outperforms state-of-the-art time-series foundation models and supervised baselines, particularly under zero-calibration cross-participant and data-scarce conditions. These results demonstrate that LiteEMG-FM is an effective, efficient, and deployable foundation model for EMG applications.

cs.LG↗

What Should Embodied Agents Remember? Benchmarking and Evaluating Memory Modality for Embodied Agents

Memory allows large language model (LLM) agents to use past experience, often stored as textual records, when responding to requests. For embodied agents that control robots, visual and spatial observations introduce a broader choice of memory modalities, affecting both the information available for subsequent tasks and the model inference costs of constructing and using memory. We introduce MeMoREval, a benchmark for studying this problem through a controlled experience-request protocol. Agents first experience a sequence of events without knowing the subsequent tasks, and subsequently they use memory to respond to information and action requests without receiving new observations. The benchmark comprises 53 tasks across four simulated indoor environments and measures task success alongside the inference costs of memory construction and use. Our reference evaluations reveal that storing frames outperforms storing generated descriptions at lower write-time inference cost for the primary model, while storing frames with scene graphs achieves the highest aggregate task success for every tested model. Extensions to accumulated experience, selective frame retention, and visual input to memory writers demonstrate how the benchmark accommodates further memory-design investigations. Two physical-robot demonstrations establish the feasibility of applying its protocol beyond simulation.

cs.RO↗

Harness-Search: Guiding Long-Horizon Search through Multi-Agent Coordination

Long-horizon search requires agents to gather evidence across multiple steps and synthesize it into well-supported answers. The recent agent harnesses provide a natural and promising framework to support such long-running search processes. As interaction histories grow, one single agent in harnesses might get stuck and cause the policy to lose track of unresolved questions, overlook useful evidence, or terminate before sufficient support has been collected. One of promising way is to decouple three distinct responsibilities of proposing retrieval actions, updating persistent state, and deciding when to stop rather than concentrating them within a single policy. Targeted at it, we introduce Harness-Search, a multi-agent search harness to reduce the local errors propagating across subsequent exploration, evidence curation, and termination decisions. In particular, Harness-Search assigns these responsibilities to three permission-bounded authorities: a Retrieval Policy that proposes search operations, a Memory Operator that validates and commits persistent-state updates, and a Summary Auditor that accepts or rejects termination based on the sufficiency of the curated evidence. Together, these roles form a Propose-Commit-Audit loop in which actions are proposed, persistent evidence is selectively committed, and stopping decisions are subjected to an explicit sufficiency check. Across seven long-horizon search benchmarks, Harness-Search improves both retrieval and answer generation under the same policy backbone, increasing Recall by 4.60-27.92 points and Final-Answer Recall by 12.34-30.13 points over the strongest harness-based baseline on each evidence-retrieval benchmark. Moreover, trajectory-level analyses show that Harness-Search continues to accumulate useful evidence and expand evidence coverage with less redundant retrieval as the search history grows.

cs.CL↗

Momentum-Coupled Rubric Adaptation for Detailed Image Captioning

Detailed image captioning requires accurate and comprehensive descriptions of fine-grained visual content, yet caption quality spans factual accuracy, information coverage, and clarity. Compared with conventional methods that rely mainly on high-quality supervision or holistic rewards, rubric-based reinforcement learning decomposes these requirements into explicit criteria and provides targeted, structured feedback. However, existing methods often use separate models for caption generation, rubric construction, and judging, which may lead to inconsistent interpretations across roles. Some dynamic rubric methods alternate updates between the caption policy and rubric generator while keeping the judge fixed, but staged optimization may still leave rubric construction and judging out of step with policy optimization. We propose MoCo Rubric, a two-stage framework that coordinates these roles. First, role-conditioned, shared-parameter multi-task supervised fine-tuning equips a single vision--language model to serve as the Caption Policy, Rubric Generator, and Rubric Judge. Then, the Generator constructs rubrics online from captions sampled by the current Policy, reference captions, and image evidence. The Judge provides rubric-based rewards, and only the Policy receives GRPO updates. As Policy updates change the candidates being evaluated, we use an exponential moving average of the Policy parameters to update one momentum model shared by the Generator and Judge. This gradual transfer lets both rubric roles track Policy updates without separate RL optimization while smoothing parameter changes that could disrupt their rubric capabilities under direct synchronization. Across five captioning benchmarks, MoCo Rubric achieves an average pairwise win rate of 72.83\%, the best mean rank in blind ranking, and the highest average score in caption-based question answering.

cs.CL↗

Lightweight Ranking Heads: Accelerating Multi-Task Experimentation in Production Recommender Systems

Modern production-scale recommender systems rely on complex, multi-task ranking models. Introducing new prediction tasks into these massive systems often causes bottlenecks - it risks negative task conflicts with existing tasks, and can lead to long development and experimentation cycles due to the expensive retraining of backbone models and downstream models or tuning of reward combination formulas. To address the critical challenge of slow experimentation velocity, we introduce the Lightweight Ranking Heads (Light Heads) framework. Designed for continuous online learning environments, Light Heads enable the dynamic injection of new tasks into existing multi-task ranking models, effectively obviating the need for model cold-starting and retraining of backbone models. By utilizing stop-gradients and stateless daily training, this design strictly isolates new tasks, mitigating the risk of adverse task conflicts. Crucially, this framework uses a centralized configuration that allows Light Heads to be added to multiple models simultaneously, unblocking faster training data generation and co-training of downstream models. Successfully deployed at YouTube scale, this approach reduces the iteration cycle for multi-task experimentation from several weeks to days. In this paper, we detail the system architecture, analyze the training dynamics of stateless cold-started heads, compare their performance to full heads, and demonstrate how Light Heads have enabled the rapid A/B experimentation and deployment of new ranking tasks that yield measurable production value.

cs.LG↗

Alpha-cluster Formation and Decay: Four-Body Correlation and Configuration Mixing

Alpha-decay provides an important probe of nuclear structure and the underlying nucleon-nucleon interaction, while its rigorous microscopic description from first principles remains challenging. For $α$+magic core systems, a microscopic treatment of $α$-cluster formation and decay has been achieved by considering both the four-body correlation on top of the core and Pauli blocking. Extending this microscopic description to open-shell nuclei should account for the configuration mixing caused by the residual interactions between valence nucleons near the Fermi surface. In this work, we improve the quartetting wave function approach (QWFA) by incorporating the pairing-induced configuration mixing using the particle-number-projected Bardeen-Cooper-Schrieffer (PBCS) method. We find that the pairing enhance the formation amplitudes of the $α$-cluster in open-shell nuclei while the closed shells suppress the $α$-clustering.

nucl-th↗

Code-to-Harness: Distilling Black-Box Optimizers from Self-Play

Can an agent learn a numerical search strategy through executable practice and then transfer that strategy as text? We study low-budget black-box optimization, where unaided language models remain well below strong classical optimizers. During development, an agent repeatedly writes and evaluates optimizer programs. It then distills the resulting program and practice record once into a 197-word primary Harness A, which is frozen before evaluation. Harness A reduces Gemini Flash regret by 48\% in an independent $N=30$ study ($p<.001$), enters the GP-BO performance range on the practice family, and lowers mean regret on all three held-out BBOB landscapes. The same text improves every tested Gemini executor and transfers to Claude Sonnet, reducing regret by 43\% and 49\% ($p\leq.005$). An independent end-to-end replication produces Harness B, a different program and text at the same performance tier. The same framework also attains the lowest regret on a sealed YouTube reward-tuning production benchmark. Executable practice is thus a viable way to discover a search policy, and language a portable medium for deploying it.

cs.LG↗