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Yiannis Aloimonos

Publications and source records attributed to Yiannis Aloimonos.

At least 91 records · Page 5Linked to original sources

GradTac: Spatio-Temporal Gradient Based Tactile Sensing

Tactile sensing for robotics is achieved through a variety of mechanisms, including magnetic, optical-tactile, and conductive fluid. Currently, the fluid-based sensors have struck the right balance of anthropomorphic sizes and shapes and accuracy of tactile response measurement. However, this design is plagued by a low Signal to Noise Ratio (SNR) due to the fluid based sensing mechanism "damping" the measurement values that are hard to model. To this end, we present a spatio-temporal gradient representation on the data obtained from fluid-based tactile sensors, which is inspired from neuromorphic principles of event based sensing. We present a novel algorithm (GradTac) that converts discrete data points from spatial tactile sensors into spatio-temporal surfaces and tracks tactile contours across these surfaces. Processing the tactile data using the proposed spatio-temporal domain is robust, makes it less susceptible to the inherent noise from the fluid based sensors, and allows accurate tracking of regions of touch as compared to using the raw data. We successfully evaluate and demonstrate the efficacy of GradTac on many real-world experiments performed using the Shadow Dexterous Hand, equipped with the BioTac SP sensors. Specifically, we use it for tracking tactile input across the sensor's surface, measuring relative forces, detecting linear and rotational slip, and for edge tracking. We also release an accompanying task-agnostic dataset for the BioTac SP, which we hope will provide a resource to compare and quantify various novel approaches, and motivate further research.

cs.RO↗

NudgeSeg: Zero-Shot Object Segmentation by Repeated Physical Interaction

Recent advances in object segmentation have demonstrated that deep neural networks excel at object segmentation for specific classes in color and depth images. However, their performance is dictated by the number of classes and objects used for training, thereby hindering generalization to never seen objects or zero-shot samples. To exacerbate the problem further, object segmentation using image frames rely on recognition and pattern matching cues. Instead, we utilize the 'active' nature of a robot and their ability to 'interact' with the environment to induce additional geometric constraints for segmenting zero-shot samples. In this paper, we present the first framework to segment unknown objects in a cluttered scene by repeatedly 'nudging' at the objects and moving them to obtain additional motion cues at every step using only a monochrome monocular camera. We call our framework NudgeSeg. These motion cues are used to refine the segmentation masks. We successfully test our approach to segment novel objects in various cluttered scenes and provide an extensive study with image and motion segmentation methods. We show an impressive average detection rate of over 86% on zero-shot objects.

cs.CV↗

Grasping in the Dark: Zero-Shot Object Grasping Using Tactile Feedback

Grasping and manipulating a wide variety of objects is a fundamental skill that would determine the success and wide spread adaptation of robots in homes. Several end-effector designs for robust manipulation have been proposed but they mostly work when provided with prior information about the objects or equipped with external sensors for estimating object shape or size. Such approaches are limited to many-shot or unknown objects and are prone to estimation errors from external estimation systems. We propose an approach to grasp and manipulate previously unseen or zero-shot objects: the objects without any prior of their shape, size, material and weight properties, using only feedback from tactile sensors which is contrary to the state-of-the-art. Such an approach provides robust manipulation of objects either when the object model is not known or when it is estimated incorrectly from an external system. Our approach is inspired by the ideology of how animals or humans manipulate objects, i.e., by using feedback from their skin. Our grasping and manipulation revolves around the simple notion that objects slip if not grasped stably. This slippage can be detected and counteracted for a robust grasp that is agnostic to the type, shape, size, material and weight of the object. At the crux of our approach is a novel tactile feedback based controller that detects and compensates for slip during grasp. We successfully evaluate and demonstrate our proposed approach on many real world experiments using the Shadow Dexterous Hand equipped with BioTac SP tactile sensors for different object shapes, sizes, weights and materials. We obtain an overall success rate of 73.5%

cs.RO↗

EVPropNet: Detecting Drones By Finding Propellers For Mid-Air Landing And Following

The rapid rise of accessibility of unmanned aerial vehicles or drones pose a threat to general security and confidentiality. Most of the commercially available or custom-built drones are multi-rotors and are comprised of multiple propellers. Since these propellers rotate at a high-speed, they are generally the fastest moving parts of an image and cannot be directly "seen" by a classical camera without severe motion blur. We utilize a class of sensors that are particularly suitable for such scenarios called event cameras, which have a high temporal resolution, low-latency, and high dynamic range. In this paper, we model the geometry of a propeller and use it to generate simulated events which are used to train a deep neural network called EVPropNet to detect propellers from the data of an event camera. EVPropNet directly transfers to the real world without any fine-tuning or retraining. We present two applications of our network: (a) tracking and following an unmarked drone and (b) landing on a near-hover drone. We successfully evaluate and demonstrate the proposed approach in many real-world experiments with different propeller shapes and sizes. Our network can detect propellers at a rate of 85.1% even when 60% of the propeller is occluded and can run at upto 35Hz on a 2W power budget. To our knowledge, this is the first deep learning-based solution for detecting propellers (to detect drones). Finally, our applications also show an impressive success rate of 92% and 90% for the tracking and landing tasks respectively.

cs.CV↗

Detecting and Counting Oysters

Oysters are an essential species in the Chesapeake Bay living ecosystem. Oysters are filter feeders and considered the vacuum cleaners of the Chesapeake Bay that can considerably improve the Bay's water quality. Many oyster restoration programs have been initiated in the past decades and continued to date. Advancements in robotics and artificial intelligence have opened new opportunities for aquaculture. Drone-like ROVs with high maneuverability are getting more affordable and, if equipped with proper sensory devices, can monitor the oysters. This work presents our efforts for videography of the Chesapeake bay bottom using an ROV, constructing a database of oysters, implementing Mask R-CNN for detecting oysters, and counting their number in a video by tracking them.

cs.RO↗

SpikeMS: Deep Spiking Neural Network for Motion Segmentation

Spiking Neural Networks (SNN) are the so-called third generation of neural networks which attempt to more closely match the functioning of the biological brain. They inherently encode temporal data, allowing for training with less energy usage and can be extremely energy efficient when coded on neuromorphic hardware. In addition, they are well suited for tasks involving event-based sensors, which match the event-based nature of the SNN. However, SNNs have not been as effectively applied to real-world, large-scale tasks as standard Artificial Neural Networks (ANNs) due to the algorithmic and training complexity. To exacerbate the situation further, the input representation is unconventional and requires careful analysis and deep understanding. In this paper, we propose \textit{SpikeMS}, the first deep encoder-decoder SNN architecture for the real-world large-scale problem of motion segmentation using the event-based DVS camera as input. To accomplish this, we introduce a novel spatio-temporal loss formulation that includes both spike counts and classification labels in conjunction with the use of new techniques for SNN backpropagation. In addition, we show that \textit{SpikeMS} is capable of \textit{incremental predictions}, or predictions from smaller amounts of test data than it is trained on. This is invaluable for providing outputs even with partial input data for low-latency applications and those requiring fast predictions. We evaluated \textit{SpikeMS} on challenging synthetic and real-world sequences from EV-IMO, EED and MOD datasets and achieving results on a par with a comparable ANN method, but using potentially 50 times less power.

cs.CV↗

Forecasting Action through Contact Representations from First Person Video

Human actions involving hand manipulations are structured according to the making and breaking of hand-object contact, and human visual understanding of action is reliant on anticipation of contact as is demonstrated by pioneering work in cognitive science. Taking inspiration from this, we introduce representations and models centered on contact, which we then use in action prediction and anticipation. We annotate a subset of the EPIC Kitchens dataset to include time-to-contact between hands and objects, as well as segmentations of hands and objects. Using these annotations we train the Anticipation Module, a module producing Contact Anticipation Maps and Next Active Object Segmentations - novel low-level representations providing temporal and spatial characteristics of anticipated near future action. On top of the Anticipation Module we apply Egocentric Object Manipulation Graphs (Ego-OMG), a framework for action anticipation and prediction. Ego-OMG models longer term temporal semantic relations through the use of a graph modeling transitions between contact delineated action states. Use of the Anticipation Module within Ego-OMG produces state-of-the-art results, achieving 1st and 2nd place on the unseen and seen test sets, respectively, of the EPIC Kitchens Action Anticipation Challenge, and achieving state-of-the-art results on the tasks of action anticipation and action prediction over EPIC Kitchens. We perform ablation studies over characteristics of the Anticipation Module to evaluate their utility.

cs.CV↗

0-MMS: Zero-Shot Multi-Motion Segmentation With A Monocular Event Camera

Segmentation of moving objects in dynamic scenes is a key process in scene understanding for navigation tasks. Classical cameras suffer from motion blur in such scenarios rendering them effete. On the contrary, event cameras, because of their high temporal resolution and lack of motion blur, are tailor-made for this problem. We present an approach for monocular multi-motion segmentation, which combines bottom-up feature tracking and top-down motion compensation into a unified pipeline, which is the first of its kind to our knowledge. Using the events within a time-interval, our method segments the scene into multiple motions by splitting and merging. We further speed up our method by using the concept of motion propagation and cluster keyslices. The approach was successfully evaluated on both challenging real-world and synthetic scenarios from the EV-IMO, EED, and MOD datasets and outperformed the state-of-the-art detection rate by 12\%, achieving a new state-of-the-art average detection rate of 81.06%, 94.2% and 82.35% on the aforementioned datasets. To enable further research and systematic evaluation of multi-motion segmentation, we present and open-source a new dataset/benchmark called MOD++, which includes challenging sequences and extensive data stratification in-terms of camera and object motion, velocity magnitudes, direction, and rotational speeds.

cs.CV↗

MorphEyes: Variable Baseline Stereo For Quadrotor Navigation

Morphable design and depth-based visual control are two upcoming trends leading to advancements in the field of quadrotor autonomy. Stereo-cameras have struck the perfect balance of weight and accuracy of depth estimation but suffer from the problem of depth range being limited and dictated by the baseline chosen at design time. In this paper, we present a framework for quadrotor navigation based on a stereo camera system whose baseline can be adapted on-the-fly. We present a method to calibrate the system at a small number of discrete baselines and interpolate the parameters for the entire baseline range. We present an extensive theoretical analysis of calibration and synchronization errors. We showcase three different applications of such a system for quadrotor navigation: (a) flying through a forest, (b) flying through an unknown shaped/location static/dynamic gap, and (c) accurate 3D pose detection of an independently moving object. We show that our variable baseline system is more accurate and robust in all three scenarios. To our knowledge, this is the first work that applies the concept of morphable design to achieve a variable baseline stereo vision system on a quadrotor.

cs.RO↗

Hybrid Backpropagation Parallel Reservoir Networks

In many real-world applications, fully-differentiable RNNs such as LSTMs and GRUs have been widely deployed to solve time series learning tasks. These networks train via Backpropagation Through Time, which can work well in practice but involves a biologically unrealistic unrolling of the network in time for gradient updates, are computationally expensive, and can be hard to tune. A second paradigm, Reservoir Computing, keeps the recurrent weight matrix fixed and random. Here, we propose a novel hybrid network, which we call Hybrid Backpropagation Parallel Echo State Network (HBP-ESN) which combines the effectiveness of learning random temporal features of reservoirs with the readout power of a deep neural network with batch normalization. We demonstrate that our new network outperforms LSTMs and GRUs, including multi-layer "deep" versions of these networks, on two complex real-world multi-dimensional time series datasets: gesture recognition using skeleton keypoints from ChaLearn, and the DEAP dataset for emotion recognition from EEG measurements. We show also that the inclusion of a novel meta-ring structure, which we call HBP-ESN M-Ring, achieves similar performance to one large reservoir while decreasing the memory required by an order of magnitude. We thus offer this new hybrid reservoir deep learning paradigm as a new alternative direction for RNN learning of temporal or sequential data.

cs.NE↗

Deep Reservoir Networks with Learned Hidden Reservoir Weights using Direct Feedback Alignment

Deep Reservoir Computing has emerged as a new paradigm for deep learning, which is based around the reservoir computing principle of maintaining random pools of neurons combined with hierarchical deep learning. The reservoir paradigm reflects and respects the high degree of recurrence in biological brains, and the role that neuronal dynamics play in learning. However, one issue hampering deep reservoir network development is that one cannot backpropagate through the reservoir layers. Recent deep reservoir architectures do not learn hidden or hierarchical representations in the same manner as deep artificial neural networks, but rather concatenate all hidden reservoirs together to perform traditional regression. Here we present a novel Deep Reservoir Network for time series prediction and classification that learns through the non-differentiable hidden reservoir layers using a biologically-inspired backpropagation alternative called Direct Feedback Alignment, which resembles global dopamine signal broadcasting in the brain. We demonstrate its efficacy on two real world multidimensional time series datasets.

cs.NE↗

A Deep 2-Dimensional Dynamical Spiking Neuronal Network for Temporal Encoding trained with STDP

The brain is known to be a highly complex, asynchronous dynamical system that is highly tailored to encode temporal information. However, recent deep learning approaches to not take advantage of this temporal coding. Spiking Neural Networks (SNNs) can be trained using biologically-realistic learning mechanisms, and can have neuronal activation rules that are biologically relevant. This type of network is also structured fundamentally around accepting temporal information through a time-decaying voltage update, a kind of input that current rate-encoding networks have difficulty with. Here we show that a large, deep layered SNN with dynamical, chaotic activity mimicking the mammalian cortex with biologically-inspired learning rules, such as STDP, is capable of encoding information from temporal data. We argue that the randomness inherent in the network weights allow the neurons to form groups that encode the temporal data being inputted after self-organizing with STDP. We aim to show that precise timing of input stimulus is critical in forming synchronous neural groups in a layered network. We analyze the network in terms of network entropy as a metric of information transfer. We hope to tackle two problems at once: the creation of artificial temporal neural systems for artificial intelligence, as well as solving coding mechanisms in the brain.

cs.NE↗

PRGFlow: Benchmarking SWAP-Aware Unified Deep Visual Inertial Odometry

Odometry on aerial robots has to be of low latency and high robustness whilst also respecting the Size, Weight, Area and Power (SWAP) constraints as demanded by the size of the robot. A combination of visual sensors coupled with Inertial Measurement Units (IMUs) has proven to be the best combination to obtain robust and low latency odometry on resource-constrained aerial robots. Recently, deep learning approaches for Visual Inertial fusion have gained momentum due to their high accuracy and robustness. However, the remarkable advantages of these techniques are their inherent scalability (adaptation to different sized aerial robots) and unification (same method works on different sized aerial robots) by utilizing compression methods and hardware acceleration, which have been lacking from previous approaches. To this end, we present a deep learning approach for visual translation estimation and loosely fuse it with an Inertial sensor for full 6DoF odometry estimation. We also present a detailed benchmark comparing different architectures, loss functions and compression methods to enable scalability. We evaluate our network on the MSCOCO dataset and evaluate the VI fusion on multiple real-flight trajectories.

cs.CV↗

Egocentric Object Manipulation Graphs

We introduce Egocentric Object Manipulation Graphs (Ego-OMG) - a novel representation for activity modeling and anticipation of near future actions integrating three components: 1) semantic temporal structure of activities, 2) short-term dynamics, and 3) representations for appearance. Semantic temporal structure is modeled through a graph, embedded through a Graph Convolutional Network, whose states model characteristics of and relations between hands and objects. These state representations derive from all three levels of abstraction, and span segments delimited by the making and breaking of hand-object contact. Short-term dynamics are modeled in two ways: A) through 3D convolutions, and B) through anticipating the spatiotemporal end points of hand trajectories, where hands come into contact with objects. Appearance is modeled through deep spatiotemporal features produced through existing methods. We note that in Ego-OMG it is simple to swap these appearance features, and thus Ego-OMG is complementary to most existing action anticipation methods. We evaluate Ego-OMG on the EPIC Kitchens Action Anticipation Challenge. The consistency of the egocentric perspective of EPIC Kitchens allows for the utilization of the hand-centric cues upon which Ego-OMG relies. We demonstrate state-of-the-art performance, outranking all other previous published methods by large margins and ranking first on the unseen test set and second on the seen test set of the EPIC Kitchens Action Anticipation Challenge. We attribute the success of Ego-OMG to the modeling of semantic structure captured over long timespans. We evaluate the design choices made through several ablation studies. Code will be released upon acceptance

cs.CV↗

EVDodgeNet: Deep Dynamic Obstacle Dodging with Event Cameras

Dynamic obstacle avoidance on quadrotors requires low latency. A class of sensors that are particularly suitable for such scenarios are event cameras. In this paper, we present a deep learning -- based solution for dodging multiple dynamic obstacles on a quadrotor with a single event camera and on-board computation. Our approach uses a series of shallow neural networks for estimating both the ego-motion and the motion of independently moving objects. The networks are trained in simulation and directly transfer to the real world without any fine-tuning or retraining. We successfully evaluate and demonstrate the proposed approach in many real-world experiments with obstacles of different shapes and sizes, achieving an overall success rate of 70% including objects of unknown shape and a low light testing scenario. To our knowledge, this is the first deep learning -- based solution to the problem of dynamic obstacle avoidance using event cameras on a quadrotor. Finally, we also extend our work to the pursuit task by merely reversing the control policy, proving that our navigation stack can cater to different scenarios.

cs.RO↗

Network Deconvolution

Convolution is a central operation in Convolutional Neural Networks (CNNs), which applies a kernel to overlapping regions shifted across the image. However, because of the strong correlations in real-world image data, convolutional kernels are in effect re-learning redundant data. In this work, we show that this redundancy has made neural network training challenging, and propose network deconvolution, a procedure which optimally removes pixel-wise and channel-wise correlations before the data is fed into each layer. Network deconvolution can be efficiently calculated at a fraction of the computational cost of a convolution layer. We also show that the deconvolution filters in the first layer of the network resemble the center-surround structure found in biological neurons in the visual regions of the brain. Filtering with such kernels results in a sparse representation, a desired property that has been missing in the training of neural networks. Learning from the sparse representation promotes faster convergence and superior results without the use of batch normalization. We apply our network deconvolution operation to 10 modern neural network models by replacing batch normalization within each. Extensive experiments show that the network deconvolution operation is able to deliver performance improvement in all cases on the CIFAR-10, CIFAR-100, MNIST, Fashion-MNIST, Cityscapes, and ImageNet datasets.

cs.LG↗

Following Instructions by Imagining and Reaching Visual Goals

While traditional methods for instruction-following typically assume prior linguistic and perceptual knowledge, many recent works in reinforcement learning (RL) have proposed learning policies end-to-end, typically by training neural networks to map joint representations of observations and instructions directly to actions. In this work, we present a novel framework for learning to perform temporally extended tasks using spatial reasoning in the RL framework, by sequentially imagining visual goals and choosing appropriate actions to fulfill imagined goals. Our framework operates on raw pixel images, assumes no prior linguistic or perceptual knowledge, and learns via intrinsic motivation and a single extrinsic reward signal measuring task completion. We validate our method in two environments with a robot arm in a simulated interactive 3D environment. Our method outperforms two flat architectures with raw-pixel and ground-truth states, and a hierarchical architecture with ground-truth states on object arrangement tasks.

cs.LG↗

EV-IMO: Motion Segmentation Dataset and Learning Pipeline for Event Cameras

We present the first event-based learning approach for motion segmentation in indoor scenes and the first event-based dataset - EV-IMO - which includes accurate pixel-wise motion masks, egomotion and ground truth depth. Our approach is based on an efficient implementation of the SfM learning pipeline using a low parameter neural network architecture on event data. In addition to camera egomotion and a dense depth map, the network estimates pixel-wise independently moving object segmentation and computes per-object 3D translational velocities for moving objects. We also train a shallow network with just 40k parameters, which is able to compute depth and egomotion. Our EV-IMO dataset features 32 minutes of indoor recording with up to 3 fast moving objects simultaneously in the camera field of view. The objects and the camera are tracked by the VICON motion capture system. By 3D scanning the room and the objects, accurate depth map ground truth and pixel-wise object masks are obtained, which are reliable even in poor lighting conditions and during fast motion. We then train and evaluate our learning pipeline on EV-IMO and demonstrate that our approach far surpasses its rivals and is well suited for scene constrained robotics applications.

cs.CV↗