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Yiannis Aloimonos

Publications and source records attributed to Yiannis Aloimonos.

At least 109 records · Page 6Linked to original sources

Event-based Moving Object Detection and Tracking

Event-based vision sensors, such as the Dynamic Vision Sensor (DVS), are ideally suited for real-time motion analysis. The unique properties encompassed in the readings of such sensors provide high temporal resolution, superior sensitivity to light and low latency. These properties provide the grounds to estimate motion extremely reliably in the most sophisticated scenarios but they come at a price - modern event-based vision sensors have extremely low resolution and produce a lot of noise. Moreover, the asynchronous nature of the event stream calls for novel algorithms. This paper presents a new, efficient approach to object tracking with asynchronous cameras. We present a novel event stream representation which enables us to utilize information about the dynamic (temporal) component of the event stream, and not only the spatial component, at every moment of time. This is done by approximating the 3D geometry of the event stream with a parametric model; as a result, the algorithm is capable of producing the motion-compensated event stream (effectively approximating egomotion), and without using any form of external sensors in extremely low-light and noisy conditions without any form of feature tracking or explicit optical flow computation. We demonstrate our framework on the task of independent motion detection and tracking, where we use the temporal model inconsistencies to locate differently moving objects in challenging situations of very fast motion.

cs.CV↗

Topology-Aware Non-Rigid Point Cloud Registration

In this paper, we introduce a non-rigid registration pipeline for pairs of unorganized point clouds that may be topologically different. Standard warp field estimation algorithms, even under robust, discontinuity-preserving regularization, tend to produce erratic motion estimates on boundaries associated with `close-to-open' topology changes. We overcome this limitation by exploiting backward motion: in the opposite motion direction, a `close-to-open' event becomes `open-to-close', which is by default handled correctly. At the core of our approach lies a general, topology-agnostic warp field estimation algorithm, similar to those employed in recently introduced dynamic reconstruction systems from RGB-D input. We improve motion estimation on boundaries associated with topology changes in an efficient post-processing phase. Based on both forward and (inverted) backward warp hypotheses, we explicitly detect regions of the deformed geometry that undergo topological changes by means of local deformation criteria and broadly classify them as `contacts' or `separations'. Subsequently, the two motion hypotheses are seamlessly blended on a local basis, according to the type and proximity of detected events. Our method achieves state-of-the-art motion estimation accuracy on the MPI Sintel dataset. Experiments on a custom dataset with topological event annotations demonstrate the effectiveness of our pipeline in estimating motion on event boundaries, as well as promising performance in explicit topological event detection.

cs.CV↗

Computational Tactile Flow for Anthropomorphic Grippers

Grasping objects requires tight integration between visual and tactile feedback. However, there is an inherent difference in the scale at which both these input modalities operate. It is thus necessary to be able to analyze tactile feedback in isolation in order to gain information about the surface the end-effector is operating on, such that more fine-grained features may be extracted from the surroundings. For tactile perception of the robot, inspired by the concept of the tactile flow in humans, we present the computational tactile flow to improve the analysis of the tactile feedback in robots using a Shadow Dexterous Hand. In the computational tactile flow model, given a sequence of pressure values from the tactile sensors, we define a virtual surface for the pressure values and define the tactile flow as the optical flow of this surface. We provide case studies that demonstrate how the computational tactile flow maps reveal information on the direction of motion and 3D structure of the surface, and feedback regarding the action being performed by the robot.

cs.RO↗

Unsupervised Learning of Dense Optical Flow, Depth and Egomotion from Sparse Event Data

In this work we present a lightweight, unsupervised learning pipeline for \textit{dense} depth, optical flow and egomotion estimation from sparse event output of the Dynamic Vision Sensor (DVS). To tackle this low level vision task, we use a novel encoder-decoder neural network architecture - ECN. Our work is the first monocular pipeline that generates dense depth and optical flow from sparse event data only. The network works in self-supervised mode and has just 150k parameters. We evaluate our pipeline on the MVSEC self driving dataset and present results for depth, optical flow and and egomotion estimation. Due to the lightweight design, the inference part of the network runs at 250 FPS on a single GPU, making the pipeline ready for realtime robotics applications. Our experiments demonstrate significant improvements upon previous works that used deep learning on event data, as well as the ability of our pipeline to perform well during both day and night.

cs.CV↗

Extracting Contact and Motion from Manipulation Videos

When we physically interact with our environment using our hands, we touch objects and force them to move: contact and motion are defining properties of manipulation. In this paper, we present an active, bottom-up method for the detection of actor-object contacts and the extraction of moved objects and their motions in RGBD videos of manipulation actions. At the core of our approach lies non-rigid registration: we continuously warp a point cloud model of the observed scene to the current video frame, generating a set of dense 3D point trajectories. Under loose assumptions, we employ simple point cloud segmentation techniques to extract the actor and subsequently detect actor-environment contacts based on the estimated trajectories. For each such interaction, using the detected contact as an attention mechanism, we obtain an initial motion segment for the manipulated object by clustering trajectories in the contact area vicinity and then we jointly refine the object segment and estimate its 6DOF pose in all observed frames. Because of its generality and the fundamental, yet highly informative, nature of its outputs, our approach is applicable to a wide range of perception and planning tasks. We qualitatively evaluate our method on a number of input sequences and present a comprehensive robot imitation learning example, in which we demonstrate the crucial role of our outputs in developing action representations/plans from observation.

cs.CV↗

cilantro: A Lean, Versatile, and Efficient Library for Point Cloud Data Processing

We introduce cilantro, an open-source C++ library for geometric and general-purpose point cloud data processing. The library provides functionality that covers low-level point cloud operations, spatial reasoning, various methods for point cloud segmentation and generic data clustering, flexible algorithms for robust or local geometric alignment, model fitting, as well as powerful visualization tools. To accommodate all kinds of workflows, cilantro is almost fully templated, and most of its generic algorithms operate in arbitrary data dimension. At the same time, the library is easy to use and highly expressive, promoting a clean and concise coding style. cilantro is highly optimized, has a minimal set of external dependencies, and supports rapid development of performant point cloud processing software in a wide variety of contexts.

cs.CV↗

Evenly Cascaded Convolutional Networks

We introduce Evenly Cascaded convolutional Network (ECN), a neural network taking inspiration from the cascade algorithm of wavelet analysis. ECN employs two feature streams - a low-level and high-level steam. At each layer these streams interact, such that low-level features are modulated using advanced perspectives from the high-level stream. ECN is evenly structured through resizing feature map dimensions by a consistent ratio, which removes the burden of ad-hoc specification of feature map dimensions. ECN produces easily interpretable features maps, a result whose intuition can be understood in the context of scale-space theory. We demonstrate that ECN's design facilitates the training process through providing easily trainable shortcuts. We report new state-of-the-art results for small networks, without the need for additional treatment such as pruning or compression - a consequence of ECN's simple structure and direct training. A 6-layered ECN design with under 500k parameters achieves 95.24% and 78.99% accuracy on CIFAR-10 and CIFAR-100 datasets, respectively, outperforming the current state-of-the-art on small parameter networks, and a 3 million parameter ECN produces results competitive to the state-of-the-art.

cs.CV↗

A Computational Theory for Life-Long Learning of Semantics

Semantic vectors are learned from data to express semantic relationships between elements of information, for the purpose of solving and informing downstream tasks. Other models exist that learn to map and classify supervised data. However, the two worlds of learning rarely interact to inform one another dynamically, whether across types of data or levels of semantics, in order to form a unified model. We explore the research problem of learning these vectors and propose a framework for learning the semantics of knowledge incrementally and online, across multiple mediums of data, via binary vectors. We discuss the aspects of this framework to spur future research on this approach and problem.

cs.AI↗

GapFlyt: Active Vision Based Minimalist Structure-less Gap Detection For Quadrotor Flight

Although quadrotors, and aerial robots in general, are inherently active agents, their perceptual capabilities in literature so far have been mostly passive in nature. Researchers and practitioners today use traditional computer vision algorithms with the aim of building a representation of general applicability: a 3D reconstruction of the scene. Using this representation, planning tasks are constructed and accomplished to allow the quadrotor to demonstrate autonomous behavior. These methods are inefficient as they are not task driven and such methodologies are not utilized by flying insects and birds. Such agents have been solving the problem of navigation and complex control for ages without the need to build a 3D map and are highly task driven. In this paper, we propose this framework of bio-inspired perceptual design for quadrotors. We use this philosophy to design a minimalist sensori-motor framework for a quadrotor to fly though unknown gaps without a 3D reconstruction of the scene using only a monocular camera and onboard sensing. We successfully evaluate and demonstrate the proposed approach in many real-world experiments with different settings and window shapes, achieving a success rate of 85% at 2.5ms$^{-1}$ even with a minimum tolerance of just 5cm. To our knowledge, this is the first paper which addresses the problem of gap detection of an unknown shape and location with a monocular camera and onboard sensing.

cs.RO↗

Joint direct estimation of 3D geometry and 3D motion using spatio temporal gradients

Conventional image motion based structure from motion methods first compute optical flow, then solve for the 3D motion parameters based on the epipolar constraint, and finally recover the 3D geometry of the scene. However, errors in optical flow due to regularization can lead to large errors in 3D motion and structure. This paper investigates whether performance and consistency can be improved by avoiding optical flow estimation in the early stages of the structure from motion pipeline, and it proposes a new direct method based on image gradients (normal flow) only. The main idea lies in a reformulation of the positive-depth constraint, which allows the use of well-known minimization techniques to solve for 3D motion. The 3D motion estimate is then refined and structure estimated adding a regularization based on depth. Experimental comparisons on standard synthetic datasets and the real-world driving benchmark dataset KITTI using three different optic flow algorithms show that the method achieves better accuracy in all but one case. Furthermore, it outperforms existing normal flow based 3D motion estimation techniques. Finally, the recovered 3D geometry is shown to be also very accurate.

cs.CV↗

SalientDSO: Bringing Attention to Direct Sparse Odometry

Although cluttered indoor scenes have a lot of useful high-level semantic information which can be used for mapping and localization, most Visual Odometry (VO) algorithms rely on the usage of geometric features such as points, lines and planes. Lately, driven by this idea, the joint optimization of semantic labels and obtaining odometry has gained popularity in the robotics community. The joint optimization is good for accurate results but is generally very slow. At the same time, in the vision community, direct and sparse approaches for VO have stricken the right balance between speed and accuracy. We merge the successes of these two communities and present a way to incorporate semantic information in the form of visual saliency to Direct Sparse Odometry - a highly successful direct sparse VO algorithm. We also present a framework to filter the visual saliency based on scene parsing. Our framework, SalientDSO, relies on the widely successful deep learning based approaches for visual saliency and scene parsing which drives the feature selection for obtaining highly-accurate and robust VO even in the presence of as few as 40 point features per frame. We provide extensive quantitative evaluation of SalientDSO on the ICL-NUIM and TUM monoVO datasets and show that we outperform DSO and ORB-SLAM - two very popular state-of-the-art approaches in the literature. We also collect and publicly release a CVL-UMD dataset which contains two indoor cluttered sequences on which we show qualitative evaluations. To our knowledge this is the first paper to use visual saliency and scene parsing to drive the feature selection in direct VO.

cs.CV↗

On the Importance of Consistency in Training Deep Neural Networks

We explain that the difficulties of training deep neural networks come from a syndrome of three consistency issues. This paper describes our efforts in their analysis and treatment. The first issue is the training speed inconsistency in different layers. We propose to address it with an intuitive, simple-to-implement, low footprint second-order method. The second issue is the scale inconsistency between the layer inputs and the layer residuals. We explain how second-order information provides favorable convenience in removing this roadblock. The third and most challenging issue is the inconsistency in residual propagation. Based on the fundamental theorem of linear algebra, we provide a mathematical characterization of the famous vanishing gradient problem. Thus, an important design principle for future optimization and neural network design is derived. We conclude this paper with the construction of a novel contractive neural network.

cs.LG↗

Answering Image Riddles using Vision and Reasoning through Probabilistic Soft Logic

In this work, we explore a genre of puzzles ("image riddles") which involves a set of images and a question. Answering these puzzles require both capabilities involving visual detection (including object, activity recognition) and, knowledge-based or commonsense reasoning. We compile a dataset of over 3k riddles where each riddle consists of 4 images and a groundtruth answer. The annotations are validated using crowd-sourced evaluation. We also define an automatic evaluation metric to track future progress. Our task bears similarity with the commonly known IQ tasks such as analogy solving, sequence filling that are often used to test intelligence. We develop a Probabilistic Reasoning-based approach that utilizes probabilistic commonsense knowledge to answer these riddles with a reasonable accuracy. We demonstrate the results of our approach using both automatic and human evaluations. Our approach achieves some promising results for these riddles and provides a strong baseline for future attempts. We make the entire dataset and related materials publicly available to the community in ImageRiddle Website (http://bit.ly/22f9Ala).

cs.CV↗

LightNet: A Versatile, Standalone Matlab-based Environment for Deep Learning

LightNet is a lightweight, versatile and purely Matlab-based deep learning framework. The idea underlying its design is to provide an easy-to-understand, easy-to-use and efficient computational platform for deep learning research. The implemented framework supports major deep learning architectures such as Multilayer Perceptron Networks (MLP), Convolutional Neural Networks (CNN) and Recurrent Neural Networks (RNN). The framework also supports both CPU and GPU computation, and the switch between them is straightforward. Different applications in computer vision, natural language processing and robotics are demonstrated as experiments.

cs.LG↗

Revisiting Active Perception

Despite the recent successes in robotics, artificial intelligence and computer vision, a complete artificial agent necessarily must include active perception. A multitude of ideas and methods for how to accomplish this have already appeared in the past, their broader utility perhaps impeded by insufficient computational power or costly hardware. The history of these ideas, perhaps selective due to our perspectives, is presented with the goal of organizing the past literature and highlighting the seminal contributions. We argue that those contributions are as relevant today as they were decades ago and, with the state of modern computational tools, are poised to find new life in the robotic perception systems of the next decade.

cs.CV↗

What Can I Do Around Here? Deep Functional Scene Understanding for Cognitive Robots

For robots that have the capability to interact with the physical environment through their end effectors, understanding the surrounding scenes is not merely a task of image classification or object recognition. To perform actual tasks, it is critical for the robot to have a functional understanding of the visual scene. Here, we address the problem of localizing and recognition of functional areas from an arbitrary indoor scene, formulated as a two-stage deep learning based detection pipeline. A new scene functionality testing-bed, which is complied from two publicly available indoor scene datasets, is used for evaluation. Our method is evaluated quantitatively on the new dataset, demonstrating the ability to perform efficient recognition of functional areas from arbitrary indoor scenes. We also demonstrate that our detection model can be generalized onto novel indoor scenes by cross validating it with the images from two different datasets.

cs.RO↗

Neural Self Talk: Image Understanding via Continuous Questioning and Answering

In this paper we consider the problem of continuously discovering image contents by actively asking image based questions and subsequently answering the questions being asked. The key components include a Visual Question Generation (VQG) module and a Visual Question Answering module, in which Recurrent Neural Networks (RNN) and Convolutional Neural Network (CNN) are used. Given a dataset that contains images, questions and their answers, both modules are trained at the same time, with the difference being VQG uses the images as input and the corresponding questions as output, while VQA uses images and questions as input and the corresponding answers as output. We evaluate the self talk process subjectively using Amazon Mechanical Turk, which show effectiveness of the proposed method.

cs.CV↗

Learning the Semantics of Manipulation Action

In this paper we present a formal computational framework for modeling manipulation actions. The introduced formalism leads to semantics of manipulation action and has applications to both observing and understanding human manipulation actions as well as executing them with a robotic mechanism (e.g. a humanoid robot). It is based on a Combinatory Categorial Grammar. The goal of the introduced framework is to: (1) represent manipulation actions with both syntax and semantic parts, where the semantic part employs $λ$-calculus; (2) enable a probabilistic semantic parsing schema to learn the $λ$-calculus representation of manipulation action from an annotated action corpus of videos; (3) use (1) and (2) to develop a system that visually observes manipulation actions and understands their meaning while it can reason beyond observations using propositional logic and axiom schemata. The experiments conducted on a public available large manipulation action dataset validate the theoretical framework and our implementation.

cs.RO↗